AssetManager.cpp revision 4720125a3cd16799b0153a7bba9eee5302a66ae3
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17//
18// Provide access to read-only assets.
19//
20
21#define LOG_TAG "asset"
22#define ATRACE_TAG ATRACE_TAG_RESOURCES
23//#define LOG_NDEBUG 0
24
25#include <androidfw/Asset.h>
26#include <androidfw/AssetDir.h>
27#include <androidfw/AssetManager.h>
28#include <androidfw/misc.h>
29#include <androidfw/ResourceTypes.h>
30#include <androidfw/ZipFileRO.h>
31#include <utils/Atomic.h>
32#include <utils/Log.h>
33#include <utils/String8.h>
34#include <utils/String8.h>
35#include <utils/threads.h>
36#include <utils/Timers.h>
37#include <utils/Trace.h>
38#ifndef _WIN32
39#include <sys/file.h>
40#endif
41
42#include <assert.h>
43#include <dirent.h>
44#include <errno.h>
45#include <string.h> // strerror
46#include <strings.h>
47
48#ifndef TEMP_FAILURE_RETRY
49/* Used to retry syscalls that can return EINTR. */
50#define TEMP_FAILURE_RETRY(exp) ({         \
51    typeof (exp) _rc;                      \
52    do {                                   \
53        _rc = (exp);                       \
54    } while (_rc == -1 && errno == EINTR); \
55    _rc; })
56#endif
57
58using namespace android;
59
60static const bool kIsDebug = false;
61
62/*
63 * Names for default app, locale, and vendor.  We might want to change
64 * these to be an actual locale, e.g. always use en-US as the default.
65 */
66static const char* kDefaultLocale = "default";
67static const char* kDefaultVendor = "default";
68static const char* kAssetsRoot = "assets";
69static const char* kAppZipName = NULL; //"classes.jar";
70static const char* kSystemAssets = "framework/framework-res.apk";
71static const char* kResourceCache = "resource-cache";
72
73static const char* kExcludeExtension = ".EXCLUDE";
74
75static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
76
77static volatile int32_t gCount = 0;
78
79const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
80const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
81const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
82const char* AssetManager::OVERLAY_SKU_DIR_PROPERTY = "ro.boot.vendor.overlay.sku";
83const char* AssetManager::TARGET_PACKAGE_NAME = "android";
84const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
85const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
86
87namespace {
88    String8 idmapPathForPackagePath(const String8& pkgPath)
89    {
90        const char* root = getenv("ANDROID_DATA");
91        LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
92        String8 path(root);
93        path.appendPath(kResourceCache);
94
95        char buf[256]; // 256 chars should be enough for anyone...
96        strncpy(buf, pkgPath.string(), 255);
97        buf[255] = '\0';
98        char* filename = buf;
99        while (*filename && *filename == '/') {
100            ++filename;
101        }
102        char* p = filename;
103        while (*p) {
104            if (*p == '/') {
105                *p = '@';
106            }
107            ++p;
108        }
109        path.appendPath(filename);
110        path.append("@idmap");
111
112        return path;
113    }
114
115    /*
116     * Like strdup(), but uses C++ "new" operator instead of malloc.
117     */
118    static char* strdupNew(const char* str)
119    {
120        char* newStr;
121        int len;
122
123        if (str == NULL)
124            return NULL;
125
126        len = strlen(str);
127        newStr = new char[len+1];
128        memcpy(newStr, str, len+1);
129
130        return newStr;
131    }
132}
133
134/*
135 * ===========================================================================
136 *      AssetManager
137 * ===========================================================================
138 */
139
140int32_t AssetManager::getGlobalCount()
141{
142    return gCount;
143}
144
145AssetManager::AssetManager(CacheMode cacheMode)
146    : mLocale(NULL), mVendor(NULL),
147      mResources(NULL), mConfig(new ResTable_config),
148      mCacheMode(cacheMode), mCacheValid(false)
149{
150    int count = android_atomic_inc(&gCount) + 1;
151    if (kIsDebug) {
152        ALOGI("Creating AssetManager %p #%d\n", this, count);
153    }
154    memset(mConfig, 0, sizeof(ResTable_config));
155}
156
157AssetManager::~AssetManager(void)
158{
159    int count = android_atomic_dec(&gCount);
160    if (kIsDebug) {
161        ALOGI("Destroying AssetManager in %p #%d\n", this, count);
162    }
163
164    delete mConfig;
165    delete mResources;
166
167    // don't have a String class yet, so make sure we clean up
168    delete[] mLocale;
169    delete[] mVendor;
170}
171
172bool AssetManager::addAssetPath(
173        const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset)
174{
175    AutoMutex _l(mLock);
176
177    asset_path ap;
178
179    String8 realPath(path);
180    if (kAppZipName) {
181        realPath.appendPath(kAppZipName);
182    }
183    ap.type = ::getFileType(realPath.string());
184    if (ap.type == kFileTypeRegular) {
185        ap.path = realPath;
186    } else {
187        ap.path = path;
188        ap.type = ::getFileType(path.string());
189        if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
190            ALOGW("Asset path %s is neither a directory nor file (type=%d).",
191                 path.string(), (int)ap.type);
192            return false;
193        }
194    }
195
196    // Skip if we have it already.
197    for (size_t i=0; i<mAssetPaths.size(); i++) {
198        if (mAssetPaths[i].path == ap.path) {
199            if (cookie) {
200                *cookie = static_cast<int32_t>(i+1);
201            }
202            return true;
203        }
204    }
205
206    ALOGV("In %p Asset %s path: %s", this,
207         ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
208
209    ap.isSystemAsset = isSystemAsset;
210    mAssetPaths.add(ap);
211
212    // new paths are always added at the end
213    if (cookie) {
214        *cookie = static_cast<int32_t>(mAssetPaths.size());
215    }
216
217#ifdef __ANDROID__
218    // Load overlays, if any
219    asset_path oap;
220    for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
221        oap.isSystemAsset = isSystemAsset;
222        mAssetPaths.add(oap);
223    }
224#endif
225
226    if (mResources != NULL) {
227        appendPathToResTable(ap, appAsLib);
228    }
229
230    return true;
231}
232
233bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
234{
235    const String8 idmapPath = idmapPathForPackagePath(packagePath);
236
237    AutoMutex _l(mLock);
238
239    for (size_t i = 0; i < mAssetPaths.size(); ++i) {
240        if (mAssetPaths[i].idmap == idmapPath) {
241           *cookie = static_cast<int32_t>(i + 1);
242            return true;
243         }
244     }
245
246    Asset* idmap = NULL;
247    if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
248        ALOGW("failed to open idmap file %s\n", idmapPath.string());
249        return false;
250    }
251
252    String8 targetPath;
253    String8 overlayPath;
254    if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
255                NULL, NULL, NULL, &targetPath, &overlayPath)) {
256        ALOGW("failed to read idmap file %s\n", idmapPath.string());
257        delete idmap;
258        return false;
259    }
260    delete idmap;
261
262    if (overlayPath != packagePath) {
263        ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
264                idmapPath.string(), packagePath.string(), overlayPath.string());
265        return false;
266    }
267    if (access(targetPath.string(), R_OK) != 0) {
268        ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
269        return false;
270    }
271    if (access(idmapPath.string(), R_OK) != 0) {
272        ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
273        return false;
274    }
275    if (access(overlayPath.string(), R_OK) != 0) {
276        ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
277        return false;
278    }
279
280    asset_path oap;
281    oap.path = overlayPath;
282    oap.type = ::getFileType(overlayPath.string());
283    oap.idmap = idmapPath;
284#if 0
285    ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
286            targetPath.string(), overlayPath.string(), idmapPath.string());
287#endif
288    mAssetPaths.add(oap);
289    *cookie = static_cast<int32_t>(mAssetPaths.size());
290
291    if (mResources != NULL) {
292        appendPathToResTable(oap);
293    }
294
295    return true;
296 }
297
298bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
299        uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
300{
301    AutoMutex _l(mLock);
302    const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
303    ResTable tables[2];
304
305    for (int i = 0; i < 2; ++i) {
306        asset_path ap;
307        ap.type = kFileTypeRegular;
308        ap.path = paths[i];
309        Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
310        if (ass == NULL) {
311            ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
312            return false;
313        }
314        tables[i].add(ass);
315    }
316
317    return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
318            targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
319}
320
321bool AssetManager::addDefaultAssets()
322{
323    const char* root = getenv("ANDROID_ROOT");
324    LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
325
326    String8 path(root);
327    path.appendPath(kSystemAssets);
328
329    return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */);
330}
331
332int32_t AssetManager::nextAssetPath(const int32_t cookie) const
333{
334    AutoMutex _l(mLock);
335    const size_t next = static_cast<size_t>(cookie) + 1;
336    return next > mAssetPaths.size() ? -1 : next;
337}
338
339String8 AssetManager::getAssetPath(const int32_t cookie) const
340{
341    AutoMutex _l(mLock);
342    const size_t which = static_cast<size_t>(cookie) - 1;
343    if (which < mAssetPaths.size()) {
344        return mAssetPaths[which].path;
345    }
346    return String8();
347}
348
349/*
350 * Set the current locale.  Use NULL to indicate no locale.
