DreamService.java revision f6d466895b74d620d646abbec1c8911f3a0ce0bb
1/**
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16package android.service.dreams;
17
18import java.io.FileDescriptor;
19import java.io.PrintWriter;
20
21import android.annotation.SdkConstant;
22import android.annotation.SdkConstant.SdkConstantType;
23import android.app.AlarmManager;
24import android.app.Service;
25import android.content.Intent;
26import android.graphics.PixelFormat;
27import android.graphics.drawable.ColorDrawable;
28import android.os.Handler;
29import android.os.IBinder;
30import android.os.RemoteException;
31import android.os.ServiceManager;
32import android.util.Slog;
33import android.view.ActionMode;
34import android.view.KeyEvent;
35import android.view.Menu;
36import android.view.MenuItem;
37import android.view.MotionEvent;
38import android.view.View;
39import android.view.ViewGroup;
40import android.view.Window;
41import android.view.WindowManager;
42import android.view.WindowManagerGlobal;
43import android.view.WindowManager.LayoutParams;
44import android.view.accessibility.AccessibilityEvent;
45
46import com.android.internal.policy.PolicyManager;
47import com.android.internal.util.DumpUtils;
48import com.android.internal.util.DumpUtils.Dump;
49
50/**
51 * Extend this class to implement a custom dream (available to the user as a "Daydream").
52 *
53 * <p>Dreams are interactive screensavers launched when a charging device is idle, or docked in a
54 * desk dock. Dreams provide another modality for apps to express themselves, tailored for
55 * an exhibition/lean-back experience.</p>
56 *
57 * <p>The {@code DreamService} lifecycle is as follows:</p>
58 * <ol>
59 *   <li>{@link #onAttachedToWindow}
60 *     <p>Use this for initial setup, such as calling {@link #setContentView setContentView()}.</li>
61 *   <li>{@link #onDreamingStarted}
62 *     <p>Your dream has started, so you should begin animations or other behaviors here.</li>
63 *   <li>{@link #onDreamingStopped}
64 *     <p>Use this to stop the things you started in {@link #onDreamingStarted}.</li>
65 *   <li>{@link #onDetachedFromWindow}
66 *     <p>Use this to dismantle resources (for example, detach from handlers
67 *        and listeners).</li>
68 * </ol>
69 *
70 * <p>In addition, onCreate and onDestroy (from the Service interface) will also be called, but
71 * initialization and teardown should be done by overriding the hooks above.</p>
72 *
73 * <p>To be available to the system, your {@code DreamService} should be declared in the
74 * manifest as follows:</p>
75 * <pre>
76 * &lt;service
77 *     android:name=".MyDream"
78 *     android:exported="true"
79 *     android:icon="@drawable/my_icon"
80 *     android:label="@string/my_dream_label" >
81 *
82 *     &lt;intent-filter>
83 *         &lt;action android:name="android.service.dreams.DreamService" />
84 *         &lt;category android:name="android.intent.category.DEFAULT" />
85 *     &lt;/intent-filter>
86 *
87 *     &lt;!-- Point to additional information for this dream (optional) -->
88 *     &lt;meta-data
89 *         android:name="android.service.dream"
90 *         android:resource="@xml/my_dream" />
91 * &lt;/service>
92 * </pre>
93 *
94 * <p>If specified with the {@code &lt;meta-data&gt;} element,
95 * additional information for the dream is defined using the
96 * {@link android.R.styleable#Dream &lt;dream&gt;} element in a separate XML file.
