AssetManager.cpp revision 0244ca8d10dfc27e14f481fe649b89f7638c48eb
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17//
18// Provide access to read-only assets.
19//
20
21#define LOG_TAG "asset"
22#define ATRACE_TAG ATRACE_TAG_RESOURCES
23//#define LOG_NDEBUG 0
24
25#include <androidfw/Asset.h>
26#include <androidfw/AssetDir.h>
27#include <androidfw/AssetManager.h>
28#include <androidfw/misc.h>
29#include <androidfw/ResourceTypes.h>
30#include <androidfw/ZipFileRO.h>
31#include <utils/Atomic.h>
32#include <utils/Log.h>
33#include <utils/String8.h>
34#include <utils/String8.h>
35#include <utils/threads.h>
36#include <utils/Timers.h>
37#ifdef HAVE_ANDROID_OS
38#include <cutils/trace.h>
39#endif
40
41#include <assert.h>
42#include <dirent.h>
43#include <errno.h>
44#include <string.h> // strerror
45#include <strings.h>
46
47#ifndef TEMP_FAILURE_RETRY
48/* Used to retry syscalls that can return EINTR. */
49#define TEMP_FAILURE_RETRY(exp) ({         \
50    typeof (exp) _rc;                      \
51    do {                                   \
52        _rc = (exp);                       \
53    } while (_rc == -1 && errno == EINTR); \
54    _rc; })
55#endif
56
57#ifdef HAVE_ANDROID_OS
58#define MY_TRACE_BEGIN(x) ATRACE_BEGIN(x)
59#define MY_TRACE_END() ATRACE_END()
60#else
61#define MY_TRACE_BEGIN(x)
62#define MY_TRACE_END()
63#endif
64
65using namespace android;
66
67/*
68 * Names for default app, locale, and vendor.  We might want to change
69 * these to be an actual locale, e.g. always use en-US as the default.
70 */
71static const char* kDefaultLocale = "default";
72static const char* kDefaultVendor = "default";
73static const char* kAssetsRoot = "assets";
74static const char* kAppZipName = NULL; //"classes.jar";
75static const char* kSystemAssets = "framework/framework-res.apk";
76static const char* kResourceCache = "resource-cache";
77static const char* kAndroidManifest = "AndroidManifest.xml";
78
79static const char* kExcludeExtension = ".EXCLUDE";
80
81static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
82
83static volatile int32_t gCount = 0;
84
85const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
86const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
87const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
88const char* AssetManager::TARGET_PACKAGE_NAME = "android";
89const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
90const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
91
92namespace {
93    String8 idmapPathForPackagePath(const String8& pkgPath)
94    {
95        const char* root = getenv("ANDROID_DATA");
96        LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
97        String8 path(root);
98        path.appendPath(kResourceCache);
99
100        char buf[256]; // 256 chars should be enough for anyone...
101        strncpy(buf, pkgPath.string(), 255);
102        buf[255] = '\0';
103        char* filename = buf;
104        while (*filename && *filename == '/') {
105            ++filename;
106        }
107        char* p = filename;
108        while (*p) {
109            if (*p == '/') {
110                *p = '@';
111            }
112            ++p;
113        }
114        path.appendPath(filename);
115        path.append("@idmap");
116
117        return path;
118    }
119
120    /*
121     * Like strdup(), but uses C++ "new" operator instead of malloc.
122     */
123    static char* strdupNew(const char* str)
124    {
125        char* newStr;
126        int len;
127
128        if (str == NULL)
129            return NULL;
130
131        len = strlen(str);
132        newStr = new char[len+1];
133        memcpy(newStr, str, len+1);
134
135        return newStr;
136    }
137}
138
139/*
140 * ===========================================================================
141 *      AssetManager
142 * ===========================================================================
143 */
144
145int32_t AssetManager::getGlobalCount()
146{
147    return gCount;
148}
149
150AssetManager::AssetManager(CacheMode cacheMode)
151    : mLocale(NULL), mVendor(NULL),
152      mResources(NULL), mConfig(new ResTable_config),
153      mCacheMode(cacheMode), mCacheValid(false)
154{
155    int count = android_atomic_inc(&gCount)+1;
156    //ALOGI("Creating AssetManager %p #%d\n", this, count);
157    memset(mConfig, 0, sizeof(ResTable_config));
158}
159
160AssetManager::~AssetManager(void)
161{
162    int count = android_atomic_dec(&gCount);
163    //ALOGI("Destroying AssetManager in %p #%d\n", this, count);
164
165    delete mConfig;
166    delete mResources;
167
168    // don't have a String class yet, so make sure we clean up
169    delete[] mLocale;
170    delete[] mVendor;
171}
172
173bool AssetManager::addAssetPath(const String8& path, int32_t* cookie)
174{
175    AutoMutex _l(mLock);
176
177    asset_path ap;
178
179    String8 realPath(path);
180    if (kAppZipName) {
181        realPath.appendPath(kAppZipName);
182    }
183    ap.type = ::getFileType(realPath.string());
184    if (ap.type == kFileTypeRegular) {
185        ap.path = realPath;
186    } else {
187        ap.path = path;
188        ap.type = ::getFileType(path.string());
189        if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
190            ALOGW("Asset path %s is neither a directory nor file (type=%d).",
191                 path.string(), (int)ap.type);
192            return false;
193        }
194    }
195
196    // Skip if we have it already.
197    for (size_t i=0; i<mAssetPaths.size(); i++) {
198        if (mAssetPaths[i].path == ap.path) {
199            if (cookie) {
200                *cookie = static_cast<int32_t>(i+1);
201            }
202            return true;
203        }
204    }
205
206    ALOGV("In %p Asset %s path: %s", this,
207         ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
208
209    // Check that the path has an AndroidManifest.xml
210    Asset* manifestAsset = const_cast<AssetManager*>(this)->openNonAssetInPathLocked(
211            kAndroidManifest, Asset::ACCESS_BUFFER, ap);
212    if (manifestAsset == NULL) {
213        // This asset path does not contain any resources.
214        delete manifestAsset;
215        return false;
216    }
217    delete manifestAsset;
218
219    mAssetPaths.add(ap);
220
221    // new paths are always added at the end
222    if (cookie) {
223        *cookie = static_cast<int32_t>(mAssetPaths.size());
224    }
225
226#ifdef HAVE_ANDROID_OS
227    // Load overlays, if any
228    asset_path oap;
229    for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
230        mAssetPaths.add(oap);
231    }
232#endif
233
234    if (mResources != NULL) {
235        appendPathToResTable(ap);
236    }
237
238    return true;
239}
240
241bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
242{
243    const String8 idmapPath = idmapPathForPackagePath(packagePath);
244
245    AutoMutex _l(mLock);
246
247    for (size_t i = 0; i < mAssetPaths.size(); ++i) {
248        if (mAssetPaths[i].idmap == idmapPath) {
249           *cookie = static_cast<int32_t>(i + 1);
250            return true;
251         }
252     }
253
254    Asset* idmap = NULL;
255    if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
256        ALOGW("failed to open idmap file %s\n", idmapPath.string());
257        return false;
258    }
259
260    String8 targetPath;
261    String8 overlayPath;
262    if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
263                NULL, NULL, NULL, &targetPath, &overlayPath)) {
264        ALOGW("failed to read idmap file %s\n", idmapPath.string());
265        delete idmap;
266        return false;
267    }
268    delete idmap;
269
270    if (overlayPath != packagePath) {
271        ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
272                idmapPath.string(), packagePath.string(), overlayPath.string());
273        return false;
274    }
275    if (access(targetPath.string(), R_OK) != 0) {
276        ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
277        return false;
278    }
279    if (access(idmapPath.string(), R_OK) != 0) {
280        ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
281        return false;
282    }
283    if (access(overlayPath.string(), R_OK) != 0) {
284        ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
285        return false;
286    }
287
288    asset_path oap;
289    oap.path = overlayPath;
290    oap.type = ::getFileType(overlayPath.string());
291    oap.idmap = idmapPath;
292#if 0
293    ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
294            targetPath.string(), overlayPath.string(), idmapPath.string());
295#endif
296    mAssetPaths.add(oap);
297    *cookie = static_cast<int32_t>(mAssetPaths.size());
298
299    return true;
300 }
301
302bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
303        uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
304{
305    AutoMutex _l(mLock);
306    const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
307    ResTable tables[2];
308
309    for (int i = 0; i < 2; ++i) {
310        asset_path ap;
311        ap.type = kFileTypeRegular;
312        ap.path = paths[i];
313        Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
314        if (ass == NULL) {
315            ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
316            return false;
317        }
318        tables[i].add(ass);
319    }
320
321    return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
322            targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
323}
324
325bool AssetManager::addDefaultAssets()
326{
327    const char* root = getenv("ANDROID_ROOT");
328    LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
329
330    String8 path(root);
331    path.appendPath(kSystemAssets);
332
333    return addAssetPath(path, NULL);
334}
335
336int32_t AssetManager::nextAssetPath(const int32_t cookie) const
337{
338    AutoMutex _l(mLock);
339    const size_t next = static_cast<size_t>(cookie) + 1;
340    return next > mAssetPaths.size() ? -1 : next;
341}
342
343String8 AssetManager::getAssetPath(const int32_t cookie) const
344{
345    AutoMutex _l(mLock);
346    const size_t which = static_cast<size_t>(cookie) - 1;
347    if (which < mAssetPaths.size()) {
348        return mAssetPaths[which].path;
349    }
350    return String8();
351}
352
353/*
354 * Set the current locale.  Use NULL to indicate no locale.
