Canvas.java revision 269f989fbf198b17994baf9141c4640aeaf34b4e
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.annotation.ColorInt;
20import android.annotation.IntDef;
21import android.annotation.NonNull;
22import android.annotation.Nullable;
23import android.annotation.Size;
24import android.os.Build;
25
26import dalvik.annotation.optimization.CriticalNative;
27import dalvik.annotation.optimization.FastNative;
28
29import libcore.util.NativeAllocationRegistry;
30
31import java.lang.annotation.Retention;
32import java.lang.annotation.RetentionPolicy;
33
34import javax.microedition.khronos.opengles.GL;
35
36/**
37 * The Canvas class holds the "draw" calls. To draw something, you need
38 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
39 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
40 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
41 * drawing).
42 *
43 * <div class="special reference">
44 * <h3>Developer Guides</h3>
45 * <p>For more information about how to use Canvas, read the
46 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
47 * Canvas and Drawables</a> developer guide.</p></div>
48 */
49public class Canvas extends BaseCanvas {
50    /** @hide */
51    public static boolean sCompatibilityRestore = false;
52
53    /** @hide */
54    public long getNativeCanvasWrapper() {
55        return mNativeCanvasWrapper;
56    }
57
58    /** @hide */
59    public boolean isRecordingFor(Object o) { return false; }
60
61    // may be null
62    private Bitmap mBitmap;
63
64    // optional field set by the caller
65    private DrawFilter mDrawFilter;
66
67    // Maximum bitmap size as defined in Skia's native code
68    // (see SkCanvas.cpp, SkDraw.cpp)
69    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
70
71    // The approximate size of the native allocation associated with
72    // a Canvas object.
73    private static final long NATIVE_ALLOCATION_SIZE = 525;
74
75    // Use a Holder to allow static initialization of Canvas in the boot image.
76    private static class NoImagePreloadHolder {
77        public static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry(
78                Canvas.class.getClassLoader(), nGetNativeFinalizer(), NATIVE_ALLOCATION_SIZE);
79    }
80
81    // This field is used to finalize the native Canvas properly
82    private Runnable mFinalizer;
83
84    /**
85     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
86     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
87     * this will typically be replaced when a target bitmap is set for the
88     * canvas.
89     */
90    public Canvas() {
91        if (!isHardwareAccelerated()) {
92            // 0 means no native bitmap
93            mNativeCanvasWrapper = nInitRaster(null);
94            mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation(
95                    this, mNativeCanvasWrapper);
96        } else {
97            mFinalizer = null;
98        }
99    }
100
101    /**
102     * Construct a canvas with the specified bitmap to draw into. The bitmap
103     * must be mutable.
104     *
105     * <p>The initial target density of the canvas is the same as the given
106     * bitmap's density.
107     *
108     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
109     */
110    public Canvas(@NonNull Bitmap bitmap) {
111        if (!bitmap.isMutable()) {
112            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
113        }
114        throwIfCannotDraw(bitmap);
115        mNativeCanvasWrapper = nInitRaster(bitmap);
116        mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation(
117                this, mNativeCanvasWrapper);
118        mBitmap = bitmap;
119        mDensity = bitmap.mDensity;
120    }
121
122    /** @hide */
123    public Canvas(long nativeCanvas) {
124        if (nativeCanvas == 0) {
125            throw new IllegalStateException();
126        }
127        mNativeCanvasWrapper = nativeCanvas;
128        mFinalizer = NoImagePreloadHolder.sRegistry.registerNativeAllocation(
129                this, mNativeCanvasWrapper);
130        mDensity = Bitmap.getDefaultDensity();
131    }
132
133    /**
134     * Returns null.
135     *
136     * @deprecated This method is not supported and should not be invoked.
137     *
138     * @hide
139     */
140    @Deprecated
141    protected GL getGL() {
142        return null;
143    }
144
145    /**
146     * Indicates whether this Canvas uses hardware acceleration.
147     *
148     * Note that this method does not define what type of hardware acceleration
149     * may or may not be used.
150     *
151     * @return True if drawing operations are hardware accelerated,
152     *         false otherwise.
153     */
154    public boolean isHardwareAccelerated() {
155        return false;
156    }
157
158    /**
159     * Specify a bitmap for the canvas to draw into. All canvas state such as
160     * layers, filters, and the save/restore stack are reset. Additionally,
161     * the canvas' target density is updated to match that of the bitmap.
162     *
163     * Prior to API level {@value Build.VERSION_CODES#O} the current matrix and
164     * clip stack were preserved.
165     *
166     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
167     * @see #setDensity(int)
168     * @see #getDensity()
169     */
170    public void setBitmap(@Nullable Bitmap bitmap) {
171        if (isHardwareAccelerated()) {
172            throw new RuntimeException("Can't set a bitmap device on a HW accelerated canvas");
173        }
174
175        if (bitmap == null) {
176            nSetBitmap(mNativeCanvasWrapper, null);
177            mDensity = Bitmap.DENSITY_NONE;
178        } else {
179            if (!bitmap.isMutable()) {
180                throw new IllegalStateException();
181            }
182            throwIfCannotDraw(bitmap);
183
184            nSetBitmap(mNativeCanvasWrapper, bitmap);
185            mDensity = bitmap.mDensity;
186        }
187
188        mBitmap = bitmap;
189    }
190
191    /** @hide */
192    public void setHighContrastText(boolean highContrastText) {
193        nSetHighContrastText(mNativeCanvasWrapper, highContrastText);
194    }
195
196    /** @hide */
197    public void insertReorderBarrier() {}
198
199    /** @hide */
200    public void insertInorderBarrier() {}
201
202    /**
203     * Return true if the device that the current layer draws into is opaque
204     * (i.e. does not support per-pixel alpha).
205     *
206     * @return true if the device that the current layer draws into is opaque
207     */
208    public boolean isOpaque() {
209        return nIsOpaque(mNativeCanvasWrapper);
210    }
211
212    /**
213     * Returns the width of the current drawing layer
214     *
215     * @return the width of the current drawing layer
216     */
217    public int getWidth() {
218        return nGetWidth(mNativeCanvasWrapper);
219    }
220
221    /**
222     * Returns the height of the current drawing layer
223     *
224     * @return the height of the current drawing layer
225     */
226    public int getHeight() {
227        return nGetHeight(mNativeCanvasWrapper);
228    }
229
230    /**
231     * <p>Returns the target density of the canvas.  The default density is
232     * derived from the density of its backing bitmap, or
233     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
234     *
235     * @return Returns the current target density of the canvas, which is used
236     * to determine the scaling factor when drawing a bitmap into it.
237     *
238     * @see #setDensity(int)
239     * @see Bitmap#getDensity()
240     */
241    public int getDensity() {
242        return mDensity;
243    }
244
245    /**
246     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
247     * the target density of the canvas itself, as well as the density of its
248     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
249     *
250     * @param density The new target density of the canvas, which is used
251     * to determine the scaling factor when drawing a bitmap into it.  Use
252     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
253     *
254     * @see #getDensity()
255     * @see Bitmap#setDensity(int)
256     */
257    public void setDensity(int density) {
258        if (mBitmap != null) {
259            mBitmap.setDensity(density);
260        }
261        mDensity = density;
262    }
263
264    /** @hide */
265    public void setScreenDensity(int density) {
266        mScreenDensity = density;
267    }
268
269    /**
270     * Returns the maximum allowed width for bitmaps drawn with this canvas.
271     * Attempting to draw with a bitmap wider than this value will result
272     * in an error.
273     *
274     * @see #getMaximumBitmapHeight()
275     */
276    public int getMaximumBitmapWidth() {
277        return MAXMIMUM_BITMAP_SIZE;
278    }
279
280    /**
281     * Returns the maximum allowed height for bitmaps drawn with this canvas.
282     * Attempting to draw with a bitmap taller than this value will result
283     * in an error.
284     *
285     * @see #getMaximumBitmapWidth()
286     */
287    public int getMaximumBitmapHeight() {
288        return MAXMIMUM_BITMAP_SIZE;
289    }
290
291    // the SAVE_FLAG constants must match their native equivalents
292
293    /** @hide */
294    @IntDef(flag = true,
295            value = {
296                ALL_SAVE_FLAG
297            })
298    @Retention(RetentionPolicy.SOURCE)
299    public @interface Saveflags {}
300
301    /**
302     * Restore the current matrix when restore() is called.
303     *
304     * @deprecated Use the flagless version of {@link #save()}, {@link #saveLayer(RectF, Paint)} or
305     *             {@link #saveLayerAlpha(RectF, int)}. For saveLayer() calls the matrix
306     *             was always restored for {@link #isHardwareAccelerated() Hardware accelerated}
307     *             canvases and as of API level {@value Build.VERSION_CODES#O} that is the default
308     *             behavior for all canvas types.
309     */
310    public static final int MATRIX_SAVE_FLAG = 0x01;
311
312    /**
313     * Restore the current clip when restore() is called.
314     *
315     * @deprecated Use the flagless version of {@link #save()}, {@link #saveLayer(RectF, Paint)} or
316     *             {@link #saveLayerAlpha(RectF, int)}. For saveLayer() calls the clip
317     *             was always restored for {@link #isHardwareAccelerated() Hardware accelerated}
318     *             canvases and as of API level {@value Build.VERSION_CODES#O} that is the default
319     *             behavior for all canvas types.
320     */
321    public static final int CLIP_SAVE_FLAG = 0x02;
322
323    /**
324     * The layer requires a per-pixel alpha channel.