97 * Currently, the only addtional
98 * information you can provide is for a settings activity that allows the user to configure
99 * the dream behavior. For example:</p>
100 * <p class="code-caption">res/xml/my_dream.xml</p>
101 * <pre>
102 * &lt;dream xmlns:android="http://schemas.android.com/apk/res/android"
103 *     android:settingsActivity="com.example.app/.MyDreamSettingsActivity" />
104 * </pre>
105 * <p>This makes a Settings button available alongside your dream's listing in the
106 * system settings, which when pressed opens the specified activity.</p>
107 *
108 *
109 * <p>To specify your dream layout, call {@link #setContentView}, typically during the
110 * {@link #onAttachedToWindow} callback. For example:</p>
111 * <pre>
112 * public class MyDream extends DreamService {
113 *
114 *     &#64;Override
115 *     public void onAttachedToWindow() {
116 *         super.onAttachedToWindow();
117 *
118 *         // Exit dream upon user touch
119 *         setInteractive(false);
120 *         // Hide system UI
121 *         setFullscreen(true);
122 *         // Set the dream layout
123 *         setContentView(R.layout.dream);
124 *     }
125 * }
126 * </pre>
127 *
128 * <p>When targeting api level 21 and above, you must declare the service in your manifest file
129 * with the {@link android.Manifest.permission#BIND_DREAM_SERVICE} permission. For example:</p>
130 * <pre>
131 * &lt;service
132 *     android:name=".MyDream"
133 *     android:exported="true"
134 *     android:icon="@drawable/my_icon"
135 *     android:label="@string/my_dream_label"
136 *     android:permission="android.permission.BIND_DREAM_SERVICE" >
137 *  ...
138 * &lt;/service>
139 * </pre>
140 */
141public class DreamService extends Service implements Window.Callback {
142    private final String TAG = DreamService.class.getSimpleName() + "[" + getClass().getSimpleName() + "]";
143
144    /**
145     * The name of the dream manager service.
146     * @hide
147     */
148    public static final String DREAM_SERVICE = "dreams";
149
150    /**
151     * The {@link Intent} that must be declared as handled by the service.
152     */
153    @SdkConstant(SdkConstantType.SERVICE_ACTION)
154    public static final String SERVICE_INTERFACE =
155            "android.service.dreams.DreamService";
156
157    /**
158     * Name under which a Dream publishes information about itself.
159     * This meta-data must reference an XML resource containing
160     * a <code>&lt;{@link android.R.styleable#Dream dream}&gt;</code>
161     * tag.
162     */
163    public static final String DREAM_META_DATA = "android.service.dream";
164
165    private final IDreamManager mSandman;
166    private final Handler mHandler = new Handler();
167    private IBinder mWindowToken;
168    private Window mWindow;
169    private boolean mInteractive;
170    private boolean mLowProfile = true;
171    private boolean mFullscreen;
172    private boolean mScreenBright = true;
173    private boolean mStarted;
174    private boolean mWaking;
175    private boolean mFinished;
176    private boolean mCanDoze;
177    private boolean mDozing;
178    private boolean mWindowless;
179    private DozeHardware mDozeHardware;
180
181    private boolean mDebug = false;
182
183    public DreamService() {
184        mSandman = IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE));
185    }
186
187    /**
188     * @hide
189     */
190    public void setDebug(boolean dbg) {
191        mDebug = dbg;
192    }
193
194    // begin Window.Callback methods
195    /** {@inheritDoc} */
196    @Override
197    public boolean dispatchKeyEvent(KeyEvent event) {
198        // TODO: create more flexible version of mInteractive that allows use of KEYCODE_BACK
199        if (!mInteractive) {
200            if (mDebug) Slog.v(TAG, "Waking up on keyEvent");
201            wakeUp();
202            return true;
203        } else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
204            if (mDebug) Slog.v(TAG, "Waking up on back key");
205            wakeUp();
206            return true;
207        }
208        return mWindow.superDispatchKeyEvent(event);
209    }
210
211    /** {@inheritDoc} */
212    @Override
213    public boolean dispatchKeyShortcutEvent(KeyEvent event) {
214        if (!mInteractive) {
215            if (mDebug) Slog.v(TAG, "Waking up on keyShortcutEvent");
216            wakeUp();
217            return true;
218        }
