AssetManager.cpp revision dce79f10ba59e5c6f8a5a38ccb5075c5907d6d46
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17//
18// Provide access to read-only assets.
19//
20
21#define LOG_TAG "asset"
22#define ATRACE_TAG ATRACE_TAG_RESOURCES
23//#define LOG_NDEBUG 0
24
25#include <androidfw/Asset.h>
26#include <androidfw/AssetDir.h>
27#include <androidfw/AssetManager.h>
28#include <androidfw/misc.h>
29#include <androidfw/ResourceTypes.h>
30#include <androidfw/ZipFileRO.h>
31#include <utils/Atomic.h>
32#include <utils/Log.h>
33#include <utils/String8.h>
34#include <utils/String8.h>
35#include <utils/threads.h>
36#include <utils/Timers.h>
37#include <utils/Trace.h>
38#ifndef _WIN32
39#include <sys/file.h>
40#endif
41
42#include <assert.h>
43#include <dirent.h>
44#include <errno.h>
45#include <string.h> // strerror
46#include <strings.h>
47
48#ifndef TEMP_FAILURE_RETRY
49/* Used to retry syscalls that can return EINTR. */
50#define TEMP_FAILURE_RETRY(exp) ({         \
51    typeof (exp) _rc;                      \
52    do {                                   \
53        _rc = (exp);                       \
54    } while (_rc == -1 && errno == EINTR); \
55    _rc; })
56#endif
57
58using namespace android;
59
60static const bool kIsDebug = false;
61
62/*
63 * Names for default app, locale, and vendor.  We might want to change
64 * these to be an actual locale, e.g. always use en-US as the default.
65 */
66static const char* kDefaultLocale = "default";
67static const char* kDefaultVendor = "default";
68static const char* kAssetsRoot = "assets";
69static const char* kAppZipName = NULL; //"classes.jar";
70static const char* kSystemAssets = "framework/framework-res.apk";
71static const char* kResourceCache = "resource-cache";
72
73static const char* kExcludeExtension = ".EXCLUDE";
74
75static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
76
77static volatile int32_t gCount = 0;
78
79const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
80const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
81const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
82const char* AssetManager::OVERLAY_SKU_DIR_PROPERTY = "ro.boot.vendor.overlay.sku";
83const char* AssetManager::TARGET_PACKAGE_NAME = "android";
84const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
85const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
86
87namespace {
88    String8 idmapPathForPackagePath(const String8& pkgPath)
89    {
90        const char* root = getenv("ANDROID_DATA");
91        LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
92        String8 path(root);
93        path.appendPath(kResourceCache);
94
95        char buf[256]; // 256 chars should be enough for anyone...
96        strncpy(buf, pkgPath.string(), 255);
97        buf[255] = '\0';
98        char* filename = buf;
99        while (*filename && *filename == '/') {
100            ++filename;
101        }
102        char* p = filename;
103        while (*p) {
104            if (*p == '/') {
105                *p = '@';
106            }
107            ++p;
108        }
109        path.appendPath(filename);
110        path.append("@idmap");
111
112        return path;
113    }
114
115    /*
116     * Like strdup(), but uses C++ "new" operator instead of malloc.
117     */
118    static char* strdupNew(const char* str)
119    {
120        char* newStr;
121        int len;
122
123        if (str == NULL)
124            return NULL;
125
126        len = strlen(str);
127        newStr = new char[len+1];
128        memcpy(newStr, str, len+1);
129
130        return newStr;
131    }
132}
133
134/*
135 * ===========================================================================
136 *      AssetManager
137 * ===========================================================================
138 */
139
140int32_t AssetManager::getGlobalCount()
141{
142    return gCount;
143}
144
145AssetManager::AssetManager(CacheMode cacheMode)
146    : mLocale(NULL), mVendor(NULL),
147      mResources(NULL), mConfig(new ResTable_config),
148      mCacheMode(cacheMode), mCacheValid(false)
149{
150    int count = android_atomic_inc(&gCount) + 1;
151    if (kIsDebug) {
152        ALOGI("Creating AssetManager %p #%d\n", this, count);
153    }
154    memset(mConfig, 0, sizeof(ResTable_config));
155}
156
157AssetManager::~AssetManager(void)
158{
159    int count = android_atomic_dec(&gCount);
160    if (kIsDebug) {
161        ALOGI("Destroying AssetManager in %p #%d\n", this, count);
162    }
163
164    delete mConfig;
165    delete mResources;
166
167    // don't have a String class yet, so make sure we clean up
168    delete[] mLocale;
169    delete[] mVendor;
170}
171
172bool AssetManager::addAssetPath(
173        const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset)
174{
175    AutoMutex _l(mLock);
176
177    asset_path ap;
178
179    String8 realPath(path);
180    if (kAppZipName) {
181        realPath.appendPath(kAppZipName);
182    }
183    ap.type = ::getFileType(realPath.string());
184    if (ap.type == kFileTypeRegular) {
185        ap.path = realPath;
186    } else {
187        ap.path = path;
188        ap.type = ::getFileType(path.string());
189        if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
190            ALOGW("Asset path %s is neither a directory nor file (type=%d).",
191                 path.string(), (int)ap.type);
192            return false;
193        }
194    }
195
196    // Skip if we have it already.
197    for (size_t i=0; i<mAssetPaths.size(); i++) {
198        if (mAssetPaths[i].path == ap.path) {
199            if (cookie) {
200                *cookie = static_cast<int32_t>(i+1);
201            }
202            return true;
203        }
204    }
205
206    ALOGV("In %p Asset %s path: %s", this,
207         ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
208
209    ap.isSystemAsset = isSystemAsset;
210    mAssetPaths.add(ap);
211
212    // new paths are always added at the end
213    if (cookie) {
214        *cookie = static_cast<int32_t>(mAssetPaths.size());
215    }
216
217#ifdef __ANDROID__
218    // Load overlays, if any
219    asset_path oap;
220    for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
221        oap.isSystemAsset = isSystemAsset;
222        mAssetPaths.add(oap);
223    }
224#endif
225
226    if (mResources != NULL) {
227        appendPathToResTable(ap, appAsLib);
228    }
229
230    return true;
231}
232
233bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
234{
235    const String8 idmapPath = idmapPathForPackagePath(packagePath);
236
237    AutoMutex _l(mLock);
238
239    for (size_t i = 0; i < mAssetPaths.size(); ++i) {
240        if (mAssetPaths[i].idmap == idmapPath) {
241           *cookie = static_cast<int32_t>(i + 1);
242            return true;
243         }
244     }
245
246    Asset* idmap = NULL;
247    if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
248        ALOGW("failed to open idmap file %s\n", idmapPath.string());
249        return false;
250    }
251
252    String8 targetPath;
253    String8 overlayPath;
254    if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
255                NULL, NULL, NULL, &targetPath, &overlayPath)) {
256        ALOGW("failed to read idmap file %s\n", idmapPath.string());
257        delete idmap;
258        return false;
259    }
260    delete idmap;
261
262    if (overlayPath != packagePath) {
263        ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
264                idmapPath.string(), packagePath.string(), overlayPath.string());
265        return false;
266    }
267    if (access(targetPath.string(), R_OK) != 0) {
268        ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
269        return false;
270    }
271    if (access(idmapPath.string(), R_OK) != 0) {
272        ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
273        return false;
274    }
275    if (access(overlayPath.string(), R_OK) != 0) {
276        ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
277        return false;
278    }
279
280    asset_path oap;
281    oap.path = overlayPath;
282    oap.type = ::getFileType(overlayPath.string());
283    oap.idmap = idmapPath;
284#if 0
285    ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
286            targetPath.string(), overlayPath.string(), idmapPath.string());
287#endif
288    mAssetPaths.add(oap);
289    *cookie = static_cast<int32_t>(mAssetPaths.size());
290
291    if (mResources != NULL) {
292        appendPathToResTable(oap);
293    }
294
295    return true;
296 }
297
298bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
299        uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
300{
301    AutoMutex _l(mLock);
302    const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
303    ResTable tables[2];
304
305    for (int i = 0; i < 2; ++i) {
306        asset_path ap;
307        ap.type = kFileTypeRegular;
308        ap.path = paths[i];
309        Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
310        if (ass == NULL) {
311            ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
312            return false;
313        }
314        tables[i].add(ass);
315    }
316
317    return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
318            targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
319}
320
321bool AssetManager::addDefaultAssets()
322{
323    const char* root = getenv("ANDROID_ROOT");
324    LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
325
326    String8 path(root);
327    path.appendPath(kSystemAssets);
328
329    return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */);
330}
331
332int32_t AssetManager::nextAssetPath(const int32_t cookie) const
333{
334    AutoMutex _l(mLock);
335    const size_t next = static_cast<size_t>(cookie) + 1;
336    return next > mAssetPaths.size() ? -1 : next;
337}
338
339String8 AssetManager::getAssetPath(const int32_t cookie) const
340{
341    AutoMutex _l(mLock);
342    const size_t which = static_cast<size_t>(cookie) - 1;
343    if (which < mAssetPaths.size()) {
344        return mAssetPaths[which].path;
345    }
346    return String8();
347}
348
349/*
350 * Set the current locale.  Use NULL to indicate no locale.
