BakedOpDispatcher.cpp revision 9e7fcfda28fde747ba4e026772007cea77374e16
19e7fcfda28fde747ba4e026772007cea77374e16Chris Craik/*
29e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Copyright (C) 2015 The Android Open Source Project
39e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
49e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Licensed under the Apache License, Version 2.0 (the "License");
59e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * you may not use this file except in compliance with the License.
69e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * You may obtain a copy of the License at
79e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
89e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *      http://www.apache.org/licenses/LICENSE-2.0
99e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Unless required by applicable law or agreed to in writing, software
119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * distributed under the License is distributed on an "AS IS" BASIS,
129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * See the License for the specific language governing permissions and
149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * limitations under the License.
159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik */
169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpDispatcher.h"
189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpRenderer.h"
209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Caches.h"
219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Glop.h"
229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "GlopBuilder.h"
239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/OffscreenBufferPool.h"
249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/RenderState.h"
259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "utils/GLUtils.h"
269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "VertexBuffer.h"
279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <algorithm>
299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <math.h>
309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
319e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace android {
329e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace uirenderer {
339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
349e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) {
359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    LOG_ALWAYS_FATAL("unsupported operation");
369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
389e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) {
399e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    LOG_ALWAYS_FATAL("unsupported operation");
409e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
419e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
429e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) {
439e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    LOG_ALWAYS_FATAL("unsupported operation");
449e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
459e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
469e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
479e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere?
489e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Texture* texture = renderer.getTexture(op.bitmap);
499e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (!texture) return;
509e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const AutoTexture autoCleanup(texture);
519e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
529e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
539e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
549e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
559e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
569e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
579e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshTexturedUnitQuad(texture->uvMapper)
589e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
599e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
609e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
619e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
629e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
639e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
649e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
659e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
669e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    LOG_ALWAYS_FATAL("todo");
679e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
689e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
699e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
709e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
719e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
729e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
739e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshUnitQuad()
749e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillPaint(*op.paint, state.alpha)
759e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
769e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewMapUnitToRect(op.unmappedBounds)
779e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
789e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
799e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
809e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
819e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace VertexBufferRenderFlags {
829e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    enum {
839e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        Offset = 0x1,
849e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        ShadowInterp = 0x2,
859e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    };
869e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
879e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
889e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
899e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        const VertexBuffer& vertexBuffer, float translateX, float translateY,
909e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        SkPaint& paint, int vertexBufferRenderFlags) {
919e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
929e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
939e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        const int transformFlags = TransformFlags::OffsetByFudgeFactor;
949e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        Glop glop;
959e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
969e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .setRoundRectClipState(state.roundRectClipState)
979e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .setFillPaint(paint, state.alpha)
999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .setTransform(state.computedState.transform, transformFlags)
1009e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
1019e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .build();
1029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderer.renderGlop(state, glop);
1039e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
1049e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
1059e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1069e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
1079e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
1089e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    SkPaint paint;
1099e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
1109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    // The caller has made sure casterAlpha > 0.
