AnimationDrawable.java revision 03d30a573b8bc8e169e153a0fffa053ffedcd5ee
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics.drawable;
18
19import java.io.IOException;
20
21import org.xmlpull.v1.XmlPullParser;
22import org.xmlpull.v1.XmlPullParserException;
23
24import android.content.res.Resources;
25import android.content.res.TypedArray;
26import android.content.res.Resources.Theme;
27import android.os.SystemClock;
28import android.util.AttributeSet;
29
30/**
31 * An object used to create frame-by-frame animations, defined by a series of Drawable objects,
32 * which can be used as a View object's background.
33 * <p>
34 * The simplest way to create a frame-by-frame animation is to define the animation in an XML
35 * file, placed in the res/drawable/ folder, and set it as the background to a View object. Then, call
36 * {@link #start()} to run the animation.
37 * <p>
38 * An AnimationDrawable defined in XML consists of a single <code>&lt;animation-list></code> element,
39 * and a series of nested <code>&lt;item></code> tags. Each item defines a frame of the animation.
40 * See the example below.
41 * </p>
42 * <p>spin_animation.xml file in res/drawable/ folder:</p>
43 * <pre>&lt;!-- Animation frames are wheel0.png -- wheel5.png files inside the
44 * res/drawable/ folder --&gt;
45 * &lt;animation-list android:id=&quot;@+id/selected&quot; android:oneshot=&quot;false&quot;&gt;
46 *    &lt;item android:drawable=&quot;@drawable/wheel0&quot; android:duration=&quot;50&quot; /&gt;
47 *    &lt;item android:drawable=&quot;@drawable/wheel1&quot; android:duration=&quot;50&quot; /&gt;
48 *    &lt;item android:drawable=&quot;@drawable/wheel2&quot; android:duration=&quot;50&quot; /&gt;
49 *    &lt;item android:drawable=&quot;@drawable/wheel3&quot; android:duration=&quot;50&quot; /&gt;
50 *    &lt;item android:drawable=&quot;@drawable/wheel4&quot; android:duration=&quot;50&quot; /&gt;
51 *    &lt;item android:drawable=&quot;@drawable/wheel5&quot; android:duration=&quot;50&quot; /&gt;
52 * &lt;/animation-list&gt;</pre>
53 *
54 * <p>Here is the code to load and play this animation.</p>
55 * <pre>
56 * // Load the ImageView that will host the animation and
57 * // set its background to our AnimationDrawable XML resource.
58 * ImageView img = (ImageView)findViewById(R.id.spinning_wheel_image);
59 * img.setBackgroundResource(R.drawable.spin_animation);
60 *
61 * // Get the background, which has been compiled to an AnimationDrawable object.
62 * AnimationDrawable frameAnimation = (AnimationDrawable) img.getBackground();
63 *
64 * // Start the animation (looped playback by default).
65 * frameAnimation.start();
66 * </pre>
67 *
68 * <div class="special reference">
69 * <h3>Developer Guides</h3>
70 * <p>For more information about animating with {@code AnimationDrawable}, read the
71 * <a href="{@docRoot}guide/topics/graphics/drawable-animation.html">Drawable Animation</a>
72 * developer guide.</p>
73 * </div>
74 *
75 * @attr ref android.R.styleable#AnimationDrawable_visible
76 * @attr ref android.R.styleable#AnimationDrawable_variablePadding
77 * @attr ref android.R.styleable#AnimationDrawable_oneshot
78 * @attr ref android.R.styleable#AnimationDrawableItem_duration
79 * @attr ref android.R.styleable#AnimationDrawableItem_drawable
80 */
81public class AnimationDrawable extends DrawableContainer implements Runnable, Animatable {
82    private final AnimationState mAnimationState;
83
84    /** The current frame, may be -1 when not animating. */
85    private int mCurFrame = -1;
86
87    /** Whether the drawable has an animation callback posted. */
88    private boolean mRunning;
89
90    /** Whether the drawable should animate when visible. */
91    private boolean mAnimating;
92
93    private boolean mMutated;
94
95    public AnimationDrawable() {
96        this(null, null);
97    }
98
99    /**
100     * Sets whether this AnimationDrawable is visible.
101     * <p>
102     * When the drawable becomes invisible, it will pause its animation. A
103     * subsequent change to visible with <code>restart</code> set to true will
104     * restart the animation from the first frame. If <code>restart</code> is
105     * false, the animation will resume from the most recent frame.
