AssetManager.cpp revision 6a742a38509693f8b39ee9a5ad2803fca12688bf
1/* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17// 18// Provide access to read-only assets. 19// 20 21#define LOG_TAG "asset" 22#define ATRACE_TAG ATRACE_TAG_RESOURCES 23//#define LOG_NDEBUG 0 24 25#include <androidfw/Asset.h> 26#include <androidfw/AssetDir.h> 27#include <androidfw/AssetManager.h> 28#include <androidfw/misc.h> 29#include <androidfw/ResourceTypes.h> 30#include <androidfw/ZipFileRO.h> 31#include <utils/Atomic.h> 32#include <utils/Log.h> 33#include <utils/String8.h> 34#include <utils/String8.h> 35#include <utils/threads.h> 36#include <utils/Timers.h> 37#include <utils/Trace.h> 38#ifndef _WIN32 39#include <sys/file.h> 40#endif 41 42#include <assert.h> 43#include <dirent.h> 44#include <errno.h> 45#include <string.h> // strerror 46#include <strings.h> 47 48#ifndef TEMP_FAILURE_RETRY 49/* Used to retry syscalls that can return EINTR. */ 50#define TEMP_FAILURE_RETRY(exp) ({ \ 51 typeof (exp) _rc; \ 52 do { \ 53 _rc = (exp); \ 54 } while (_rc == -1 && errno == EINTR); \ 55 _rc; }) 56#endif 57 58using namespace android; 59 60static const bool kIsDebug = false; 61 62/* 63 * Names for default app, locale, and vendor. We might want to change 64 * these to be an actual locale, e.g. always use en-US as the default. 65 */ 66static const char* kDefaultLocale = "default"; 67static const char* kDefaultVendor = "default"; 68static const char* kAssetsRoot = "assets"; 69static const char* kAppZipName = NULL; //"classes.jar"; 70static const char* kSystemAssets = "framework/framework-res.apk"; 71static const char* kResourceCache = "resource-cache"; 72 73static const char* kExcludeExtension = ".EXCLUDE"; 74 75static Asset* const kExcludedAsset = (Asset*) 0xd000000d; 76 77static volatile int32_t gCount = 0; 78 79const char* AssetManager::RESOURCES_FILENAME = "resources.arsc"; 80const char* AssetManager::IDMAP_BIN = "/system/bin/idmap"; 81const char* AssetManager::OVERLAY_DIR = "/vendor/overlay"; 82const char* AssetManager::TARGET_PACKAGE_NAME = "android"; 83const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk"; 84const char* AssetManager::IDMAP_DIR = "/data/resource-cache"; 85 86namespace { 87 String8 idmapPathForPackagePath(const String8& pkgPath) 88 { 89 const char* root = getenv("ANDROID_DATA"); 90 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set"); 91 String8 path(root); 92 path.appendPath(kResourceCache); 93 94 char buf[256]; // 256 chars should be enough for anyone... 95 strncpy(buf, pkgPath.string(), 255); 96 buf[255] = '\0'; 97 char* filename = buf; 98 while (*filename && *filename == '/') { 99 ++filename; 100 } 101 char* p = filename; 102 while (*p) { 103 if (*p == '/') { 104 *p = '@'; 105 } 106 ++p; 107 } 108 path.appendPath(filename); 109 path.append("@idmap"); 110 111 return path; 112 } 113 114 /* 115 * Like strdup(), but uses C++ "new" operator instead of malloc. 116 */ 117 static char* strdupNew(const char* str) 118 { 119 char* newStr; 120 int len; 121 122 if (str == NULL) 123 return NULL; 124 125 len = strlen(str); 126 newStr = new char[len+1]; 127 memcpy(newStr, str, len+1); 128 129 return newStr; 130 } 131} 132 133/* 134 * =========================================================================== 135 * AssetManager 136 * =========================================================================== 137 */ 138 139int32_t AssetManager::getGlobalCount() 140{ 141 return gCount; 142} 143 144AssetManager::AssetManager(CacheMode cacheMode) 145 : mLocale(NULL), mVendor(NULL), 146 mResources(NULL), mConfig(new ResTable_config), 147 mCacheMode(cacheMode), mCacheValid(false) 148{ 149 int count = android_atomic_inc(&gCount) + 1; 150 if (kIsDebug) { 151 ALOGI("Creating AssetManager %p #%d\n", this, count); 152 } 153 memset(mConfig, 0, sizeof(ResTable_config)); 154} 155 156AssetManager::~AssetManager(void) 157{ 158 int count = android_atomic_dec(&gCount); 159 if (kIsDebug) { 160 ALOGI("Destroying AssetManager in %p #%d\n", this, count); 161 } 162 163 delete mConfig; 164 delete mResources; 165 166 // don't have a String class yet, so make sure we clean up 167 delete[] mLocale; 168 delete[] mVendor; 169} 170 171bool AssetManager::addAssetPath( 172 const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset) 173{ 174 AutoMutex _l(mLock); 175 176 asset_path ap; 177 178 String8 realPath(path); 179 if (kAppZipName) { 180 realPath.appendPath(kAppZipName); 181 } 182 ap.type = ::getFileType(realPath.string()); 183 if (ap.type == kFileTypeRegular) { 184 ap.path = realPath; 185 } else { 186 ap.path = path; 187 ap.type = ::getFileType(path.string()); 188 if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) { 189 ALOGW("Asset path %s is neither a directory nor file (type=%d).", 190 path.string(), (int)ap.type); 191 return false; 192 } 193 } 194 195 // Skip if we have it already. 196 for (size_t i=0; i<mAssetPaths.size(); i++) { 197 if (mAssetPaths[i].path == ap.path) { 198 if (cookie) { 199 *cookie = static_cast<int32_t>(i+1); 200 } 201 return true; 202 } 203 } 204 205 ALOGV("In %p Asset %s path: %s", this, 206 ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string()); 207 208 ap.isSystemAsset = isSystemAsset; 209 mAssetPaths.add(ap); 210 211 // new paths are always added at the end 212 if (cookie) { 213 *cookie = static_cast<int32_t>(mAssetPaths.size()); 214 } 215 216#ifdef __ANDROID__ 217 // Load overlays, if any 218 asset_path oap; 219 for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) { 220 oap.isSystemAsset = isSystemAsset; 221 mAssetPaths.add(oap); 222 } 223#endif 224 225 if (mResources != NULL) { 226 appendPathToResTable(ap, appAsLib); 227 } 228 229 return true; 230} 231 232bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie) 233{ 234 const String8 idmapPath = idmapPathForPackagePath(packagePath); 235 236 AutoMutex _l(mLock); 237 238 for (size_t i = 0; i < mAssetPaths.size(); ++i) { 239 if (mAssetPaths[i].idmap == idmapPath) { 240 *cookie = static_cast<int32_t>(i + 1); 241 return true; 242 } 243 } 244 245 Asset* idmap = NULL; 246 if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) { 247 ALOGW("failed to open idmap file %s\n", idmapPath.string()); 248 return false; 249 } 250 251 String8 targetPath; 252 String8 overlayPath; 253 if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(), 254 NULL, NULL, NULL, &targetPath, &overlayPath)) { 255 ALOGW("failed to read idmap file %s\n", idmapPath.string()); 256 delete idmap; 257 return false; 258 } 259 delete idmap; 260 261 if (overlayPath != packagePath) { 262 ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n", 263 idmapPath.string(), packagePath.string(), overlayPath.string()); 264 return false; 265 } 266 if (access(targetPath.string(), R_OK) != 0) { 267 ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno)); 268 return false; 269 } 270 if (access(idmapPath.string(), R_OK) != 0) { 271 ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno)); 272 return false; 273 } 274 if (access(overlayPath.string(), R_OK) != 0) { 275 ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno)); 276 return false; 277 } 278 279 asset_path oap; 280 oap.path = overlayPath; 281 oap.type = ::getFileType(overlayPath.string()); 282 oap.idmap = idmapPath; 283#if 0 284 ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n", 285 targetPath.string(), overlayPath.string(), idmapPath.string()); 286#endif 287 mAssetPaths.add(oap); 288 *cookie = static_cast<int32_t>(mAssetPaths.size()); 289 290 if (mResources != NULL) { 291 appendPathToResTable(oap); 292 } 293 294 return true; 295 } 296 297bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath, 298 uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize) 299{ 300 AutoMutex _l(mLock); 301 const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) }; 302 ResTable tables[2]; 303 304 for (int i = 0; i < 2; ++i) { 305 asset_path ap; 306 ap.type = kFileTypeRegular; 307 ap.path = paths[i]; 308 Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap); 309 if (ass == NULL) { 310 ALOGW("failed to find resources.arsc in %s\n", ap.path.string()); 311 return false; 312 } 313 tables[i].add(ass); 314 } 315 316 return tables[0].createIdmap(tables[1], targetCrc, overlayCrc, 317 targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR; 318} 319 320bool AssetManager::addDefaultAssets() 321{ 322 const char* root = getenv("ANDROID_ROOT"); 323 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set"); 324 325 String8 path(root); 326 path.appendPath(kSystemAssets); 327 328 return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */); 329} 330 331int32_t AssetManager::nextAssetPath(const int32_t cookie) const 332{ 333 AutoMutex _l(mLock); 334 const size_t next = static_cast<size_t>(cookie) + 1; 335 return next > mAssetPaths.size() ? -1 : next; 336} 337 338String8 AssetManager::getAssetPath(const int32_t cookie) const 339{ 340 AutoMutex _l(mLock); 341 const size_t which = static_cast<size_t>(cookie) - 1; 342 if (which < mAssetPaths.size()) { 343 return mAssetPaths[which].path; 344 } 345 return String8(); 346} 347 348/* 349 * Set the current locale. Use NULL to indicate no locale. 350 * 351 * Close and reopen Zip archives as appropriate, and reset cached 352 * information in the locale-specific sections of the tree. 353 */ 354void AssetManager::setLocale(const char* locale) 355{ 356 AutoMutex _l(mLock); 357 setLocaleLocked(locale); 358} 359 360 361static const char kFilPrefix[] = "fil"; 362static const char kTlPrefix[] = "tl"; 363 364// The sizes of the prefixes, excluding the 0 suffix. 365// char. 366static const int kFilPrefixLen = sizeof(kFilPrefix) - 1; 367static const int kTlPrefixLen = sizeof(kTlPrefix) - 1; 368 369void AssetManager::setLocaleLocked(const char* locale) 370{ 371 if (mLocale != NULL) { 372 /* previously set, purge cached data */ 373 purgeFileNameCacheLocked(); 374 //mZipSet.purgeLocale(); 375 delete[] mLocale; 376 } 377 378 // If we're attempting to set a locale that starts with "fil", 379 // we should convert it to "tl" for backwards compatibility since 380 // we've been using "tl" instead of "fil" prior to L. 381 // 382 // If the resource table already has entries for "fil", we use that 383 // instead of attempting a fallback. 384 if (strncmp(locale, kFilPrefix, kFilPrefixLen) == 0) { 385 Vector<String8> locales; 386 ResTable* res = mResources; 387 if (res != NULL) { 388 res->getLocales(&locales); 389 } 390 const size_t localesSize = locales.size(); 391 bool hasFil = false; 392 for (size_t i = 0; i < localesSize; ++i) { 393 if (locales[i].find(kFilPrefix) == 0) { 394 hasFil = true; 395 break; 396 } 397 } 398 399 400 if (!hasFil) { 401 const size_t newLocaleLen = strlen(locale); 402 // This isn't a bug. We really do want mLocale to be 1 byte 403 // shorter than locale, because we're replacing "fil-" with 404 // "tl-". 405 mLocale = new char[newLocaleLen]; 406 // Copy over "tl". 407 memcpy(mLocale, kTlPrefix, kTlPrefixLen); 408 // Copy the rest of |locale|, including the terminating '\0'. 409 memcpy(mLocale + kTlPrefixLen, locale + kFilPrefixLen, 410 newLocaleLen - kFilPrefixLen + 1); 411 updateResourceParamsLocked(); 412 return; 413 } 414 } 415 416 mLocale = strdupNew(locale); 417 updateResourceParamsLocked(); 418} 419 420/* 421 * Set the current vendor. Use NULL to indicate no vendor. 422 * 423 * Close and reopen Zip archives as appropriate, and reset cached 424 * information in the vendor-specific sections of the tree. 425 */ 426void AssetManager::setVendor(const char* vendor) 427{ 428 AutoMutex _l(mLock); 429 430 if (mVendor != NULL) { 431 /* previously set, purge cached data */ 432 purgeFileNameCacheLocked(); 433 //mZipSet.purgeVendor(); 434 delete[] mVendor; 435 } 436 mVendor = strdupNew(vendor); 437} 438 439void AssetManager::setConfiguration(const ResTable_config& config, const char* locale) 440{ 441 AutoMutex _l(mLock); 442 *mConfig = config; 443 if (locale) { 444 setLocaleLocked(locale); 445 } else if (config.language[0] != 0) { 446 char spec[RESTABLE_MAX_LOCALE_LEN]; 447 config.getBcp47Locale(spec); 448 setLocaleLocked(spec); 449 } else { 450 updateResourceParamsLocked(); 451 } 452} 453 454void AssetManager::getConfiguration(ResTable_config* outConfig) const 455{ 456 AutoMutex _l(mLock); 457 *outConfig = *mConfig; 458} 459 460/* 461 * Open an asset. 462 * 463 * The data could be; 464 * - In a file on disk (assetBase + fileName). 465 * - In a compressed file on disk (assetBase + fileName.gz). 466 * - In a Zip archive, uncompressed or compressed. 467 * 468 * It can be in a number of different directories and Zip archives. 469 * The search order is: 470 * - [appname] 471 * - locale + vendor 472 * - "default" + vendor 473 * - locale + "default" 474 * - "default + "default" 475 * - "common" 476 * - (same as above) 477 * 478 * To find a particular file, we have to try up to eight paths with 479 * all three forms of data. 480 * 481 * We should probably reject requests for "illegal" filenames, e.g. those 482 * with illegal characters or "../" backward relative paths. 483 */ 484Asset* AssetManager::open(const char* fileName, AccessMode mode) 485{ 486 AutoMutex _l(mLock); 487 488 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 489 490 491 if (mCacheMode != CACHE_OFF && !mCacheValid) 492 loadFileNameCacheLocked(); 493 494 String8 assetName(kAssetsRoot); 495 assetName.appendPath(fileName); 496 497 /* 498 * For each top-level asset path, search for the asset. 499 */ 500 501 size_t i = mAssetPaths.size(); 502 while (i > 0) { 503 i--; 504 ALOGV("Looking for asset '%s' in '%s'\n", 505 assetName.string(), mAssetPaths.itemAt(i).path.string()); 506 Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i)); 507 if (pAsset != NULL) { 508 return pAsset != kExcludedAsset ? pAsset : NULL; 509 } 510 } 511 512 return NULL; 513} 514 515/* 516 * Open a non-asset file as if it were an asset. 517 * 518 * The "fileName" is the partial path starting from the application 519 * name. 520 */ 521Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie) 522{ 523 AutoMutex _l(mLock); 524 525 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 526 527 528 if (mCacheMode != CACHE_OFF && !mCacheValid) 529 loadFileNameCacheLocked(); 530 531 /* 532 * For each top-level asset path, search for the asset. 533 */ 534 535 size_t i = mAssetPaths.size(); 536 while (i > 0) { 537 i--; 538 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string()); 539 Asset* pAsset = openNonAssetInPathLocked( 540 fileName, mode, mAssetPaths.itemAt(i)); 541 if (pAsset != NULL) { 542 if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1); 543 return pAsset != kExcludedAsset ? pAsset : NULL; 544 } 545 } 546 547 return NULL; 548} 549 550Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode) 551{ 552 const size_t which = static_cast<size_t>(cookie) - 1; 553 554 AutoMutex _l(mLock); 555 556 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 557 558 if (mCacheMode != CACHE_OFF && !mCacheValid) 559 loadFileNameCacheLocked(); 560 561 if (which < mAssetPaths.size()) { 562 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, 563 mAssetPaths.itemAt(which).path.string()); 564 Asset* pAsset = openNonAssetInPathLocked( 565 fileName, mode, mAssetPaths.itemAt(which)); 566 if (pAsset != NULL) { 567 return pAsset != kExcludedAsset ? pAsset : NULL; 568 } 569 } 570 571 return NULL; 572} 573 574/* 575 * Get the type of a file in the asset namespace. 