351 *
352 * Close and reopen Zip archives as appropriate, and reset cached
353 * information in the locale-specific sections of the tree.
354 */
355void AssetManager::setLocale(const char* locale)
356{
357    AutoMutex _l(mLock);
358    setLocaleLocked(locale);
359}
360
361
362static const char kFilPrefix[] = "fil";
363static const char kTlPrefix[] = "tl";
364
365// The sizes of the prefixes, excluding the 0 suffix.
366// char.
367static const int kFilPrefixLen = sizeof(kFilPrefix) - 1;
368static const int kTlPrefixLen = sizeof(kTlPrefix) - 1;
369
370void AssetManager::setLocaleLocked(const char* locale)
371{
372    if (mLocale != NULL) {
373        /* previously set, purge cached data */
374        purgeFileNameCacheLocked();
375        //mZipSet.purgeLocale();
376        delete[] mLocale;
377    }
378
379    // If we're attempting to set a locale that starts with "fil",
380    // we should convert it to "tl" for backwards compatibility since
381    // we've been using "tl" instead of "fil" prior to L.
382    //
383    // If the resource table already has entries for "fil", we use that
384    // instead of attempting a fallback.
385    if (strncmp(locale, kFilPrefix, kFilPrefixLen) == 0) {
386        Vector<String8> locales;
387        ResTable* res = mResources;
388        if (res != NULL) {
389            res->getLocales(&locales);
390        }
391        const size_t localesSize = locales.size();
392        bool hasFil = false;
393        for (size_t i = 0; i < localesSize; ++i) {
394            if (locales[i].find(kFilPrefix) == 0) {
395                hasFil = true;
396                break;
397            }
398        }
399
400
401        if (!hasFil) {
402            const size_t newLocaleLen = strlen(locale);
403            // This isn't a bug. We really do want mLocale to be 1 byte
404            // shorter than locale, because we're replacing "fil-" with
405            // "tl-".
406            mLocale = new char[newLocaleLen];
407            // Copy over "tl".
408            memcpy(mLocale, kTlPrefix, kTlPrefixLen);
409            // Copy the rest of |locale|, including the terminating '\0'.
410            memcpy(mLocale + kTlPrefixLen, locale + kFilPrefixLen,
411                   newLocaleLen - kFilPrefixLen + 1);
412            updateResourceParamsLocked();
413            return;
414        }
415    }
416
417    mLocale = strdupNew(locale);
418    updateResourceParamsLocked();
419}
420
421/*
422 * Set the current vendor.  Use NULL to indicate no vendor.
423 *
424 * Close and reopen Zip archives as appropriate, and reset cached
425 * information in the vendor-specific sections of the tree.
426 */
427void AssetManager::setVendor(const char* vendor)
428{
429    AutoMutex _l(mLock);
430
431    if (mVendor != NULL) {
432        /* previously set, purge cached data */
433        purgeFileNameCacheLocked();
434        //mZipSet.purgeVendor();
435        delete[] mVendor;
436    }
437    mVendor = strdupNew(vendor);
438}
439
440void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
441{
442    AutoMutex _l(mLock);
443    *mConfig = config;
444    if (locale) {
445        setLocaleLocked(locale);
446    } else if (config.language[0] != 0) {
447        char spec[RESTABLE_MAX_LOCALE_LEN];
448        config.getBcp47Locale(spec);
449        setLocaleLocked(spec);
450    } else {
451        updateResourceParamsLocked();
452    }
453}
454
455void AssetManager::getConfiguration(ResTable_config* outConfig) const
456{
457    AutoMutex _l(mLock);
458    *outConfig = *mConfig;
459}
460
461/*
462 * Open an asset.
463 *
464 * The data could be;
465 *  - In a file on disk (assetBase + fileName).
466 *  - In a compressed file on disk (assetBase + fileName.gz).
467 *  - In a Zip archive, uncompressed or compressed.
468 *
469 * It can be in a number of different directories and Zip archives.
470 * The search order is:
471 *  - [appname]
472 *    - locale + vendor
473 *    - "default" + vendor
474 *    - locale + "default"
475 *    - "default + "default"
476 *  - "common"
477 *    - (same as above)
478 *
479 * To find a particular file, we have to try up to eight paths with
480 * all three forms of data.
481 *
482 * We should probably reject requests for "illegal" filenames, e.g. those
483 * with illegal characters or "../" backward relative paths.
484 */
485Asset* AssetManager::open(const char* fileName, AccessMode mode)
486{
487    AutoMutex _l(mLock);
488
489    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
490
491
492    if (mCacheMode != CACHE_OFF && !mCacheValid)
493        loadFileNameCacheLocked();
494
495    String8 assetName(kAssetsRoot);
496    assetName.appendPath(fileName);
497
498    /*
499     * For each top-level asset path, search for the asset.
500     */
501
502    size_t i = mAssetPaths.size();
503    while (i > 0) {
504        i--;
505        ALOGV("Looking for asset '%s' in '%s'\n",
506                assetName.string(), mAssetPaths.itemAt(i).path.string());
507        Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
508        if (pAsset != NULL) {
509            return pAsset != kExcludedAsset ? pAsset : NULL;
510        }
511    }
512
513    return NULL;
514}
515
516/*
517 * Open a non-asset file as if it were an asset.
518 *
519 * The "fileName" is the partial path starting from the application
520 * name.
521 */
522Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
523{
524    AutoMutex _l(mLock);
525
526    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
527
528
529    if (mCacheMode != CACHE_OFF && !mCacheValid)
530        loadFileNameCacheLocked();
531
532    /*
533     * For each top-level asset path, search for the asset.
534     */
535
536    size_t i = mAssetPaths.size();
537    while (i > 0) {
538        i--;
539        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
540        Asset* pAsset = openNonAssetInPathLocked(
541            fileName, mode, mAssetPaths.itemAt(i));
542        if (pAsset != NULL) {
543            if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
544            return pAsset != kExcludedAsset ? pAsset : NULL;
545        }
546    }
547
548    return NULL;
549}
550
551Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
552{
553    const size_t which = static_cast<size_t>(cookie) - 1;
554
555    AutoMutex _l(mLock);
556
557    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
558
559    if (mCacheMode != CACHE_OFF && !mCacheValid)
560        loadFileNameCacheLocked();
561
562    if (which < mAssetPaths.size()) {
563        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
564                mAssetPaths.itemAt(which).path.string());
565        Asset* pAsset = openNonAssetInPathLocked(
566            fileName, mode, mAssetPaths.itemAt(which));
567        if (pAsset != NULL) {
568            return pAsset != kExcludedAsset ? pAsset : NULL;
569        }
570    }
571
572    return NULL;
573}
574
575/*
576 * Get the type of a file in the asset namespace.