351 *
352 * Close and reopen Zip archives as appropriate, and reset cached
353 * information in the locale-specific sections of the tree.
354 */
355void AssetManager::setLocale(const char* locale)
356{
357    AutoMutex _l(mLock);
358    setLocaleLocked(locale);
359}
360
361
362static const char kFilPrefix[] = "fil";
363static const char kTlPrefix[] = "tl";
364
365// The sizes of the prefixes, excluding the 0 suffix.
366// char.
367static const int kFilPrefixLen = sizeof(kFilPrefix) - 1;
368static const int kTlPrefixLen = sizeof(kTlPrefix) - 1;
369
370void AssetManager::setLocaleLocked(const char* locale)
371{
372    if (mLocale != NULL) {
373        /* previously set, purge cached data */
374        purgeFileNameCacheLocked();
375        //mZipSet.purgeLocale();
376        delete[] mLocale;
377    }
378
379    // If we're attempting to set a locale that starts with "fil",
380    // we should convert it to "tl" for backwards compatibility since
381    // we've been using "tl" instead of "fil" prior to L.
382    //
383    // If the resource table already has entries for "fil", we use that
384    // instead of attempting a fallback.
385    if (strncmp(locale, kFilPrefix, kFilPrefixLen) == 0) {
386        Vector<String8> locales;
387        ResTable* res = mResources;
388        if (res != NULL) {
389            res->getLocales(&locales);
390        }
391        const size_t localesSize = locales.size();
392        bool hasFil = false;
393        for (size_t i = 0; i < localesSize; ++i) {
394            if (locales[i].find(kFilPrefix) == 0) {
395                hasFil = true;
396                break;
397            }
398        }
399
400
401        if (!hasFil) {
402            const size_t newLocaleLen = strlen(locale);
403            // This isn't a bug. We really do want mLocale to be 1 byte
404            // shorter than locale, because we're replacing "fil-" with
405            // "tl-".
406            mLocale = new char[newLocaleLen];
407            // Copy over "tl".
408            memcpy(mLocale, kTlPrefix, kTlPrefixLen);
409            // Copy the rest of |locale|, including the terminating '\0'.
410            memcpy(mLocale + kTlPrefixLen, locale + kFilPrefixLen,
411                   newLocaleLen - kFilPrefixLen + 1);
412            updateResourceParamsLocked();
413            return;
414        }
415    }
416
417    mLocale = strdupNew(locale);
418    updateResourceParamsLocked();
419}
420
421/*
422 * Set the current vendor.  Use NULL to indicate no vendor.
423 *
424 * Close and reopen Zip archives as appropriate, and reset cached
425 * information in the vendor-specific sections of the tree.
426 */
427void AssetManager::setVendor(const char* vendor)
428{
429    AutoMutex _l(mLock);
430
431    if (mVendor != NULL) {
432        /* previously set, purge cached data */
433        purgeFileNameCacheLocked();
434        //mZipSet.purgeVendor();
435        delete[] mVendor;
436    }
437    mVendor = strdupNew(vendor);
438}
439
440void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
441{
442    AutoMutex _l(mLock);
443    *mConfig = config;
444    if (locale) {
445        setLocaleLocked(locale);
446    } else if (config.language[0] != 0) {
447        char spec[RESTABLE_MAX_LOCALE_LEN];
448        config.getBcp47Locale(spec);
449        setLocaleLocked(spec);
450    } else {
451        updateResourceParamsLocked();
452    }
453}
454
455void AssetManager::getConfiguration(ResTable_config* outConfig) const
456{
457    AutoMutex _l(mLock);
458    *outConfig = *mConfig;
459}
460
461/*
462 * Open an asset.
463 *
464 * The data could be;
465 *  - In a file on disk (assetBase + fileName).
466 *  - In a compressed file on disk (assetBase + fileName.gz).
467 *  - In a Zip archive, uncompressed or compressed.
468 *
469 * It can be in a number of different directories and Zip archives.
470 * The search order is:
471 *  - [appname]
472 *    - locale + vendor
473 *    - "default" + vendor
474 *    - locale + "default"
475 *    - "default + "default"
476 *  - "common"
477 *    - (same as above)
478 *
479 * To find a particular file, we have to try up to eight paths with
480 * all three forms of data.
481 *
482 * We should probably reject requests for "illegal" filenames, e.g. those
483 * with illegal characters or "../" backward relative paths.
484 */
485Asset* AssetManager::open(const char* fileName, AccessMode mode)
486{
487    AutoMutex _l(mLock);
488
489    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
490
491
492    if (mCacheMode != CACHE_OFF && !mCacheValid)
493        loadFileNameCacheLocked();
494
495    String8 assetName(kAssetsRoot);
496    assetName.appendPath(fileName);
497
498    /*
499     * For each top-level asset path, search for the asset.
500     */
501
502    size_t i = mAssetPaths.size();
503    while (i > 0) {
504        i--;
505        ALOGV("Looking for asset '%s' in '%s'\n",
506                assetName.string(), mAssetPaths.itemAt(i).path.string());
507        Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
508        if (pAsset != NULL) {
509            return pAsset != kExcludedAsset ? pAsset : NULL;
510        }
511    }
512
513    return NULL;
514}
515
516/*
517 * Open a non-asset file as if it were an asset.
518 *
519 * The "fileName" is the partial path starting from the application
520 * name.
521 */
522Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
523{
524    AutoMutex _l(mLock);
525
526    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
527
528
529    if (mCacheMode != CACHE_OFF && !mCacheValid)
530        loadFileNameCacheLocked();
531
532    /*
533     * For each top-level asset path, search for the asset.
534     */
535
536    size_t i = mAssetPaths.size();
537    while (i > 0) {
538        i--;
539        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
540        Asset* pAsset = openNonAssetInPathLocked(
541            fileName, mode, mAssetPaths.itemAt(i));
542        if (pAsset != NULL) {
543            if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
544            return pAsset != kExcludedAsset ? pAsset : NULL;
545        }
546    }
547
548    return NULL;
549}
550
551Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
552{
553    const size_t which = static_cast<size_t>(cookie) - 1;
554
555    AutoMutex _l(mLock);
556
557    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
558
559    if (mCacheMode != CACHE_OFF && !mCacheValid)
560        loadFileNameCacheLocked();
561
562    if (which < mAssetPaths.size()) {
563        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
564                mAssetPaths.itemAt(which).path.string());
565        Asset* pAsset = openNonAssetInPathLocked(
566            fileName, mode, mAssetPaths.itemAt(which));
567        if (pAsset != NULL) {
568            return pAsset != kExcludedAsset ? pAsset : NULL;
569        }
570    }
571
572    return NULL;
573}
574
575/*
576 * Get the type of a file in the asset namespace.
