AssetManager.cpp revision a77685fa59a327b33e7acbcefe35e63243014cbd
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17//
18// Provide access to read-only assets.
19//
20
21#define LOG_TAG "asset"
22#define ATRACE_TAG ATRACE_TAG_RESOURCES
23//#define LOG_NDEBUG 0
24
25#include <androidfw/Asset.h>
26#include <androidfw/AssetDir.h>
27#include <androidfw/AssetManager.h>
28#include <androidfw/misc.h>
29#include <androidfw/ResourceTypes.h>
30#include <androidfw/ZipFileRO.h>
31#include <utils/Atomic.h>
32#include <utils/Log.h>
33#include <utils/String8.h>
34#include <utils/String8.h>
35#include <utils/threads.h>
36#include <utils/Timers.h>
37#include <utils/Trace.h>
38
39#include <assert.h>
40#include <dirent.h>
41#include <errno.h>
42#include <string.h> // strerror
43#include <strings.h>
44
45#ifndef TEMP_FAILURE_RETRY
46/* Used to retry syscalls that can return EINTR. */
47#define TEMP_FAILURE_RETRY(exp) ({         \
48    typeof (exp) _rc;                      \
49    do {                                   \
50        _rc = (exp);                       \
51    } while (_rc == -1 && errno == EINTR); \
52    _rc; })
53#endif
54
55using namespace android;
56
57static const bool kIsDebug = false;
58
59/*
60 * Names for default app, locale, and vendor.  We might want to change
61 * these to be an actual locale, e.g. always use en-US as the default.
62 */
63static const char* kDefaultLocale = "default";
64static const char* kDefaultVendor = "default";
65static const char* kAssetsRoot = "assets";
66static const char* kAppZipName = NULL; //"classes.jar";
67static const char* kSystemAssets = "framework/framework-res.apk";
68static const char* kResourceCache = "resource-cache";
69
70static const char* kExcludeExtension = ".EXCLUDE";
71
72static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
73
74static volatile int32_t gCount = 0;
75
76const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
77const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
78const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
79const char* AssetManager::OVERLAY_SKU_DIR_PROPERTY = "ro.boot.vendor.overlay.sku";
80const char* AssetManager::TARGET_PACKAGE_NAME = "android";
81const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
82const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
83
84namespace {
85
86String8 idmapPathForPackagePath(const String8& pkgPath) {
87    const char* root = getenv("ANDROID_DATA");
88    LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
89    String8 path(root);
90    path.appendPath(kResourceCache);
91
92    char buf[256]; // 256 chars should be enough for anyone...
93    strncpy(buf, pkgPath.string(), 255);
94    buf[255] = '\0';
95    char* filename = buf;
96    while (*filename && *filename == '/') {
97        ++filename;
98    }
99    char* p = filename;
100    while (*p) {
101        if (*p == '/') {
102            *p = '@';
103        }
104        ++p;
105    }
106    path.appendPath(filename);
107    path.append("@idmap");
108
109    return path;
110}
111
112/*
113 * Like strdup(), but uses C++ "new" operator instead of malloc.
114 */
115static char* strdupNew(const char* str) {
116    char* newStr;
117    int len;
118
119    if (str == NULL)
120        return NULL;
121
122    len = strlen(str);
123    newStr = new char[len+1];
124    memcpy(newStr, str, len+1);
125
126    return newStr;
127}
128
129} // namespace
130
131/*
132 * ===========================================================================
133 *      AssetManager
134 * ===========================================================================
135 */
136
137int32_t AssetManager::getGlobalCount() {
138    return gCount;
139}
140
141AssetManager::AssetManager() :
142        mLocale(NULL), mResources(NULL), mConfig(new ResTable_config) {
143    int count = android_atomic_inc(&gCount) + 1;
144    if (kIsDebug) {
145        ALOGI("Creating AssetManager %p #%d\n", this, count);
146    }
147    memset(mConfig, 0, sizeof(ResTable_config));
148}
149
150AssetManager::~AssetManager() {
151    int count = android_atomic_dec(&gCount);
152    if (kIsDebug) {
153        ALOGI("Destroying AssetManager in %p #%d\n", this, count);
154    }
155
156    delete mConfig;
157    delete mResources;
158
159    // don't have a String class yet, so make sure we clean up
160    delete[] mLocale;
161}
162
163bool AssetManager::addAssetPath(
164        const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset) {
165    AutoMutex _l(mLock);
166
167    asset_path ap;
168
169    String8 realPath(path);
170    if (kAppZipName) {
171        realPath.appendPath(kAppZipName);
172    }
173    ap.type = ::getFileType(realPath.string());
174    if (ap.type == kFileTypeRegular) {
175        ap.path = realPath;
176    } else {
177        ap.path = path;
178        ap.type = ::getFileType(path.string());
179        if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
180            ALOGW("Asset path %s is neither a directory nor file (type=%d).",
181                 path.string(), (int)ap.type);
182            return false;
183        }
184    }
185
186    // Skip if we have it already.