355 *
356 * Close and reopen Zip archives as appropriate, and reset cached
357 * information in the locale-specific sections of the tree.
358 */
359void AssetManager::setLocale(const char* locale)
360{
361    AutoMutex _l(mLock);
362    setLocaleLocked(locale);
363}
364
365
366static const char kFilPrefix[] = "fil";
367static const char kTlPrefix[] = "tl";
368
369// The sizes of the prefixes, excluding the 0 suffix.
370// char.
371static const int kFilPrefixLen = sizeof(kFilPrefix) - 1;
372static const int kTlPrefixLen = sizeof(kTlPrefix) - 1;
373
374void AssetManager::setLocaleLocked(const char* locale)
375{
376    if (mLocale != NULL) {
377        /* previously set, purge cached data */
378        purgeFileNameCacheLocked();
379        //mZipSet.purgeLocale();
380        delete[] mLocale;
381    }
382
383    // If we're attempting to set a locale that starts with "fil",
384    // we should convert it to "tl" for backwards compatibility since
385    // we've been using "tl" instead of "fil" prior to L.
386    //
387    // If the resource table already has entries for "fil", we use that
388    // instead of attempting a fallback.
389    if (strncmp(locale, kFilPrefix, kFilPrefixLen) == 0) {
390        Vector<String8> locales;
391        ResTable* res = mResources;
392        if (res != NULL) {
393            res->getLocales(&locales);
394        }
395        const size_t localesSize = locales.size();
396        bool hasFil = false;
397        for (size_t i = 0; i < localesSize; ++i) {
398            if (locales[i].find(kFilPrefix) == 0) {
399                hasFil = true;
400                break;
401            }
402        }
403
404
405        if (!hasFil) {
406            const size_t newLocaleLen = strlen(locale);
407            // This isn't a bug. We really do want mLocale to be 1 byte
408            // shorter than locale, because we're replacing "fil-" with
409            // "tl-".
410            mLocale = new char[newLocaleLen];
411            // Copy over "tl".
412            memcpy(mLocale, kTlPrefix, kTlPrefixLen);
413            // Copy the rest of |locale|, including the terminating '\0'.
414            memcpy(mLocale + kTlPrefixLen, locale + kFilPrefixLen,
415                   newLocaleLen - kFilPrefixLen + 1);
416            updateResourceParamsLocked();
417            return;
418        }
419    }
420
421    mLocale = strdupNew(locale);
422    updateResourceParamsLocked();
423}
424
425/*
426 * Set the current vendor.  Use NULL to indicate no vendor.
427 *
428 * Close and reopen Zip archives as appropriate, and reset cached
429 * information in the vendor-specific sections of the tree.
430 */
431void AssetManager::setVendor(const char* vendor)
432{
433    AutoMutex _l(mLock);
434
435    if (mVendor != NULL) {
436        /* previously set, purge cached data */
437        purgeFileNameCacheLocked();
438        //mZipSet.purgeVendor();
439        delete[] mVendor;
440    }
441    mVendor = strdupNew(vendor);
442}
443
444void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
445{
446    AutoMutex _l(mLock);
447    *mConfig = config;
448    if (locale) {
449        setLocaleLocked(locale);
450    } else if (config.language[0] != 0) {
451        char spec[RESTABLE_MAX_LOCALE_LEN];
452        config.getBcp47Locale(spec);
453        setLocaleLocked(spec);
454    } else {
455        updateResourceParamsLocked();
456    }
457}
458
459void AssetManager::getConfiguration(ResTable_config* outConfig) const
460{
461    AutoMutex _l(mLock);
462    *outConfig = *mConfig;
463}
464
465/*
466 * Open an asset.
467 *
468 * The data could be;
469 *  - In a file on disk (assetBase + fileName).
470 *  - In a compressed file on disk (assetBase + fileName.gz).
471 *  - In a Zip archive, uncompressed or compressed.
472 *
473 * It can be in a number of different directories and Zip archives.
474 * The search order is:
475 *  - [appname]
476 *    - locale + vendor
477 *    - "default" + vendor
478 *    - locale + "default"
479 *    - "default + "default"
480 *  - "common"
481 *    - (same as above)
482 *
483 * To find a particular file, we have to try up to eight paths with
484 * all three forms of data.
485 *
486 * We should probably reject requests for "illegal" filenames, e.g. those
487 * with illegal characters or "../" backward relative paths.
488 */
489Asset* AssetManager::open(const char* fileName, AccessMode mode)
490{
491    AutoMutex _l(mLock);
492
493    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
494
495
496    if (mCacheMode != CACHE_OFF && !mCacheValid)
497        loadFileNameCacheLocked();
498
499    String8 assetName(kAssetsRoot);
500    assetName.appendPath(fileName);
501
502    /*
503     * For each top-level asset path, search for the asset.
504     */
505
506    size_t i = mAssetPaths.size();
507    while (i > 0) {
508        i--;
509        ALOGV("Looking for asset '%s' in '%s'\n",
510                assetName.string(), mAssetPaths.itemAt(i).path.string());
511        Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
512        if (pAsset != NULL) {
513            return pAsset != kExcludedAsset ? pAsset : NULL;
514        }
515    }
516
517    return NULL;
518}
519
520/*
521 * Open a non-asset file as if it were an asset.
522 *
523 * The "fileName" is the partial path starting from the application
524 * name.
525 */
526Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
527{
528    AutoMutex _l(mLock);
529
530    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
531
532
533    if (mCacheMode != CACHE_OFF && !mCacheValid)
534        loadFileNameCacheLocked();
535
536    /*
537     * For each top-level asset path, search for the asset.
538     */
539
540    size_t i = mAssetPaths.size();
541    while (i > 0) {
542        i--;
543        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
544        Asset* pAsset = openNonAssetInPathLocked(
545            fileName, mode, mAssetPaths.itemAt(i));
546        if (pAsset != NULL) {
547            if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
548            return pAsset != kExcludedAsset ? pAsset : NULL;
549        }
550    }
551
552    return NULL;
553}
554
555Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
556{
557    const size_t which = static_cast<size_t>(cookie) - 1;
558
559    AutoMutex _l(mLock);
560
561    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
562
563    if (mCacheMode != CACHE_OFF && !mCacheValid)
564        loadFileNameCacheLocked();
565
566    if (which < mAssetPaths.size()) {
567        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
568                mAssetPaths.itemAt(which).path.string());
569        Asset* pAsset = openNonAssetInPathLocked(
570            fileName, mode, mAssetPaths.itemAt(which));
571        if (pAsset != NULL) {
572            return pAsset != kExcludedAsset ? pAsset : NULL;
573        }
574    }
575
576    return NULL;
577}
578
579/*
580 * Get the type of a file in the asset namespace.
