BakedOpDispatcher.cpp revision 70969ccde405ea410fc7ccfe869999a03f056686
19e7fcfda28fde747ba4e026772007cea77374e16Chris Craik/* 29e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Copyright (C) 2015 The Android Open Source Project 39e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 49e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Licensed under the Apache License, Version 2.0 (the "License"); 59e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * you may not use this file except in compliance with the License. 69e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * You may obtain a copy of the License at 79e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 89e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * http://www.apache.org/licenses/LICENSE-2.0 99e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Unless required by applicable law or agreed to in writing, software 119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * distributed under the License is distributed on an "AS IS" BASIS, 129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * See the License for the specific language governing permissions and 149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * limitations under the License. 159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik */ 169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpDispatcher.h" 189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpRenderer.h" 209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Caches.h" 219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Glop.h" 229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "GlopBuilder.h" 23f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik#include "Patch.h" 24386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include "PathTessellator.h" 259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/OffscreenBufferPool.h" 269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/RenderState.h" 279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "utils/GLUtils.h" 289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "VertexBuffer.h" 299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <algorithm> 319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <math.h> 32386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include <SkPaintDefaults.h> 33678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik#include <SkPathOps.h> 349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 359e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace android { 369e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace uirenderer { 379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 3815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) { 3915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top }; 4015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top }; 4115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom }; 4215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom }; 4315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 4415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 4515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, 4615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const MergedBakedOpList& opList) { 4715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 4815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& firstState = *(opList.states[0]); 4915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap; 5015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 5115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef()); 5215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap); 5315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!texture) return; 5415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const AutoTexture autoCleanup(texture); 5515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 5615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextureVertex vertices[opList.count * 4]; 5715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Rect texCoords(0, 0, 1, 1); 5815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (entry) { 5915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik entry->uvMapper.map(texCoords); 6015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 6115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik for (size_t i = 0; i < opList.count; i++) { 6215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& state = *(opList.states[i]); 6315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextureVertex* rectVerts = &vertices[i * 4]; 64f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik 65f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik // calculate unclipped bounds, since they'll determine texture coordinates 66f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik Rect opBounds = state.op->unmappedBounds; 67f6c20e4b4232e30901676bcdf1aed64801d50c7eChris Craik state.computedState.transform.mapRect(opBounds); 6815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_LIKELY(state.computedState.transform.isPureTranslate())) { 6915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // pure translate, so snap (same behavior as onBitmapOp) 7015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik opBounds.snapToPixelBoundaries(); 7115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 7215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik storeTexturedRect(rectVerts, opBounds, texCoords); 7315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.dirtyRenderTarget(opBounds); 7415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 7515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 7615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) 7715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 7815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Glop glop; 7915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 8015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setRoundRectClipState(firstState.roundRectClipState) 8115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setMeshTexturedIndexedQuads(vertices, opList.count * 6) 8215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha) 8315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 84f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewIdentityEmptyBounds() 85f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 86e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 87e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 88e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderer.renderGlop(nullptr, clip, glop); 89f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 90f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 91f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, 92f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const MergedBakedOpList& opList) { 93f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op)); 94f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const BakedOpState& firstState = *(opList.states[0]); 95f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry( 96f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik firstOp.bitmap->pixelRef()); 97f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 98f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Batches will usually contain a small number of items so it's 99f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // worth performing a first iteration to count the exact number 100f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // of vertices we need in the new mesh 101f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t totalVertices = 0; 102f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 103f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < opList.count; i++) { 104f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); 105f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 106f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: cache mesh lookups 107f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* opMesh = renderer.caches().patchCache.get( 108f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik entry, op.bitmap->width(), op.bitmap->height(), 109f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 110f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik totalVertices += opMesh->verticesCount; 111f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 112f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 113f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const bool dirtyRenderTarget = renderer.offscreenRenderTarget(); 114f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 115f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t indexCount = 0; 116f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 117f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex vertices[totalVertices]; 118f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex* vertex = &vertices[0]; 119f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Create a mesh that contains the transformed vertices for all the 120f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9-patch objects that are part of the batch. Note that onDefer() 121f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // enforces ops drawn by this function to have a pure translate or 