BakedOpDispatcher.cpp revision 284b765e3c1647859d4dac772744e8859c033216
19e7fcfda28fde747ba4e026772007cea77374e16Chris Craik/* 29e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Copyright (C) 2015 The Android Open Source Project 39e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 49e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Licensed under the Apache License, Version 2.0 (the "License"); 59e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * you may not use this file except in compliance with the License. 69e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * You may obtain a copy of the License at 79e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 89e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * http://www.apache.org/licenses/LICENSE-2.0 99e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Unless required by applicable law or agreed to in writing, software 119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * distributed under the License is distributed on an "AS IS" BASIS, 129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * See the License for the specific language governing permissions and 149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * limitations under the License. 159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik */ 169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpDispatcher.h" 189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpRenderer.h" 209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Caches.h" 219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Glop.h" 229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "GlopBuilder.h" 23f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik#include "Patch.h" 24386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include "PathTessellator.h" 259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/OffscreenBufferPool.h" 269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/RenderState.h" 279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "utils/GLUtils.h" 289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "VertexBuffer.h" 299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <algorithm> 319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <math.h> 32386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include <SkPaintDefaults.h> 33678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik#include <SkPathOps.h> 349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 359e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace android { 369e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace uirenderer { 379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 3815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) { 3915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top }; 4015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top }; 4115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom }; 4215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom }; 4315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 4415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 4515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, 4615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const MergedBakedOpList& opList) { 4715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 4815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& firstState = *(opList.states[0]); 4915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap; 5015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 5115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef()); 5215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap); 5315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!texture) return; 5415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const AutoTexture autoCleanup(texture); 5515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 5615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextureVertex vertices[opList.count * 4]; 5715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Rect texCoords(0, 0, 1, 1); 5815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (entry) { 5915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik entry->uvMapper.map(texCoords); 6015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 6115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik for (size_t i = 0; i < opList.count; i++) { 6215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& state = *(opList.states[i]); 6315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextureVertex* rectVerts = &vertices[i * 4]; 64f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik 65f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik // calculate unclipped bounds, since they'll determine texture coordinates 66f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik Rect opBounds = state.op->unmappedBounds; 67f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik state.computedState.transform.mapRect(opBounds); 6815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_LIKELY(state.computedState.transform.isPureTranslate())) { 6915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // pure translate, so snap (same behavior as onBitmapOp) 7015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik opBounds.snapToPixelBoundaries(); 7115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 7215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik storeTexturedRect(rectVerts, opBounds, texCoords); 7315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.dirtyRenderTarget(opBounds); 7415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 7515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 7615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) 7715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 7815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Glop glop; 7915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 8015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setRoundRectClipState(firstState.roundRectClipState) 8115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setMeshTexturedIndexedQuads(vertices, opList.count * 6) 8215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha) 8315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 84f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewIdentityEmptyBounds() 85f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 86e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 87e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 88e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderer.renderGlop(nullptr, clip, glop); 89f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 90f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 91f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, 92f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const MergedBakedOpList& opList) { 93f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op)); 94f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const BakedOpState& firstState = *(opList.states[0]); 95f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry( 96f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik firstOp.bitmap->pixelRef()); 97f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 98f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Batches will usually contain a small number of items so it's 99f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // worth performing a first iteration to count the exact number 100f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // of vertices we need in the new mesh 101f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t totalVertices = 0; 102f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 103f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < opList.count; i++) { 104f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); 105f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 106f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: cache mesh lookups 107f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* opMesh = renderer.caches().patchCache.get( 108f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik entry, op.bitmap->width(), op.bitmap->height(), 