SurfaceTexture.java revision 376590d668e22a918439877b55faf075427b13f3
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import java.lang.ref.WeakReference;
20import android.os.Handler;
21import android.os.Looper;
22import android.os.Message;
23
24/**
25 * Captures frames from an image stream as an OpenGL ES texture.
26 *
27 * <p>The image stream may come from either video playback or camera preview.  A SurfaceTexture may
28 * be used in place of a SurfaceHolder when specifying the output destination of a MediaPlayer or
29 * Camera object.  This will cause all the frames from that image stream to be sent to the
30 * SurfaceTexture object rather than to the device's display.  When {@link #updateTexImage} is
31 * called, the contents of the texture object specified when the SurfaceTexture was created is
32 * updated to contain the most recent image from the image stream.  This may cause some frames of
33 * the stream to be skipped.
34 *
35 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
36 * OES_EGL_image_external OpenGL ES extension.  This limits how the texture may be used.
37 */
38public class SurfaceTexture {
39
40    private EventHandler mEventHandler;
41    private OnFrameAvailableListener mOnFrameAvailableListener;
42
43    @SuppressWarnings("unused")
44    private int mSurfaceTexture;
45
46    /**
47     * Callback interface for being notified that a new stream frame is available.
48     */
49    public interface OnFrameAvailableListener {
50        void onFrameAvailable(SurfaceTexture surfaceTexture);
51    }
52
53    /**
54     * Exception thrown when a surface couldn't be created or resized
55     */
56    public static class OutOfResourcesException extends Exception {
57        public OutOfResourcesException() {
58        }
59        public OutOfResourcesException(String name) {
60            super(name);
61        }
62    }
63
64    /**
65     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
66     *
67     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
68     */
69    public SurfaceTexture(int texName) {
70        Looper looper;
71        if ((looper = Looper.myLooper()) != null) {
72            mEventHandler = new EventHandler(looper);
73        } else if ((looper = Looper.getMainLooper()) != null) {
74            mEventHandler = new EventHandler(looper);
75        } else {
76            mEventHandler = null;
77        }
78        nativeInit(texName, new WeakReference<SurfaceTexture>(this));
79    }
80
81    /**
82     * Register a callback to be invoked when a new image frame becomes available to the
83     * SurfaceTexture.  Note that this callback may be called on an arbitrary thread, so it is not
84     * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
85     * thread invoking the callback.
86     */
87    public void setOnFrameAvailableListener(OnFrameAvailableListener l) {
88        mOnFrameAvailableListener = l;
89    }
90
91    /**
92     * Update the texture image to the most recent frame from the image stream.  This may only be
93     * called while the OpenGL ES context that owns the texture is bound to the thread.  It will
94     * implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
95     */
96    public void updateTexImage() {
97        nativeUpdateTexImage();
98    }
99
100    /**
101     * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
102     * the most recent call to updateTexImage.
103     *
104     * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
105     * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
106     * that location from the texture.  Sampling the texture outside of the range of this transform
107     * is undefined.
108     *
109     * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
110     * the glLoadMatrixf or glUniformMatrix4fv functions.
111     *
112     * @param mtx the array into which the 4x4 matrix will be stored.  The array must have exactly
113     *     16 elements.
114     */
115    public void getTransformMatrix(float[] mtx) {
116        if (mtx.length != 16) {
117            throw new IllegalArgumentException();
118        }
119        nativeGetTransformMatrix(mtx);
120    }
121
122    protected void finalize() throws Throwable {
123        try {
124            nativeFinalize();
125        } finally {
126            super.finalize();
127        }
128    }
129
130    private class EventHandler extends Handler {
131        public EventHandler(Looper looper) {
132            super(looper);
133        }
134
135        @Override
136        public void handleMessage(Message msg) {
137            if (mOnFrameAvailableListener != null) {
138                mOnFrameAvailableListener.onFrameAvailable(SurfaceTexture.this);
139            }
140            return;
141        }
142    }
143
144    private static void postEventFromNative(Object selfRef) {
145        WeakReference weakSelf = (WeakReference)selfRef;
146        SurfaceTexture st = (SurfaceTexture)weakSelf.get();
147        if (st == null) {
148            return;
149        }
150
151        if (st.mEventHandler != null) {
152            Message m = st.mEventHandler.obtainMessage();
153            st.mEventHandler.sendMessage(m);
154        }
155    }
156
157    private native void nativeInit(int texName, Object weakSelf);
158    private native void nativeFinalize();
159    private native void nativeGetTransformMatrix(float[] mtx);
160    private native void nativeUpdateTexImage();
161
162    /*
163     * We use a class initializer to allow the native code to cache some
164     * field offsets.
165     */
166    private static native void nativeClassInit();
167    static { nativeClassInit(); }
168}
169