19e7fcfda28fde747ba4e026772007cea77374e16Chris Craik/* 29e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Copyright (C) 2015 The Android Open Source Project 39e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 49e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Licensed under the Apache License, Version 2.0 (the "License"); 59e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * you may not use this file except in compliance with the License. 69e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * You may obtain a copy of the License at 79e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 89e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * http://www.apache.org/licenses/LICENSE-2.0 99e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Unless required by applicable law or agreed to in writing, software 119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * distributed under the License is distributed on an "AS IS" BASIS, 129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * See the License for the specific language governing permissions and 149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * limitations under the License. 159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik */ 169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpDispatcher.h" 189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpRenderer.h" 209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Caches.h" 213e9999bd866fac71c72e6b484a9836c87c328a08sergeyv#include "DeferredLayerUpdater.h" 229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Glop.h" 239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "GlopBuilder.h" 24f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik#include "Patch.h" 25386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include "PathTessellator.h" 269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/OffscreenBufferPool.h" 279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/RenderState.h" 289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "utils/GLUtils.h" 299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "VertexBuffer.h" 309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <algorithm> 329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <math.h> 33386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include <SkPaintDefaults.h> 34678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik#include <SkPathOps.h> 359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 369e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace android { 379e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace uirenderer { 389e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 39253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guystatic void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) { 40253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy vertices[0] = { bounds.left, bounds.top, 0, 0 }; 41253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy vertices[1] = { bounds.right, bounds.top, 1, 0 }; 42253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy vertices[2] = { bounds.left, bounds.bottom, 0, 1 }; 43253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy vertices[3] = { bounds.right, bounds.bottom, 1, 1 }; 4415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 4515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 4615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, 4715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const MergedBakedOpList& opList) { 4815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 4915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& firstState = *(opList.states[0]); 50ec4a4b13eae2241d1613890c1c1c096bed891845sergeyv Bitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap; 5115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 52253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy Texture* texture = renderer.caches().textureCache.get(bitmap); 5315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!texture) return; 5415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const AutoTexture autoCleanup(texture); 5515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 5615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextureVertex vertices[opList.count * 4]; 5715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik for (size_t i = 0; i < opList.count; i++) { 5815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& state = *(opList.states[i]); 5915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextureVertex* rectVerts = &vertices[i * 4]; 60f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik 61f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik // calculate unclipped bounds, since they'll determine texture coordinates 62f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik Rect opBounds = state.op->unmappedBounds; 63f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik state.computedState.transform.mapRect(opBounds); 6415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_LIKELY(state.computedState.transform.isPureTranslate())) { 6515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // pure translate, so snap (same behavior as onBitmapOp) 6615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik opBounds.snapToPixelBoundaries(); 6715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 68253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy storeTexturedRect(rectVerts, opBounds); 6915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.dirtyRenderTarget(opBounds); 7015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 7115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 7215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) 7315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 7415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Glop glop; 7515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 7615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setRoundRectClipState(firstState.roundRectClipState) 7715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setMeshTexturedIndexedQuads(vertices, opList.count * 6) 7815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha) 7915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 80f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewIdentityEmptyBounds() 81f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 82e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 83e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 84e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderer.renderGlop(nullptr, clip, glop); 85f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 86f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 87f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, 88f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const MergedBakedOpList& opList) { 89f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op)); 90f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const BakedOpState& firstState = *(opList.states[0]); 91f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 92f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Batches will usually contain a small number of items so it's 93f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // worth performing a first iteration to count the exact number 94f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // of vertices we need in the new mesh 95f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t totalVertices = 0; 96f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 97f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < opList.count; i++) { 98f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); 99f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 100f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: cache mesh lookups 101f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* opMesh = renderer.caches().patchCache.get( 102253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy op.bitmap->width(), op.bitmap->height(), 103f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 104f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik totalVertices += opMesh->verticesCount; 105f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 106f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 107f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const bool dirtyRenderTarget = renderer.offscreenRenderTarget(); 108f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 109f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t indexCount = 0; 110f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 111f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex vertices[totalVertices]; 112f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex* vertex = &vertices[0]; 113f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Create a mesh that contains the transformed vertices for all the 114f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9-patch objects that are part of the batch. Note that onDefer() 115f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // enforces ops drawn by this function to have a pure translate or 116f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // identity matrix 117f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < opList.count; i++) { 118f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); 119f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const BakedOpState& state = *opList.states[i]; 120f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 121f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: cache mesh lookups 122f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* opMesh = renderer.caches().patchCache.get( 123253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy op.bitmap->width(), op.bitmap->height(), 124f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 125f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 126f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 127f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t vertexCount = opMesh->verticesCount; 128f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (vertexCount == 0) continue; 129f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 130f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // We use the bounds to know where to translate our vertices 131f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Using patchOp->state.mBounds wouldn't work because these 132f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // bounds are clipped 133f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float tx = floorf(state.computedState.transform.getTranslateX() 134f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik + op.unmappedBounds.left + 0.5f); 135f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float ty = floorf(state.computedState.transform.getTranslateY() 136f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik + op.unmappedBounds.top + 0.5f); 137f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 138f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Copy & transform all the vertices for the current operation 139f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex* opVertices = opMesh->vertices.get(); 140f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { 141f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex::set(vertex++, 142f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik opVertices->x + tx, opVertices->y + ty, 143f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik opVertices->u, opVertices->v); 144f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 145f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 146f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Dirty the current layer if possible. When the 9-patch does not 147f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // contain empty quads we can take a shortcut and simply set the 148f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // dirty rect to the object's bounds. 149f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (dirtyRenderTarget) { 150f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!opMesh->hasEmptyQuads) { 151f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.dirtyRenderTarget(Rect(tx, ty, 152f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight())); 153f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } else { 154f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const size_t count = opMesh->quads.size(); 155f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < count; i++) { 156f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Rect& quadBounds = opMesh->quads[i]; 157f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float x = tx + quadBounds.left; 158f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float y = ty + quadBounds.top; 159f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.dirtyRenderTarget(Rect(x, y, 160f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik x + quadBounds.getWidth(), y + quadBounds.getHeight())); 161f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 162f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 163f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 164f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 165f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik indexCount += opMesh->indexCount; 166f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 167f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 168f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 169253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap); 170f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) return; 171f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 172f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 173f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9 patches are built for stretching - always filter 174f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 175f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) { 176f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 177f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 178f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 179f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 180f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(firstState.roundRectClipState) 181f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshTexturedIndexedQuads(vertices, indexCount) 182f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha) 183f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 184f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewIdentityEmptyBounds() 18515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .build(); 186e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 187e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 188e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderer.renderGlop(nullptr, clip, glop); 18915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 19015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 191284b765e3c1647859d4dac772744e8859c033216sergeyvstatic void renderTextShadow(BakedOpRenderer& renderer, 19270969ccde405ea410fc7ccfe869999a03f056686Chris Craik const TextOp& op, const BakedOpState& textOpState) { 193284b765e3c1647859d4dac772744e8859c033216sergeyv if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return; 194284b765e3c1647859d4dac772744e8859c033216sergeyv 195284b765e3c1647859d4dac772744e8859c033216sergeyv FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 196284b765e3c1647859d4dac772744e8859c033216sergeyv fontRenderer.setFont(op.paint, SkMatrix::I()); 19715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.caches().textureState().activateTexture(0); 19815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 19915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik PaintUtils::TextShadow textShadow; 20015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { 20115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik LOG_ALWAYS_FATAL("failed to query shadow attributes"); 20215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 20315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 20415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); 20515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ShadowTexture* texture = renderer.caches().dropShadowCache.get( 206e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions); 20715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // If the drop shadow exceeds the max texture size or couldn't be 20815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // allocated, skip drawing 20915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!texture) return; 21015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const AutoTexture autoCleanup(texture); 21115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 21215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const float sx = op.x - texture->left + textShadow.dx; 21315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const float sy = op.y - texture->top + textShadow.dy; 21415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 21515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Glop glop; 21615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 21770969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setRoundRectClipState(textOpState.roundRectClipState) 21815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setMeshTexturedUnitQuad(nullptr) 21970969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha) 22070969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setTransform(textOpState.computedState.transform, TransformFlags::None) 22138e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height())) 22215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .build(); 22370969ccde405ea410fc7ccfe869999a03f056686Chris Craik 22470969ccde405ea410fc7ccfe869999a03f056686Chris Craik // Compute damage bounds and clip (since may differ from those in textOpState). 