325     *
326     * @deprecated This flag is ignored. Use the flagless version of {@link #saveLayer(RectF, Paint)}
327     *             {@link #saveLayerAlpha(RectF, int)}.
328     */
329    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
330
331    /**
332     * The layer requires full 8-bit precision for each color channel.
333     *
334     * @deprecated This flag is ignored. Use the flagless version of {@link #saveLayer(RectF, Paint)}
335     *             {@link #saveLayerAlpha(RectF, int)}.
336     */
337    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
338
339    /**
340     * Clip drawing to the bounds of the offscreen layer, omit at your own peril.
341     * <p class="note"><strong>Note:</strong> it is strongly recommended to not
342     * omit this flag for any call to <code>saveLayer()</code> and
343     * <code>saveLayerAlpha()</code> variants. Not passing this flag generally
344     * triggers extremely poor performance with hardware accelerated rendering.
345     *
346     * @deprecated This flag results in poor performance and the same effect can be achieved with
347     *             a single layer or multiple draw commands with different clips.
348     *
349     */
350    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
351
352    /**
353     * Restore everything when restore() is called (standard save flags).
354     * <p class="note"><strong>Note:</strong> for performance reasons, it is
355     * strongly recommended to pass this - the complete set of flags - to any
356     * call to <code>saveLayer()</code> and <code>saveLayerAlpha()</code>
357     * variants.
358     *
359     * <p class="note"><strong>Note:</strong> all methods that accept this flag
360     * have flagless versions that are equivalent to passing this flag.
361     */
362    public static final int ALL_SAVE_FLAG = 0x1F;
363
364    /**
365     * Saves the current matrix and clip onto a private stack.
366     * <p>
367     * Subsequent calls to translate,scale,rotate,skew,concat or clipRect,
368     * clipPath will all operate as usual, but when the balancing call to
369     * restore() is made, those calls will be forgotten, and the settings that
370     * existed before the save() will be reinstated.
371     *
372     * @return The value to pass to restoreToCount() to balance this save()
373     */
374    public int save() {
375        return nSave(mNativeCanvasWrapper, MATRIX_SAVE_FLAG | CLIP_SAVE_FLAG);
376    }
377
378    /**
379     * Based on saveFlags, can save the current matrix and clip onto a private
380     * stack.
381     * <p class="note"><strong>Note:</strong> if possible, use the
382     * parameter-less save(). It is simpler and faster than individually
383     * disabling the saving of matrix or clip with this method.
384     * <p>
385     * Subsequent calls to translate,scale,rotate,skew,concat or clipRect,
386     * clipPath will all operate as usual, but when the balancing call to
387     * restore() is made, those calls will be forgotten, and the settings that
388     * existed before the save() will be reinstated.
389     *
390     * @deprecated Use {@link #save()} instead.
391     * @param saveFlags flag bits that specify which parts of the Canvas state
392     *                  to save/restore
393     * @return The value to pass to restoreToCount() to balance this save()
394     */
395    public int save(@Saveflags int saveFlags) {
396        return nSave(mNativeCanvasWrapper, saveFlags);
397    }
398
399    /**
400     * This behaves the same as save(), but in addition it allocates and
401     * redirects drawing to an offscreen bitmap.
402     * <p class="note"><strong>Note:</strong> this method is very expensive,
403     * incurring more than double rendering cost for contained content. Avoid
404     * using this method, especially if the bounds provided are large, or if
405     * the {@link #CLIP_TO_LAYER_SAVE_FLAG} is omitted from the
406     * {@code saveFlags} parameter. It is recommended to use a
407     * {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View
408     * to apply an xfermode, color filter, or alpha, as it will perform much
409     * better than this method.
410     * <p>
411     * All drawing calls are directed to a newly allocated offscreen bitmap.
412     * Only when the balancing call to restore() is made, is that offscreen
413     * buffer drawn back to the current target of the Canvas (either the
414     * screen, it's target Bitmap, or the previous layer).
415     * <p>
416     * Attributes of the Paint - {@link Paint#getAlpha() alpha},
417     * {@link Paint#getXfermode() Xfermode}, and
418     * {@link Paint#getColorFilter() ColorFilter} are applied when the
419     * offscreen bitmap is drawn back when restore() is called.
420     *
421     * @deprecated Use {@link #saveLayer(RectF, Paint)} instead.
422     * @param bounds May be null. The maximum size the offscreen bitmap
423     *               needs to be (in local coordinates)
424     * @param paint  This is copied, and is applied to the offscreen when
425     *               restore() is called.
426     * @param saveFlags see _SAVE_FLAG constants, generally {@link #ALL_SAVE_FLAG} is recommended
427     *               for performance reasons.
428     * @return       value to pass to restoreToCount() to balance this save()
429     */
430    public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint, @Saveflags int saveFlags) {
431        if (bounds == null) {
432            bounds = new RectF(getClipBounds());
433        }
434        return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags);
435    }
436
437    /**
438     * This behaves the same as save(), but in addition it allocates and
439     * redirects drawing to an offscreen rendering target.
440     * <p class="note"><strong>Note:</strong> this method is very expensive,
441     * incurring more than double rendering cost for contained content. Avoid
442     * using this method when possible and instead use a
443     * {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View
444     * to apply an xfermode, color filter, or alpha, as it will perform much
445     * better than this method.
446     * <p>
447     * All drawing calls are directed to a newly allocated offscreen rendering target.
448     * Only when the balancing call to restore() is made, is that offscreen
449     * buffer drawn back to the current target of the Canvas (which can potentially be a previous
450     * layer if these calls are nested).
451     * <p>
452     * Attributes of the Paint - {@link Paint#getAlpha() alpha},
453     * {@link Paint#getXfermode() Xfermode}, and
454     * {@link Paint#getColorFilter() ColorFilter} are applied when the
455     * offscreen rendering target is drawn back when restore() is called.
456     *
457     * @param bounds May be null. The maximum size the offscreen render target
458     *               needs to be (in local coordinates)
459     * @param paint  This is copied, and is applied to the offscreen when
460     *               restore() is called.
461     * @return       value to pass to restoreToCount() to balance this save()
462     */
463    public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint) {
464        return saveLayer(bounds, paint, ALL_SAVE_FLAG);
465    }
466
467    /**
468     * Helper version of saveLayer() that takes 4 values rather than a RectF.
469     *
470     * @deprecated Use {@link #saveLayer(float, float, float, float, Paint)} instead.
471     */
472    public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint,
473            @Saveflags int saveFlags) {
474        return nSaveLayer(mNativeCanvasWrapper, left, top, right, bottom,
475                paint != null ? paint.getNativeInstance() : 0,
476                saveFlags);
477    }
478
479    /**
480     * Convenience for {@link #saveLayer(RectF, Paint)} that takes the four float coordinates of the
481     * bounds rectangle.
482     */
483    public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint) {
484        return saveLayer(left, top, right, bottom, paint, ALL_SAVE_FLAG);
485    }
486
487    /**
488     * This behaves the same as save(), but in addition it allocates and
489     * redirects drawing to an offscreen bitmap.
490     * <p class="note"><strong>Note:</strong> this method is very expensive,
491     * incurring more than double rendering cost for contained content. Avoid
492     * using this method, especially if the bounds provided are large, or if
493     * the {@link #CLIP_TO_LAYER_SAVE_FLAG} is omitted from the
494     * {@code saveFlags} parameter. It is recommended to use a
495     * {@link android.view.View#LAYER_TYPE_HARDWARE hardware layer} on a View
496     * to apply an xfermode, color filter, or alpha, as it will perform much
497     * better than this method.
498     * <p>
499     * All drawing calls are directed to a newly allocated offscreen bitmap.
500     * Only when the balancing call to restore() is made, is that offscreen
501     * buffer drawn back to the current target of the Canvas (either the
502     * screen, it's target Bitmap, or the previous layer).
503     * <p>
504     * The {@code alpha} parameter is applied when the offscreen bitmap is
505     * drawn back when restore() is called.
506     *
507     * @deprecated Use {@link #saveLayerAlpha(RectF, int)} instead.
508     * @param bounds    The maximum size the offscreen bitmap needs to be
509     *                  (in local coordinates)
510     * @param alpha     The alpha to apply to the offscreen when it is
511                        drawn during restore()
512     * @param saveFlags see _SAVE_FLAG constants, generally {@link #ALL_SAVE_FLAG} is recommended
513     *                  for performance reasons.
514     * @return          value to pass to restoreToCount() to balance this call
515     */
516    public int saveLayerAlpha(@Nullable RectF bounds, int alpha, @Saveflags int saveFlags) {
517        if (bounds == null) {
518            bounds = new RectF(getClipBounds());
519        }
520        return saveLayerAlpha(bounds.left, bounds.top, bounds.right, bounds.bottom, alpha, saveFlags);
521    }
522
523    /**
524     * Convenience for {@link #saveLayer(RectF, Paint)} but instead of taking a entire Paint object
525     * it takes only the {@code alpha} parameter.
526     *
527     * @param bounds    The maximum size the offscreen bitmap needs to be
528     *                  (in local coordinates)
529     * @param alpha     The alpha to apply to the offscreen when it is
530                        drawn during restore()
531     */
532    public int saveLayerAlpha(@Nullable RectF bounds, int alpha) {
533        return saveLayerAlpha(bounds, alpha, ALL_SAVE_FLAG);
534    }
535
536    /**
537     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
538     *
539     * @deprecated Use {@link #saveLayerAlpha(float, float, float, float, int)} instead.
