DreamService.java revision c051955392840cb94bd6f0b2a8107a48d2ffc8b0
1/**
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16package android.service.dreams;
17
18import java.io.FileDescriptor;
19import java.io.PrintWriter;
20
21import android.annotation.Nullable;
22import android.annotation.SdkConstant;
23import android.annotation.SdkConstant.SdkConstantType;
24import android.app.AlarmManager;
25import android.app.Service;
26import android.content.Intent;
27import android.graphics.PixelFormat;
28import android.graphics.drawable.ColorDrawable;
29import android.os.Handler;
30import android.os.IBinder;
31import android.os.PowerManager;
32import android.os.RemoteException;
33import android.os.ServiceManager;
34import android.util.Slog;
35import android.view.ActionMode;
36import android.view.Display;
37import android.view.KeyEvent;
38import android.view.Menu;
39import android.view.MenuItem;
40import android.view.MotionEvent;
41import android.view.PhoneWindow;
42import android.view.View;
43import android.view.ViewGroup;
44import android.view.Window;
45import android.view.WindowManager;
46import android.view.WindowManagerGlobal;
47import android.view.WindowManager.LayoutParams;
48import android.view.accessibility.AccessibilityEvent;
49import android.util.MathUtils;
50
51import com.android.internal.util.DumpUtils;
52import com.android.internal.util.DumpUtils.Dump;
53
54/**
55 * Extend this class to implement a custom dream (available to the user as a "Daydream").
56 *
57 * <p>Dreams are interactive screensavers launched when a charging device is idle, or docked in a
58 * desk dock. Dreams provide another modality for apps to express themselves, tailored for
59 * an exhibition/lean-back experience.</p>
60 *
61 * <p>The {@code DreamService} lifecycle is as follows:</p>
62 * <ol>
63 *   <li>{@link #onAttachedToWindow}
64 *     <p>Use this for initial setup, such as calling {@link #setContentView setContentView()}.</li>
65 *   <li>{@link #onDreamingStarted}
66 *     <p>Your dream has started, so you should begin animations or other behaviors here.</li>
67 *   <li>{@link #onDreamingStopped}
68 *     <p>Use this to stop the things you started in {@link #onDreamingStarted}.</li>
69 *   <li>{@link #onDetachedFromWindow}
70 *     <p>Use this to dismantle resources (for example, detach from handlers
71 *        and listeners).</li>
72 * </ol>
73 *
74 * <p>In addition, onCreate and onDestroy (from the Service interface) will also be called, but
75 * initialization and teardown should be done by overriding the hooks above.</p>
76 *
77 * <p>To be available to the system, your {@code DreamService} should be declared in the
78 * manifest as follows:</p>
79 * <pre>
80 * &lt;service
81 *     android:name=".MyDream"
82 *     android:exported="true"
83 *     android:icon="@drawable/my_icon"
84 *     android:label="@string/my_dream_label" >
85 *
86 *     &lt;intent-filter>
87 *         &lt;action android:name="android.service.dreams.DreamService" />
88 *         &lt;category android:name="android.intent.category.DEFAULT" />
89 *     &lt;/intent-filter>
90 *
91 *     &lt;!-- Point to additional information for this dream (optional) -->
92 *     &lt;meta-data
93 *         android:name="android.service.dream"
94 *         android:resource="@xml/my_dream" />
95 * &lt;/service>
96 * </pre>
97 *
98 * <p>If specified with the {@code &lt;meta-data&gt;} element,
99 * additional information for the dream is defined using the
100 * {@link android.R.styleable#Dream &lt;dream&gt;} element in a separate XML file.