577 *
578 * This currently only works for regular files.  All others (including
579 * directories) will return kFileTypeNonexistent.
580 */
581FileType AssetManager::getFileType(const char* fileName)
582{
583    Asset* pAsset = NULL;
584
585    /*
586     * Open the asset.  This is less efficient than simply finding the
587     * file, but it's not too bad (we don't uncompress or mmap data until
588     * the first read() call).
589     */
590    pAsset = open(fileName, Asset::ACCESS_STREAMING);
591    delete pAsset;
592
593    if (pAsset == NULL)
594        return kFileTypeNonexistent;
595    else
596        return kFileTypeRegular;
597}
598
599bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
600    // skip those ap's that correspond to system overlays
601    if (ap.isSystemOverlay) {
602        return true;
603    }
604
605    Asset* ass = NULL;
606    ResTable* sharedRes = NULL;
607    bool shared = true;
608    bool onlyEmptyResources = true;
609    ATRACE_NAME(ap.path.string());
610    Asset* idmap = openIdmapLocked(ap);
611    size_t nextEntryIdx = mResources->getTableCount();
612    ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
613    if (ap.type != kFileTypeDirectory) {
614        if (nextEntryIdx == 0) {
615            // The first item is typically the framework resources,
616            // which we want to avoid parsing every time.
617            sharedRes = const_cast<AssetManager*>(this)->
618                mZipSet.getZipResourceTable(ap.path);
619            if (sharedRes != NULL) {
620                // skip ahead the number of system overlay packages preloaded
621                nextEntryIdx = sharedRes->getTableCount();
622            }
623        }
624        if (sharedRes == NULL) {
625            ass = const_cast<AssetManager*>(this)->
626                mZipSet.getZipResourceTableAsset(ap.path);
627            if (ass == NULL) {
628                ALOGV("loading resource table %s\n", ap.path.string());
629                ass = const_cast<AssetManager*>(this)->
630                    openNonAssetInPathLocked("resources.arsc",
631                                             Asset::ACCESS_BUFFER,
632                                             ap);
633                if (ass != NULL && ass != kExcludedAsset) {
634                    ass = const_cast<AssetManager*>(this)->
635                        mZipSet.setZipResourceTableAsset(ap.path, ass);
636                }
637            }
638
639            if (nextEntryIdx == 0 && ass != NULL) {
640                // If this is the first resource table in the asset
641                // manager, then we are going to cache it so that we
642                // can quickly copy it out for others.
643                ALOGV("Creating shared resources for %s", ap.path.string());
644                sharedRes = new ResTable();
645                sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
646#ifdef __ANDROID__
647                const char* data = getenv("ANDROID_DATA");
648                LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
649                String8 overlaysListPath(data);
650                overlaysListPath.appendPath(kResourceCache);
651                overlaysListPath.appendPath("overlays.list");
652                addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
653#endif
654                sharedRes = const_cast<AssetManager*>(this)->
655                    mZipSet.setZipResourceTable(ap.path, sharedRes);
656            }
657        }
658    } else {
659        ALOGV("loading resource table %s\n", ap.path.string());
660        ass = const_cast<AssetManager*>(this)->
661            openNonAssetInPathLocked("resources.arsc",
662                                     Asset::ACCESS_BUFFER,
663                                     ap);
664        shared = false;
665    }
666
667    if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
668        ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
669        if (sharedRes != NULL) {
670            ALOGV("Copying existing resources for %s", ap.path.string());
671            mResources->add(sharedRes, ap.isSystemAsset);
672        } else {
673            ALOGV("Parsing resources for %s", ap.path.string());
674            mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset);
675        }
676        onlyEmptyResources = false;
677
678        if (!shared) {
679            delete ass;
680        }
681    } else {
682        ALOGV("Installing empty resources in to table %p\n", mResources);
683        mResources->addEmpty(nextEntryIdx + 1);
684    }
685
686    if (idmap != NULL) {
687        delete idmap;
688    }
689    return onlyEmptyResources;
690}
691
692const ResTable* AssetManager::getResTable(bool required) const
693{
694    ResTable* rt = mResources;
695    if (rt) {
696        return rt;
697    }
698
699    // Iterate through all asset packages, collecting resources from each.
700
701    AutoMutex _l(mLock);
702
703    if (mResources != NULL) {
704        return mResources;
705    }
706
707    if (required) {
708        LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
709    }
710
711    if (mCacheMode != CACHE_OFF && !mCacheValid) {
712        const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
713    }
714
715    mResources = new ResTable();
716    updateResourceParamsLocked();
717
718    bool onlyEmptyResources = true;
719    const size_t N = mAssetPaths.size();
720    for (size_t i=0; i<N; i++) {
721        bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
722        onlyEmptyResources = onlyEmptyResources && empty;
723    }
724
725    if (required && onlyEmptyResources) {
726        ALOGW("Unable to find resources file resources.arsc");
727        delete mResources;
728        mResources = NULL;
729    }
730
731    return mResources;
732}
733
734void AssetManager::updateResourceParamsLocked() const
735{
736    ATRACE_CALL();
737    ResTable* res = mResources;
738    if (!res) {
739        return;
740    }
741
742    if (mLocale) {
743        mConfig->setBcp47Locale(mLocale);
744    } else {
745        mConfig->clearLocale();
746    }
747
748    res->setParameters(mConfig);
749}
750
751Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
752{
753    Asset* ass = NULL;
754    if (ap.idmap.size() != 0) {
755        ass = const_cast<AssetManager*>(this)->
756            openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
757        if (ass) {
758            ALOGV("loading idmap %s\n", ap.idmap.string());
759        } else {
760            ALOGW("failed to load idmap %s\n", ap.idmap.string());
761        }
762    }
763    return ass;
764}
765
766void AssetManager::addSystemOverlays(const char* pathOverlaysList,
767        const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
768{
769    FILE* fin = fopen(pathOverlaysList, "r");
770    if (fin == NULL) {
771        return;
772    }
773
774#ifndef _WIN32
775    if (TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_SH)) != 0) {
776        fclose(fin);
777        return;
778    }
779#endif
780    char buf[1024];
781    while (fgets(buf, sizeof(buf), fin)) {
782        // format of each line:
783        //   <path to apk><space><path to idmap><newline>
784        char* space = strchr(buf, ' ');
785        char* newline = strchr(buf, '\n');
786        asset_path oap;
787
788        if (space == NULL || newline == NULL || newline < space) {
789            continue;
790        }
791
792        oap.path = String8(buf, space - buf);
793        oap.type = kFileTypeRegular;
794        oap.idmap = String8(space + 1, newline - space - 1);
795        oap.isSystemOverlay = true;
796
797        Asset* oass = const_cast<AssetManager*>(this)->
798            openNonAssetInPathLocked("resources.arsc",
799                    Asset::ACCESS_BUFFER,
800                    oap);
801
802        if (oass != NULL) {
803            Asset* oidmap = openIdmapLocked(oap);
804            offset++;
805            sharedRes->add(oass, oidmap, offset + 1, false);
806            const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
807            const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
808        }
809    }
810
811#ifndef _WIN32
812    TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_UN));
813#endif
814    fclose(fin);
815}
816
817const ResTable& AssetManager::getResources(bool required) const
818{
819    const ResTable* rt = getResTable(required);
820    return *rt;
821}
822
823bool AssetManager::isUpToDate()
824{
825    AutoMutex _l(mLock);
826    return mZipSet.isUpToDate();
827}
828
829void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const
830{
831    ResTable* res = mResources;
832    if (res != NULL) {
833        res->getLocales(locales, includeSystemLocales);
834    }
835
836    const size_t numLocales = locales->size();
837    for (size_t i = 0; i < numLocales; ++i) {
838        const String8& localeStr = locales->itemAt(i);
839        if (localeStr.find(kTlPrefix) == 0) {
840            String8 replaced("fil");
841            replaced += (localeStr.string() + kTlPrefixLen);
842            locales->editItemAt(i) = replaced;
843        }
844    }
845}
846
847/*
848 * Open a non-asset file as if it were an asset, searching for it in the
849 * specified app.