577 *
578 * This currently only works for regular files.  All others (including
579 * directories) will return kFileTypeNonexistent.
580 */
581FileType AssetManager::getFileType(const char* fileName)
582{
583    Asset* pAsset = NULL;
584
585    /*
586     * Open the asset.  This is less efficient than simply finding the
587     * file, but it's not too bad (we don't uncompress or mmap data until
588     * the first read() call).
589     */
590    pAsset = open(fileName, Asset::ACCESS_STREAMING);
591    delete pAsset;
592
593    if (pAsset == NULL)
594        return kFileTypeNonexistent;
595    else
596        return kFileTypeRegular;
597}
598
599bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
600    // skip those ap's that correspond to system overlays
601    if (ap.isSystemOverlay) {
602        return true;
603    }
604
605    Asset* ass = NULL;
606    ResTable* sharedRes = NULL;
607    bool shared = true;
608    bool onlyEmptyResources = true;
609    ATRACE_NAME(ap.path.string());
610    Asset* idmap = openIdmapLocked(ap);
611    size_t nextEntryIdx = mResources->getTableCount();
612    ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
613    if (ap.type != kFileTypeDirectory) {
614        if (nextEntryIdx == 0) {
615            // The first item is typically the framework resources,
616            // which we want to avoid parsing every time.
617            sharedRes = const_cast<AssetManager*>(this)->
618                mZipSet.getZipResourceTable(ap.path);
619            if (sharedRes != NULL) {
620                // skip ahead the number of system overlay packages preloaded
621                nextEntryIdx = sharedRes->getTableCount();
622            }
623        }
624        if (sharedRes == NULL) {
625            ass = const_cast<AssetManager*>(this)->
626                mZipSet.getZipResourceTableAsset(ap.path);
627            if (ass == NULL) {
628                ALOGV("loading resource table %s\n", ap.path.string());
629                ass = const_cast<AssetManager*>(this)->
630                    openNonAssetInPathLocked("resources.arsc",
631                                             Asset::ACCESS_BUFFER,
632                                             ap);
633                if (ass != NULL && ass != kExcludedAsset) {
634                    ass = const_cast<AssetManager*>(this)->
635                        mZipSet.setZipResourceTableAsset(ap.path, ass);
636                }
637            }
638
639            if (nextEntryIdx == 0 && ass != NULL) {
640                // If this is the first resource table in the asset
641                // manager, then we are going to cache it so that we
642                // can quickly copy it out for others.
643                ALOGV("Creating shared resources for %s", ap.path.string());
644                sharedRes = new ResTable();
645                sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
646#ifdef __ANDROID__
647                const char* data = getenv("ANDROID_DATA");
648                LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
649                String8 overlaysListPath(data);
650                overlaysListPath.appendPath(kResourceCache);
651                overlaysListPath.appendPath("overlays.list");
652                addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
653#endif
654                sharedRes = const_cast<AssetManager*>(this)->
655                    mZipSet.setZipResourceTable(ap.path, sharedRes);
656            }
657        }
658    } else {
659        ALOGV("loading resource table %s\n", ap.path.string());
660        ass = const_cast<AssetManager*>(this)->
661            openNonAssetInPathLocked("resources.arsc",
662                                     Asset::ACCESS_BUFFER,
663                                     ap);
664        shared = false;
665    }
666
667    if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
668        ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
669        if (sharedRes != NULL) {
670            ALOGV("Copying existing resources for %s", ap.path.string());
671            mResources->add(sharedRes, ap.isSystemAsset);
672        } else {
673            ALOGV("Parsing resources for %s", ap.path.string());
674            mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset);
675        }
676        onlyEmptyResources = false;
677
678        if (!shared) {
679            delete ass;
680        }
681    } else {
682        ALOGV("Installing empty resources in to table %p\n", mResources);
683        mResources->addEmpty(nextEntryIdx + 1);
684    }
685
686    if (idmap != NULL) {
687        delete idmap;
688    }
689    return onlyEmptyResources;
690}
691
692const ResTable* AssetManager::getResTable(bool required) const
693{
694    ResTable* rt = mResources;
695    if (rt) {
696        return rt;
697    }
698
699    // Iterate through all asset packages, collecting resources from each.
700
701    AutoMutex _l(mLock);
702
703    if (mResources != NULL) {
704        return mResources;
705    }
706
707    if (required) {
708        LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
709    }
710
711    if (mCacheMode != CACHE_OFF && !mCacheValid) {
712        const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
713    }
714
715    mResources = new ResTable();
716    updateResourceParamsLocked();
717
718    bool onlyEmptyResources = true;
719    const size_t N = mAssetPaths.size();
720    for (size_t i=0; i<N; i++) {
721        bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
722        onlyEmptyResources = onlyEmptyResources && empty;
723    }
724
725    if (required && onlyEmptyResources) {
726        ALOGW("Unable to find resources file resources.arsc");
727        delete mResources;
728        mResources = NULL;
729    }
730
731    return mResources;
732}
733
734void AssetManager::updateResourceParamsLocked() const
735{
736    ATRACE_CALL();
737    ResTable* res = mResources;
738    if (!res) {
739        return;
740    }
741
742    if (mLocale) {
743        mConfig->setBcp47Locale(mLocale);
744    } else {
745        mConfig->clearLocale();
746    }
747
748    res->setParameters(mConfig);
749}
750
751Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
752{
753    Asset* ass = NULL;
754    if (ap.idmap.size() != 0) {
755        ass = const_cast<AssetManager*>(this)->
756            openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
757        if (ass) {
758            ALOGV("loading idmap %s\n", ap.idmap.string());
759        } else {
760            ALOGW("failed to load idmap %s\n", ap.idmap.string());
761        }
762    }
763    return ass;
764}
765
766void AssetManager::addSystemOverlays(const char* pathOverlaysList,
767        const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
768{
769    FILE* fin = fopen(pathOverlaysList, "r");
770    if (fin == NULL) {
771        return;
772    }
773
774#ifndef _WIN32
775    if (TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_SH)) != 0) {
776        fclose(fin);
777        return;
778    }
779#endif
780    char buf[1024];
781    while (fgets(buf, sizeof(buf), fin)) {
782        // format of each line:
783        //   <path to apk><space><path to idmap><newline>
784        char* space = strchr(buf, ' ');
785        char* newline = strchr(buf, '\n');
786        asset_path oap;
787
788        if (space == NULL || newline == NULL || newline < space) {
789            continue;
790        }
791
792        oap.path = String8(buf, space - buf);
793        oap.type = kFileTypeRegular;
794        oap.idmap = String8(space + 1, newline - space - 1);
795        oap.isSystemOverlay = true;
796
797        Asset* oass = const_cast<AssetManager*>(this)->
798            openNonAssetInPathLocked("resources.arsc",
799                    Asset::ACCESS_BUFFER,
800                    oap);
801
802        if (oass != NULL) {
803            Asset* oidmap = openIdmapLocked(oap);
804            offset++;
805            sharedRes->add(oass, oidmap, offset + 1, false);
806            const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
807            const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
808            delete oidmap;
809        }
810    }
811
812#ifndef _WIN32
813    TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_UN));
814#endif
815    fclose(fin);
816}
817
818const ResTable& AssetManager::getResources(bool required) const
819{
820    const ResTable* rt = getResTable(required);
821    return *rt;
822}
823
824bool AssetManager::isUpToDate()
825{
826    AutoMutex _l(mLock);
827    return mZipSet.isUpToDate();
828}
829
830void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const
831{
832    ResTable* res = mResources;
833    if (res != NULL) {
834        res->getLocales(locales, includeSystemLocales);
835    }
836
837    const size_t numLocales = locales->size();
838    for (size_t i = 0; i < numLocales; ++i) {
839        const String8& localeStr = locales->itemAt(i);
840        if (localeStr.find(kTlPrefix) == 0) {
841            String8 replaced("fil");
842            replaced += (localeStr.string() + kTlPrefixLen);
843            locales->editItemAt(i) = replaced;
844        }
845    }
846}
847
848/*
849 * Open a non-asset file as if it were an asset, searching for it in the
850 * specified app.