101 * Currently, the only addtional
102 * information you can provide is for a settings activity that allows the user to configure
103 * the dream behavior. For example:</p>
104 * <p class="code-caption">res/xml/my_dream.xml</p>
105 * <pre>
106 * &lt;dream xmlns:android="http://schemas.android.com/apk/res/android"
107 *     android:settingsActivity="com.example.app/.MyDreamSettingsActivity" />
108 * </pre>
109 * <p>This makes a Settings button available alongside your dream's listing in the
110 * system settings, which when pressed opens the specified activity.</p>
111 *
112 *
113 * <p>To specify your dream layout, call {@link #setContentView}, typically during the
114 * {@link #onAttachedToWindow} callback. For example:</p>
115 * <pre>
116 * public class MyDream extends DreamService {
117 *
118 *     &#64;Override
119 *     public void onAttachedToWindow() {
120 *         super.onAttachedToWindow();
121 *
122 *         // Exit dream upon user touch
123 *         setInteractive(false);
124 *         // Hide system UI
125 *         setFullscreen(true);
126 *         // Set the dream layout
127 *         setContentView(R.layout.dream);
128 *     }
129 * }
130 * </pre>
131 *
132 * <p>When targeting api level 21 and above, you must declare the service in your manifest file
133 * with the {@link android.Manifest.permission#BIND_DREAM_SERVICE} permission. For example:</p>
134 * <pre>
135 * &lt;service
136 *     android:name=".MyDream"
137 *     android:exported="true"
138 *     android:icon="@drawable/my_icon"
139 *     android:label="@string/my_dream_label"
140 *     android:permission="android.permission.BIND_DREAM_SERVICE">
141 *   &lt;intent-filter>
142 *     &lt;action android:name=”android.service.dreams.DreamService” />
143 *     &lt;category android:name=”android.intent.category.DEFAULT” />
144 *   &lt;/intent-filter>
145 * &lt;/service>
146 * </pre>
147 */
148public class DreamService extends Service implements Window.Callback {
149    private final String TAG = DreamService.class.getSimpleName() + "[" + getClass().getSimpleName() + "]";
150
151    /**
152     * The name of the dream manager service.
153     * @hide
154     */
155    public static final String DREAM_SERVICE = "dreams";
156
157    /**
158     * The {@link Intent} that must be declared as handled by the service.
159     */
160    @SdkConstant(SdkConstantType.SERVICE_ACTION)
161    public static final String SERVICE_INTERFACE =
162            "android.service.dreams.DreamService";
163
164    /**
165     * Name under which a Dream publishes information about itself.
166     * This meta-data must reference an XML resource containing
167     * a <code>&lt;{@link android.R.styleable#Dream dream}&gt;</code>
168     * tag.
169     */
170    public static final String DREAM_META_DATA = "android.service.dream";
171
172    private final IDreamManager mSandman;
173    private final Handler mHandler = new Handler();
174    private IBinder mWindowToken;
175    private Window mWindow;
176    private boolean mInteractive;
177    private boolean mLowProfile = true;
178    private boolean mFullscreen;
179    private boolean mScreenBright = true;
180    private boolean mStarted;
181    private boolean mWaking;
182    private boolean mFinished;
183    private boolean mCanDoze;
184    private boolean mDozing;
185    private boolean mWindowless;
186    private int mDozeScreenState = Display.STATE_UNKNOWN;
187    private int mDozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
188
189    private boolean mDebug = false;
190
191    public DreamService() {
192        mSandman = IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE));
193    }
194
195    /**
196     * @hide
197     */
198    public void setDebug(boolean dbg) {
199        mDebug = dbg;
200    }
201
202    // begin Window.Callback methods
203    /** {@inheritDoc} */
204    @Override
205    public boolean dispatchKeyEvent(KeyEvent event) {
206        // TODO: create more flexible version of mInteractive that allows use of KEYCODE_BACK
207        if (!mInteractive) {
208            if (mDebug) Slog.v(TAG, "Waking up on keyEvent");
209            wakeUp();
210            return true;
211        } else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
212            if (mDebug) Slog.v(TAG, "Waking up on back key");
213            wakeUp();
214            return true;
215        }
216        return mWindow.superDispatchKeyEvent(event);
217    }
218
219    /** {@inheritDoc} */
220    @Override
221    public boolean dispatchKeyShortcutEvent(KeyEvent event) {
222        if (!mInteractive) {
223            if (mDebug) Slog.v(TAG, "Waking up on keyShortcutEvent");
224            wakeUp();
225            return true;
226        }
227        return mWindow.superDispatchKeyShortcutEvent(event);
228    }
229
230    /** {@inheritDoc} */
231    @Override
232    public boolean dispatchTouchEvent(MotionEvent event) {
233        // TODO: create more flexible version of mInteractive that allows clicks
234        // but finish()es on any other kind of activity
235        if (!mInteractive) {
236            if (mDebug) Slog.v(TAG, "Waking up on touchEvent");
237            wakeUp();
238            return true;
239        }
240        return mWindow.superDispatchTouchEvent(event);
241    }
242
243    /** {@inheritDoc} */
244    @Override
245    public boolean dispatchTrackballEvent(MotionEvent event) {
246        if (!mInteractive) {
247            if (mDebug) Slog.v(TAG, "Waking up on trackballEvent");
248            wakeUp();
249            return true;
250        }
