BitmapShader.java revision b2915245b74b3b5541b123e38403f8e26426b4b7
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.graphics; 18 19/** 20 * Shader used to draw a bitmap as a texture. The bitmap can be repeated or 21 * mirrored by setting the tiling mode. 22 */ 23public class BitmapShader extends Shader { 24 /** 25 * Prevent garbage collection. 26 * @hide 27 */ 28 @SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"}) 29 public final Bitmap mBitmap; 30 31 private TileMode mTileX; 32 private TileMode mTileY; 33 34 /** 35 * Call this to create a new shader that will draw with a bitmap. 36 * 37 * @param bitmap The bitmap to use inside the shader 38 * @param tileX The tiling mode for x to draw the bitmap in. 39 * @param tileY The tiling mode for y to draw the bitmap in. 40 */ 41 public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) { 42 mBitmap = bitmap; 43 mTileX = tileX; 44 mTileY = tileY; 45 final long b = bitmap.getSkBitmap(); 46 init(nativeCreate(b, tileX.nativeInt, tileY.nativeInt)); 47 } 48 49 /** 50 * @hide 51 */ 52 @Override 53 protected Shader copy() { 54 final BitmapShader copy = new BitmapShader(mBitmap, mTileX, mTileY); 55 copyLocalMatrix(copy); 56 return copy; 57 } 58 59 private static native long nativeCreate(long native_bitmap, int shaderTileModeX, 60 int shaderTileModeY); 61} 62