22570969ccde405ea410fc7ccfe869999a03f056686Chris Craik // Bounds should be same as text op, but with dx/dy offset and radius outset 22670969ccde405ea410fc7ccfe869999a03f056686Chris Craik // applied in local space. 22770969ccde405ea410fc7ccfe869999a03f056686Chris Craik auto& transform = textOpState.computedState.transform; 22870969ccde405ea410fc7ccfe869999a03f056686Chris Craik Rect shadowBounds = op.unmappedBounds; // STROKE 22970969ccde405ea410fc7ccfe869999a03f056686Chris Craik const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style; 23070969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (expandForStroke) { 23170969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f); 23270969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 23370969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.translate(textShadow.dx, textShadow.dy); 23470969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(textShadow.radius, textShadow.radius); 23570969ccde405ea410fc7ccfe869999a03f056686Chris Craik transform.mapRect(shadowBounds); 23670969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (CC_UNLIKELY(expandForStroke && 23770969ccde405ea410fc7ccfe869999a03f056686Chris Craik (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) { 23870969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(0.5f); 23970969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 24070969ccde405ea410fc7ccfe869999a03f056686Chris Craik 24170969ccde405ea410fc7ccfe869999a03f056686Chris Craik auto clipState = textOpState.computedState.clipState; 24270969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (clipState->mode != ClipMode::Rectangle 24370969ccde405ea410fc7ccfe869999a03f056686Chris Craik || !clipState->rect.contains(shadowBounds)) { 24470969ccde405ea410fc7ccfe869999a03f056686Chris Craik // need clip, so pass it and clip bounds 24570969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.doIntersect(clipState->rect); 24670969ccde405ea410fc7ccfe869999a03f056686Chris Craik } else { 24770969ccde405ea410fc7ccfe869999a03f056686Chris Craik // don't need clip, ignore 24870969ccde405ea410fc7ccfe869999a03f056686Chris Craik clipState = nullptr; 24970969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 25070969ccde405ea410fc7ccfe869999a03f056686Chris Craik 25170969ccde405ea410fc7ccfe869999a03f056686Chris Craik renderer.renderGlop(&shadowBounds, clipState, glop); 25215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 25315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 25415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikenum class TextRenderType { 25515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Defer, 25615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Flush 25715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}; 25815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 259284b765e3c1647859d4dac772744e8859c033216sergeyvstatic void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, 260e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* renderClip, TextRenderType renderType) { 26115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 26215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float x = op.x; 26315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float y = op.y; 26415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const Matrix4& transform = state.computedState.transform; 26515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const bool pureTranslate = transform.isPureTranslate(); 26615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_LIKELY(pureTranslate)) { 26715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik x = floorf(x + transform.getTranslateX() + 0.5f); 26815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik y = floorf(y + transform.getTranslateY() + 0.5f); 26915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 27015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(false); 27115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } else if (CC_UNLIKELY(transform.isPerspective())) { 27215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 27315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(true); 27415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } else { 27515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // We only pass a partial transform to the font renderer. That partial 27615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // matrix defines how glyphs are rasterized. Typically we want glyphs 27715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // to be rasterized at their final size on screen, which means the partial 27815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // matrix needs to take the scale factor into account. 27915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // When a partial matrix is used to transform glyphs during rasterization, 28015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // the mesh is generated with the inverse transform (in the case of scale, 28115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // the mesh is generated at 1.0 / scale for instance.) This allows us to 28215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // apply the full transform matrix at draw time in the vertex shader. 28315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // Applying the full matrix in the shader is the easiest way to handle 28415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // rotation and perspective and allows us to always generated quads in the 28515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // font renderer which greatly simplifies the code, clipping in particular. 28615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float sx, sy; 28715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik transform.decomposeScale(sx, sy); 28815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::MakeScale( 28915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik roundf(std::max(1.0f, sx)), 29015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik roundf(std::max(1.0f, sy)))); 29115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(true); 29215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 29315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 29415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 29515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; 296260ab726486317496bc12a57d599ea96dcde3284Mike Reed SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint); 29715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextDrawFunctor functor(&renderer, &state, renderClip, 29815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik x, y, pureTranslate, alpha, mode, op.paint); 29915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 30015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik bool forceFinish = (renderType == TextRenderType::Flush); 30115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); 302e4db79de127cfe961195f52907af8451026eaa20Chris Craik const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr; 303e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, 30415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish); 