850 *
851 * Pass in a NULL values for "appName" if the common app directory should
852 * be used.
853 */
854Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
855    const asset_path& ap)
856{
857    Asset* pAsset = NULL;
858
859    /* look at the filesystem on disk */
860    if (ap.type == kFileTypeDirectory) {
861        String8 path(ap.path);
862        path.appendPath(fileName);
863
864        pAsset = openAssetFromFileLocked(path, mode);
865
866        if (pAsset == NULL) {
867            /* try again, this time with ".gz" */
868            path.append(".gz");
869            pAsset = openAssetFromFileLocked(path, mode);
870        }
871
872        if (pAsset != NULL) {
873            //printf("FOUND NA '%s' on disk\n", fileName);
874            pAsset->setAssetSource(path);
875        }
876
877    /* look inside the zip file */
878    } else {
879        String8 path(fileName);
880
881        /* check the appropriate Zip file */
882        ZipFileRO* pZip = getZipFileLocked(ap);
883        if (pZip != NULL) {
884            //printf("GOT zip, checking NA '%s'\n", (const char*) path);
885            ZipEntryRO entry = pZip->findEntryByName(path.string());
886            if (entry != NULL) {
887                //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
888                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
889                pZip->releaseEntry(entry);
890            }
891        }
892
893        if (pAsset != NULL) {
894            /* create a "source" name, for debug/display */
895            pAsset->setAssetSource(
896                    createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
897                                                String8(fileName)));
898        }
899    }
900
901    return pAsset;
902}
903
904/*
905 * Open an asset, searching for it in the directory hierarchy for the
906 * specified app.
907 *
908 * Pass in a NULL values for "appName" if the common app directory should
909 * be used.
910 */
911Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
912    const asset_path& ap)
913{
914    Asset* pAsset = NULL;
915
916    /*
917     * Try various combinations of locale and vendor.
918     */
919    if (mLocale != NULL && mVendor != NULL)
920        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
921    if (pAsset == NULL && mVendor != NULL)
922        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
923    if (pAsset == NULL && mLocale != NULL)
924        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
925    if (pAsset == NULL)
926        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
927
928    return pAsset;
929}
930
931/*
932 * Open an asset, searching for it in the directory hierarchy for the
933 * specified locale and vendor.
934 *
935 * We also search in "app.jar".
936 *
937 * Pass in NULL values for "appName", "locale", and "vendor" if the
938 * defaults should be used.
939 */
940Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
941    const asset_path& ap, const char* locale, const char* vendor)
942{
943    Asset* pAsset = NULL;
944
945    if (ap.type == kFileTypeDirectory) {
946        if (mCacheMode == CACHE_OFF) {
947            /* look at the filesystem on disk */
948            String8 path(createPathNameLocked(ap, locale, vendor));
949            path.appendPath(fileName);
950
951            String8 excludeName(path);
952            excludeName.append(kExcludeExtension);
953            if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
954                /* say no more */
955                //printf("+++ excluding '%s'\n", (const char*) excludeName);
956                return kExcludedAsset;
957            }
958
959            pAsset = openAssetFromFileLocked(path, mode);
960
961            if (pAsset == NULL) {
962                /* try again, this time with ".gz" */
963                path.append(".gz");
964                pAsset = openAssetFromFileLocked(path, mode);
965            }
966
967            if (pAsset != NULL)
968                pAsset->setAssetSource(path);
969        } else {
970            /* find in cache */
971            String8 path(createPathNameLocked(ap, locale, vendor));
972            path.appendPath(fileName);
973
974            AssetDir::FileInfo tmpInfo;
975            bool found = false;
976
977            String8 excludeName(path);
978            excludeName.append(kExcludeExtension);
979
980            if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
981                /* go no farther */
982                //printf("+++ Excluding '%s'\n", (const char*) excludeName);
983                return kExcludedAsset;
984            }
985
986            /*
987             * File compression extensions (".gz") don't get stored in the
988             * name cache, so we have to try both here.
989             */
990            if (mCache.indexOf(path) != NAME_NOT_FOUND) {
991                found = true;
992                pAsset = openAssetFromFileLocked(path, mode);
993                if (pAsset == NULL) {
994                    /* try again, this time with ".gz" */
995                    path.append(".gz");
996                    pAsset = openAssetFromFileLocked(path, mode);
997                }
998            }
999
1000            if (pAsset != NULL)
1001                pAsset->setAssetSource(path);
1002
1003            /*
1004             * Don't continue the search into the Zip files.  Our cached info
1005             * said it was a file on disk; to be consistent with openDir()
1006             * we want to return the loose asset.  If the cached file gets
1007             * removed, we fail.
1008             *
1009             * The alternative is to update our cache when files get deleted,
1010             * or make some sort of "best effort" promise, but for now I'm
1011             * taking the hard line.
1012             */
1013            if (found) {
1014                if (pAsset == NULL)
1015                    ALOGD("Expected file not found: '%s'\n", path.string());
1016                return pAsset;
1017            }
1018        }
1019    }
1020
1021    /*
1022     * Either it wasn't found on disk or on the cached view of the disk.
1023     * Dig through the currently-opened set of Zip files.  If caching
1024     * is disabled, the Zip file may get reopened.
1025     */
1026    if (pAsset == NULL && ap.type == kFileTypeRegular) {
1027        String8 path;
1028
1029        path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1030        path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1031        path.appendPath(fileName);
1032
1033        /* check the appropriate Zip file */
1034        ZipFileRO* pZip = getZipFileLocked(ap);
1035        if (pZip != NULL) {
1036            //printf("GOT zip, checking '%s'\n", (const char*) path);
1037            ZipEntryRO entry = pZip->findEntryByName(path.string());
1038            if (entry != NULL) {
1039                //printf("FOUND in Zip file for %s/%s-%s\n",
1040                //    appName, locale, vendor);
1041                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
1042                pZip->releaseEntry(entry);
1043            }
1044        }
1045
1046        if (pAsset != NULL) {
1047            /* create a "source" name, for debug/display */
1048            pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
1049                                                             String8(""), String8(fileName)));
1050        }
1051    }
1052
1053    return pAsset;
1054}
1055
1056/*
1057 * Create a "source name" for a file from a Zip archive.
1058 */
1059String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
1060    const String8& dirName, const String8& fileName)
1061{
1062    String8 sourceName("zip:");
1063    sourceName.append(zipFileName);
1064    sourceName.append(":");
1065    if (dirName.length() > 0) {
1066        sourceName.appendPath(dirName);
1067    }
1068    sourceName.appendPath(fileName);
1069    return sourceName;
1070}
1071
1072/*
1073 * Create a path to a loose asset (asset-base/app/locale/vendor).
1074 */
1075String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
1076    const char* vendor)
1077{
1078    String8 path(ap.path);
1079    path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1080    path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1081    return path;
1082}
1083
1084/*
1085 * Create a path to a loose asset (asset-base/app/rootDir).
1086 */
1087String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
1088{
1089    String8 path(ap.path);
1090    if (rootDir != NULL) path.appendPath(rootDir);
1091    return path;
1092}
1093
1094/*
1095 * Return a pointer to one of our open Zip archives.  Returns NULL if no
1096 * matching Zip file exists.
1097 *
1098 * Right now we have 2 possible Zip files (1 each in app/"common").
1099 *
1100 * If caching is set to CACHE_OFF, to get the expected behavior we
1101 * need to reopen the Zip file on every request.  That would be silly
1102 * and expensive, so instead we just check the file modification date.