581 *
582 * This currently only works for regular files.  All others (including
583 * directories) will return kFileTypeNonexistent.
584 */
585FileType AssetManager::getFileType(const char* fileName)
586{
587    Asset* pAsset = NULL;
588
589    /*
590     * Open the asset.  This is less efficient than simply finding the
591     * file, but it's not too bad (we don't uncompress or mmap data until
592     * the first read() call).
593     */
594    pAsset = open(fileName, Asset::ACCESS_STREAMING);
595    delete pAsset;
596
597    if (pAsset == NULL)
598        return kFileTypeNonexistent;
599    else
600        return kFileTypeRegular;
601}
602
603bool AssetManager::appendPathToResTable(const asset_path& ap) const {
604    Asset* ass = NULL;
605    ResTable* sharedRes = NULL;
606    bool shared = true;
607    bool onlyEmptyResources = true;
608    MY_TRACE_BEGIN(ap.path.string());
609    Asset* idmap = openIdmapLocked(ap);
610    size_t nextEntryIdx = mResources->getTableCount();
611    ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
612    if (ap.type != kFileTypeDirectory) {
613        if (nextEntryIdx == 0) {
614            // The first item is typically the framework resources,
615            // which we want to avoid parsing every time.
616            sharedRes = const_cast<AssetManager*>(this)->
617                mZipSet.getZipResourceTable(ap.path);
618            if (sharedRes != NULL) {
619                // skip ahead the number of system overlay packages preloaded
620                nextEntryIdx = sharedRes->getTableCount();
621            }
622        }
623        if (sharedRes == NULL) {
624            ass = const_cast<AssetManager*>(this)->
625                mZipSet.getZipResourceTableAsset(ap.path);
626            if (ass == NULL) {
627                ALOGV("loading resource table %s\n", ap.path.string());
628                ass = const_cast<AssetManager*>(this)->
629                    openNonAssetInPathLocked("resources.arsc",
630                                             Asset::ACCESS_BUFFER,
631                                             ap);
632                if (ass != NULL && ass != kExcludedAsset) {
633                    ass = const_cast<AssetManager*>(this)->
634                        mZipSet.setZipResourceTableAsset(ap.path, ass);
635                }
636            }
637
638            if (nextEntryIdx == 0 && ass != NULL) {
639                // If this is the first resource table in the asset
640                // manager, then we are going to cache it so that we
641                // can quickly copy it out for others.
642                ALOGV("Creating shared resources for %s", ap.path.string());
643                sharedRes = new ResTable();
644                sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
645#ifdef HAVE_ANDROID_OS
646                const char* data = getenv("ANDROID_DATA");
647                LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
648                String8 overlaysListPath(data);
649                overlaysListPath.appendPath(kResourceCache);
650                overlaysListPath.appendPath("overlays.list");
651                addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
652#endif
653                sharedRes = const_cast<AssetManager*>(this)->
654                    mZipSet.setZipResourceTable(ap.path, sharedRes);
655            }
656        }
657    } else {
658        ALOGV("loading resource table %s\n", ap.path.string());
659        ass = const_cast<AssetManager*>(this)->
660            openNonAssetInPathLocked("resources.arsc",
661                                     Asset::ACCESS_BUFFER,
662                                     ap);
663        shared = false;
664    }
665
666    if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
667        ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
668        if (sharedRes != NULL) {
669            ALOGV("Copying existing resources for %s", ap.path.string());
670            mResources->add(sharedRes);
671        } else {
672            ALOGV("Parsing resources for %s", ap.path.string());
673            mResources->add(ass, idmap, nextEntryIdx + 1, !shared);
674        }
675        onlyEmptyResources = false;
676
677        if (!shared) {
678            delete ass;
679        }
680    } else {
681        ALOGV("Installing empty resources in to table %p\n", mResources);
682        mResources->addEmpty(nextEntryIdx + 1);
683    }
684
685    if (idmap != NULL) {
686        delete idmap;
687    }
688    MY_TRACE_END();
689
690    return onlyEmptyResources;
691}
692
693const ResTable* AssetManager::getResTable(bool required) const
694{
695    ResTable* rt = mResources;
696    if (rt) {
697        return rt;
698    }
699
700    // Iterate through all asset packages, collecting resources from each.
701
702    AutoMutex _l(mLock);
703
704    if (mResources != NULL) {
705        return mResources;
706    }
707
708    if (required) {
709        LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
710    }
711
712    if (mCacheMode != CACHE_OFF && !mCacheValid) {
713        const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
714    }
715
716    mResources = new ResTable();
717    updateResourceParamsLocked();
718
719    bool onlyEmptyResources = true;
720    const size_t N = mAssetPaths.size();
721    for (size_t i=0; i<N; i++) {
722        bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
723        onlyEmptyResources = onlyEmptyResources && empty;
724    }
725
726    if (required && onlyEmptyResources) {
727        ALOGW("Unable to find resources file resources.arsc");
728        delete mResources;
729        mResources = NULL;
730    }
731
732    return mResources;
733}
734
735void AssetManager::updateResourceParamsLocked() const
736{
737    ResTable* res = mResources;
738    if (!res) {
739        return;
740    }
741
742    if (mLocale) {
743        mConfig->setBcp47Locale(mLocale);
744    } else {
745        mConfig->clearLocale();
746    }
747
748    res->setParameters(mConfig);
749}
750
751Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
752{
753    Asset* ass = NULL;
754    if (ap.idmap.size() != 0) {
755        ass = const_cast<AssetManager*>(this)->
756            openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
757        if (ass) {
758            ALOGV("loading idmap %s\n", ap.idmap.string());
759        } else {
760            ALOGW("failed to load idmap %s\n", ap.idmap.string());
761        }
762    }
763    return ass;
764}
765
766void AssetManager::addSystemOverlays(const char* pathOverlaysList,
767        const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
768{
769    FILE* fin = fopen(pathOverlaysList, "r");
770    if (fin == NULL) {
771        return;
772    }
773
774    char buf[1024];
775    while (fgets(buf, sizeof(buf), fin)) {
776        // format of each line:
777        //   <path to apk><space><path to idmap><newline>
778        char* space = strchr(buf, ' ');
779        char* newline = strchr(buf, '\n');
780        asset_path oap;
781
782        if (space == NULL || newline == NULL || newline < space) {
783            continue;
784        }
785
786        oap.path = String8(buf, space - buf);
787        oap.type = kFileTypeRegular;
788        oap.idmap = String8(space + 1, newline - space - 1);
789
790        Asset* oass = const_cast<AssetManager*>(this)->
791            openNonAssetInPathLocked("resources.arsc",
792                    Asset::ACCESS_BUFFER,
793                    oap);
794
795        if (oass != NULL) {
796            Asset* oidmap = openIdmapLocked(oap);
797            offset++;
798            sharedRes->add(oass, oidmap, offset + 1, false);
799            const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
800            const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
801            delete oidmap;
802        }
803    }
804    fclose(fin);
805}
806
807const ResTable& AssetManager::getResources(bool required) const
808{
809    const ResTable* rt = getResTable(required);
810    return *rt;
811}
812
813bool AssetManager::isUpToDate()
814{
815    AutoMutex _l(mLock);
816    return mZipSet.isUpToDate();
817}
818
819void AssetManager::getLocales(Vector<String8>* locales) const
820{
821    ResTable* res = mResources;
822    if (res != NULL) {
823        res->getLocales(locales);
824    }
825
826    const size_t numLocales = locales->size();
827    for (size_t i = 0; i < numLocales; ++i) {
828        const String8& localeStr = locales->itemAt(i);
829        if (localeStr.find(kTlPrefix) == 0) {
830            String8 replaced("fil");
831            replaced += (localeStr.string() + kTlPrefixLen);
832            locales->editItemAt(i) = replaced;
833        }
834    }
835}
836
837/*
838 * Open a non-asset file as if it were an asset, searching for it in the
839 * specified app.