30515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 30615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (mustDirtyRenderTarget) { 30715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!pureTranslate) { 30815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik transform.mapRect(layerBounds); 30915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 31015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.dirtyRenderTarget(layerBounds); 31115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 31215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 31315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 31415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, 31515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const MergedBakedOpList& opList) { 316284b765e3c1647859d4dac772744e8859c033216sergeyv for (size_t i = 0; i < opList.count; i++) { 317284b765e3c1647859d4dac772744e8859c033216sergeyv const BakedOpState& state = *(opList.states[i]); 318284b765e3c1647859d4dac772744e8859c033216sergeyv const TextOp& op = *(static_cast<const TextOp*>(state.op)); 319284b765e3c1647859d4dac772744e8859c033216sergeyv renderTextShadow(renderer, op, state); 320284b765e3c1647859d4dac772744e8859c033216sergeyv } 321284b765e3c1647859d4dac772744e8859c033216sergeyv 322e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 323e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 32415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik for (size_t i = 0; i < opList.count; i++) { 32515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& state = *(opList.states[i]); 32615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const TextOp& op = *(static_cast<const TextOp*>(state.op)); 32715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextRenderType renderType = (i + 1 == opList.count) 32815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ? TextRenderType::Flush : TextRenderType::Defer; 329284b765e3c1647859d4dac772744e8859c033216sergeyv renderText(renderer, op, state, clip, renderType); 33015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 33115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 33215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 333386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craiknamespace VertexBufferRenderFlags { 334386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik enum { 335386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Offset = 0x1, 336386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik ShadowInterp = 0x2, 337386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik }; 338386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 339386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 340386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, 341386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const VertexBuffer& vertexBuffer, float translateX, float translateY, 342386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const SkPaint& paint, int vertexBufferRenderFlags) { 343386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(vertexBuffer.getVertexCount())) { 344386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; 34592a5d4b99a5554adca0e94627d44d2bd7f4f0bc0sergeyv const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset 34692a5d4b99a5554adca0e94627d44d2bd7f4f0bc0sergeyv ? TransformFlags::OffsetByFudgeFactor : 0; 347138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik 348386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 349386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 350386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 351138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik .setMeshVertexBuffer(vertexBuffer) 352138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik .setFillPaint(paint, state.alpha, shadowInterp) 353386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, transformFlags) 354386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) 355386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 356386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 357386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 358386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 359386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 360386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state, 361386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const SkPath& path, const SkPaint& paint) { 362386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer vertexBuffer; 363386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // TODO: try clipping large paths to viewport 364386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer); 365386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0); 366386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 367386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 368386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, 369e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) { 37038e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck Rect dest(texture.width(), texture.height()); 371e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik dest.translate(xOffset + texture.left - texture.offset, 372e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik yOffset + texture.top - texture.offset); 373386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 374386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 375386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 376386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshTexturedUnitQuad(nullptr) 377e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik .setFillPathTexturePaint(texture, paint, state.alpha) 378386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 379386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewMapUnitToRect(dest) 380386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 381386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 382386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 383386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 384386aa031793bb037ec43b6cdbd8908c343cc86cbChris CraikSkRect getBoundsOfFill(const RecordedOp& op) { 385386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect bounds = op.unmappedBounds.toSkRect(); 386386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) { 387386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik float outsetDistance = op.paint->getStrokeWidth() / 2; 388386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik bounds.outset(outsetDistance, outsetDistance); 389386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 390386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik return bounds; 391386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 392386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 393386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) { 394386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) 395386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() != SkPaint::kStroke_Style 396386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getPathEffect() != nullptr 397386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.useCenter) { 398386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getArc( 399386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), 400386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.startAngle, op.sweepAngle, op.useCenter, op.paint); 401386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 402386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 4030066a01d7ceb9db89fe5edb97e06f62db1c52a74Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 404e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 405386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 406386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 407386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect rect = getBoundsOfFill(op); 408386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 409386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.useCenter) { 410386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.moveTo(rect.centerX(), rect.centerY()); 411386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 412386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter); 413386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.useCenter) { 414386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.close(); 