540     */
541    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
542            @Saveflags int saveFlags) {
543        alpha = Math.min(255, Math.max(0, alpha));
544        return nSaveLayerAlpha(mNativeCanvasWrapper, left, top, right, bottom,
545                                     alpha, saveFlags);
546    }
547
548    /**
549     * Convenience for {@link #saveLayerAlpha(RectF, int)} that takes the four float coordinates of
550     * the bounds rectangle.
551     */
552    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) {
553        return saveLayerAlpha(left, top, right, bottom, alpha, ALL_SAVE_FLAG);
554    }
555
556    /**
557     * This call balances a previous call to save(), and is used to remove all
558     * modifications to the matrix/clip state since the last save call. It is
559     * an error to call restore() more times than save() was called.
560     */
561    public void restore() {
562        if (!nRestore(mNativeCanvasWrapper)
563                && (!sCompatibilityRestore || !isHardwareAccelerated())) {
564            throw new IllegalStateException("Underflow in restore - more restores than saves");
565        }
566    }
567
568    /**
569     * Returns the number of matrix/clip states on the Canvas' private stack.
570     * This will equal # save() calls - # restore() calls.
571     */
572    public int getSaveCount() {
573        return nGetSaveCount(mNativeCanvasWrapper);
574    }
575
576    /**
577     * Efficient way to pop any calls to save() that happened after the save
578     * count reached saveCount. It is an error for saveCount to be less than 1.
579     *
580     * Example:
581     *    int count = canvas.save();
582     *    ... // more calls potentially to save()
583     *    canvas.restoreToCount(count);
584     *    // now the canvas is back in the same state it was before the initial
585     *    // call to save().
586     *
587     * @param saveCount The save level to restore to.
588     */
589    public void restoreToCount(int saveCount) {
590        if (saveCount < 1) {
591            if (!sCompatibilityRestore || !isHardwareAccelerated()) {
592                // do nothing and throw without restoring
593                throw new IllegalArgumentException(
594                        "Underflow in restoreToCount - more restores than saves");
595            }
596            // compat behavior - restore as far as possible
597            saveCount = 1;
598        }
599        nRestoreToCount(mNativeCanvasWrapper, saveCount);
600    }
601
602    /**
603     * Preconcat the current matrix with the specified translation
604     *
605     * @param dx The distance to translate in X
606     * @param dy The distance to translate in Y
607    */
608    public void translate(float dx, float dy) {
609        if (dx == 0.0f && dy == 0.0f) return;
610        nTranslate(mNativeCanvasWrapper, dx, dy);
611    }
612
613    /**
614     * Preconcat the current matrix with the specified scale.
615     *
616     * @param sx The amount to scale in X
617     * @param sy The amount to scale in Y
618     */
619    public void scale(float sx, float sy) {
620        if (sx == 1.0f && sy == 1.0f) return;
621        nScale(mNativeCanvasWrapper, sx, sy);
622    }
623
624    /**
625     * Preconcat the current matrix with the specified scale.
626     *
627     * @param sx The amount to scale in X
628     * @param sy The amount to scale in Y
629     * @param px The x-coord for the pivot point (unchanged by the scale)
630     * @param py The y-coord for the pivot point (unchanged by the scale)
631     */
632    public final void scale(float sx, float sy, float px, float py) {
633        if (sx == 1.0f && sy == 1.0f) return;
634        translate(px, py);
635        scale(sx, sy);
636        translate(-px, -py);
637    }
638
639    /**
640     * Preconcat the current matrix with the specified rotation.
641     *
642     * @param degrees The amount to rotate, in degrees
643     */
644    public void rotate(float degrees) {
645        if (degrees == 0.0f) return;
646        nRotate(mNativeCanvasWrapper, degrees);
647    }
648
649    /**
650     * Preconcat the current matrix with the specified rotation.
651     *
652     * @param degrees The amount to rotate, in degrees
653     * @param px The x-coord for the pivot point (unchanged by the rotation)
654     * @param py The y-coord for the pivot point (unchanged by the rotation)
655     */
656    public final void rotate(float degrees, float px, float py) {
657        if (degrees == 0.0f) return;
658        translate(px, py);
659        rotate(degrees);
660        translate(-px, -py);
661    }
662
663    /**
664     * Preconcat the current matrix with the specified skew.
665     *
666     * @param sx The amount to skew in X
667     * @param sy The amount to skew in Y
668     */
669    public void skew(float sx, float sy) {
670        if (sx == 0.0f && sy == 0.0f) return;
671        nSkew(mNativeCanvasWrapper, sx, sy);
672    }
673
674    /**
675     * Preconcat the current matrix with the specified matrix. If the specified
676     * matrix is null, this method does nothing.
677     *
678     * @param matrix The matrix to preconcatenate with the current matrix
679     */
680    public void concat(@Nullable Matrix matrix) {
681        if (matrix != null) nConcat(mNativeCanvasWrapper, matrix.native_instance);
682    }
683
684    /**
685     * Completely replace the current matrix with the specified matrix. If the
686     * matrix parameter is null, then the current matrix is reset to identity.
687     *
688     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
689     * {@link #scale(float, float)}, {@link #translate(float, float)} and
690     * {@link #rotate(float)} instead of this method.
691     *
692     * @param matrix The matrix to replace the current matrix with. If it is
693     *               null, set the current matrix to identity.
694     *
695     * @see #concat(Matrix)
696     */
697    public void setMatrix(@Nullable Matrix matrix) {
698        nSetMatrix(mNativeCanvasWrapper,
699                         matrix == null ? 0 : matrix.native_instance);
700    }
701
702    /**
703     * Return, in ctm, the current transformation matrix. This does not alter
704     * the matrix in the canvas, but just returns a copy of it.
705     *
706     * @deprecated {@link #isHardwareAccelerated() Hardware accelerated} canvases may have any
707     * matrix when passed to a View or Drawable, as it is implementation defined where in the
708     * hierarchy such canvases are created. It is recommended in such cases to either draw contents
709     * irrespective of the current matrix, or to track relevant transform state outside of the
710     * canvas.
711     */
712    @Deprecated
713    public void getMatrix(@NonNull Matrix ctm) {
714        nGetMatrix(mNativeCanvasWrapper, ctm.native_instance);
715    }
716
717    /**
718     * Return a new matrix with a copy of the canvas' current transformation
719     * matrix.
720     *
721     * @deprecated {@link #isHardwareAccelerated() Hardware accelerated} canvases may have any
722     * matrix when passed to a View or Drawable, as it is implementation defined where in the
723     * hierarchy such canvases are created. It is recommended in such cases to either draw contents
724     * irrespective of the current matrix, or to track relevant transform state outside of the
725     * canvas.
726     */
727    @Deprecated
728    public final @NonNull Matrix getMatrix() {
729        Matrix m = new Matrix();
730        //noinspection deprecation
731        getMatrix(m);
732        return m;
733    }
734
735    /**
736     * Modify the current clip with the specified rectangle.
737     *
738     * @param rect The rect to intersect with the current clip
739     * @param op How the clip is modified
740     * @return true if the resulting clip is non-empty
741     *
742     * @deprecated Region.Op values other than {@link Region.Op#INTERSECT} and
743     * {@link Region.Op#DIFFERENCE} have the ability to expand the clip. The canvas clipping APIs
744     * are intended to only expand the clip as a result of a restore operation. This enables a view
745     * parent to clip a canvas to clearly define the maximal drawing area of its children. The
746     * recommended alternative calls are {@link #clipRect(RectF)} and {@link #clipOutRect(RectF)};
747     */
748    @Deprecated
749    public boolean clipRect(@NonNull RectF rect, @NonNull Region.Op op) {
750        return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
751                op.nativeInt);
752    }
753
754    /**
755     * Modify the current clip with the specified rectangle, which is
756     * expressed in local coordinates.
757     *
758     * @param rect The rectangle to intersect with the current clip.
759     * @param op How the clip is modified
760     * @return true if the resulting clip is non-empty
761     *
762     * @deprecated Region.Op values other than {@link Region.Op#INTERSECT} and
763     * {@link Region.Op#DIFFERENCE} have the ability to expand the clip. The canvas clipping APIs
764     * are intended to only expand the clip as a result of a restore operation. This enables a view
765     * parent to clip a canvas to clearly define the maximal drawing area of its children. The
766     * recommended alternative calls are {@link #clipRect(Rect)} and {@link #clipOutRect(Rect)};
767     */
768    @Deprecated
769    public boolean clipRect(@NonNull Rect rect, @NonNull Region.Op op) {
770        return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
771                op.nativeInt);
772    }
773
774    /**
775     * Intersect the current clip with the specified rectangle, which is
776     * expressed in local coordinates.
777     *
778     * @param rect The rectangle to intersect with the current clip.
779     * @return true if the resulting clip is non-empty
780     */
781    public boolean clipRect(@NonNull RectF rect) {
782        return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
783                Region.Op.INTERSECT.nativeInt);
784    }
785
786    /**
787     * Set the clip to the difference of the current clip and the specified rectangle, which is
788     * expressed in local coordinates.
789     *
790     * @param rect The rectangle to perform a difference op with the current clip.
791     * @return true if the resulting clip is non-empty
792     */
793    public boolean clipOutRect(@NonNull RectF rect) {
794        return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
795                Region.Op.DIFFERENCE.nativeInt);
796    }
797
798    /**
799     * Intersect the current clip with the specified rectangle, which is
800     * expressed in local coordinates.
801     *
802     * @param rect The rectangle to intersect with the current clip.