1103 *
1104 * Pass in NULL values for "appName", "locale", and "vendor" if the
1105 * generics should be used.
1106 */
1107ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
1108{
1109    ALOGV("getZipFileLocked() in %p\n", this);
1110
1111    return mZipSet.getZip(ap.path);
1112}
1113
1114/*
1115 * Try to open an asset from a file on disk.
1116 *
1117 * If the file is compressed with gzip, we seek to the start of the
1118 * deflated data and pass that in (just like we would for a Zip archive).
1119 *
1120 * For uncompressed data, we may already have an mmap()ed version sitting
1121 * around.  If so, we want to hand that to the Asset instead.
1122 *
1123 * This returns NULL if the file doesn't exist, couldn't be opened, or
1124 * claims to be a ".gz" but isn't.
1125 */
1126Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
1127    AccessMode mode)
1128{
1129    Asset* pAsset = NULL;
1130
1131    if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
1132        //printf("TRYING '%s'\n", (const char*) pathName);
1133        pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
1134    } else {
1135        //printf("TRYING '%s'\n", (const char*) pathName);
1136        pAsset = Asset::createFromFile(pathName.string(), mode);
1137    }
1138
1139    return pAsset;
1140}
1141
1142/*
1143 * Given an entry in a Zip archive, create a new Asset object.
1144 *
1145 * If the entry is uncompressed, we may want to create or share a
1146 * slice of shared memory.
1147 */
1148Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
1149    const ZipEntryRO entry, AccessMode mode, const String8& entryName)
1150{
1151    Asset* pAsset = NULL;
1152
1153    // TODO: look for previously-created shared memory slice?
1154    uint16_t method;
1155    uint32_t uncompressedLen;
1156
1157    //printf("USING Zip '%s'\n", pEntry->getFileName());
1158
1159    if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
1160            NULL, NULL))
1161    {
1162        ALOGW("getEntryInfo failed\n");
1163        return NULL;
1164    }
1165
1166    FileMap* dataMap = pZipFile->createEntryFileMap(entry);
1167    if (dataMap == NULL) {
1168        ALOGW("create map from entry failed\n");
1169        return NULL;
1170    }
1171
1172    if (method == ZipFileRO::kCompressStored) {
1173        pAsset = Asset::createFromUncompressedMap(dataMap, mode);
1174        ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
1175                dataMap->getFileName(), mode, pAsset);
1176    } else {
1177        pAsset = Asset::createFromCompressedMap(dataMap,
1178            static_cast<size_t>(uncompressedLen), mode);
1179        ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
1180                dataMap->getFileName(), mode, pAsset);
1181    }
1182    if (pAsset == NULL) {
1183        /* unexpected */
1184        ALOGW("create from segment failed\n");
1185    }
1186
1187    return pAsset;
1188}
1189
1190
1191
1192/*
1193 * Open a directory in the asset namespace.
1194 *
1195 * An "asset directory" is simply the combination of all files in all
1196 * locations, with ".gz" stripped for loose files.  With app, locale, and
1197 * vendor defined, we have 8 directories and 2 Zip archives to scan.
1198 *
1199 * Pass in "" for the root dir.
1200 */
1201AssetDir* AssetManager::openDir(const char* dirName)
1202{
1203    AutoMutex _l(mLock);
1204
1205    AssetDir* pDir = NULL;
1206    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1207
1208    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1209    assert(dirName != NULL);
1210
1211    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1212
1213    if (mCacheMode != CACHE_OFF && !mCacheValid)
1214        loadFileNameCacheLocked();
1215
1216    pDir = new AssetDir;
1217
1218    /*
1219     * Scan the various directories, merging what we find into a single
1220     * vector.  We want to scan them in reverse priority order so that
1221     * the ".EXCLUDE" processing works correctly.  Also, if we decide we
1222     * want to remember where the file is coming from, we'll get the right
1223     * version.
1224     *
1225     * We start with Zip archives, then do loose files.
1226     */
1227    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1228
1229    size_t i = mAssetPaths.size();
1230    while (i > 0) {
1231        i--;
1232        const asset_path& ap = mAssetPaths.itemAt(i);
1233        if (ap.type == kFileTypeRegular) {
1234            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1235            scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1236        } else {
1237            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1238            scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1239        }
1240    }
1241
1242#if 0
1243    printf("FILE LIST:\n");
1244    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1245        printf(" %d: (%d) '%s'\n", i,
1246            pMergedInfo->itemAt(i).getFileType(),
1247            (const char*) pMergedInfo->itemAt(i).getFileName());
1248    }
1249#endif
1250
1251    pDir->setFileList(pMergedInfo);
1252    return pDir;
1253}
1254
1255/*
1256 * Open a directory in the non-asset namespace.
1257 *
1258 * An "asset directory" is simply the combination of all files in all
1259 * locations, with ".gz" stripped for loose files.  With app, locale, and
1260 * vendor defined, we have 8 directories and 2 Zip archives to scan.
1261 *
1262 * Pass in "" for the root dir.
1263 */
1264AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
1265{
1266    AutoMutex _l(mLock);
1267
1268    AssetDir* pDir = NULL;
1269    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1270
1271    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1272    assert(dirName != NULL);
1273
1274    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1275
1276    if (mCacheMode != CACHE_OFF && !mCacheValid)
1277        loadFileNameCacheLocked();
1278
1279    pDir = new AssetDir;
1280
1281    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1282
1283    const size_t which = static_cast<size_t>(cookie) - 1;
1284
1285    if (which < mAssetPaths.size()) {
1286        const asset_path& ap = mAssetPaths.itemAt(which);
1287        if (ap.type == kFileTypeRegular) {
1288            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1289            scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
1290        } else {
1291            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1292            scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
1293        }
1294    }
1295
1296#if 0
1297    printf("FILE LIST:\n");
1298    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1299        printf(" %d: (%d) '%s'\n", i,
1300            pMergedInfo->itemAt(i).getFileType(),
1301            (const char*) pMergedInfo->itemAt(i).getFileName());
1302    }
1303#endif
1304
1305    pDir->setFileList(pMergedInfo);
1306    return pDir;
1307}
1308
1309/*
1310 * Scan the contents of the specified directory and merge them into the
1311 * "pMergedInfo" vector, removing previous entries if we find "exclude"
1312 * directives.
1313 *
1314 * Returns "false" if we found nothing to contribute.
1315 */
1316bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1317    const asset_path& ap, const char* rootDir, const char* dirName)
1318{
1319    SortedVector<AssetDir::FileInfo>* pContents;
1320    String8 path;
1321
1322    assert(pMergedInfo != NULL);
1323
1324    //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
1325
1326    if (mCacheValid) {
1327        int i, start, count;
1328
1329        pContents = new SortedVector<AssetDir::FileInfo>;
1330
1331        /*
1332         * Get the basic partial path and find it in the cache.  That's
1333         * the start point for the search.
1334         */
1335        path = createPathNameLocked(ap, rootDir);
1336        if (dirName[0] != '\0')
1337            path.appendPath(dirName);
1338
1339        start = mCache.indexOf(path);
1340        if (start == NAME_NOT_FOUND) {
1341            //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
1342            delete pContents;
1343            return false;
1344        }
1345
1346        /*
1347         * The match string looks like "common/default/default/foo/bar/".
1348         * The '/' on the end ensures that we don't match on the directory
1349         * itself or on ".../foo/barfy/".
1350         */
1351        path.append("/");
1352
1353        count = mCache.size();
1354
1355        /*
1356         * Pick out the stuff in the current dir by examining the pathname.
1357         * It needs to match the partial pathname prefix, and not have a '/'
1358         * (fssep) anywhere after the prefix.
1359         */
1360        for (i = start+1; i < count; i++) {
1361            if (mCache[i].getFileName().length() > path.length() &&
1362                strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
1363            {
1364                const char* name = mCache[i].getFileName().string();
1365                // XXX THIS IS BROKEN!  Looks like we need to store the full
1366                // path prefix separately from the file path.