840 *
841 * Pass in a NULL values for "appName" if the common app directory should
842 * be used.
843 */
844Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
845    const asset_path& ap)
846{
847    Asset* pAsset = NULL;
848
849    /* look at the filesystem on disk */
850    if (ap.type == kFileTypeDirectory) {
851        String8 path(ap.path);
852        path.appendPath(fileName);
853
854        pAsset = openAssetFromFileLocked(path, mode);
855
856        if (pAsset == NULL) {
857            /* try again, this time with ".gz" */
858            path.append(".gz");
859            pAsset = openAssetFromFileLocked(path, mode);
860        }
861
862        if (pAsset != NULL) {
863            //printf("FOUND NA '%s' on disk\n", fileName);
864            pAsset->setAssetSource(path);
865        }
866
867    /* look inside the zip file */
868    } else {
869        String8 path(fileName);
870
871        /* check the appropriate Zip file */
872        ZipFileRO* pZip = getZipFileLocked(ap);
873        if (pZip != NULL) {
874            //printf("GOT zip, checking NA '%s'\n", (const char*) path);
875            ZipEntryRO entry = pZip->findEntryByName(path.string());
876            if (entry != NULL) {
877                //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
878                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
879                pZip->releaseEntry(entry);
880            }
881        }
882
883        if (pAsset != NULL) {
884            /* create a "source" name, for debug/display */
885            pAsset->setAssetSource(
886                    createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
887                                                String8(fileName)));
888        }
889    }
890
891    return pAsset;
892}
893
894/*
895 * Open an asset, searching for it in the directory hierarchy for the
896 * specified app.
897 *
898 * Pass in a NULL values for "appName" if the common app directory should
899 * be used.
900 */
901Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
902    const asset_path& ap)
903{
904    Asset* pAsset = NULL;
905
906    /*
907     * Try various combinations of locale and vendor.
908     */
909    if (mLocale != NULL && mVendor != NULL)
910        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
911    if (pAsset == NULL && mVendor != NULL)
912        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
913    if (pAsset == NULL && mLocale != NULL)
914        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
915    if (pAsset == NULL)
916        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
917
918    return pAsset;
919}
920
921/*
922 * Open an asset, searching for it in the directory hierarchy for the
923 * specified locale and vendor.
924 *
925 * We also search in "app.jar".
926 *
927 * Pass in NULL values for "appName", "locale", and "vendor" if the
928 * defaults should be used.
929 */
930Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
931    const asset_path& ap, const char* locale, const char* vendor)
932{
933    Asset* pAsset = NULL;
934
935    if (ap.type == kFileTypeDirectory) {
936        if (mCacheMode == CACHE_OFF) {
937            /* look at the filesystem on disk */
938            String8 path(createPathNameLocked(ap, locale, vendor));
939            path.appendPath(fileName);
940
941            String8 excludeName(path);
942            excludeName.append(kExcludeExtension);
943            if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
944                /* say no more */
945                //printf("+++ excluding '%s'\n", (const char*) excludeName);
946                return kExcludedAsset;
947            }
948
949            pAsset = openAssetFromFileLocked(path, mode);
950
951            if (pAsset == NULL) {
952                /* try again, this time with ".gz" */
953                path.append(".gz");
954                pAsset = openAssetFromFileLocked(path, mode);
955            }
956
957            if (pAsset != NULL)
958                pAsset->setAssetSource(path);
959        } else {
960            /* find in cache */
961            String8 path(createPathNameLocked(ap, locale, vendor));
962            path.appendPath(fileName);
963
964            AssetDir::FileInfo tmpInfo;
965            bool found = false;
966
967            String8 excludeName(path);
968            excludeName.append(kExcludeExtension);
969
970            if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
971                /* go no farther */
972                //printf("+++ Excluding '%s'\n", (const char*) excludeName);
973                return kExcludedAsset;
974            }
975
976            /*
977             * File compression extensions (".gz") don't get stored in the
978             * name cache, so we have to try both here.
979             */
980            if (mCache.indexOf(path) != NAME_NOT_FOUND) {
981                found = true;
982                pAsset = openAssetFromFileLocked(path, mode);
983                if (pAsset == NULL) {
984                    /* try again, this time with ".gz" */
985                    path.append(".gz");
986                    pAsset = openAssetFromFileLocked(path, mode);
987                }
988            }
989
990            if (pAsset != NULL)
991                pAsset->setAssetSource(path);
992
993            /*
994             * Don't continue the search into the Zip files.  Our cached info
995             * said it was a file on disk; to be consistent with openDir()
996             * we want to return the loose asset.  If the cached file gets
997             * removed, we fail.
998             *
999             * The alternative is to update our cache when files get deleted,
1000             * or make some sort of "best effort" promise, but for now I'm
1001             * taking the hard line.
1002             */
1003            if (found) {
1004                if (pAsset == NULL)
1005                    ALOGD("Expected file not found: '%s'\n", path.string());
1006                return pAsset;
1007            }
1008        }
1009    }
1010
1011    /*
1012     * Either it wasn't found on disk or on the cached view of the disk.
1013     * Dig through the currently-opened set of Zip files.  If caching
1014     * is disabled, the Zip file may get reopened.
1015     */
1016    if (pAsset == NULL && ap.type == kFileTypeRegular) {
1017        String8 path;
1018
1019        path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1020        path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1021        path.appendPath(fileName);
1022
1023        /* check the appropriate Zip file */
1024        ZipFileRO* pZip = getZipFileLocked(ap);
1025        if (pZip != NULL) {
1026            //printf("GOT zip, checking '%s'\n", (const char*) path);
1027            ZipEntryRO entry = pZip->findEntryByName(path.string());
1028            if (entry != NULL) {
1029                //printf("FOUND in Zip file for %s/%s-%s\n",
1030                //    appName, locale, vendor);
1031                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
1032                pZip->releaseEntry(entry);
1033            }
1034        }
1035
1036        if (pAsset != NULL) {
1037            /* create a "source" name, for debug/display */
1038            pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
1039                                                             String8(""), String8(fileName)));
1040        }
1041    }
1042
1043    return pAsset;
1044}
1045
1046/*
1047 * Create a "source name" for a file from a Zip archive.
1048 */
1049String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
1050    const String8& dirName, const String8& fileName)
1051{
1052    String8 sourceName("zip:");
1053    sourceName.append(zipFileName);
1054    sourceName.append(":");
1055    if (dirName.length() > 0) {
1056        sourceName.appendPath(dirName);
1057    }
1058    sourceName.appendPath(fileName);
1059    return sourceName;
1060}
1061
1062/*
1063 * Create a path to a loose asset (asset-base/app/locale/vendor).
1064 */
1065String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
1066    const char* vendor)
1067{
1068    String8 path(ap.path);
1069    path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1070    path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1071    return path;
1072}
1073
1074/*
1075 * Create a path to a loose asset (asset-base/app/rootDir).
1076 */
1077String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
1078{
1079    String8 path(ap.path);
1080    if (rootDir != NULL) path.appendPath(rootDir);
1081    return path;
1082}
1083
1084/*
1085 * Return a pointer to one of our open Zip archives.  Returns NULL if no
1086 * matching Zip file exists.
1087 *
1088 * Right now we have 2 possible Zip files (1 each in app/"common").
1089 *
1090 * If caching is set to CACHE_OFF, to get the expected behavior we
1091 * need to reopen the Zip file on every request.  That would be silly
1092 * and expensive, so instead we just check the file modification date.