851 *
852 * Pass in a NULL values for "appName" if the common app directory should
853 * be used.
854 */
855Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
856    const asset_path& ap)
857{
858    Asset* pAsset = NULL;
859
860    /* look at the filesystem on disk */
861    if (ap.type == kFileTypeDirectory) {
862        String8 path(ap.path);
863        path.appendPath(fileName);
864
865        pAsset = openAssetFromFileLocked(path, mode);
866
867        if (pAsset == NULL) {
868            /* try again, this time with ".gz" */
869            path.append(".gz");
870            pAsset = openAssetFromFileLocked(path, mode);
871        }
872
873        if (pAsset != NULL) {
874            //printf("FOUND NA '%s' on disk\n", fileName);
875            pAsset->setAssetSource(path);
876        }
877
878    /* look inside the zip file */
879    } else {
880        String8 path(fileName);
881
882        /* check the appropriate Zip file */
883        ZipFileRO* pZip = getZipFileLocked(ap);
884        if (pZip != NULL) {
885            //printf("GOT zip, checking NA '%s'\n", (const char*) path);
886            ZipEntryRO entry = pZip->findEntryByName(path.string());
887            if (entry != NULL) {
888                //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
889                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
890                pZip->releaseEntry(entry);
891            }
892        }
893
894        if (pAsset != NULL) {
895            /* create a "source" name, for debug/display */
896            pAsset->setAssetSource(
897                    createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
898                                                String8(fileName)));
899        }
900    }
901
902    return pAsset;
903}
904
905/*
906 * Open an asset, searching for it in the directory hierarchy for the
907 * specified app.
908 *
909 * Pass in a NULL values for "appName" if the common app directory should
910 * be used.
911 */
912Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
913    const asset_path& ap)
914{
915    Asset* pAsset = NULL;
916
917    /*
918     * Try various combinations of locale and vendor.
919     */
920    if (mLocale != NULL && mVendor != NULL)
921        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
922    if (pAsset == NULL && mVendor != NULL)
923        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
924    if (pAsset == NULL && mLocale != NULL)
925        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
926    if (pAsset == NULL)
927        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
928
929    return pAsset;
930}
931
932/*
933 * Open an asset, searching for it in the directory hierarchy for the
934 * specified locale and vendor.
935 *
936 * We also search in "app.jar".
937 *
938 * Pass in NULL values for "appName", "locale", and "vendor" if the
939 * defaults should be used.
940 */
941Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
942    const asset_path& ap, const char* locale, const char* vendor)
943{
944    Asset* pAsset = NULL;
945
946    if (ap.type == kFileTypeDirectory) {
947        if (mCacheMode == CACHE_OFF) {
948            /* look at the filesystem on disk */
949            String8 path(createPathNameLocked(ap, locale, vendor));
950            path.appendPath(fileName);
951
952            String8 excludeName(path);
953            excludeName.append(kExcludeExtension);
954            if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
955                /* say no more */
956                //printf("+++ excluding '%s'\n", (const char*) excludeName);
957                return kExcludedAsset;
958            }
959
960            pAsset = openAssetFromFileLocked(path, mode);
961
962            if (pAsset == NULL) {
963                /* try again, this time with ".gz" */
964                path.append(".gz");
965                pAsset = openAssetFromFileLocked(path, mode);
966            }
967
968            if (pAsset != NULL)
969                pAsset->setAssetSource(path);
970        } else {
971            /* find in cache */
972            String8 path(createPathNameLocked(ap, locale, vendor));
973            path.appendPath(fileName);
974
975            AssetDir::FileInfo tmpInfo;
976            bool found = false;
977
978            String8 excludeName(path);
979            excludeName.append(kExcludeExtension);
980
981            if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
982                /* go no farther */
983                //printf("+++ Excluding '%s'\n", (const char*) excludeName);
984                return kExcludedAsset;
985            }
986
987            /*
988             * File compression extensions (".gz") don't get stored in the
989             * name cache, so we have to try both here.
990             */
991            if (mCache.indexOf(path) != NAME_NOT_FOUND) {
992                found = true;
993                pAsset = openAssetFromFileLocked(path, mode);
994                if (pAsset == NULL) {
995                    /* try again, this time with ".gz" */
996                    path.append(".gz");
997                    pAsset = openAssetFromFileLocked(path, mode);
998                }
999            }
1000
1001            if (pAsset != NULL)
1002                pAsset->setAssetSource(path);
1003
1004            /*
1005             * Don't continue the search into the Zip files.  Our cached info
1006             * said it was a file on disk; to be consistent with openDir()
1007             * we want to return the loose asset.  If the cached file gets
1008             * removed, we fail.
1009             *
1010             * The alternative is to update our cache when files get deleted,
1011             * or make some sort of "best effort" promise, but for now I'm
1012             * taking the hard line.
1013             */
1014            if (found) {
1015                if (pAsset == NULL)
1016                    ALOGD("Expected file not found: '%s'\n", path.string());
1017                return pAsset;
1018            }
1019        }
1020    }
1021
1022    /*
1023     * Either it wasn't found on disk or on the cached view of the disk.
1024     * Dig through the currently-opened set of Zip files.  If caching
1025     * is disabled, the Zip file may get reopened.
1026     */
1027    if (pAsset == NULL && ap.type == kFileTypeRegular) {
1028        String8 path;
1029
1030        path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1031        path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1032        path.appendPath(fileName);
1033
1034        /* check the appropriate Zip file */
1035        ZipFileRO* pZip = getZipFileLocked(ap);
1036        if (pZip != NULL) {
1037            //printf("GOT zip, checking '%s'\n", (const char*) path);
1038            ZipEntryRO entry = pZip->findEntryByName(path.string());
1039            if (entry != NULL) {
1040                //printf("FOUND in Zip file for %s/%s-%s\n",
1041                //    appName, locale, vendor);
1042                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
1043                pZip->releaseEntry(entry);
1044            }
1045        }
1046
1047        if (pAsset != NULL) {
1048            /* create a "source" name, for debug/display */
1049            pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
1050                                                             String8(""), String8(fileName)));
1051        }
1052    }
1053
1054    return pAsset;
1055}
1056
1057/*
1058 * Create a "source name" for a file from a Zip archive.
1059 */
1060String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
1061    const String8& dirName, const String8& fileName)
1062{
1063    String8 sourceName("zip:");
1064    sourceName.append(zipFileName);
1065    sourceName.append(":");
1066    if (dirName.length() > 0) {
1067        sourceName.appendPath(dirName);
1068    }
1069    sourceName.appendPath(fileName);
1070    return sourceName;
1071}
1072
1073/*
1074 * Create a path to a loose asset (asset-base/app/locale/vendor).
1075 */
1076String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
1077    const char* vendor)
1078{
1079    String8 path(ap.path);
1080    path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1081    path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1082    return path;
1083}
1084
1085/*
1086 * Create a path to a loose asset (asset-base/app/rootDir).
1087 */
1088String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
1089{
1090    String8 path(ap.path);
1091    if (rootDir != NULL) path.appendPath(rootDir);
1092    return path;
1093}
1094
1095/*
1096 * Return a pointer to one of our open Zip archives.  Returns NULL if no
1097 * matching Zip file exists.
1098 *
1099 * Right now we have 2 possible Zip files (1 each in app/"common").
1100 *
1101 * If caching is set to CACHE_OFF, to get the expected behavior we
1102 * need to reopen the Zip file on every request.  That would be silly
1103 * and expensive, so instead we just check the file modification date.