1367                if (strchr(name + path.length(), '/') == NULL) {
1368                    /* grab it, reducing path to just the filename component */
1369                    AssetDir::FileInfo tmp = mCache[i];
1370                    tmp.setFileName(tmp.getFileName().getPathLeaf());
1371                    pContents->add(tmp);
1372                }
1373            } else {
1374                /* no longer in the dir or its subdirs */
1375                break;
1376            }
1377
1378        }
1379    } else {
1380        path = createPathNameLocked(ap, rootDir);
1381        if (dirName[0] != '\0')
1382            path.appendPath(dirName);
1383        pContents = scanDirLocked(path);
1384        if (pContents == NULL)
1385            return false;
1386    }
1387
1388    // if we wanted to do an incremental cache fill, we would do it here
1389
1390    /*
1391     * Process "exclude" directives.  If we find a filename that ends with
1392     * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1393     * remove it if we find it.  We also delete the "exclude" entry.
1394     */
1395    int i, count, exclExtLen;
1396
1397    count = pContents->size();
1398    exclExtLen = strlen(kExcludeExtension);
1399    for (i = 0; i < count; i++) {
1400        const char* name;
1401        int nameLen;
1402
1403        name = pContents->itemAt(i).getFileName().string();
1404        nameLen = strlen(name);
1405        if (nameLen > exclExtLen &&
1406            strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1407        {
1408            String8 match(name, nameLen - exclExtLen);
1409            int matchIdx;
1410
1411            matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1412            if (matchIdx > 0) {
1413                ALOGV("Excluding '%s' [%s]\n",
1414                    pMergedInfo->itemAt(matchIdx).getFileName().string(),
1415                    pMergedInfo->itemAt(matchIdx).getSourceName().string());
1416                pMergedInfo->removeAt(matchIdx);
1417            } else {
1418                //printf("+++ no match on '%s'\n", (const char*) match);
1419            }
1420
1421            ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1422            pContents->removeAt(i);
1423            i--;        // adjust "for" loop
1424            count--;    //  and loop limit
1425        }
1426    }
1427
1428    mergeInfoLocked(pMergedInfo, pContents);
1429
1430    delete pContents;
1431
1432    return true;
1433}
1434
1435/*
1436 * Scan the contents of the specified directory, and stuff what we find
1437 * into a newly-allocated vector.
1438 *
1439 * Files ending in ".gz" will have their extensions removed.
1440 *
1441 * We should probably think about skipping files with "illegal" names,
1442 * e.g. illegal characters (/\:) or excessive length.
1443 *
1444 * Returns NULL if the specified directory doesn't exist.
1445 */
1446SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1447{
1448    SortedVector<AssetDir::FileInfo>* pContents = NULL;
1449    DIR* dir;
1450    struct dirent* entry;
1451    FileType fileType;
1452
1453    ALOGV("Scanning dir '%s'\n", path.string());
1454
1455    dir = opendir(path.string());
1456    if (dir == NULL)
1457        return NULL;
1458
1459    pContents = new SortedVector<AssetDir::FileInfo>;
1460
1461    while (1) {
1462        entry = readdir(dir);
1463        if (entry == NULL)
1464            break;
1465
1466        if (strcmp(entry->d_name, ".") == 0 ||
1467            strcmp(entry->d_name, "..") == 0)
1468            continue;
1469
1470#ifdef _DIRENT_HAVE_D_TYPE
1471        if (entry->d_type == DT_REG)
1472            fileType = kFileTypeRegular;
1473        else if (entry->d_type == DT_DIR)
1474            fileType = kFileTypeDirectory;
1475        else
1476            fileType = kFileTypeUnknown;
1477#else
1478        // stat the file
1479        fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
1480#endif
1481
1482        if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1483            continue;
1484
1485        AssetDir::FileInfo info;
1486        info.set(String8(entry->d_name), fileType);
1487        if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
1488            info.setFileName(info.getFileName().getBasePath());
1489        info.setSourceName(path.appendPathCopy(info.getFileName()));
1490        pContents->add(info);
1491    }
1492
1493    closedir(dir);
1494    return pContents;
1495}
1496
1497/*
1498 * Scan the contents out of the specified Zip archive, and merge what we
1499 * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
1500 * we return immediately.
1501 *
1502 * Returns "false" if we found nothing to contribute.
1503 */
1504bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1505    const asset_path& ap, const char* rootDir, const char* baseDirName)
1506{
1507    ZipFileRO* pZip;
1508    Vector<String8> dirs;
1509    AssetDir::FileInfo info;
1510    SortedVector<AssetDir::FileInfo> contents;
1511    String8 sourceName, zipName, dirName;
1512
1513    pZip = mZipSet.getZip(ap.path);
1514    if (pZip == NULL) {
1515        ALOGW("Failure opening zip %s\n", ap.path.string());
1516        return false;
1517    }
1518
1519    zipName = ZipSet::getPathName(ap.path.string());
1520
1521    /* convert "sounds" to "rootDir/sounds" */
1522    if (rootDir != NULL) dirName = rootDir;
1523    dirName.appendPath(baseDirName);
1524
1525    /*
1526     * Scan through the list of files, looking for a match.  The files in
1527     * the Zip table of contents are not in sorted order, so we have to
1528     * process the entire list.  We're looking for a string that begins
1529     * with the characters in "dirName", is followed by a '/', and has no
1530     * subsequent '/' in the stuff that follows.
1531     *
1532     * What makes this especially fun is that directories are not stored
1533     * explicitly in Zip archives, so we have to infer them from context.
1534     * When we see "sounds/foo.wav" we have to leave a note to ourselves
1535     * to insert a directory called "sounds" into the list.  We store
1536     * these in temporary vector so that we only return each one once.
1537     *
1538     * Name comparisons are case-sensitive to match UNIX filesystem
1539     * semantics.
1540     */
1541    int dirNameLen = dirName.length();
1542    void *iterationCookie;
1543    if (!pZip->startIteration(&iterationCookie, dirName.string(), NULL)) {
1544        ALOGW("ZipFileRO::startIteration returned false");
1545        return false;
1546    }
1547
1548    ZipEntryRO entry;
1549    while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
1550        char nameBuf[256];
1551
1552        if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1553            // TODO: fix this if we expect to have long names
1554            ALOGE("ARGH: name too long?\n");
1555            continue;
1556        }
1557        //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
1558        if (dirNameLen == 0 || nameBuf[dirNameLen] == '/')
1559        {
1560            const char* cp;
1561            const char* nextSlash;
1562
1563            cp = nameBuf + dirNameLen;
1564            if (dirNameLen != 0)
1565                cp++;       // advance past the '/'
1566
1567            nextSlash = strchr(cp, '/');
1568//xxx this may break if there are bare directory entries
1569            if (nextSlash == NULL) {
1570                /* this is a file in the requested directory */
1571
1572                info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
1573
1574                info.setSourceName(
1575                    createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1576
1577                contents.add(info);
1578                //printf("FOUND: file '%s'\n", info.getFileName().string());
1579            } else {
1580                /* this is a subdir; add it if we don't already have it*/
1581                String8 subdirName(cp, nextSlash - cp);
1582                size_t j;
1583                size_t N = dirs.size();
1584
1585                for (j = 0; j < N; j++) {
1586                    if (subdirName == dirs[j]) {
1587                        break;
1588                    }
1589                }
1590                if (j == N) {
1591                    dirs.add(subdirName);
1592                }
1593
1594                //printf("FOUND: dir '%s'\n", subdirName.string());
1595            }
1596        }
1597    }
1598
1599    pZip->endIteration(iterationCookie);
1600
1601    /*
1602     * Add the set of unique directories.
