LightingColorFilter.java revision 8a6ad4a89d1b9ed61d3ec6f5bc12d479bc8d9f3b
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17// This file was generated from the C++ include file: SkColorFilter.h
18// Any changes made to this file will be discarded by the build.
19// To change this file, either edit the include, or device/tools/gluemaker/main.cpp,
20// or one of the auxilary file specifications in device/tools/gluemaker.
21
22package android.graphics;
23
24import android.annotation.ColorInt;
25
26/**
27 * A color filter that can be used to simulate simple lighting effects.
28 * A <code>LightingColorFilter</code> is defined by two parameters, one
29 * used to multiply the source color (called <code>colorMultiply</code>)
30 * and one used to add to the source color (called <code>colorAdd</code>).
31 * The alpha channel is left untouched by this color filter.
32 *
33 * Given a source color RGB, the resulting R'G'B' color is computed thusly:
34 * <pre>
35 * R' = R * colorMultiply.R + colorAdd.R
36 * G' = G * colorMultiply.G + colorAdd.G
37 * B' = B * colorMultiply.B + colorAdd.B
38 * </pre>
39 * The result is pinned to the <code>[0..255]</code> range for each channel.
40 */
41public class LightingColorFilter extends ColorFilter {
42    @ColorInt
43    private int mMul;
44    @ColorInt
45    private int mAdd;
46
47    /**
48     * Create a colorfilter that multiplies the RGB channels by one color,
49     * and then adds a second color. The alpha components of the mul and add
50     * arguments are ignored.
51     */
52    public LightingColorFilter(@ColorInt int mul, @ColorInt int add) {
53        mMul = mul;
54        mAdd = add;
55    }
56
57    /**
58     * Returns the RGB color used to multiply the source color when the
59     * color filter is applied.
60     */
61    @ColorInt
62    public int getColorMultiply() {
63        return mMul;
64    }
65
66    /**
67     * Specifies the RGB color used to multiply the source color when the
68     * color filter is applied.
69     * The alpha channel of this color is ignored.
70     *
71     * @see #getColorMultiply()
72     *
73     * @hide
74     */
75    public void setColorMultiply(@ColorInt int mul) {
76        if (mMul != mul) {
77            mMul = mul;
78            discardNativeInstance();
79        }
80    }
81
82    /**
83     * Returns the RGB color that will be added to the source color
84     * when the color filter is applied.
85     */
86    @ColorInt
87    public int getColorAdd() {
88        return mAdd;
89    }
90
91    /**
92     * Specifies the RGB that will be added to the source color when
93     * the color filter is applied.
94     * The alpha channel of this color is ignored.
95     *
96     * @see #getColorAdd()
97     *
98     * @hide
99     */
100    public void setColorAdd(@ColorInt int add) {
101        if (mAdd != add) {
102            mAdd = add;
103            discardNativeInstance();
104        }
105    }
106
107    @Override
108    long createNativeInstance() {
109        return native_CreateLightingFilter(mMul, mAdd);
110    }
111
112    private static native long native_CreateLightingFilter(int mul, int add);
113}
114