415386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 416386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 417386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 418386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 419386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 4209e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { 4219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Texture* texture = renderer.getTexture(op.bitmap); 4229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (!texture) return; 4239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const AutoTexture autoCleanup(texture); 4249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 4259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) 4269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 4279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Glop glop; 4289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 4299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setRoundRectClipState(state.roundRectClipState) 4309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setMeshTexturedUnitQuad(texture->uvMapper) 4319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 4329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 43338e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height())) 4349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .build(); 4359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderer.renderGlop(state, glop); 4369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 4379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 438f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) { 439253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy Texture* texture = renderer.caches().textureCache.get(op.bitmap); 440253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy if (!texture) { 441253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy return; 442253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy } 443253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy const AutoTexture autoCleanup(texture); 444253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy 445f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; 446f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 447f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 448f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex* vertex = &mesh[0]; 449f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 450f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int* colors = op.colors; 451f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik std::unique_ptr<int[]> tempColors; 452f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!colors) { 453f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1); 454f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik tempColors.reset(new int[colorsCount]); 455f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik memset(tempColors.get(), 0xff, colorsCount * sizeof(int)); 456f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik colors = tempColors.get(); 457f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 458f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 459f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (int32_t y = 0; y < op.meshHeight; y++) { 460f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (int32_t x = 0; x < op.meshWidth; x++) { 461f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t i = (y * (op.meshWidth + 1) + x) * 2; 462f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 463f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float u1 = float(x) / op.meshWidth; 464f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float u2 = float(x + 1) / op.meshWidth; 465f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float v1 = float(y) / op.meshHeight; 466f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float v2 = float(y + 1) / op.meshHeight; 467f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 468f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int ax = i + (op.meshWidth + 1) * 2; 469f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int ay = ax + 1; 470f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int bx = i; 471f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int by = bx + 1; 472f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int cx = i + 2; 473f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int cy = cx + 1; 474f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int dx = i + (op.meshWidth + 1) * 2 + 2; 475f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int dy = dx + 1; 476f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 477f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float* vertices = op.vertices; 478f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 479f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 480f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 481f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 482f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 483f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 484f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); 485f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 486f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 487f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 488f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik /* 489f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik * TODO: handle alpha_8 textures correctly by applying paint color, but *not* 490f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh. 491f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik */ 492f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int textureFillFlags = TextureFillFlags::None; 493f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 494f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 495f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(state.roundRectClipState) 496f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshColoredTexturedMesh(mesh.get(), elementCount) 497f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 498f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 499f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewOffsetRect(0, 0, op.unmappedBounds) 500f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 501f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.renderGlop(state, glop); 502f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 503f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 504f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) { 505f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = renderer.getTexture(op.bitmap); 506f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) return; 507f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 508f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 50938e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck Rect uv(std::max(0.0f, op.src.left / texture->width()), 51038e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::max(0.0f, op.src.top / texture->height()), 51138e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::min(1.0f, op.src.right / texture->width()), 51238e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::min(1.0f, op.src.bottom / texture->height())); 513f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 514f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) 515f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 516f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) 517f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight()); 518f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 519f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 520f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(state.roundRectClipState) 521f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshTexturedUvQuad(texture->uvMapper, uv) 522f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 523f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 524f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds) 525f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 526f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.renderGlop(state, glop); 527f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 528f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 529a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craikvoid BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) { 530a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik SkPaint paint; 531a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik paint.setColor(op.color); 532260ab726486317496bc12a57d599ea96dcde3284Mike Reed paint.setBlendMode(op.mode); 533a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik 534a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik Glop glop; 535a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 536a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setRoundRectClipState(state.roundRectClipState) 537a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setMeshUnitQuad() 538a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setFillPaint(paint, state.alpha) 539a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 540a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setModelViewMapUnitToRect(state.computedState.clipState->rect) 541a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .build(); 542a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik renderer.renderGlop(state, glop); 543a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik} 544a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik 545e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craikvoid BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) { 546e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik renderer.renderFunctor(op, state); 547e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik} 548e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik 5499e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) { 550386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer buffer; 551386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellateLines(op.points, op.floatCount, op.paint, 552386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, buffer); 553386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; 554386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); 5559e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 5569e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 557386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) { 558386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getPathEffect() != nullptr) { 559386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getOval( 560386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); 561386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 562386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 563e98a046d3110eb2ff11a17f4ff27764b803a1379Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 564e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 565386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 566386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 567386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 568386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect rect = getBoundsOfFill(op); 569386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addOval(rect); 570678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik 571678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik if (state.computedState.localProjectionPathMask != nullptr) { 572678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik // Mask the ripple path by the local space projection mask in local space. 573678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik // Note that this can create CCW paths. 574678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path); 575678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik } 576386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 577386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 5789e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 5799e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 580f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) { 581f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9 patches are built for stretching - always filter 582f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 583f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (op.bitmap->colorType() == kAlpha_8_SkColorType) { 584f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 585f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 586f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 587f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: avoid redoing the below work each frame: 588f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* mesh = renderer.caches().patchCache.get( 589253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy op.bitmap->width(), op.bitmap->height(), 590f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 591f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 592253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy Texture* texture = renderer.caches().textureCache.get(op.bitmap); 59389ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik if (CC_LIKELY(texture)) { 59489ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik const AutoTexture autoCleanup(texture); 59589ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik Glop glop; 59689ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 59789ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setRoundRectClipState(state.roundRectClipState) 59889ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setMeshPatchQuads(*mesh) 59989ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 60089ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 60189ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, 60289ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) 60389ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .build(); 60489ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik renderer.renderGlop(state, glop); 60589ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik } 606f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 607f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 608386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) { 609386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint); 610386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 611386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 612e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't 613e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik // have any translate built in, other than what's in the SkPath itself 614e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint)); 615386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 6169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 618386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) { 619386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer buffer; 620386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint, 621386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, buffer); 622386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; 623386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); 624386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 625386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 626386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik// See SkPaintDefaults.h 627386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#define SkPaintDefaults_MiterLimit SkIntToScalar(4) 628386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 629386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { 630386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() != SkPaint::kFill_Style) { 631386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // only fill + default miter is supported by drawConvexPath, since others must handle joins 632386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed"); 633386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr 634386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getStrokeJoin() != SkPaint::kMiter_Join 635386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) { 636386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getRect( 637386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); 638386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 639386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 640e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 641e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 642386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 643386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 