1603     */
1604    for (int i = 0; i < (int) dirs.size(); i++) {
1605        info.set(dirs[i], kFileTypeDirectory);
1606        info.setSourceName(
1607            createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1608        contents.add(info);
1609    }
1610
1611    mergeInfoLocked(pMergedInfo, &contents);
1612
1613    return true;
1614}
1615
1616
1617/*
1618 * Merge two vectors of FileInfo.
1619 *
1620 * The merged contents will be stuffed into *pMergedInfo.
1621 *
1622 * If an entry for a file exists in both "pMergedInfo" and "pContents",
1623 * we use the newer "pContents" entry.
1624 */
1625void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1626    const SortedVector<AssetDir::FileInfo>* pContents)
1627{
1628    /*
1629     * Merge what we found in this directory with what we found in
1630     * other places.
1631     *
1632     * Two basic approaches:
1633     * (1) Create a new array that holds the unique values of the two
1634     *     arrays.
1635     * (2) Take the elements from pContents and shove them into pMergedInfo.
1636     *
1637     * Because these are vectors of complex objects, moving elements around
1638     * inside the vector requires constructing new objects and allocating
1639     * storage for members.  With approach #1, we're always adding to the
1640     * end, whereas with #2 we could be inserting multiple elements at the
1641     * front of the vector.  Approach #1 requires a full copy of the
1642     * contents of pMergedInfo, but approach #2 requires the same copy for
1643     * every insertion at the front of pMergedInfo.
1644     *
1645     * (We should probably use a SortedVector interface that allows us to
1646     * just stuff items in, trusting us to maintain the sort order.)
1647     */
1648    SortedVector<AssetDir::FileInfo>* pNewSorted;
1649    int mergeMax, contMax;
1650    int mergeIdx, contIdx;
1651
1652    pNewSorted = new SortedVector<AssetDir::FileInfo>;
1653    mergeMax = pMergedInfo->size();
1654    contMax = pContents->size();
1655    mergeIdx = contIdx = 0;
1656
1657    while (mergeIdx < mergeMax || contIdx < contMax) {
1658        if (mergeIdx == mergeMax) {
1659            /* hit end of "merge" list, copy rest of "contents" */
1660            pNewSorted->add(pContents->itemAt(contIdx));
1661            contIdx++;
1662        } else if (contIdx == contMax) {
1663            /* hit end of "cont" list, copy rest of "merge" */
1664            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1665            mergeIdx++;
1666        } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1667        {
1668            /* items are identical, add newer and advance both indices */
1669            pNewSorted->add(pContents->itemAt(contIdx));
1670            mergeIdx++;
1671            contIdx++;
1672        } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1673        {
1674            /* "merge" is lower, add that one */
1675            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1676            mergeIdx++;
1677        } else {
1678            /* "cont" is lower, add that one */
1679            assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1680            pNewSorted->add(pContents->itemAt(contIdx));
1681            contIdx++;
1682        }
1683    }
1684
1685    /*
1686     * Overwrite the "merged" list with the new stuff.
1687     */
1688    *pMergedInfo = *pNewSorted;
1689    delete pNewSorted;
1690
1691#if 0       // for Vector, rather than SortedVector
1692    int i, j;
1693    for (i = pContents->size() -1; i >= 0; i--) {
1694        bool add = true;
1695
1696        for (j = pMergedInfo->size() -1; j >= 0; j--) {
1697            /* case-sensitive comparisons, to behave like UNIX fs */
1698            if (strcmp(pContents->itemAt(i).mFileName,
1699                       pMergedInfo->itemAt(j).mFileName) == 0)
1700            {
1701                /* match, don't add this entry */
1702                add = false;
1703                break;
1704            }
1705        }
1706
1707        if (add)
1708            pMergedInfo->add(pContents->itemAt(i));
1709    }
1710#endif
1711}
1712
1713
1714/*
1715 * Load all files into the file name cache.  We want to do this across
1716 * all combinations of { appname, locale, vendor }, performing a recursive
1717 * directory traversal.
1718 *
1719 * This is not the most efficient data structure.  Also, gathering the
1720 * information as we needed it (file-by-file or directory-by-directory)
1721 * would be faster.  However, on the actual device, 99% of the files will
1722 * live in Zip archives, so this list will be very small.  The trouble
1723 * is that we have to check the "loose" files first, so it's important
1724 * that we don't beat the filesystem silly looking for files that aren't
1725 * there.
1726 *
1727 * Note on thread safety: this is the only function that causes updates
1728 * to mCache, and anybody who tries to use it will call here if !mCacheValid,
1729 * so we need to employ a mutex here.
1730 */
1731void AssetManager::loadFileNameCacheLocked(void)
1732{
1733    assert(!mCacheValid);
1734    assert(mCache.size() == 0);
1735
1736#ifdef DO_TIMINGS   // need to link against -lrt for this now
1737    DurationTimer timer;
1738    timer.start();
1739#endif
1740
1741    fncScanLocked(&mCache, "");
1742
1743#ifdef DO_TIMINGS
1744    timer.stop();
1745    ALOGD("Cache scan took %.3fms\n",
1746        timer.durationUsecs() / 1000.0);
1747#endif
1748
1749#if 0
1750    int i;
1751    printf("CACHED FILE LIST (%d entries):\n", mCache.size());
1752    for (i = 0; i < (int) mCache.size(); i++) {
1753        printf(" %d: (%d) '%s'\n", i,
1754            mCache.itemAt(i).getFileType(),
1755            (const char*) mCache.itemAt(i).getFileName());
1756    }
1757#endif
1758
1759    mCacheValid = true;
1760}
1761
1762/*
1763 * Scan up to 8 versions of the specified directory.
1764 */
1765void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1766    const char* dirName)
1767{
1768    size_t i = mAssetPaths.size();
1769    while (i > 0) {
1770        i--;
1771        const asset_path& ap = mAssetPaths.itemAt(i);
1772        fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
1773        if (mLocale != NULL)
1774            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
1775        if (mVendor != NULL)
1776            fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
1777        if (mLocale != NULL && mVendor != NULL)
1778            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
1779    }
1780}
1781
1782/*
1783 * Recursively scan this directory and all subdirs.
1784 *
1785 * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
1786 * files, and we prepend the extended partial path to the filenames.
1787 */
1788bool AssetManager::fncScanAndMergeDirLocked(
1789    SortedVector<AssetDir::FileInfo>* pMergedInfo,
1790    const asset_path& ap, const char* locale, const char* vendor,
1791    const char* dirName)
1792{
1793    SortedVector<AssetDir::FileInfo>* pContents;
1794    String8 partialPath;
1795    String8 fullPath;
1796
1797    // XXX This is broken -- the filename cache needs to hold the base
1798    // asset path separately from its filename.
1799
1800    partialPath = createPathNameLocked(ap, locale, vendor);
1801    if (dirName[0] != '\0') {
1802        partialPath.appendPath(dirName);
1803    }
1804
1805    fullPath = partialPath;
1806    pContents = scanDirLocked(fullPath);
1807    if (pContents == NULL) {
1808        return false;       // directory did not exist
1809    }
1810
1811    /*
1812     * Scan all subdirectories of the current dir, merging what we find
1813     * into "pMergedInfo".
1814     */
1815    for (int i = 0; i < (int) pContents->size(); i++) {
1816        if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
1817            String8 subdir(dirName);
1818            subdir.appendPath(pContents->itemAt(i).getFileName());
1819
1820            fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
1821        }
1822    }
1823
1824    /*
1825     * To be consistent, we want entries for the root directory.  If
1826     * we're the root, add one now.
1827     */
1828    if (dirName[0] == '\0') {
1829        AssetDir::FileInfo tmpInfo;
1830
1831        tmpInfo.set(String8(""), kFileTypeDirectory);
1832        tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
1833        pContents->add(tmpInfo);
1834    }
1835
1836    /*
1837     * We want to prepend the extended partial path to every entry in
1838     * "pContents".  It's the same value for each entry, so this will
1839     * not change the sorting order of the vector contents.