803     * @return true if the resulting clip is non-empty
804     */
805    public boolean clipRect(@NonNull Rect rect) {
806        return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
807                Region.Op.INTERSECT.nativeInt);
808    }
809
810    /**
811     * Set the clip to the difference of the current clip and the specified rectangle, which is
812     * expressed in local coordinates.
813     *
814     * @param rect The rectangle to perform a difference op with the current clip.
815     * @return true if the resulting clip is non-empty
816     */
817    public boolean clipOutRect(@NonNull Rect rect) {
818        return nClipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
819                Region.Op.DIFFERENCE.nativeInt);
820    }
821
822    /**
823     * Modify the current clip with the specified rectangle, which is
824     * expressed in local coordinates.
825     *
826     * @param left   The left side of the rectangle to intersect with the
827     *               current clip
828     * @param top    The top of the rectangle to intersect with the current
829     *               clip
830     * @param right  The right side of the rectangle to intersect with the
831     *               current clip
832     * @param bottom The bottom of the rectangle to intersect with the current
833     *               clip
834     * @param op     How the clip is modified
835     * @return       true if the resulting clip is non-empty
836     *
837     * @deprecated Region.Op values other than {@link Region.Op#INTERSECT} and
838     * {@link Region.Op#DIFFERENCE} have the ability to expand the clip. The canvas clipping APIs
839     * are intended to only expand the clip as a result of a restore operation. This enables a view
840     * parent to clip a canvas to clearly define the maximal drawing area of its children. The
841     * recommended alternative calls are {@link #clipRect(float,float,float,float)} and
842     * {@link #clipOutRect(float,float,float,float)};
843     */
844    @Deprecated
845    public boolean clipRect(float left, float top, float right, float bottom,
846            @NonNull Region.Op op) {
847        return nClipRect(mNativeCanvasWrapper, left, top, right, bottom, op.nativeInt);
848    }
849
850    /**
851     * Intersect the current clip with the specified rectangle, which is
852     * expressed in local coordinates.
853     *
854     * @param left   The left side of the rectangle to intersect with the
855     *               current clip
856     * @param top    The top of the rectangle to intersect with the current clip
857     * @param right  The right side of the rectangle to intersect with the
858     *               current clip
859     * @param bottom The bottom of the rectangle to intersect with the current
860     *               clip
861     * @return       true if the resulting clip is non-empty
862     */
863    public boolean clipRect(float left, float top, float right, float bottom) {
864        return nClipRect(mNativeCanvasWrapper, left, top, right, bottom,
865                Region.Op.INTERSECT.nativeInt);
866    }
867
868    /**
869     * Set the clip to the difference of the current clip and the specified rectangle, which is
870     * expressed in local coordinates.
871     *
872     * @param left   The left side of the rectangle used in the difference operation
873     * @param top    The top of the rectangle used in the difference operation
874     * @param right  The right side of the rectangle used in the difference operation
875     * @param bottom The bottom of the rectangle used in the difference operation
876     * @return       true if the resulting clip is non-empty
877     */
878    public boolean clipOutRect(float left, float top, float right, float bottom) {
879        return nClipRect(mNativeCanvasWrapper, left, top, right, bottom,
880                Region.Op.DIFFERENCE.nativeInt);
881    }
882
883    /**
884     * Intersect the current clip with the specified rectangle, which is
885     * expressed in local coordinates.
886     *
887     * @param left   The left side of the rectangle to intersect with the
888     *               current clip
889     * @param top    The top of the rectangle to intersect with the current clip
890     * @param right  The right side of the rectangle to intersect with the
891     *               current clip
892     * @param bottom The bottom of the rectangle to intersect with the current
893     *               clip
894     * @return       true if the resulting clip is non-empty
895     */
896    public boolean clipRect(int left, int top, int right, int bottom) {
897        return nClipRect(mNativeCanvasWrapper, left, top, right, bottom,
898                Region.Op.INTERSECT.nativeInt);
899    }
900
901    /**
902     * Set the clip to the difference of the current clip and the specified rectangle, which is
903     * expressed in local coordinates.
904     *
905     * @param left   The left side of the rectangle used in the difference operation
906     * @param top    The top of the rectangle used in the difference operation
907     * @param right  The right side of the rectangle used in the difference operation
908     * @param bottom The bottom of the rectangle used in the difference operation
909     * @return       true if the resulting clip is non-empty
910     */
911    public boolean clipOutRect(int left, int top, int right, int bottom) {
912        return nClipRect(mNativeCanvasWrapper, left, top, right, bottom,
913                Region.Op.DIFFERENCE.nativeInt);
914    }
915
916    /**
917        * Modify the current clip with the specified path.
918     *
919     * @param path The path to operate on the current clip
920     * @param op   How the clip is modified
921     * @return     true if the resulting is non-empty
922     *
923     * @deprecated Region.Op values other than {@link Region.Op#INTERSECT} and
924     * {@link Region.Op#DIFFERENCE} have the ability to expand the clip. The canvas clipping APIs
925     * are intended to only expand the clip as a result of a restore operation. This enables a view
926     * parent to clip a canvas to clearly define the maximal drawing area of its children. The
927     * recommended alternative calls are {@link #clipPath(Path)} and
928     * {@link #clipOutPath(Path)};
929     */
930    @Deprecated
931    public boolean clipPath(@NonNull Path path, @NonNull Region.Op op) {
932        return nClipPath(mNativeCanvasWrapper, path.readOnlyNI(), op.nativeInt);
933    }
934
935    /**
936     * Intersect the current clip with the specified path.
937     *
938     * @param path The path to intersect with the current clip
939     * @return     true if the resulting clip is non-empty
940     */
941    public boolean clipPath(@NonNull Path path) {
942        return clipPath(path, Region.Op.INTERSECT);
943    }
944
945    /**
946     * Set the clip to the difference of the current clip and the specified path.
947     *
948     * @param path The path used in the difference operation
949     * @return     true if the resulting clip is non-empty
950     */
951    public boolean clipOutPath(@NonNull Path path) {
952        return clipPath(path, Region.Op.DIFFERENCE);
953    }
954
955    /**
956     * Modify the current clip with the specified region. Note that unlike
957     * clipRect() and clipPath() which transform their arguments by the
958     * current matrix, clipRegion() assumes its argument is already in the
959     * coordinate system of the current layer's bitmap, and so not
960     * transformation is performed.
961     *
962     * @param region The region to operate on the current clip, based on op
963     * @param op How the clip is modified
964     * @return true if the resulting is non-empty
965     *
966     * @removed
967     * @deprecated Unlike all other clip calls this API does not respect the
968     *             current matrix. Use {@link #clipRect(Rect)} as an alternative.
969     */
970    @Deprecated
971    public boolean clipRegion(@NonNull Region region, @NonNull Region.Op op) {
972        return false;
973    }
974
975    /**
976     * Intersect the current clip with the specified region. Note that unlike
977     * clipRect() and clipPath() which transform their arguments by the
978     * current matrix, clipRegion() assumes its argument is already in the
979     * coordinate system of the current layer's bitmap, and so not
980     * transformation is performed.
981     *
982     * @param region The region to operate on the current clip, based on op
983     * @return true if the resulting is non-empty
984     *
985     * @removed
986     * @deprecated Unlike all other clip calls this API does not respect the
987     *             current matrix. Use {@link #clipRect(Rect)} as an alternative.
988     */
989    @Deprecated
990    public boolean clipRegion(@NonNull Region region) {
991        return false;
992    }
993
994    public @Nullable DrawFilter getDrawFilter() {
995        return mDrawFilter;
996    }
997
998    public void setDrawFilter(@Nullable DrawFilter filter) {
999        long nativeFilter = 0;
1000        if (filter != null) {
1001            nativeFilter = filter.mNativeInt;
1002        }
1003        mDrawFilter = filter;
1004        nSetDrawFilter(mNativeCanvasWrapper, nativeFilter);
1005    }
1006
1007    /**
1008     * Constant values used as parameters to {@code quickReject()} calls. These values
1009     * specify how much space around the shape should be accounted for, depending on whether
1010     * the shaped area is antialiased or not.
1011     *
1012     * @see #quickReject(float, float, float, float, EdgeType)
1013     * @see #quickReject(Path, EdgeType)
1014     * @see #quickReject(RectF, EdgeType)
1015     */
1016    public enum EdgeType {
1017
1018        /**
1019         * Black-and-White: Treat edges by just rounding to nearest pixel boundary
1020         */
1021        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
1022
1023        /**
1024         * Antialiased: Treat edges by rounding-out, since they may be antialiased
1025         */
1026        AA(1);
1027
1028        EdgeType(int nativeInt) {
1029            this.nativeInt = nativeInt;
1030        }
1031
1032        /**
1033         * @hide
1034         */
1035        public final int nativeInt;
1036    }
1037
1038    /**
1039     * Return true if the specified rectangle, after being transformed by the
1040     * current matrix, would lie completely outside of the current clip. Call
1041     * this to check if an area you intend to draw into is clipped out (and
1042     * therefore you can skip making the draw calls).
1043     *
1044     * @param rect  the rect to compare with the current clip
1045     * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
1046     *              since that means it may affect a larger area (more pixels) than
1047     *              non-antialiased ({@link Canvas.EdgeType#BW}).
1048     * @return      true if the rect (transformed by the canvas' matrix)
1049     *              does not intersect with the canvas' clip
1050     */
1051    public boolean quickReject(@NonNull RectF rect, @NonNull EdgeType type) {
1052        return nQuickReject(mNativeCanvasWrapper,
1053                rect.left, rect.top, rect.right, rect.bottom);
1054    }
1055
1056    /**
1057     * Return true if the specified path, after being transformed by the
1058     * current matrix, would lie completely outside of the current clip. Call
1059     * this to check if an area you intend to draw into is clipped out (and
1060     * therefore you can skip making the draw calls). Note: for speed it may
1061     * return false even if the path itself might not intersect the clip
1062     * (i.e. the bounds of the path intersects, but the path does not).
