SurfaceTexture.java revision b942b05093d2b1cee59ac73196a4b99962f10add
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import java.lang.ref.WeakReference;
20
21import android.annotation.Nullable;
22import android.os.Handler;
23import android.os.Looper;
24import android.os.Message;
25import android.view.Surface;
26
27/**
28 * Captures frames from an image stream as an OpenGL ES texture.
29 *
30 * <p>The image stream may come from either camera preview or video decode. A
31 * {@link android.view.Surface} created from a SurfaceTexture can be used as an output
32 * destination for the {@link android.hardware.camera2}, {@link android.media.MediaCodec},
33 * {@link android.media.MediaPlayer}, and {@link android.renderscript.Allocation} APIs.
34 * When {@link #updateTexImage} is called, the contents of the texture object specified
35 * when the SurfaceTexture was created are updated to contain the most recent image from the image
36 * stream.  This may cause some frames of the stream to be skipped.
37 *
38 * <p>A SurfaceTexture may also be used in place of a SurfaceHolder when specifying the output
39 * destination of the older {@link android.hardware.Camera} API. Doing so will cause all the
40 * frames from the image stream to be sent to the SurfaceTexture object rather than to the device's
41 * display.
42 *
43 * <p>When sampling from the texture one should first transform the texture coordinates using the
44 * matrix queried via {@link #getTransformMatrix(float[])}.  The transform matrix may change each
45 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
46 * is updated.
47 * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
48 * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in
49 * the streamed texture.  This transform compensates for any properties of the image stream source
50 * that cause it to appear different from a traditional OpenGL ES texture.  For example, sampling
51 * from the bottom left corner of the image can be accomplished by transforming the column vector
52 * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can
53 * be done by transforming (1, 1, 0, 1).
54 *
55 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
56 * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt">
57 * GL_OES_EGL_image_external</a> OpenGL ES extension.  This limits how the texture may be used.
58 * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than
59 * the GL_TEXTURE_2D target.  Additionally, any OpenGL ES 2.0 shader that samples from the texture
60 * must declare its use of this extension using, for example, an "#extension
61 * GL_OES_EGL_image_external : require" directive.  Such shaders must also access the texture using
62 * the samplerExternalOES GLSL sampler type.
63 *
64 * <p>SurfaceTexture objects may be created on any thread.  {@link #updateTexImage} may only be
65 * called on the thread with the OpenGL ES context that contains the texture object.  The
66 * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link
67 * #updateTexImage} should not be called directly from the callback.
68 */
69public class SurfaceTexture {
70    private final Looper mCreatorLooper;
71    private Handler mOnFrameAvailableHandler;
72
73    /**
74     * These fields are used by native code, do not access or modify.
75     */
76    private long mSurfaceTexture;
77    private long mProducer;
78    private long mFrameAvailableListener;
79
80    /**
81     * Callback interface for being notified that a new stream frame is available.
82     */
83    public interface OnFrameAvailableListener {
84        void onFrameAvailable(SurfaceTexture surfaceTexture);
85    }
86
87    /**
88     * Exception thrown when a SurfaceTexture couldn't be created or resized.
89     *
90     * @deprecated No longer thrown. {@link android.view.Surface.OutOfResourcesException}
91     * is used instead.
92     */
93    @SuppressWarnings("serial")
94    @Deprecated
95    public static class OutOfResourcesException extends Exception {
96        public OutOfResourcesException() {
97        }
98        public OutOfResourcesException(String name) {
99            super(name);
100        }
101    }
102
103    /**
104     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
105     *
106     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
107     *
108     * @throws Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
109     */
110    public SurfaceTexture(int texName) {
111        this(texName, false);
112    }
113
114    /**
115     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
116     *
117     * In single buffered mode the application is responsible for serializing access to the image
118     * content buffer. Each time the image content is to be updated, the
119     * {@link #releaseTexImage()} method must be called before the image content producer takes
120     * ownership of the buffer. For example, when producing image content with the NDK
121     * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
122     * must be called before each ANativeWindow_lock, or that call will fail. When producing
123     * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
124     * OpenGL ES function call each frame.
125     *
126     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
127     * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode.
128     *
129     * @throws Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
130     */
131    public SurfaceTexture(int texName, boolean singleBufferMode) {
132        mCreatorLooper = Looper.myLooper();
133        nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this));
134    }
135
136    /**
137     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
138     *
139     * In single buffered mode the application is responsible for serializing access to the image
140     * content buffer. Each time the image content is to be updated, the
141     * {@link #releaseTexImage()} method must be called before the image content producer takes
142     * ownership of the buffer. For example, when producing image content with the NDK
143     * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
144     * must be called before each ANativeWindow_lock, or that call will fail. When producing
145     * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
146     * OpenGL ES function call each frame.