576 * 577 * This currently only works for regular files. All others (including 578 * directories) will return kFileTypeNonexistent. 579 */ 580FileType AssetManager::getFileType(const char* fileName) 581{ 582 Asset* pAsset = NULL; 583 584 /* 585 * Open the asset. This is less efficient than simply finding the 586 * file, but it's not too bad (we don't uncompress or mmap data until 587 * the first read() call). 588 */ 589 pAsset = open(fileName, Asset::ACCESS_STREAMING); 590 delete pAsset; 591 592 if (pAsset == NULL) 593 return kFileTypeNonexistent; 594 else 595 return kFileTypeRegular; 596} 597 598bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const { 599 // skip those ap's that correspond to system overlays 600 if (ap.isSystemOverlay) { 601 return true; 602 } 603 604 Asset* ass = NULL; 605 ResTable* sharedRes = NULL; 606 bool shared = true; 607 bool onlyEmptyResources = true; 608 ATRACE_NAME(ap.path.string()); 609 Asset* idmap = openIdmapLocked(ap); 610 size_t nextEntryIdx = mResources->getTableCount(); 611 ALOGV("Looking for resource asset in '%s'\n", ap.path.string()); 612 if (ap.type != kFileTypeDirectory) { 613 if (nextEntryIdx == 0) { 614 // The first item is typically the framework resources, 615 // which we want to avoid parsing every time. 616 sharedRes = const_cast<AssetManager*>(this)-> 617 mZipSet.getZipResourceTable(ap.path); 618 if (sharedRes != NULL) { 619 // skip ahead the number of system overlay packages preloaded 620 nextEntryIdx = sharedRes->getTableCount(); 621 } 622 } 623 if (sharedRes == NULL) { 624 ass = const_cast<AssetManager*>(this)-> 625 mZipSet.getZipResourceTableAsset(ap.path); 626 if (ass == NULL) { 627 ALOGV("loading resource table %s\n", ap.path.string()); 628 ass = const_cast<AssetManager*>(this)-> 629 openNonAssetInPathLocked("resources.arsc", 630 Asset::ACCESS_BUFFER, 631 ap); 632 if (ass != NULL && ass != kExcludedAsset) { 633 ass = const_cast<AssetManager*>(this)-> 634 mZipSet.setZipResourceTableAsset(ap.path, ass); 635 } 636 } 637 638 if (nextEntryIdx == 0 && ass != NULL) { 639 // If this is the first resource table in the asset 640 // manager, then we are going to cache it so that we 641 // can quickly copy it out for others. 642 ALOGV("Creating shared resources for %s", ap.path.string()); 643 sharedRes = new ResTable(); 644 sharedRes->add(ass, idmap, nextEntryIdx + 1, false); 645#ifdef __ANDROID__ 646 const char* data = getenv("ANDROID_DATA"); 647 LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set"); 648 String8 overlaysListPath(data); 649 overlaysListPath.appendPath(kResourceCache); 650 overlaysListPath.appendPath("overlays.list"); 651 addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx); 652#endif 653 sharedRes = const_cast<AssetManager*>(this)-> 654 mZipSet.setZipResourceTable(ap.path, sharedRes); 655 } 656 } 657 } else { 658 ALOGV("loading resource table %s\n", ap.path.string()); 659 ass = const_cast<AssetManager*>(this)-> 660 openNonAssetInPathLocked("resources.arsc", 661 Asset::ACCESS_BUFFER, 662 ap); 663 shared = false; 664 } 665 666 if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) { 667 ALOGV("Installing resource asset %p in to table %p\n", ass, mResources); 668 if (sharedRes != NULL) { 669 ALOGV("Copying existing resources for %s", ap.path.string()); 670 mResources->add(sharedRes, ap.isSystemAsset); 671 } else { 672 ALOGV("Parsing resources for %s", ap.path.string()); 673 mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset); 674 } 675 onlyEmptyResources = false; 676 677 if (!shared) { 678 delete ass; 679 } 680 } else { 681 ALOGV("Installing empty resources in to table %p\n", mResources); 682 mResources->addEmpty(nextEntryIdx + 1); 683 } 684 685 if (idmap != NULL) { 686 delete idmap; 687 } 688 return onlyEmptyResources; 689} 690 691const ResTable* AssetManager::getResTable(bool required) const 692{ 693 ResTable* rt = mResources; 694 if (rt) { 695 return rt; 696 } 697 698 // Iterate through all asset packages, collecting resources from each. 699 700 AutoMutex _l(mLock); 701 702 if (mResources != NULL) { 703 return mResources; 704 } 705 706 if (required) { 707 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 708 } 709 710 if (mCacheMode != CACHE_OFF && !mCacheValid) { 711 const_cast<AssetManager*>(this)->loadFileNameCacheLocked(); 712 } 713 714 mResources = new ResTable(); 715 updateResourceParamsLocked(); 716 717 bool onlyEmptyResources = true; 718 const size_t N = mAssetPaths.size(); 719 for (size_t i=0; i<N; i++) { 720 bool empty = appendPathToResTable(mAssetPaths.itemAt(i)); 721 onlyEmptyResources = onlyEmptyResources && empty; 722 } 723 724 if (required && onlyEmptyResources) { 725 ALOGW("Unable to find resources file resources.arsc"); 726 delete mResources; 727 mResources = NULL; 728 } 729 730 return mResources; 731} 732 733void AssetManager::updateResourceParamsLocked() const 734{ 735 ATRACE_CALL(); 736 ResTable* res = mResources; 737 if (!res) { 738 return; 739 } 740 741 if (mLocale) { 742 mConfig->setBcp47Locale(mLocale); 743 } else { 744 mConfig->clearLocale(); 745 } 746 747 res->setParameters(mConfig); 748} 749 750Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const 751{ 752 Asset* ass = NULL; 753 if (ap.idmap.size() != 0) { 754 ass = const_cast<AssetManager*>(this)-> 755 openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER); 756 if (ass) { 757 ALOGV("loading idmap %s\n", ap.idmap.string()); 758 } else { 759 ALOGW("failed to load idmap %s\n", ap.idmap.string()); 760 } 761 } 762 return ass; 763} 764 765void AssetManager::addSystemOverlays(const char* pathOverlaysList, 766 const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const 767{ 768 FILE* fin = fopen(pathOverlaysList, "r"); 769 if (fin == NULL) { 770 return; 771 } 772 773#ifndef _WIN32 774 if (TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_SH)) != 0) { 775 fclose(fin); 776 return; 777 } 778#endif 779 char buf[1024]; 780 while (fgets(buf, sizeof(buf), fin)) { 781 // format of each line: 782 // <path to apk><space><path to idmap><newline> 783 char* space = strchr(buf, ' '); 784 char* newline = strchr(buf, '\n'); 785 asset_path oap; 786 787 if (space == NULL || newline == NULL || newline < space) { 788 continue; 789 } 790 791 oap.path = String8(buf, space - buf); 792 oap.type = kFileTypeRegular; 793 oap.idmap = String8(space + 1, newline - space - 1); 794 oap.isSystemOverlay = true; 795 796 Asset* oass = const_cast<AssetManager*>(this)-> 797 openNonAssetInPathLocked("resources.arsc", 798 Asset::ACCESS_BUFFER, 799 oap); 800 801 if (oass != NULL) { 802 Asset* oidmap = openIdmapLocked(oap); 803 offset++; 804 sharedRes->add(oass, oidmap, offset + 1, false); 805 const_cast<AssetManager*>(this)->mAssetPaths.add(oap); 806 const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap); 807 delete oidmap; 808 } 809 } 810 811#ifndef _WIN32 812 TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_UN)); 813#endif 814 fclose(fin); 815} 816 817const ResTable& AssetManager::getResources(bool required) const 818{ 819 const ResTable* rt = getResTable(required); 820 return *rt; 821} 822 823bool AssetManager::isUpToDate() 824{ 825 AutoMutex _l(mLock); 826 return mZipSet.isUpToDate(); 827} 828 829void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const 830{ 831 ResTable* res = mResources; 832 if (res != NULL) { 833 res->getLocales(locales, includeSystemLocales); 834 } 835 836 const size_t numLocales = locales->size(); 837 for (size_t i = 0; i < numLocales; ++i) { 838 const String8& localeStr = locales->itemAt(i); 839 if (localeStr.find(kTlPrefix) == 0) { 840 String8 replaced("fil"); 841 replaced += (localeStr.string() + kTlPrefixLen); 842 locales->editItemAt(i) = replaced; 843 } 844 } 845} 846 847/* 848 * Open