1063     *
1064     * @param path        The path to compare with the current clip
1065     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
1066     *                    since that means it may affect a larger area (more pixels) than
1067     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
1068     * @return            true if the path (transformed by the canvas' matrix)
1069     *                    does not intersect with the canvas' clip
1070     */
1071    public boolean quickReject(@NonNull Path path, @NonNull EdgeType type) {
1072        return nQuickReject(mNativeCanvasWrapper, path.readOnlyNI());
1073    }
1074
1075    /**
1076     * Return true if the specified rectangle, after being transformed by the
1077     * current matrix, would lie completely outside of the current clip. Call
1078     * this to check if an area you intend to draw into is clipped out (and
1079     * therefore you can skip making the draw calls).
1080     *
1081     * @param left        The left side of the rectangle to compare with the
1082     *                    current clip
1083     * @param top         The top of the rectangle to compare with the current
1084     *                    clip
1085     * @param right       The right side of the rectangle to compare with the
1086     *                    current clip
1087     * @param bottom      The bottom of the rectangle to compare with the
1088     *                    current clip
1089     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
1090     *                    since that means it may affect a larger area (more pixels) than
1091     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
1092     * @return            true if the rect (transformed by the canvas' matrix)
1093     *                    does not intersect with the canvas' clip
1094     */
1095    public boolean quickReject(float left, float top, float right, float bottom,
1096            @NonNull EdgeType type) {
1097        return nQuickReject(mNativeCanvasWrapper, left, top, right, bottom);
1098    }
1099
1100    /**
1101     * Return the bounds of the current clip (in local coordinates) in the
1102     * bounds parameter, and return true if it is non-empty. This can be useful
1103     * in a way similar to quickReject, in that it tells you that drawing
1104     * outside of these bounds will be clipped out.
1105     *
1106     * @param bounds Return the clip bounds here. If it is null, ignore it but
1107     *               still return true if the current clip is non-empty.
1108     * @return true if the current clip is non-empty.
1109     */
1110    public boolean getClipBounds(@Nullable Rect bounds) {
1111        return nGetClipBounds(mNativeCanvasWrapper, bounds);
1112    }
1113
1114    /**
1115     * Retrieve the bounds of the current clip (in local coordinates).
1116     *
1117     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
1118     */
1119    public final @NonNull Rect getClipBounds() {
1120        Rect r = new Rect();
1121        getClipBounds(r);
1122        return r;
1123    }
1124
1125    /**
1126     * Save the canvas state, draw the picture, and restore the canvas state.
1127     * This differs from picture.draw(canvas), which does not perform any
1128     * save/restore.
1129     *
1130     * <p>
1131     * <strong>Note:</strong> This forces the picture to internally call
1132     * {@link Picture#endRecording} in order to prepare for playback.
1133     *
1134     * @param picture  The picture to be drawn
1135     */
1136    public void drawPicture(@NonNull Picture picture) {
1137        picture.endRecording();
1138        int restoreCount = save();
1139        picture.draw(this);
1140        restoreToCount(restoreCount);
1141    }
1142
1143    /**
1144     * Draw the picture, stretched to fit into the dst rectangle.
1145     */
1146    public void drawPicture(@NonNull Picture picture, @NonNull RectF dst) {
1147        save();
1148        translate(dst.left, dst.top);
1149        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1150            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1151        }
1152        drawPicture(picture);
1153        restore();
1154    }
1155
1156    /**
1157     * Draw the picture, stretched to fit into the dst rectangle.
1158     */
1159    public void drawPicture(@NonNull Picture picture, @NonNull Rect dst) {
1160        save();
1161        translate(dst.left, dst.top);
1162        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1163            scale((float) dst.width() / picture.getWidth(),
1164                    (float) dst.height() / picture.getHeight());
1165        }
1166        drawPicture(picture);
1167        restore();
1168    }
1169
1170    public enum VertexMode {
1171        TRIANGLES(0),
1172        TRIANGLE_STRIP(1),
1173        TRIANGLE_FAN(2);
1174
1175        VertexMode(int nativeInt) {
1176            this.nativeInt = nativeInt;
1177        }
1178
1179        /**
1180         * @hide
1181         */
1182        public final int nativeInt;
1183    }
1184
1185    /**
1186     * Releases the resources associated with this canvas.
1187     *
1188     * @hide
1189     */
1190    public void release() {
1191        mNativeCanvasWrapper = 0;
1192        if (mFinalizer != null) {
1193            mFinalizer.run();
1194            mFinalizer = null;
1195        }
1196    }
1197
1198    /**
1199     * Free up as much memory as possible from private caches (e.g. fonts, images)
1200     *
1201     * @hide
1202     */
1203    public static void freeCaches() {
1204        nFreeCaches();
1205    }
1206
1207    /**
1208     * Free up text layout caches
1209     *
1210     * @hide
1211     */
1212    public static void freeTextLayoutCaches() {
1213        nFreeTextLayoutCaches();
1214    }
1215
1216    private static native void nFreeCaches();
1217    private static native void nFreeTextLayoutCaches();
1218    private static native long nInitRaster(Bitmap bitmap);
1219    private static native long nGetNativeFinalizer();
1220
1221    // ---------------- @FastNative -------------------
1222
1223    @FastNative
1224    private static native void nSetBitmap(long canvasHandle, Bitmap bitmap);
1225
1226    @FastNative
1227    private static native boolean nGetClipBounds(long nativeCanvas, Rect bounds);
1228
1229    // ---------------- @CriticalNative -------------------
1230
1231    @CriticalNative
1232    private static native boolean nIsOpaque(long canvasHandle);
1233    @CriticalNative
1234    private static native void nSetHighContrastText(long renderer, boolean highContrastText);
1235    @CriticalNative
1236    private static native int nGetWidth(long canvasHandle);
1237    @CriticalNative
1238    private static native int nGetHeight(long canvasHandle);
1239
1240    @CriticalNative
1241    private static native int nSave(long canvasHandle, int saveFlags);
1242    @CriticalNative
1243    private static native int nSaveLayer(long nativeCanvas, float l, float t, float r, float b,
1244            long nativePaint, int layerFlags);
1245    @CriticalNative
1246    private static native int nSaveLayerAlpha(long nativeCanvas, float l, float t, float r, float b,
1247            int alpha, int layerFlags);
1248    @CriticalNative
1249    private static native boolean nRestore(long canvasHandle);
1250    @CriticalNative
1251    private static native void nRestoreToCount(long canvasHandle, int saveCount);
1252    @CriticalNative
1253    private static native int nGetSaveCount(long canvasHandle);
1254
1255    @CriticalNative
1256    private static native void nTranslate(long canvasHandle, float dx, float dy);
1257    @CriticalNative
1258    private static native void nScale(long canvasHandle, float sx, float sy);
1259    @CriticalNative
1260    private static native void nRotate(long canvasHandle, float degrees);
1261    @CriticalNative
1262    private static native void nSkew(long canvasHandle, float sx, float sy);
1263    @CriticalNative
1264    private static native void nConcat(long nativeCanvas, long nativeMatrix);
1265    @CriticalNative
1266    private static native void nSetMatrix(long nativeCanvas, long nativeMatrix);
1267    @CriticalNative
1268    private static native boolean nClipRect(long nativeCanvas,
1269            float left, float top, float right, float bottom, int regionOp);
1270    @CriticalNative
1271    private static native boolean nClipPath(long nativeCanvas, long nativePath, int regionOp);
1272    @CriticalNative
1273    private static native void nSetDrawFilter(long nativeCanvas, long nativeFilter);
1274    @CriticalNative
1275    private static native void nGetMatrix(long nativeCanvas, long nativeMatrix);
1276    @CriticalNative
1277    private static native boolean nQuickReject(long nativeCanvas, long nativePath);
1278    @CriticalNative
1279    private static native boolean nQuickReject(long nativeCanvas, float left, float top,
1280            float right, float bottom);
1281
1282
1283    // ---------------- Draw Methods -------------------
1284
1285    /**
1286     * <p>
1287     * Draw the specified arc, which will be scaled to fit inside the specified oval.
1288     * </p>
1289     * <p>
1290     * If the start angle is negative or >= 360, the start angle is treated as start angle modulo
1291     * 360.
1292     * </p>
1293     * <p>
1294     * If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs
1295     * slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is
1296     * negative, the sweep angle is treated as sweep angle modulo 360
1297     * </p>
1298     * <p>
1299     * The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0
1300     * degrees (3 o'clock on a watch.)
1301     * </p>
1302     *
1303     * @param oval The bounds of oval used to define the shape and size of the arc
1304     * @param startAngle Starting angle (in degrees) where the arc begins
1305     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1306     * @param useCenter If true, include the center of the oval in the arc, and close it if it is
1307     *            being stroked. This will draw a wedge
1308     * @param paint The paint used to draw the arc
1309     */
1310    public void drawArc(@NonNull RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1311            @NonNull Paint paint) {
1312        super.drawArc(oval, startAngle, sweepAngle, useCenter, paint);
1313    }
1314
1315    /**
1316     * <p>
1317     * Draw the specified arc, which will be scaled to fit inside the specified oval.
1318     * </p>
1319     * <p>
1320     * If the start angle is negative or >= 360, the start angle is treated as start angle modulo
1321     * 360.