251        return mWindow.superDispatchTrackballEvent(event);
252    }
253
254    /** {@inheritDoc} */
255    @Override
256    public boolean dispatchGenericMotionEvent(MotionEvent event) {
257        if (!mInteractive) {
258            if (mDebug) Slog.v(TAG, "Waking up on genericMotionEvent");
259            wakeUp();
260            return true;
261        }
262        return mWindow.superDispatchGenericMotionEvent(event);
263    }
264
265    /** {@inheritDoc} */
266    @Override
267    public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) {
268        return false;
269    }
270
271    /** {@inheritDoc} */
272    @Override
273    public View onCreatePanelView(int featureId) {
274        return null;
275    }
276
277    /** {@inheritDoc} */
278    @Override
279    public boolean onCreatePanelMenu(int featureId, Menu menu) {
280        return false;
281    }
282
283    /** {@inheritDoc} */
284    @Override
285    public boolean onPreparePanel(int featureId, View view, Menu menu) {
286        return false;
287    }
288
289    /** {@inheritDoc} */
290    @Override
291    public boolean onMenuOpened(int featureId, Menu menu) {
292        return false;
293    }
294
295    /** {@inheritDoc} */
296    @Override
297    public boolean onMenuItemSelected(int featureId, MenuItem item) {
298        return false;
299    }
300
301    /** {@inheritDoc} */
302    @Override
303    public void onWindowAttributesChanged(LayoutParams attrs) {
304    }
305
306    /** {@inheritDoc} */
307    @Override
308    public void onContentChanged() {
309    }
310
311    /** {@inheritDoc} */
312    @Override
313    public void onWindowFocusChanged(boolean hasFocus) {
314    }
315
316    /** {@inheritDoc} */
317    @Override
318    public void onAttachedToWindow() {
319    }
320
321    /** {@inheritDoc} */
322    @Override
323    public void onDetachedFromWindow() {
324    }
325
326    /** {@inheritDoc} */
327    @Override
328    public void onPanelClosed(int featureId, Menu menu) {
329    }
330
331    /** {@inheritDoc} */
332    @Override
333    public boolean onSearchRequested() {
334        return false;
335    }
336
337    /** {@inheritDoc} */
338    @Override
339    public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) {
340        return null;
341    }
342
343    /** {@inheritDoc} */
344    @Override
345    public void onActionModeStarted(ActionMode mode) {
346    }
347
348    /** {@inheritDoc} */
349    @Override
350    public void onActionModeFinished(ActionMode mode) {
351    }
352    // end Window.Callback methods
353
354    // begin public api
355    /**
356     * Retrieves the current {@link android.view.WindowManager} for the dream.
357     * Behaves similarly to {@link android.app.Activity#getWindowManager()}.
358     *
359     * @return The current window manager, or null if the dream is not started.
360     */
361    public WindowManager getWindowManager() {
362        return mWindow != null ? mWindow.getWindowManager() : null;
363    }
364
365    /**
366     * Retrieves the current {@link android.view.Window} for the dream.
367     * Behaves similarly to {@link android.app.Activity#getWindow()}.
368     *
369     * @return The current window, or null if the dream is not started.
370     */
371    public Window getWindow() {
372        return mWindow;
373    }
374
375   /**
376     * Inflates a layout resource and set it to be the content view for this Dream.
377     * Behaves similarly to {@link android.app.Activity#setContentView(int)}.
378     *
379     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
380     *
381     * @param layoutResID Resource ID to be inflated.
382     *
383     * @see #setContentView(android.view.View)
384     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
385     */
386    public void setContentView(int layoutResID) {
387        getWindow().setContentView(layoutResID);
388    }
389
390    /**
391     * Sets a view to be the content view for this Dream.
392     * Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity,
393     * including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view.
394     *
395     * <p>Note: This requires a window, so you should usually call it during
396     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
397     * during {@link #onCreate}).</p>
398     *
399     * @see #setContentView(int)
400     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
401     */
402    public void setContentView(View view) {
403        getWindow().setContentView(view);
404    }
405
406    /**
407     * Sets a view to be the content view for this Dream.
408     * Behaves similarly to
409     * {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)}
410     * in an activity.
411     *
412     * <p>Note: This requires a window, so you should usually call it during
413     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
414     * during {@link #onCreate}).</p>
415     *
416     * @param view The desired content to display.
417     * @param params Layout parameters for the view.
418     *
419     * @see #setContentView(android.view.View)
420     * @see #setContentView(int)
421     */
422    public void setContentView(View view, ViewGroup.LayoutParams params) {
423        getWindow().setContentView(view, params);
424    }
425
426    /**
427     * Adds a view to the Dream's window, leaving other content views in place.
428     *
429     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
430     *
431     * @param view The desired content to display.
432     * @param params Layout parameters for the view.