122f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // identity matrix 123f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < opList.count; i++) { 124f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); 125f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const BakedOpState& state = *opList.states[i]; 126f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 127f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: cache mesh lookups 128f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* opMesh = renderer.caches().patchCache.get( 129f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik entry, op.bitmap->width(), op.bitmap->height(), 130f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 131f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 132f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 133f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t vertexCount = opMesh->verticesCount; 134f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (vertexCount == 0) continue; 135f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 136f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // We use the bounds to know where to translate our vertices 137f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Using patchOp->state.mBounds wouldn't work because these 138f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // bounds are clipped 139f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float tx = floorf(state.computedState.transform.getTranslateX() 140f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik + op.unmappedBounds.left + 0.5f); 141f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float ty = floorf(state.computedState.transform.getTranslateY() 142f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik + op.unmappedBounds.top + 0.5f); 143f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 144f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Copy & transform all the vertices for the current operation 145f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex* opVertices = opMesh->vertices.get(); 146f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { 147f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex::set(vertex++, 148f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik opVertices->x + tx, opVertices->y + ty, 149f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik opVertices->u, opVertices->v); 150f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 151f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 152f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Dirty the current layer if possible. When the 9-patch does not 153f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // contain empty quads we can take a shortcut and simply set the 154f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // dirty rect to the object's bounds. 155f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (dirtyRenderTarget) { 156f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!opMesh->hasEmptyQuads) { 157f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.dirtyRenderTarget(Rect(tx, ty, 158f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight())); 159f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } else { 160f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const size_t count = opMesh->quads.size(); 161f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < count; i++) { 162f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Rect& quadBounds = opMesh->quads[i]; 163f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float x = tx + quadBounds.left; 164f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float y = ty + quadBounds.top; 165f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.dirtyRenderTarget(Rect(x, y, 166f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik x + quadBounds.getWidth(), y + quadBounds.getHeight())); 167f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 168f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 169f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 170f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 171f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik indexCount += opMesh->indexCount; 172f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 173f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 174f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 175f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap); 176f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) return; 177f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 178f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 179f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9 patches are built for stretching - always filter 180f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 181f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) { 182f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 183f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 184f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 185f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 186f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(firstState.roundRectClipState) 187f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshTexturedIndexedQuads(vertices, indexCount) 188f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha) 189f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 190f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewIdentityEmptyBounds() 19115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .build(); 192e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 193e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 194e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderer.renderGlop(nullptr, clip, glop); 19515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 19615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 19715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer, 19870969ccde405ea410fc7ccfe869999a03f056686Chris Craik const TextOp& op, const BakedOpState& textOpState) { 19915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.caches().textureState().activateTexture(0); 20015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 20115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik PaintUtils::TextShadow textShadow; 20215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { 20315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik LOG_ALWAYS_FATAL("failed to query shadow attributes"); 20415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 20515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 20615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); 20715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ShadowTexture* texture = renderer.caches().dropShadowCache.get( 208e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions); 20915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // If the drop shadow exceeds the max texture size or couldn't be 21015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // allocated, skip drawing 21115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!texture) return; 21215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const AutoTexture autoCleanup(texture); 21315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 21415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const float sx = op.x - texture->left + textShadow.dx; 21515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const float sy = op.y - texture->top + textShadow.dy; 21615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 21715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Glop glop; 21815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 21970969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setRoundRectClipState(textOpState.roundRectClipState) 22015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setMeshTexturedUnitQuad(nullptr) 22170969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha) 22270969ccde405ea410fc7ccfe869999a03f056686Chris Craik .setTransform(textOpState.computedState.transform, TransformFlags::None) 22338e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height())) 22415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .build(); 22570969ccde405ea410fc7ccfe869999a03f056686Chris Craik 22670969ccde405ea410fc7ccfe869999a03f056686Chris Craik // Compute damage bounds and clip (since may differ from those in textOpState). 22770969ccde405ea410fc7ccfe869999a03f056686Chris Craik // Bounds should be same as text op, but with dx/dy offset and radius outset 22870969ccde405ea410fc7ccfe869999a03f056686Chris Craik // applied in local space. 