AssetManager.cpp revision f12af5e90727869d225f169e7f475695da64bf48
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17//
18// Provide access to read-only assets.
19//
20
21#define LOG_TAG "asset"
22#define ATRACE_TAG ATRACE_TAG_RESOURCES
23//#define LOG_NDEBUG 0
24
25#include <androidfw/Asset.h>
26#include <androidfw/AssetDir.h>
27#include <androidfw/AssetManager.h>
28#include <androidfw/misc.h>
29#include <androidfw/ResourceTypes.h>
30#include <androidfw/ZipFileRO.h>
31#include <utils/Atomic.h>
32#include <utils/Log.h>
33#include <utils/String8.h>
34#include <utils/String8.h>
35#include <utils/threads.h>
36#include <utils/Timers.h>
37#include <utils/Trace.h>
38#ifndef _WIN32
39#include <sys/file.h>
40#endif
41
42#include <assert.h>
43#include <dirent.h>
44#include <errno.h>
45#include <string.h> // strerror
46#include <strings.h>
47
48#ifndef TEMP_FAILURE_RETRY
49/* Used to retry syscalls that can return EINTR. */
50#define TEMP_FAILURE_RETRY(exp) ({         \
51    typeof (exp) _rc;                      \
52    do {                                   \
53        _rc = (exp);                       \
54    } while (_rc == -1 && errno == EINTR); \
55    _rc; })
56#endif
57
58using namespace android;
59
60static const bool kIsDebug = false;
61
62/*
63 * Names for default app, locale, and vendor.  We might want to change
64 * these to be an actual locale, e.g. always use en-US as the default.
65 */
66static const char* kDefaultLocale = "default";
67static const char* kDefaultVendor = "default";
68static const char* kAssetsRoot = "assets";
69static const char* kAppZipName = NULL; //"classes.jar";
70static const char* kSystemAssets = "framework/framework-res.apk";
71static const char* kResourceCache = "resource-cache";
72
73static const char* kExcludeExtension = ".EXCLUDE";
74
75static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
76
77static volatile int32_t gCount = 0;
78
79const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
80const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
81const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
82const char* AssetManager::TARGET_PACKAGE_NAME = "android";
83const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
84const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
85
86namespace {
87    String8 idmapPathForPackagePath(const String8& pkgPath)
88    {
89        const char* root = getenv("ANDROID_DATA");
90        LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
91        String8 path(root);
92        path.appendPath(kResourceCache);
93
94        char buf[256]; // 256 chars should be enough for anyone...
95        strncpy(buf, pkgPath.string(), 255);
96        buf[255] = '\0';
97        char* filename = buf;
98        while (*filename && *filename == '/') {
99            ++filename;
100        }
101        char* p = filename;
102        while (*p) {
103            if (*p == '/') {
104                *p = '@';
105            }
106            ++p;
107        }
108        path.appendPath(filename);
109        path.append("@idmap");
110
111        return path;
112    }
113
114    /*
115     * Like strdup(), but uses C++ "new" operator instead of malloc.
116     */
117    static char* strdupNew(const char* str)
118    {
119        char* newStr;
120        int len;
121
122        if (str == NULL)
123            return NULL;
124
125        len = strlen(str);
126        newStr = new char[len+1];
127        memcpy(newStr, str, len+1);
128
129        return newStr;
130    }
131}
132
133/*
134 * ===========================================================================
135 *      AssetManager
136 * ===========================================================================
137 */
138
139int32_t AssetManager::getGlobalCount()
140{
141    return gCount;
142}
143
144AssetManager::AssetManager(CacheMode cacheMode)
145    : mLocale(NULL), mVendor(NULL),
146      mResources(NULL), mConfig(new ResTable_config),
147      mCacheMode(cacheMode), mCacheValid(false)
148{
149    int count = android_atomic_inc(&gCount) + 1;
150    if (kIsDebug) {
151        ALOGI("Creating AssetManager %p #%d\n", this, count);
152    }
153    memset(mConfig, 0, sizeof(ResTable_config));
154}
155
156AssetManager::~AssetManager(void)
157{
158    int count = android_atomic_dec(&gCount);
159    if (kIsDebug) {
160        ALOGI("Destroying AssetManager in %p #%d\n", this, count);
161    }
162
163    delete mConfig;
164    delete mResources;
165
166    // don't have a String class yet, so make sure we clean up
167    delete[] mLocale;
168    delete[] mVendor;
169}
170
171bool AssetManager::addAssetPath(
172        const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset)
173{
174    AutoMutex _l(mLock);
175
176    asset_path ap;
177
178    String8 realPath(path);
179    if (kAppZipName) {
180        realPath.appendPath(kAppZipName);
181    }
182    ap.type = ::getFileType(realPath.string());
183    if (ap.type == kFileTypeRegular) {
184        ap.path = realPath;
185    } else {
186        ap.path = path;
187        ap.type = ::getFileType(path.string());
188        if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
189            ALOGW("Asset path %s is neither a directory nor file (type=%d).",
190                 path.string(), (int)ap.type);
191            return false;
192        }
193    }
194
195    // Skip if we have it already.
196    for (size_t i=0; i<mAssetPaths.size(); i++) {
197        if (mAssetPaths[i].path == ap.path) {
198            if (cookie) {
199                *cookie = static_cast<int32_t>(i+1);
200            }
201            return true;
202        }
203    }
204
205    ALOGV("In %p Asset %s path: %s", this,
206         ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
207
208    ap.isSystemAsset = isSystemAsset;
209    mAssetPaths.add(ap);
210
211    // new paths are always added at the end
212    if (cookie) {
213        *cookie = static_cast<int32_t>(mAssetPaths.size());
214    }
215
216#ifdef __ANDROID__
217    // Load overlays, if any
218    asset_path oap;
219    for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
220        oap.isSystemAsset = isSystemAsset;
221        mAssetPaths.add(oap);
222    }
223#endif
224
225    if (mResources != NULL) {
226        appendPathToResTable(ap, appAsLib);
227    }
228
229    return true;
230}
231
232bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
233{
234    const String8 idmapPath = idmapPathForPackagePath(packagePath);
235
236    AutoMutex _l(mLock);
237
238    for (size_t i = 0; i < mAssetPaths.size(); ++i) {
239        if (mAssetPaths[i].idmap == idmapPath) {
240           *cookie = static_cast<int32_t>(i + 1);
241            return true;
242         }
243     }
244
245    Asset* idmap = NULL;
246    if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
247        ALOGW("failed to open idmap file %s\n", idmapPath.string());
248        return false;
249    }
250
251    String8 targetPath;
252    String8 overlayPath;
253    if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
254                NULL, NULL, NULL, &targetPath, &overlayPath)) {
255        ALOGW("failed to read idmap file %s\n", idmapPath.string());
256        delete idmap;
257        return false;
258    }
259    delete idmap;
260
261    if (overlayPath != packagePath) {
262        ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
263                idmapPath.string(), packagePath.string(), overlayPath.string());
264        return false;
265    }
266    if (access(targetPath.string(), R_OK) != 0) {
267        ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
268        return false;
269    }
270    if (access(idmapPath.string(), R_OK) != 0) {
271        ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
272        return false;
273    }
274    if (access(overlayPath.string(), R_OK) != 0) {
275        ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
276        return false;
277    }
278
279    asset_path oap;
280    oap.path = overlayPath;
281    oap.type = ::getFileType(overlayPath.string());
282    oap.idmap = idmapPath;
283#if 0
284    ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
285            targetPath.string(), overlayPath.string(), idmapPath.string());
286#endif
287    mAssetPaths.add(oap);
288    *cookie = static_cast<int32_t>(mAssetPaths.size());
289
290    if (mResources != NULL) {
291        appendPathToResTable(oap);
292    }
293
294    return true;
295 }
296
297bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
298        uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
299{
300    AutoMutex _l(mLock);
301    const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
302    ResTable tables[2];
303
304    for (int i = 0; i < 2; ++i) {
305        asset_path ap;
306        ap.type = kFileTypeRegular;
307        ap.path = paths[i];
308        Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
309        if (ass == NULL) {
310            ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
311            return false;
312        }
313        tables[i].add(ass);
314    }
315
316    return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
317            targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
318}
319
320bool AssetManager::addDefaultAssets()
321{
322    const char* root = getenv("ANDROID_ROOT");
323    LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
324
325    String8 path(root);
326    path.appendPath(kSystemAssets);
327
328    return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */);
329}
330
331int32_t AssetManager::nextAssetPath(const int32_t cookie) const
332{
333    AutoMutex _l(mLock);
334    const size_t next = static_cast<size_t>(cookie) + 1;
335    return next > mAssetPaths.size() ? -1 : next;
336}
337
338String8 AssetManager::getAssetPath(const int32_t cookie) const
339{
340    AutoMutex _l(mLock);
341    const size_t which = static_cast<size_t>(cookie) - 1;
342    if (which < mAssetPaths.size()) {
343        return mAssetPaths[which].path;
344    }
345    return String8();
346}
347
348/*
349 * Set the current locale.  Use NULL to indicate no locale.