a non-asset file as if it were an asset, searching for it in the 849 * specified app. 850 * 851 * Pass in a NULL values for "appName" if the common app directory should 852 * be used. 853 */ 854Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode, 855 const asset_path& ap) 856{ 857 Asset* pAsset = NULL; 858 859 /* look at the filesystem on disk */ 860 if (ap.type == kFileTypeDirectory) { 861 String8 path(ap.path); 862 path.appendPath(fileName); 863 864 pAsset = openAssetFromFileLocked(path, mode); 865 866 if (pAsset == NULL) { 867 /* try again, this time with ".gz" */ 868 path.append(".gz"); 869 pAsset = openAssetFromFileLocked(path, mode); 870 } 871 872 if (pAsset != NULL) { 873 //printf("FOUND NA '%s' on disk\n", fileName); 874 pAsset->setAssetSource(path); 875 } 876 877 /* look inside the zip file */ 878 } else { 879 String8 path(fileName); 880 881 /* check the appropriate Zip file */ 882 ZipFileRO* pZip = getZipFileLocked(ap); 883 if (pZip != NULL) { 884 //printf("GOT zip, checking NA '%s'\n", (const char*) path); 885 ZipEntryRO entry = pZip->findEntryByName(path.string()); 886 if (entry != NULL) { 887 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon); 888 pAsset = openAssetFromZipLocked(pZip, entry, mode, path); 889 pZip->releaseEntry(entry); 890 } 891 } 892 893 if (pAsset != NULL) { 894 /* create a "source" name, for debug/display */ 895 pAsset->setAssetSource( 896 createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""), 897 String8(fileName))); 898 } 899 } 900 901 return pAsset; 902} 903 904/* 905 * Open an asset, searching for it in the directory hierarchy for the 906 * specified app. 907 * 908 * Pass in a NULL values for "appName" if the common app directory should 909 * be used. 910 */ 911Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode, 912 const asset_path& ap) 913{ 914 Asset* pAsset = NULL; 915 916 /* 917 * Try various combinations of locale and vendor. 918 */ 919 if (mLocale != NULL && mVendor != NULL) 920 pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor); 921 if (pAsset == NULL && mVendor != NULL) 922 pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor); 923 if (pAsset == NULL && mLocale != NULL) 924 pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL); 925 if (pAsset == NULL) 926 pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL); 927 928 return pAsset; 929} 930 931/* 932 * Open an asset, searching for it in the directory hierarchy for the 933 * specified locale and vendor. 934 * 935 * We also search in "app.jar". 936 * 937 * Pass in NULL values for "appName", "locale", and "vendor" if the 938 * defaults should be used. 939 */ 940Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode, 941 const asset_path& ap, const char* locale, const char* vendor) 942{ 943 Asset* pAsset = NULL; 944 945 if (ap.type == kFileTypeDirectory) { 946 if (mCacheMode == CACHE_OFF) { 947 /* look at the filesystem on disk */ 948 String8 path(createPathNameLocked(ap, locale, vendor)); 949 path.appendPath(fileName); 950 951 String8 excludeName(path); 952 excludeName.append(kExcludeExtension); 953 if (::getFileType(excludeName.string()) != kFileTypeNonexistent) { 954 /* say no more */ 955 //printf("+++ excluding '%s'\n", (const char*) excludeName); 956 return kExcludedAsset; 957 } 958 959 pAsset = openAssetFromFileLocked(path, mode); 960 961 if (pAsset == NULL) { 962 /* try again, this time with ".gz" */ 963 path.append(".gz"); 964 pAsset = openAssetFromFileLocked(path, mode); 965 } 966 967 if (pAsset != NULL) 968 pAsset->setAssetSource(path); 969 } else { 970 /* find in cache */ 971 String8 path(createPathNameLocked(ap, locale, vendor)); 972 path.appendPath(fileName); 973 974 AssetDir::FileInfo tmpInfo; 975 bool found = false; 976 977 String8 excludeName(path); 978 excludeName.append(kExcludeExtension); 979 980 if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) { 981 /* go no farther */ 982 //printf("+++ Excluding '%s'\n", (const char*) excludeName); 983 return kExcludedAsset; 984 } 985 986 /* 987 * File compression extensions (".gz") don't get stored in the 988 * name cache, so we have to try both here. 989 */ 990 if (mCache.indexOf(path) != NAME_NOT_FOUND) { 991 found = true; 992 pAsset = openAssetFromFileLocked(path, mode); 993 if (pAsset == NULL) { 994 /* try again, this time with ".gz" */ 995 path.append(".gz"); 996 pAsset = openAssetFromFileLocked(path, mode); 997 } 998 } 999 1000 if (pAsset != NULL) 1001 pAsset->setAssetSource(path); 1002 1003 /* 1004 * Don't continue the search into the Zip files. Our cached info 1005 * said it was a file on disk; to be consistent with openDir() 1006 * we want to return the loose asset. If the cached file gets 1007 * removed, we fail. 1008 * 1009 * The alternative is to update our cache when files get deleted, 1010 * or make some sort of "best effort" promise, but for now I'm 1011 * taking the hard line. 1012 */ 1013 if (found) { 1014 if (pAsset == NULL) 1015 ALOGD("Expected file not found: '%s'\n", path.string()); 1016 return pAsset; 1017 } 1018 } 1019 } 1020 1021 /* 1022 * Either it wasn't found on disk or on the cached view of the disk. 1023 * Dig through the currently-opened set of Zip files. If caching 1024 * is disabled, the Zip file may get reopened. 1025 */ 1026 if (pAsset == NULL && ap.type == kFileTypeRegular) { 1027 String8 path; 1028 1029 path.appendPath((locale != NULL) ? locale : kDefaultLocale); 1030 path.appendPath((vendor != NULL) ? vendor : kDefaultVendor); 1031 path.appendPath(fileName); 1032 1033 /* check the appropriate Zip file */ 1034 ZipFileRO* pZip = getZipFileLocked(ap); 1035 if (pZip != NULL) { 1036 //printf("GOT zip, checking '%s'\n", (const char*) path); 1037 ZipEntryRO entry = pZip->findEntryByName(path.string()); 1038 if (entry != NULL) { 1039 //printf("FOUND in Zip file for %s/%s-%s\n", 1040 // appName, locale, vendor); 1041 pAsset = openAssetFromZipLocked(pZip, entry, mode, path); 1042 pZip->releaseEntry(entry); 1043 } 1044 } 1045 1046 if (pAsset != NULL) { 1047 /* create a "source" name, for debug/display */ 1048 pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), 1049 String8(""), String8(fileName))); 1050 } 1051 } 1052 1053 return pAsset; 1054} 1055 1056/* 1057 * Create a "source name" for a file from a Zip archive. 1058 */ 1059String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName, 1060 const String8& dirName, const String8& fileName) 1061{ 1062 String8 sourceName("zip:"); 1063 sourceName.append(zipFileName); 1064 sourceName.append(":"); 1065 if (dirName.length() > 0) { 1066 sourceName.appendPath(dirName); 1067 } 1068 sourceName.appendPath(fileName); 1069 return sourceName; 1070} 1071 1072/* 1073 * Create a path to a loose asset (asset-base/app/locale/vendor). 1074 */ 1075String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale, 1076 const char* vendor) 1077{ 1078 String8 path(ap.path); 1079 path.appendPath((locale != NULL) ? locale : kDefaultLocale); 1080 path.appendPath((vendor != NULL) ? vendor : kDefaultVendor); 1081 return path; 1082} 1083 1084/* 1085 * Create a path to a loose asset (asset-base/app/rootDir). 1086 */ 1087String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir) 1088{ 1089 String8 path(ap.path); 1090 if (rootDir != NULL) path.appendPath(rootDir); 1091 return path; 1092} 1093 1094/* 1095 * Return a pointer to one of our open Zip archives. Returns NULL if no 1096 * matching Zip file exists. 1097 * 1098 * Right now we have 2 possible Zip files (1 each in app/"common"). 