187    for (size_t i=0; i<mAssetPaths.size(); i++) {
188        if (mAssetPaths[i].path == ap.path) {
189            if (cookie) {
190                *cookie = static_cast<int32_t>(i+1);
191            }
192            return true;
193        }
194    }
195
196    ALOGV("In %p Asset %s path: %s", this,
197         ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
198
199    ap.isSystemAsset = isSystemAsset;
200    mAssetPaths.add(ap);
201
202    // new paths are always added at the end
203    if (cookie) {
204        *cookie = static_cast<int32_t>(mAssetPaths.size());
205    }
206
207#ifdef __ANDROID__
208    // Load overlays, if any
209    asset_path oap;
210    for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
211        oap.isSystemAsset = isSystemAsset;
212        mAssetPaths.add(oap);
213    }
214#endif
215
216    if (mResources != NULL) {
217        appendPathToResTable(ap, appAsLib);
218    }
219
220    return true;
221}
222
223bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
224{
225    const String8 idmapPath = idmapPathForPackagePath(packagePath);
226
227    AutoMutex _l(mLock);
228
229    for (size_t i = 0; i < mAssetPaths.size(); ++i) {
230        if (mAssetPaths[i].idmap == idmapPath) {
231           *cookie = static_cast<int32_t>(i + 1);
232            return true;
233         }
234     }
235
236    Asset* idmap = NULL;
237    if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
238        ALOGW("failed to open idmap file %s\n", idmapPath.string());
239        return false;
240    }
241
242    String8 targetPath;
243    String8 overlayPath;
244    if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
245                NULL, NULL, NULL, &targetPath, &overlayPath)) {
246        ALOGW("failed to read idmap file %s\n", idmapPath.string());
247        delete idmap;
248        return false;
249    }
250    delete idmap;
251
252    if (overlayPath != packagePath) {
253        ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
254                idmapPath.string(), packagePath.string(), overlayPath.string());
255        return false;
256    }
257    if (access(targetPath.string(), R_OK) != 0) {
258        ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
259        return false;
260    }
261    if (access(idmapPath.string(), R_OK) != 0) {
262        ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
263        return false;
264    }
265    if (access(overlayPath.string(), R_OK) != 0) {
266        ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
267        return false;
268    }
269
270    asset_path oap;
271    oap.path = overlayPath;
272    oap.type = ::getFileType(overlayPath.string());
273    oap.idmap = idmapPath;
274#if 0
275    ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
276            targetPath.string(), overlayPath.string(), idmapPath.string());
277#endif
278    mAssetPaths.add(oap);
279    *cookie = static_cast<int32_t>(mAssetPaths.size());
280
281    if (mResources != NULL) {
282        appendPathToResTable(oap);
283    }
284
285    return true;
286 }
287
288bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
289        uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
290{
291    AutoMutex _l(mLock);
292    const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
293    ResTable tables[2];
294
295    for (int i = 0; i < 2; ++i) {
296        asset_path ap;
297        ap.type = kFileTypeRegular;
298        ap.path = paths[i];
299        Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
300        if (ass == NULL) {
301            ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
302            return false;
303        }
304        tables[i].add(ass);
305    }
306
307    return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
308            targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
309}
310
311bool AssetManager::addDefaultAssets()
312{
313    const char* root = getenv("ANDROID_ROOT");
314    LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
315
316    String8 path(root);
317    path.appendPath(kSystemAssets);
318
319    return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */);
320}
321
322int32_t AssetManager::nextAssetPath(const int32_t cookie) const
323{
324    AutoMutex _l(mLock);
325    const size_t next = static_cast<size_t>(cookie) + 1;
326    return next > mAssetPaths.size() ? -1 : next;
327}
328
329String8 AssetManager::getAssetPath(const int32_t cookie) const
330{
331    AutoMutex _l(mLock);
332    const size_t which = static_cast<size_t>(cookie) - 1;
333    if (which < mAssetPaths.size()) {
334        return mAssetPaths[which].path;
335    }
336    return String8();
337}
338
339void AssetManager::setLocaleLocked(const char* locale)
340{
341    if (mLocale != NULL) {
342        delete[] mLocale;
343    }
344
345    mLocale = strdupNew(locale);
346    updateResourceParamsLocked();
347}
348
349void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
350{
351    AutoMutex _l(mLock);
352    *mConfig = config;
353    if (locale) {
354        setLocaleLocked(locale);
355    } else if (config.language[0] != 0) {
356        char spec[RESTABLE_MAX_LOCALE_LEN];
357        config.getBcp47Locale(spec);
358        setLocaleLocked(spec);
359    } else {
360        updateResourceParamsLocked();
361    }
362}
363
364void AssetManager::getConfiguration(ResTable_config* outConfig) const
365{
366    AutoMutex _l(mLock);
367    *outConfig = *mConfig;
368}
369
370/*
371 * Open an asset.
372 *
373 * The data could be;
374 *  - In a file on disk (assetBase + fileName).
375 *  - In a compressed file on disk (assetBase + fileName.gz).
376 *  - In a Zip archive, uncompressed or compressed.
377 *
378 * It can be in a number of different directories and Zip archives.
379 * The search order is:
380 *  - [appname]
381 *    - locale + vendor
382 *    - "default" + vendor
383 *    - locale + "default"
384 *    - "default + "default"
385 *  - "common"
386 *    - (same as above)
387 *
388 * To find a particular file, we have to try up to eight paths with
389 * all three forms of data.
390 *
391 * We should probably reject requests for "illegal" filenames, e.g. those
392 * with illegal characters or "../" backward relative paths.
393 */
394Asset* AssetManager::open(const char* fileName, AccessMode mode)
395{
396    AutoMutex _l(mLock);
397
398    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
399
400    String8 assetName(kAssetsRoot);
401    assetName.appendPath(fileName);
402
403    /*
404     * For each top-level asset path, search for the asset.
405     */
406
407    size_t i = mAssetPaths.size();
408    while (i > 0) {
409        i--;
410        ALOGV("Looking for asset '%s' in '%s'\n",
411                assetName.string(), mAssetPaths.itemAt(i).path.string());
412        Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
413        if (pAsset != NULL) {
414            return pAsset != kExcludedAsset ? pAsset : NULL;
415        }
416    }
417
418    return NULL;
419}
420
421/*
422 * Open a non-asset file as if it were an asset.
423 *
424 * The "fileName" is the partial path starting from the application
425 * name.
426 */
427Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
428{
429    AutoMutex _l(mLock);
430
431    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
432
433    /*
434     * For each top-level asset path, search for the asset.