350 *
351 * Close and reopen Zip archives as appropriate, and reset cached
352 * information in the locale-specific sections of the tree.
353 */
354void AssetManager::setLocale(const char* locale)
355{
356    AutoMutex _l(mLock);
357    setLocaleLocked(locale);
358}
359
360
361static const char kFilPrefix[] = "fil";
362static const char kTlPrefix[] = "tl";
363
364// The sizes of the prefixes, excluding the 0 suffix.
365// char.
366static const int kFilPrefixLen = sizeof(kFilPrefix) - 1;
367static const int kTlPrefixLen = sizeof(kTlPrefix) - 1;
368
369void AssetManager::setLocaleLocked(const char* locale)
370{
371    if (mLocale != NULL) {
372        /* previously set, purge cached data */
373        purgeFileNameCacheLocked();
374        //mZipSet.purgeLocale();
375        delete[] mLocale;
376    }
377
378    // If we're attempting to set a locale that starts with "fil",
379    // we should convert it to "tl" for backwards compatibility since
380    // we've been using "tl" instead of "fil" prior to L.
381    //
382    // If the resource table already has entries for "fil", we use that
383    // instead of attempting a fallback.
384    if (strncmp(locale, kFilPrefix, kFilPrefixLen) == 0) {
385        Vector<String8> locales;
386        ResTable* res = mResources;
387        if (res != NULL) {
388            res->getLocales(&locales);
389        }
390        const size_t localesSize = locales.size();
391        bool hasFil = false;
392        for (size_t i = 0; i < localesSize; ++i) {
393            if (locales[i].find(kFilPrefix) == 0) {
394                hasFil = true;
395                break;
396            }
397        }
398
399
400        if (!hasFil) {
401            const size_t newLocaleLen = strlen(locale);
402            // This isn't a bug. We really do want mLocale to be 1 byte
403            // shorter than locale, because we're replacing "fil-" with
404            // "tl-".
405            mLocale = new char[newLocaleLen];
406            // Copy over "tl".
407            memcpy(mLocale, kTlPrefix, kTlPrefixLen);
408            // Copy the rest of |locale|, including the terminating '\0'.
409            memcpy(mLocale + kTlPrefixLen, locale + kFilPrefixLen,
410                   newLocaleLen - kFilPrefixLen + 1);
411            updateResourceParamsLocked();
412            return;
413        }
414    }
415
416    mLocale = strdupNew(locale);
417    updateResourceParamsLocked();
418}
419
420/*
421 * Set the current vendor.  Use NULL to indicate no vendor.
422 *
423 * Close and reopen Zip archives as appropriate, and reset cached
424 * information in the vendor-specific sections of the tree.
425 */
426void AssetManager::setVendor(const char* vendor)
427{
428    AutoMutex _l(mLock);
429
430    if (mVendor != NULL) {
431        /* previously set, purge cached data */
432        purgeFileNameCacheLocked();
433        //mZipSet.purgeVendor();
434        delete[] mVendor;
435    }
436    mVendor = strdupNew(vendor);
437}
438
439void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
440{
441    AutoMutex _l(mLock);
442    *mConfig = config;
443    if (locale) {
444        setLocaleLocked(locale);
445    } else if (config.language[0] != 0) {
446        char spec[RESTABLE_MAX_LOCALE_LEN];
447        config.getBcp47Locale(spec);
448        setLocaleLocked(spec);
449    } else {
450        updateResourceParamsLocked();
451    }
452}
453
454void AssetManager::getConfiguration(ResTable_config* outConfig) const
455{
456    AutoMutex _l(mLock);
457    *outConfig = *mConfig;
458}
459
460/*
461 * Open an asset.
462 *
463 * The data could be;
464 *  - In a file on disk (assetBase + fileName).
465 *  - In a compressed file on disk (assetBase + fileName.gz).
466 *  - In a Zip archive, uncompressed or compressed.
467 *
468 * It can be in a number of different directories and Zip archives.
469 * The search order is:
470 *  - [appname]
471 *    - locale + vendor
472 *    - "default" + vendor
473 *    - locale + "default"
474 *    - "default + "default"
475 *  - "common"
476 *    - (same as above)
477 *
478 * To find a particular file, we have to try up to eight paths with
479 * all three forms of data.
480 *
481 * We should probably reject requests for "illegal" filenames, e.g. those
482 * with illegal characters or "../" backward relative paths.
483 */
484Asset* AssetManager::open(const char* fileName, AccessMode mode)
485{
486    AutoMutex _l(mLock);
487
488    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
489
490
491    if (mCacheMode != CACHE_OFF && !mCacheValid)
492        loadFileNameCacheLocked();
493
494    String8 assetName(kAssetsRoot);
495    assetName.appendPath(fileName);
496
497    /*
498     * For each top-level asset path, search for the asset.
499     */
500
501    size_t i = mAssetPaths.size();
502    while (i > 0) {
503        i--;
504        ALOGV("Looking for asset '%s' in '%s'\n",
505                assetName.string(), mAssetPaths.itemAt(i).path.string());
506        Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
507        if (pAsset != NULL) {
508            return pAsset != kExcludedAsset ? pAsset : NULL;
509        }
510    }
511
512    return NULL;
513}
514
515/*
516 * Open a non-asset file as if it were an asset.
517 *
518 * The "fileName" is the partial path starting from the application
519 * name.
520 */
521Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
522{
523    AutoMutex _l(mLock);
524
525    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
526
527
528    if (mCacheMode != CACHE_OFF && !mCacheValid)
529        loadFileNameCacheLocked();
530
531    /*
532     * For each top-level asset path, search for the asset.
533     */
534
535    size_t i = mAssetPaths.size();
536    while (i > 0) {
537        i--;
538        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
539        Asset* pAsset = openNonAssetInPathLocked(
540            fileName, mode, mAssetPaths.itemAt(i));
541        if (pAsset != NULL) {
542            if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
543            return pAsset != kExcludedAsset ? pAsset : NULL;
544        }
545    }
546
547    return NULL;
548}
549
550Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
551{
552    const size_t which = static_cast<size_t>(cookie) - 1;
553
554    AutoMutex _l(mLock);
555
556    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
557
558    if (mCacheMode != CACHE_OFF && !mCacheValid)
559        loadFileNameCacheLocked();
560
561    if (which < mAssetPaths.size()) {
562        ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
563                mAssetPaths.itemAt(which).path.string());
564        Asset* pAsset = openNonAssetInPathLocked(
565            fileName, mode, mAssetPaths.itemAt(which));
566        if (pAsset != NULL) {
567            return pAsset != kExcludedAsset ? pAsset : NULL;
568        }
569    }
570
571    return NULL;
572}
573
574/*
575 * Get the type of a file in the asset namespace.