109f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 110f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik totalVertices += opMesh->verticesCount; 111f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 112f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 113f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const bool dirtyRenderTarget = renderer.offscreenRenderTarget(); 114f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 115f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t indexCount = 0; 116f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 117f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex vertices[totalVertices]; 118f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex* vertex = &vertices[0]; 119f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Create a mesh that contains the transformed vertices for all the 120f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9-patch objects that are part of the batch. Note that onDefer() 121f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // enforces ops drawn by this function to have a pure translate or 122f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // identity matrix 123f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < opList.count; i++) { 124f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); 125f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const BakedOpState& state = *opList.states[i]; 126f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 127f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: cache mesh lookups 128f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* opMesh = renderer.caches().patchCache.get( 129f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik entry, op.bitmap->width(), op.bitmap->height(), 130f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 131f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 132f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 133f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t vertexCount = opMesh->verticesCount; 134f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (vertexCount == 0) continue; 135f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 136f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // We use the bounds to know where to translate our vertices 137f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Using patchOp->state.mBounds wouldn't work because these 138f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // bounds are clipped 139f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float tx = floorf(state.computedState.transform.getTranslateX() 140f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik + op.unmappedBounds.left + 0.5f); 141f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float ty = floorf(state.computedState.transform.getTranslateY() 142f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik + op.unmappedBounds.top + 0.5f); 143f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 144f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Copy & transform all the vertices for the current operation 145f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex* opVertices = opMesh->vertices.get(); 146f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { 147f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex::set(vertex++, 148f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik opVertices->x + tx, opVertices->y + ty, 149f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik opVertices->u, opVertices->v); 150f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 151f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 152f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Dirty the current layer if possible. When the 9-patch does not 153f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // contain empty quads we can take a shortcut and simply set the 154f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // dirty rect to the object's bounds. 155f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (dirtyRenderTarget) { 156f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!opMesh->hasEmptyQuads) { 157f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.dirtyRenderTarget(Rect(tx, ty, 158f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight())); 159f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } else { 160f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const size_t count = opMesh->quads.size(); 161f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < count; i++) { 162f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Rect& quadBounds = opMesh->quads[i]; 163f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float x = tx + quadBounds.left; 164f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float y = ty + quadBounds.top; 165f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.dirtyRenderTarget(Rect(x, y, 166f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik x + quadBounds.getWidth(), y + quadBounds.getHeight())); 167f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 168f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 169f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 170f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 171f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik indexCount += opMesh->indexCount; 172f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 173f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 174f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 175f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap); 176f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) return; 177f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 178f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 179f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9 patches are built for stretching - always filter 180f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 181f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) { 182f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 183f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 184f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 185f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 186f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(firstState.roundRectClipState) 187f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshTexturedIndexedQuads(vertices, indexCount) 188f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha) 189f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 190f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewIdentityEmptyBounds() 19115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .build(); 192e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 193e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 194e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderer.renderGlop(nullptr, clip, glop); 19515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 19615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 197284b765e3c1647859d4dac772744e8859c033216sergeyvstatic void renderTextShadow(BakedOpRenderer& renderer, 19870969ccde405ea410fc7ccfe869999a03f056686Chris Craik const TextOp& op, const BakedOpState& textOpState) { 199284b765e3c1647859d4dac772744e8859c033216sergeyv if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return; 200284b765e3c1647859d4dac772744e8859c033216sergeyv 201284b765e3c1647859d4dac772744e8859c033216sergeyv FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 202284b765e3c1647859d4dac772744e8859c033216sergeyv fontRenderer.setFont(op.paint, SkMatrix::I()); 20315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.caches().textureState().activateTexture(0); 20415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 20515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik PaintUtils::TextShadow textShadow; 20615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { 20715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik LOG_ALWAYS_FATAL("failed to query shadow attributes"); 20815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 20915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 21015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); 