PipSnapAlgorithm.java revision 14fefc26d337ac23b6ae8cf0511f94239e1dd875
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.internal.policy;
18
19import android.content.Context;
20import android.content.res.Configuration;
21import android.graphics.Point;
22import android.graphics.PointF;
23import android.graphics.Rect;
24import android.hardware.display.DisplayManager;
25import android.view.Gravity;
26import android.view.ViewConfiguration;
27import android.widget.Scroller;
28
29import java.util.ArrayList;
30
31/**
32 * Calculates the snap targets and the snap position for the PIP given a position and a velocity.
33 * All bounds are relative to the display top/left.
34 */
35public class PipSnapAlgorithm {
36
37    // Allows snapping to the four corners
38    private static final int SNAP_MODE_CORNERS_ONLY = 0;
39    // Allows snapping to the four corners and the mid-points on the long edge in each orientation
40    private static final int SNAP_MODE_CORNERS_AND_SIDES = 1;
41    // Allows snapping to anywhere along the edge of the screen
42    private static final int SNAP_MODE_EDGE = 2;
43
44    private static final float SCROLL_FRICTION_MULTIPLIER = 8f;
45
46    private final Context mContext;
47
48    private final ArrayList<Integer> mSnapGravities = new ArrayList<>();
49    private final int mSnapMode = SNAP_MODE_CORNERS_ONLY;
50
51    private Scroller mScroller;
52    private int mOrientation = Configuration.ORIENTATION_UNDEFINED;
53
54    public PipSnapAlgorithm(Context context) {
55        mContext = context;
56        onConfigurationChanged();
57    }
58
59    /**
60     * Updates the snap algorithm when the configuration changes.
61     */
62    public void onConfigurationChanged() {
63        mOrientation = mContext.getResources().getConfiguration().orientation;
64        calculateSnapTargets();
65    }
66
67    /**
68     * @return the closest absolute snap stack bounds for the given {@param stackBounds} moving at
69     * the given {@param velocityX} and {@param velocityY}.  The {@param movementBounds} should be
70     * those for the given {@param stackBounds}.
71     */
72    public Rect findClosestSnapBounds(Rect movementBounds, Rect stackBounds, float velocityX,
73            float velocityY) {
74        final Rect finalStackBounds = new Rect(stackBounds);
75        if (mScroller == null) {
76            final ViewConfiguration viewConfig = ViewConfiguration.get(mContext);
77            mScroller = new Scroller(mContext);
78            mScroller.setFriction(viewConfig.getScrollFriction() * SCROLL_FRICTION_MULTIPLIER);
79        }
80        mScroller.fling(stackBounds.left, stackBounds.top,
81                (int) velocityX, (int) velocityY,
82                movementBounds.left, movementBounds.right,
83                movementBounds.top, movementBounds.bottom);
84        finalStackBounds.offsetTo(mScroller.getFinalX(), mScroller.getFinalY());
85        mScroller.abortAnimation();
86        return findClosestSnapBounds(movementBounds, finalStackBounds);
87    }
88
89    /**
90     * @return the closest absolute snap stack bounds for the given {@param stackBounds}.  The
91     * {@param movementBounds} should be those for the given {@param stackBounds}.
92     */
93    public Rect findClosestSnapBounds(Rect movementBounds, Rect stackBounds) {
94        final Rect pipBounds = new Rect(movementBounds.left, movementBounds.top,
95                movementBounds.right + stackBounds.width(),
96                movementBounds.bottom + stackBounds.height());
97        final Rect newBounds = new Rect(stackBounds);
98        if (mSnapMode == SNAP_MODE_EDGE) {
99            // Find the closest edge to the given stack bounds and snap to it
100            snapRectToClosestEdge(stackBounds, movementBounds, newBounds);
101        } else {
102            // Find the closest snap point
103            final Rect tmpBounds = new Rect();
104            final Point[] snapTargets = new Point[mSnapGravities.size()];
105            for (int i = 0; i < mSnapGravities.size(); i++) {
106                Gravity.apply(mSnapGravities.get(i), stackBounds.width(), stackBounds.height(),
107                        pipBounds, 0, 0, tmpBounds);
108                snapTargets[i] = new Point(tmpBounds.left, tmpBounds.top);
109            }
110            Point snapTarget = findClosestPoint(stackBounds.left, stackBounds.top, snapTargets);
111            newBounds.offsetTo(snapTarget.x, snapTarget.y);
112        }
113        return newBounds;
114    }
115
116    /**
117     * @return returns a fraction that describes where along the {@param movementBounds} the
118     *         {@param stackBounds} are. If the {@param stackBounds} are not currently on the
119     *         {@param movementBounds} exactly, then they will be snapped to the movement bounds.
