1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import android.annotation.ColorInt;
20import android.content.Context;
21import android.content.res.TypedArray;
22import android.graphics.Canvas;
23import android.graphics.Paint;
24import android.graphics.PorterDuff;
25import android.graphics.PorterDuffXfermode;
26import android.graphics.Rect;
27import android.view.animation.AnimationUtils;
28import android.view.animation.DecelerateInterpolator;
29import android.view.animation.Interpolator;
30
31/**
32 * This class performs the graphical effect used at the edges of scrollable widgets
33 * when the user scrolls beyond the content bounds in 2D space.
34 *
35 * <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an
36 * instance for each edge that should show the effect, feed it input data using
37 * the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()},
38 * and draw the effect using {@link #draw(Canvas)} in the widget's overridden
39 * {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns
40 * false after drawing, the edge effect's animation is not yet complete and the widget
41 * should schedule another drawing pass to continue the animation.</p>
42 *
43 * <p>When drawing, widgets should draw their main content and child views first,
44 * usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code>
45 * method. (This will invoke onDraw and dispatch drawing to child views as needed.)
46 * The edge effect may then be drawn on top of the view's content using the
47 * {@link #draw(Canvas)} method.</p>
48 */
49public class EdgeEffect {
50    @SuppressWarnings("UnusedDeclaration")
51    private static final String TAG = "EdgeEffect";
52
53    // Time it will take the effect to fully recede in ms
54    private static final int RECEDE_TIME = 600;
55
56    // Time it will take before a pulled glow begins receding in ms
57    private static final int PULL_TIME = 167;
58
59    // Time it will take in ms for a pulled glow to decay to partial strength before release
60    private static final int PULL_DECAY_TIME = 2000;
61
62    private static final float MAX_ALPHA = 0.5f;
63
64    private static final float MAX_GLOW_SCALE = 2.f;
65
66    private static final float PULL_GLOW_BEGIN = 0.f;
67
68    // Minimum velocity that will be absorbed
69    private static final int MIN_VELOCITY = 100;
70    // Maximum velocity, clamps at this value
71    private static final int MAX_VELOCITY = 10000;
72
73    private static final float EPSILON = 0.001f;
74
75    private static final double ANGLE = Math.PI / 6;
76    private static final float SIN = (float) Math.sin(ANGLE);
77    private static final float COS = (float) Math.cos(ANGLE);
78
79    private float mGlowAlpha;
80    private float mGlowScaleY;
81
82    private float mGlowAlphaStart;
83    private float mGlowAlphaFinish;
84    private float mGlowScaleYStart;
85    private float mGlowScaleYFinish;
86
87    private long mStartTime;
88    private float mDuration;
89
90    private final Interpolator mInterpolator;
91
92    private static final int STATE_IDLE = 0;
93    private static final int STATE_PULL = 1;
94    private static final int STATE_ABSORB = 2;
95    private static final int STATE_RECEDE = 3;
96    private static final int STATE_PULL_DECAY = 4;
97
98    private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f;
99
100    private static final int VELOCITY_GLOW_FACTOR = 6;
101
102    private int mState = STATE_IDLE;
103
104    private float mPullDistance;
105
106    private final Rect mBounds = new Rect();
107    private final Paint mPaint = new Paint();
108    private float mRadius;
109    private float mBaseGlowScale;
110    private float mDisplacement = 0.5f;
111    private float mTargetDisplacement = 0.5f;
112
113    /**
114     * Construct a new EdgeEffect with a theme appropriate for the provided context.
115     * @param context Context used to provide theming and resource information for the EdgeEffect
116     */
117    public EdgeEffect(Context context) {
118        mPaint.setAntiAlias(true);
119        final TypedArray a = context.obtainStyledAttributes(
120                com.android.internal.R.styleable.EdgeEffect);
121        final int themeColor = a.getColor(
122                com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666);
123        a.recycle();
124        mPaint.setColor((themeColor & 0xffffff) | 0x33000000);
125        mPaint.setStyle(Paint.Style.FILL);
126        mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP));
127        mInterpolator = new DecelerateInterpolator();
128    }
129
130    /**
131     * Set the size of this edge effect in pixels.