644386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 645386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addRect(getBoundsOfFill(op)); 646386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 647386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 648386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 649386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) { 650386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 651386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addRect(op.unmappedBounds.toSkRect()); 652386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 653386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 654386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // render simple unit quad, no tessellation required 655386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 656386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 657386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 658386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshUnitQuad() 659386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setFillPaint(*op.paint, state.alpha) 660386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 661386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewMapUnitToRect(op.unmappedBounds) 662386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 663386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 664386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 665386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 666386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 667386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 668386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) { 669386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getPathEffect() != nullptr) { 670386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getRoundRect( 671386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), 672386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.rx, op.ry, op.paint); 673386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 674386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 675e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 676e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 677386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 678386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 679386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect( 680386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, *(op.paint), 681386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry); 682386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, *buffer, 683386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0); 6849e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 6859e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6869e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 6879e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, 6889e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { 6899e7fcfda28fde747ba4e026772007cea77374e16Chris Craik SkPaint paint; 6909e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAntiAlias(true); // want to use AlphaVertex 6919e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 6929e7fcfda28fde747ba4e026772007cea77374e16Chris Craik // The caller has made sure casterAlpha > 0. 6939e7fcfda28fde747ba4e026772007cea77374e16Chris Craik uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha; 6949e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { 6959e7fcfda28fde747ba4e026772007cea77374e16Chris Craik ambientShadowAlpha = Properties::overrideAmbientShadowStrength; 6969e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 6979e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { 6989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); 6999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, 7009e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint, VertexBufferRenderFlags::ShadowInterp); 7019e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7039e7fcfda28fde747ba4e026772007cea77374e16Chris Craik uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha; 7049e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { 7059e7fcfda28fde747ba4e026772007cea77374e16Chris Craik spotShadowAlpha = Properties::overrideSpotShadowStrength; 7069e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7079e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (spotShadowVertexBuffer && spotShadowAlpha > 0) { 7089e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); 7099e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, 7109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint, VertexBufferRenderFlags::ShadowInterp); 7119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7149e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { 715d8165e863b37d82c937ad960dc970f2d2cf72c2aChris Craik TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult(); 7169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); 7179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7199e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { 7209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Glop glop; 7219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 7229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setRoundRectClipState(state.roundRectClipState) 7239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) 7249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setFillPaint(*op.paint, state.alpha) 7259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 7269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setModelViewOffsetRect(0, 0, op.unmappedBounds) 7279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .build(); 7289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderer.renderGlop(state, glop); 7299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7319e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { 732284b765e3c1647859d4dac772744e8859c033216sergeyv renderTextShadow(renderer, op, state); 733284b765e3c1647859d4dac772744e8859c033216sergeyv renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush); 7349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 736d7448e65e243754f31890baef29dff187dc2e5e5Chris Craikvoid BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) { 737d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // Note: can't trust clipSideFlags since we record with unmappedBounds == clip. 738d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // TODO: respect clipSideFlags, once we record with bounds 739e4db79de127cfe961195f52907af8451026eaa20Chris Craik auto renderTargetClip = state.computedState.clipState; 740d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 741d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 742d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 743d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik fontRenderer.setTextureFiltering(true); 744d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 745d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 746d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 747d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; 748260ab726486317496bc12a57d599ea96dcde3284Mike Reed SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint); 749d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik TextDrawFunctor functor(&renderer, &state, renderTargetClip, 750d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 0.0f, 0.0f, false, alpha, mode, op.paint); 751d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 752d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); 753d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik const Rect localSpaceClip = state.computedState.computeLocalSpaceClip(); 754e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, 755d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik op.path, op.hOffset, op.vOffset, 756d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) { 757d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik if (mustDirtyRenderTarget) { 758d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // manually dirty render target, since TextDrawFunctor won't 759d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik state.computedState.transform.mapRect(layerBounds); 760d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik renderer.dirtyRenderTarget(layerBounds); 