1322     * </p>
1323     * <p>
1324     * If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs
1325     * slightly from SkPath::arcTo, which treats the sweep angle modulo 360. If the sweep angle is
1326     * negative, the sweep angle is treated as sweep angle modulo 360
1327     * </p>
1328     * <p>
1329     * The arc is drawn clockwise. An angle of 0 degrees correspond to the geometric angle of 0
1330     * degrees (3 o'clock on a watch.)
1331     * </p>
1332     *
1333     * @param startAngle Starting angle (in degrees) where the arc begins
1334     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1335     * @param useCenter If true, include the center of the oval in the arc, and close it if it is
1336     *            being stroked. This will draw a wedge
1337     * @param paint The paint used to draw the arc
1338     */
1339    public void drawArc(float left, float top, float right, float bottom, float startAngle,
1340            float sweepAngle, boolean useCenter, @NonNull Paint paint) {
1341        super.drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint);
1342    }
1343
1344    /**
1345     * Fill the entire canvas' bitmap (restricted to the current clip) with the specified ARGB
1346     * color, using srcover porterduff mode.
1347     *
1348     * @param a alpha component (0..255) of the color to draw onto the canvas
1349     * @param r red component (0..255) of the color to draw onto the canvas
1350     * @param g green component (0..255) of the color to draw onto the canvas
1351     * @param b blue component (0..255) of the color to draw onto the canvas
1352     */
1353    public void drawARGB(int a, int r, int g, int b) {
1354        super.drawARGB(a, r, g, b);
1355    }
1356
1357    /**
1358     * Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint,
1359     * transformed by the current matrix.
1360     * <p>
1361     * Note: if the paint contains a maskfilter that generates a mask which extends beyond the
1362     * bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it
1363     * were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be
1364     * the edge color replicated.
1365     * <p>
1366     * If the bitmap and canvas have different densities, this function will take care of
1367     * automatically scaling the bitmap to draw at the same density as the canvas.
1368     *
1369     * @param bitmap The bitmap to be drawn
1370     * @param left The position of the left side of the bitmap being drawn
1371     * @param top The position of the top side of the bitmap being drawn
1372     * @param paint The paint used to draw the bitmap (may be null)
1373     */
1374    public void drawBitmap(@NonNull Bitmap bitmap, float left, float top, @Nullable Paint paint) {
1375        super.drawBitmap(bitmap, left, top, paint);
1376    }
1377
1378    /**
1379     * Draw the specified bitmap, scaling/translating automatically to fill the destination
1380     * rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to
1381     * draw.
1382     * <p>
1383     * Note: if the paint contains a maskfilter that generates a mask which extends beyond the
1384     * bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it
1385     * were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be
1386     * the edge color replicated.
1387     * <p>
1388     * This function <em>ignores the density associated with the bitmap</em>. This is because the
1389     * source and destination rectangle coordinate spaces are in their respective densities, so must
1390     * already have the appropriate scaling factor applied.
1391     *
1392     * @param bitmap The bitmap to be drawn
1393     * @param src May be null. The subset of the bitmap to be drawn
1394     * @param dst The rectangle that the bitmap will be scaled/translated to fit into
1395     * @param paint May be null. The paint used to draw the bitmap
1396     */
1397    public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull RectF dst,
1398            @Nullable Paint paint) {
1399        super.drawBitmap(bitmap, src, dst, paint);
1400    }
1401
1402    /**
1403     * Draw the specified bitmap, scaling/translating automatically to fill the destination
1404     * rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to
1405     * draw.
1406     * <p>
1407     * Note: if the paint contains a maskfilter that generates a mask which extends beyond the
1408     * bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it
1409     * were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be
1410     * the edge color replicated.
1411     * <p>
1412     * This function <em>ignores the density associated with the bitmap</em>. This is because the
1413     * source and destination rectangle coordinate spaces are in their respective densities, so must
1414     * already have the appropriate scaling factor applied.
1415     *
1416     * @param bitmap The bitmap to be drawn
1417     * @param src May be null. The subset of the bitmap to be drawn
1418     * @param dst The rectangle that the bitmap will be scaled/translated to fit into
1419     * @param paint May be null. The paint used to draw the bitmap
1420     */
1421    public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull Rect dst,
1422            @Nullable Paint paint) {
1423        super.drawBitmap(bitmap, src, dst, paint);
1424    }
1425
1426    /**
1427     * Treat the specified array of colors as a bitmap, and draw it. This gives the same result as
1428     * first creating a bitmap from the array, and then drawing it, but this method avoids
1429     * explicitly creating a bitmap object which can be more efficient if the colors are changing
1430     * often.
1431     *
1432     * @param colors Array of colors representing the pixels of the bitmap
1433     * @param offset Offset into the array of colors for the first pixel
1434     * @param stride The number of colors in the array between rows (must be >= width or <= -width).
1435     * @param x The X coordinate for where to draw the bitmap
1436     * @param y The Y coordinate for where to draw the bitmap
1437     * @param width The width of the bitmap
1438     * @param height The height of the bitmap
1439     * @param hasAlpha True if the alpha channel of the colors contains valid values. If false, the
1440     *            alpha byte is ignored (assumed to be 0xFF for every pixel).
1441     * @param paint May be null. The paint used to draw the bitmap
1442     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1443     *             requires an internal copy of color buffer contents every time this method is
1444     *             called. Using a Bitmap avoids this copy, and allows the application to more
1445     *             explicitly control the lifetime and copies of pixel data.
1446     */
1447    @Deprecated
1448    public void drawBitmap(@NonNull int[] colors, int offset, int stride, float x, float y,
1449            int width, int height, boolean hasAlpha, @Nullable Paint paint) {
1450        super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint);
1451    }
1452
1453    /**
1454     * Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1455     *
1456     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1457     *             requires an internal copy of color buffer contents every time this method is
1458     *             called. Using a Bitmap avoids this copy, and allows the application to more
1459     *             explicitly control the lifetime and copies of pixel data.
1460     */
1461    @Deprecated
1462    public void drawBitmap(@NonNull int[] colors, int offset, int stride, int x, int y,
1463            int width, int height, boolean hasAlpha, @Nullable Paint paint) {
1464        super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint);
1465    }
1466
1467    /**
1468     * Draw the bitmap using the specified matrix.
1469     *
1470     * @param bitmap The bitmap to draw
1471     * @param matrix The matrix used to transform the bitmap when it is drawn
1472     * @param paint May be null. The paint used to draw the bitmap
1473     */
1474    public void drawBitmap(@NonNull Bitmap bitmap, @NonNull Matrix matrix, @Nullable Paint paint) {
1475        super.drawBitmap(bitmap, matrix, paint);
1476    }
1477
1478    /**
1479     * Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the
1480     * bitmap. There are meshWidth+1 vertices across, and meshHeight+1 vertices down. The verts
1481     * array is accessed in row-major order, so that the first meshWidth+1 vertices are distributed
1482     * across the top of the bitmap from left to right. A more general version of this method is
1483     * drawVertices().
1484     *
1485     * @param bitmap The bitmap to draw using the mesh
1486     * @param meshWidth The number of columns in the mesh. Nothing is drawn if this is 0
1487     * @param meshHeight The number of rows in the mesh. Nothing is drawn if this is 0
1488     * @param verts Array of x,y pairs, specifying where the mesh should be drawn. There must be at
1489     *            least (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values in the array
1490     * @param vertOffset Number of verts elements to skip before drawing
1491     * @param colors May be null. Specifies a color at each vertex, which is interpolated across the
1492     *            cell, and whose values are multiplied by the corresponding bitmap colors. If not
1493     *            null, there must be at least (meshWidth+1) * (meshHeight+1) + colorOffset values
1494     *            in the array.
1495     * @param colorOffset Number of color elements to skip before drawing
1496     * @param paint May be null. The paint used to draw the bitmap
1497     */
1498    public void drawBitmapMesh(@NonNull Bitmap bitmap, int meshWidth, int meshHeight,
1499            @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset,
1500            @Nullable Paint paint) {
1501        super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset,
1502                paint);
1503    }
1504
1505    /**
1506     * Draw the specified circle using the specified paint. If radius is <= 0, then nothing will be
1507     * drawn. The circle will be filled or framed based on the Style in the paint.
1508     *
1509     * @param cx The x-coordinate of the center of the cirle to be drawn
1510     * @param cy The y-coordinate of the center of the cirle to be drawn
1511     * @param radius The radius of the cirle to be drawn
1512     * @param paint The paint used to draw the circle
1513     */
1514    public void drawCircle(float cx, float cy, float radius, @NonNull Paint paint) {
1515        super.drawCircle(cx, cy, radius, paint);
1516    }
1517
1518    /**
1519     * Fill the entire canvas' bitmap (restricted to the current clip) with the specified color,
1520     * using srcover porterduff mode.
1521     *
1522     * @param color the color to draw onto the canvas
1523     */
1524    public void drawColor(@ColorInt int color) {
1525        super.drawColor(color);
1526    }
1527
1528    /**
1529     * Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and
1530     * porter-duff xfermode.
1531     *
1532     * @param color the color to draw with
1533     * @param mode the porter-duff mode to apply to the color
1534     */
1535    public void drawColor(@ColorInt int color, @NonNull PorterDuff.Mode mode) {
1536        super.drawColor(color, mode);
1537    }
1538
1539    /**
1540     * Draw a line segment with the specified start and stop x,y coordinates, using the specified
1541     * paint.
1542     * <p>
1543     * Note that since a line is always "framed", the Style is ignored in the paint.