1093 *
1094 * Pass in NULL values for "appName", "locale", and "vendor" if the
1095 * generics should be used.
1096 */
1097ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
1098{
1099    ALOGV("getZipFileLocked() in %p\n", this);
1100
1101    return mZipSet.getZip(ap.path);
1102}
1103
1104/*
1105 * Try to open an asset from a file on disk.
1106 *
1107 * If the file is compressed with gzip, we seek to the start of the
1108 * deflated data and pass that in (just like we would for a Zip archive).
1109 *
1110 * For uncompressed data, we may already have an mmap()ed version sitting
1111 * around.  If so, we want to hand that to the Asset instead.
1112 *
1113 * This returns NULL if the file doesn't exist, couldn't be opened, or
1114 * claims to be a ".gz" but isn't.
1115 */
1116Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
1117    AccessMode mode)
1118{
1119    Asset* pAsset = NULL;
1120
1121    if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
1122        //printf("TRYING '%s'\n", (const char*) pathName);
1123        pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
1124    } else {
1125        //printf("TRYING '%s'\n", (const char*) pathName);
1126        pAsset = Asset::createFromFile(pathName.string(), mode);
1127    }
1128
1129    return pAsset;
1130}
1131
1132/*
1133 * Given an entry in a Zip archive, create a new Asset object.
1134 *
1135 * If the entry is uncompressed, we may want to create or share a
1136 * slice of shared memory.
1137 */
1138Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
1139    const ZipEntryRO entry, AccessMode mode, const String8& entryName)
1140{
1141    Asset* pAsset = NULL;
1142
1143    // TODO: look for previously-created shared memory slice?
1144    int method;
1145    size_t uncompressedLen;
1146
1147    //printf("USING Zip '%s'\n", pEntry->getFileName());
1148
1149    //pZipFile->getEntryInfo(entry, &method, &uncompressedLen, &compressedLen,
1150    //    &offset);
1151    if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
1152            NULL, NULL))
1153    {
1154        ALOGW("getEntryInfo failed\n");
1155        return NULL;
1156    }
1157
1158    FileMap* dataMap = pZipFile->createEntryFileMap(entry);
1159    if (dataMap == NULL) {
1160        ALOGW("create map from entry failed\n");
1161        return NULL;
1162    }
1163
1164    if (method == ZipFileRO::kCompressStored) {
1165        pAsset = Asset::createFromUncompressedMap(dataMap, mode);
1166        ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
1167                dataMap->getFileName(), mode, pAsset);
1168    } else {
1169        pAsset = Asset::createFromCompressedMap(dataMap, method,
1170            uncompressedLen, mode);
1171        ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
1172                dataMap->getFileName(), mode, pAsset);
1173    }
1174    if (pAsset == NULL) {
1175        /* unexpected */
1176        ALOGW("create from segment failed\n");
1177    }
1178
1179    return pAsset;
1180}
1181
1182
1183
1184/*
1185 * Open a directory in the asset namespace.
1186 *
1187 * An "asset directory" is simply the combination of all files in all
1188 * locations, with ".gz" stripped for loose files.  With app, locale, and
1189 * vendor defined, we have 8 directories and 2 Zip archives to scan.
1190 *
1191 * Pass in "" for the root dir.
1192 */
1193AssetDir* AssetManager::openDir(const char* dirName)
1194{
1195    AutoMutex _l(mLock);
1196
1197    AssetDir* pDir = NULL;
1198    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1199
1200    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1201    assert(dirName != NULL);
1202
1203    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1204
1205    if (mCacheMode != CACHE_OFF && !mCacheValid)
1206        loadFileNameCacheLocked();
1207
1208    pDir = new AssetDir;
1209
1210    /*
1211     * Scan the various directories, merging what we find into a single
1212     * vector.  We want to scan them in reverse priority order so that
1213     * the ".EXCLUDE" processing works correctly.  Also, if we decide we
1214     * want to remember where the file is coming from, we'll get the right
1215     * version.
1216     *
1217     * We start with Zip archives, then do loose files.
1218     */
1219    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1220
1221    size_t i = mAssetPaths.size();
1222    while (i > 0) {
1223        i--;
1224        const asset_path& ap = mAssetPaths.itemAt(i);
1225        if (ap.type == kFileTypeRegular) {
1226            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1227            scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1228        } else {
1229            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1230            scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1231        }
1232    }
1233
1234#if 0
1235    printf("FILE LIST:\n");
1236    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1237        printf(" %d: (%d) '%s'\n", i,
1238            pMergedInfo->itemAt(i).getFileType(),
1239            (const char*) pMergedInfo->itemAt(i).getFileName());
1240    }
1241#endif
1242
1243    pDir->setFileList(pMergedInfo);
1244    return pDir;
1245}
1246
1247/*
1248 * Open a directory in the non-asset namespace.
1249 *
1250 * An "asset directory" is simply the combination of all files in all
1251 * locations, with ".gz" stripped for loose files.  With app, locale, and
1252 * vendor defined, we have 8 directories and 2 Zip archives to scan.
1253 *
1254 * Pass in "" for the root dir.
1255 */
1256AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
1257{
1258    AutoMutex _l(mLock);
1259
1260    AssetDir* pDir = NULL;
1261    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1262
1263    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1264    assert(dirName != NULL);
1265
1266    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1267
1268    if (mCacheMode != CACHE_OFF && !mCacheValid)
1269        loadFileNameCacheLocked();
1270
1271    pDir = new AssetDir;
1272
1273    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1274
1275    const size_t which = static_cast<size_t>(cookie) - 1;
1276
1277    if (which < mAssetPaths.size()) {
1278        const asset_path& ap = mAssetPaths.itemAt(which);
1279        if (ap.type == kFileTypeRegular) {
1280            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1281            scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
1282        } else {
1283            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1284            scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
1285        }
1286    }
1287
1288#if 0
1289    printf("FILE LIST:\n");
1290    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1291        printf(" %d: (%d) '%s'\n", i,
1292            pMergedInfo->itemAt(i).getFileType(),
1293            (const char*) pMergedInfo->itemAt(i).getFileName());
1294    }
1295#endif
1296
1297    pDir->setFileList(pMergedInfo);
1298    return pDir;
1299}
1300
1301/*
1302 * Scan the contents of the specified directory and merge them into the
1303 * "pMergedInfo" vector, removing previous entries if we find "exclude"
1304 * directives.
1305 *
1306 * Returns "false" if we found nothing to contribute.
1307 */
1308bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1309    const asset_path& ap, const char* rootDir, const char* dirName)
1310{
1311    SortedVector<AssetDir::FileInfo>* pContents;
1312    String8 path;
1313
1314    assert(pMergedInfo != NULL);
1315
1316    //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
1317
1318    if (mCacheValid) {
1319        int i, start, count;
1320
1321        pContents = new SortedVector<AssetDir::FileInfo>;
1322
1323        /*
1324         * Get the basic partial path and find it in the cache.  That's
1325         * the start point for the search.
1326         */
1327        path = createPathNameLocked(ap, rootDir);
1328        if (dirName[0] != '\0')
1329            path.appendPath(dirName);
1330
1331        start = mCache.indexOf(path);
1332        if (start == NAME_NOT_FOUND) {
1333            //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
1334            delete pContents;
1335            return false;
1336        }
1337
1338        /*
1339         * The match string looks like "common/default/default/foo/bar/".
1340         * The '/' on the end ensures that we don't match on the directory
1341         * itself or on ".../foo/barfy/".
1342         */
1343        path.append("/");
1344
1345        count = mCache.size();
1346
1347        /*
1348         * Pick out the stuff in the current dir by examining the pathname.
1349         * It needs to match the partial pathname prefix, and not have a '/'
1350         * (fssep) anywhere after the prefix.