21115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ShadowTexture* texture = renderer.caches().dropShadowCache.get( 212e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions); 21315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // If the drop shadow exceeds the max texture size or couldn't be 21415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // allocated, skip drawing 21515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!texture) return; 21615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const AutoTexture autoCleanup(texture); 21715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 21815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const float sx = op.x - texture->left + textShadow.dx; 21915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const float sy = op.y - texture->top + textShadow.dy; 22015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 22115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Glop glop; 22215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 22370969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setRoundRectClipState(textOpState.roundRectClipState) 22415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setMeshTexturedUnitQuad(nullptr) 22570969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha) 22670969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setTransform(textOpState.computedState.transform, TransformFlags::None) 22738e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height())) 22815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .build(); 22970969ccde405ea410fc7ccfe869999a03f056686Chris Craik 23070969ccde405ea410fc7ccfe869999a03f056686Chris Craik // Compute damage bounds and clip (since may differ from those in textOpState). 23170969ccde405ea410fc7ccfe869999a03f056686Chris Craik // Bounds should be same as text op, but with dx/dy offset and radius outset 23270969ccde405ea410fc7ccfe869999a03f056686Chris Craik // applied in local space. 23370969ccde405ea410fc7ccfe869999a03f056686Chris Craik auto& transform = textOpState.computedState.transform; 23470969ccde405ea410fc7ccfe869999a03f056686Chris Craik Rect shadowBounds = op.unmappedBounds; // STROKE 23570969ccde405ea410fc7ccfe869999a03f056686Chris Craik const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style; 23670969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (expandForStroke) { 23770969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f); 23870969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 23970969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.translate(textShadow.dx, textShadow.dy); 24070969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(textShadow.radius, textShadow.radius); 24170969ccde405ea410fc7ccfe869999a03f056686Chris Craik transform.mapRect(shadowBounds); 24270969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (CC_UNLIKELY(expandForStroke && 24370969ccde405ea410fc7ccfe869999a03f056686Chris Craik (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) { 24470969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(0.5f); 24570969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 24670969ccde405ea410fc7ccfe869999a03f056686Chris Craik 24770969ccde405ea410fc7ccfe869999a03f056686Chris Craik auto clipState = textOpState.computedState.clipState; 24870969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (clipState->mode != ClipMode::Rectangle 24970969ccde405ea410fc7ccfe869999a03f056686Chris Craik || !clipState->rect.contains(shadowBounds)) { 25070969ccde405ea410fc7ccfe869999a03f056686Chris Craik // need clip, so pass it and clip bounds 25170969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.doIntersect(clipState->rect); 25270969ccde405ea410fc7ccfe869999a03f056686Chris Craik } else { 25370969ccde405ea410fc7ccfe869999a03f056686Chris Craik // don't need clip, ignore 25470969ccde405ea410fc7ccfe869999a03f056686Chris Craik clipState = nullptr; 25570969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 25670969ccde405ea410fc7ccfe869999a03f056686Chris Craik 25770969ccde405ea410fc7ccfe869999a03f056686Chris Craik renderer.renderGlop(&shadowBounds, clipState, glop); 25815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 25915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 26015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikenum class TextRenderType { 26115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Defer, 26215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Flush 26315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}; 26415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 265284b765e3c1647859d4dac772744e8859c033216sergeyvstatic void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, 266e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* renderClip, TextRenderType renderType) { 26715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 26815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float x = op.x; 26915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float y = op.y; 27015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const Matrix4& transform = state.computedState.transform; 27115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const bool pureTranslate = transform.isPureTranslate(); 27215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_LIKELY(pureTranslate)) { 27315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik x = floorf(x + transform.getTranslateX() + 0.5f); 27415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik y = floorf(y + transform.getTranslateY() + 0.5f); 27515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 27615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(false); 27715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } else if (CC_UNLIKELY(transform.isPerspective())) { 27815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 27915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(true); 28015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } else { 28115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // We only pass a partial transform to the font renderer. That partial 28215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // matrix defines how glyphs are rasterized. Typically we want glyphs 28315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // to be rasterized at their final size on screen, which means the partial 28415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // matrix needs to take the scale factor into account. 28515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // When a partial matrix is used to transform glyphs during rasterization, 28615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // the mesh is generated with the inverse transform (in the case of scale, 28715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // the mesh is generated at 1.0 / scale for instance.) This allows us to 28815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // apply the full transform matrix at draw time in the vertex shader. 28915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // Applying the full matrix in the shader is the easiest way to handle 29015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // rotation and perspective and allows us to always generated quads in the 29115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // font renderer which greatly simplifies the code, clipping in particular. 