576 *
577 * This currently only works for regular files.  All others (including
578 * directories) will return kFileTypeNonexistent.
579 */
580FileType AssetManager::getFileType(const char* fileName)
581{
582    Asset* pAsset = NULL;
583
584    /*
585     * Open the asset.  This is less efficient than simply finding the
586     * file, but it's not too bad (we don't uncompress or mmap data until
587     * the first read() call).
588     */
589    pAsset = open(fileName, Asset::ACCESS_STREAMING);
590    delete pAsset;
591
592    if (pAsset == NULL)
593        return kFileTypeNonexistent;
594    else
595        return kFileTypeRegular;
596}
597
598bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
599    // skip those ap's that correspond to system overlays
600    if (ap.isSystemOverlay) {
601        return true;
602    }
603
604    Asset* ass = NULL;
605    ResTable* sharedRes = NULL;
606    bool shared = true;
607    bool onlyEmptyResources = true;
608    ATRACE_NAME(ap.path.string());
609    Asset* idmap = openIdmapLocked(ap);
610    size_t nextEntryIdx = mResources->getTableCount();
611    ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
612    if (ap.type != kFileTypeDirectory) {
613        if (nextEntryIdx == 0) {
614            // The first item is typically the framework resources,
615            // which we want to avoid parsing every time.
616            sharedRes = const_cast<AssetManager*>(this)->
617                mZipSet.getZipResourceTable(ap.path);
618            if (sharedRes != NULL) {
619                // skip ahead the number of system overlay packages preloaded
620                nextEntryIdx = sharedRes->getTableCount();
621            }
622        }
623        if (sharedRes == NULL) {
624            ass = const_cast<AssetManager*>(this)->
625                mZipSet.getZipResourceTableAsset(ap.path);
626            if (ass == NULL) {
627                ALOGV("loading resource table %s\n", ap.path.string());
628                ass = const_cast<AssetManager*>(this)->
629                    openNonAssetInPathLocked("resources.arsc",
630                                             Asset::ACCESS_BUFFER,
631                                             ap);
632                if (ass != NULL && ass != kExcludedAsset) {
633                    ass = const_cast<AssetManager*>(this)->
634                        mZipSet.setZipResourceTableAsset(ap.path, ass);
635                }
636            }
637
638            if (nextEntryIdx == 0 && ass != NULL) {
639                // If this is the first resource table in the asset
640                // manager, then we are going to cache it so that we
641                // can quickly copy it out for others.
642                ALOGV("Creating shared resources for %s", ap.path.string());
643                sharedRes = new ResTable();
644                sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
645#ifdef __ANDROID__
646                const char* data = getenv("ANDROID_DATA");
647                LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
648                String8 overlaysListPath(data);
649                overlaysListPath.appendPath(kResourceCache);
650                overlaysListPath.appendPath("overlays.list");
651                addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
652#endif
653                sharedRes = const_cast<AssetManager*>(this)->
654                    mZipSet.setZipResourceTable(ap.path, sharedRes);
655            }
656        }
657    } else {
658        ALOGV("loading resource table %s\n", ap.path.string());
659        ass = const_cast<AssetManager*>(this)->
660            openNonAssetInPathLocked("resources.arsc",
661                                     Asset::ACCESS_BUFFER,
662                                     ap);
663        shared = false;
664    }
665
666    if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
667        ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
668        if (sharedRes != NULL) {
669            ALOGV("Copying existing resources for %s", ap.path.string());
670            mResources->add(sharedRes, ap.isSystemAsset);
671        } else {
672            ALOGV("Parsing resources for %s", ap.path.string());
673            mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset);
674        }
675        onlyEmptyResources = false;
676
677        if (!shared) {
678            delete ass;
679        }
680    } else {
681        ALOGV("Installing empty resources in to table %p\n", mResources);
682        mResources->addEmpty(nextEntryIdx + 1);
683    }
684
685    if (idmap != NULL) {
686        delete idmap;
687    }
688    return onlyEmptyResources;
689}
690
691const ResTable* AssetManager::getResTable(bool required) const
692{
693    ResTable* rt = mResources;
694    if (rt) {
695        return rt;
696    }
697
698    // Iterate through all asset packages, collecting resources from each.
699
700    AutoMutex _l(mLock);
701
702    if (mResources != NULL) {
703        return mResources;
704    }
705
706    if (required) {
707        LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
708    }
709
710    if (mCacheMode != CACHE_OFF && !mCacheValid) {
711        const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
712    }
713
714    mResources = new ResTable();
715    updateResourceParamsLocked();
716
717    bool onlyEmptyResources = true;
718    const size_t N = mAssetPaths.size();
719    for (size_t i=0; i<N; i++) {
720        bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
721        onlyEmptyResources = onlyEmptyResources && empty;
722    }
723
724    if (required && onlyEmptyResources) {
725        ALOGW("Unable to find resources file resources.arsc");
726        delete mResources;
727        mResources = NULL;
728    }
729
730    return mResources;
731}
732
733void AssetManager::updateResourceParamsLocked() const
734{
735    ATRACE_CALL();
736    ResTable* res = mResources;
737    if (!res) {
738        return;
739    }
740
741    if (mLocale) {
742        mConfig->setBcp47Locale(mLocale);
743    } else {
744        mConfig->clearLocale();
745    }
746
747    res->setParameters(mConfig);
748}
749
750Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
751{
752    Asset* ass = NULL;
753    if (ap.idmap.size() != 0) {
754        ass = const_cast<AssetManager*>(this)->
755            openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
756        if (ass) {
757            ALOGV("loading idmap %s\n", ap.idmap.string());
758        } else {
759            ALOGW("failed to load idmap %s\n", ap.idmap.string());
760        }
761    }
762    return ass;
763}
764
765void AssetManager::addSystemOverlays(const char* pathOverlaysList,
766        const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
767{
768    FILE* fin = fopen(pathOverlaysList, "r");
769    if (fin == NULL) {
770        return;
771    }
772
773#ifndef _WIN32
774    if (TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_SH)) != 0) {
775        fclose(fin);
776        return;
777    }
778#endif
779    char buf[1024];
780    while (fgets(buf, sizeof(buf), fin)) {
781        // format of each line:
782        //   <path to apk><space><path to idmap><newline>
783        char* space = strchr(buf, ' ');
784        char* newline = strchr(buf, '\n');
785        asset_path oap;
786
787        if (space == NULL || newline == NULL || newline < space) {
788            continue;
789        }
790
791        oap.path = String8(buf, space - buf);
792        oap.type = kFileTypeRegular;
793        oap.idmap = String8(space + 1, newline - space - 1);
794        oap.isSystemOverlay = true;
795
796        Asset* oass = const_cast<AssetManager*>(this)->
797            openNonAssetInPathLocked("resources.arsc",
798                    Asset::ACCESS_BUFFER,
799                    oap);
800
801        if (oass != NULL) {
802            Asset* oidmap = openIdmapLocked(oap);
803            offset++;
804            sharedRes->add(oass, oidmap, offset + 1, false);
805            const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
806            const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
807        }
808    }
809
810#ifndef _WIN32
811    TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_UN));
812#endif
813    fclose(fin);
814}
815
816const ResTable& AssetManager::getResources(bool required) const
817{
818    const ResTable* rt = getResTable(required);
819    return *rt;
820}
821
822bool AssetManager::isUpToDate()
823{
824    AutoMutex _l(mLock);
825    return mZipSet.isUpToDate();
826}
827
828void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const
829{
830    ResTable* res = mResources;
831    if (res != NULL) {
832        res->getLocales(locales, includeSystemLocales);
833    }
834
835    const size_t numLocales = locales->size();
836    for (size_t i = 0; i < numLocales; ++i) {
837        const String8& localeStr = locales->itemAt(i);
838        if (localeStr.find(kTlPrefix) == 0) {
839            String8 replaced("fil");
840            replaced += (localeStr.string() + kTlPrefixLen);
841            locales->editItemAt(i) = replaced;
842        }
843    }
844}
845
846/*
847 * Open a non-asset file as if it were an asset, searching for it in the
848 * specified app.