435     */
436
437    size_t i = mAssetPaths.size();
438    while (i > 0) {
439        i--;
440        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
441        Asset* pAsset = openNonAssetInPathLocked(
442            fileName, mode, mAssetPaths.itemAt(i));
443        if (pAsset != NULL) {
444            if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
445            return pAsset != kExcludedAsset ? pAsset : NULL;
446        }
447    }
448
449    return NULL;
450}
451
452Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
453{
454    const size_t which = static_cast<size_t>(cookie) - 1;
455
456    AutoMutex _l(mLock);
457
458    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
459
460    if (which < mAssetPaths.size()) {
461        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
462                mAssetPaths.itemAt(which).path.string());
463        Asset* pAsset = openNonAssetInPathLocked(
464            fileName, mode, mAssetPaths.itemAt(which));
465        if (pAsset != NULL) {
466            return pAsset != kExcludedAsset ? pAsset : NULL;
467        }
468    }
469
470    return NULL;
471}
472
473/*
474 * Get the type of a file in the asset namespace.
475 *
476 * This currently only works for regular files.  All others (including
477 * directories) will return kFileTypeNonexistent.
478 */
479FileType AssetManager::getFileType(const char* fileName)
480{
481    Asset* pAsset = NULL;
482
483    /*
484     * Open the asset.  This is less efficient than simply finding the
485     * file, but it's not too bad (we don't uncompress or mmap data until
486     * the first read() call).
487     */
488    pAsset = open(fileName, Asset::ACCESS_STREAMING);
489    delete pAsset;
490
491    if (pAsset == NULL)
492        return kFileTypeNonexistent;
493    else
494        return kFileTypeRegular;
495}
496
497bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
498    // skip those ap's that correspond to system overlays
499    if (ap.isSystemOverlay) {
500        return true;
501    }
502
503    Asset* ass = NULL;
504    ResTable* sharedRes = NULL;
505    bool shared = true;
506    bool onlyEmptyResources = true;
507    ATRACE_NAME(ap.path.string());
508    Asset* idmap = openIdmapLocked(ap);
509    size_t nextEntryIdx = mResources->getTableCount();
510    ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
511    if (ap.type != kFileTypeDirectory) {
512        if (nextEntryIdx == 0) {
513            // The first item is typically the framework resources,
514            // which we want to avoid parsing every time.
515            sharedRes = const_cast<AssetManager*>(this)->
516                mZipSet.getZipResourceTable(ap.path);
517            if (sharedRes != NULL) {
518                // skip ahead the number of system overlay packages preloaded
519                nextEntryIdx = sharedRes->getTableCount();
520            }
521        }
522        if (sharedRes == NULL) {
523            ass = const_cast<AssetManager*>(this)->
524                mZipSet.getZipResourceTableAsset(ap.path);
525            if (ass == NULL) {
526                ALOGV("loading resource table %s\n", ap.path.string());
527                ass = const_cast<AssetManager*>(this)->
528                    openNonAssetInPathLocked("resources.arsc",
529                                             Asset::ACCESS_BUFFER,
530                                             ap);
531                if (ass != NULL && ass != kExcludedAsset) {
532                    ass = const_cast<AssetManager*>(this)->
533                        mZipSet.setZipResourceTableAsset(ap.path, ass);
534                }
535            }
536
537            if (nextEntryIdx == 0 && ass != NULL) {
538                // If this is the first resource table in the asset
539                // manager, then we are going to cache it so that we
540                // can quickly copy it out for others.
541                ALOGV("Creating shared resources for %s", ap.path.string());
542                sharedRes = new ResTable();
543                sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
544#ifdef __ANDROID__
545                const char* data = getenv("ANDROID_DATA");
546                LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
547                String8 overlaysListPath(data);
548                overlaysListPath.appendPath(kResourceCache);
549                overlaysListPath.appendPath("overlays.list");
550                addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
551#endif
552                sharedRes = const_cast<AssetManager*>(this)->
553                    mZipSet.setZipResourceTable(ap.path, sharedRes);
554            }
555        }
556    } else {
557        ALOGV("loading resource table %s\n", ap.path.string());
558        ass = const_cast<AssetManager*>(this)->
559            openNonAssetInPathLocked("resources.arsc",
560                                     Asset::ACCESS_BUFFER,
561                                     ap);
562        shared = false;
563    }
564
565    if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
566        ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
567        if (sharedRes != NULL) {
568            ALOGV("Copying existing resources for %s", ap.path.string());
569            mResources->add(sharedRes, ap.isSystemAsset);
570        } else {
571            ALOGV("Parsing resources for %s", ap.path.string());
572            mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset);
573        }
574        onlyEmptyResources = false;
575
576        if (!shared) {
577            delete ass;
578        }
579    } else {
580        ALOGV("Installing empty resources in to table %p\n", mResources);
581        mResources->addEmpty(nextEntryIdx + 1);
582    }
583
584    if (idmap != NULL) {
585        delete idmap;
586    }
587    return onlyEmptyResources;
588}
589
590const ResTable* AssetManager::getResTable(bool required) const
591{
592    ResTable* rt = mResources;
593    if (rt) {
594        return rt;
595    }
596
597    // Iterate through all asset packages, collecting resources from each.