1099 * 1100 * If caching is set to CACHE_OFF, to get the expected behavior we 1101 * need to reopen the Zip file on every request. That would be silly 1102 * and expensive, so instead we just check the file modification date. 1103 * 1104 * Pass in NULL values for "appName", "locale", and "vendor" if the 1105 * generics should be used. 1106 */ 1107ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap) 1108{ 1109 ALOGV("getZipFileLocked() in %p\n", this); 1110 1111 return mZipSet.getZip(ap.path); 1112} 1113 1114/* 1115 * Try to open an asset from a file on disk. 1116 * 1117 * If the file is compressed with gzip, we seek to the start of the 1118 * deflated data and pass that in (just like we would for a Zip archive). 1119 * 1120 * For uncompressed data, we may already have an mmap()ed version sitting 1121 * around. If so, we want to hand that to the Asset instead. 1122 * 1123 * This returns NULL if the file doesn't exist, couldn't be opened, or 1124 * claims to be a ".gz" but isn't. 1125 */ 1126Asset* AssetManager::openAssetFromFileLocked(const String8& pathName, 1127 AccessMode mode) 1128{ 1129 Asset* pAsset = NULL; 1130 1131 if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) { 1132 //printf("TRYING '%s'\n", (const char*) pathName); 1133 pAsset = Asset::createFromCompressedFile(pathName.string(), mode); 1134 } else { 1135 //printf("TRYING '%s'\n", (const char*) pathName); 1136 pAsset = Asset::createFromFile(pathName.string(), mode); 1137 } 1138 1139 return pAsset; 1140} 1141 1142/* 1143 * Given an entry in a Zip archive, create a new Asset object. 1144 * 1145 * If the entry is uncompressed, we may want to create or share a 1146 * slice of shared memory. 1147 */ 1148Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile, 1149 const ZipEntryRO entry, AccessMode mode, const String8& entryName) 1150{ 1151 Asset* pAsset = NULL; 1152 1153 // TODO: look for previously-created shared memory slice? 1154 uint16_t method; 1155 uint32_t uncompressedLen; 1156 1157 //printf("USING Zip '%s'\n", pEntry->getFileName()); 1158 1159 if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL, 1160 NULL, NULL)) 1161 { 1162 ALOGW("getEntryInfo failed\n"); 1163 return NULL; 1164 } 1165 1166 FileMap* dataMap = pZipFile->createEntryFileMap(entry); 1167 if (dataMap == NULL) { 1168 ALOGW("create map from entry failed\n"); 1169 return NULL; 1170 } 1171 1172 if (method == ZipFileRO::kCompressStored) { 1173 pAsset = Asset::createFromUncompressedMap(dataMap, mode); 1174 ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(), 1175 dataMap->getFileName(), mode, pAsset); 1176 } else { 1177 pAsset = Asset::createFromCompressedMap(dataMap, 1178 static_cast<size_t>(uncompressedLen), mode); 1179 ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(), 1180 dataMap->getFileName(), mode, pAsset); 1181 } 1182 if (pAsset == NULL) { 1183 /* unexpected */ 1184 ALOGW("create from segment failed\n"); 1185 } 1186 1187 return pAsset; 1188} 1189 1190 1191 1192/* 1193 * Open a directory in the asset namespace. 1194 * 1195 * An "asset directory" is simply the combination of all files in all 1196 * locations, with ".gz" stripped for loose files. With app, locale, and 1197 * vendor defined, we have 8 directories and 2 Zip archives to scan. 1198 * 1199 * Pass in "" for the root dir. 1200 */ 1201AssetDir* AssetManager::openDir(const char* dirName) 1202{ 1203 AutoMutex _l(mLock); 1204 1205 AssetDir* pDir = NULL; 1206 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; 1207 1208 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 1209 assert(dirName != NULL); 1210 1211 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); 1212 1213 if (mCacheMode != CACHE_OFF && !mCacheValid) 1214 loadFileNameCacheLocked(); 1215 1216 pDir = new AssetDir; 1217 1218 /* 1219 * Scan the various directories, merging what we find into a single 1220 * vector. We want to scan them in reverse priority order so that 1221 * the ".EXCLUDE" processing works correctly. Also, if we decide we 1222 * want to remember where the file is coming from, we'll get the right 1223 * version. 1224 * 1225 * We start with Zip archives, then do loose files. 1226 */ 1227 pMergedInfo = new SortedVector<AssetDir::FileInfo>; 1228 1229 size_t i = mAssetPaths.size(); 1230 while (i > 0) { 1231 i--; 1232 const asset_path& ap = mAssetPaths.itemAt(i); 1233 if (ap.type == kFileTypeRegular) { 1234 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string()); 1235 scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName); 1236 } else { 1237 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string()); 1238 scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName); 1239 } 1240 } 1241 1242#if 0 1243 printf("FILE LIST:\n"); 1244 for (i = 0; i < (size_t) pMergedInfo->size(); i++) { 1245 printf(" %d: (%d) '%s'\n", i, 1246 pMergedInfo->itemAt(i).getFileType(), 1247 (const char*) pMergedInfo->itemAt(i).getFileName()); 1248 } 1249#endif 1250 1251 pDir->setFileList(pMergedInfo); 1252 return pDir; 1253} 1254 1255/* 1256 * Open a directory in the non-asset namespace. 1257 * 1258 * An "asset directory" is simply the combination of all files in all 1259 * locations, with ".gz" stripped for loose files. With app, locale, and 1260 * vendor defined, we have 8 directories and 2 Zip archives to scan. 1261 * 1262 * Pass in "" for the root dir. 1263 */ 1264AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName) 1265{ 1266 AutoMutex _l(mLock); 1267 1268 AssetDir* pDir = NULL; 1269 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; 1270 1271 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); 1272 assert(dirName != NULL); 1273 1274 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); 1275 1276 if (mCacheMode != CACHE_OFF && !mCacheValid) 1277 loadFileNameCacheLocked(); 1278 1279 pDir = new AssetDir; 1280 1281 pMergedInfo = new SortedVector<AssetDir::FileInfo>; 1282 1283 const size_t which = static_cast<size_t>(cookie) - 1; 1284 1285 if (which < mAssetPaths.size()) { 1286 const asset_path& ap = mAssetPaths.itemAt(which); 1287 if (ap.type == kFileTypeRegular) { 1288 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string()); 1289 scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName); 1290 } else { 1291 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string()); 1292 scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName); 1293 } 1294 } 1295 1296#if 0 1297 printf("FILE LIST:\n"); 1298 for (i = 0; i < (size_t) pMergedInfo->size(); i++) { 1299 printf(" %d: (%d) '%s'\n", i, 1300 pMergedInfo->itemAt(i).getFileType(), 1301 (const char*) pMergedInfo->itemAt(i).getFileName()); 1302 } 1303#endif 1304 1305 pDir->setFileList(pMergedInfo); 1306 return pDir; 1307} 1308 1309/* 1310 * Scan the contents of the specified directory and merge them into the 1311 * "pMergedInfo" vector, removing previous entries if we find "exclude" 1312 * directives. 1313 * 1314 * Returns "false" if we found nothing to contribute. 1315 */ 1316bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1317 const asset_path& ap, const char* rootDir, const char* dirName) 1318{ 1319 SortedVector<AssetDir::FileInfo>* pContents; 1320 String8 path; 1321 1322 assert(pMergedInfo != NULL); 1323 1324 //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName); 1325 1326 if (mCacheValid) { 1327 int i, start, count; 1328 1329 pContents = new SortedVector<AssetDir::FileInfo>; 1330 1331 /* 1332 * Get the basic partial path and find it in the cache. That's 1333 * the start point for the search. 1334 */ 1335 path = createPathNameLocked(ap, rootDir); 1336 if (dirName[0] != '\0') 1337 path.appendPath(dirName); 1338 1339 start = mCache.indexOf(path); 1340 if (start == NAME_NOT_FOUND) { 1341 //printf("+++ not found in cache: dir '%s'\n", (const char*) path); 1342 delete pContents; 1343 return false; 1344 } 1345 1346 /* 1347 * The match string looks like "common/default/default/foo/bar/". 