849 *
850 * Pass in a NULL values for "appName" if the common app directory should
851 * be used.
852 */
853Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
854    const asset_path& ap)
855{
856    Asset* pAsset = NULL;
857
858    /* look at the filesystem on disk */
859    if (ap.type == kFileTypeDirectory) {
860        String8 path(ap.path);
861        path.appendPath(fileName);
862
863        pAsset = openAssetFromFileLocked(path, mode);
864
865        if (pAsset == NULL) {
866            /* try again, this time with ".gz" */
867            path.append(".gz");
868            pAsset = openAssetFromFileLocked(path, mode);
869        }
870
871        if (pAsset != NULL) {
872            //printf("FOUND NA '%s' on disk\n", fileName);
873            pAsset->setAssetSource(path);
874        }
875
876    /* look inside the zip file */
877    } else {
878        String8 path(fileName);
879
880        /* check the appropriate Zip file */
881        ZipFileRO* pZip = getZipFileLocked(ap);
882        if (pZip != NULL) {
883            //printf("GOT zip, checking NA '%s'\n", (const char*) path);
884            ZipEntryRO entry = pZip->findEntryByName(path.string());
885            if (entry != NULL) {
886                //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
887                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
888                pZip->releaseEntry(entry);
889            }
890        }
891
892        if (pAsset != NULL) {
893            /* create a "source" name, for debug/display */
894            pAsset->setAssetSource(
895                    createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
896                                                String8(fileName)));
897        }
898    }
899
900    return pAsset;
901}
902
903/*
904 * Open an asset, searching for it in the directory hierarchy for the
905 * specified app.
906 *
907 * Pass in a NULL values for "appName" if the common app directory should
908 * be used.
909 */
910Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
911    const asset_path& ap)
912{
913    Asset* pAsset = NULL;
914
915    /*
916     * Try various combinations of locale and vendor.
917     */
918    if (mLocale != NULL && mVendor != NULL)
919        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
920    if (pAsset == NULL && mVendor != NULL)
921        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
922    if (pAsset == NULL && mLocale != NULL)
923        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
924    if (pAsset == NULL)
925        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
926
927    return pAsset;
928}
929
930/*
931 * Open an asset, searching for it in the directory hierarchy for the
932 * specified locale and vendor.
933 *
934 * We also search in "app.jar".
935 *
936 * Pass in NULL values for "appName", "locale", and "vendor" if the
937 * defaults should be used.
938 */
939Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
940    const asset_path& ap, const char* locale, const char* vendor)
941{
942    Asset* pAsset = NULL;
943
944    if (ap.type == kFileTypeDirectory) {
945        if (mCacheMode == CACHE_OFF) {
946            /* look at the filesystem on disk */
947            String8 path(createPathNameLocked(ap, locale, vendor));
948            path.appendPath(fileName);
949
950            String8 excludeName(path);
951            excludeName.append(kExcludeExtension);
952            if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
953                /* say no more */
954                //printf("+++ excluding '%s'\n", (const char*) excludeName);
955                return kExcludedAsset;
956            }
957
958            pAsset = openAssetFromFileLocked(path, mode);
959
960            if (pAsset == NULL) {
961                /* try again, this time with ".gz" */
962                path.append(".gz");
963                pAsset = openAssetFromFileLocked(path, mode);
964            }
965
966            if (pAsset != NULL)
967                pAsset->setAssetSource(path);
968        } else {
969            /* find in cache */
970            String8 path(createPathNameLocked(ap, locale, vendor));
971            path.appendPath(fileName);
972
973            AssetDir::FileInfo tmpInfo;
974            bool found = false;
975
976            String8 excludeName(path);
977            excludeName.append(kExcludeExtension);
978
979            if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
980                /* go no farther */
981                //printf("+++ Excluding '%s'\n", (const char*) excludeName);
982                return kExcludedAsset;
983            }
984
985            /*
986             * File compression extensions (".gz") don't get stored in the
987             * name cache, so we have to try both here.
988             */
989            if (mCache.indexOf(path) != NAME_NOT_FOUND) {
990                found = true;
991                pAsset = openAssetFromFileLocked(path, mode);
992                if (pAsset == NULL) {
993                    /* try again, this time with ".gz" */
994                    path.append(".gz");
995                    pAsset = openAssetFromFileLocked(path, mode);
996                }
997            }
998
999            if (pAsset != NULL)
1000                pAsset->setAssetSource(path);
1001
1002            /*
1003             * Don't continue the search into the Zip files.  Our cached info
1004             * said it was a file on disk; to be consistent with openDir()
1005             * we want to return the loose asset.  If the cached file gets
1006             * removed, we fail.
1007             *
1008             * The alternative is to update our cache when files get deleted,
1009             * or make some sort of "best effort" promise, but for now I'm
1010             * taking the hard line.
1011             */
1012            if (found) {
1013                if (pAsset == NULL)
1014                    ALOGD("Expected file not found: '%s'\n", path.string());
1015                return pAsset;
1016            }
1017        }
1018    }
1019
1020    /*
1021     * Either it wasn't found on disk or on the cached view of the disk.
1022     * Dig through the currently-opened set of Zip files.  If caching
1023     * is disabled, the Zip file may get reopened.
1024     */
1025    if (pAsset == NULL && ap.type == kFileTypeRegular) {
1026        String8 path;
1027
1028        path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1029        path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1030        path.appendPath(fileName);
1031
1032        /* check the appropriate Zip file */
1033        ZipFileRO* pZip = getZipFileLocked(ap);
1034        if (pZip != NULL) {
1035            //printf("GOT zip, checking '%s'\n", (const char*) path);
1036            ZipEntryRO entry = pZip->findEntryByName(path.string());
1037            if (entry != NULL) {
1038                //printf("FOUND in Zip file for %s/%s-%s\n",
1039                //    appName, locale, vendor);
1040                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
1041                pZip->releaseEntry(entry);
1042            }
1043        }
1044
1045        if (pAsset != NULL) {
1046            /* create a "source" name, for debug/display */
1047            pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
1048                                                             String8(""), String8(fileName)));
1049        }
1050    }
1051
1052    return pAsset;
1053}
1054
1055/*
1056 * Create a "source name" for a file from a Zip archive.
1057 */
1058String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
1059    const String8& dirName, const String8& fileName)
1060{
1061    String8 sourceName("zip:");
1062    sourceName.append(zipFileName);
1063    sourceName.append(":");
1064    if (dirName.length() > 0) {
1065        sourceName.appendPath(dirName);
1066    }
1067    sourceName.appendPath(fileName);
1068    return sourceName;
1069}
1070
1071/*
1072 * Create a path to a loose asset (asset-base/app/locale/vendor).
1073 */
1074String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
1075    const char* vendor)
1076{
1077    String8 path(ap.path);
1078    path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1079    path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1080    return path;
1081}
1082
1083/*
1084 * Create a path to a loose asset (asset-base/app/rootDir).
1085 */
1086String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
1087{
1088    String8 path(ap.path);
1089    if (rootDir != NULL) path.appendPath(rootDir);
1090    return path;
1091}
1092
1093/*
1094 * Return a pointer to one of our open Zip archives.  Returns NULL if no
1095 * matching Zip file exists.
1096 *
1097 * Right now we have 2 possible Zip files (1 each in app/"common").
1098 *
1099 * If caching is set to CACHE_OFF, to get the expected behavior we
1100 * need to reopen the Zip file on every request.  That would be silly
1101 * and expensive, so instead we just check the file modification date.