598
599    AutoMutex _l(mLock);
600
601    if (mResources != NULL) {
602        return mResources;
603    }
604
605    if (required) {
606        LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
607    }
608
609    mResources = new ResTable();
610    updateResourceParamsLocked();
611
612    bool onlyEmptyResources = true;
613    const size_t N = mAssetPaths.size();
614    for (size_t i=0; i<N; i++) {
615        bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
616        onlyEmptyResources = onlyEmptyResources && empty;
617    }
618
619    if (required && onlyEmptyResources) {
620        ALOGW("Unable to find resources file resources.arsc");
621        delete mResources;
622        mResources = NULL;
623    }
624
625    return mResources;
626}
627
628void AssetManager::updateResourceParamsLocked() const
629{
630    ATRACE_CALL();
631    ResTable* res = mResources;
632    if (!res) {
633        return;
634    }
635
636    if (mLocale) {
637        mConfig->setBcp47Locale(mLocale);
638    } else {
639        mConfig->clearLocale();
640    }
641
642    res->setParameters(mConfig);
643}
644
645Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
646{
647    Asset* ass = NULL;
648    if (ap.idmap.size() != 0) {
649        ass = const_cast<AssetManager*>(this)->
650            openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
651        if (ass) {
652            ALOGV("loading idmap %s\n", ap.idmap.string());
653        } else {
654            ALOGW("failed to load idmap %s\n", ap.idmap.string());
655        }
656    }
657    return ass;
658}
659
660void AssetManager::addSystemOverlays(const char* pathOverlaysList,
661        const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
662{
663    FILE* fin = fopen(pathOverlaysList, "r");
664    if (fin == NULL) {
665        return;
666    }
667
668    char buf[1024];
669    while (fgets(buf, sizeof(buf), fin)) {
670        // format of each line:
671        //   <path to apk><space><path to idmap><newline>
672        char* space = strchr(buf, ' ');
673        char* newline = strchr(buf, '\n');
674        asset_path oap;
675
676        if (space == NULL || newline == NULL || newline < space) {
677            continue;
678        }
679
680        oap.path = String8(buf, space - buf);
681        oap.type = kFileTypeRegular;
682        oap.idmap = String8(space + 1, newline - space - 1);
683        oap.isSystemOverlay = true;
684
685        Asset* oass = const_cast<AssetManager*>(this)->
686            openNonAssetInPathLocked("resources.arsc",
687                    Asset::ACCESS_BUFFER,
688                    oap);
689
690        if (oass != NULL) {
691            Asset* oidmap = openIdmapLocked(oap);
692            offset++;
693            sharedRes->add(oass, oidmap, offset + 1, false);
694            const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
695            const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
696        }
697    }
698    fclose(fin);
699}
700
701const ResTable& AssetManager::getResources(bool required) const
702{
703    const ResTable* rt = getResTable(required);
704    return *rt;
705}
706
707bool AssetManager::isUpToDate()
708{
709    AutoMutex _l(mLock);
710    return mZipSet.isUpToDate();
711}
712
713void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const
714{
715    ResTable* res = mResources;
716    if (res != NULL) {
717        res->getLocales(locales, includeSystemLocales, true /* mergeEquivalentLangs */);
718    }
719}
720
721/*
722 * Open a non-asset file as if it were an asset, searching for it in the
723 * specified app.
724 *
725 * Pass in a NULL values for "appName" if the common app directory should
726 * be used.
727 */
728Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
729    const asset_path& ap)
730{
731    Asset* pAsset = NULL;
732
733    /* look at the filesystem on disk */
734    if (ap.type == kFileTypeDirectory) {
735        String8 path(ap.path);
736        path.appendPath(fileName);
737
738        pAsset = openAssetFromFileLocked(path, mode);
739
740        if (pAsset == NULL) {
741            /* try again, this time with ".gz" */
742            path.append(".gz");
743            pAsset = openAssetFromFileLocked(path, mode);
744        }
745
746        if (pAsset != NULL) {
747            //printf("FOUND NA '%s' on disk\n", fileName);
748            pAsset->setAssetSource(path);
749        }
750
751    /* look inside the zip file */
752    } else {
753        String8 path(fileName);
754
755        /* check the appropriate Zip file */
756        ZipFileRO* pZip = getZipFileLocked(ap);
757        if (pZip != NULL) {
758            //printf("GOT zip, checking NA '%s'\n", (const char*) path);
759            ZipEntryRO entry = pZip->findEntryByName(path.string());
760            if (entry != NULL) {
761                //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
762                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
763                pZip->releaseEntry(entry);
764            }
765        }
766
767        if (pAsset != NULL) {
768            /* create a "source" name, for debug/display */
769            pAsset->setAssetSource(
770                    createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
771                                                String8(fileName)));
772        }
773    }
774
775    return pAsset;
776}
777
778/*
779 * Create a "source name" for a file from a Zip archive.
780 */
781String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
782    const String8& dirName, const String8& fileName)
783{
784    String8 sourceName("zip:");
785    sourceName.append(zipFileName);
786    sourceName.append(":");
787    if (dirName.length() > 0) {
788        sourceName.appendPath(dirName);
789    }
790    sourceName.appendPath(fileName);
791    return sourceName;
792}
793
794/*
795 * Create a path to a loose asset (asset-base/app/locale/vendor).
796 */
797String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
798    const char* vendor)
799{
800    String8 path(ap.path);
801    path.appendPath((locale != NULL) ? locale : kDefaultLocale);
802    path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
803    return path;
804}
805
806/*
807 * Create a path to a loose asset (asset-base/app/rootDir).
808 */
809String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
810{
811    String8 path(ap.path);
812    if (rootDir != NULL) path.appendPath(rootDir);
813    return path;
814}
815
816/*
817 * Return a pointer to one of our open Zip archives.  Returns NULL if no
818 * matching Zip file exists.
819 *
820 * Right now we have 2 possible Zip files (1 each in app/"common").
821 *
822 * If caching is set to CACHE_OFF, to get the expected behavior we
823 * need to reopen the Zip file on every request.  That would be silly
824 * and expensive, so instead we just check the file modification date.
825 *
826 * Pass in NULL values for "appName", "locale", and "vendor" if the
827 * generics should be used.
828 */
829ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
830{
831    ALOGV("getZipFileLocked() in %p\n", this);
832
833    return mZipSet.getZip(ap.path);
834}
835
836/*
837 * Try to open an asset from a file on disk.
838 *
839 * If the file is compressed with gzip, we seek to the start of the
840 * deflated data and pass that in (just like we would for a Zip archive).
841 *
842 * For uncompressed data, we may already have an mmap()ed version sitting
843 * around.  If so, we want to hand that to the Asset instead.
844 *
845 * This returns NULL if the file doesn't exist, couldn't be opened, or
846 * claims to be a ".gz" but isn't.