29215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float sx, sy; 29315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik transform.decomposeScale(sx, sy); 29415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::MakeScale( 29515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik roundf(std::max(1.0f, sx)), 29615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik roundf(std::max(1.0f, sy)))); 29715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(true); 29815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 29915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 30015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 30115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; 30215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); 30315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextDrawFunctor functor(&renderer, &state, renderClip, 30415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik x, y, pureTranslate, alpha, mode, op.paint); 30515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 30615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik bool forceFinish = (renderType == TextRenderType::Flush); 30715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); 308e4db79de127cfe961195f52907af8451026eaa20Chris Craik const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr; 309e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, 31015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish); 31115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 31215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (mustDirtyRenderTarget) { 31315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!pureTranslate) { 31415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik transform.mapRect(layerBounds); 31515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 31615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.dirtyRenderTarget(layerBounds); 31715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 31815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 31915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 32015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, 32115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const MergedBakedOpList& opList) { 322284b765e3c1647859d4dac772744e8859c033216sergeyv for (size_t i = 0; i < opList.count; i++) { 323284b765e3c1647859d4dac772744e8859c033216sergeyv const BakedOpState& state = *(opList.states[i]); 324284b765e3c1647859d4dac772744e8859c033216sergeyv const TextOp& op = *(static_cast<const TextOp*>(state.op)); 325284b765e3c1647859d4dac772744e8859c033216sergeyv renderTextShadow(renderer, op, state); 326284b765e3c1647859d4dac772744e8859c033216sergeyv } 327284b765e3c1647859d4dac772744e8859c033216sergeyv 328e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 329e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 33015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik for (size_t i = 0; i < opList.count; i++) { 33115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& state = *(opList.states[i]); 33215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const TextOp& op = *(static_cast<const TextOp*>(state.op)); 33315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextRenderType renderType = (i + 1 == opList.count) 33415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ? TextRenderType::Flush : TextRenderType::Defer; 335284b765e3c1647859d4dac772744e8859c033216sergeyv renderText(renderer, op, state, clip, renderType); 33615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 33715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 33815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 339386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craiknamespace VertexBufferRenderFlags { 340386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik enum { 341386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Offset = 0x1, 342386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik ShadowInterp = 0x2, 343386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik }; 344386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 345386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 346386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, 347386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const VertexBuffer& vertexBuffer, float translateX, float translateY, 348386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const SkPaint& paint, int vertexBufferRenderFlags) { 349386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(vertexBuffer.getVertexCount())) { 350386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; 35192a5d4b99a5554adca0e94627d44d2bd7f4f0bc0sergeyv const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset 35292a5d4b99a5554adca0e94627d44d2bd7f4f0bc0sergeyv ? TransformFlags::OffsetByFudgeFactor : 0; 353386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 354386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 355386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 356386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshVertexBuffer(vertexBuffer, shadowInterp) 357386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setFillPaint(paint, state.alpha) 358386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, transformFlags) 359386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) 360386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 361386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 362386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 363386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 364386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 365386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state, 366386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const SkPath& path, const SkPaint& paint) { 367386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer vertexBuffer; 368386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // TODO: try clipping large paths to viewport 369386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer); 370386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0); 371386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 372386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 373386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, 374e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) { 37538e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck Rect dest(texture.width(), texture.height()); 376e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik dest.translate(xOffset + texture.left - texture.offset, 377e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik yOffset + texture.top - texture.offset); 378386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 379386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 380386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 381386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshTexturedUnitQuad(nullptr) 382e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik .setFillPathTexturePaint(texture, paint, state.alpha) 383386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 384386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewMapUnitToRect(dest) 385386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 386386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 387386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 388386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 389386aa031793bb037ec43b6cdbd8908c343cc86cbChris CraikSkRect getBoundsOfFill(const RecordedOp& op) { 390386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect bounds = op.unmappedBounds.toSkRect(); 391386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) { 392386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik float outsetDistance = op.paint->getStrokeWidth() / 2; 393386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik bounds.outset(outsetDistance, outsetDistance); 394386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 395386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik return bounds; 396386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 397386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 398386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) { 399386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) 400386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() != SkPaint::kStroke_Style 401386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getPathEffect() != nullptr 402386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.useCenter) { 403386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getArc( 404386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), 405386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.startAngle, op.sweepAngle, op.useCenter, op.paint); 406386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 407386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 4080066a01d7ceb9db89fe5edb97e06f62db1c52a74Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 