433     */
434    public void addContentView(View view, ViewGroup.LayoutParams params) {
435        getWindow().addContentView(view, params);
436    }
437
438    /**
439     * Finds a view that was identified by the id attribute from the XML that
440     * was processed in {@link #onCreate}.
441     *
442     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
443     *
444     * @return The view if found or null otherwise.
445     */
446    @Nullable
447    public View findViewById(int id) {
448        return getWindow().findViewById(id);
449    }
450
451    /**
452     * Marks this dream as interactive to receive input events.
453     *
454     * <p>Non-interactive dreams (default) will dismiss on the first input event.</p>
455     *
456     * <p>Interactive dreams should call {@link #finish()} to dismiss themselves.</p>
457     *
458     * @param interactive True if this dream will handle input events.
459     */
460    public void setInteractive(boolean interactive) {
461        mInteractive = interactive;
462    }
463
464    /**
465     * Returns whether or not this dream is interactive.  Defaults to false.
466     *
467     * @see #setInteractive(boolean)
468     */
469    public boolean isInteractive() {
470        return mInteractive;
471    }
472
473    /**
474     * Sets View.SYSTEM_UI_FLAG_LOW_PROFILE on the content view.
475     *
476     * @param lowProfile True to set View.SYSTEM_UI_FLAG_LOW_PROFILE
477     * @hide There is no reason to have this -- dreams can set this flag
478     * on their own content view, and from there can actually do the
479     * correct interactions with it (seeing when it is cleared etc).
480     */
481    public void setLowProfile(boolean lowProfile) {
482        if (mLowProfile != lowProfile) {
483            mLowProfile = lowProfile;
484            int flag = View.SYSTEM_UI_FLAG_LOW_PROFILE;
485            applySystemUiVisibilityFlags(mLowProfile ? flag : 0, flag);
486        }
487    }
488
489    /**
490     * Returns whether or not this dream is in low profile mode. Defaults to true.
491     *
492     * @see #setLowProfile(boolean)
493     * @hide
494     */
495    public boolean isLowProfile() {
496        return getSystemUiVisibilityFlagValue(View.SYSTEM_UI_FLAG_LOW_PROFILE, mLowProfile);
497    }
498
499    /**
500     * Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN}
501     * on the dream's window.
502     *
503     * @param fullscreen If true, the fullscreen flag will be set; else it
504     * will be cleared.
505     */
506    public void setFullscreen(boolean fullscreen) {
507        if (mFullscreen != fullscreen) {
508            mFullscreen = fullscreen;
509            int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN;
510            applyWindowFlags(mFullscreen ? flag : 0, flag);
511        }
512    }
513
514    /**
515     * Returns whether or not this dream is in fullscreen mode. Defaults to false.
516     *
517     * @see #setFullscreen(boolean)
518     */
519    public boolean isFullscreen() {
520        return mFullscreen;
521    }
522
523    /**
524     * Marks this dream as keeping the screen bright while dreaming.
525     *
526     * @param screenBright True to keep the screen bright while dreaming.
527     */
528    public void setScreenBright(boolean screenBright) {
529        if (mScreenBright != screenBright) {
530            mScreenBright = screenBright;
531            int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON;
532            applyWindowFlags(mScreenBright ? flag : 0, flag);
533        }
534    }
535
536    /**
537     * Returns whether or not this dream keeps the screen bright while dreaming.
538     * Defaults to false, allowing the screen to dim if necessary.
539     *
540     * @see #setScreenBright(boolean)
541     */
542    public boolean isScreenBright() {
543        return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright);
544    }
545
546    /**
547     * Marks this dream as windowless.  Only available to doze dreams.
548     *
549     * @hide
550     */
551    public void setWindowless(boolean windowless) {
552        mWindowless = windowless;
553    }
554
555    /**
556     * Returns whether or not this dream is windowless.  Only available to doze dreams.
557     *
558     * @hide
559     */
560    public boolean isWindowless() {
561        return mWindowless;
562    }
563
564    /**
565     * Returns true if this dream is allowed to doze.
566     * <p>
567     * The value returned by this method is only meaningful when the dream has started.
568     * </p>
569     *
570     * @return True if this dream can doze.
571     * @see #startDozing
572     * @hide For use by system UI components only.
573     */
574    public boolean canDoze() {
575        return mCanDoze;
576    }
577
578    /**
579     * Starts dozing, entering a deep dreamy sleep.
580     * <p>
581     * Dozing enables the system to conserve power while the user is not actively interacting
582     * with the device.  While dozing, the display will remain on in a low-power state
583     * and will continue to show its previous contents but the application processor and
584     * other system components will be allowed to suspend when possible.