106     *
107     * @param visible true if visible, false otherwise
108     * @param restart when visible, true to force the animation to restart
109     *                from the first frame
110     * @return true if the new visibility is different than its previous state
111     */
112    @Override
113    public boolean setVisible(boolean visible, boolean restart) {
114        final boolean changed = super.setVisible(visible, restart);
115        if (visible) {
116            if (restart || changed) {
117                setFrame(restart ? 0 : mCurFrame, true, mAnimating);
118            }
119        } else {
120            unscheduleSelf(this);
121        }
122        return changed;
123    }
124
125    /**
126     * <p>Starts the animation, looping if necessary. This method has no effect
127     * if the animation is running. Do not call this in the {@link android.app.Activity#onCreate}
128     * method of your activity, because the {@link android.graphics.drawable.AnimationDrawable} is
129     * not yet fully attached to the window. If you want to play
130     * the animation immediately, without requiring interaction, then you might want to call it
131     * from the {@link android.app.Activity#onWindowFocusChanged} method in your activity,
132     * which will get called when Android brings your window into focus.</p>
133     *
134     * @see #isRunning()
135     * @see #stop()
136     */
137    @Override
138    public void start() {
139        mAnimating = true;
140
141        if (!isRunning()) {
142            run();
143        }
144    }
145
146    /**
147     * <p>Stops the animation. This method has no effect if the animation is
148     * not running.</p>
149     *
150     * @see #isRunning()
151     * @see #start()
152     */
153    @Override
154    public void stop() {
155        mAnimating = false;
156
157        if (isRunning()) {
158            unscheduleSelf(this);
159        }
160    }
161
162    /**
163     * <p>Indicates whether the animation is currently running or not.</p>
164     *
165     * @return true if the animation is running, false otherwise
166     */
167    @Override
168    public boolean isRunning() {
169        return mRunning;
170    }
171
172    /**
173     * <p>This method exists for implementation purpose only and should not be
174     * called directly. Invoke {@link #start()} instead.</p>
175     *
176     * @see #start()
177     */
178    @Override
179    public void run() {
180        nextFrame(false);
181    }
182
183    @Override
184    public void unscheduleSelf(Runnable what) {
185        mCurFrame = -1;
186        mRunning = false;
187        super.unscheduleSelf(what);
188    }
189
190    /**
191     * @return The number of frames in the animation
192     */
193    public int getNumberOfFrames() {
194        return mAnimationState.getChildCount();
195    }
196
197    /**
198     * @return The Drawable at the specified frame index
199     */
200    public Drawable getFrame(int index) {
201        return mAnimationState.getChild(index);
202    }
203
204    /**
205     * @return The duration in milliseconds of the frame at the
206     * specified index
207     */
208    public int getDuration(int i) {
209        return mAnimationState.mDurations[i];
210    }
211
212    /**
213     * @return True of the animation will play once, false otherwise
214     */
215    public boolean isOneShot() {
216        return mAnimationState.mOneShot;
217    }
218
219    /**
220     * Sets whether the animation should play once or repeat.
221     *
222     * @param oneShot Pass true if the animation should only play once
223     */
224    public void setOneShot(boolean oneShot) {
225        mAnimationState.mOneShot = oneShot;
226    }
227
228    /**
229     * Add a frame to the animation
230     *
231     * @param frame The frame to add
232     * @param duration How long in milliseconds the frame should appear
233     */
234    public void addFrame(Drawable frame, int duration) {
235        mAnimationState.addFrame(frame, duration);
236        if (mCurFrame < 0) {
237            setFrame(0, true, false);
238        }
239    }
240
241    private void nextFrame(boolean unschedule) {
242        int next = mCurFrame+1;
243        final int N = mAnimationState.getChildCount();
244        if (next >= N) {
245            next = 0;
246        }
247
248        setFrame(next, unschedule, !mAnimationState.mOneShot || next < (N - 1));
249    }
250
251    private void setFrame(int frame, boolean unschedule, boolean animate) {
252        if (frame >= mAnimationState.getChildCount()) {
253            return;
254        }
255        mAnimating = animate;
256        mCurFrame = frame;
257        selectDrawable(frame);
258        if (unschedule || animate) {
259            unscheduleSelf(this);
260        }
261        if (animate) {
262            // Unscheduling may have clobbered these values; restore them
263            mCurFrame = frame;
264            mRunning = true;
265            scheduleSelf(this, SystemClock.uptimeMillis() + mAnimationState.mDurations[frame]);