1348 * The '/' on the end ensures that we don't match on the directory 1349 * itself or on ".../foo/barfy/". 1350 */ 1351 path.append("/"); 1352 1353 count = mCache.size(); 1354 1355 /* 1356 * Pick out the stuff in the current dir by examining the pathname. 1357 * It needs to match the partial pathname prefix, and not have a '/' 1358 * (fssep) anywhere after the prefix. 1359 */ 1360 for (i = start+1; i < count; i++) { 1361 if (mCache[i].getFileName().length() > path.length() && 1362 strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0) 1363 { 1364 const char* name = mCache[i].getFileName().string(); 1365 // XXX THIS IS BROKEN! Looks like we need to store the full 1366 // path prefix separately from the file path. 1367 if (strchr(name + path.length(), '/') == NULL) { 1368 /* grab it, reducing path to just the filename component */ 1369 AssetDir::FileInfo tmp = mCache[i]; 1370 tmp.setFileName(tmp.getFileName().getPathLeaf()); 1371 pContents->add(tmp); 1372 } 1373 } else { 1374 /* no longer in the dir or its subdirs */ 1375 break; 1376 } 1377 1378 } 1379 } else { 1380 path = createPathNameLocked(ap, rootDir); 1381 if (dirName[0] != '\0') 1382 path.appendPath(dirName); 1383 pContents = scanDirLocked(path); 1384 if (pContents == NULL) 1385 return false; 1386 } 1387 1388 // if we wanted to do an incremental cache fill, we would do it here 1389 1390 /* 1391 * Process "exclude" directives. If we find a filename that ends with 1392 * ".EXCLUDE", we look for a matching entry in the "merged" set, and 1393 * remove it if we find it. We also delete the "exclude" entry. 1394 */ 1395 int i, count, exclExtLen; 1396 1397 count = pContents->size(); 1398 exclExtLen = strlen(kExcludeExtension); 1399 for (i = 0; i < count; i++) { 1400 const char* name; 1401 int nameLen; 1402 1403 name = pContents->itemAt(i).getFileName().string(); 1404 nameLen = strlen(name); 1405 if (nameLen > exclExtLen && 1406 strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0) 1407 { 1408 String8 match(name, nameLen - exclExtLen); 1409 int matchIdx; 1410 1411 matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match); 1412 if (matchIdx > 0) { 1413 ALOGV("Excluding '%s' [%s]\n", 1414 pMergedInfo->itemAt(matchIdx).getFileName().string(), 1415 pMergedInfo->itemAt(matchIdx).getSourceName().string()); 1416 pMergedInfo->removeAt(matchIdx); 1417 } else { 1418 //printf("+++ no match on '%s'\n", (const char*) match); 1419 } 1420 1421 ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i); 1422 pContents->removeAt(i); 1423 i--; // adjust "for" loop 1424 count--; // and loop limit 1425 } 1426 } 1427 1428 mergeInfoLocked(pMergedInfo, pContents); 1429 1430 delete pContents; 1431 1432 return true; 1433} 1434 1435/* 1436 * Scan the contents of the specified directory, and stuff what we find 1437 * into a newly-allocated vector. 1438 * 1439 * Files ending in ".gz" will have their extensions removed. 1440 * 1441 * We should probably think about skipping files with "illegal" names, 1442 * e.g. illegal characters (/\:) or excessive length. 1443 * 1444 * Returns NULL if the specified directory doesn't exist. 1445 */ 1446SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path) 1447{ 1448 SortedVector<AssetDir::FileInfo>* pContents = NULL; 1449 DIR* dir; 1450 struct dirent* entry; 1451 FileType fileType; 1452 1453 ALOGV("Scanning dir '%s'\n", path.string()); 1454 1455 dir = opendir(path.string()); 1456 if (dir == NULL) 1457 return NULL; 1458 1459 pContents = new SortedVector<AssetDir::FileInfo>; 1460 1461 while (1) { 1462 entry = readdir(dir); 1463 if (entry == NULL) 1464 break; 1465 1466 if (strcmp(entry->d_name, ".") == 0 || 1467 strcmp(entry->d_name, "..") == 0) 1468 continue; 1469 1470#ifdef _DIRENT_HAVE_D_TYPE 1471 if (entry->d_type == DT_REG) 1472 fileType = kFileTypeRegular; 1473 else if (entry->d_type == DT_DIR) 1474 fileType = kFileTypeDirectory; 1475 else 1476 fileType = kFileTypeUnknown; 1477#else 1478 // stat the file 1479 fileType = ::getFileType(path.appendPathCopy(entry->d_name).string()); 1480#endif 1481 1482 if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory) 1483 continue; 1484 1485 AssetDir::FileInfo info; 1486 info.set(String8(entry->d_name), fileType); 1487 if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0) 1488 info.setFileName(info.getFileName().getBasePath()); 1489 info.setSourceName(path.appendPathCopy(info.getFileName())); 1490 pContents->add(info); 1491 } 1492 1493 closedir(dir); 1494 return pContents; 1495} 1496 1497/* 1498 * Scan the contents out of the specified Zip archive, and merge what we 1499 * find into "pMergedInfo". If the Zip archive in question doesn't exist, 1500 * we return immediately. 1501 * 1502 * Returns "false" if we found nothing to contribute. 1503 */ 1504bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1505 const asset_path& ap, const char* rootDir, const char* baseDirName) 1506{ 1507 ZipFileRO* pZip; 1508 Vector<String8> dirs; 1509 AssetDir::FileInfo info; 1510 SortedVector<AssetDir::FileInfo> contents; 1511 String8 sourceName, zipName, dirName; 1512 1513 pZip = mZipSet.getZip(ap.path); 1514 if (pZip == NULL) { 1515 ALOGW("Failure opening zip %s\n", ap.path.string()); 1516 return false; 1517 } 1518 1519 zipName = ZipSet::getPathName(ap.path.string()); 1520 1521 /* convert "sounds" to "rootDir/sounds" */ 1522 if (rootDir != NULL) dirName = rootDir; 1523 dirName.appendPath(baseDirName); 1524 1525 /* 1526 * Scan through the list of files, looking for a match. The files in 1527 * the Zip table of contents are not in sorted order, so we have to 1528 * process the entire list. We're looking for a string that begins 1529 * with the characters in "dirName", is followed by a '/', and has no 1530 * subsequent '/' in the stuff that follows. 1531 * 1532 * What makes this especially fun is that directories are not stored 1533 * explicitly in Zip archives, so we have to infer them from context. 1534 * When we see "sounds/foo.wav" we have to leave a note to ourselves 1535 * to insert a directory called "sounds" into the list. We store 1536 * these in temporary vector so that we only return each one once. 1537 * 1538 * Name comparisons are case-sensitive to match UNIX filesystem 1539 * semantics. 1540 */ 1541 int dirNameLen = dirName.length(); 1542 void *iterationCookie; 1543 if (!pZip->startIteration(&iterationCookie, dirName.string(), NULL)) { 1544 ALOGW("ZipFileRO::startIteration returned false"); 1545 return false; 1546 } 1547 1548 ZipEntryRO entry; 1549 while ((entry = pZip->nextEntry(iterationCookie)) != NULL) { 1550 char nameBuf[256]; 1551 1552 if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) { 1553 // TODO: fix this if we expect to have long names 1554 ALOGE("ARGH: name too long?\n"); 1555 continue; 1556 } 1557 //printf("Comparing %s in %s?\n", nameBuf, dirName.string()); 1558 if (dirNameLen == 0 || nameBuf[dirNameLen] == '/') 1559 { 1560 const char* cp; 1561 const char* nextSlash; 1562 1563 cp = nameBuf + dirNameLen; 1564 if (dirNameLen != 0) 1565 cp++; // advance past the '/' 1566 1567 nextSlash = strchr(cp, '/'); 1568//xxx this may break if there are bare directory entries 1569 if (nextSlash == NULL) { 1570 /* this is a file in the requested directory */ 1571 1572 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular); 1573 1574 info.setSourceName( 1575 createZipSourceNameLocked(zipName, dirName, info.getFileName())); 1576 1577 contents.add(info); 1578 //printf("FOUND: file '%s'\n", info.getFileName().string()); 1579 } else { 1580 /* this is a subdir; add it if we don't already have it*/ 1581 String8 subdirName(cp, nextSlash - cp); 1582 size_t j; 1583 size_t N = dirs.size(); 1584 1585 for (j = 0; j < N; j++) { 1586 if (subdirName == dirs[j]) { 1587 break; 1588 } 1589 } 1590 if (j == N) { 1591 dirs.add(subdirName); 1592 } 1593 1594 //printf("FOUND: dir '%s'\n", subdirName.string()); 1595 } 1596 } 1597 } 1598 1599 pZip->endIteration(iterationCookie); 1600 1601 /* 1602 * Add the set of unique directories. 