585     * </p><p>
586     * While the application processor is suspended, the dream may stop executing code
587     * for long periods of time.  Prior to being suspended, the dream may schedule periodic
588     * wake-ups to render new content by scheduling an alarm with the {@link AlarmManager}.
589     * The dream may also keep the CPU awake by acquiring a
590     * {@link android.os.PowerManager#PARTIAL_WAKE_LOCK partial wake lock} when necessary.
591     * Note that since the purpose of doze mode is to conserve power (especially when
592     * running on battery), the dream should not wake the CPU very often or keep it
593     * awake for very long.
594     * </p><p>
595     * It is a good idea to call this method some time after the dream's entry animation
596     * has completed and the dream is ready to doze.  It is important to completely
597     * finish all of the work needed before dozing since the application processor may
598     * be suspended at any moment once this method is called unless other wake locks
599     * are being held.
600     * </p><p>
601     * Call {@link #stopDozing} or {@link #finish} to stop dozing.
602     * </p>
603     *
604     * @see #stopDozing
605     * @hide For use by system UI components only.
606     */
607    public void startDozing() {
608        if (mCanDoze && !mDozing) {
609            mDozing = true;
610            updateDoze();
611        }
612    }
613
614    private void updateDoze() {
615        if (mDozing) {
616            try {
617                mSandman.startDozing(mWindowToken, mDozeScreenState, mDozeScreenBrightness);
618            } catch (RemoteException ex) {
619                // system server died
620            }
621        }
622    }
623
624    /**
625     * Stops dozing, returns to active dreaming.
626     * <p>
627     * This method reverses the effect of {@link #startDozing}.  From this moment onward,
628     * the application processor will be kept awake as long as the dream is running
629     * or until the dream starts dozing again.
630     * </p>
631     *
632     * @see #startDozing
633     * @hide For use by system UI components only.
634     */
635    public void stopDozing() {
636        if (mDozing) {
637            mDozing = false;
638            try {
639                mSandman.stopDozing(mWindowToken);
640            } catch (RemoteException ex) {
641                // system server died
642            }
643        }
644    }
645
646    /**
647     * Returns true if the dream will allow the system to enter a low-power state while
648     * it is running without actually turning off the screen.  Defaults to false,
649     * keeping the application processor awake while the dream is running.
650     *
651     * @return True if the dream is dozing.
652     *
653     * @see #setDozing(boolean)
654     * @hide For use by system UI components only.
655     */
656    public boolean isDozing() {
657        return mDozing;
658    }
659
660    /**
661     * Gets the screen state to use while dozing.
662     *
663     * @return The screen state to use while dozing, such as {@link Display#STATE_ON},
664     * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
665     * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default
666     * behavior.
667     *
668     * @see #setDozeScreenState
669     * @hide For use by system UI components only.
670     */
671    public int getDozeScreenState() {
672        return mDozeScreenState;
673    }
674
675    /**
676     * Sets the screen state to use while dozing.
677     * <p>
678     * The value of this property determines the power state of the primary display
679     * once {@link #startDozing} has been called.  The default value is
680     * {@link Display#STATE_UNKNOWN} which lets the system decide.
681     * The dream may set a different state before starting to doze and may
682     * perform transitions between states while dozing to conserve power and
683     * achieve various effects.
684     * </p><p>
685     * It is recommended that the state be set to {@link Display#STATE_DOZE_SUSPEND}
686     * once the dream has completely finished drawing and before it releases its wakelock
687     * to allow the display hardware to be fully suspended.  While suspended, the
688     * display will preserve its on-screen contents or hand off control to dedicated
689     * doze hardware if the devices supports it.  If the doze suspend state is
690     * used, the dream must make sure to set the mode back
691     * to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again
692     * since the display updates may be ignored and not seen by the user otherwise.
693     * </p><p>
694     * The set of available display power states and their behavior while dozing is
695     * hardware dependent and may vary across devices.  The dream may therefore
696     * need to be modified or configured to correctly support the hardware.
697     * </p>
698     *
699     * @param state The screen state to use while dozing, such as {@link Display#STATE_ON},
700     * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
701     * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default
702     * behavior.
703     *
704     * @hide For use by system UI components only.
705     */
706    public void setDozeScreenState(int state) {
707        if (mDozeScreenState != state) {
708            mDozeScreenState = state;
709            updateDoze();
710        }
711    }
712
713    /**
714     * Gets the screen brightness to use while dozing.
715     *
716     * @return The screen brightness while dozing as a value between
717     * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
718     * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
719     * its default policy based on the screen state.