266        }
267    }
268
269    @Override
270    public void inflate(Resources r, XmlPullParser parser, AttributeSet attrs, Theme theme)
271            throws XmlPullParserException, IOException {
272
273        TypedArray a = r.obtainAttributes(attrs,
274                com.android.internal.R.styleable.AnimationDrawable);
275
276        super.inflateWithAttributes(r, parser, a,
277                com.android.internal.R.styleable.AnimationDrawable_visible);
278
279        mAnimationState.setVariablePadding(a.getBoolean(
280                com.android.internal.R.styleable.AnimationDrawable_variablePadding, false));
281
282        mAnimationState.mOneShot = a.getBoolean(
283                com.android.internal.R.styleable.AnimationDrawable_oneshot, false);
284
285        a.recycle();
286
287        int type;
288
289        final int innerDepth = parser.getDepth()+1;
290        int depth;
291        while ((type=parser.next()) != XmlPullParser.END_DOCUMENT &&
292                ((depth = parser.getDepth()) >= innerDepth || type != XmlPullParser.END_TAG)) {
293            if (type != XmlPullParser.START_TAG) {
294                continue;
295            }
296
297            if (depth > innerDepth || !parser.getName().equals("item")) {
298                continue;
299            }
300
301            a = r.obtainAttributes(attrs, com.android.internal.R.styleable.AnimationDrawableItem);
302            int duration = a.getInt(
303                    com.android.internal.R.styleable.AnimationDrawableItem_duration, -1);
304            if (duration < 0) {
305                throw new XmlPullParserException(
306                        parser.getPositionDescription()
307                        + ": <item> tag requires a 'duration' attribute");
308            }
309            int drawableRes = a.getResourceId(
310                    com.android.internal.R.styleable.AnimationDrawableItem_drawable, 0);
311
312            a.recycle();
313
314            Drawable dr;
315            if (drawableRes != 0) {
316                dr = r.getDrawable(drawableRes, theme);
317            } else {
318                while ((type=parser.next()) == XmlPullParser.TEXT) {
319                    // Empty
320                }
321                if (type != XmlPullParser.START_TAG) {
322                    throw new XmlPullParserException(parser.getPositionDescription() +
323                            ": <item> tag requires a 'drawable' attribute or child tag" +
324                            " defining a drawable");
325                }
326                dr = Drawable.createFromXmlInner(r, parser, attrs, theme);
327            }
328
329            mAnimationState.addFrame(dr, duration);
330            if (dr != null) {
331                dr.setCallback(this);
332            }
333        }
334
335        setFrame(0, true, false);
336    }
337
338    @Override
339    public Drawable mutate() {
340        if (!mMutated && super.mutate() == this) {
341            mAnimationState.mDurations = mAnimationState.mDurations.clone();
342            mMutated = true;
343        }
344        return this;
345    }
346
347    private final static class AnimationState extends DrawableContainerState {
348        private int[] mDurations;
349        private boolean mOneShot;
350
351        AnimationState(AnimationState orig, AnimationDrawable owner,
352                Resources res) {
353            super(orig, owner, res);
354
355            if (orig != null) {
356                mDurations = orig.mDurations;
357                mOneShot = orig.mOneShot;
358            } else {
359                mDurations = new int[getCapacity()];
360                mOneShot = true;
361            }
362        }
363
364        @Override
365        public Drawable newDrawable() {
366            return new AnimationDrawable(this, null);
367        }
368
369        @Override
370        public Drawable newDrawable(Resources res) {
371            return new AnimationDrawable(this, res);
372        }
373
374        public void addFrame(Drawable dr, int dur) {
375            // Do not combine the following. The array index must be evaluated before
376            // the array is accessed because super.addChild(dr) has a side effect on mDurations.
377            int pos = super.addChild(dr);
378            mDurations[pos] = dur;
379        }
380
381        @Override
382        public void growArray(int oldSize, int newSize) {
383            super.growArray(oldSize, newSize);
384            int[] newDurations = new int[newSize];
385            System.arraycopy(mDurations, 0, newDurations, 0, oldSize);
386            mDurations = newDurations;
387        }
388    }
389
390    private AnimationDrawable(AnimationState state, Resources res) {
391        AnimationState as = new AnimationState(state, this, res);
392        mAnimationState = as;
393        setConstantState(as);
394        if (state != null) {
395            setFrame(0, true, false);
396        }
397    }
398}
399
400