120     *
121     *         The fraction is defined in a clockwise fashion against the {@param movementBounds}:
122     *
123     *            0   1
124     *          4 +---+ 1
125     *            |   |
126     *          3 +---+ 2
127     *            3   2
128     */
129    public float getSnapFraction(Rect stackBounds, Rect movementBounds) {
130        final Rect tmpBounds = new Rect();
131        snapRectToClosestEdge(stackBounds, movementBounds, tmpBounds);
132        final float widthFraction = (float) (tmpBounds.left - movementBounds.left) /
133                movementBounds.width();
134        final float heightFraction = (float) (tmpBounds.top - movementBounds.top) /
135                movementBounds.height();
136        if (tmpBounds.top == movementBounds.top) {
137            return widthFraction;
138        } else if (tmpBounds.left == movementBounds.right) {
139            return 1f + heightFraction;
140        } else if (tmpBounds.top == movementBounds.bottom) {
141            return 2f + (1f - widthFraction);
142        } else {
143            return 3f + (1f - heightFraction);
144        }
145    }
146
147    /**
148     * Moves the {@param stackBounds} along the {@param movementBounds} to the given snap fraction.
149     * See {@link #getSnapFraction(Rect, Rect)}.
150     *
151     * The fraction is define in a clockwise fashion against the {@param movementBounds}:
152     *
153     *    0   1
154     *  4 +---+ 1
155     *    |   |
156     *  3 +---+ 2
157     *    3   2
158     */
159    public void applySnapFraction(Rect stackBounds, Rect movementBounds, float snapFraction) {
160        if (snapFraction < 1f) {
161            int offset = movementBounds.left + (int) (snapFraction * movementBounds.width());
162            stackBounds.offsetTo(offset, movementBounds.top);
163        } else if (snapFraction < 2f) {
164            snapFraction -= 1f;
165            int offset = movementBounds.top + (int) (snapFraction * movementBounds.height());
166            stackBounds.offsetTo(movementBounds.right, offset);
167        } else if (snapFraction < 3f) {
168            snapFraction -= 2f;
169            int offset = movementBounds.left + (int) ((1f - snapFraction) * movementBounds.width());
170            stackBounds.offsetTo(offset, movementBounds.bottom);
171        } else {
172            snapFraction -= 3f;
173            int offset = movementBounds.top + (int) ((1f - snapFraction) * movementBounds.height());
174            stackBounds.offsetTo(movementBounds.left, offset);
175        }
176    }
177
178    /**
179     * @return the closest point in {@param points} to the given {@param x} and {@param y}.
180     */
181    private Point findClosestPoint(int x, int y, Point[] points) {
182        Point closestPoint = null;
183        float minDistance = Float.MAX_VALUE;
184        for (Point p : points) {
185            float distance = distanceToPoint(p, x, y);
186            if (distance < minDistance) {
187                closestPoint = p;
188                minDistance = distance;
189            }
190        }
191        return closestPoint;
192    }
193
194    /**
195     * Snaps the {@param stackBounds} to the closest edge of the {@param movementBounds} and writes
196     * the new bounds out to {@param boundsOut}.
197     */
198    private void snapRectToClosestEdge(Rect stackBounds, Rect movementBounds, Rect boundsOut) {
199        final int fromLeft = Math.abs(stackBounds.left - movementBounds.left);
200        final int fromTop = Math.abs(stackBounds.top - movementBounds.top);
201        final int fromRight = Math.abs(movementBounds.right - stackBounds.left);
202        final int fromBottom = Math.abs(movementBounds.bottom - stackBounds.top);
203        boundsOut.set(stackBounds);
204        if (fromLeft <= fromTop && fromLeft <= fromRight && fromLeft <= fromBottom) {
205            boundsOut.offsetTo(movementBounds.left, stackBounds.top);
206        } else if (fromTop <= fromLeft && fromTop <= fromRight && fromTop <= fromBottom) {
207            boundsOut.offsetTo(stackBounds.left, movementBounds.top);
208        } else if (fromRight < fromLeft && fromRight < fromTop && fromRight < fromBottom) {
209            boundsOut.offsetTo(movementBounds.right, stackBounds.top);
210        } else {
211            boundsOut.offsetTo(stackBounds.left, movementBounds.bottom);
212        }
213    }
214
215    /**
216     * @return the distance between point {@param p} and the given {@param x} and {@param y}.
217     */
218    private float distanceToPoint(Point p, int x, int y) {
219        return PointF.length(p.x - x, p.y - y);
220    }
221
222    /**
223     * Calculate the snap targets for the discrete snap modes.
224     */
225    private void calculateSnapTargets() {
226        mSnapGravities.clear();
227        switch (mSnapMode) {
228            case SNAP_MODE_CORNERS_AND_SIDES:
229                if (mOrientation == Configuration.ORIENTATION_LANDSCAPE) {
230                    mSnapGravities.add(Gravity.TOP | Gravity.CENTER_HORIZONTAL);
231                    mSnapGravities.add(Gravity.BOTTOM | Gravity.CENTER_HORIZONTAL);
232                } else {
233                    mSnapGravities.add(Gravity.CENTER_VERTICAL | Gravity.LEFT);
234                    mSnapGravities.add(Gravity.CENTER_VERTICAL | Gravity.RIGHT);
235                }
236                // Fall through
237            case SNAP_MODE_CORNERS_ONLY:
238                mSnapGravities.add(Gravity.TOP | Gravity.LEFT);
239                mSnapGravities.add(Gravity.TOP | Gravity.RIGHT);
240                mSnapGravities.add(Gravity.BOTTOM | Gravity.LEFT);
241                mSnapGravities.add(Gravity.BOTTOM | Gravity.RIGHT);
242                break;
243            default:
244                // Skip otherwise
245                break;
246        }
247    }
248}
249