1351         */
1352        for (i = start+1; i < count; i++) {
1353            if (mCache[i].getFileName().length() > path.length() &&
1354                strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
1355            {
1356                const char* name = mCache[i].getFileName().string();
1357                // XXX THIS IS BROKEN!  Looks like we need to store the full
1358                // path prefix separately from the file path.
1359                if (strchr(name + path.length(), '/') == NULL) {
1360                    /* grab it, reducing path to just the filename component */
1361                    AssetDir::FileInfo tmp = mCache[i];
1362                    tmp.setFileName(tmp.getFileName().getPathLeaf());
1363                    pContents->add(tmp);
1364                }
1365            } else {
1366                /* no longer in the dir or its subdirs */
1367                break;
1368            }
1369
1370        }
1371    } else {
1372        path = createPathNameLocked(ap, rootDir);
1373        if (dirName[0] != '\0')
1374            path.appendPath(dirName);
1375        pContents = scanDirLocked(path);
1376        if (pContents == NULL)
1377            return false;
1378    }
1379
1380    // if we wanted to do an incremental cache fill, we would do it here
1381
1382    /*
1383     * Process "exclude" directives.  If we find a filename that ends with
1384     * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1385     * remove it if we find it.  We also delete the "exclude" entry.
1386     */
1387    int i, count, exclExtLen;
1388
1389    count = pContents->size();
1390    exclExtLen = strlen(kExcludeExtension);
1391    for (i = 0; i < count; i++) {
1392        const char* name;
1393        int nameLen;
1394
1395        name = pContents->itemAt(i).getFileName().string();
1396        nameLen = strlen(name);
1397        if (nameLen > exclExtLen &&
1398            strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1399        {
1400            String8 match(name, nameLen - exclExtLen);
1401            int matchIdx;
1402
1403            matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1404            if (matchIdx > 0) {
1405                ALOGV("Excluding '%s' [%s]\n",
1406                    pMergedInfo->itemAt(matchIdx).getFileName().string(),
1407                    pMergedInfo->itemAt(matchIdx).getSourceName().string());
1408                pMergedInfo->removeAt(matchIdx);
1409            } else {
1410                //printf("+++ no match on '%s'\n", (const char*) match);
1411            }
1412
1413            ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1414            pContents->removeAt(i);
1415            i--;        // adjust "for" loop
1416            count--;    //  and loop limit
1417        }
1418    }
1419
1420    mergeInfoLocked(pMergedInfo, pContents);
1421
1422    delete pContents;
1423
1424    return true;
1425}
1426
1427/*
1428 * Scan the contents of the specified directory, and stuff what we find
1429 * into a newly-allocated vector.
1430 *
1431 * Files ending in ".gz" will have their extensions removed.
1432 *
1433 * We should probably think about skipping files with "illegal" names,
1434 * e.g. illegal characters (/\:) or excessive length.
1435 *
1436 * Returns NULL if the specified directory doesn't exist.
1437 */
1438SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1439{
1440    SortedVector<AssetDir::FileInfo>* pContents = NULL;
1441    DIR* dir;
1442    struct dirent* entry;
1443    FileType fileType;
1444
1445    ALOGV("Scanning dir '%s'\n", path.string());
1446
1447    dir = opendir(path.string());
1448    if (dir == NULL)
1449        return NULL;
1450
1451    pContents = new SortedVector<AssetDir::FileInfo>;
1452
1453    while (1) {
1454        entry = readdir(dir);
1455        if (entry == NULL)
1456            break;
1457
1458        if (strcmp(entry->d_name, ".") == 0 ||
1459            strcmp(entry->d_name, "..") == 0)
1460            continue;
1461
1462#ifdef _DIRENT_HAVE_D_TYPE
1463        if (entry->d_type == DT_REG)
1464            fileType = kFileTypeRegular;
1465        else if (entry->d_type == DT_DIR)
1466            fileType = kFileTypeDirectory;
1467        else
1468            fileType = kFileTypeUnknown;
1469#else
1470        // stat the file
1471        fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
1472#endif
1473
1474        if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1475            continue;
1476
1477        AssetDir::FileInfo info;
1478        info.set(String8(entry->d_name), fileType);
1479        if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
1480            info.setFileName(info.getFileName().getBasePath());
1481        info.setSourceName(path.appendPathCopy(info.getFileName()));
1482        pContents->add(info);
1483    }
1484
1485    closedir(dir);
1486    return pContents;
1487}
1488
1489/*
1490 * Scan the contents out of the specified Zip archive, and merge what we
1491 * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
1492 * we return immediately.
1493 *
1494 * Returns "false" if we found nothing to contribute.
1495 */
1496bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1497    const asset_path& ap, const char* rootDir, const char* baseDirName)
1498{
1499    ZipFileRO* pZip;
1500    Vector<String8> dirs;
1501    AssetDir::FileInfo info;
1502    SortedVector<AssetDir::FileInfo> contents;
1503    String8 sourceName, zipName, dirName;
1504
1505    pZip = mZipSet.getZip(ap.path);
1506    if (pZip == NULL) {
1507        ALOGW("Failure opening zip %s\n", ap.path.string());
1508        return false;
1509    }
1510
1511    zipName = ZipSet::getPathName(ap.path.string());
1512
1513    /* convert "sounds" to "rootDir/sounds" */
1514    if (rootDir != NULL) dirName = rootDir;
1515    dirName.appendPath(baseDirName);
1516
1517    /*
1518     * Scan through the list of files, looking for a match.  The files in
1519     * the Zip table of contents are not in sorted order, so we have to
1520     * process the entire list.  We're looking for a string that begins
1521     * with the characters in "dirName", is followed by a '/', and has no
1522     * subsequent '/' in the stuff that follows.
1523     *
1524     * What makes this especially fun is that directories are not stored
1525     * explicitly in Zip archives, so we have to infer them from context.
1526     * When we see "sounds/foo.wav" we have to leave a note to ourselves
1527     * to insert a directory called "sounds" into the list.  We store
1528     * these in temporary vector so that we only return each one once.
1529     *
1530     * Name comparisons are case-sensitive to match UNIX filesystem
1531     * semantics.
1532     */
1533    int dirNameLen = dirName.length();
1534    void *iterationCookie;
1535    if (!pZip->startIteration(&iterationCookie)) {
1536        ALOGW("ZipFileRO::startIteration returned false");
1537        return false;
1538    }
1539
1540    ZipEntryRO entry;
1541    while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
1542        char nameBuf[256];
1543
1544        if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1545            // TODO: fix this if we expect to have long names
1546            ALOGE("ARGH: name too long?\n");
1547            continue;
1548        }
1549        //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
1550        if (dirNameLen == 0 ||
1551            (strncmp(nameBuf, dirName.string(), dirNameLen) == 0 &&
1552             nameBuf[dirNameLen] == '/'))
1553        {
1554            const char* cp;
1555            const char* nextSlash;
1556
1557            cp = nameBuf + dirNameLen;
1558            if (dirNameLen != 0)
1559                cp++;       // advance past the '/'
1560
1561            nextSlash = strchr(cp, '/');
1562//xxx this may break if there are bare directory entries
1563            if (nextSlash == NULL) {
1564                /* this is a file in the requested directory */
1565
1566                info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
1567
1568                info.setSourceName(
1569                    createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1570
1571                contents.add(info);
1572                //printf("FOUND: file '%s'\n", info.getFileName().string());
1573            } else {
1574                /* this is a subdir; add it if we don't already have it*/
1575                String8 subdirName(cp, nextSlash - cp);
1576                size_t j;
1577                size_t N = dirs.size();
1578
1579                for (j = 0; j < N; j++) {
1580                    if (subdirName == dirs[j]) {
1581                        break;
1582                    }
1583                }
1584                if (j == N) {
1585                    dirs.add(subdirName);
1586                }
1587
1588                //printf("FOUND: dir '%s'\n", subdirName.string());
1589            }
1590        }
1591    }
1592
1593    pZip->endIteration(iterationCookie);
1594
1595    /*
1596     * Add the set of unique directories.