132     *
133     * @param width Effect width in pixels
134     * @param height Effect height in pixels
135     */
136    public void setSize(int width, int height) {
137        final float r = width * 0.75f / SIN;
138        final float y = COS * r;
139        final float h = r - y;
140        final float or = height * 0.75f / SIN;
141        final float oy = COS * or;
142        final float oh = or - oy;
143
144        mRadius = r;
145        mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
146
147        mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
148    }
149
150    /**
151     * Reports if this EdgeEffect's animation is finished. If this method returns false
152     * after a call to {@link #draw(Canvas)} the host widget should schedule another
153     * drawing pass to continue the animation.
154     *
155     * @return true if animation is finished, false if drawing should continue on the next frame.
156     */
157    public boolean isFinished() {
158        return mState == STATE_IDLE;
159    }
160
161    /**
162     * Immediately finish the current animation.
163     * After this call {@link #isFinished()} will return true.
164     */
165    public void finish() {
166        mState = STATE_IDLE;
167    }
168
169    /**
170     * A view should call this when content is pulled away from an edge by the user.
171     * This will update the state of the current visual effect and its associated animation.
172     * The host view should always {@link android.view.View#invalidate()} after this
173     * and draw the results accordingly.
174     *
175     * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement
176     * of the pull point is known.</p>
177     *
178     * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
179     *                      1.f (full length of the view) or negative values to express change
180     *                      back toward the edge reached to initiate the effect.
181     */
182    public void onPull(float deltaDistance) {
183        onPull(deltaDistance, 0.5f);
184    }
185
186    /**
187     * A view should call this when content is pulled away from an edge by the user.
188     * This will update the state of the current visual effect and its associated animation.
189     * The host view should always {@link android.view.View#invalidate()} after this
190     * and draw the results accordingly.
191     *
192     * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
193     *                      1.f (full length of the view) or negative values to express change
194     *                      back toward the edge reached to initiate the effect.
195     * @param displacement The displacement from the starting side of the effect of the point
196     *                     initiating the pull. In the case of touch this is the finger position.
197     *                     Values may be from 0-1.
198     */
199    public void onPull(float deltaDistance, float displacement) {
200        final long now = AnimationUtils.currentAnimationTimeMillis();
201        mTargetDisplacement = displacement;
202        if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) {
203            return;
204        }
205        if (mState != STATE_PULL) {
206            mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
207        }
208        mState = STATE_PULL;
209
210        mStartTime = now;
211        mDuration = PULL_TIME;
212
213        mPullDistance += deltaDistance;
214
215        final float absdd = Math.abs(deltaDistance);
216        mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
217                mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
218
219        if (mPullDistance == 0) {
220            mGlowScaleY = mGlowScaleYStart = 0;
221        } else {
222            final float scale = (float) (Math.max(0, 1 - 1 /
223                    Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d);
224
225            mGlowScaleY = mGlowScaleYStart = scale;
226        }
227
228        mGlowAlphaFinish = mGlowAlpha;
229        mGlowScaleYFinish = mGlowScaleY;
230    }
231
232    /**
233     * Call when the object is released after being pulled.
234     * This will begin the "decay" phase of the effect. After calling this method
235     * the host view should {@link android.view.View#invalidate()} and thereby
236     * draw the results accordingly.
237     */
238    public void onRelease() {
239        mPullDistance = 0;
240
241        if (mState != STATE_PULL && mState != STATE_PULL_DECAY) {
242            return;
243        }
244
245        mState = STATE_RECEDE;
246        mGlowAlphaStart = mGlowAlpha;
247        mGlowScaleYStart = mGlowScaleY;
248
249        mGlowAlphaFinish = 0.f;
250        mGlowScaleYFinish = 0.f;
251
252        mStartTime = AnimationUtils.currentAnimationTimeMillis();
253        mDuration = RECEDE_TIME;
254    }
255
256    /**
257     * Call when the effect absorbs an impact at the given velocity.
258     * Used when a fling reaches the scroll boundary.
259     *
260     * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller},
261     * the method <code>getCurrVelocity</code> will provide a reasonable approximation
262     * to use here.</p>
263     *
264     * @param velocity Velocity at impact in pixels per second.