1544     * </p>
1545     * <p>
1546     * Degenerate lines (length is 0) will not be drawn.
1547     * </p>
1548     *
1549     * @param startX The x-coordinate of the start point of the line
1550     * @param startY The y-coordinate of the start point of the line
1551     * @param paint The paint used to draw the line
1552     */
1553    public void drawLine(float startX, float startY, float stopX, float stopY,
1554            @NonNull Paint paint) {
1555        super.drawLine(startX, startY, stopX, stopY, paint);
1556    }
1557
1558    /**
1559     * Draw a series of lines. Each line is taken from 4 consecutive values in the pts array. Thus
1560     * to draw 1 line, the array must contain at least 4 values. This is logically the same as
1561     * drawing the array as follows: drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
1562     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
1563     *
1564     * @param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
1565     * @param offset Number of values in the array to skip before drawing.
1566     * @param count The number of values in the array to process, after skipping "offset" of them.
1567     *            Since each line uses 4 values, the number of "lines" that are drawn is really
1568     *            (count >> 2).
1569     * @param paint The paint used to draw the points
1570     */
1571    public void drawLines(@Size(multiple = 4) @NonNull float[] pts, int offset, int count,
1572            @NonNull Paint paint) {
1573        super.drawLines(pts, offset, count, paint);
1574    }
1575
1576    public void drawLines(@Size(multiple = 4) @NonNull float[] pts, @NonNull Paint paint) {
1577        super.drawLines(pts, paint);
1578    }
1579
1580    /**
1581     * Draw the specified oval using the specified paint. The oval will be filled or framed based on
1582     * the Style in the paint.
1583     *
1584     * @param oval The rectangle bounds of the oval to be drawn
1585     */
1586    public void drawOval(@NonNull RectF oval, @NonNull Paint paint) {
1587        super.drawOval(oval, paint);
1588    }
1589
1590    /**
1591     * Draw the specified oval using the specified paint. The oval will be filled or framed based on
1592     * the Style in the paint.
1593     */
1594    public void drawOval(float left, float top, float right, float bottom, @NonNull Paint paint) {
1595        super.drawOval(left, top, right, bottom, paint);
1596    }
1597
1598    /**
1599     * Fill the entire canvas' bitmap (restricted to the current clip) with the specified paint.
1600     * This is equivalent (but faster) to drawing an infinitely large rectangle with the specified
1601     * paint.
1602     *
1603     * @param paint The paint used to draw onto the canvas
1604     */
1605    public void drawPaint(@NonNull Paint paint) {
1606        super.drawPaint(paint);
1607    }
1608
1609    /**
1610     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1611     *
1612     * @param patch The ninepatch object to render
1613     * @param dst The destination rectangle.
1614     * @param paint The paint to draw the bitmap with. may be null
1615     * @hide
1616     */
1617    public void drawPatch(@NonNull NinePatch patch, @NonNull Rect dst, @Nullable Paint paint) {
1618        super.drawPatch(patch, dst, paint);
1619    }
1620
1621    /**
1622     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1623     *
1624     * @param patch The ninepatch object to render
1625     * @param dst The destination rectangle.
1626     * @param paint The paint to draw the bitmap with. may be null
1627     * @hide
1628     */
1629    public void drawPatch(@NonNull NinePatch patch, @NonNull RectF dst, @Nullable Paint paint) {
1630        super.drawPatch(patch, dst, paint);
1631    }
1632
1633    /**
1634     * Draw the specified path using the specified paint. The path will be filled or framed based on
1635     * the Style in the paint.
1636     *
1637     * @param path The path to be drawn
1638     * @param paint The paint used to draw the path
1639     */
1640    public void drawPath(@NonNull Path path, @NonNull Paint paint) {
1641        super.drawPath(path, paint);
1642    }
1643
1644    /**
1645     * Helper for drawPoints() for drawing a single point.
1646     */
1647    public void drawPoint(float x, float y, @NonNull Paint paint) {
1648        super.drawPoint(x, y, paint);
1649    }
1650
1651    /**
1652     * Draw a series of points. Each point is centered at the coordinate specified by pts[], and its
1653     * diameter is specified by the paint's stroke width (as transformed by the canvas' CTM), with
1654     * special treatment for a stroke width of 0, which always draws exactly 1 pixel (or at most 4
1655     * if antialiasing is enabled). The shape of the point is controlled by the paint's Cap type.
1656     * The shape is a square, unless the cap type is Round, in which case the shape is a circle.
1657     *
1658     * @param pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
1659     * @param offset Number of values to skip before starting to draw.
1660     * @param count The number of values to process, after skipping offset of them. Since one point
1661     *            uses two values, the number of "points" that are drawn is really (count >> 1).
1662     * @param paint The paint used to draw the points
1663     */
1664    public void drawPoints(@Size(multiple = 2) float[] pts, int offset, int count,
1665            @NonNull Paint paint) {
1666        super.drawPoints(pts, offset, count, paint);
1667    }
1668
1669    /**
1670     * Helper for drawPoints() that assumes you want to draw the entire array
1671     */
1672    public void drawPoints(@Size(multiple = 2) @NonNull float[] pts, @NonNull Paint paint) {
1673        super.drawPoints(pts, paint);
1674    }
1675
1676    /**
1677     * Draw the text in the array, with each character's origin specified by the pos array.
1678     *
1679     * @param text The text to be drawn
1680     * @param index The index of the first character to draw
1681     * @param count The number of characters to draw, starting from index.
1682     * @param pos Array of [x,y] positions, used to position each character
1683     * @param paint The paint used for the text (e.g. color, size, style)
1684     * @deprecated This method does not support glyph composition and decomposition and should
1685     *             therefore not be used to render complex scripts. It also doesn't handle
1686     *             supplementary characters (eg emoji).
1687     */
1688    @Deprecated
1689    public void drawPosText(@NonNull char[] text, int index, int count,
1690            @NonNull @Size(multiple = 2) float[] pos,
1691            @NonNull Paint paint) {
1692        super.drawPosText(text, index, count, pos, paint);
1693    }
1694
1695    /**
1696     * Draw the text in the array, with each character's origin specified by the pos array.
1697     *
1698     * @param text The text to be drawn
1699     * @param pos Array of [x,y] positions, used to position each character
1700     * @param paint The paint used for the text (e.g. color, size, style)
1701     * @deprecated This method does not support glyph composition and decomposition and should
1702     *             therefore not be used to render complex scripts. It also doesn't handle
1703     *             supplementary characters (eg emoji).
1704     */
1705    @Deprecated
1706    public void drawPosText(@NonNull String text, @NonNull @Size(multiple = 2) float[] pos,
1707            @NonNull Paint paint) {
1708        super.drawPosText(text, pos, paint);
1709    }
1710
1711    /**
1712     * Draw the specified Rect using the specified paint. The rectangle will be filled or framed
1713     * based on the Style in the paint.
1714     *
1715     * @param rect The rect to be drawn
1716     * @param paint The paint used to draw the rect
1717     */
1718    public void drawRect(@NonNull RectF rect, @NonNull Paint paint) {
1719        super.drawRect(rect, paint);
1720    }
1721
1722    /**
1723     * Draw the specified Rect using the specified Paint. The rectangle will be filled or framed
1724     * based on the Style in the paint.
1725     *
1726     * @param r The rectangle to be drawn.
1727     * @param paint The paint used to draw the rectangle
1728     */
1729    public void drawRect(@NonNull Rect r, @NonNull Paint paint) {
1730        super.drawRect(r, paint);
1731    }
1732
1733    /**
1734     * Draw the specified Rect using the specified paint. The rectangle will be filled or framed
1735     * based on the Style in the paint.
1736     *
1737     * @param left The left side of the rectangle to be drawn
1738     * @param top The top side of the rectangle to be drawn
1739     * @param right The right side of the rectangle to be drawn
1740     * @param bottom The bottom side of the rectangle to be drawn
1741     * @param paint The paint used to draw the rect
1742     */
1743    public void drawRect(float left, float top, float right, float bottom, @NonNull Paint paint) {
1744        super.drawRect(left, top, right, bottom, paint);
1745    }
1746
1747    /**
1748     * Fill the entire canvas' bitmap (restricted to the current clip) with the specified RGB color,
1749     * using srcover porterduff mode.
1750     *
1751     * @param r red component (0..255) of the color to draw onto the canvas
1752     * @param g green component (0..255) of the color to draw onto the canvas
1753     * @param b blue component (0..255) of the color to draw onto the canvas
1754     */
1755    public void drawRGB(int r, int g, int b) {
1756        super.drawRGB(r, g, b);
1757    }
1758
1759    /**
1760     * Draw the specified round-rect using the specified paint. The roundrect will be filled or
1761     * framed based on the Style in the paint.
1762     *
1763     * @param rect The rectangular bounds of the roundRect to be drawn
1764     * @param rx The x-radius of the oval used to round the corners
1765     * @param ry The y-radius of the oval used to round the corners
1766     * @param paint The paint used to draw the roundRect
1767     */
1768    public void drawRoundRect(@NonNull RectF rect, float rx, float ry, @NonNull Paint paint) {
1769        super.drawRoundRect(rect, rx, ry, paint);
1770    }
1771
1772    /**
1773     * Draw the specified round-rect using the specified paint. The roundrect will be filled or
1774     * framed based on the Style in the paint.
1775     *
1776     * @param rx The x-radius of the oval used to round the corners
1777     * @param ry The y-radius of the oval used to round the corners
1778     * @param paint The paint used to draw the roundRect
1779     */
1780    public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
1781            @NonNull Paint paint) {
1782        super.drawRoundRect(left, top, right, bottom, rx, ry, paint);
1783    }
1784
1785    /**
1786     * Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted
1787     * based on the Align setting in the paint.