1102 *
1103 * Pass in NULL values for "appName", "locale", and "vendor" if the
1104 * generics should be used.
1105 */
1106ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
1107{
1108    ALOGV("getZipFileLocked() in %p\n", this);
1109
1110    return mZipSet.getZip(ap.path);
1111}
1112
1113/*
1114 * Try to open an asset from a file on disk.
1115 *
1116 * If the file is compressed with gzip, we seek to the start of the
1117 * deflated data and pass that in (just like we would for a Zip archive).
1118 *
1119 * For uncompressed data, we may already have an mmap()ed version sitting
1120 * around.  If so, we want to hand that to the Asset instead.
1121 *
1122 * This returns NULL if the file doesn't exist, couldn't be opened, or
1123 * claims to be a ".gz" but isn't.
1124 */
1125Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
1126    AccessMode mode)
1127{
1128    Asset* pAsset = NULL;
1129
1130    if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
1131        //printf("TRYING '%s'\n", (const char*) pathName);
1132        pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
1133    } else {
1134        //printf("TRYING '%s'\n", (const char*) pathName);
1135        pAsset = Asset::createFromFile(pathName.string(), mode);
1136    }
1137
1138    return pAsset;
1139}
1140
1141/*
1142 * Given an entry in a Zip archive, create a new Asset object.
1143 *
1144 * If the entry is uncompressed, we may want to create or share a
1145 * slice of shared memory.
1146 */
1147Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
1148    const ZipEntryRO entry, AccessMode mode, const String8& entryName)
1149{
1150    Asset* pAsset = NULL;
1151
1152    // TODO: look for previously-created shared memory slice?
1153    uint16_t method;
1154    uint32_t uncompressedLen;
1155
1156    //printf("USING Zip '%s'\n", pEntry->getFileName());
1157
1158    if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
1159            NULL, NULL))
1160    {
1161        ALOGW("getEntryInfo failed\n");
1162        return NULL;
1163    }
1164
1165    FileMap* dataMap = pZipFile->createEntryFileMap(entry);
1166    if (dataMap == NULL) {
1167        ALOGW("create map from entry failed\n");
1168        return NULL;
1169    }
1170
1171    if (method == ZipFileRO::kCompressStored) {
1172        pAsset = Asset::createFromUncompressedMap(dataMap, mode);
1173        ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
1174                dataMap->getFileName(), mode, pAsset);
1175    } else {
1176        pAsset = Asset::createFromCompressedMap(dataMap,
1177            static_cast<size_t>(uncompressedLen), mode);
1178        ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
1179                dataMap->getFileName(), mode, pAsset);
1180    }
1181    if (pAsset == NULL) {
1182        /* unexpected */
1183        ALOGW("create from segment failed\n");
1184    }
1185
1186    return pAsset;
1187}
1188
1189
1190
1191/*
1192 * Open a directory in the asset namespace.
1193 *
1194 * An "asset directory" is simply the combination of all files in all
1195 * locations, with ".gz" stripped for loose files.  With app, locale, and
1196 * vendor defined, we have 8 directories and 2 Zip archives to scan.
1197 *
1198 * Pass in "" for the root dir.
1199 */
1200AssetDir* AssetManager::openDir(const char* dirName)
1201{
1202    AutoMutex _l(mLock);
1203
1204    AssetDir* pDir = NULL;
1205    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1206
1207    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1208    assert(dirName != NULL);
1209
1210    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1211
1212    if (mCacheMode != CACHE_OFF && !mCacheValid)
1213        loadFileNameCacheLocked();
1214
1215    pDir = new AssetDir;
1216
1217    /*
1218     * Scan the various directories, merging what we find into a single
1219     * vector.  We want to scan them in reverse priority order so that
1220     * the ".EXCLUDE" processing works correctly.  Also, if we decide we
1221     * want to remember where the file is coming from, we'll get the right
1222     * version.
1223     *
1224     * We start with Zip archives, then do loose files.
1225     */
1226    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1227
1228    size_t i = mAssetPaths.size();
1229    while (i > 0) {
1230        i--;
1231        const asset_path& ap = mAssetPaths.itemAt(i);
1232        if (ap.type == kFileTypeRegular) {
1233            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1234            scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1235        } else {
1236            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1237            scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1238        }
1239    }
1240
1241#if 0
1242    printf("FILE LIST:\n");
1243    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1244        printf(" %d: (%d) '%s'\n", i,
1245            pMergedInfo->itemAt(i).getFileType(),
1246            (const char*) pMergedInfo->itemAt(i).getFileName());
1247    }
1248#endif
1249
1250    pDir->setFileList(pMergedInfo);
1251    return pDir;
1252}
1253
1254/*
1255 * Open a directory in the non-asset namespace.
1256 *
1257 * An "asset directory" is simply the combination of all files in all
1258 * locations, with ".gz" stripped for loose files.  With app, locale, and
1259 * vendor defined, we have 8 directories and 2 Zip archives to scan.
1260 *
1261 * Pass in "" for the root dir.
1262 */
1263AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
1264{
1265    AutoMutex _l(mLock);
1266
1267    AssetDir* pDir = NULL;
1268    SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1269
1270    LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1271    assert(dirName != NULL);
1272
1273    //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1274
1275    if (mCacheMode != CACHE_OFF && !mCacheValid)
1276        loadFileNameCacheLocked();
1277
1278    pDir = new AssetDir;
1279
1280    pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1281
1282    const size_t which = static_cast<size_t>(cookie) - 1;
1283
1284    if (which < mAssetPaths.size()) {
1285        const asset_path& ap = mAssetPaths.itemAt(which);
1286        if (ap.type == kFileTypeRegular) {
1287            ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1288            scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
1289        } else {
1290            ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1291            scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
1292        }
1293    }
1294
1295#if 0
1296    printf("FILE LIST:\n");
1297    for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1298        printf(" %d: (%d) '%s'\n", i,
1299            pMergedInfo->itemAt(i).getFileType(),
1300            (const char*) pMergedInfo->itemAt(i).getFileName());
1301    }
1302#endif
1303
1304    pDir->setFileList(pMergedInfo);
1305    return pDir;
1306}
1307
1308/*
1309 * Scan the contents of the specified directory and merge them into the
1310 * "pMergedInfo" vector, removing previous entries if we find "exclude"
1311 * directives.
1312 *
1313 * Returns "false" if we found nothing to contribute.
1314 */
1315bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1316    const asset_path& ap, const char* rootDir, const char* dirName)
1317{
1318    SortedVector<AssetDir::FileInfo>* pContents;
1319    String8 path;
1320
1321    assert(pMergedInfo != NULL);
1322
1323    //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
1324
1325    if (mCacheValid) {
1326        int i, start, count;
1327
1328        pContents = new SortedVector<AssetDir::FileInfo>;
1329
1330        /*
1331         * Get the basic partial path and find it in the cache.  That's
1332         * the start point for the search.
1333         */
1334        path = createPathNameLocked(ap, rootDir);
1335        if (dirName[0] != '\0')
1336            path.appendPath(dirName);
1337
1338        start = mCache.indexOf(path);
1339        if (start == NAME_NOT_FOUND) {
1340            //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
1341            delete pContents;
1342            return false;
1343        }
1344
1345        /*
1346         * The match string looks like "common/default/default/foo/bar/".
1347         * The '/' on the end ensures that we don't match on the directory
1348         * itself or on ".../foo/barfy/".
1349         */
1350        path.append("/");
1351
1352        count = mCache.size();
1353
1354        /*
1355         * Pick out the stuff in the current dir by examining the pathname.
1356         * It needs to match the partial pathname prefix, and not have a '/'
1357         * (fssep) anywhere after the prefix.
1358         */
1359        for (i = start+1; i < count; i++) {
1360            if (mCache[i].getFileName().length() > path.length() &&
1361                strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
1362            {
1363                const char* name = mCache[i].getFileName().string();
1364                // XXX THIS IS BROKEN!  Looks like we need to store the full
1365                // path prefix separately from the file path.