1603 */ 1604 for (int i = 0; i < (int) dirs.size(); i++) { 1605 info.set(dirs[i], kFileTypeDirectory); 1606 info.setSourceName( 1607 createZipSourceNameLocked(zipName, dirName, info.getFileName())); 1608 contents.add(info); 1609 } 1610 1611 mergeInfoLocked(pMergedInfo, &contents); 1612 1613 return true; 1614} 1615 1616 1617/* 1618 * Merge two vectors of FileInfo. 1619 * 1620 * The merged contents will be stuffed into *pMergedInfo. 1621 * 1622 * If an entry for a file exists in both "pMergedInfo" and "pContents", 1623 * we use the newer "pContents" entry. 1624 */ 1625void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1626 const SortedVector<AssetDir::FileInfo>* pContents) 1627{ 1628 /* 1629 * Merge what we found in this directory with what we found in 1630 * other places. 1631 * 1632 * Two basic approaches: 1633 * (1) Create a new array that holds the unique values of the two 1634 * arrays. 1635 * (2) Take the elements from pContents and shove them into pMergedInfo. 1636 * 1637 * Because these are vectors of complex objects, moving elements around 1638 * inside the vector requires constructing new objects and allocating 1639 * storage for members. With approach #1, we're always adding to the 1640 * end, whereas with #2 we could be inserting multiple elements at the 1641 * front of the vector. Approach #1 requires a full copy of the 1642 * contents of pMergedInfo, but approach #2 requires the same copy for 1643 * every insertion at the front of pMergedInfo. 1644 * 1645 * (We should probably use a SortedVector interface that allows us to 1646 * just stuff items in, trusting us to maintain the sort order.) 1647 */ 1648 SortedVector<AssetDir::FileInfo>* pNewSorted; 1649 int mergeMax, contMax; 1650 int mergeIdx, contIdx; 1651 1652 pNewSorted = new SortedVector<AssetDir::FileInfo>; 1653 mergeMax = pMergedInfo->size(); 1654 contMax = pContents->size(); 1655 mergeIdx = contIdx = 0; 1656 1657 while (mergeIdx < mergeMax || contIdx < contMax) { 1658 if (mergeIdx == mergeMax) { 1659 /* hit end of "merge" list, copy rest of "contents" */ 1660 pNewSorted->add(pContents->itemAt(contIdx)); 1661 contIdx++; 1662 } else if (contIdx == contMax) { 1663 /* hit end of "cont" list, copy rest of "merge" */ 1664 pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); 1665 mergeIdx++; 1666 } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx)) 1667 { 1668 /* items are identical, add newer and advance both indices */ 1669 pNewSorted->add(pContents->itemAt(contIdx)); 1670 mergeIdx++; 1671 contIdx++; 1672 } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx)) 1673 { 1674 /* "merge" is lower, add that one */ 1675 pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); 1676 mergeIdx++; 1677 } else { 1678 /* "cont" is lower, add that one */ 1679 assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx)); 1680 pNewSorted->add(pContents->itemAt(contIdx)); 1681 contIdx++; 1682 } 1683 } 1684 1685 /* 1686 * Overwrite the "merged" list with the new stuff. 1687 */ 1688 *pMergedInfo = *pNewSorted; 1689 delete pNewSorted; 1690 1691#if 0 // for Vector, rather than SortedVector 1692 int i, j; 1693 for (i = pContents->size() -1; i >= 0; i--) { 1694 bool add = true; 1695 1696 for (j = pMergedInfo->size() -1; j >= 0; j--) { 1697 /* case-sensitive comparisons, to behave like UNIX fs */ 1698 if (strcmp(pContents->itemAt(i).mFileName, 1699 pMergedInfo->itemAt(j).mFileName) == 0) 1700 { 1701 /* match, don't add this entry */ 1702 add = false; 1703 break; 1704 } 1705 } 1706 1707 if (add) 1708 pMergedInfo->add(pContents->itemAt(i)); 1709 } 1710#endif 1711} 1712 1713 1714/* 1715 * Load all files into the file name cache. We want to do this across 1716 * all combinations of { appname, locale, vendor }, performing a recursive 1717 * directory traversal. 1718 * 1719 * This is not the most efficient data structure. Also, gathering the 1720 * information as we needed it (file-by-file or directory-by-directory) 1721 * would be faster. However, on the actual device, 99% of the files will 1722 * live in Zip archives, so this list will be very small. The trouble 1723 * is that we have to check the "loose" files first, so it's important 1724 * that we don't beat the filesystem silly looking for files that aren't 1725 * there. 1726 * 1727 * Note on thread safety: this is the only function that causes updates 1728 * to mCache, and anybody who tries to use it will call here if !mCacheValid, 1729 * so we need to employ a mutex here. 1730 */ 1731void AssetManager::loadFileNameCacheLocked(void) 1732{ 1733 assert(!mCacheValid); 1734 assert(mCache.size() == 0); 1735 1736#ifdef DO_TIMINGS // need to link against -lrt for this now 1737 DurationTimer timer; 1738 timer.start(); 1739#endif 1740 1741 fncScanLocked(&mCache, ""); 1742 1743#ifdef DO_TIMINGS 1744 timer.stop(); 1745 ALOGD("Cache scan took %.3fms\n", 1746 timer.durationUsecs() / 1000.0); 1747#endif 1748 1749#if 0 1750 int i; 1751 printf("CACHED FILE LIST (%d entries):\n", mCache.size()); 1752 for (i = 0; i < (int) mCache.size(); i++) { 1753 printf(" %d: (%d) '%s'\n", i, 1754 mCache.itemAt(i).getFileType(), 1755 (const char*) mCache.itemAt(i).getFileName()); 1756 } 1757#endif 1758 1759 mCacheValid = true; 1760} 1761 1762/* 1763 * Scan up to 8 versions of the specified directory. 1764 */ 1765void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, 1766 const char* dirName) 1767{ 1768 size_t i = mAssetPaths.size(); 1769 while (i > 0) { 1770 i--; 1771 const asset_path& ap = mAssetPaths.itemAt(i); 1772 fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName); 1773 if (mLocale != NULL) 1774 fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName); 1775 if (mVendor != NULL) 1776 fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName); 1777 if (mLocale != NULL && mVendor != NULL) 1778 fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName); 1779 } 1780} 1781 1782/* 1783 * Recursively scan this directory and all subdirs. 1784 * 1785 * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE 1786 * files, and we prepend the extended partial path to the filenames. 1787 */ 1788bool AssetManager::fncScanAndMergeDirLocked( 1789 SortedVector<AssetDir::FileInfo>* pMergedInfo, 1790 const asset_path& ap, const char* locale, const char* vendor, 1791 const char* dirName) 1792{ 1793 SortedVector<AssetDir::FileInfo>* pContents; 1794 String8 partialPath; 1795 String8 fullPath; 1796 1797 // XXX This is broken -- the filename cache needs to hold the base 1798 // asset path separately from its filename. 1799 1800 partialPath = createPathNameLocked(ap, locale, vendor); 1801 if (dirName[0] != '\0') { 1802 partialPath.appendPath(dirName); 1803 } 1804 1805 fullPath = partialPath; 1806 pContents = scanDirLocked(fullPath); 1807 if (pContents == NULL) { 1808 return false; // directory did not exist 1809 } 1810 1811 /* 1812 * Scan all subdirectories of the current dir, merging what we find 1813 * into "pMergedInfo". 1814 */ 1815 for (int i = 0; i < (int) pContents->size(); i++) { 1816 if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) { 1817 String8 subdir(dirName); 1818 subdir.appendPath(pContents->itemAt(i).getFileName()); 1819 1820 fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string()); 1821 } 1822 } 1823 1824 /* 1825 * To be consistent, we want entries for the root directory. If 1826 * we're the root, add one now. 1827 */ 1828 if (dirName[0] == '\0') { 1829 AssetDir::FileInfo tmpInfo; 1830 1831 tmpInfo.set(String8(""), kFileTypeDirectory); 1832 tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor)); 1833 pContents->add(tmpInfo); 1834 } 1835 1836 /* 1837 * We want to prepend the extended partial path to every entry in 1838 * "pContents". It's the same value for each entry, so this will 1839 * not change the sorting order of the vector contents. 