847 */
848Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
849    AccessMode mode)
850{
851    Asset* pAsset = NULL;
852
853    if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
854        //printf("TRYING '%s'\n", (const char*) pathName);
855        pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
856    } else {
857        //printf("TRYING '%s'\n", (const char*) pathName);
858        pAsset = Asset::createFromFile(pathName.string(), mode);
859    }
860
861    return pAsset;
862}
863
864/*
865 * Given an entry in a Zip archive, create a new Asset object.
866 *
867 * If the entry is uncompressed, we may want to create or share a
868 * slice of shared memory.
869 */
870Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
871    const ZipEntryRO entry, AccessMode mode, const String8& entryName)
872{
873    Asset* pAsset = NULL;
874
875    // TODO: look for previously-created shared memory slice?
876    uint16_t method;
877    uint32_t uncompressedLen;
878
879    //printf("USING Zip '%s'\n", pEntry->getFileName());
880
881    if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
882            NULL, NULL))
883    {
884        ALOGW("getEntryInfo failed\n");
885        return NULL;
886    }
887
888    FileMap* dataMap = pZipFile->createEntryFileMap(entry);
889    if (dataMap == NULL) {
890        ALOGW("create map from entry failed\n");
891        return NULL;
892    }
893
894    if (method == ZipFileRO::kCompressStored) {
895        pAsset = Asset::createFromUncompressedMap(dataMap, mode);
896        ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
897                dataMap->getFileName(), mode, pAsset);
898    } else {
899        pAsset = Asset::createFromCompressedMap(dataMap,
900            static_cast<size_t>(uncompressedLen), mode);
901        ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
902                dataMap->getFileName(), mode, pAsset);
903    }
904    if (pAsset == NULL) {
905        /* unexpected */
906        ALOGW("create from segment failed\n");
907    }
908
909    return pAsset;
910}
911
912
913
914/*
915 * Open a directory in the asset namespace.
916 *
917 * An "asset directory" is simply the combination of all files in all
918 * locations, with ".gz" stripped for loose files.  With app, locale, and
919 * vendor defined, we have 8 directories and 2 Zip archives to scan.
920 *
921 * Pass in "" for the root dir.
922 */
923AssetDir* AssetManager::openDir(const char* dirName)
924{
925    AutoMutex _l(mLock);
926
927    AssetDir* pDir = NULL;
928    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
929
930    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
931    assert(dirName != NULL);
932
933    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
934
935    pDir = new AssetDir;
936
937    /*
938     * Scan the various directories, merging what we find into a single
939     * vector.  We want to scan them in reverse priority order so that
940     * the ".EXCLUDE" processing works correctly.  Also, if we decide we
941     * want to remember where the file is coming from, we'll get the right
942     * version.
943     *
944     * We start with Zip archives, then do loose files.
945     */
946    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
947
948    size_t i = mAssetPaths.size();
949    while (i > 0) {
950        i--;
951        const asset_path& ap = mAssetPaths.itemAt(i);
952        if (ap.type == kFileTypeRegular) {
953            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
954            scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
955        } else {
956            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
957            scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
958        }
959    }
960
961#if 0
962    printf("FILE LIST:\n");
963    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
964        printf(" %d: (%d) '%s'\n", i,
965            pMergedInfo->itemAt(i).getFileType(),
966            (const char*) pMergedInfo->itemAt(i).getFileName());
967    }
968#endif
969
970    pDir->setFileList(pMergedInfo);
971    return pDir;
972}
973
974/*
975 * Open a directory in the non-asset namespace.
976 *
977 * An "asset directory" is simply the combination of all files in all
978 * locations, with ".gz" stripped for loose files.  With app, locale, and
979 * vendor defined, we have 8 directories and 2 Zip archives to scan.
980 *
981 * Pass in "" for the root dir.
982 */
983AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
984{
985    AutoMutex _l(mLock);
986
987    AssetDir* pDir = NULL;
988    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
989
990    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
991    assert(dirName != NULL);
992
993    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
994
995    pDir = new AssetDir;
996
997    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
998
999    const size_t which = static_cast<size_t>(cookie) - 1;
1000
1001    if (which < mAssetPaths.size()) {
1002        const asset_path& ap = mAssetPaths.itemAt(which);
1003        if (ap.type == kFileTypeRegular) {
1004            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1005            scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
1006        } else {
1007            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1008            scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
1009        }
1010    }
1011
1012#if 0
1013    printf("FILE LIST:\n");
1014    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1015        printf(" %d: (%d) '%s'\n", i,
1016            pMergedInfo->itemAt(i).getFileType(),
1017            (const char*) pMergedInfo->itemAt(i).getFileName());
1018    }
1019#endif
1020
1021    pDir->setFileList(pMergedInfo);
1022    return pDir;
1023}
1024
1025/*
1026 * Scan the contents of the specified directory and merge them into the
1027 * "pMergedInfo" vector, removing previous entries if we find "exclude"
1028 * directives.
1029 *
1030 * Returns "false" if we found nothing to contribute.
1031 */
1032bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1033    const asset_path& ap, const char* rootDir, const char* dirName)
1034{
1035    assert(pMergedInfo != NULL);
1036
1037    //printf("scanAndMergeDir: %s %s %s\n", ap.path.string(), rootDir, dirName);
1038
1039    String8 path = createPathNameLocked(ap, rootDir);
1040    if (dirName[0] != '\0')
1041        path.appendPath(dirName);
1042
1043    SortedVector<AssetDir::FileInfo>* pContents = scanDirLocked(path);
1044    if (pContents == NULL)
1045        return false;
1046
1047    // if we wanted to do an incremental cache fill, we would do it here
1048
1049    /*
1050     * Process "exclude" directives.  If we find a filename that ends with
1051     * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1052     * remove it if we find it.  We also delete the "exclude" entry.