761d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik } 762d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik } 763d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik} 764d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 765d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craikvoid BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) { 7663e9999bd866fac71c72e6b484a9836c87c328a08sergeyv GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); 7673e9999bd866fac71c72e6b484a9836c87c328a08sergeyv if (!layer) { 7683e9999bd866fac71c72e6b484a9836c87c328a08sergeyv return; 7693e9999bd866fac71c72e6b484a9836c87c328a08sergeyv } 7703e9999bd866fac71c72e6b484a9836c87c328a08sergeyv const bool tryToSnap = layer->getForceFilter(); 7713e9999bd866fac71c72e6b484a9836c87c328a08sergeyv float alpha = (layer->getAlpha() / 255.0f) * state.alpha; 772d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik Glop glop; 773d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 774d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setRoundRectClipState(state.roundRectClipState) 775d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO 7763e9999bd866fac71c72e6b484a9836c87c328a08sergeyv .setFillTextureLayer(*(layer), alpha) 777d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 7783e9999bd866fac71c72e6b484a9836c87c328a08sergeyv .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(layer->getWidth(), layer->getHeight())) 779d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .build(); 780d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik renderer.renderGlop(state, glop); 781d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik} 782d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik 78337413289478a965336239c731ebfea37ac4dde28Chris Craikvoid renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state, 784260ab726486317496bc12a57d599ea96dcde3284Mike Reed int color, SkBlendMode mode, SkColorFilter* colorFilter) { 78537413289478a965336239c731ebfea37ac4dde28Chris Craik SkPaint paint; 78637413289478a965336239c731ebfea37ac4dde28Chris Craik paint.setColor(color); 787260ab726486317496bc12a57d599ea96dcde3284Mike Reed paint.setBlendMode(mode); 788260ab726486317496bc12a57d599ea96dcde3284Mike Reed paint.setColorFilter(sk_ref_sp(colorFilter)); 78937413289478a965336239c731ebfea37ac4dde28Chris Craik RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint); 79037413289478a965336239c731ebfea37ac4dde28Chris Craik BakedOpDispatcher::onRectOp(renderer, rectOp, state); 79137413289478a965336239c731ebfea37ac4dde28Chris Craik} 79237413289478a965336239c731ebfea37ac4dde28Chris Craik 7939e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { 794c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik // Note that we don't use op->paint in this function - it's never set on a LayerOp 7959e7fcfda28fde747ba4e026772007cea77374e16Chris Craik OffscreenBuffer* buffer = *op.layerHandle; 7969e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 797aebbbef5658fea13b06586d39adca351135d9edbsergeyv if (CC_UNLIKELY(!buffer)) return; 798aebbbef5658fea13b06586d39adca351135d9edbsergeyv 799aebbbef5658fea13b06586d39adca351135d9edbsergeyv float layerAlpha = op.alpha * state.alpha; 800aebbbef5658fea13b06586d39adca351135d9edbsergeyv Glop glop; 801aebbbef5658fea13b06586d39adca351135d9edbsergeyv GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 802aebbbef5658fea13b06586d39adca351135d9edbsergeyv .setRoundRectClipState(state.roundRectClipState) 803aebbbef5658fea13b06586d39adca351135d9edbsergeyv .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) 804aebbbef5658fea13b06586d39adca351135d9edbsergeyv .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) 805aebbbef5658fea13b06586d39adca351135d9edbsergeyv .setTransform(state.computedState.transform, TransformFlags::None) 806aebbbef5658fea13b06586d39adca351135d9edbsergeyv .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, 807aebbbef5658fea13b06586d39adca351135d9edbsergeyv Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) 808aebbbef5658fea13b06586d39adca351135d9edbsergeyv .build(); 809aebbbef5658fea13b06586d39adca351135d9edbsergeyv renderer.renderGlop(state, glop); 81037413289478a965336239c731ebfea37ac4dde28Chris Craik 811aebbbef5658fea13b06586d39adca351135d9edbsergeyv if (!buffer->hasRenderedSinceRepaint) { 81237413289478a965336239c731ebfea37ac4dde28Chris Craik buffer->hasRenderedSinceRepaint = true; 81337413289478a965336239c731ebfea37ac4dde28Chris Craik if (CC_UNLIKELY(Properties::debugLayersUpdates)) { 81437413289478a965336239c731ebfea37ac4dde28Chris Craik // render debug layer highlight 81537413289478a965336239c731ebfea37ac4dde28Chris Craik renderRectForLayer(renderer, op, state, 816260ab726486317496bc12a57d599ea96dcde3284Mike Reed 0x7f00ff00, SkBlendMode::kSrcOver, nullptr); 81737413289478a965336239c731ebfea37ac4dde28Chris Craik } else if (CC_UNLIKELY(Properties::debugOverdraw)) { 81837413289478a965336239c731ebfea37ac4dde28Chris Craik // render transparent to increment overdraw for repaint area 81937413289478a965336239c731ebfea37ac4dde28Chris Craik renderRectForLayer(renderer, op, state, 820260ab726486317496bc12a57d599ea96dcde3284Mike Reed SK_ColorTRANSPARENT, SkBlendMode::kSrcOver, nullptr); 82137413289478a965336239c731ebfea37ac4dde28Chris Craik } 82237413289478a965336239c731ebfea37ac4dde28Chris Craik } 8239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 8249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 825b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) { 8267435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!"); 8277435eb148e72382126e9073183e881357bb38a8bChris Craik *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds); 8287435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed"); 829b87eadda1818034ce03d85f30388384d1ac65916Chris Craik} 830b87eadda1818034ce03d85f30388384d1ac65916Chris Craik 831b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) { 8327435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!"); 8337435eb148e72382126e9073183e881357bb38a8bChris Craik if (!state.computedState.clippedBounds.isEmpty()) { 8347435eb148e72382126e9073183e881357bb38a8bChris Craik if (op.paint && op.paint->getAlpha() < 255) { 8357435eb148e72382126e9073183e881357bb38a8bChris Craik SkPaint layerPaint; 8367435eb148e72382126e9073183e881357bb38a8bChris Craik layerPaint.setAlpha(op.paint->getAlpha()); 837260ab726486317496bc12a57d599ea96dcde3284Mike Reed layerPaint.setBlendMode(SkBlendMode::kDstIn); 838260ab726486317496bc12a57d599ea96dcde3284Mike Reed layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter())); 8397435eb148e72382126e9073183e881357bb38a8bChris Craik RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint); 8407435eb148e72382126e9073183e881357bb38a8bChris Craik BakedOpDispatcher::onRectOp(renderer, rectOp, state); 8417435eb148e72382126e9073183e881357bb38a8bChris Craik } 8427435eb148e72382126e9073183e881357bb38a8bChris Craik 8437435eb148e72382126e9073183e881357bb38a8bChris Craik OffscreenBuffer& layer = **(op.layerHandle); 844260ab726486317496bc12a57d599ea96dcde3284Mike Reed auto mode = PaintUtils::getBlendModeDirect(op.paint); 8457435eb148e72382126e9073183e881357bb38a8bChris Craik Glop glop; 8467435eb148e72382126e9073183e881357bb38a8bChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 8477435eb148e72382126e9073183e881357bb38a8bChris Craik .setRoundRectClipState(state.roundRectClipState) 8487435eb148e72382126e9073183e881357bb38a8bChris Craik .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates()) 8497435eb148e72382126e9073183e881357bb38a8bChris Craik .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap) 8507435eb148e72382126e9073183e881357bb38a8bChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 8517435eb148e72382126e9073183e881357bb38a8bChris Craik .setModelViewMapUnitToRect(state.computedState.clippedBounds) 8527435eb148e72382126e9073183e881357bb38a8bChris Craik .build(); 8537435eb148e72382126e9073183e881357bb38a8bChris Craik renderer.renderGlop(state, glop); 8547435eb148e72382126e9073183e881357bb38a8bChris Craik } 8557db5ffb7dbd30202468459e2ef4426e91d4fcbb3John Reck renderer.renderState().layerPool().putOrDelete(*op.layerHandle); 856b87eadda1818034ce03d85f30388384d1ac65916Chris Craik} 857b87eadda1818034ce03d85f30388384d1ac65916Chris Craik 8589e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace uirenderer 8599e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace android 860