1129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
1139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
1149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
1159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
1169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
1179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
1189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
1199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                paint, VertexBufferRenderFlags::ShadowInterp);
1209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
1219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
1239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
1249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        spotShadowAlpha = Properties::overrideSpotShadowStrength;
1259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
1269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
1279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
1289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
1299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                paint, VertexBufferRenderFlags::ShadowInterp);
1309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
1319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
1329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1339e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
1349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    TessellationCache::vertexBuffer_pair_t buffers;
1359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.caches().tessellationCache.getShadowBuffers(&state.computedState.transform,
1369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            op.localClipRect, op.casterAlpha >= 1.0f, op.casterPath,
1379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            &op.shadowMatrixXY, &op.shadowMatrixZ,
1389e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            op.lightCenter, renderer.getLightInfo().lightRadius,
1399e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            buffers);
1409e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1419e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
1429e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
1439e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1449e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
1459e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
1469e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
1479e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
1489e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
1499e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillPaint(*op.paint, state.alpha)
1509e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
1519e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
1529e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
1539e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
1549e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
1559e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1569e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer,
1579e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        const TextOp& op, const BakedOpState& state) {
1589e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.caches().textureState().activateTexture(0);
1599e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1609e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    PaintUtils::TextShadow textShadow;
1619e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
1629e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        LOG_ALWAYS_FATAL("failed to query shadow attributes");
1639e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
1649e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1659e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
1669e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    ShadowTexture* texture = renderer.caches().dropShadowCache.get(
1679e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            op.paint, (const char*) op.glyphs,
1689e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            op.glyphCount, textShadow.radius, op.positions);
1699e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    // If the drop shadow exceeds the max texture size or couldn't be
1709e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    // allocated, skip drawing
1719e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (!texture) return;
1729e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const AutoTexture autoCleanup(texture);
1739e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1749e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const float sx = op.x - texture->left + textShadow.dx;
1759e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const float sy = op.y - texture->top + textShadow.dy;
1769e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1779e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
1789e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
1799e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
1809e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshTexturedUnitQuad(nullptr)
1819e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha)
1829e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
1839e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
1849e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
1859e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
1869e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
1879e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1889e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
1899e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
1909e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1919e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) {
1929e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
1939e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderTextShadow(renderer, fontRenderer, op, state);
1949e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
1959e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
1969e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    float x = op.x;
1979e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    float y = op.y;
1989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const Matrix4& transform = state.computedState.transform;
1999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const bool pureTranslate = transform.isPureTranslate();
2009e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_LIKELY(pureTranslate)) {
2019e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        x = floorf(x + transform.getTranslateX() + 0.5f);
2029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        y = floorf(y + transform.getTranslateY() + 0.5f);
2039e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
2049e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        fontRenderer.setTextureFiltering(false);
2059e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
2069e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
2079e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        fontRenderer.setTextureFiltering(true);
2089e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    } else {
2099e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        // We only pass a partial transform to the font renderer. That partial
2109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        // matrix defines how glyphs are rasterized. Typically we want glyphs
2119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        // to be rasterized at their final size on screen, which means the partial
2129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        // matrix needs to take the scale factor into account.
2139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        // When a partial matrix is used to transform glyphs during rasterization,
2149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        // the mesh is generated with the inverse transform (in the case of scale,
2159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        // the mesh is generated at 1.0 / scale for instance.) This allows us to
2169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        // apply the full transform matrix at draw time in the vertex shader.
2179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        // Applying the full matrix in the shader is the easiest way to handle
2189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        // rotation and perspective and allows us to always generated quads in the
2199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        // font renderer which greatly simplifies the code, clipping in particular.
2209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        float sx, sy;
2219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        transform.decomposeScale(sx, sy);
2229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
2239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                roundf(std::max(1.0f, sx)),
2249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                roundf(std::max(1.0f, sy))));
2259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        fontRenderer.setTextureFiltering(true);
2269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
2279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    // TODO: Implement better clipping for scaled/rotated text
2299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const Rect* clip = !pureTranslate ? nullptr : &state.computedState.clipRect;
2309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
2339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
2349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    TextDrawFunctor functor(&renderer, &state, x, y, pureTranslate, alpha, mode, op.paint);
2359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    bool hasActiveLayer = false; // TODO
2379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    fontRenderer.renderPosText(op.paint, clip, (const char*) op.glyphs, op.glyphCount, x, y,
2389e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            op.positions, hasActiveLayer ? &layerBounds : nullptr, &functor, true); // TODO: merging
2399e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
2409e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2419e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
2429e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    OffscreenBuffer* buffer = *op.layerHandle;
2439e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2449e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    // TODO: extend this to handle HW layers & paint properties which
2459e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    // reside in node.properties().layerProperties()
2469e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    float layerAlpha = op.alpha * state.alpha;
2479e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
2489e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
2499e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
2509e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
2519e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
2529e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
2539e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
2549e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                    Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
2559e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
2569e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
2579e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2589e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (op.destroy) {
2599e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderer.renderState().layerPool().putOrDelete(buffer);
2609e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
2619e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
2629e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2639e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace uirenderer
2649e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace android
265