409e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 410386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 411386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 412386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect rect = getBoundsOfFill(op); 413386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 414386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.useCenter) { 415386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.moveTo(rect.centerX(), rect.centerY()); 416386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 417386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter); 418386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.useCenter) { 419386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.close(); 420386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 421386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 422386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 423386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 424386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 4259e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { 4269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Texture* texture = renderer.getTexture(op.bitmap); 4279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (!texture) return; 4289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const AutoTexture autoCleanup(texture); 4299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 4309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) 4319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 4329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Glop glop; 4339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 4349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setRoundRectClipState(state.roundRectClipState) 4359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setMeshTexturedUnitQuad(texture->uvMapper) 4369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 4379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 43838e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height())) 4399e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .build(); 4409e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderer.renderGlop(state, glop); 4419e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 4429e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 443f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) { 444f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const static UvMapper defaultUvMapper; 445f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; 446f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 447f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 448f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex* vertex = &mesh[0]; 449f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 450f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int* colors = op.colors; 451f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik std::unique_ptr<int[]> tempColors; 452f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!colors) { 453f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1); 454f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik tempColors.reset(new int[colorsCount]); 455f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik memset(tempColors.get(), 0xff, colorsCount * sizeof(int)); 456f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik colors = tempColors.get(); 457f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 458f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 459f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef()); 460f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper); 461f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 462f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (int32_t y = 0; y < op.meshHeight; y++) { 463f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (int32_t x = 0; x < op.meshWidth; x++) { 464f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t i = (y * (op.meshWidth + 1) + x) * 2; 465f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 466f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float u1 = float(x) / op.meshWidth; 467f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float u2 = float(x + 1) / op.meshWidth; 468f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float v1 = float(y) / op.meshHeight; 469f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float v2 = float(y + 1) / op.meshHeight; 470f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 471f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik mapper.map(u1, v1, u2, v2); 472f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 473f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int ax = i + (op.meshWidth + 1) * 2; 474f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int ay = ax + 1; 475f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int bx = i; 476f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int by = bx + 1; 477f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int cx = i + 2; 478f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int cy = cx + 1; 479f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int dx = i + (op.meshWidth + 1) * 2 + 2; 480f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int dy = dx + 1; 481f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 482f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float* vertices = op.vertices; 483f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 484f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 485f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 486f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 487f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 488f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 489f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); 490f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 491f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 492f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 493f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) { 494f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik texture = renderer.caches().textureCache.get(op.bitmap); 495f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) { 496f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik return; 497f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 498f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 499f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 500f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 501f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik /* 502f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik * TODO: handle alpha_8 textures correctly by applying paint color, but *not* 503f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh. 504f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik */ 505f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int textureFillFlags = TextureFillFlags::None; 506f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 507f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 508f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(state.roundRectClipState) 509f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshColoredTexturedMesh(mesh.get(), elementCount) 510f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 511f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 512f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewOffsetRect(0, 0, op.unmappedBounds) 513f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 514f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.renderGlop(state, glop); 515f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 516f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 517f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) { 518f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = renderer.getTexture(op.bitmap); 519f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) return; 520f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 521f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 52238e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck Rect