1597     */
1598    for (int i = 0; i < (int) dirs.size(); i++) {
1599        info.set(dirs[i], kFileTypeDirectory);
1600        info.setSourceName(
1601            createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1602        contents.add(info);
1603    }
1604
1605    mergeInfoLocked(pMergedInfo, &contents);
1606
1607    return true;
1608}
1609
1610
1611/*
1612 * Merge two vectors of FileInfo.
1613 *
1614 * The merged contents will be stuffed into *pMergedInfo.
1615 *
1616 * If an entry for a file exists in both "pMergedInfo" and "pContents",
1617 * we use the newer "pContents" entry.
1618 */
1619void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1620    const SortedVector<AssetDir::FileInfo>* pContents)
1621{
1622    /*
1623     * Merge what we found in this directory with what we found in
1624     * other places.
1625     *
1626     * Two basic approaches:
1627     * (1) Create a new array that holds the unique values of the two
1628     *     arrays.
1629     * (2) Take the elements from pContents and shove them into pMergedInfo.
1630     *
1631     * Because these are vectors of complex objects, moving elements around
1632     * inside the vector requires constructing new objects and allocating
1633     * storage for members.  With approach #1, we're always adding to the
1634     * end, whereas with #2 we could be inserting multiple elements at the
1635     * front of the vector.  Approach #1 requires a full copy of the
1636     * contents of pMergedInfo, but approach #2 requires the same copy for
1637     * every insertion at the front of pMergedInfo.
1638     *
1639     * (We should probably use a SortedVector interface that allows us to
1640     * just stuff items in, trusting us to maintain the sort order.)
1641     */
1642    SortedVector<AssetDir::FileInfo>* pNewSorted;
1643    int mergeMax, contMax;
1644    int mergeIdx, contIdx;
1645
1646    pNewSorted = new SortedVector<AssetDir::FileInfo>;
1647    mergeMax = pMergedInfo->size();
1648    contMax = pContents->size();
1649    mergeIdx = contIdx = 0;
1650
1651    while (mergeIdx < mergeMax || contIdx < contMax) {
1652        if (mergeIdx == mergeMax) {
1653            /* hit end of "merge" list, copy rest of "contents" */
1654            pNewSorted->add(pContents->itemAt(contIdx));
1655            contIdx++;
1656        } else if (contIdx == contMax) {
1657            /* hit end of "cont" list, copy rest of "merge" */
1658            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1659            mergeIdx++;
1660        } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1661        {
1662            /* items are identical, add newer and advance both indices */
1663            pNewSorted->add(pContents->itemAt(contIdx));
1664            mergeIdx++;
1665            contIdx++;
1666        } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1667        {
1668            /* "merge" is lower, add that one */
1669            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1670            mergeIdx++;
1671        } else {
1672            /* "cont" is lower, add that one */
1673            assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1674            pNewSorted->add(pContents->itemAt(contIdx));
1675            contIdx++;
1676        }
1677    }
1678
1679    /*
1680     * Overwrite the "merged" list with the new stuff.
1681     */
1682    *pMergedInfo = *pNewSorted;
1683    delete pNewSorted;
1684
1685#if 0       // for Vector, rather than SortedVector
1686    int i, j;
1687    for (i = pContents->size() -1; i >= 0; i--) {
1688        bool add = true;
1689
1690        for (j = pMergedInfo->size() -1; j >= 0; j--) {
1691            /* case-sensitive comparisons, to behave like UNIX fs */
1692            if (strcmp(pContents->itemAt(i).mFileName,
1693                       pMergedInfo->itemAt(j).mFileName) == 0)
1694            {
1695                /* match, don't add this entry */
1696                add = false;
1697                break;
1698            }
1699        }
1700
1701        if (add)
1702            pMergedInfo->add(pContents->itemAt(i));
1703    }
1704#endif
1705}
1706
1707
1708/*
1709 * Load all files into the file name cache.  We want to do this across
1710 * all combinations of { appname, locale, vendor }, performing a recursive
1711 * directory traversal.
1712 *
1713 * This is not the most efficient data structure.  Also, gathering the
1714 * information as we needed it (file-by-file or directory-by-directory)
1715 * would be faster.  However, on the actual device, 99% of the files will
1716 * live in Zip archives, so this list will be very small.  The trouble
1717 * is that we have to check the "loose" files first, so it's important
1718 * that we don't beat the filesystem silly looking for files that aren't
1719 * there.
1720 *
1721 * Note on thread safety: this is the only function that causes updates
1722 * to mCache, and anybody who tries to use it will call here if !mCacheValid,
1723 * so we need to employ a mutex here.
1724 */
1725void AssetManager::loadFileNameCacheLocked(void)
1726{
1727    assert(!mCacheValid);
1728    assert(mCache.size() == 0);
1729
1730#ifdef DO_TIMINGS   // need to link against -lrt for this now
1731    DurationTimer timer;
1732    timer.start();
1733#endif
1734
1735    fncScanLocked(&mCache, "");
1736
1737#ifdef DO_TIMINGS
1738    timer.stop();
1739    ALOGD("Cache scan took %.3fms\n",
1740        timer.durationUsecs() / 1000.0);
1741#endif
1742
1743#if 0
1744    int i;
1745    printf("CACHED FILE LIST (%d entries):\n", mCache.size());
1746    for (i = 0; i < (int) mCache.size(); i++) {
1747        printf(" %d: (%d) '%s'\n", i,
1748            mCache.itemAt(i).getFileType(),
1749            (const char*) mCache.itemAt(i).getFileName());
1750    }
1751#endif
1752
1753    mCacheValid = true;
1754}
1755
1756/*
1757 * Scan up to 8 versions of the specified directory.
1758 */
1759void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1760    const char* dirName)
1761{
1762    size_t i = mAssetPaths.size();
1763    while (i > 0) {
1764        i--;
1765        const asset_path& ap = mAssetPaths.itemAt(i);
1766        fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
1767        if (mLocale != NULL)
1768            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
1769        if (mVendor != NULL)
1770            fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
1771        if (mLocale != NULL && mVendor != NULL)
1772            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
1773    }
1774}
1775
1776/*
1777 * Recursively scan this directory and all subdirs.
1778 *
1779 * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
1780 * files, and we prepend the extended partial path to the filenames.
1781 */
1782bool AssetManager::fncScanAndMergeDirLocked(
1783    SortedVector<AssetDir::FileInfo>* pMergedInfo,
1784    const asset_path& ap, const char* locale, const char* vendor,
1785    const char* dirName)
1786{
1787    SortedVector<AssetDir::FileInfo>* pContents;
1788    String8 partialPath;
1789    String8 fullPath;
1790
1791    // XXX This is broken -- the filename cache needs to hold the base
1792    // asset path separately from its filename.
1793
1794    partialPath = createPathNameLocked(ap, locale, vendor);
1795    if (dirName[0] != '\0') {
1796        partialPath.appendPath(dirName);
1797    }
1798
1799    fullPath = partialPath;
1800    pContents = scanDirLocked(fullPath);
1801    if (pContents == NULL) {
1802        return false;       // directory did not exist
1803    }
1804
1805    /*
1806     * Scan all subdirectories of the current dir, merging what we find
1807     * into "pMergedInfo".
1808     */
1809    for (int i = 0; i < (int) pContents->size(); i++) {
1810        if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
1811            String8 subdir(dirName);
1812            subdir.appendPath(pContents->itemAt(i).getFileName());
1813
1814            fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
1815        }
1816    }
1817
1818    /*
1819     * To be consistent, we want entries for the root directory.  If
1820     * we're the root, add one now.