1840     */
1841    for (int i = 0; i < (int) pContents->size(); i++) {
1842        const AssetDir::FileInfo& info = pContents->itemAt(i);
1843        pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
1844    }
1845
1846    mergeInfoLocked(pMergedInfo, pContents);
1847    delete pContents;
1848    return true;
1849}
1850
1851/*
1852 * Trash the cache.
1853 */
1854void AssetManager::purgeFileNameCacheLocked(void)
1855{
1856    mCacheValid = false;
1857    mCache.clear();
1858}
1859
1860/*
1861 * ===========================================================================
1862 *      AssetManager::SharedZip
1863 * ===========================================================================
1864 */
1865
1866
1867Mutex AssetManager::SharedZip::gLock;
1868DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1869
1870AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1871    : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1872      mResourceTableAsset(NULL), mResourceTable(NULL)
1873{
1874    if (kIsDebug) {
1875        ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
1876    }
1877    ALOGV("+++ opening zip '%s'\n", mPath.string());
1878    mZipFile = ZipFileRO::open(mPath.string());
1879    if (mZipFile == NULL) {
1880        ALOGD("failed to open Zip archive '%s'\n", mPath.string());
1881    }
1882}
1883
1884sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
1885        bool createIfNotPresent)
1886{
1887    AutoMutex _l(gLock);
1888    time_t modWhen = getFileModDate(path);
1889    sp<SharedZip> zip = gOpen.valueFor(path).promote();
1890    if (zip != NULL && zip->mModWhen == modWhen) {
1891        return zip;
1892    }
1893    if (zip == NULL && !createIfNotPresent) {
1894        return NULL;
1895    }
1896    zip = new SharedZip(path, modWhen);
1897    gOpen.add(path, zip);
1898    return zip;
1899
1900}
1901
1902ZipFileRO* AssetManager::SharedZip::getZip()
1903{
1904    return mZipFile;
1905}
1906
1907Asset* AssetManager::SharedZip::getResourceTableAsset()
1908{
1909    AutoMutex _l(gLock);
1910    ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1911    return mResourceTableAsset;
1912}
1913
1914Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1915{
1916    {
1917        AutoMutex _l(gLock);
1918        if (mResourceTableAsset == NULL) {
1919            // This is not thread safe the first time it is called, so
1920            // do it here with the global lock held.
1921            asset->getBuffer(true);
1922            mResourceTableAsset = asset;
1923            return asset;
1924        }
1925    }
1926    delete asset;
1927    return mResourceTableAsset;
1928}
1929
1930ResTable* AssetManager::SharedZip::getResourceTable()
1931{
1932    ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1933    return mResourceTable;
1934}
1935
1936ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1937{
1938    {
1939        AutoMutex _l(gLock);
1940        if (mResourceTable == NULL) {
1941            mResourceTable = res;
1942            return res;
1943        }
1944    }
1945    delete res;
1946    return mResourceTable;
1947}
1948
1949bool AssetManager::SharedZip::isUpToDate()
1950{
1951    time_t modWhen = getFileModDate(mPath.string());
1952    return mModWhen == modWhen;
1953}
1954
1955void AssetManager::SharedZip::addOverlay(const asset_path& ap)
1956{
1957    mOverlays.add(ap);
1958}
1959
1960bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
1961{
1962    if (idx >= mOverlays.size()) {
1963        return false;
1964    }
1965    *out = mOverlays[idx];
1966    return true;
1967}
1968
1969AssetManager::SharedZip::~SharedZip()
1970{
1971    if (kIsDebug) {
1972        ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
1973    }
1974    if (mResourceTable != NULL) {
1975        delete mResourceTable;
1976    }
1977    if (mResourceTableAsset != NULL) {
1978        delete mResourceTableAsset;
1979    }
1980    if (mZipFile != NULL) {
1981        delete mZipFile;
1982        ALOGV("Closed '%s'\n", mPath.string());
1983    }
1984}
1985
1986/*
1987 * ===========================================================================
1988 *      AssetManager::ZipSet
1989 * ===========================================================================
1990 */
1991
1992/*
1993 * Constructor.
1994 */
1995AssetManager::ZipSet::ZipSet(void)
1996{
1997}
1998
1999/*
2000 * Destructor.  Close any open archives.
2001 */
2002AssetManager::ZipSet::~ZipSet(void)
2003{
2004    size_t N = mZipFile.size();
2005    for (size_t i = 0; i < N; i++)
2006        closeZip(i);
2007}
2008
2009/*
2010 * Close a Zip file and reset the entry.
2011 */
2012void AssetManager::ZipSet::closeZip(int idx)
2013{
2014    mZipFile.editItemAt(idx) = NULL;
2015}
2016
2017
2018/*
2019 * Retrieve the appropriate Zip file from the set.
2020 */
2021ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
2022{
2023    int idx = getIndex(path);
2024    sp<SharedZip> zip = mZipFile[idx];
2025    if (zip == NULL) {
2026        zip = SharedZip::get(path);
2027        mZipFile.editItemAt(idx) = zip;
2028    }
2029    return zip->getZip();
2030}
2031
2032Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
2033{
2034    int idx = getIndex(path);
2035    sp<SharedZip> zip = mZipFile[idx];
2036    if (zip == NULL) {
2037        zip = SharedZip::get(path);
2038        mZipFile.editItemAt(idx) = zip;
2039    }
2040    return zip->getResourceTableAsset();
2041}
2042
2043Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
2044                                                 Asset* asset)
2045{
2046    int idx = getIndex(path);
2047    sp<SharedZip> zip = mZipFile[idx];
2048    // doesn't make sense to call before previously accessing.
2049    return zip->setResourceTableAsset(asset);
2050}
2051
2052ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
2053{
2054    int idx = getIndex(path);
2055    sp<SharedZip> zip = mZipFile[idx];
2056    if (zip == NULL) {
2057        zip = SharedZip::get(path);
2058        mZipFile.editItemAt(idx) = zip;
2059    }
2060    return zip->getResourceTable();
2061}
2062
2063ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
2064                                                    ResTable* res)
2065{
2066    int idx = getIndex(path);
2067    sp<SharedZip> zip = mZipFile[idx];
2068    // doesn't make sense to call before previously accessing.
2069    return zip->setResourceTable(res);
2070}
2071
2072/*
2073 * Generate the partial pathname for the specified archive.  The caller
2074 * gets to prepend the asset root directory.
2075 *
2076 * Returns something like "common/en-US-noogle.jar".
2077 */
2078/*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
2079{
2080    return String8(zipPath);
2081}
2082
2083bool AssetManager::ZipSet::isUpToDate()
2084{
2085    const size_t N = mZipFile.size();
2086    for (size_t i=0; i<N; i++) {
2087        if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
2088            return false;
2089        }
2090    }
2091    return true;
2092}
2093
2094void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
2095{
2096    int idx = getIndex(path);
2097    sp<SharedZip> zip = mZipFile[idx];
2098    zip->addOverlay(overlay);
2099}
2100
2101bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
2102{
2103    sp<SharedZip> zip = SharedZip::get(path, false);
2104    if (zip == NULL) {
2105        return false;
2106    }
2107    return zip->getOverlay(idx, out);
2108}
2109
2110/*
2111 * Compute the zip file's index.
2112 *
2113 * "appName", "locale", and "vendor" should be set to NULL to indicate the
2114 * default directory.
2115 */
2116int AssetManager::ZipSet::getIndex(const String8& zip) const
2117{
2118    const size_t N = mZipPath.size();
2119    for (size_t i=0; i<N; i++) {
2120        if (mZipPath[i] == zip) {
2121            return i;
2122        }
2123    }
2124
2125    mZipPath.add(zip);
2126    mZipFile.add(NULL);
2127
2128    return mZipPath.size()-1;
2129}
2130