1053     */
1054    int i, count, exclExtLen;
1055
1056    count = pContents->size();
1057    exclExtLen = strlen(kExcludeExtension);
1058    for (i = 0; i < count; i++) {
1059        const char* name;
1060        int nameLen;
1061
1062        name = pContents->itemAt(i).getFileName().string();
1063        nameLen = strlen(name);
1064        if (nameLen > exclExtLen &&
1065            strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1066        {
1067            String8 match(name, nameLen - exclExtLen);
1068            int matchIdx;
1069
1070            matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1071            if (matchIdx > 0) {
1072                ALOGV("Excluding '%s' [%s]\n",
1073                    pMergedInfo->itemAt(matchIdx).getFileName().string(),
1074                    pMergedInfo->itemAt(matchIdx).getSourceName().string());
1075                pMergedInfo->removeAt(matchIdx);
1076            } else {
1077                //printf("+++ no match on '%s'\n", (const char*) match);
1078            }
1079
1080            ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1081            pContents->removeAt(i);
1082            i--;        // adjust "for" loop
1083            count--;    //  and loop limit
1084        }
1085    }
1086
1087    mergeInfoLocked(pMergedInfo, pContents);
1088
1089    delete pContents;
1090
1091    return true;
1092}
1093
1094/*
1095 * Scan the contents of the specified directory, and stuff what we find
1096 * into a newly-allocated vector.
1097 *
1098 * Files ending in ".gz" will have their extensions removed.
1099 *
1100 * We should probably think about skipping files with "illegal" names,
1101 * e.g. illegal characters (/\:) or excessive length.
1102 *
1103 * Returns NULL if the specified directory doesn't exist.
1104 */
1105SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1106{
1107    SortedVector<AssetDir::FileInfo>* pContents = NULL;
1108    DIR* dir;
1109    struct dirent* entry;
1110    FileType fileType;
1111
1112    ALOGV("Scanning dir '%s'\n", path.string());
1113
1114    dir = opendir(path.string());
1115    if (dir == NULL)
1116        return NULL;
1117
1118    pContents = new SortedVector<AssetDir::FileInfo>;
1119
1120    while (1) {
1121        entry = readdir(dir);
1122        if (entry == NULL)
1123            break;
1124
1125        if (strcmp(entry->d_name, ".") == 0 ||
1126            strcmp(entry->d_name, "..") == 0)
1127            continue;
1128
1129#ifdef _DIRENT_HAVE_D_TYPE
1130        if (entry->d_type == DT_REG)
1131            fileType = kFileTypeRegular;
1132        else if (entry->d_type == DT_DIR)
1133            fileType = kFileTypeDirectory;
1134        else
1135            fileType = kFileTypeUnknown;
1136#else
1137        // stat the file
1138        fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
1139#endif
1140
1141        if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1142            continue;
1143
1144        AssetDir::FileInfo info;
1145        info.set(String8(entry->d_name), fileType);
1146        if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
1147            info.setFileName(info.getFileName().getBasePath());
1148        info.setSourceName(path.appendPathCopy(info.getFileName()));
1149        pContents->add(info);
1150    }
1151
1152    closedir(dir);
1153    return pContents;
1154}
1155
1156/*
1157 * Scan the contents out of the specified Zip archive, and merge what we
1158 * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
1159 * we return immediately.
1160 *
1161 * Returns "false" if we found nothing to contribute.
1162 */
1163bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1164    const asset_path& ap, const char* rootDir, const char* baseDirName)
1165{
1166    ZipFileRO* pZip;
1167    Vector<String8> dirs;
1168    AssetDir::FileInfo info;
1169    SortedVector<AssetDir::FileInfo> contents;
1170    String8 sourceName, zipName, dirName;
1171
1172    pZip = mZipSet.getZip(ap.path);
1173    if (pZip == NULL) {
1174        ALOGW("Failure opening zip %s\n", ap.path.string());
1175        return false;
1176    }
1177
1178    zipName = ZipSet::getPathName(ap.path.string());
1179
1180    /* convert "sounds" to "rootDir/sounds" */
1181    if (rootDir != NULL) dirName = rootDir;
1182    dirName.appendPath(baseDirName);
1183
1184    /*
1185     * Scan through the list of files, looking for a match.  The files in
1186     * the Zip table of contents are not in sorted order, so we have to
1187     * process the entire list.  We're looking for a string that begins
1188     * with the characters in "dirName", is followed by a '/', and has no
1189     * subsequent '/' in the stuff that follows.
1190     *
1191     * What makes this especially fun is that directories are not stored
1192     * explicitly in Zip archives, so we have to infer them from context.
1193     * When we see "sounds/foo.wav" we have to leave a note to ourselves
1194     * to insert a directory called "sounds" into the list.  We store
1195     * these in temporary vector so that we only return each one once.
1196     *
1197     * Name comparisons are case-sensitive to match UNIX filesystem
1198     * semantics.
1199     */
1200    int dirNameLen = dirName.length();
1201    void *iterationCookie;
1202    if (!pZip->startIteration(&iterationCookie, dirName.string(), NULL)) {
1203        ALOGW("ZipFileRO::startIteration returned false");
1204        return false;
1205    }
1206
1207    ZipEntryRO entry;
1208    while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
1209        char nameBuf[256];
1210
1211        if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1212            // TODO: fix this if we expect to have long names
1213            ALOGE("ARGH: name too long?\n");
1214            continue;
1215        }
1216        //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
1217        if (dirNameLen == 0 || nameBuf[dirNameLen] == '/')
1218        {
1219            const char* cp;
1220            const char* nextSlash;
1221
1222            cp = nameBuf + dirNameLen;
1223            if (dirNameLen != 0)
1224                cp++;       // advance past the '/'
1225
1226            nextSlash = strchr(cp, '/');
1227//xxx this may break if there are bare directory entries
1228            if (nextSlash == NULL) {
1229                /* this is a file in the requested directory */
1230
1231                info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
1232
1233                info.setSourceName(
1234                    createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1235
1236                contents.add(info);
1237                //printf("FOUND: file '%s'\n", info.getFileName().string());
1238            } else {
1239                /* this is a subdir; add it if we don't already have it*/
1240                String8 subdirName(cp, nextSlash - cp);
1241                size_t j;
1242                size_t N = dirs.size();
1243
1244                for (j = 0; j < N; j++) {
1245                    if (subdirName == dirs[j]) {
1246                        break;
1247                    }
1248                }
1249                if (j == N) {
1250                    dirs.add(subdirName);
1251                }
1252
1253                //printf("FOUND: dir '%s'\n", subdirName.string());
1254            }
1255        }
1256    }
1257
1258    pZip->endIteration(iterationCookie);
1259
1260    /*
1261     * Add the set of unique directories.