1821     */
1822    if (dirName[0] == '\0') {
1823        AssetDir::FileInfo tmpInfo;
1824
1825        tmpInfo.set(String8(""), kFileTypeDirectory);
1826        tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
1827        pContents->add(tmpInfo);
1828    }
1829
1830    /*
1831     * We want to prepend the extended partial path to every entry in
1832     * "pContents".  It's the same value for each entry, so this will
1833     * not change the sorting order of the vector contents.
1834     */
1835    for (int i = 0; i < (int) pContents->size(); i++) {
1836        const AssetDir::FileInfo& info = pContents->itemAt(i);
1837        pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
1838    }
1839
1840    mergeInfoLocked(pMergedInfo, pContents);
1841    delete pContents;
1842    return true;
1843}
1844
1845/*
1846 * Trash the cache.
1847 */
1848void AssetManager::purgeFileNameCacheLocked(void)
1849{
1850    mCacheValid = false;
1851    mCache.clear();
1852}
1853
1854/*
1855 * ===========================================================================
1856 *      AssetManager::SharedZip
1857 * ===========================================================================
1858 */
1859
1860
1861Mutex AssetManager::SharedZip::gLock;
1862DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1863
1864AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1865    : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1866      mResourceTableAsset(NULL), mResourceTable(NULL)
1867{
1868    //ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
1869    ALOGV("+++ opening zip '%s'\n", mPath.string());
1870    mZipFile = ZipFileRO::open(mPath.string());
1871    if (mZipFile == NULL) {
1872        ALOGD("failed to open Zip archive '%s'\n", mPath.string());
1873    }
1874}
1875
1876sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
1877        bool createIfNotPresent)
1878{
1879    AutoMutex _l(gLock);
1880    time_t modWhen = getFileModDate(path);
1881    sp<SharedZip> zip = gOpen.valueFor(path).promote();
1882    if (zip != NULL && zip->mModWhen == modWhen) {
1883        return zip;
1884    }
1885    if (zip == NULL && !createIfNotPresent) {
1886        return NULL;
1887    }
1888    zip = new SharedZip(path, modWhen);
1889    gOpen.add(path, zip);
1890    return zip;
1891
1892}
1893
1894ZipFileRO* AssetManager::SharedZip::getZip()
1895{
1896    return mZipFile;
1897}
1898
1899Asset* AssetManager::SharedZip::getResourceTableAsset()
1900{
1901    ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1902    return mResourceTableAsset;
1903}
1904
1905Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1906{
1907    {
1908        AutoMutex _l(gLock);
1909        if (mResourceTableAsset == NULL) {
1910            mResourceTableAsset = asset;
1911            // This is not thread safe the first time it is called, so
1912            // do it here with the global lock held.
1913            asset->getBuffer(true);
1914            return asset;
1915        }
1916    }
1917    delete asset;
1918    return mResourceTableAsset;
1919}
1920
1921ResTable* AssetManager::SharedZip::getResourceTable()
1922{
1923    ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1924    return mResourceTable;
1925}
1926
1927ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1928{
1929    {
1930        AutoMutex _l(gLock);
1931        if (mResourceTable == NULL) {
1932            mResourceTable = res;
1933            return res;
1934        }
1935    }
1936    delete res;
1937    return mResourceTable;
1938}
1939
1940bool AssetManager::SharedZip::isUpToDate()
1941{
1942    time_t modWhen = getFileModDate(mPath.string());
1943    return mModWhen == modWhen;
1944}
1945
1946void AssetManager::SharedZip::addOverlay(const asset_path& ap)
1947{
1948    mOverlays.add(ap);
1949}
1950
1951bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
1952{
1953    if (idx >= mOverlays.size()) {
1954        return false;
1955    }
1956    *out = mOverlays[idx];
1957    return true;
1958}
1959
1960AssetManager::SharedZip::~SharedZip()
1961{
1962    //ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
1963    if (mResourceTable != NULL) {
1964        delete mResourceTable;
1965    }
1966    if (mResourceTableAsset != NULL) {
1967        delete mResourceTableAsset;
1968    }
1969    if (mZipFile != NULL) {
1970        delete mZipFile;
1971        ALOGV("Closed '%s'\n", mPath.string());
1972    }
1973}
1974
1975/*
1976 * ===========================================================================
1977 *      AssetManager::ZipSet
1978 * ===========================================================================
1979 */
1980
1981/*
1982 * Constructor.
1983 */
1984AssetManager::ZipSet::ZipSet(void)
1985{
1986}
1987
1988/*
1989 * Destructor.  Close any open archives.
1990 */
1991AssetManager::ZipSet::~ZipSet(void)
1992{
1993    size_t N = mZipFile.size();
1994    for (size_t i = 0; i < N; i++)
1995        closeZip(i);
1996}
1997
1998/*
1999 * Close a Zip file and reset the entry.
2000 */
2001void AssetManager::ZipSet::closeZip(int idx)
2002{
2003    mZipFile.editItemAt(idx) = NULL;
2004}
2005
2006
2007/*
2008 * Retrieve the appropriate Zip file from the set.
2009 */
2010ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
2011{
2012    int idx = getIndex(path);
2013    sp<SharedZip> zip = mZipFile[idx];
2014    if (zip == NULL) {
2015        zip = SharedZip::get(path);
2016        mZipFile.editItemAt(idx) = zip;
2017    }
2018    return zip->getZip();
2019}
2020
2021Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
2022{
2023    int idx = getIndex(path);
2024    sp<SharedZip> zip = mZipFile[idx];
2025    if (zip == NULL) {
2026        zip = SharedZip::get(path);
2027        mZipFile.editItemAt(idx) = zip;
2028    }
2029    return zip->getResourceTableAsset();
2030}
2031
2032Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
2033                                                 Asset* asset)
2034{
2035    int idx = getIndex(path);
2036    sp<SharedZip> zip = mZipFile[idx];
2037    // doesn't make sense to call before previously accessing.
2038    return zip->setResourceTableAsset(asset);
2039}
2040
2041ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
2042{
2043    int idx = getIndex(path);
2044    sp<SharedZip> zip = mZipFile[idx];
2045    if (zip == NULL) {
2046        zip = SharedZip::get(path);
2047        mZipFile.editItemAt(idx) = zip;
2048    }
2049    return zip->getResourceTable();
2050}
2051
2052ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
2053                                                    ResTable* res)
2054{
2055    int idx = getIndex(path);
2056    sp<SharedZip> zip = mZipFile[idx];
2057    // doesn't make sense to call before previously accessing.
2058    return zip->setResourceTable(res);
2059}
2060
2061/*
2062 * Generate the partial pathname for the specified archive.  The caller
2063 * gets to prepend the asset root directory.
2064 *
2065 * Returns something like "common/en-US-noogle.jar".
2066 */
2067/*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
2068{
2069    return String8(zipPath);
2070}
2071
2072bool AssetManager::ZipSet::isUpToDate()
2073{
2074    const size_t N = mZipFile.size();
2075    for (size_t i=0; i<N; i++) {
2076        if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
2077            return false;
2078        }
2079    }
2080    return true;
2081}
2082
2083void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
2084{
2085    int idx = getIndex(path);
2086    sp<SharedZip> zip = mZipFile[idx];
2087    zip->addOverlay(overlay);
2088}
2089
2090bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
2091{
2092    sp<SharedZip> zip = SharedZip::get(path, false);
2093    if (zip == NULL) {
2094        return false;
2095    }
2096    return zip->getOverlay(idx, out);
2097}
2098
2099/*
2100 * Compute the zip file's index.
2101 *
2102 * "appName", "locale", and "vendor" should be set to NULL to indicate the
2103 * default directory.
2104 */
2105int AssetManager::ZipSet::getIndex(const String8& zip) const
2106{
2107    const size_t N = mZipPath.size();
2108    for (size_t i=0; i<N; i++) {
2109        if (mZipPath[i] == zip) {
2110            return i;
2111        }
2112    }
2113
2114    mZipPath.add(zip);
2115    mZipFile.add(NULL);
2116
2117    return mZipPath.size()-1;
2118}
2119