1788     *
1789     * @param text The text to be drawn
1790     * @param x The x-coordinate of the origin of the text being drawn
1791     * @param y The y-coordinate of the baseline of the text being drawn
1792     * @param paint The paint used for the text (e.g. color, size, style)
1793     */
1794    public void drawText(@NonNull char[] text, int index, int count, float x, float y,
1795            @NonNull Paint paint) {
1796        super.drawText(text, index, count, x, y, paint);
1797    }
1798
1799    /**
1800     * Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted
1801     * based on the Align setting in the paint.
1802     *
1803     * @param text The text to be drawn
1804     * @param x The x-coordinate of the origin of the text being drawn
1805     * @param y The y-coordinate of the baseline of the text being drawn
1806     * @param paint The paint used for the text (e.g. color, size, style)
1807     */
1808    public void drawText(@NonNull String text, float x, float y, @NonNull Paint paint) {
1809        super.drawText(text, x, y, paint);
1810    }
1811
1812    /**
1813     * Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted
1814     * based on the Align setting in the paint.
1815     *
1816     * @param text The text to be drawn
1817     * @param start The index of the first character in text to draw
1818     * @param end (end - 1) is the index of the last character in text to draw
1819     * @param x The x-coordinate of the origin of the text being drawn
1820     * @param y The y-coordinate of the baseline of the text being drawn
1821     * @param paint The paint used for the text (e.g. color, size, style)
1822     */
1823    public void drawText(@NonNull String text, int start, int end, float x, float y,
1824            @NonNull Paint paint) {
1825        super.drawText(text, start, end, x, y, paint);
1826    }
1827
1828    /**
1829     * Draw the specified range of text, specified by start/end, with its origin at (x,y), in the
1830     * specified Paint. The origin is interpreted based on the Align setting in the Paint.
1831     *
1832     * @param text The text to be drawn
1833     * @param start The index of the first character in text to draw
1834     * @param end (end - 1) is the index of the last character in text to draw
1835     * @param x The x-coordinate of origin for where to draw the text
1836     * @param y The y-coordinate of origin for where to draw the text
1837     * @param paint The paint used for the text (e.g. color, size, style)
1838     */
1839    public void drawText(@NonNull CharSequence text, int start, int end, float x, float y,
1840            @NonNull Paint paint) {
1841        super.drawText(text, start, end, x, y, paint);
1842    }
1843
1844    /**
1845     * Draw the text, with origin at (x,y), using the specified paint, along the specified path. The
1846     * paint's Align setting determins where along the path to start the text.
1847     *
1848     * @param text The text to be drawn
1849     * @param path The path the text should follow for its baseline
1850     * @param hOffset The distance along the path to add to the text's starting position
1851     * @param vOffset The distance above(-) or below(+) the path to position the text
1852     * @param paint The paint used for the text (e.g. color, size, style)
1853     */
1854    public void drawTextOnPath(@NonNull char[] text, int index, int count, @NonNull Path path,
1855            float hOffset, float vOffset, @NonNull Paint paint) {
1856        super.drawTextOnPath(text, index, count, path, hOffset, vOffset, paint);
1857    }
1858
1859    /**
1860     * Draw the text, with origin at (x,y), using the specified paint, along the specified path. The
1861     * paint's Align setting determins where along the path to start the text.
1862     *
1863     * @param text The text to be drawn
1864     * @param path The path the text should follow for its baseline
1865     * @param hOffset The distance along the path to add to the text's starting position
1866     * @param vOffset The distance above(-) or below(+) the path to position the text
1867     * @param paint The paint used for the text (e.g. color, size, style)
1868     */
1869    public void drawTextOnPath(@NonNull String text, @NonNull Path path, float hOffset,
1870            float vOffset, @NonNull Paint paint) {
1871        super.drawTextOnPath(text, path, hOffset, vOffset, paint);
1872    }
1873
1874    /**
1875     * Draw a run of text, all in a single direction, with optional context for complex text
1876     * shaping.
1877     * <p>
1878     * See {@link #drawTextRun(CharSequence, int, int, int, int, float, float, boolean, Paint)} for
1879     * more details. This method uses a character array rather than CharSequence to represent the
1880     * string. Also, to be consistent with the pattern established in {@link #drawText}, in this
1881     * method {@code count} and {@code contextCount} are used rather than offsets of the end
1882     * position; {@code count = end - start, contextCount = contextEnd -
1883     * contextStart}.
1884     *
1885     * @param text the text to render
1886     * @param index the start of the text to render
1887     * @param count the count of chars to render
1888     * @param contextIndex the start of the context for shaping. Must be no greater than index.
1889     * @param contextCount the number of characters in the context for shaping. contexIndex +
1890     *            contextCount must be no less than index + count.
1891     * @param x the x position at which to draw the text
1892     * @param y the y position at which to draw the text
1893     * @param isRtl whether the run is in RTL direction
1894     * @param paint the paint
1895     */
1896    public void drawTextRun(@NonNull char[] text, int index, int count, int contextIndex,
1897            int contextCount, float x, float y, boolean isRtl, @NonNull Paint paint) {
1898        super.drawTextRun(text, index, count, contextIndex, contextCount, x, y, isRtl, paint);
1899    }
1900
1901    /**
1902     * Draw a run of text, all in a single direction, with optional context for complex text
1903     * shaping.
1904     * <p>
1905     * The run of text includes the characters from {@code start} to {@code end} in the text. In
1906     * addition, the range {@code contextStart} to {@code contextEnd} is used as context for the
1907     * purpose of complex text shaping, such as Arabic text potentially shaped differently based on
1908     * the text next to it.
1909     * <p>
1910     * All text outside the range {@code contextStart..contextEnd} is ignored. The text between
1911     * {@code start} and {@code end} will be laid out and drawn.
1912     * <p>
1913     * The direction of the run is explicitly specified by {@code isRtl}. Thus, this method is
1914     * suitable only for runs of a single direction. Alignment of the text is as determined by the
1915     * Paint's TextAlign value. Further, {@code 0 <= contextStart <= start <= end <= contextEnd
1916     * <= text.length} must hold on entry.
1917     * <p>
1918     * Also see {@link android.graphics.Paint#getRunAdvance} for a corresponding method to measure
1919     * the text; the advance width of the text drawn matches the value obtained from that method.
1920     *
1921     * @param text the text to render
1922     * @param start the start of the text to render. Data before this position can be used for
1923     *            shaping context.
1924     * @param end the end of the text to render. Data at or after this position can be used for
1925     *            shaping context.
1926     * @param contextStart the index of the start of the shaping context
1927     * @param contextEnd the index of the end of the shaping context
1928     * @param x the x position at which to draw the text
1929     * @param y the y position at which to draw the text
1930     * @param isRtl whether the run is in RTL direction
1931     * @param paint the paint
1932     * @see #drawTextRun(char[], int, int, int, int, float, float, boolean, Paint)
1933     */
1934    public void drawTextRun(@NonNull CharSequence text, int start, int end, int contextStart,
1935            int contextEnd, float x, float y, boolean isRtl, @NonNull Paint paint) {
1936        super.drawTextRun(text, start, end, contextStart, contextEnd, x, y, isRtl, paint);
1937    }
1938
1939    /**
1940     * Draw the array of vertices, interpreted as triangles (based on mode). The verts array is
1941     * required, and specifies the x,y pairs for each vertex. If texs is non-null, then it is used
1942     * to specify the coordinate in shader coordinates to use at each vertex (the paint must have a
1943     * shader in this case). If there is no texs array, but there is a color array, then each color
1944     * is interpolated across its corresponding triangle in a gradient. If both texs and colors
1945     * arrays are present, then they behave as before, but the resulting color at each pixels is the
1946     * result of multiplying the colors from the shader and the color-gradient together. The indices
1947     * array is optional, but if it is present, then it is used to specify the index of each
1948     * triangle, rather than just walking through the arrays in order.
1949     *
1950     * @param mode How to interpret the array of vertices
1951     * @param vertexCount The number of values in the vertices array (and corresponding texs and
1952     *            colors arrays if non-null). Each logical vertex is two values (x, y), vertexCount
1953     *            must be a multiple of 2.
1954     * @param verts Array of vertices for the mesh
1955     * @param vertOffset Number of values in the verts to skip before drawing.
1956     * @param texs May be null. If not null, specifies the coordinates to sample into the current
1957     *            shader (e.g. bitmap tile or gradient)
1958     * @param texOffset Number of values in texs to skip before drawing.
1959     * @param colors May be null. If not null, specifies a color for each vertex, to be interpolated
1960     *            across the triangle.
1961     * @param colorOffset Number of values in colors to skip before drawing.
1962     * @param indices If not null, array of indices to reference into the vertex (texs, colors)
1963     *            array.
1964     * @param indexCount number of entries in the indices array (if not null).
1965     * @param paint Specifies the shader to use if the texs array is non-null.
1966     */
1967    public void drawVertices(@NonNull VertexMode mode, int vertexCount, @NonNull float[] verts,
1968            int vertOffset, @Nullable float[] texs, int texOffset, @Nullable int[] colors,
1969            int colorOffset, @Nullable short[] indices, int indexOffset, int indexCount,
1970            @NonNull Paint paint) {
1971        super.drawVertices(mode, vertexCount, verts, vertOffset, texs, texOffset,
1972                colors, colorOffset, indices, indexOffset, indexCount, paint);
1973    }
1974}
1975