1104 *
1105 * Pass in NULL values for "appName", "locale", and "vendor" if the
1106 * generics should be used.
1107 */
1108ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
1109{
1110    ALOGV("getZipFileLocked() in %p\n", this);
1111
1112    return mZipSet.getZip(ap.path);
1113}
1114
1115/*
1116 * Try to open an asset from a file on disk.
1117 *
1118 * If the file is compressed with gzip, we seek to the start of the
1119 * deflated data and pass that in (just like we would for a Zip archive).
1120 *
1121 * For uncompressed data, we may already have an mmap()ed version sitting
1122 * around.  If so, we want to hand that to the Asset instead.
1123 *
1124 * This returns NULL if the file doesn't exist, couldn't be opened, or
1125 * claims to be a ".gz" but isn't.
1126 */
1127Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
1128    AccessMode mode)
1129{
1130    Asset* pAsset = NULL;
1131
1132    if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
1133        //printf("TRYING '%s'\n", (const char*) pathName);
1134        pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
1135    } else {
1136        //printf("TRYING '%s'\n", (const char*) pathName);
1137        pAsset = Asset::createFromFile(pathName.string(), mode);
1138    }
1139
1140    return pAsset;
1141}
1142
1143/*
1144 * Given an entry in a Zip archive, create a new Asset object.
1145 *
1146 * If the entry is uncompressed, we may want to create or share a
1147 * slice of shared memory.
1148 */
1149Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
1150    const ZipEntryRO entry, AccessMode mode, const String8& entryName)
1151{
1152    Asset* pAsset = NULL;
1153
1154    // TODO: look for previously-created shared memory slice?
1155    uint16_t method;
1156    uint32_t uncompressedLen;
1157
1158    //printf("USING Zip '%s'\n", pEntry->getFileName());
1159
1160    if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
1161            NULL, NULL))
1162    {
1163        ALOGW("getEntryInfo failed\n");
1164        return NULL;
1165    }
1166
1167    FileMap* dataMap = pZipFile->createEntryFileMap(entry);
1168    if (dataMap == NULL) {
1169        ALOGW("create map from entry failed\n");
1170        return NULL;
1171    }
1172
1173    if (method == ZipFileRO::kCompressStored) {
1174        pAsset = Asset::createFromUncompressedMap(dataMap, mode);
1175        ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
1176                dataMap->getFileName(), mode, pAsset);
1177    } else {
1178        pAsset = Asset::createFromCompressedMap(dataMap,
1179            static_cast<size_t>(uncompressedLen), mode);
1180        ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
1181                dataMap->getFileName(), mode, pAsset);
1182    }
1183    if (pAsset == NULL) {
1184        /* unexpected */
1185        ALOGW("create from segment failed\n");
1186    }
1187
1188    return pAsset;
1189}
1190
1191
1192
1193/*
1194 * Open a directory in the asset namespace.
1195 *
1196 * An "asset directory" is simply the combination of all files in all
1197 * locations, with ".gz" stripped for loose files.  With app, locale, and
1198 * vendor defined, we have 8 directories and 2 Zip archives to scan.
1199 *
1200 * Pass in "" for the root dir.
1201 */
1202AssetDir* AssetManager::openDir(const char* dirName)
1203{
1204    AutoMutex _l(mLock);
1205
1206    AssetDir* pDir = NULL;
1207    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1208
1209    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1210    assert(dirName != NULL);
1211
1212    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1213
1214    if (mCacheMode != CACHE_OFF && !mCacheValid)
1215        loadFileNameCacheLocked();
1216
1217    pDir = new AssetDir;
1218
1219    /*
1220     * Scan the various directories, merging what we find into a single
1221     * vector.  We want to scan them in reverse priority order so that
1222     * the ".EXCLUDE" processing works correctly.  Also, if we decide we
1223     * want to remember where the file is coming from, we'll get the right
1224     * version.
1225     *
1226     * We start with Zip archives, then do loose files.
1227     */
1228    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1229
1230    size_t i = mAssetPaths.size();
1231    while (i > 0) {
1232        i--;
1233        const asset_path& ap = mAssetPaths.itemAt(i);
1234        if (ap.type == kFileTypeRegular) {
1235            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1236            scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1237        } else {
1238            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1239            scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1240        }
1241    }
1242
1243#if 0
1244    printf("FILE LIST:\n");
1245    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1246        printf(" %d: (%d) '%s'\n", i,
1247            pMergedInfo->itemAt(i).getFileType(),
1248            (const char*) pMergedInfo->itemAt(i).getFileName());
1249    }
1250#endif
1251
1252    pDir->setFileList(pMergedInfo);
1253    return pDir;
1254}
1255
1256/*
1257 * Open a directory in the non-asset namespace.
1258 *
1259 * An "asset directory" is simply the combination of all files in all
1260 * locations, with ".gz" stripped for loose files.  With app, locale, and
1261 * vendor defined, we have 8 directories and 2 Zip archives to scan.
1262 *
1263 * Pass in "" for the root dir.
1264 */
1265AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
1266{
1267    AutoMutex _l(mLock);
1268
1269    AssetDir* pDir = NULL;
1270    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1271
1272    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1273    assert(dirName != NULL);
1274
1275    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1276
1277    if (mCacheMode != CACHE_OFF && !mCacheValid)
1278        loadFileNameCacheLocked();
1279
1280    pDir = new AssetDir;
1281
1282    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1283
1284    const size_t which = static_cast<size_t>(cookie) - 1;
1285
1286    if (which < mAssetPaths.size()) {
1287        const asset_path& ap = mAssetPaths.itemAt(which);
1288        if (ap.type == kFileTypeRegular) {
1289            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1290            scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
1291        } else {
1292            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1293            scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
1294        }
1295    }
1296
1297#if 0
1298    printf("FILE LIST:\n");
1299    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1300        printf(" %d: (%d) '%s'\n", i,
1301            pMergedInfo->itemAt(i).getFileType(),
1302            (const char*) pMergedInfo->itemAt(i).getFileName());
1303    }
1304#endif
1305
1306    pDir->setFileList(pMergedInfo);
1307    return pDir;
1308}
1309
1310/*
1311 * Scan the contents of the specified directory and merge them into the
1312 * "pMergedInfo" vector, removing previous entries if we find "exclude"
1313 * directives.
1314 *
1315 * Returns "false" if we found nothing to contribute.
1316 */
1317bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1318    const asset_path& ap, const char* rootDir, const char* dirName)
1319{
1320    SortedVector<AssetDir::FileInfo>* pContents;
1321    String8 path;
1322
1323    assert(pMergedInfo != NULL);
1324
1325    //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
1326
1327    if (mCacheValid) {
1328        int i, start, count;
1329
1330        pContents = new SortedVector<AssetDir::FileInfo>;
1331
1332        /*
1333         * Get the basic partial path and find it in the cache.  That's
1334         * the start point for the search.
1335         */
1336        path = createPathNameLocked(ap, rootDir);
1337        if (dirName[0] != '\0')
1338            path.appendPath(dirName);
1339
1340        start = mCache.indexOf(path);
1341        if (start == NAME_NOT_FOUND) {
1342            //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
1343            delete pContents;
1344            return false;
1345        }
1346
1347        /*
1348         * The match string looks like "common/default/default/foo/bar/".
1349         * The '/' on the end ensures that we don't match on the directory
1350         * itself or on ".../foo/barfy/".
1351         */
1352        path.append("/");
1353
1354        count = mCache.size();
1355
1356        /*
1357         * Pick out the stuff in the current dir by examining the pathname.
1358         * It needs to match the partial pathname prefix, and not have a '/'
1359         * (fssep) anywhere after the prefix.