22970969ccde405ea410fc7ccfe869999a03f056686Chris Craik auto& transform = textOpState.computedState.transform; 23070969ccde405ea410fc7ccfe869999a03f056686Chris Craik Rect shadowBounds = op.unmappedBounds; // STROKE 23170969ccde405ea410fc7ccfe869999a03f056686Chris Craik const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style; 23270969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (expandForStroke) { 23370969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f); 23470969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 23570969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.translate(textShadow.dx, textShadow.dy); 23670969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(textShadow.radius, textShadow.radius); 23770969ccde405ea410fc7ccfe869999a03f056686Chris Craik transform.mapRect(shadowBounds); 23870969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (CC_UNLIKELY(expandForStroke && 23970969ccde405ea410fc7ccfe869999a03f056686Chris Craik (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) { 24070969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.outset(0.5f); 24170969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 24270969ccde405ea410fc7ccfe869999a03f056686Chris Craik 24370969ccde405ea410fc7ccfe869999a03f056686Chris Craik auto clipState = textOpState.computedState.clipState; 24470969ccde405ea410fc7ccfe869999a03f056686Chris Craik if (clipState->mode != ClipMode::Rectangle 24570969ccde405ea410fc7ccfe869999a03f056686Chris Craik || !clipState->rect.contains(shadowBounds)) { 24670969ccde405ea410fc7ccfe869999a03f056686Chris Craik // need clip, so pass it and clip bounds 24770969ccde405ea410fc7ccfe869999a03f056686Chris Craik shadowBounds.doIntersect(clipState->rect); 24870969ccde405ea410fc7ccfe869999a03f056686Chris Craik } else { 24970969ccde405ea410fc7ccfe869999a03f056686Chris Craik // don't need clip, ignore 25070969ccde405ea410fc7ccfe869999a03f056686Chris Craik clipState = nullptr; 25170969ccde405ea410fc7ccfe869999a03f056686Chris Craik } 25270969ccde405ea410fc7ccfe869999a03f056686Chris Craik 25370969ccde405ea410fc7ccfe869999a03f056686Chris Craik renderer.renderGlop(&shadowBounds, clipState, glop); 25415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 25515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 25615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikenum class TextRenderType { 25715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Defer, 25815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Flush 25915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}; 26015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 26115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, 262e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* renderClip, TextRenderType renderType) { 26315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 26415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 26515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) { 26615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 26715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderTextShadow(renderer, fontRenderer, op, state); 26815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 26915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 27015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float x = op.x; 27115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float y = op.y; 27215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const Matrix4& transform = state.computedState.transform; 27315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const bool pureTranslate = transform.isPureTranslate(); 27415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_LIKELY(pureTranslate)) { 27515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik x = floorf(x + transform.getTranslateX() + 0.5f); 27615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik y = floorf(y + transform.getTranslateY() + 0.5f); 27715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 27815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(false); 27915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } else if (CC_UNLIKELY(transform.isPerspective())) { 28015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 28115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(true); 28215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } else { 28315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // We only pass a partial transform to the font renderer. That partial 28415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // matrix defines how glyphs are rasterized. Typically we want glyphs 28515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // to be rasterized at their final size on screen, which means the partial 28615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // matrix needs to take the scale factor into account. 28715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // When a partial matrix is used to transform glyphs during rasterization, 28815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // the mesh is generated with the inverse transform (in the case of scale, 28915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // the mesh is generated at 1.0 / scale for instance.) This allows us to 29015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // apply the full transform matrix at draw time in the vertex shader. 29115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // Applying the full matrix in the shader is the easiest way to handle 29215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // rotation and perspective and allows us to always generated quads in the 29315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // font renderer which greatly simplifies the code, clipping in particular. 29415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float sx, sy; 29515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik transform.decomposeScale(sx, sy); 29615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::MakeScale( 29715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik roundf(std::max(1.0f, sx)), 29815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik roundf(std::max(1.0f, sy)))); 29915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(true); 30015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 30115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 30215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 30315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; 30415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); 30515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextDrawFunctor functor(&renderer, &state, renderClip, 30615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik x, y, pureTranslate, alpha, mode, op.paint); 30715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 30815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik bool forceFinish = (renderType == TextRenderType::Flush); 30915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); 310e4db79de127cfe961195f52907af8451026eaa20Chris Craik const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr; 311e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, 31215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish); 31315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 31415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (mustDirtyRenderTarget) { 31515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!pureTranslate) { 31615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik transform.mapRect(layerBounds); 31715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 31815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.dirtyRenderTarget(layerBounds); 31915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 32015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 32115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 32215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, 32315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const MergedBakedOpList& opList) { 324e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 325e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 32615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik for (size_t i = 0; i < opList.count; i++) { 32715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& state = *(opList.states[i]); 32815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const TextOp& op = *(static_cast<const TextOp*>(state.op)); 32915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextRenderType renderType = (i + 1 == opList.count) 33015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ? TextRenderType::Flush : TextRenderType::Defer; 33115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderTextOp(renderer, op, state, clip, renderType); 33215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 33315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 33415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 335386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craiknamespace VertexBufferRenderFlags { 336386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik enum { 337386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Offset = 0x1, 338386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik ShadowInterp = 0x2, 339386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik }; 340386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 341386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 342386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, 343386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const VertexBuffer& vertexBuffer, float translateX, float translateY, 344386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const SkPaint& paint, int vertexBufferRenderFlags) { 345386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(vertexBuffer.getVertexCount())) { 346386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; 347386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const int