219        return mWindow.superDispatchKeyShortcutEvent(event);
220    }
221
222    /** {@inheritDoc} */
223    @Override
224    public boolean dispatchTouchEvent(MotionEvent event) {
225        // TODO: create more flexible version of mInteractive that allows clicks
226        // but finish()es on any other kind of activity
227        if (!mInteractive) {
228            if (mDebug) Slog.v(TAG, "Waking up on touchEvent");
229            wakeUp();
230            return true;
231        }
232        return mWindow.superDispatchTouchEvent(event);
233    }
234
235    /** {@inheritDoc} */
236    @Override
237    public boolean dispatchTrackballEvent(MotionEvent event) {
238        if (!mInteractive) {
239            if (mDebug) Slog.v(TAG, "Waking up on trackballEvent");
240            wakeUp();
241            return true;
242        }
243        return mWindow.superDispatchTrackballEvent(event);
244    }
245
246    /** {@inheritDoc} */
247    @Override
248    public boolean dispatchGenericMotionEvent(MotionEvent event) {
249        if (!mInteractive) {
250            if (mDebug) Slog.v(TAG, "Waking up on genericMotionEvent");
251            wakeUp();
252            return true;
253        }
254        return mWindow.superDispatchGenericMotionEvent(event);
255    }
256
257    /** {@inheritDoc} */
258    @Override
259    public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) {
260        return false;
261    }
262
263    /** {@inheritDoc} */
264    @Override
265    public View onCreatePanelView(int featureId) {
266        return null;
267    }
268
269    /** {@inheritDoc} */
270    @Override
271    public boolean onCreatePanelMenu(int featureId, Menu menu) {
272        return false;
273    }
274
275    /** {@inheritDoc} */
276    @Override
277    public boolean onPreparePanel(int featureId, View view, Menu menu) {
278        return false;
279    }
280
281    /** {@inheritDoc} */
282    @Override
283    public boolean onMenuOpened(int featureId, Menu menu) {
284        return false;
285    }
286
287    /** {@inheritDoc} */
288    @Override
289    public boolean onMenuItemSelected(int featureId, MenuItem item) {
290        return false;
291    }
292
293    /** {@inheritDoc} */
294    @Override
295    public void onWindowAttributesChanged(LayoutParams attrs) {
296    }
297
298    /** {@inheritDoc} */
299    @Override
300    public void onContentChanged() {
301    }
302
303    /** {@inheritDoc} */
304    @Override
305    public void onWindowFocusChanged(boolean hasFocus) {
306    }
307
308    /** {@inheritDoc} */
309    @Override
310    public void onAttachedToWindow() {
311    }
312
313    /** {@inheritDoc} */
314    @Override
315    public void onDetachedFromWindow() {
316    }
317
318    /** {@inheritDoc} */
319    @Override
320    public void onPanelClosed(int featureId, Menu menu) {
321    }
322
323    /** {@inheritDoc} */
324    @Override
325    public boolean onSearchRequested() {
326        return false;
327    }
328
329    /** {@inheritDoc} */
330    @Override
331    public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) {
332        return null;
333    }
334
335    /** {@inheritDoc} */
336    @Override
337    public void onActionModeStarted(ActionMode mode) {
338    }
339
340    /** {@inheritDoc} */
341    @Override
342    public void onActionModeFinished(ActionMode mode) {
343    }
344    // end Window.Callback methods
345
346    // begin public api
347    /**
348     * Retrieves the current {@link android.view.WindowManager} for the dream.
349     * Behaves similarly to {@link android.app.Activity#getWindowManager()}.
350     *
351     * @return The current window manager, or null if the dream is not started.
352     */
353    public WindowManager getWindowManager() {
354        return mWindow != null ? mWindow.getWindowManager() : null;
355    }
356
357    /**
358     * Retrieves the current {@link android.view.Window} for the dream.
359     * Behaves similarly to {@link android.app.Activity#getWindow()}.
360     *
361     * @return The current window, or null if the dream is not started.
362     */
363    public Window getWindow() {
364        return mWindow;
365    }
366
367   /**
368     * Inflates a layout resource and set it to be the content view for this Dream.
369     * Behaves similarly to {@link android.app.Activity#setContentView(int)}.
370     *
371     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
372     *
373     * @param layoutResID Resource ID to be inflated.