uv(std::max(0.0f, op.src.left / texture->width()), 52338e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::max(0.0f, op.src.top / texture->height()), 52438e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::min(1.0f, op.src.right / texture->width()), 52538e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::min(1.0f, op.src.bottom / texture->height())); 526f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 527f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) 528f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 529f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) 530f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight()); 531f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 532f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 533f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(state.roundRectClipState) 534f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshTexturedUvQuad(texture->uvMapper, uv) 535f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 536f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 537f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds) 538f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 539f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.renderGlop(state, glop); 540f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 541f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 542a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craikvoid BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) { 543a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik SkPaint paint; 544a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik paint.setColor(op.color); 545a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik paint.setXfermodeMode(op.mode); 546a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik 547a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik Glop glop; 548a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 549a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setRoundRectClipState(state.roundRectClipState) 550a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setMeshUnitQuad() 551a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setFillPaint(paint, state.alpha) 552a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 553a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setModelViewMapUnitToRect(state.computedState.clipState->rect) 554a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .build(); 555a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik renderer.renderGlop(state, glop); 556a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik} 557a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik 558e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craikvoid BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) { 559e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik renderer.renderFunctor(op, state); 560e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik} 561e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik 5629e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) { 563386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer buffer; 564386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellateLines(op.points, op.floatCount, op.paint, 565386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, buffer); 566386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; 567386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); 5689e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 5699e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 570386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) { 571386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getPathEffect() != nullptr) { 572386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getOval( 573386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); 574386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 575386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 576e98a046d3110eb2ff11a17f4ff27764b803a1379Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 577e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 578386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 579386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 580386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 581386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect rect = getBoundsOfFill(op); 582386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addOval(rect); 583678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik 584678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik if (state.computedState.localProjectionPathMask != nullptr) { 585678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik // Mask the ripple path by the local space projection mask in local space. 586678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik // Note that this can create CCW paths. 587678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path); 588678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik } 589386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 590386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 5919e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 5929e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 593f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) { 594f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9 patches are built for stretching - always filter 595f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 596f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (op.bitmap->colorType() == kAlpha_8_SkColorType) { 597f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 598f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 599f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 600f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: avoid redoing the below work each frame: 601f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef()); 602f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* mesh = renderer.caches().patchCache.get( 603f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik entry, op.bitmap->width(), op.bitmap->height(), 604f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 605f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 606f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap); 60789ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik if (CC_LIKELY(texture)) { 60889ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik const AutoTexture autoCleanup(texture); 60989ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik Glop glop; 61089ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 61189ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setRoundRectClipState(state.roundRectClipState) 61289ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setMeshPatchQuads(*mesh) 61389ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 61489ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 61589ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, 61689ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) 61789ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .build(); 61889ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik renderer.renderGlop(state, glop); 61989ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik } 620f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 621f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 622386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) { 623386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint); 624386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 625386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 626e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't 627e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik // have any translate built in, other than what's in the SkPath itself 628e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint)); 629386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 6309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 632386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) { 633386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer buffer; 634386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint, 