transformFlags = TransformFlags::OffsetByFudgeFactor; 348386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 349386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 350386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 351386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshVertexBuffer(vertexBuffer, shadowInterp) 352386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setFillPaint(paint, state.alpha) 353386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, transformFlags) 354386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) 355386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 356386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 357386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 358386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 359386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 360386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state, 361386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const SkPath& path, const SkPaint& paint) { 362386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer vertexBuffer; 363386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // TODO: try clipping large paths to viewport 364386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer); 365386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0); 366386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 367386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 368386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, 369e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) { 37038e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck Rect dest(texture.width(), texture.height()); 371e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik dest.translate(xOffset + texture.left - texture.offset, 372e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik yOffset + texture.top - texture.offset); 373386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 374386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 375386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 376386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshTexturedUnitQuad(nullptr) 377e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik .setFillPathTexturePaint(texture, paint, state.alpha) 378386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 379386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewMapUnitToRect(dest) 380386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 381386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 382386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 383386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 384386aa031793bb037ec43b6cdbd8908c343cc86cbChris CraikSkRect getBoundsOfFill(const RecordedOp& op) { 385386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect bounds = op.unmappedBounds.toSkRect(); 386386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) { 387386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik float outsetDistance = op.paint->getStrokeWidth() / 2; 388386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik bounds.outset(outsetDistance, outsetDistance); 389386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 390386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik return bounds; 391386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 392386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 393386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) { 394386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) 395386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() != SkPaint::kStroke_Style 396386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getPathEffect() != nullptr 397386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.useCenter) { 398386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getArc( 399386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), 400386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.startAngle, op.sweepAngle, op.useCenter, op.paint); 401386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 402386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 4030066a01d7ceb9db89fe5edb97e06f62db1c52a74Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 404e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 405386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 406386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 407386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect rect = getBoundsOfFill(op); 408386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 409386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.useCenter) { 410386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.moveTo(rect.centerX(), rect.centerY()); 411386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 412386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter); 413386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.useCenter) { 414386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.close(); 415386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 416386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 417386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 418386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 419386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 4209e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { 4219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Texture* texture = renderer.getTexture(op.bitmap); 4229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (!texture) return; 4239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const AutoTexture autoCleanup(texture); 4249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 4259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) 4269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 4279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Glop glop; 4289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 4299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setRoundRectClipState(state.roundRectClipState) 4309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setMeshTexturedUnitQuad(texture->uvMapper) 4319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 4329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 43338e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height())) 4349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .build(); 4359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderer.renderGlop(state, glop); 4369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 4379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 438f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) { 439f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const static UvMapper defaultUvMapper; 440f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; 441f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 442f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 443f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex* vertex = &mesh[0]; 444f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 445f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int* colors = op.colors; 446f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik std::unique_ptr<int[]> tempColors; 447f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!colors) { 448f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1); 449f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik tempColors.reset(new int[colorsCount]); 450f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik memset(tempColors.get(), 0xff, colorsCount * sizeof(int)); 451f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik colors = tempColors.get(); 452f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 453f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 454f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef()); 455f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper); 456f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 457f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (int32_t y = 0; y < op.meshHeight; y++) { 458f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (int32_t x = 0; x < op.meshWidth; x++) { 459f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t i = (y * (op.meshWidth + 1) + x) * 2; 460f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 461f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float u1 = float(x) / op.meshWidth; 462f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float u2 = float(x + 1) / op.meshWidth; 463f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float v1 = float(y) / op.meshHeight; 464f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float v2 = float(y + 1) / op.meshHeight; 465f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 466f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik mapper.map(u1, v1, u2, v2); 467f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 468f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int ax = i + (op.meshWidth + 1) * 2; 469f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int ay = ax + 1; 470f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int bx = i; 471f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int by = bx + 1; 472f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int cx = i + 2; 