1360         */
1361        for (i = start+1; i < count; i++) {
1362            if (mCache[i].getFileName().length() > path.length() &&
1363                strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
1364            {
1365                const char* name = mCache[i].getFileName().string();
1366                // XXX THIS IS BROKEN!  Looks like we need to store the full
1367                // path prefix separately from the file path.
1368                if (strchr(name + path.length(), '/') == NULL) {
1369                    /* grab it, reducing path to just the filename component */
1370                    AssetDir::FileInfo tmp = mCache[i];
1371                    tmp.setFileName(tmp.getFileName().getPathLeaf());
1372                    pContents->add(tmp);
1373                }
1374            } else {
1375                /* no longer in the dir or its subdirs */
1376                break;
1377            }
1378
1379        }
1380    } else {
1381        path = createPathNameLocked(ap, rootDir);
1382        if (dirName[0] != '\0')
1383            path.appendPath(dirName);
1384        pContents = scanDirLocked(path);
1385        if (pContents == NULL)
1386            return false;
1387    }
1388
1389    // if we wanted to do an incremental cache fill, we would do it here
1390
1391    /*
1392     * Process "exclude" directives.  If we find a filename that ends with
1393     * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1394     * remove it if we find it.  We also delete the "exclude" entry.
1395     */
1396    int i, count, exclExtLen;
1397
1398    count = pContents->size();
1399    exclExtLen = strlen(kExcludeExtension);
1400    for (i = 0; i < count; i++) {
1401        const char* name;
1402        int nameLen;
1403
1404        name = pContents->itemAt(i).getFileName().string();
1405        nameLen = strlen(name);
1406        if (nameLen > exclExtLen &&
1407            strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1408        {
1409            String8 match(name, nameLen - exclExtLen);
1410            int matchIdx;
1411
1412            matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1413            if (matchIdx > 0) {
1414                ALOGV("Excluding '%s' [%s]\n",
1415                    pMergedInfo->itemAt(matchIdx).getFileName().string(),
1416                    pMergedInfo->itemAt(matchIdx).getSourceName().string());
1417                pMergedInfo->removeAt(matchIdx);
1418            } else {
1419                //printf("+++ no match on '%s'\n", (const char*) match);
1420            }
1421
1422            ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1423            pContents->removeAt(i);
1424            i--;        // adjust "for" loop
1425            count--;    //  and loop limit
1426        }
1427    }
1428
1429    mergeInfoLocked(pMergedInfo, pContents);
1430
1431    delete pContents;
1432
1433    return true;
1434}
1435
1436/*
1437 * Scan the contents of the specified directory, and stuff what we find
1438 * into a newly-allocated vector.
1439 *
1440 * Files ending in ".gz" will have their extensions removed.
1441 *
1442 * We should probably think about skipping files with "illegal" names,
1443 * e.g. illegal characters (/\:) or excessive length.
1444 *
1445 * Returns NULL if the specified directory doesn't exist.
1446 */
1447SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1448{
1449    SortedVector<AssetDir::FileInfo>* pContents = NULL;
1450    DIR* dir;
1451    struct dirent* entry;
1452    FileType fileType;
1453
1454    ALOGV("Scanning dir '%s'\n", path.string());
1455
1456    dir = opendir(path.string());
1457    if (dir == NULL)
1458        return NULL;
1459
1460    pContents = new SortedVector<AssetDir::FileInfo>;
1461
1462    while (1) {
1463        entry = readdir(dir);
1464        if (entry == NULL)
1465            break;
1466
1467        if (strcmp(entry->d_name, ".") == 0 ||
1468            strcmp(entry->d_name, "..") == 0)
1469            continue;
1470
1471#ifdef _DIRENT_HAVE_D_TYPE
1472        if (entry->d_type == DT_REG)
1473            fileType = kFileTypeRegular;
1474        else if (entry->d_type == DT_DIR)
1475            fileType = kFileTypeDirectory;
1476        else
1477            fileType = kFileTypeUnknown;
1478#else
1479        // stat the file
1480        fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
1481#endif
1482
1483        if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1484            continue;
1485
1486        AssetDir::FileInfo info;
1487        info.set(String8(entry->d_name), fileType);
1488        if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
1489            info.setFileName(info.getFileName().getBasePath());
1490        info.setSourceName(path.appendPathCopy(info.getFileName()));
1491        pContents->add(info);
1492    }
1493
1494    closedir(dir);
1495    return pContents;
1496}
1497
1498/*
1499 * Scan the contents out of the specified Zip archive, and merge what we
1500 * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
1501 * we return immediately.
1502 *
1503 * Returns "false" if we found nothing to contribute.
1504 */
1505bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1506    const asset_path& ap, const char* rootDir, const char* baseDirName)
1507{
1508    ZipFileRO* pZip;
1509    Vector<String8> dirs;
1510    AssetDir::FileInfo info;
1511    SortedVector<AssetDir::FileInfo> contents;
1512    String8 sourceName, zipName, dirName;
1513
1514    pZip = mZipSet.getZip(ap.path);
1515    if (pZip == NULL) {
1516        ALOGW("Failure opening zip %s\n", ap.path.string());
1517        return false;
1518    }
1519
1520    zipName = ZipSet::getPathName(ap.path.string());
1521
1522    /* convert "sounds" to "rootDir/sounds" */
1523    if (rootDir != NULL) dirName = rootDir;
1524    dirName.appendPath(baseDirName);
1525
1526    /*
1527     * Scan through the list of files, looking for a match.  The files in
1528     * the Zip table of contents are not in sorted order, so we have to
1529     * process the entire list.  We're looking for a string that begins
1530     * with the characters in "dirName", is followed by a '/', and has no
1531     * subsequent '/' in the stuff that follows.
1532     *
1533     * What makes this especially fun is that directories are not stored
1534     * explicitly in Zip archives, so we have to infer them from context.
1535     * When we see "sounds/foo.wav" we have to leave a note to ourselves
1536     * to insert a directory called "sounds" into the list.  We store
1537     * these in temporary vector so that we only return each one once.
1538     *
1539     * Name comparisons are case-sensitive to match UNIX filesystem
1540     * semantics.
1541     */
1542    int dirNameLen = dirName.length();
1543    void *iterationCookie;
1544    if (!pZip->startIteration(&iterationCookie, dirName.string(), NULL)) {
1545        ALOGW("ZipFileRO::startIteration returned false");
1546        return false;
1547    }
1548
1549    ZipEntryRO entry;
1550    while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
1551        char nameBuf[256];
1552
1553        if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1554            // TODO: fix this if we expect to have long names
1555            ALOGE("ARGH: name too long?\n");
1556            continue;
1557        }
1558        //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
1559        if (dirNameLen == 0 || nameBuf[dirNameLen] == '/')
1560        {
1561            const char* cp;
1562            const char* nextSlash;
1563
1564            cp = nameBuf + dirNameLen;
1565            if (dirNameLen != 0)
1566                cp++;       // advance past the '/'
1567
1568            nextSlash = strchr(cp, '/');
1569//xxx this may break if there are bare directory entries
1570            if (nextSlash == NULL) {
1571                /* this is a file in the requested directory */
1572
1573                info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
1574
1575                info.setSourceName(
1576                    createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1577
1578                contents.add(info);
1579                //printf("FOUND: file '%s'\n", info.getFileName().string());
1580            } else {
1581                /* this is a subdir; add it if we don't already have it*/
1582                String8 subdirName(cp, nextSlash - cp);
1583                size_t j;
1584                size_t N = dirs.size();
1585
1586                for (j = 0; j < N; j++) {
1587                    if (subdirName == dirs[j]) {
1588                        break;
1589                    }
1590                }
1591                if (j == N) {
1592                    dirs.add(subdirName);
1593                }
1594
1595                //printf("FOUND: dir '%s'\n", subdirName.string());
1596            }
1597        }
1598    }
1599
1600    pZip->endIteration(iterationCookie);
1601
1602    /*
1603     * Add the set of unique directories.