265     */
266    public void onAbsorb(int velocity) {
267        mState = STATE_ABSORB;
268        velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
269
270        mStartTime = AnimationUtils.currentAnimationTimeMillis();
271        mDuration = 0.15f + (velocity * 0.02f);
272
273        // The glow depends more on the velocity, and therefore starts out
274        // nearly invisible.
275        mGlowAlphaStart = 0.3f;
276        mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
277
278
279        // Growth for the size of the glow should be quadratic to properly
280        // respond
281        // to a user's scrolling speed. The faster the scrolling speed, the more
282        // intense the effect should be for both the size and the saturation.
283        mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f);
284        // Alpha should change for the glow as well as size.
285        mGlowAlphaFinish = Math.max(
286                mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
287        mTargetDisplacement = 0.5f;
288    }
289
290    /**
291     * Set the color of this edge effect in argb.
292     *
293     * @param color Color in argb
294     */
295    public void setColor(@ColorInt int color) {
296        mPaint.setColor(color);
297    }
298
299    /**
300     * Return the color of this edge effect in argb.
301     * @return The color of this edge effect in argb
302     */
303    @ColorInt
304    public int getColor() {
305        return mPaint.getColor();
306    }
307
308    /**
309     * Draw into the provided canvas. Assumes that the canvas has been rotated
310     * accordingly and the size has been set. The effect will be drawn the full
311     * width of X=0 to X=width, beginning from Y=0 and extending to some factor <
312     * 1.f of height.
313     *
314     * @param canvas Canvas to draw into
315     * @return true if drawing should continue beyond this frame to continue the
316     *         animation
317     */
318    public boolean draw(Canvas canvas) {
319        update();
320
321        final int count = canvas.save();
322
323        final float centerX = mBounds.centerX();
324        final float centerY = mBounds.height() - mRadius;
325
326        canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
327
328        final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
329        float translateX = mBounds.width() * displacement / 2;
330
331        canvas.clipRect(mBounds);
332        canvas.translate(translateX, 0);
333        mPaint.setAlpha((int) (0xff * mGlowAlpha));
334        canvas.drawCircle(centerX, centerY, mRadius, mPaint);
335        canvas.restoreToCount(count);
336
337        boolean oneLastFrame = false;
338        if (mState == STATE_RECEDE && mGlowScaleY == 0) {
339            mState = STATE_IDLE;
340            oneLastFrame = true;
341        }
342
343        return mState != STATE_IDLE || oneLastFrame;
344    }
345
346    /**
347     * Return the maximum height that the edge effect will be drawn at given the original
348     * {@link #setSize(int, int) input size}.
349     * @return The maximum height of the edge effect
350     */
351    public int getMaxHeight() {
352        return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f);
353    }
354
355    private void update() {
356        final long time = AnimationUtils.currentAnimationTimeMillis();
357        final float t = Math.min((time - mStartTime) / mDuration, 1.f);
358
359        final float interp = mInterpolator.getInterpolation(t);
360
361        mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
362        mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
363        mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
364
365        if (t >= 1.f - EPSILON) {
366            switch (mState) {
367                case STATE_ABSORB:
368                    mState = STATE_RECEDE;
369                    mStartTime = AnimationUtils.currentAnimationTimeMillis();
370                    mDuration = RECEDE_TIME;
371
372                    mGlowAlphaStart = mGlowAlpha;
373                    mGlowScaleYStart = mGlowScaleY;
374
375                    // After absorb, the glow should fade to nothing.
376                    mGlowAlphaFinish = 0.f;
377                    mGlowScaleYFinish = 0.f;
378                    break;
379                case STATE_PULL:
380                    mState = STATE_PULL_DECAY;
381                    mStartTime = AnimationUtils.currentAnimationTimeMillis();
382                    mDuration = PULL_DECAY_TIME;
383
384                    mGlowAlphaStart = mGlowAlpha;
385                    mGlowScaleYStart = mGlowScaleY;
386
387                    // After pull, the glow should fade to nothing.
388                    mGlowAlphaFinish = 0.f;
389                    mGlowScaleYFinish = 0.f;
390                    break;
391                case STATE_PULL_DECAY:
392                    mState = STATE_RECEDE;
393                    break;
394                case STATE_RECEDE:
395                    mState = STATE_IDLE;
396                    break;
397            }
398        }
399    }
400}
401