147     *
148     * Unlike {@link #SurfaceTexture(int, boolean)}, which takes an OpenGL texture object name,
149     * this constructor creates the SurfaceTexture in detached mode. A texture name must be passed
150     * in using {@link #attachToGLContext} before calling {@link #releaseTexImage()} and producing
151     * image content using OpenGL ES.
152     *
153     * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode.
154     *
155     * @throws Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
156     * @hide
157     */
158    public SurfaceTexture(boolean singleBufferMode) {
159        mCreatorLooper = Looper.myLooper();
160        nativeInit(true, 0, singleBufferMode, new WeakReference<SurfaceTexture>(this));
161    }
162
163    /**
164     * Register a callback to be invoked when a new image frame becomes available to the
165     * SurfaceTexture.
166     * <p>
167     * The callback may be called on an arbitrary thread, so it is not
168     * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
169     * thread invoking the callback.
170     * </p>
171     *
172     * @param listener The listener to use, or null to remove the listener.
173     */
174    public void setOnFrameAvailableListener(@Nullable OnFrameAvailableListener listener) {
175        setOnFrameAvailableListener(listener, null);
176    }
177
178    /**
179     * Register a callback to be invoked when a new image frame becomes available to the
180     * SurfaceTexture.
181     * <p>
182     * If a handler is specified, the callback will be invoked on that handler's thread.
183     * If no handler is specified, then the callback may be called on an arbitrary thread,
184     * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES
185     * context to the thread invoking the callback.
186     * </p>
187     *
188     * @param listener The listener to use, or null to remove the listener.
189     * @param handler The handler on which the listener should be invoked, or null
190     * to use an arbitrary thread.
191     */
192    public void setOnFrameAvailableListener(@Nullable final OnFrameAvailableListener listener,
193            @Nullable Handler handler) {
194        if (listener != null) {
195            // Although we claim the thread is arbitrary, earlier implementation would
196            // prefer to send the callback on the creating looper or the main looper
197            // so we preserve this behavior here.
198            Looper looper = handler != null ? handler.getLooper() :
199                    mCreatorLooper != null ? mCreatorLooper : Looper.getMainLooper();
200            mOnFrameAvailableHandler = new Handler(looper, null, true /*async*/) {
201                @Override
202                public void handleMessage(Message msg) {
203                    listener.onFrameAvailable(SurfaceTexture.this);
204                }
205            };
206        } else {
207            mOnFrameAvailableHandler = null;
208        }
209    }
210
211    /**
212     * Set the default size of the image buffers.  The image producer may override the buffer size,
213     * in which case the producer-set buffer size will be used, not the default size set by this
214     * method.  Both video and camera based image producers do override the size.  This method may
215     * be used to set the image size when producing images with {@link android.graphics.Canvas} (via
216     * {@link android.view.Surface#lockCanvas}), or OpenGL ES (via an EGLSurface).
217     *
218     * The new default buffer size will take effect the next time the image producer requests a
219     * buffer to fill.  For {@link android.graphics.Canvas} this will be the next time {@link
220     * android.view.Surface#lockCanvas} is called.  For OpenGL ES, the EGLSurface should be
221     * destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated
222     * (via eglCreateWindowSurface) to ensure that the new default size has taken effect.
223     *
224     * The width and height parameters must be no greater than the minimum of
225     * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see
226     * {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}).
227     * An error due to invalid dimensions might not be reported until
228     * updateTexImage() is called.
229     */
230    public void setDefaultBufferSize(int width, int height) {
231        nativeSetDefaultBufferSize(width, height);
232    }
233
234    /**
235     * Update the texture image to the most recent frame from the image stream.  This may only be
236     * called while the OpenGL ES context that owns the texture is current on the calling thread.
237     * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
238     */
239    public void updateTexImage() {
240        nativeUpdateTexImage();
241    }
242
243    /**
244     * Releases the the texture content. This is needed in single buffered mode to allow the image
245     * content producer to take ownership of the image buffer.
246     * For more information see {@link #SurfaceTexture(int, boolean)}.
247     */
248    public void releaseTexImage() {
249        nativeReleaseTexImage();
250    }
251
252    /**
253     * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object.
254     * This call must be made with the OpenGL ES context current on the calling thread.  The OpenGL
255     * ES texture object will be deleted as a result of this call.  After calling this method all
256     * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until
257     * a successful call to {@link #attachToGLContext} is made.