720     *
721     * @see #setDozeScreenBrightness
722     * @hide For use by system UI components only.
723     */
724    public int getDozeScreenBrightness() {
725        return mDozeScreenBrightness;
726    }
727
728    /**
729     * Sets the screen brightness to use while dozing.
730     * <p>
731     * The value of this property determines the power state of the primary display
732     * once {@link #startDozing} has been called.  The default value is
733     * {@link PowerManager#BRIGHTNESS_DEFAULT} which lets the system decide.
734     * The dream may set a different brightness before starting to doze and may adjust
735     * the brightness while dozing to conserve power and achieve various effects.
736     * </p><p>
737     * Note that dream may specify any brightness in the full 0-255 range, including
738     * values that are less than the minimum value for manual screen brightness
739     * adjustments by the user.  In particular, the value may be set to 0 which may
740     * turn off the backlight entirely while still leaving the screen on although
741     * this behavior is device dependent and not guaranteed.
742     * </p><p>
743     * The available range of display brightness values and their behavior while dozing is
744     * hardware dependent and may vary across devices.  The dream may therefore
745     * need to be modified or configured to correctly support the hardware.
746     * </p>
747     *
748     * @param brightness The screen brightness while dozing as a value between
749     * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
750     * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
751     * its default policy based on the screen state.
752     *
753     * @hide For use by system UI components only.
754     */
755    public void setDozeScreenBrightness(int brightness) {
756        if (brightness != PowerManager.BRIGHTNESS_DEFAULT) {
757            brightness = clampAbsoluteBrightness(brightness);
758        }
759        if (mDozeScreenBrightness != brightness) {
760            mDozeScreenBrightness = brightness;
761            updateDoze();
762        }
763    }
764
765    /**
766     * Called when this Dream is constructed.
767     */
768    @Override
769    public void onCreate() {
770        if (mDebug) Slog.v(TAG, "onCreate()");
771        super.onCreate();
772    }
773
774    /**
775     * Called when the dream's window has been created and is visible and animation may now begin.
776     */
777    public void onDreamingStarted() {
778        if (mDebug) Slog.v(TAG, "onDreamingStarted()");
779        // hook for subclasses
780    }
781
782    /**
783     * Called when this Dream is stopped, either by external request or by calling finish(),
784     * before the window has been removed.
785     */
786    public void onDreamingStopped() {
787        if (mDebug) Slog.v(TAG, "onDreamingStopped()");
788        // hook for subclasses
789    }
790
791    /**
792     * Called when the dream is being asked to stop itself and wake.
793     * <p>
794     * The default implementation simply calls {@link #finish} which ends the dream
795     * immediately.  Subclasses may override this function to perform a smooth exit
796     * transition then call {@link #finish} afterwards.
797     * </p><p>
798     * Note that the dream will only be given a short period of time (currently about
799     * five seconds) to wake up.  If the dream does not finish itself in a timely manner
800     * then the system will forcibly finish it once the time allowance is up.
801     * </p>
802     */
803    public void onWakeUp() {
804        finish();
805    }
806
807    /** {@inheritDoc} */
808    @Override
809    public final IBinder onBind(Intent intent) {
810        if (mDebug) Slog.v(TAG, "onBind() intent = " + intent);
811        return new DreamServiceWrapper();
812    }
813
814    /**
815     * Stops the dream and detaches from the window.
816     * <p>
817     * When the dream ends, the system will be allowed to go to sleep fully unless there
818     * is a reason for it to be awake such as recent user activity or wake locks being held.
819     * </p>
820     */
821    public final void finish() {
822        if (mDebug) Slog.v(TAG, "finish(): mFinished=" + mFinished);
823
824        if (!mFinished) {
825            mFinished = true;
826
827            if (mWindowToken == null) {
828                Slog.w(TAG, "Finish was called before the dream was attached.");
829            } else {
830                try {
831                    mSandman.finishSelf(mWindowToken, true /*immediate*/);
832                } catch (RemoteException ex) {
833                    // system server died
834                }
835            }
836
837            stopSelf(); // if launched via any other means
838        }
839    }
840
841    /**
842     * Wakes the dream up gently.
843     * <p>
844     * Calls {@link #onWakeUp} to give the dream a chance to perform an exit transition.
845     * When the transition is over, the dream should call {@link #finish}.