1262     */
1263    for (int i = 0; i < (int) dirs.size(); i++) {
1264        info.set(dirs[i], kFileTypeDirectory);
1265        info.setSourceName(
1266            createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1267        contents.add(info);
1268    }
1269
1270    mergeInfoLocked(pMergedInfo, &contents);
1271
1272    return true;
1273}
1274
1275
1276/*
1277 * Merge two vectors of FileInfo.
1278 *
1279 * The merged contents will be stuffed into *pMergedInfo.
1280 *
1281 * If an entry for a file exists in both "pMergedInfo" and "pContents",
1282 * we use the newer "pContents" entry.
1283 */
1284void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1285    const SortedVector<AssetDir::FileInfo>* pContents)
1286{
1287    /*
1288     * Merge what we found in this directory with what we found in
1289     * other places.
1290     *
1291     * Two basic approaches:
1292     * (1) Create a new array that holds the unique values of the two
1293     *     arrays.
1294     * (2) Take the elements from pContents and shove them into pMergedInfo.
1295     *
1296     * Because these are vectors of complex objects, moving elements around
1297     * inside the vector requires constructing new objects and allocating
1298     * storage for members.  With approach #1, we're always adding to the
1299     * end, whereas with #2 we could be inserting multiple elements at the
1300     * front of the vector.  Approach #1 requires a full copy of the
1301     * contents of pMergedInfo, but approach #2 requires the same copy for
1302     * every insertion at the front of pMergedInfo.
1303     *
1304     * (We should probably use a SortedVector interface that allows us to
1305     * just stuff items in, trusting us to maintain the sort order.)
1306     */
1307    SortedVector<AssetDir::FileInfo>* pNewSorted;
1308    int mergeMax, contMax;
1309    int mergeIdx, contIdx;
1310
1311    pNewSorted = new SortedVector<AssetDir::FileInfo>;
1312    mergeMax = pMergedInfo->size();
1313    contMax = pContents->size();
1314    mergeIdx = contIdx = 0;
1315
1316    while (mergeIdx < mergeMax || contIdx < contMax) {
1317        if (mergeIdx == mergeMax) {
1318            /* hit end of "merge" list, copy rest of "contents" */
1319            pNewSorted->add(pContents->itemAt(contIdx));
1320            contIdx++;
1321        } else if (contIdx == contMax) {
1322            /* hit end of "cont" list, copy rest of "merge" */
1323            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1324            mergeIdx++;
1325        } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1326        {
1327            /* items are identical, add newer and advance both indices */
1328            pNewSorted->add(pContents->itemAt(contIdx));
1329            mergeIdx++;
1330            contIdx++;
1331        } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1332        {
1333            /* "merge" is lower, add that one */
1334            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1335            mergeIdx++;
1336        } else {
1337            /* "cont" is lower, add that one */
1338            assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1339            pNewSorted->add(pContents->itemAt(contIdx));
1340            contIdx++;
1341        }
1342    }
1343
1344    /*
1345     * Overwrite the "merged" list with the new stuff.
1346     */
1347    *pMergedInfo = *pNewSorted;
1348    delete pNewSorted;
1349
1350#if 0       // for Vector, rather than SortedVector
1351    int i, j;
1352    for (i = pContents->size() -1; i >= 0; i--) {
1353        bool add = true;
1354
1355        for (j = pMergedInfo->size() -1; j >= 0; j--) {
1356            /* case-sensitive comparisons, to behave like UNIX fs */
1357            if (strcmp(pContents->itemAt(i).mFileName,
1358                       pMergedInfo->itemAt(j).mFileName) == 0)
1359            {
1360                /* match, don't add this entry */
1361                add = false;
1362                break;
1363            }
1364        }
1365
1366        if (add)
1367            pMergedInfo->add(pContents->itemAt(i));
1368    }
1369#endif
1370}
1371
1372/*
1373 * ===========================================================================
1374 *      AssetManager::SharedZip
1375 * ===========================================================================
1376 */
1377
1378
1379Mutex AssetManager::SharedZip::gLock;
1380DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1381
1382AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1383    : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1384      mResourceTableAsset(NULL), mResourceTable(NULL)
1385{
1386    if (kIsDebug) {
1387        ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
1388    }
1389    ALOGV("+++ opening zip '%s'\n", mPath.string());
1390    mZipFile = ZipFileRO::open(mPath.string());
1391    if (mZipFile == NULL) {
1392        ALOGD("failed to open Zip archive '%s'\n", mPath.string());
1393    }
1394}
1395
1396sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
1397        bool createIfNotPresent)
1398{
1399    AutoMutex _l(gLock);
1400    time_t modWhen = getFileModDate(path);
1401    sp<SharedZip> zip = gOpen.valueFor(path).promote();
1402    if (zip != NULL && zip->mModWhen == modWhen) {
1403        return zip;
1404    }
1405    if (zip == NULL && !createIfNotPresent) {
1406        return NULL;
1407    }
1408    zip = new SharedZip(path, modWhen);
1409    gOpen.add(path, zip);
1410    return zip;
1411
1412}
1413
1414ZipFileRO* AssetManager::SharedZip::getZip()
1415{
1416    return mZipFile;
1417}
1418
1419Asset* AssetManager::SharedZip::getResourceTableAsset()
1420{
1421    AutoMutex _l(gLock);
1422    ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1423    return mResourceTableAsset;
1424}
1425
1426Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1427{
1428    {
1429        AutoMutex _l(gLock);
1430        if (mResourceTableAsset == NULL) {
1431            // This is not thread safe the first time it is called, so
1432            // do it here with the global lock held.