374     *
375     * @see #setContentView(android.view.View)
376     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
377     */
378    public void setContentView(int layoutResID) {
379        getWindow().setContentView(layoutResID);
380    }
381
382    /**
383     * Sets a view to be the content view for this Dream.
384     * Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity,
385     * including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view.
386     *
387     * <p>Note: This requires a window, so you should usually call it during
388     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
389     * during {@link #onCreate}).</p>
390     *
391     * @see #setContentView(int)
392     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
393     */
394    public void setContentView(View view) {
395        getWindow().setContentView(view);
396    }
397
398    /**
399     * Sets a view to be the content view for this Dream.
400     * Behaves similarly to
401     * {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)}
402     * in an activity.
403     *
404     * <p>Note: This requires a window, so you should usually call it during
405     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
406     * during {@link #onCreate}).</p>
407     *
408     * @param view The desired content to display.
409     * @param params Layout parameters for the view.
410     *
411     * @see #setContentView(android.view.View)
412     * @see #setContentView(int)
413     */
414    public void setContentView(View view, ViewGroup.LayoutParams params) {
415        getWindow().setContentView(view, params);
416    }
417
418    /**
419     * Adds a view to the Dream's window, leaving other content views in place.
420     *
421     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
422     *
423     * @param view The desired content to display.
424     * @param params Layout parameters for the view.
425     */
426    public void addContentView(View view, ViewGroup.LayoutParams params) {
427        getWindow().addContentView(view, params);
428    }
429
430    /**
431     * Finds a view that was identified by the id attribute from the XML that
432     * was processed in {@link #onCreate}.
433     *
434     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
435     *
436     * @return The view if found or null otherwise.
437     */
438    public View findViewById(int id) {
439        return getWindow().findViewById(id);
440    }
441
442    /**
443     * Marks this dream as interactive to receive input events.
444     *
445     * <p>Non-interactive dreams (default) will dismiss on the first input event.</p>
446     *
447     * <p>Interactive dreams should call {@link #finish()} to dismiss themselves.</p>
448     *
449     * @param interactive True if this dream will handle input events.
450     */
451    public void setInteractive(boolean interactive) {
452        mInteractive = interactive;
453    }
454
455    /**
456     * Returns whether or not this dream is interactive.  Defaults to false.
457     *
458     * @see #setInteractive(boolean)
459     */
460    public boolean isInteractive() {
461        return mInteractive;
462    }
463
464    /**
465     * Sets View.SYSTEM_UI_FLAG_LOW_PROFILE on the content view.
466     *
467     * @param lowProfile True to set View.SYSTEM_UI_FLAG_LOW_PROFILE
468     * @hide There is no reason to have this -- dreams can set this flag
469     * on their own content view, and from there can actually do the
470     * correct interactions with it (seeing when it is cleared etc).
471     */
472    public void setLowProfile(boolean lowProfile) {
473        if (mLowProfile != lowProfile) {
474            mLowProfile = lowProfile;
475            int flag = View.SYSTEM_UI_FLAG_LOW_PROFILE;
476            applySystemUiVisibilityFlags(mLowProfile ? flag : 0, flag);
477        }
478    }
479
480    /**
481     * Returns whether or not this dream is in low profile mode. Defaults to true.
482     *
483     * @see #setLowProfile(boolean)
484     * @hide
485     */
486    public boolean isLowProfile() {
487        return getSystemUiVisibilityFlagValue(View.SYSTEM_UI_FLAG_LOW_PROFILE, mLowProfile);
488    }
489
490    /**
491     * Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN}
492     * on the dream's window.
493     *
494     * @param fullscreen If true, the fullscreen flag will be set; else it
495     * will be cleared.
496     */
497    public void setFullscreen(boolean fullscreen) {
498        if (mFullscreen != fullscreen) {
499            mFullscreen = fullscreen;
500            int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN;
501            applyWindowFlags(mFullscreen ? flag : 0, flag);
502        }
503    }
504
505    /**
506     * Returns whether or not this dream is in fullscreen mode. Defaults to false.
507     *
508     * @see #setFullscreen(boolean)
509     */
510    public boolean isFullscreen() {
511        return mFullscreen;
512    }
513
514    /**
515     * Marks this dream as keeping the screen bright while dreaming.