846     * </p>
847     */
848    public final void wakeUp() {
849        wakeUp(false);
850    }
851
852    private void wakeUp(boolean fromSystem) {
853        if (mDebug) Slog.v(TAG, "wakeUp(): fromSystem=" + fromSystem
854                + ", mWaking=" + mWaking + ", mFinished=" + mFinished);
855
856        if (!mWaking && !mFinished) {
857            mWaking = true;
858
859            // As a minor optimization, invoke the callback first in case it simply
860            // calls finish() immediately so there wouldn't be much point in telling
861            // the system that we are finishing the dream gently.
862            onWakeUp();
863
864            // Now tell the system we are waking gently, unless we already told
865            // it we were finishing immediately.
866            if (!fromSystem && !mFinished) {
867                if (mWindowToken == null) {
868                    Slog.w(TAG, "WakeUp was called before the dream was attached.");
869                } else {
870                    try {
871                        mSandman.finishSelf(mWindowToken, false /*immediate*/);
872                    } catch (RemoteException ex) {
873                        // system server died
874                    }
875                }
876            }
877        }
878    }
879
880    /** {@inheritDoc} */
881    @Override
882    public void onDestroy() {
883        if (mDebug) Slog.v(TAG, "onDestroy()");
884        // hook for subclasses
885
886        // Just in case destroy came in before detach, let's take care of that now
887        detach();
888
889        super.onDestroy();
890    }
891
892    // end public api
893
894    /**
895     * Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed.
896     *
897     * Must run on mHandler.
898     */
899    private final void detach() {
900        if (mStarted) {
901            if (mDebug) Slog.v(TAG, "detach(): Calling onDreamingStopped()");
902            mStarted = false;
903            onDreamingStopped();
904        }
905
906        if (mWindow != null) {
907            // force our window to be removed synchronously
908            if (mDebug) Slog.v(TAG, "detach(): Removing window from window manager");
909            mWindow.getWindowManager().removeViewImmediate(mWindow.getDecorView());
910            mWindow = null;
911        }
912
913        if (mWindowToken != null) {
914            // the following will print a log message if it finds any other leaked windows
915            WindowManagerGlobal.getInstance().closeAll(mWindowToken,
916                    this.getClass().getName(), "Dream");
917            mWindowToken = null;
918            mCanDoze = false;
919        }
920    }
921
922    /**
923     * Called when the Dream is ready to be shown.
924     *
925     * Must run on mHandler.
926     *
927     * @param windowToken A window token that will allow a window to be created in the correct layer.
928     */
929    private final void attach(IBinder windowToken, boolean canDoze) {
930        if (mWindowToken != null) {
931            Slog.e(TAG, "attach() called when already attached with token=" + mWindowToken);
932            return;
933        }
934        if (mFinished || mWaking) {
935            Slog.w(TAG, "attach() called after dream already finished");
936            try {
937                mSandman.finishSelf(windowToken, true /*immediate*/);
938            } catch (RemoteException ex) {
939                // system server died
940            }
941            return;
942        }
943
944        mWindowToken = windowToken;
945        mCanDoze = canDoze;
946        if (mWindowless && !mCanDoze) {
947            throw new IllegalStateException("Only doze dreams can be windowless");
948        }
949        if (!mWindowless) {
950            mWindow = new PhoneWindow(this);
951            mWindow.setCallback(this);
952            mWindow.requestFeature(Window.FEATURE_NO_TITLE);
953            mWindow.setBackgroundDrawable(new ColorDrawable(0xFF000000));
954            mWindow.setFormat(PixelFormat.OPAQUE);
955
956            if (mDebug) Slog.v(TAG, String.format("Attaching window token: %s to window of type %s",
957                    windowToken, WindowManager.LayoutParams.TYPE_DREAM));
958
959            WindowManager.LayoutParams lp = mWindow.getAttributes();
960            lp.type = WindowManager.LayoutParams.TYPE_DREAM;
961            lp.token = windowToken;
962            lp.windowAnimations = com.android.internal.R.style.Animation_Dream;
963            lp.flags |= ( WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
964                        | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR
965                        | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
966                        | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD
967                        | WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
968                        | (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0)
969                        | (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0)
970                        );
971            mWindow.setAttributes(lp);
972            // Workaround: Currently low-profile and in-window system bar backgrounds don't go
973            // along well. Dreams usually don't need such bars anyways, so disable them by default.
974            mWindow.clearFlags(WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS);
975            mWindow.setWindowManager(null, windowToken, "dream", true);
976
977            applySystemUiVisibilityFlags(
978                    (mLowProfile ? View.SYSTEM_UI_FLAG_LOW_PROFILE : 0),
979                    View.SYSTEM_UI_FLAG_LOW_PROFILE);
980
981            try {
982                getWindowManager().addView(mWindow.getDecorView(), mWindow.getAttributes());
983            } catch (WindowManager.BadTokenException ex) {
984                // This can happen because the dream manager service will remove the token
985                // immediately without necessarily waiting for the dream to start.