1604     */
1605    for (int i = 0; i < (int) dirs.size(); i++) {
1606        info.set(dirs[i], kFileTypeDirectory);
1607        info.setSourceName(
1608            createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1609        contents.add(info);
1610    }
1611
1612    mergeInfoLocked(pMergedInfo, &contents);
1613
1614    return true;
1615}
1616
1617
1618/*
1619 * Merge two vectors of FileInfo.
1620 *
1621 * The merged contents will be stuffed into *pMergedInfo.
1622 *
1623 * If an entry for a file exists in both "pMergedInfo" and "pContents",
1624 * we use the newer "pContents" entry.
1625 */
1626void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1627    const SortedVector<AssetDir::FileInfo>* pContents)
1628{
1629    /*
1630     * Merge what we found in this directory with what we found in
1631     * other places.
1632     *
1633     * Two basic approaches:
1634     * (1) Create a new array that holds the unique values of the two
1635     *     arrays.
1636     * (2) Take the elements from pContents and shove them into pMergedInfo.
1637     *
1638     * Because these are vectors of complex objects, moving elements around
1639     * inside the vector requires constructing new objects and allocating
1640     * storage for members.  With approach #1, we're always adding to the
1641     * end, whereas with #2 we could be inserting multiple elements at the
1642     * front of the vector.  Approach #1 requires a full copy of the
1643     * contents of pMergedInfo, but approach #2 requires the same copy for
1644     * every insertion at the front of pMergedInfo.
1645     *
1646     * (We should probably use a SortedVector interface that allows us to
1647     * just stuff items in, trusting us to maintain the sort order.)
1648     */
1649    SortedVector<AssetDir::FileInfo>* pNewSorted;
1650    int mergeMax, contMax;
1651    int mergeIdx, contIdx;
1652
1653    pNewSorted = new SortedVector<AssetDir::FileInfo>;
1654    mergeMax = pMergedInfo->size();
1655    contMax = pContents->size();
1656    mergeIdx = contIdx = 0;
1657
1658    while (mergeIdx < mergeMax || contIdx < contMax) {
1659        if (mergeIdx == mergeMax) {
1660            /* hit end of "merge" list, copy rest of "contents" */
1661            pNewSorted->add(pContents->itemAt(contIdx));
1662            contIdx++;
1663        } else if (contIdx == contMax) {
1664            /* hit end of "cont" list, copy rest of "merge" */
1665            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1666            mergeIdx++;
1667        } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1668        {
1669            /* items are identical, add newer and advance both indices */
1670            pNewSorted->add(pContents->itemAt(contIdx));
1671            mergeIdx++;
1672            contIdx++;
1673        } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1674        {
1675            /* "merge" is lower, add that one */
1676            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1677            mergeIdx++;
1678        } else {
1679            /* "cont" is lower, add that one */
1680            assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1681            pNewSorted->add(pContents->itemAt(contIdx));
1682            contIdx++;
1683        }
1684    }
1685
1686    /*
1687     * Overwrite the "merged" list with the new stuff.
1688     */
1689    *pMergedInfo = *pNewSorted;
1690    delete pNewSorted;
1691
1692#if 0       // for Vector, rather than SortedVector
1693    int i, j;
1694    for (i = pContents->size() -1; i >= 0; i--) {
1695        bool add = true;
1696
1697        for (j = pMergedInfo->size() -1; j >= 0; j--) {
1698            /* case-sensitive comparisons, to behave like UNIX fs */
1699            if (strcmp(pContents->itemAt(i).mFileName,
1700                       pMergedInfo->itemAt(j).mFileName) == 0)
1701            {
1702                /* match, don't add this entry */
1703                add = false;
1704                break;
1705            }
1706        }
1707
1708        if (add)
1709            pMergedInfo->add(pContents->itemAt(i));
1710    }
1711#endif
1712}
1713
1714
1715/*
1716 * Load all files into the file name cache.  We want to do this across
1717 * all combinations of { appname, locale, vendor }, performing a recursive
1718 * directory traversal.
1719 *
1720 * This is not the most efficient data structure.  Also, gathering the
1721 * information as we needed it (file-by-file or directory-by-directory)
1722 * would be faster.  However, on the actual device, 99% of the files will
1723 * live in Zip archives, so this list will be very small.  The trouble
1724 * is that we have to check the "loose" files first, so it's important
1725 * that we don't beat the filesystem silly looking for files that aren't
1726 * there.
1727 *
1728 * Note on thread safety: this is the only function that causes updates
1729 * to mCache, and anybody who tries to use it will call here if !mCacheValid,
1730 * so we need to employ a mutex here.
1731 */
1732void AssetManager::loadFileNameCacheLocked(void)
1733{
1734    assert(!mCacheValid);
1735    assert(mCache.size() == 0);
1736
1737#ifdef DO_TIMINGS   // need to link against -lrt for this now
1738    DurationTimer timer;
1739    timer.start();
1740#endif
1741
1742    fncScanLocked(&mCache, "");
1743
1744#ifdef DO_TIMINGS
1745    timer.stop();
1746    ALOGD("Cache scan took %.3fms\n",
1747        timer.durationUsecs() / 1000.0);
1748#endif
1749
1750#if 0
1751    int i;
1752    printf("CACHED FILE LIST (%d entries):\n", mCache.size());
1753    for (i = 0; i < (int) mCache.size(); i++) {
1754        printf(" %d: (%d) '%s'\n", i,
1755            mCache.itemAt(i).getFileType(),
1756            (const char*) mCache.itemAt(i).getFileName());
1757    }
1758#endif
1759
1760    mCacheValid = true;
1761}
1762
1763/*
1764 * Scan up to 8 versions of the specified directory.
1765 */
1766void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1767    const char* dirName)
1768{
1769    size_t i = mAssetPaths.size();
1770    while (i > 0) {
1771        i--;
1772        const asset_path& ap = mAssetPaths.itemAt(i);
1773        fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
1774        if (mLocale != NULL)
1775            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
1776        if (mVendor != NULL)
1777            fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
1778        if (mLocale != NULL && mVendor != NULL)
1779            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
1780    }
1781}
1782
1783/*
1784 * Recursively scan this directory and all subdirs.
1785 *
1786 * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
1787 * files, and we prepend the extended partial path to the filenames.
1788 */
1789bool AssetManager::fncScanAndMergeDirLocked(
1790    SortedVector<AssetDir::FileInfo>* pMergedInfo,
1791    const asset_path& ap, const char* locale, const char* vendor,
1792    const char* dirName)
1793{
1794    SortedVector<AssetDir::FileInfo>* pContents;
1795    String8 partialPath;
1796    String8 fullPath;
1797
1798    // XXX This is broken -- the filename cache needs to hold the base
1799    // asset path separately from its filename.
1800
1801    partialPath = createPathNameLocked(ap, locale, vendor);
1802    if (dirName[0] != '\0') {
1803        partialPath.appendPath(dirName);
1804    }
1805
1806    fullPath = partialPath;
1807    pContents = scanDirLocked(fullPath);
1808    if (pContents == NULL) {
1809        return false;       // directory did not exist
1810    }
1811
1812    /*
1813     * Scan all subdirectories of the current dir, merging what we find
1814     * into "pMergedInfo".
1815     */
1816    for (int i = 0; i < (int) pContents->size(); i++) {
1817        if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
1818            String8 subdir(dirName);
1819            subdir.appendPath(pContents->itemAt(i).getFileName());
1820
1821            fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
1822        }
1823    }
1824
1825    /*
1826     * To be consistent, we want entries for the root directory.  If
1827     * we're the root, add one now.
1828     */
1829    if (dirName[0] == '\0') {
1830        AssetDir::FileInfo tmpInfo;
1831
1832        tmpInfo.set(String8(""), kFileTypeDirectory);
1833        tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
1834        pContents->add(tmpInfo);
1835    }
1836
1837    /*
1838     * We want to prepend the extended partial path to every entry in
1839     * "pContents".  It's the same value for each entry, so this will
1840     * not change the sorting order of the vector contents.