516     *
517     * @param screenBright True to keep the screen bright while dreaming.
518     */
519    public void setScreenBright(boolean screenBright) {
520        if (mScreenBright != screenBright) {
521            mScreenBright = screenBright;
522            int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON;
523            applyWindowFlags(mScreenBright ? flag : 0, flag);
524        }
525    }
526
527    /**
528     * Returns whether or not this dream keeps the screen bright while dreaming.
529     * Defaults to false, allowing the screen to dim if necessary.
530     *
531     * @see #setScreenBright(boolean)
532     */
533    public boolean isScreenBright() {
534        return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright);
535    }
536
537    /**
538     * Marks this dream as windowless.  Only available to doze dreams.
539     *
540     * @hide
541     */
542    public void setWindowless(boolean windowless) {
543        mWindowless = windowless;
544    }
545
546    /**
547     * Returns whether or not this dream is windowless.  Only available to doze dreams.
548     *
549     * @hide
550     */
551    public boolean isWindowless() {
552        return mWindowless;
553    }
554
555    /**
556     * Returns true if this dream is allowed to doze.
557     * <p>
558     * The value returned by this method is only meaningful when the dream has started.
559     * </p>
560     *
561     * @return True if this dream can doze.
562     * @see #startDozing
563     * @hide experimental
564     */
565    public boolean canDoze() {
566        return mCanDoze;
567    }
568
569    /**
570     * Starts dozing, entering a deep dreamy sleep.
571     * <p>
572     * Dozing enables the system to conserve power while the user is not actively interacting
573     * with the device.  While dozing, the display will remain on in a low-power state
574     * and will continue to show its previous contents but the application processor and
575     * other system components will be allowed to suspend when possible.
576     * </p><p>
577     * While the application processor is suspended, the dream may stop executing code
578     * for long periods of time.  Prior to being suspended, the dream may schedule periodic
579     * wake-ups to render new content by scheduling an alarm with the {@link AlarmManager}.
580     * The dream may also keep the CPU awake by acquiring a
581     * {@link android.os.PowerManager#PARTIAL_WAKE_LOCK partial wake lock} when necessary.
582     * Note that since the purpose of doze mode is to conserve power (especially when
583     * running on battery), the dream should not wake the CPU very often or keep it
584     * awake for very long.
585     * </p><p>
586     * It is a good idea to call this method some time after the dream's entry animation
587     * has completed and the dream is ready to doze.  It is important to completely
588     * finish all of the work needed before dozing since the application processor may
589     * be suspended at any moment once this method is called unless other wake locks
590     * are being held.
591     * </p><p>
592     * Call {@link #stopDozing} or {@link #finish} to stop dozing.
593     * </p>
594     *
595     * @see #stopDozing
596     * @hide experimental
597     */
598    public void startDozing() {
599        if (mCanDoze && !mDozing) {
600            mDozing = true;
601            try {
602                mSandman.startDozing(mWindowToken);
603            } catch (RemoteException ex) {
604                // system server died
605            }
606        }
607    }
608
609    /**
610     * Stops dozing, returns to active dreaming.
611     * <p>
612     * This method reverses the effect of {@link #startDozing}.  From this moment onward,
613     * the application processor will be kept awake as long as the dream is running
614     * or until the dream starts dozing again.
615     * </p>
616     *
617     * @see #startDozing
618     * @hide experimental
619     */
620    public void stopDozing() {
621        if (mDozing) {
622            mDozing = false;
623            try {
624                mSandman.stopDozing(mWindowToken);
625            } catch (RemoteException ex) {
626                // system server died
627            }
628        }
629    }
630
631    /**
632     * Returns true if the dream will allow the system to enter a low-power state while
633     * it is running without actually turning off the screen.  Defaults to false,
634     * keeping the application processor awake while the dream is running.
635     *
636     * @return True if the dream is dozing.