1366                if (strchr(name + path.length(), '/') == NULL) {
1367                    /* grab it, reducing path to just the filename component */
1368                    AssetDir::FileInfo tmp = mCache[i];
1369                    tmp.setFileName(tmp.getFileName().getPathLeaf());
1370                    pContents->add(tmp);
1371                }
1372            } else {
1373                /* no longer in the dir or its subdirs */
1374                break;
1375            }
1376
1377        }
1378    } else {
1379        path = createPathNameLocked(ap, rootDir);
1380        if (dirName[0] != '\0')
1381            path.appendPath(dirName);
1382        pContents = scanDirLocked(path);
1383        if (pContents == NULL)
1384            return false;
1385    }
1386
1387    // if we wanted to do an incremental cache fill, we would do it here
1388
1389    /*
1390     * Process "exclude" directives.  If we find a filename that ends with
1391     * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1392     * remove it if we find it.  We also delete the "exclude" entry.
1393     */
1394    int i, count, exclExtLen;
1395
1396    count = pContents->size();
1397    exclExtLen = strlen(kExcludeExtension);
1398    for (i = 0; i < count; i++) {
1399        const char* name;
1400        int nameLen;
1401
1402        name = pContents->itemAt(i).getFileName().string();
1403        nameLen = strlen(name);
1404        if (nameLen > exclExtLen &&
1405            strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1406        {
1407            String8 match(name, nameLen - exclExtLen);
1408            int matchIdx;
1409
1410            matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1411            if (matchIdx > 0) {
1412                ALOGV("Excluding '%s' [%s]\n",
1413                    pMergedInfo->itemAt(matchIdx).getFileName().string(),
1414                    pMergedInfo->itemAt(matchIdx).getSourceName().string());
1415                pMergedInfo->removeAt(matchIdx);
1416            } else {
1417                //printf("+++ no match on '%s'\n", (const char*) match);
1418            }
1419
1420            ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1421            pContents->removeAt(i);
1422            i--;        // adjust "for" loop
1423            count--;    //  and loop limit
1424        }
1425    }
1426
1427    mergeInfoLocked(pMergedInfo, pContents);
1428
1429    delete pContents;
1430
1431    return true;
1432}
1433
1434/*
1435 * Scan the contents of the specified directory, and stuff what we find
1436 * into a newly-allocated vector.
1437 *
1438 * Files ending in ".gz" will have their extensions removed.
1439 *
1440 * We should probably think about skipping files with "illegal" names,
1441 * e.g. illegal characters (/\:) or excessive length.
1442 *
1443 * Returns NULL if the specified directory doesn't exist.
1444 */
1445SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1446{
1447    SortedVector<AssetDir::FileInfo>* pContents = NULL;
1448    DIR* dir;
1449    struct dirent* entry;
1450    FileType fileType;
1451
1452    ALOGV("Scanning dir '%s'\n", path.string());
1453
1454    dir = opendir(path.string());
1455    if (dir == NULL)
1456        return NULL;
1457
1458    pContents = new SortedVector<AssetDir::FileInfo>;
1459
1460    while (1) {
1461        entry = readdir(dir);
1462        if (entry == NULL)
1463            break;
1464
1465        if (strcmp(entry->d_name, ".") == 0 ||
1466            strcmp(entry->d_name, "..") == 0)
1467            continue;
1468
1469#ifdef _DIRENT_HAVE_D_TYPE
1470        if (entry->d_type == DT_REG)
1471            fileType = kFileTypeRegular;
1472        else if (entry->d_type == DT_DIR)
1473            fileType = kFileTypeDirectory;
1474        else
1475            fileType = kFileTypeUnknown;
1476#else
1477        // stat the file
1478        fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
1479#endif
1480
1481        if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1482            continue;
1483
1484        AssetDir::FileInfo info;
1485        info.set(String8(entry->d_name), fileType);
1486        if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
1487            info.setFileName(info.getFileName().getBasePath());
1488        info.setSourceName(path.appendPathCopy(info.getFileName()));
1489        pContents->add(info);
1490    }
1491
1492    closedir(dir);
1493    return pContents;
1494}
1495
1496/*
1497 * Scan the contents out of the specified Zip archive, and merge what we
1498 * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
1499 * we return immediately.
1500 *
1501 * Returns "false" if we found nothing to contribute.
1502 */
1503bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1504    const asset_path& ap, const char* rootDir, const char* baseDirName)
1505{
1506    ZipFileRO* pZip;
1507    Vector<String8> dirs;
1508    AssetDir::FileInfo info;
1509    SortedVector<AssetDir::FileInfo> contents;
1510    String8 sourceName, zipName, dirName;
1511
1512    pZip = mZipSet.getZip(ap.path);
1513    if (pZip == NULL) {
1514        ALOGW("Failure opening zip %s\n", ap.path.string());
1515        return false;
1516    }
1517
1518    zipName = ZipSet::getPathName(ap.path.string());
1519
1520    /* convert "sounds" to "rootDir/sounds" */
1521    if (rootDir != NULL) dirName = rootDir;
1522    dirName.appendPath(baseDirName);
1523
1524    /*
1525     * Scan through the list of files, looking for a match.  The files in
1526     * the Zip table of contents are not in sorted order, so we have to
1527     * process the entire list.  We're looking for a string that begins
1528     * with the characters in "dirName", is followed by a '/', and has no
1529     * subsequent '/' in the stuff that follows.
1530     *
1531     * What makes this especially fun is that directories are not stored
1532     * explicitly in Zip archives, so we have to infer them from context.
1533     * When we see "sounds/foo.wav" we have to leave a note to ourselves
1534     * to insert a directory called "sounds" into the list.  We store
1535     * these in temporary vector so that we only return each one once.
1536     *
1537     * Name comparisons are case-sensitive to match UNIX filesystem
1538     * semantics.
1539     */
1540    int dirNameLen = dirName.length();
1541    void *iterationCookie;
1542    if (!pZip->startIteration(&iterationCookie, dirName.string(), NULL)) {
1543        ALOGW("ZipFileRO::startIteration returned false");
1544        return false;
1545    }
1546
1547    ZipEntryRO entry;
1548    while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
1549        char nameBuf[256];
1550
1551        if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1552            // TODO: fix this if we expect to have long names
1553            ALOGE("ARGH: name too long?\n");
1554            continue;
1555        }
1556        //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
1557        if (dirNameLen == 0 || nameBuf[dirNameLen] == '/')
1558        {
1559            const char* cp;
1560            const char* nextSlash;
1561
1562            cp = nameBuf + dirNameLen;
1563            if (dirNameLen != 0)
1564                cp++;       // advance past the '/'
1565
1566            nextSlash = strchr(cp, '/');
1567//xxx this may break if there are bare directory entries
1568            if (nextSlash == NULL) {
1569                /* this is a file in the requested directory */
1570
1571                info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
1572
1573                info.setSourceName(
1574                    createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1575
1576                contents.add(info);
1577                //printf("FOUND: file '%s'\n", info.getFileName().string());
1578            } else {
1579                /* this is a subdir; add it if we don't already have it*/
1580                String8 subdirName(cp, nextSlash - cp);
1581                size_t j;
1582                size_t N = dirs.size();
1583
1584                for (j = 0; j < N; j++) {
1585                    if (subdirName == dirs[j]) {
1586                        break;
1587                    }
1588                }
1589                if (j == N) {
1590                    dirs.add(subdirName);
1591                }
1592
1593                //printf("FOUND: dir '%s'\n", subdirName.string());
1594            }
1595        }
1596    }
1597
1598    pZip->endIteration(iterationCookie);
1599
1600    /*
1601     * Add the set of unique directories.