1433            asset->getBuffer(true);
1434            mResourceTableAsset = asset;
1435            return asset;
1436        }
1437    }
1438    delete asset;
1439    return mResourceTableAsset;
1440}
1441
1442ResTable* AssetManager::SharedZip::getResourceTable()
1443{
1444    ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1445    return mResourceTable;
1446}
1447
1448ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1449{
1450    {
1451        AutoMutex _l(gLock);
1452        if (mResourceTable == NULL) {
1453            mResourceTable = res;
1454            return res;
1455        }
1456    }
1457    delete res;
1458    return mResourceTable;
1459}
1460
1461bool AssetManager::SharedZip::isUpToDate()
1462{
1463    time_t modWhen = getFileModDate(mPath.string());
1464    return mModWhen == modWhen;
1465}
1466
1467void AssetManager::SharedZip::addOverlay(const asset_path& ap)
1468{
1469    mOverlays.add(ap);
1470}
1471
1472bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
1473{
1474    if (idx >= mOverlays.size()) {
1475        return false;
1476    }
1477    *out = mOverlays[idx];
1478    return true;
1479}
1480
1481AssetManager::SharedZip::~SharedZip()
1482{
1483    if (kIsDebug) {
1484        ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
1485    }
1486    if (mResourceTable != NULL) {
1487        delete mResourceTable;
1488    }
1489    if (mResourceTableAsset != NULL) {
1490        delete mResourceTableAsset;
1491    }
1492    if (mZipFile != NULL) {
1493        delete mZipFile;
1494        ALOGV("Closed '%s'\n", mPath.string());
1495    }
1496}
1497
1498/*
1499 * ===========================================================================
1500 *      AssetManager::ZipSet
1501 * ===========================================================================
1502 */
1503
1504/*
1505 * Constructor.
1506 */
1507AssetManager::ZipSet::ZipSet(void)
1508{
1509}
1510
1511/*
1512 * Destructor.  Close any open archives.
1513 */
1514AssetManager::ZipSet::~ZipSet(void)
1515{
1516    size_t N = mZipFile.size();
1517    for (size_t i = 0; i < N; i++)
1518        closeZip(i);
1519}
1520
1521/*
1522 * Close a Zip file and reset the entry.
1523 */
1524void AssetManager::ZipSet::closeZip(int idx)
1525{
1526    mZipFile.editItemAt(idx) = NULL;
1527}
1528
1529
1530/*
1531 * Retrieve the appropriate Zip file from the set.
1532 */
1533ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
1534{
1535    int idx = getIndex(path);
1536    sp<SharedZip> zip = mZipFile[idx];
1537    if (zip == NULL) {
1538        zip = SharedZip::get(path);
1539        mZipFile.editItemAt(idx) = zip;
1540    }
1541    return zip->getZip();
1542}
1543
1544Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
1545{
1546    int idx = getIndex(path);
1547    sp<SharedZip> zip = mZipFile[idx];
1548    if (zip == NULL) {
1549        zip = SharedZip::get(path);
1550        mZipFile.editItemAt(idx) = zip;
1551    }
1552    return zip->getResourceTableAsset();
1553}
1554
1555Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
1556                                                 Asset* asset)
1557{
1558    int idx = getIndex(path);
1559    sp<SharedZip> zip = mZipFile[idx];
1560    // doesn't make sense to call before previously accessing.
1561    return zip->setResourceTableAsset(asset);
1562}
1563
1564ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
1565{
1566    int idx = getIndex(path);
1567    sp<SharedZip> zip = mZipFile[idx];
1568    if (zip == NULL) {
1569        zip = SharedZip::get(path);
1570        mZipFile.editItemAt(idx) = zip;
1571    }
1572    return zip->getResourceTable();
1573}
1574
1575ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
1576                                                    ResTable* res)
1577{
1578    int idx = getIndex(path);
1579    sp<SharedZip> zip = mZipFile[idx];
1580    // doesn't make sense to call before previously accessing.
1581    return zip->setResourceTable(res);
1582}
1583
1584/*
1585 * Generate the partial pathname for the specified archive.  The caller
1586 * gets to prepend the asset root directory.
1587 *
1588 * Returns something like "common/en-US-noogle.jar".
1589 */
1590/*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
1591{
1592    return String8(zipPath);
1593}
1594
1595bool AssetManager::ZipSet::isUpToDate()
1596{
1597    const size_t N = mZipFile.size();
1598    for (size_t i=0; i<N; i++) {
1599        if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
1600            return false;
1601        }
1602    }
1603    return true;
1604}
1605
1606void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
1607{
1608    int idx = getIndex(path);
1609    sp<SharedZip> zip = mZipFile[idx];
1610    zip->addOverlay(overlay);
1611}
1612
1613bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
1614{
1615    sp<SharedZip> zip = SharedZip::get(path, false);
1616    if (zip == NULL) {
1617        return false;
1618    }
1619    return zip->getOverlay(idx, out);
1620}
1621
1622/*
1623 * Compute the zip file's index.
1624 *
1625 * "appName", "locale", and "vendor" should be set to NULL to indicate the
1626 * default directory.
1627 */
1628int AssetManager::ZipSet::getIndex(const String8& zip) const
1629{
1630    const size_t N = mZipPath.size();
1631    for (size_t i=0; i<N; i++) {
1632        if (mZipPath[i] == zip) {
1633            return i;
1634        }
1635    }
1636
1637    mZipPath.add(zip);
1638    mZipFile.add(NULL);
1639
1640    return mZipPath.size()-1;
1641}
1642