637     *
638     * @see #setDozing(boolean)
639     * @hide experimental
640     */
641    public boolean isDozing() {
642        return mDozing;
643    }
644
645    /**
646     * Gets an object that may be used to access low-level hardware features that a
647     * dream may use to provide a richer user experience while dozing.
648     *
649     * @return An instance of {@link DozeHardware} or null if this device does not offer
650     * hardware support for dozing.
651     *
652     * @hide experimental
653     */
654    public DozeHardware getDozeHardware() {
655        if (mCanDoze && mDozeHardware == null && mWindowToken != null) {
656            try {
657                IDozeHardware hardware = mSandman.getDozeHardware(mWindowToken);
658                if (hardware != null) {
659                    mDozeHardware = new DozeHardware(hardware);
660                }
661            } catch (RemoteException ex) {
662                // system server died
663            }
664        }
665        return mDozeHardware;
666    }
667
668    /**
669     * Called when this Dream is constructed.
670     */
671    @Override
672    public void onCreate() {
673        if (mDebug) Slog.v(TAG, "onCreate() on thread " + Thread.currentThread().getId());
674        super.onCreate();
675    }
676
677    /**
678     * Called when the dream's window has been created and is visible and animation may now begin.
679     */
680    public void onDreamingStarted() {
681        if (mDebug) Slog.v(TAG, "onDreamingStarted()");
682        // hook for subclasses
683    }
684
685    /**
686     * Called when this Dream is stopped, either by external request or by calling finish(),
687     * before the window has been removed.
688     */
689    public void onDreamingStopped() {
690        if (mDebug) Slog.v(TAG, "onDreamingStopped()");
691        // hook for subclasses
692    }
693
694    /**
695     * Called when the dream is being asked to stop itself and wake.
696     * <p>
697     * The default implementation simply calls {@link #finish} which ends the dream
698     * immediately.  Subclasses may override this function to perform a smooth exit
699     * transition then call {@link #finish} afterwards.
700     * </p><p>
701     * Note that the dream will only be given a short period of time (currently about
702     * five seconds) to wake up.  If the dream does not finish itself in a timely manner
703     * then the system will forcibly finish it once the time allowance is up.
704     * </p>
705     */
706    public void onWakeUp() {
707        finish();
708    }
709
710    /** {@inheritDoc} */
711    @Override
712    public final IBinder onBind(Intent intent) {
713        if (mDebug) Slog.v(TAG, "onBind() intent = " + intent);
714        return new DreamServiceWrapper();
715    }
716
717    /**
718     * Stops the dream and detaches from the window.
719     * <p>
720     * When the dream ends, the system will be allowed to go to sleep fully unless there
721     * is a reason for it to be awake such as recent user activity or wake locks being held.
722     * </p>
723     */
724    public final void finish() {
725        if (mDebug) Slog.v(TAG, "finish(): mFinished=" + mFinished);
726
727        if (!mFinished) {
728            mFinished = true;
729
730            if (mWindowToken == null) {
731                Slog.w(TAG, "Finish was called before the dream was attached.");
732            } else {
733                try {
734                    mSandman.finishSelf(mWindowToken, true /*immediate*/);
735                } catch (RemoteException ex) {
736                    // system server died
737                }
738            }
739
740            stopSelf(); // if launched via any other means
741        }
742    }
743
744    /**
745     * Wakes the dream up gently.
746     * <p>
747     * Calls {@link #onWakeUp} to give the dream a chance to perform an exit transition.
748     * When the transition is over, the dream should call {@link #finish}.
749     * </p>
750     */
751    public final void wakeUp() {
752        wakeUp(false);
753    }
754
755    private void wakeUp(boolean fromSystem) {
756        if (mDebug) Slog.v(TAG, "wakeUp(): fromSystem=" + fromSystem
757                + ", mWaking=" + mWaking + ", mFinished=" + mFinished);
758
759        if (!mWaking && !mFinished) {
760            mWaking = true;
761
762            // As a minor optimization, invoke the callback first in case it simply
763            // calls finish() immediately so there wouldn't be much point in telling
764            // the system that we are finishing the dream gently.
765            onWakeUp();
766
767            // Now tell the system we are waking gently, unless we already told
768            // it we were finishing immediately.