473f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int cy = cx + 1; 474f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int dx = i + (op.meshWidth + 1) * 2 + 2; 475f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int dy = dx + 1; 476f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 477f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float* vertices = op.vertices; 478f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 479f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 480f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 481f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 482f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 483f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 484f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); 485f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 486f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 487f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 488f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) { 489f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik texture = renderer.caches().textureCache.get(op.bitmap); 490f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) { 491f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik return; 492f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 493f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 494f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 495f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 496f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik /* 497f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik * TODO: handle alpha_8 textures correctly by applying paint color, but *not* 498f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh. 499f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik */ 500f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int textureFillFlags = TextureFillFlags::None; 501f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 502f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 503f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(state.roundRectClipState) 504f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshColoredTexturedMesh(mesh.get(), elementCount) 505f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 506f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 507f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewOffsetRect(0, 0, op.unmappedBounds) 508f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 509f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.renderGlop(state, glop); 510f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 511f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 512f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) { 513f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = renderer.getTexture(op.bitmap); 514f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) return; 515f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 516f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 51738e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck Rect uv(std::max(0.0f, op.src.left / texture->width()), 51838e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::max(0.0f, op.src.top / texture->height()), 51938e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::min(1.0f, op.src.right / texture->width()), 52038e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::min(1.0f, op.src.bottom / texture->height())); 521f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 522f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) 523f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 524f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) 525f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight()); 526f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 527f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 528f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(state.roundRectClipState) 529f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshTexturedUvQuad(texture->uvMapper, uv) 530f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 531f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 532f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds) 533f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 534f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.renderGlop(state, glop); 535f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 536f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 537a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craikvoid BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) { 538a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik SkPaint paint; 539a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik paint.setColor(op.color); 540a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik paint.setXfermodeMode(op.mode); 541a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik 542a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik Glop glop; 543a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 544a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setRoundRectClipState(state.roundRectClipState) 545a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setMeshUnitQuad() 546a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setFillPaint(paint, state.alpha) 547a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 548a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .setModelViewMapUnitToRect(state.computedState.clipState->rect) 549a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik .build(); 550a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik renderer.renderGlop(state, glop); 551a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik} 552a204848b1dc63877a12e2d24108e9d8e1e691e28Chris Craik 553e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craikvoid BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) { 554e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik renderer.renderFunctor(op, state); 555e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik} 556e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik 5579e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) { 558386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer buffer; 559386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellateLines(op.points, op.floatCount, op.paint, 560386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, buffer); 561386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; 562386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); 5639e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 5649e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 565386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) { 566386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getPathEffect() != nullptr) { 567386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getOval( 568386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); 569386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 570386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 571e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.right, 572e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 573386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 574386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 575386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 576386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect rect = getBoundsOfFill(op); 577386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addOval(rect); 578678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik 579678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik if (state.computedState.localProjectionPathMask != nullptr) { 580678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik // Mask the ripple path by the local space projection mask in local space. 581678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik // Note that this can create CCW paths. 