258     *
259     * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
260     * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
261     * context at a time.
262     */
263    public void detachFromGLContext() {
264        int err = nativeDetachFromGLContext();
265        if (err != 0) {
266            throw new RuntimeException("Error during detachFromGLContext (see logcat for details)");
267        }
268    }
269
270    /**
271     * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread.  A
272     * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
273     * that was current at the time of the last call to {@link #detachFromGLContext}.  This new
274     * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
275     *
276     * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
277     * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
278     * context at a time.
279     *
280     * @param texName The name of the OpenGL ES texture that will be created.  This texture name
281     * must be unusued in the OpenGL ES context that is current on the calling thread.
282     */
283    public void attachToGLContext(int texName) {
284        int err = nativeAttachToGLContext(texName);
285        if (err != 0) {
286            throw new RuntimeException("Error during attachToGLContext (see logcat for details)");
287        }
288    }
289
290    /**
291     * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
292     * the most recent call to updateTexImage.
293     *
294     * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
295     * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
296     * that location from the texture.  Sampling the texture outside of the range of this transform
297     * is undefined.
298     *
299     * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
300     * the glLoadMatrixf or glUniformMatrix4fv functions.
301     *
302     * @param mtx the array into which the 4x4 matrix will be stored.  The array must have exactly
303     *     16 elements.
304     */
305    public void getTransformMatrix(float[] mtx) {
306        // Note we intentionally don't check mtx for null, so this will result in a
307        // NullPointerException. But it's safe because it happens before the call to native.
308        if (mtx.length != 16) {
309            throw new IllegalArgumentException();
310        }
311        nativeGetTransformMatrix(mtx);
312    }
313
314    /**
315     * Retrieve the timestamp associated with the texture image set by the most recent call to
316     * updateTexImage.
317     *
318     * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
319     * should be unaffected by time-of-day adjustments, and for a camera should be strictly
320     * monotonic but for a MediaPlayer may be reset when the position is set.  The
321     * specific meaning and zero point of the timestamp depends on the source providing images to
322     * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot
323     * generally be compared across SurfaceTexture instances, or across multiple program
324     * invocations. It is mostly useful for determining time offsets between subsequent frames.
325     */
326
327    public long getTimestamp() {
328        return nativeGetTimestamp();
329    }
330
331    /**
332     * release() frees all the buffers and puts the SurfaceTexture into the
333     * 'abandoned' state. Once put in this state the SurfaceTexture can never
334     * leave it. When in the 'abandoned' state, all methods of the
335     * IGraphicBufferProducer interface will fail with the NO_INIT error.
336     *
337     * Note that while calling this method causes all the buffers to be freed
338     * from the perspective of the the SurfaceTexture, if there are additional
339     * references on the buffers (e.g. if a buffer is referenced by a client or
340     * by OpenGL ES as a texture) then those buffer will remain allocated.
341     *
342     * Always call this method when you are done with SurfaceTexture. Failing
343     * to do so may delay resource deallocation for a significant amount of
344     * time.
345     */
346    public void release() {
347        nativeRelease();
348    }
349
350    @Override
351    protected void finalize() throws Throwable {
352        try {
353            nativeFinalize();
354        } finally {
355            super.finalize();
356        }
357    }
358
359    /**
360     * This method is invoked from native code only.
361     */
362    @SuppressWarnings({"UnusedDeclaration"})
363    private static void postEventFromNative(WeakReference<SurfaceTexture> weakSelf) {
364        SurfaceTexture st = weakSelf.get();
365        if (st != null) {
366            Handler handler = st.mOnFrameAvailableHandler;
367            if (handler != null) {
368                handler.sendEmptyMessage(0);
369            }
370        }
371    }
372
373    private native void nativeInit(boolean isDetached, int texName,
374            boolean singleBufferMode, WeakReference<SurfaceTexture> weakSelf)
375            throws Surface.OutOfResourcesException;
376    private native void nativeFinalize();
377    private native void nativeGetTransformMatrix(float[] mtx);
378    private native long nativeGetTimestamp();
379    private native void nativeSetDefaultBufferSize(int width, int height);
380    private native void nativeUpdateTexImage();
381    private native void nativeReleaseTexImage();
382    private native int nativeDetachFromGLContext();
383    private native int nativeAttachToGLContext(int texName);
384    private native int nativeGetQueuedCount();
385    private native void nativeRelease();
386
387    /*
388     * We use a class initializer to allow the native code to cache some
389     * field offsets.
390     */
391    private static native void nativeClassInit();
392    static { nativeClassInit(); }
393}
394