769            if (!fromSystem && !mFinished) {
770                if (mWindowToken == null) {
771                    Slog.w(TAG, "WakeUp was called before the dream was attached.");
772                } else {
773                    try {
774                        mSandman.finishSelf(mWindowToken, false /*immediate*/);
775                    } catch (RemoteException ex) {
776                        // system server died
777                    }
778                }
779            }
780        }
781    }
782
783    /** {@inheritDoc} */
784    @Override
785    public void onDestroy() {
786        if (mDebug) Slog.v(TAG, "onDestroy()");
787        // hook for subclasses
788
789        // Just in case destroy came in before detach, let's take care of that now
790        detach();
791
792        super.onDestroy();
793    }
794
795    // end public api
796
797    /**
798     * Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed.
799     *
800     * Must run on mHandler.
801     */
802    private final void detach() {
803        if (mStarted) {
804            if (mDebug) Slog.v(TAG, "detach(): Calling onDreamingStopped()");
805            mStarted = false;
806            onDreamingStopped();
807        }
808
809        if (mWindow != null) {
810            // force our window to be removed synchronously
811            if (mDebug) Slog.v(TAG, "detach(): Removing window from window manager");
812            mWindow.getWindowManager().removeViewImmediate(mWindow.getDecorView());
813            mWindow = null;
814        }
815
816        if (mWindowToken != null) {
817            // the following will print a log message if it finds any other leaked windows
818            WindowManagerGlobal.getInstance().closeAll(mWindowToken,
819                    this.getClass().getName(), "Dream");
820            mWindowToken = null;
821            mCanDoze = false;
822        }
823    }
824
825    /**
826     * Called when the Dream is ready to be shown.
827     *
828     * Must run on mHandler.
829     *
830     * @param windowToken A window token that will allow a window to be created in the correct layer.
831     */
832    private final void attach(IBinder windowToken, boolean canDoze) {
833        if (mWindowToken != null) {
834            Slog.e(TAG, "attach() called when already attached with token=" + mWindowToken);
835            return;
836        }
837        if (mFinished || mWaking) {
838            Slog.w(TAG, "attach() called after dream already finished");
839            try {
840                mSandman.finishSelf(windowToken, true /*immediate*/);
841            } catch (RemoteException ex) {
842                // system server died
843            }
844            return;
845        }
846
847        if (mDebug) Slog.v(TAG, "Attached on thread " + Thread.currentThread().getId());
848
849        mWindowToken = windowToken;
850        mCanDoze = canDoze;
851        if (mWindowless && !mCanDoze) {
852            throw new IllegalStateException("Only doze dreams can be windowless");
853        }
854        if (!mWindowless) {
855            mWindow = PolicyManager.makeNewWindow(this);
856            mWindow.setCallback(this);
857            mWindow.requestFeature(Window.FEATURE_NO_TITLE);
858            mWindow.setBackgroundDrawable(new ColorDrawable(0xFF000000));
859            mWindow.setFormat(PixelFormat.OPAQUE);
860
861            if (mDebug) Slog.v(TAG, String.format("Attaching window token: %s to window of type %s",
862                    windowToken, WindowManager.LayoutParams.TYPE_DREAM));
863
864            WindowManager.LayoutParams lp = mWindow.getAttributes();
865            lp.type = WindowManager.LayoutParams.TYPE_DREAM;
866            lp.token = windowToken;
867            lp.windowAnimations = com.android.internal.R.style.Animation_Dream;
868            lp.flags |= ( WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
869                        | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR
870                        | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
871                        | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD
872                        | WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
873                        | (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0)
874                        | (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0)
875                        );
876            mWindow.setAttributes(lp);
877            mWindow.setWindowManager(null, windowToken, "dream", true);
878
879            applySystemUiVisibilityFlags(
880                    (mLowProfile ? View.SYSTEM_UI_FLAG_LOW_PROFILE : 0),
881                    View.SYSTEM_UI_FLAG_LOW_PROFILE);
882
883            try {
884                getWindowManager().addView(mWindow.getDecorView(), mWindow.getAttributes());
885            } catch (WindowManager.BadTokenException ex) {
886                // This can happen because the dream manager service will remove the token
887                // immediately without necessarily waiting for the dream to start.