1841     */
1842    for (int i = 0; i < (int) pContents->size(); i++) {
1843        const AssetDir::FileInfo& info = pContents->itemAt(i);
1844        pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
1845    }
1846
1847    mergeInfoLocked(pMergedInfo, pContents);
1848    delete pContents;
1849    return true;
1850}
1851
1852/*
1853 * Trash the cache.
1854 */
1855void AssetManager::purgeFileNameCacheLocked(void)
1856{
1857    mCacheValid = false;
1858    mCache.clear();
1859}
1860
1861/*
1862 * ===========================================================================
1863 *      AssetManager::SharedZip
1864 * ===========================================================================
1865 */
1866
1867
1868Mutex AssetManager::SharedZip::gLock;
1869DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1870
1871AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1872    : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1873      mResourceTableAsset(NULL), mResourceTable(NULL)
1874{
1875    if (kIsDebug) {
1876        ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
1877    }
1878    ALOGV("+++ opening zip '%s'\n", mPath.string());
1879    mZipFile = ZipFileRO::open(mPath.string());
1880    if (mZipFile == NULL) {
1881        ALOGD("failed to open Zip archive '%s'\n", mPath.string());
1882    }
1883}
1884
1885sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
1886        bool createIfNotPresent)
1887{
1888    AutoMutex _l(gLock);
1889    time_t modWhen = getFileModDate(path);
1890    sp<SharedZip> zip = gOpen.valueFor(path).promote();
1891    if (zip != NULL && zip->mModWhen == modWhen) {
1892        return zip;
1893    }
1894    if (zip == NULL && !createIfNotPresent) {
1895        return NULL;
1896    }
1897    zip = new SharedZip(path, modWhen);
1898    gOpen.add(path, zip);
1899    return zip;
1900
1901}
1902
1903ZipFileRO* AssetManager::SharedZip::getZip()
1904{
1905    return mZipFile;
1906}
1907
1908Asset* AssetManager::SharedZip::getResourceTableAsset()
1909{
1910    AutoMutex _l(gLock);
1911    ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1912    return mResourceTableAsset;
1913}
1914
1915Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1916{
1917    {
1918        AutoMutex _l(gLock);
1919        if (mResourceTableAsset == NULL) {
1920            // This is not thread safe the first time it is called, so
1921            // do it here with the global lock held.
1922            asset->getBuffer(true);
1923            mResourceTableAsset = asset;
1924            return asset;
1925        }
1926    }
1927    delete asset;
1928    return mResourceTableAsset;
1929}
1930
1931ResTable* AssetManager::SharedZip::getResourceTable()
1932{
1933    ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1934    return mResourceTable;
1935}
1936
1937ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1938{
1939    {
1940        AutoMutex _l(gLock);
1941        if (mResourceTable == NULL) {
1942            mResourceTable = res;
1943            return res;
1944        }
1945    }
1946    delete res;
1947    return mResourceTable;
1948}
1949
1950bool AssetManager::SharedZip::isUpToDate()
1951{
1952    time_t modWhen = getFileModDate(mPath.string());
1953    return mModWhen == modWhen;
1954}
1955
1956void AssetManager::SharedZip::addOverlay(const asset_path& ap)
1957{
1958    mOverlays.add(ap);
1959}
1960
1961bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
1962{
1963    if (idx >= mOverlays.size()) {
1964        return false;
1965    }
1966    *out = mOverlays[idx];
1967    return true;
1968}
1969
1970AssetManager::SharedZip::~SharedZip()
1971{
1972    if (kIsDebug) {
1973        ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
1974    }
1975    if (mResourceTable != NULL) {
1976        delete mResourceTable;
1977    }
1978    if (mResourceTableAsset != NULL) {
1979        delete mResourceTableAsset;
1980    }
1981    if (mZipFile != NULL) {
1982        delete mZipFile;
1983        ALOGV("Closed '%s'\n", mPath.string());
1984    }
1985}
1986
1987/*
1988 * ===========================================================================
1989 *      AssetManager::ZipSet
1990 * ===========================================================================
1991 */
1992
1993/*
1994 * Constructor.
1995 */
1996AssetManager::ZipSet::ZipSet(void)
1997{
1998}
1999
2000/*
2001 * Destructor.  Close any open archives.
2002 */
2003AssetManager::ZipSet::~ZipSet(void)
2004{
2005    size_t N = mZipFile.size();
2006    for (size_t i = 0; i < N; i++)
2007        closeZip(i);
2008}
2009
2010/*
2011 * Close a Zip file and reset the entry.
2012 */
2013void AssetManager::ZipSet::closeZip(int idx)
2014{
2015    mZipFile.editItemAt(idx) = NULL;
2016}
2017
2018
2019/*
2020 * Retrieve the appropriate Zip file from the set.
2021 */
2022ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
2023{
2024    int idx = getIndex(path);
2025    sp<SharedZip> zip = mZipFile[idx];
2026    if (zip == NULL) {
2027        zip = SharedZip::get(path);
2028        mZipFile.editItemAt(idx) = zip;
2029    }
2030    return zip->getZip();
2031}
2032
2033Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
2034{
2035    int idx = getIndex(path);
2036    sp<SharedZip> zip = mZipFile[idx];
2037    if (zip == NULL) {
2038        zip = SharedZip::get(path);
2039        mZipFile.editItemAt(idx) = zip;
2040    }
2041    return zip->getResourceTableAsset();
2042}
2043
2044Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
2045                                                 Asset* asset)
2046{
2047    int idx = getIndex(path);
2048    sp<SharedZip> zip = mZipFile[idx];
2049    // doesn't make sense to call before previously accessing.
2050    return zip->setResourceTableAsset(asset);
2051}
2052
2053ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
2054{
2055    int idx = getIndex(path);
2056    sp<SharedZip> zip = mZipFile[idx];
2057    if (zip == NULL) {
2058        zip = SharedZip::get(path);
2059        mZipFile.editItemAt(idx) = zip;
2060    }
2061    return zip->getResourceTable();
2062}
2063
2064ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
2065                                                    ResTable* res)
2066{
2067    int idx = getIndex(path);
2068    sp<SharedZip> zip = mZipFile[idx];
2069    // doesn't make sense to call before previously accessing.
2070    return zip->setResourceTable(res);
2071}
2072
2073/*
2074 * Generate the partial pathname for the specified archive.  The caller
2075 * gets to prepend the asset root directory.
2076 *
2077 * Returns something like "common/en-US-noogle.jar".
2078 */
2079/*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
2080{
2081    return String8(zipPath);
2082}
2083
2084bool AssetManager::ZipSet::isUpToDate()
2085{
2086    const size_t N = mZipFile.size();
2087    for (size_t i=0; i<N; i++) {
2088        if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
2089            return false;
2090        }
2091    }
2092    return true;
2093}
2094
2095void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
2096{
2097    int idx = getIndex(path);
2098    sp<SharedZip> zip = mZipFile[idx];
2099    zip->addOverlay(overlay);
2100}
2101
2102bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
2103{
2104    sp<SharedZip> zip = SharedZip::get(path, false);
2105    if (zip == NULL) {
2106        return false;
2107    }
2108    return zip->getOverlay(idx, out);
2109}
2110
2111/*
2112 * Compute the zip file's index.
2113 *
2114 * "appName", "locale", and "vendor" should be set to NULL to indicate the
2115 * default directory.
2116 */
2117int AssetManager::ZipSet::getIndex(const String8& zip) const
2118{
2119    const size_t N = mZipPath.size();
2120    for (size_t i=0; i<N; i++) {
2121        if (mZipPath[i] == zip) {
2122            return i;
2123        }
2124    }
2125
2126    mZipPath.add(zip);
2127    mZipFile.add(NULL);
2128
2129    return mZipPath.size()-1;
2130}
2131