1602     */
1603    for (int i = 0; i < (int) dirs.size(); i++) {
1604        info.set(dirs[i], kFileTypeDirectory);
1605        info.setSourceName(
1606            createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1607        contents.add(info);
1608    }
1609
1610    mergeInfoLocked(pMergedInfo, &contents);
1611
1612    return true;
1613}
1614
1615
1616/*
1617 * Merge two vectors of FileInfo.
1618 *
1619 * The merged contents will be stuffed into *pMergedInfo.
1620 *
1621 * If an entry for a file exists in both "pMergedInfo" and "pContents",
1622 * we use the newer "pContents" entry.
1623 */
1624void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1625    const SortedVector<AssetDir::FileInfo>* pContents)
1626{
1627    /*
1628     * Merge what we found in this directory with what we found in
1629     * other places.
1630     *
1631     * Two basic approaches:
1632     * (1) Create a new array that holds the unique values of the two
1633     *     arrays.
1634     * (2) Take the elements from pContents and shove them into pMergedInfo.
1635     *
1636     * Because these are vectors of complex objects, moving elements around
1637     * inside the vector requires constructing new objects and allocating
1638     * storage for members.  With approach #1, we're always adding to the
1639     * end, whereas with #2 we could be inserting multiple elements at the
1640     * front of the vector.  Approach #1 requires a full copy of the
1641     * contents of pMergedInfo, but approach #2 requires the same copy for
1642     * every insertion at the front of pMergedInfo.
1643     *
1644     * (We should probably use a SortedVector interface that allows us to
1645     * just stuff items in, trusting us to maintain the sort order.)
1646     */
1647    SortedVector<AssetDir::FileInfo>* pNewSorted;
1648    int mergeMax, contMax;
1649    int mergeIdx, contIdx;
1650
1651    pNewSorted = new SortedVector<AssetDir::FileInfo>;
1652    mergeMax = pMergedInfo->size();
1653    contMax = pContents->size();
1654    mergeIdx = contIdx = 0;
1655
1656    while (mergeIdx < mergeMax || contIdx < contMax) {
1657        if (mergeIdx == mergeMax) {
1658            /* hit end of "merge" list, copy rest of "contents" */
1659            pNewSorted->add(pContents->itemAt(contIdx));
1660            contIdx++;
1661        } else if (contIdx == contMax) {
1662            /* hit end of "cont" list, copy rest of "merge" */
1663            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1664            mergeIdx++;
1665        } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1666        {
1667            /* items are identical, add newer and advance both indices */
1668            pNewSorted->add(pContents->itemAt(contIdx));
1669            mergeIdx++;
1670            contIdx++;
1671        } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1672        {
1673            /* "merge" is lower, add that one */
1674            pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1675            mergeIdx++;
1676        } else {
1677            /* "cont" is lower, add that one */
1678            assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1679            pNewSorted->add(pContents->itemAt(contIdx));
1680            contIdx++;
1681        }
1682    }
1683
1684    /*
1685     * Overwrite the "merged" list with the new stuff.
1686     */
1687    *pMergedInfo = *pNewSorted;
1688    delete pNewSorted;
1689
1690#if 0       // for Vector, rather than SortedVector
1691    int i, j;
1692    for (i = pContents->size() -1; i >= 0; i--) {
1693        bool add = true;
1694
1695        for (j = pMergedInfo->size() -1; j >= 0; j--) {
1696            /* case-sensitive comparisons, to behave like UNIX fs */
1697            if (strcmp(pContents->itemAt(i).mFileName,
1698                       pMergedInfo->itemAt(j).mFileName) == 0)
1699            {
1700                /* match, don't add this entry */
1701                add = false;
1702                break;
1703            }
1704        }
1705
1706        if (add)
1707            pMergedInfo->add(pContents->itemAt(i));
1708    }
1709#endif
1710}
1711
1712
1713/*
1714 * Load all files into the file name cache.  We want to do this across
1715 * all combinations of { appname, locale, vendor }, performing a recursive
1716 * directory traversal.
1717 *
1718 * This is not the most efficient data structure.  Also, gathering the
1719 * information as we needed it (file-by-file or directory-by-directory)
1720 * would be faster.  However, on the actual device, 99% of the files will
1721 * live in Zip archives, so this list will be very small.  The trouble
1722 * is that we have to check the "loose" files first, so it's important
1723 * that we don't beat the filesystem silly looking for files that aren't
1724 * there.
1725 *
1726 * Note on thread safety: this is the only function that causes updates
1727 * to mCache, and anybody who tries to use it will call here if !mCacheValid,
1728 * so we need to employ a mutex here.
1729 */
1730void AssetManager::loadFileNameCacheLocked(void)
1731{
1732    assert(!mCacheValid);
1733    assert(mCache.size() == 0);
1734
1735#ifdef DO_TIMINGS   // need to link against -lrt for this now
1736    DurationTimer timer;
1737    timer.start();
1738#endif
1739
1740    fncScanLocked(&mCache, "");
1741
1742#ifdef DO_TIMINGS
1743    timer.stop();
1744    ALOGD("Cache scan took %.3fms\n",
1745        timer.durationUsecs() / 1000.0);
1746#endif
1747
1748#if 0
1749    int i;
1750    printf("CACHED FILE LIST (%d entries):\n", mCache.size());
1751    for (i = 0; i < (int) mCache.size(); i++) {
1752        printf(" %d: (%d) '%s'\n", i,
1753            mCache.itemAt(i).getFileType(),
1754            (const char*) mCache.itemAt(i).getFileName());
1755    }
1756#endif
1757
1758    mCacheValid = true;
1759}
1760
1761/*
1762 * Scan up to 8 versions of the specified directory.
1763 */
1764void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1765    const char* dirName)
1766{
1767    size_t i = mAssetPaths.size();
1768    while (i > 0) {
1769        i--;
1770        const asset_path& ap = mAssetPaths.itemAt(i);
1771        fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
1772        if (mLocale != NULL)
1773            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
1774        if (mVendor != NULL)
1775            fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
1776        if (mLocale != NULL && mVendor != NULL)
1777            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
1778    }
1779}
1780
1781/*
1782 * Recursively scan this directory and all subdirs.
1783 *
1784 * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
1785 * files, and we prepend the extended partial path to the filenames.
1786 */
1787bool AssetManager::fncScanAndMergeDirLocked(
1788    SortedVector<AssetDir::FileInfo>* pMergedInfo,
1789    const asset_path& ap, const char* locale, const char* vendor,
1790    const char* dirName)
1791{
1792    SortedVector<AssetDir::FileInfo>* pContents;
1793    String8 partialPath;
1794    String8 fullPath;
1795
1796    // XXX This is broken -- the filename cache needs to hold the base
1797    // asset path separately from its filename.
1798
1799    partialPath = createPathNameLocked(ap, locale, vendor);
1800    if (dirName[0] != '\0') {
1801        partialPath.appendPath(dirName);
1802    }
1803
1804    fullPath = partialPath;
1805    pContents = scanDirLocked(fullPath);
1806    if (pContents == NULL) {
1807        return false;       // directory did not exist
1808    }
1809
1810    /*
1811     * Scan all subdirectories of the current dir, merging what we find
1812     * into "pMergedInfo".
1813     */
1814    for (int i = 0; i < (int) pContents->size(); i++) {
1815        if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
1816            String8 subdir(dirName);
1817            subdir.appendPath(pContents->itemAt(i).getFileName());
1818
1819            fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
1820        }
1821    }
1822
1823    /*
1824     * To be consistent, we want entries for the root directory.  If
1825     * we're the root, add one now.
1826     */
1827    if (dirName[0] == '\0') {
1828        AssetDir::FileInfo tmpInfo;
1829
1830        tmpInfo.set(String8(""), kFileTypeDirectory);
1831        tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
1832        pContents->add(tmpInfo);
1833    }
1834
1835    /*
1836     * We want to prepend the extended partial path to every entry in
1837     * "pContents".  It's the same value for each entry, so this will
1838     * not change the sorting order of the vector contents.