582678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path); 583678ff81105753656aa4822f4f675ef96dc9d2b83Chris Craik } 584386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 585386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 5869e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 5879e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 588f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) { 589f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9 patches are built for stretching - always filter 590f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 591f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (op.bitmap->colorType() == kAlpha_8_SkColorType) { 592f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 593f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 594f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 595f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: avoid redoing the below work each frame: 596f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef()); 597f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* mesh = renderer.caches().patchCache.get( 598f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik entry, op.bitmap->width(), op.bitmap->height(), 599f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 600f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 601f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap); 60289ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik if (CC_LIKELY(texture)) { 60389ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik const AutoTexture autoCleanup(texture); 60489ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik Glop glop; 60589ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 60689ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setRoundRectClipState(state.roundRectClipState) 60789ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setMeshPatchQuads(*mesh) 60889ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 60989ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 61089ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, 61189ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) 61289ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .build(); 61389ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik renderer.renderGlop(state, glop); 61489ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik } 615f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 616f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 617386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) { 618386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint); 619386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 620386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 621e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't 622e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik // have any translate built in, other than what's in the SkPath itself 623e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint)); 624386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 6259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 627386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) { 628386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer buffer; 629386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint, 630386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, buffer); 631386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; 632386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); 633386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 634386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 635386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik// See SkPaintDefaults.h 636386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#define SkPaintDefaults_MiterLimit SkIntToScalar(4) 637386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 638386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { 639386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() != SkPaint::kFill_Style) { 640386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // only fill + default miter is supported by drawConvexPath, since others must handle joins 641386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed"); 642386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr 643386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getStrokeJoin() != SkPaint::kMiter_Join 644386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) { 645386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getRect( 646386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); 647386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 648386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 649e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 650e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 651386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 652386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 653386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 654386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addRect(getBoundsOfFill(op)); 655386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 656386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 657386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 658386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) { 659386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 660386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addRect(op.unmappedBounds.toSkRect()); 661386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 662386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 663386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // render simple unit quad, no tessellation required 664386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 665386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 666386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 667386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshUnitQuad() 668386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setFillPaint(*op.paint, state.alpha) 669386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 670386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewMapUnitToRect(op.unmappedBounds) 671386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 672386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 673386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 674386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 675386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 676386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 677386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) { 678386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getPathEffect() != nullptr) { 679386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getRoundRect( 680386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), 681386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.rx, op.ry, op.paint); 682386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 683386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 684e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, 685e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik *texture, *(op.paint)); 686386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 687386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 688386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect( 689386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, *(op.paint), 690386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry); 691386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, *buffer, 692386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0); 6939e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 6949e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6959e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 6969e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, 6979e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { 6989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik SkPaint paint; 6999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAntiAlias(true); // want to use AlphaVertex 7009e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7019e7fcfda28fde747ba4e026772007cea77374e16Chris Craik // The caller has made sure casterAlpha > 0. 7029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha; 7039e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { 7049e7fcfda28fde747ba4e026772007cea77374e16Chris Craik ambientShadowAlpha = Properties::overrideAmbientShadowStrength; 7059e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7069e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { 7079e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); 7089e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, 7099e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint, VertexBufferRenderFlags::ShadowInterp); 7109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha; 7139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { 7149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik spotShadowAlpha = Properties::overrideSpotShadowStrength; 7159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (spotShadowVertexBuffer && spotShadowAlpha > 0) { 7179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); 7189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, 7199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint, VertexBufferRenderFlags::ShadowInterp); 7209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7239e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { 724d8165e863b37d82c937ad960dc970f2d2cf72c2aChris Craik TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult(); 7259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); 7269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7289e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { 7299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Glop glop; 7309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 7319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setRoundRectClipState(state.roundRectClipState) 7329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) 7339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setFillPaint(*op.paint, state.alpha) 7349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 7359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setModelViewOffsetRect(0, 0, op.unmappedBounds) 7369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .build(); 7379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderer.renderGlop(state, glop); 7389e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7399e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 