635386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, buffer); 636386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; 637386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); 638386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 639386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 640386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik// See SkPaintDefaults.h 641386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#define SkPaintDefaults_MiterLimit SkIntToScalar(4) 642386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 643386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { 644386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() != SkPaint::kFill_Style) { 645386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // only fill + default miter is supported by drawConvexPath, since others must handle joins 646386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed"); 647386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr 648386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getStrokeJoin() != SkPaint::kMiter_Join 649386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) { 650386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getRect( 651386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); 652386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 653386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 654e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 655e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 656386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 657386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 658386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 659386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addRect(getBoundsOfFill(op)); 660386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 661386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 662386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 663386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) { 664386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 665386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addRect(op.unmappedBounds.toSkRect()); 666386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 667386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 668386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // render simple unit quad, no tessellation required 669386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 670386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 671386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 672386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshUnitQuad() 673386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setFillPaint(*op.paint, state.alpha) 674386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 675386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewMapUnitToRect(op.unmappedBounds) 676386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 677386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 678386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 679386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 680386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 681386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 682386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) { 683386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getPathEffect() != nullptr) { 684386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getRoundRect( 685386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), 686386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.rx, op.ry, op.paint); 687386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 688386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 689e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 690e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 691386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 692386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 693386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect( 694386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, *(op.paint), 695386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry); 696386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, *buffer, 697386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0); 6989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 6999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7009e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7019e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, 7029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { 7039e7fcfda28fde747ba4e026772007cea77374e16Chris Craik SkPaint paint; 7049e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAntiAlias(true); // want to use AlphaVertex 7059e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7069e7fcfda28fde747ba4e026772007cea77374e16Chris Craik // The caller has made sure casterAlpha > 0. 7079e7fcfda28fde747ba4e026772007cea77374e16Chris Craik uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha; 7089e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { 7099e7fcfda28fde747ba4e026772007cea77374e16Chris Craik ambientShadowAlpha = Properties::overrideAmbientShadowStrength; 7109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { 7129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); 7139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, 7149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint, VertexBufferRenderFlags::ShadowInterp); 7159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha; 7189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { 7199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik spotShadowAlpha = Properties::overrideSpotShadowStrength; 7209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (spotShadowVertexBuffer && spotShadowAlpha > 0) { 7229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); 7239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, 7249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint, VertexBufferRenderFlags::ShadowInterp); 7259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7289e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { 729d8165e863b37d82c937ad960dc970f2d2cf72c2aChris Craik TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult(); 7309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); 7319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7339e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { 7349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Glop glop; 7359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 7369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setRoundRectClipState(state.roundRectClipState) 7379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) 7389e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setFillPaint(*op.paint, state.alpha) 7399e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 7409e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setModelViewOffsetRect(0, 0, op.unmappedBounds) 7419e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .build(); 7429e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderer.renderGlop(state, glop); 7439e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7449e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7459e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { 746284b765e3c1647859d4dac772744e8859c033216sergeyv renderTextShadow(renderer, op, state); 747284b765e3c1647859d4dac772744e8859c033216sergeyv renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush); 7489e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7499e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 750d7448e65e243754f31890baef29dff187dc2e5e5Chris Craikvoid BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) { 751d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // Note: can't trust clipSideFlags since we record with unmappedBounds == clip. 752d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // TODO: respect clipSideFlags, once we record with bounds 753e4db79de127cfe961195f52907af8451026eaa20Chris Craik auto renderTargetClip = state.computedState.clipState; 