888                // We should receive a finish message soon.
889                Slog.i(TAG, "attach() called after window token already removed, dream will "
890                        + "finish soon");
891                mWindow = null;
892                return;
893            }
894        }
895        // We need to defer calling onDreamingStarted until after onWindowAttached,
896        // which is posted to the handler by addView, so we post onDreamingStarted
897        // to the handler also.  Need to watch out here in case detach occurs before
898        // this callback is invoked.
899        mHandler.post(new Runnable() {
900            @Override
901            public void run() {
902                if (mWindow != null || mWindowless) {
903                    if (mDebug) Slog.v(TAG, "Calling onDreamingStarted()");
904                    mStarted = true;
905                    onDreamingStarted();
906                }
907            }
908        });
909    }
910
911    private boolean getWindowFlagValue(int flag, boolean defaultValue) {
912        return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0;
913    }
914
915    private void applyWindowFlags(int flags, int mask) {
916        if (mWindow != null) {
917            WindowManager.LayoutParams lp = mWindow.getAttributes();
918            lp.flags = applyFlags(lp.flags, flags, mask);
919            mWindow.setAttributes(lp);
920            mWindow.getWindowManager().updateViewLayout(mWindow.getDecorView(), lp);
921        }
922    }
923
924    private boolean getSystemUiVisibilityFlagValue(int flag, boolean defaultValue) {
925        View v = mWindow == null ? null : mWindow.getDecorView();
926        return v == null ? defaultValue : (v.getSystemUiVisibility() & flag) != 0;
927    }
928
929    private void applySystemUiVisibilityFlags(int flags, int mask) {
930        View v = mWindow == null ? null : mWindow.getDecorView();
931        if (v != null) {
932            v.setSystemUiVisibility(applyFlags(v.getSystemUiVisibility(), flags, mask));
933        }
934    }
935
936    private int applyFlags(int oldFlags, int flags, int mask) {
937        return (oldFlags&~mask) | (flags&mask);
938    }
939
940    @Override
941    protected void dump(final FileDescriptor fd, PrintWriter pw, final String[] args) {
942        DumpUtils.dumpAsync(mHandler, new Dump() {
943            @Override
944            public void dump(PrintWriter pw) {
945                dumpOnHandler(fd, pw, args);
946            }
947        }, pw, 1000);
948    }
949
950    /** @hide */
951    protected void dumpOnHandler(FileDescriptor fd, PrintWriter pw, String[] args) {
952        pw.print(TAG + ": ");
953        if (mWindowToken == null) {
954            pw.println("stopped");
955        } else {
956            pw.println("running (token=" + mWindowToken + ")");
957        }
958        pw.println("  window: " + mWindow);
959        pw.print("  flags:");
960        if (isInteractive()) pw.print(" interactive");
961        if (isLowProfile()) pw.print(" lowprofile");
962        if (isFullscreen()) pw.print(" fullscreen");
963        if (isScreenBright()) pw.print(" bright");
964        if (isWindowless()) pw.print(" windowless");
965        if (isDozing()) pw.print(" dozing");
966        pw.println();
967    }
968
969    private final class DreamServiceWrapper extends IDreamService.Stub {
970        @Override
971        public void attach(final IBinder windowToken, final boolean canDoze) {
972            mHandler.post(new Runnable() {
973                @Override
974                public void run() {
975                    DreamService.this.attach(windowToken, canDoze);
976                }
977            });
978        }
979
980        @Override
981        public void detach() {
982            mHandler.post(new Runnable() {
983                @Override
984                public void run() {
985                    DreamService.this.detach();
986                }
987            });
988        }
989
990        @Override
991        public void wakeUp() {
992            mHandler.post(new Runnable() {
993                @Override
994                public void run() {
995                    DreamService.this.wakeUp(true /*fromSystem*/);
996                }
997            });
998        }
999    }
1000}
1001