7409e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { 741e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderTextOp(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush); 7429e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7439e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 744d7448e65e243754f31890baef29dff187dc2e5e5Chris Craikvoid BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) { 745d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // Note: can't trust clipSideFlags since we record with unmappedBounds == clip. 746d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // TODO: respect clipSideFlags, once we record with bounds 747e4db79de127cfe961195f52907af8451026eaa20Chris Craik auto renderTargetClip = state.computedState.clipState; 748d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 749d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 750d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 751d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik fontRenderer.setTextureFiltering(true); 752d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 753d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 754d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 755d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; 756d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); 757d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik TextDrawFunctor functor(&renderer, &state, renderTargetClip, 758d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 0.0f, 0.0f, false, alpha, mode, op.paint); 759d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 760d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); 761d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik const Rect localSpaceClip = state.computedState.computeLocalSpaceClip(); 762e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, 763d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik op.path, op.hOffset, op.vOffset, 764d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) { 765d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik if (mustDirtyRenderTarget) { 766d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // manually dirty render target, since TextDrawFunctor won't 767d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik state.computedState.transform.mapRect(layerBounds); 768d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik renderer.dirtyRenderTarget(layerBounds); 769d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik } 770d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik } 771d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik} 772d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 773d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craikvoid BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) { 774d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik const bool tryToSnap = !op.layer->getForceFilter(); 775d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha; 776d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik Glop glop; 777d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 778d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setRoundRectClipState(state.roundRectClipState) 779d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO 780d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setFillTextureLayer(*(op.layer), alpha) 781d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 782d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight())) 783d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .build(); 784d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik renderer.renderGlop(state, glop); 785d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik} 786d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik 7879e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { 788c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik // Note that we don't use op->paint in this function - it's never set on a LayerOp 7899e7fcfda28fde747ba4e026772007cea77374e16Chris Craik OffscreenBuffer* buffer = *op.layerHandle; 7909e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 791c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik if (CC_UNLIKELY(!buffer)) { 792c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik // Layer was not allocated, which can occur if there were no draw ops inside. We draw the 793c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter). 794c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik SkPaint paint; 795c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik paint.setAlpha(op.alpha * 255); 796c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik paint.setXfermodeMode(op.mode); 797c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik paint.setColorFilter(op.colorFilter); 798c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint); 799c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik BakedOpDispatcher::onRectOp(renderer, rectOp, state); 800c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik } else { 801c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik float layerAlpha = op.alpha * state.alpha; 802c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik Glop glop; 803c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 804c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setRoundRectClipState(state.roundRectClipState) 805c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) 806c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) 807c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 808c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, 809c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) 810c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .build(); 811c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik renderer.renderGlop(state, glop); 8129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 813c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik if (op.destroy) { 814c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik renderer.renderState().layerPool().putOrDelete(buffer); 815c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik } 8169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 8179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 8189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 819b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) { 8207435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!"); 8217435eb148e72382126e9073183e881357bb38a8bChris Craik *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds); 8227435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed"); 823b87eadda1818034ce03d85f30388384d1ac65916Chris Craik} 824b87eadda1818034ce03d85f30388384d1ac65916Chris Craik 825b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) { 8267435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!"); 8277435eb148e72382126e9073183e881357bb38a8bChris Craik if (!state.computedState.clippedBounds.isEmpty()) { 8287435eb148e72382126e9073183e881357bb38a8bChris Craik if (op.paint && op.paint->getAlpha() < 255) { 8297435eb148e72382126e9073183e881357bb38a8bChris Craik SkPaint layerPaint; 8307435eb148e72382126e9073183e881357bb38a8bChris Craik layerPaint.setAlpha(op.paint->getAlpha()); 8317435eb148e72382126e9073183e881357bb38a8bChris Craik layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode); 8327435eb148e72382126e9073183e881357bb38a8bChris Craik layerPaint.setColorFilter(op.paint->getColorFilter()); 8337435eb148e72382126e9073183e881357bb38a8bChris Craik RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint); 8347435eb148e72382126e9073183e881357bb38a8bChris Craik BakedOpDispatcher::onRectOp(renderer, rectOp, state); 8357435eb148e72382126e9073183e881357bb38a8bChris Craik } 8367435eb148e72382126e9073183e881357bb38a8bChris Craik 8377435eb148e72382126e9073183e881357bb38a8bChris Craik OffscreenBuffer& layer = **(op.layerHandle); 8387435eb148e72382126e9073183e881357bb38a8bChris Craik auto mode = PaintUtils::getXfermodeDirect(op.paint); 8397435eb148e72382126e9073183e881357bb38a8bChris Craik Glop glop; 8407435eb148e72382126e9073183e881357bb38a8bChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 8417435eb148e72382126e9073183e881357bb38a8bChris Craik .setRoundRectClipState(state.roundRectClipState) 8427435eb148e72382126e9073183e881357bb38a8bChris Craik .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates()) 8437435eb148e72382126e9073183e881357bb38a8bChris Craik .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap) 8447435eb148e72382126e9073183e881357bb38a8bChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 8457435eb148e72382126e9073183e881357bb38a8bChris Craik .setModelViewMapUnitToRect(state.computedState.clippedBounds) 8467435eb148e72382126e9073183e881357bb38a8bChris Craik .build(); 8477435eb148e72382126e9073183e881357bb38a8bChris Craik renderer.renderGlop(state, glop); 8487435eb148e72382126e9073183e881357bb38a8bChris Craik } 8497db5ffb7dbd30202468459e2ef4426e91d4fcbb3John Reck renderer.renderState().layerPool().putOrDelete(*op.layerHandle); 850b87eadda1818034ce03d85f30388384d1ac65916Chris Craik} 851b87eadda1818034ce03d85f30388384d1ac65916Chris Craik 8529e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace uirenderer 8539e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace android 854