1840 */ 1841 for (int i = 0; i < (int) pContents->size(); i++) { 1842 const AssetDir::FileInfo& info = pContents->itemAt(i); 1843 pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName())); 1844 } 1845 1846 mergeInfoLocked(pMergedInfo, pContents); 1847 delete pContents; 1848 return true; 1849} 1850 1851/* 1852 * Trash the cache. 1853 */ 1854void AssetManager::purgeFileNameCacheLocked(void) 1855{ 1856 mCacheValid = false; 1857 mCache.clear(); 1858} 1859 1860/* 1861 * =========================================================================== 1862 * AssetManager::SharedZip 1863 * =========================================================================== 1864 */ 1865 1866 1867Mutex AssetManager::SharedZip::gLock; 1868DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen; 1869 1870AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen) 1871 : mPath(path), mZipFile(NULL), mModWhen(modWhen), 1872 mResourceTableAsset(NULL), mResourceTable(NULL) 1873{ 1874 if (kIsDebug) { 1875 ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath); 1876 } 1877 ALOGV("+++ opening zip '%s'\n", mPath.string()); 1878 mZipFile = ZipFileRO::open(mPath.string()); 1879 if (mZipFile == NULL) { 1880 ALOGD("failed to open Zip archive '%s'\n", mPath.string()); 1881 } 1882} 1883 1884sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path, 1885 bool createIfNotPresent) 1886{ 1887 AutoMutex _l(gLock); 1888 time_t modWhen = getFileModDate(path); 1889 sp<SharedZip> zip = gOpen.valueFor(path).promote(); 1890 if (zip != NULL && zip->mModWhen == modWhen) { 1891 return zip; 1892 } 1893 if (zip == NULL && !createIfNotPresent) { 1894 return NULL; 1895 } 1896 zip = new SharedZip(path, modWhen); 1897 gOpen.add(path, zip); 1898 return zip; 1899 1900} 1901 1902ZipFileRO* AssetManager::SharedZip::getZip() 1903{ 1904 return mZipFile; 1905} 1906 1907Asset* AssetManager::SharedZip::getResourceTableAsset() 1908{ 1909 AutoMutex _l(gLock); 1910 ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset); 1911 return mResourceTableAsset; 1912} 1913 1914Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset) 1915{ 1916 { 1917 AutoMutex _l(gLock); 1918 if (mResourceTableAsset == NULL) { 1919 // This is not thread safe the first time it is called, so 1920 // do it here with the global lock held. 1921 asset->getBuffer(true); 1922 mResourceTableAsset = asset; 1923 return asset; 1924 } 1925 } 1926 delete asset; 1927 return mResourceTableAsset; 1928} 1929 1930ResTable* AssetManager::SharedZip::getResourceTable() 1931{ 1932 ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable); 1933 return mResourceTable; 1934} 1935 1936ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res) 1937{ 1938 { 1939 AutoMutex _l(gLock); 1940 if (mResourceTable == NULL) { 1941 mResourceTable = res; 1942 return res; 1943 } 1944 } 1945 delete res; 1946 return mResourceTable; 1947} 1948 1949bool AssetManager::SharedZip::isUpToDate() 1950{ 1951 time_t modWhen = getFileModDate(mPath.string()); 1952 return mModWhen == modWhen; 1953} 1954 1955void AssetManager::SharedZip::addOverlay(const asset_path& ap) 1956{ 1957 mOverlays.add(ap); 1958} 1959 1960bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const 1961{ 1962 if (idx >= mOverlays.size()) { 1963 return false; 1964 } 1965 *out = mOverlays[idx]; 1966 return true; 1967} 1968 1969AssetManager::SharedZip::~SharedZip() 1970{ 1971 if (kIsDebug) { 1972 ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath); 1973 } 1974 if (mResourceTable != NULL) { 1975 delete mResourceTable; 1976 } 1977 if (mResourceTableAsset != NULL) { 1978 delete mResourceTableAsset; 1979 } 1980 if (mZipFile != NULL) { 1981 delete mZipFile; 1982 ALOGV("Closed '%s'\n", mPath.string()); 1983 } 1984} 1985 1986/* 1987 * =========================================================================== 1988 * AssetManager::ZipSet 1989 * =========================================================================== 1990 */ 1991 1992/* 1993 * Constructor. 1994 */ 1995AssetManager::ZipSet::ZipSet(void) 1996{ 1997} 1998 1999/* 2000 * Destructor. Close any open archives. 2001 */ 2002AssetManager::ZipSet::~ZipSet(void) 2003{ 2004 size_t N = mZipFile.size(); 2005 for (size_t i = 0; i < N; i++) 2006 closeZip(i); 2007} 2008 2009/* 2010 * Close a Zip file and reset the entry. 2011 */ 2012void AssetManager::ZipSet::closeZip(int idx) 2013{ 2014 mZipFile.editItemAt(idx) = NULL; 2015} 2016 2017 2018/* 2019 * Retrieve the appropriate Zip file from the set. 2020 */ 2021ZipFileRO* AssetManager::ZipSet::getZip(const String8& path) 2022{ 2023 int idx = getIndex(path); 2024 sp<SharedZip> zip = mZipFile[idx]; 2025 if (zip == NULL) { 2026 zip = SharedZip::get(path); 2027 mZipFile.editItemAt(idx) = zip; 2028 } 2029 return zip->getZip(); 2030} 2031 2032Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path) 2033{ 2034 int idx = getIndex(path); 2035 sp<SharedZip> zip = mZipFile[idx]; 2036 if (zip == NULL) { 2037 zip = SharedZip::get(path); 2038 mZipFile.editItemAt(idx) = zip; 2039 } 2040 return zip->getResourceTableAsset(); 2041} 2042 2043Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path, 2044 Asset* asset) 2045{ 2046 int idx = getIndex(path); 2047 sp<SharedZip> zip = mZipFile[idx]; 2048 // doesn't make sense to call before previously accessing. 2049 return zip->setResourceTableAsset(asset); 2050} 2051 2052ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path) 2053{ 2054 int idx = getIndex(path); 2055 sp<SharedZip> zip = mZipFile[idx]; 2056 if (zip == NULL) { 2057 zip = SharedZip::get(path); 2058 mZipFile.editItemAt(idx) = zip; 2059 } 2060 return zip->getResourceTable(); 2061} 2062 2063ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path, 2064 ResTable* res) 2065{ 2066 int idx = getIndex(path); 2067 sp<SharedZip> zip = mZipFile[idx]; 2068 // doesn't make sense to call before previously accessing. 2069 return zip->setResourceTable(res); 2070} 2071 2072/* 2073 * Generate the partial pathname for the specified archive. The caller 2074 * gets to prepend the asset root directory. 2075 * 2076 * Returns something like "common/en-US-noogle.jar". 2077 */ 2078/*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath) 2079{ 2080 return String8(zipPath); 2081} 2082 2083bool AssetManager::ZipSet::isUpToDate() 2084{ 2085 const size_t N = mZipFile.size(); 2086 for (size_t i=0; i<N; i++) { 2087 if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) { 2088 return false; 2089 } 2090 } 2091 return true; 2092} 2093 2094void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay) 2095{ 2096 int idx = getIndex(path); 2097 sp<SharedZip> zip = mZipFile[idx]; 2098 zip->addOverlay(overlay); 2099} 2100 2101bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const 2102{ 2103 sp<SharedZip> zip = SharedZip::get(path, false); 2104 if (zip == NULL) { 2105 return false; 2106 } 2107 return zip->getOverlay(idx, out); 2108} 2109 2110/* 2111 * Compute the zip file's index. 2112 * 2113 * "appName", "locale", and "vendor" should be set to NULL to indicate the 2114 * default directory. 2115 */ 2116int AssetManager::ZipSet::getIndex(const String8& zip) const 2117{ 2118 const size_t N = mZipPath.size(); 2119 for (size_t i=0; i<N; i++) { 2120 if (mZipPath[i] == zip) { 2121 return i; 2122 } 2123 } 2124 2125 mZipPath.add(zip); 2126 mZipFile.add(NULL); 2127 2128 return mZipPath.size()-1; 2129} 2130