986                // We should receive a finish message soon.
987                Slog.i(TAG, "attach() called after window token already removed, dream will "
988                        + "finish soon");
989                mWindow = null;
990                return;
991            }
992        }
993        // We need to defer calling onDreamingStarted until after onWindowAttached,
994        // which is posted to the handler by addView, so we post onDreamingStarted
995        // to the handler also.  Need to watch out here in case detach occurs before
996        // this callback is invoked.
997        mHandler.post(new Runnable() {
998            @Override
999            public void run() {
1000                if (mWindow != null || mWindowless) {
1001                    if (mDebug) Slog.v(TAG, "Calling onDreamingStarted()");
1002                    mStarted = true;
1003                    onDreamingStarted();
1004                }
1005            }
1006        });
1007    }
1008
1009    private boolean getWindowFlagValue(int flag, boolean defaultValue) {
1010        return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0;
1011    }
1012
1013    private void applyWindowFlags(int flags, int mask) {
1014        if (mWindow != null) {
1015            WindowManager.LayoutParams lp = mWindow.getAttributes();
1016            lp.flags = applyFlags(lp.flags, flags, mask);
1017            mWindow.setAttributes(lp);
1018            mWindow.getWindowManager().updateViewLayout(mWindow.getDecorView(), lp);
1019        }
1020    }
1021
1022    private boolean getSystemUiVisibilityFlagValue(int flag, boolean defaultValue) {
1023        View v = mWindow == null ? null : mWindow.getDecorView();
1024        return v == null ? defaultValue : (v.getSystemUiVisibility() & flag) != 0;
1025    }
1026
1027    private void applySystemUiVisibilityFlags(int flags, int mask) {
1028        View v = mWindow == null ? null : mWindow.getDecorView();
1029        if (v != null) {
1030            v.setSystemUiVisibility(applyFlags(v.getSystemUiVisibility(), flags, mask));
1031        }
1032    }
1033
1034    private int applyFlags(int oldFlags, int flags, int mask) {
1035        return (oldFlags&~mask) | (flags&mask);
1036    }
1037
1038    @Override
1039    protected void dump(final FileDescriptor fd, PrintWriter pw, final String[] args) {
1040        DumpUtils.dumpAsync(mHandler, new Dump() {
1041            @Override
1042            public void dump(PrintWriter pw) {
1043                dumpOnHandler(fd, pw, args);
1044            }
1045        }, pw, 1000);
1046    }
1047
1048    /** @hide */
1049    protected void dumpOnHandler(FileDescriptor fd, PrintWriter pw, String[] args) {
1050        pw.print(TAG + ": ");
1051        if (mWindowToken == null) {
1052            pw.println("stopped");
1053        } else {
1054            pw.println("running (token=" + mWindowToken + ")");
1055        }
1056        pw.println("  window: " + mWindow);
1057        pw.print("  flags:");
1058        if (isInteractive()) pw.print(" interactive");
1059        if (isLowProfile()) pw.print(" lowprofile");
1060        if (isFullscreen()) pw.print(" fullscreen");
1061        if (isScreenBright()) pw.print(" bright");
1062        if (isWindowless()) pw.print(" windowless");
1063        if (isDozing()) pw.print(" dozing");
1064        else if (canDoze()) pw.print(" candoze");
1065        pw.println();
1066        if (canDoze()) {
1067            pw.println("  doze screen state: " + Display.stateToString(mDozeScreenState));
1068            pw.println("  doze screen brightness: " + mDozeScreenBrightness);
1069        }
1070    }
1071
1072    private static int clampAbsoluteBrightness(int value) {
1073        return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON);
1074    }
1075
1076    private final class DreamServiceWrapper extends IDreamService.Stub {
1077        @Override
1078        public void attach(final IBinder windowToken, final boolean canDoze) {
1079            mHandler.post(new Runnable() {
1080                @Override
1081                public void run() {
1082                    DreamService.this.attach(windowToken, canDoze);
1083                }
1084            });
1085        }
1086
1087        @Override
1088        public void detach() {
1089            mHandler.post(new Runnable() {
1090                @Override
1091                public void run() {
1092                    DreamService.this.detach();
1093                }
1094            });
1095        }
1096
1097        @Override
1098        public void wakeUp() {
1099            mHandler.post(new Runnable() {
1100                @Override
1101                public void run() {
1102                    DreamService.this.wakeUp(true /*fromSystem*/);
1103                }
1104            });
1105        }
1106    }
1107}
1108