1839     */
1840    for (int i = 0; i < (int) pContents->size(); i++) {
1841        const AssetDir::FileInfo& info = pContents->itemAt(i);
1842        pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
1843    }
1844
1845    mergeInfoLocked(pMergedInfo, pContents);
1846    delete pContents;
1847    return true;
1848}
1849
1850/*
1851 * Trash the cache.
1852 */
1853void AssetManager::purgeFileNameCacheLocked(void)
1854{
1855    mCacheValid = false;
1856    mCache.clear();
1857}
1858
1859/*
1860 * ===========================================================================
1861 *      AssetManager::SharedZip
1862 * ===========================================================================
1863 */
1864
1865
1866Mutex AssetManager::SharedZip::gLock;
1867DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1868
1869AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1870    : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1871      mResourceTableAsset(NULL), mResourceTable(NULL)
1872{
1873    if (kIsDebug) {
1874        ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
1875    }
1876    ALOGV("+++ opening zip '%s'\n", mPath.string());
1877    mZipFile = ZipFileRO::open(mPath.string());
1878    if (mZipFile == NULL) {
1879        ALOGD("failed to open Zip archive '%s'\n", mPath.string());
1880    }
1881}
1882
1883sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
1884        bool createIfNotPresent)
1885{
1886    AutoMutex _l(gLock);
1887    time_t modWhen = getFileModDate(path);
1888    sp<SharedZip> zip = gOpen.valueFor(path).promote();
1889    if (zip != NULL && zip->mModWhen == modWhen) {
1890        return zip;
1891    }
1892    if (zip == NULL && !createIfNotPresent) {
1893        return NULL;
1894    }
1895    zip = new SharedZip(path, modWhen);
1896    gOpen.add(path, zip);
1897    return zip;
1898
1899}
1900
1901ZipFileRO* AssetManager::SharedZip::getZip()
1902{
1903    return mZipFile;
1904}
1905
1906Asset* AssetManager::SharedZip::getResourceTableAsset()
1907{
1908    AutoMutex _l(gLock);
1909    ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1910    return mResourceTableAsset;
1911}
1912
1913Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1914{
1915    {
1916        AutoMutex _l(gLock);
1917        if (mResourceTableAsset == NULL) {
1918            // This is not thread safe the first time it is called, so
1919            // do it here with the global lock held.
1920            asset->getBuffer(true);
1921            mResourceTableAsset = asset;
1922            return asset;
1923        }
1924    }
1925    delete asset;
1926    return mResourceTableAsset;
1927}
1928
1929ResTable* AssetManager::SharedZip::getResourceTable()
1930{
1931    ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1932    return mResourceTable;
1933}
1934
1935ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1936{
1937    {
1938        AutoMutex _l(gLock);
1939        if (mResourceTable == NULL) {
1940            mResourceTable = res;
1941            return res;
1942        }
1943    }
1944    delete res;
1945    return mResourceTable;
1946}
1947
1948bool AssetManager::SharedZip::isUpToDate()
1949{
1950    time_t modWhen = getFileModDate(mPath.string());
1951    return mModWhen == modWhen;
1952}
1953
1954void AssetManager::SharedZip::addOverlay(const asset_path& ap)
1955{
1956    mOverlays.add(ap);
1957}
1958
1959bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
1960{
1961    if (idx >= mOverlays.size()) {
1962        return false;
1963    }
1964    *out = mOverlays[idx];
1965    return true;
1966}
1967
1968AssetManager::SharedZip::~SharedZip()
1969{
1970    if (kIsDebug) {
1971        ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
1972    }
1973    if (mResourceTable != NULL) {
1974        delete mResourceTable;
1975    }
1976    if (mResourceTableAsset != NULL) {
1977        delete mResourceTableAsset;
1978    }
1979    if (mZipFile != NULL) {
1980        delete mZipFile;
1981        ALOGV("Closed '%s'\n", mPath.string());
1982    }
1983}
1984
1985/*
1986 * ===========================================================================
1987 *      AssetManager::ZipSet
1988 * ===========================================================================
1989 */
1990
1991/*
1992 * Constructor.
1993 */
1994AssetManager::ZipSet::ZipSet(void)
1995{
1996}
1997
1998/*
1999 * Destructor.  Close any open archives.
2000 */
2001AssetManager::ZipSet::~ZipSet(void)
2002{
2003    size_t N = mZipFile.size();
2004    for (size_t i = 0; i < N; i++)
2005        closeZip(i);
2006}
2007
2008/*
2009 * Close a Zip file and reset the entry.
2010 */
2011void AssetManager::ZipSet::closeZip(int idx)
2012{
2013    mZipFile.editItemAt(idx) = NULL;
2014}
2015
2016
2017/*
2018 * Retrieve the appropriate Zip file from the set.
2019 */
2020ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
2021{
2022    int idx = getIndex(path);
2023    sp<SharedZip> zip = mZipFile[idx];
2024    if (zip == NULL) {
2025        zip = SharedZip::get(path);
2026        mZipFile.editItemAt(idx) = zip;
2027    }
2028    return zip->getZip();
2029}
2030
2031Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
2032{
2033    int idx = getIndex(path);
2034    sp<SharedZip> zip = mZipFile[idx];
2035    if (zip == NULL) {
2036        zip = SharedZip::get(path);
2037        mZipFile.editItemAt(idx) = zip;
2038    }
2039    return zip->getResourceTableAsset();
2040}
2041
2042Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
2043                                                 Asset* asset)
2044{
2045    int idx = getIndex(path);
2046    sp<SharedZip> zip = mZipFile[idx];
2047    // doesn't make sense to call before previously accessing.
2048    return zip->setResourceTableAsset(asset);
2049}
2050
2051ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
2052{
2053    int idx = getIndex(path);
2054    sp<SharedZip> zip = mZipFile[idx];
2055    if (zip == NULL) {
2056        zip = SharedZip::get(path);
2057        mZipFile.editItemAt(idx) = zip;
2058    }
2059    return zip->getResourceTable();
2060}
2061
2062ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
2063                                                    ResTable* res)
2064{
2065    int idx = getIndex(path);
2066    sp<SharedZip> zip = mZipFile[idx];
2067    // doesn't make sense to call before previously accessing.
2068    return zip->setResourceTable(res);
2069}
2070
2071/*
2072 * Generate the partial pathname for the specified archive.  The caller
2073 * gets to prepend the asset root directory.
2074 *
2075 * Returns something like "common/en-US-noogle.jar".
2076 */
2077/*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
2078{
2079    return String8(zipPath);
2080}
2081
2082bool AssetManager::ZipSet::isUpToDate()
2083{
2084    const size_t N = mZipFile.size();
2085    for (size_t i=0; i<N; i++) {
2086        if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
2087            return false;
2088        }
2089    }
2090    return true;
2091}
2092
2093void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
2094{
2095    int idx = getIndex(path);
2096    sp<SharedZip> zip = mZipFile[idx];
2097    zip->addOverlay(overlay);
2098}
2099
2100bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
2101{
2102    sp<SharedZip> zip = SharedZip::get(path, false);
2103    if (zip == NULL) {
2104        return false;
2105    }
2106    return zip->getOverlay(idx, out);
2107}
2108
2109/*
2110 * Compute the zip file's index.
2111 *
2112 * "appName", "locale", and "vendor" should be set to NULL to indicate the
2113 * default directory.
2114 */
2115int AssetManager::ZipSet::getIndex(const String8& zip) const
2116{
2117    const size_t N = mZipPath.size();
2118    for (size_t i=0; i<N; i++) {
2119        if (mZipPath[i] == zip) {
2120            return i;
2121        }
2122    }
2123
2124    mZipPath.add(zip);
2125    mZipFile.add(NULL);
2126
2127    return mZipPath.size()-1;
2128}
2129