754d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 755d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 756d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 757d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik fontRenderer.setTextureFiltering(true); 758d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 759d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 760d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 761d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; 762d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); 763d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik TextDrawFunctor functor(&renderer, &state, renderTargetClip, 764d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 0.0f, 0.0f, false, alpha, mode, op.paint); 765d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 766d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); 767d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik const Rect localSpaceClip = state.computedState.computeLocalSpaceClip(); 768e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, 769d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik op.path, op.hOffset, op.vOffset, 770d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) { 771d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik if (mustDirtyRenderTarget) { 772d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // manually dirty render target, since TextDrawFunctor won't 773d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik state.computedState.transform.mapRect(layerBounds); 774d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik renderer.dirtyRenderTarget(layerBounds); 775d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik } 776d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik } 777d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik} 778d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 779d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craikvoid BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) { 780d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik const bool tryToSnap = !op.layer->getForceFilter(); 781d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha; 782d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik Glop glop; 783d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 784d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setRoundRectClipState(state.roundRectClipState) 785d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO 786d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setFillTextureLayer(*(op.layer), alpha) 787d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 788d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight())) 789d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .build(); 790d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik renderer.renderGlop(state, glop); 791d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik} 792d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik 7939e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { 794c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik // Note that we don't use op->paint in this function - it's never set on a LayerOp 7959e7fcfda28fde747ba4e026772007cea77374e16Chris Craik OffscreenBuffer* buffer = *op.layerHandle; 7969e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 797c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik if (CC_UNLIKELY(!buffer)) { 798c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik // Layer was not allocated, which can occur if there were no draw ops inside. We draw the 799c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter). 800c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik SkPaint paint; 801c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik paint.setAlpha(op.alpha * 255); 802c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik paint.setXfermodeMode(op.mode); 803c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik paint.setColorFilter(op.colorFilter); 804c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint); 805c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik BakedOpDispatcher::onRectOp(renderer, rectOp, state); 806c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik } else { 807c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik float layerAlpha = op.alpha * state.alpha; 808c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik Glop glop; 809c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 810c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setRoundRectClipState(state.roundRectClipState) 811c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) 812c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) 813c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 814c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, 815c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) 816c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .build(); 817c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik renderer.renderGlop(state, glop); 8189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 8199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 8209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 821b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) { 8227435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!"); 8237435eb148e72382126e9073183e881357bb38a8bChris Craik *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds); 8247435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed"); 825b87eadda1818034ce03d85f30388384d1ac65916Chris Craik} 826b87eadda1818034ce03d85f30388384d1ac65916Chris Craik 827b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) { 8287435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!"); 8297435eb148e72382126e9073183e881357bb38a8bChris Craik if (!state.computedState.clippedBounds.isEmpty()) { 8307435eb148e72382126e9073183e881357bb38a8bChris Craik if (op.paint && op.paint->getAlpha() < 255) { 8317435eb148e72382126e9073183e881357bb38a8bChris Craik SkPaint layerPaint; 8327435eb148e72382126e9073183e881357bb38a8bChris Craik layerPaint.setAlpha(op.paint->getAlpha()); 8337435eb148e72382126e9073183e881357bb38a8bChris Craik layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode); 8347435eb148e72382126e9073183e881357bb38a8bChris Craik layerPaint.setColorFilter(op.paint->getColorFilter()); 8357435eb148e72382126e9073183e881357bb38a8bChris Craik RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint); 8367435eb148e72382126e9073183e881357bb38a8bChris Craik BakedOpDispatcher::onRectOp(renderer, rectOp, state); 8377435eb148e72382126e9073183e881357bb38a8bChris Craik } 8387435eb148e72382126e9073183e881357bb38a8bChris Craik 8397435eb148e72382126e9073183e881357bb38a8bChris Craik OffscreenBuffer& layer = **(op.layerHandle); 8407435eb148e72382126e9073183e881357bb38a8bChris Craik auto mode = PaintUtils::getXfermodeDirect(op.paint); 8417435eb148e72382126e9073183e881357bb38a8bChris Craik Glop glop; 8427435eb148e72382126e9073183e881357bb38a8bChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 8437435eb148e72382126e9073183e881357bb38a8bChris Craik .setRoundRectClipState(state.roundRectClipState) 8447435eb148e72382126e9073183e881357bb38a8bChris Craik .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates()) 8457435eb148e72382126e9073183e881357bb38a8bChris Craik .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap) 8467435eb148e72382126e9073183e881357bb38a8bChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 8477435eb148e72382126e9073183e881357bb38a8bChris Craik .setModelViewMapUnitToRect(state.computedState.clippedBounds) 8487435eb148e72382126e9073183e881357bb38a8bChris Craik .build(); 8497435eb148e72382126e9073183e881357bb38a8bChris Craik renderer.renderGlop(state, glop); 8507435eb148e72382126e9073183e881357bb38a8bChris Craik } 8517db5ffb7dbd30202468459e2ef4426e91d4fcbb3John Reck renderer.renderState().layerPool().putOrDelete(*op.layerHandle); 852b87eadda1818034ce03d85f30388384d1ac65916Chris Craik} 853b87eadda1818034ce03d85f30388384d1ac65916Chris Craik 8549e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace uirenderer 8559e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace android 856