BakedOpDispatcher.cpp revision e29ce6f51d681af7649c0a7cddee97c471e43eb5
19e7fcfda28fde747ba4e026772007cea77374e16Chris Craik/*
29e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Copyright (C) 2015 The Android Open Source Project
39e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
49e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Licensed under the Apache License, Version 2.0 (the "License");
59e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * you may not use this file except in compliance with the License.
69e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * You may obtain a copy of the License at
79e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
89e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *      http://www.apache.org/licenses/LICENSE-2.0
99e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Unless required by applicable law or agreed to in writing, software
119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * distributed under the License is distributed on an "AS IS" BASIS,
129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * See the License for the specific language governing permissions and
149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * limitations under the License.
159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik */
169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpDispatcher.h"
189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpRenderer.h"
209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Caches.h"
219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Glop.h"
229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "GlopBuilder.h"
23f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik#include "Patch.h"
24386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include "PathTessellator.h"
259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/OffscreenBufferPool.h"
269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/RenderState.h"
279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "utils/GLUtils.h"
289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "VertexBuffer.h"
299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <algorithm>
319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <math.h>
32386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include <SkPaintDefaults.h>
339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
349e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace android {
359e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace uirenderer {
369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
3715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
3815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
3915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
4015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
4115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
4215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
4315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
4415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
4515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const MergedBakedOpList& opList) {
4615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
4715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const BakedOpState& firstState = *(opList.states[0]);
4815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
4915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
5015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
5115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
5215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (!texture) return;
5315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const AutoTexture autoCleanup(texture);
5415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
5515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    TextureVertex vertices[opList.count * 4];
5615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Rect texCoords(0, 0, 1, 1);
5715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (entry) {
5815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        entry->uvMapper.map(texCoords);
5915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
6015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    for (size_t i = 0; i < opList.count; i++) {
6115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const BakedOpState& state = *(opList.states[i]);
6215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        TextureVertex* rectVerts = &vertices[i * 4];
6315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        Rect opBounds = state.computedState.clippedBounds;
6415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
6515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            // pure translate, so snap (same behavior as onBitmapOp)
6615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            opBounds.snapToPixelBoundaries();
6715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        }
6815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        storeTexturedRect(rectVerts, opBounds, texCoords);
6915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderer.dirtyRenderTarget(opBounds);
7015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
7115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
7215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
7315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
7415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Glop glop;
7515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
7615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setRoundRectClipState(firstState.roundRectClipState)
7715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
7815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
7915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setTransform(Matrix4::identity(), TransformFlags::None)
80f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setModelViewIdentityEmptyBounds()
81f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .build();
82f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    renderer.renderGlop(nullptr, opList.clipSideFlags ? &opList.clip : nullptr, glop);
83f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik}
84f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
85f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
86f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const MergedBakedOpList& opList) {
87f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
88f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const BakedOpState& firstState = *(opList.states[0]);
89f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
90f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            firstOp.bitmap->pixelRef());
91f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
92f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // Batches will usually contain a small number of items so it's
93f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // worth performing a first iteration to count the exact number
94f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // of vertices we need in the new mesh
95f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    uint32_t totalVertices = 0;
96f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
97f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    for (size_t i = 0; i < opList.count; i++) {
98f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
99f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
100f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // TODO: cache mesh lookups
101f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const Patch* opMesh = renderer.caches().patchCache.get(
102f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                entry, op.bitmap->width(), op.bitmap->height(),
103f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
104f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        totalVertices += opMesh->verticesCount;
105f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
106f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
107f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
108f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
109f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    uint32_t indexCount = 0;
110f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
111f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    TextureVertex vertices[totalVertices];
112f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    TextureVertex* vertex = &vertices[0];
113f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // Create a mesh that contains the transformed vertices for all the
114f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // 9-patch objects that are part of the batch. Note that onDefer()
115f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // enforces ops drawn by this function to have a pure translate or
116f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // identity matrix
117f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    for (size_t i = 0; i < opList.count; i++) {
118f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
119f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const BakedOpState& state = *opList.states[i];
120f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
121f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // TODO: cache mesh lookups
122f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const Patch* opMesh = renderer.caches().patchCache.get(
123f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                entry, op.bitmap->width(), op.bitmap->height(),
124f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
125f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
126f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
127f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        uint32_t vertexCount = opMesh->verticesCount;
128f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        if (vertexCount == 0) continue;
129f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
130f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // We use the bounds to know where to translate our vertices
131f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // Using patchOp->state.mBounds wouldn't work because these
132f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // bounds are clipped
133f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const float tx = floorf(state.computedState.transform.getTranslateX()
134f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                + op.unmappedBounds.left + 0.5f);
135f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const float ty = floorf(state.computedState.transform.getTranslateY()
136f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                + op.unmappedBounds.top + 0.5f);
137f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
138f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // Copy & transform all the vertices for the current operation
139f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        TextureVertex* opVertices = opMesh->vertices.get();
140f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
141f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            TextureVertex::set(vertex++,
142f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    opVertices->x + tx, opVertices->y + ty,
143f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    opVertices->u, opVertices->v);
144f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        }
145f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
146f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // Dirty the current layer if possible. When the 9-patch does not
147f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // contain empty quads we can take a shortcut and simply set the
148f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // dirty rect to the object's bounds.
149f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        if (dirtyRenderTarget) {
150f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            if (!opMesh->hasEmptyQuads) {
151f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                renderer.dirtyRenderTarget(Rect(tx, ty,
152f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                        tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
153f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            } else {
154f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                const size_t count = opMesh->quads.size();
155f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                for (size_t i = 0; i < count; i++) {
156f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    const Rect& quadBounds = opMesh->quads[i];
157f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    const float x = tx + quadBounds.left;
158f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    const float y = ty + quadBounds.top;
159f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    renderer.dirtyRenderTarget(Rect(x, y,
160f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                            x + quadBounds.getWidth(), y + quadBounds.getHeight()));
161f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                }
162f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            }
163f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        }
164f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
165f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        indexCount += opMesh->indexCount;
166f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
167f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
168f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
169f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
170f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (!texture) return;
171f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const AutoTexture autoCleanup(texture);
172f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
173f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // 9 patches are built for stretching - always filter
174f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    int textureFillFlags = TextureFillFlags::ForceFilter;
175f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
176f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
177f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
178f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Glop glop;
179f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
180f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setRoundRectClipState(firstState.roundRectClipState)
181f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setMeshTexturedIndexedQuads(vertices, indexCount)
182f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
183f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setTransform(Matrix4::identity(), TransformFlags::None)
184f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setModelViewIdentityEmptyBounds()
18515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .build();
18615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderer.renderGlop(nullptr, opList.clipSideFlags ? &opList.clip : nullptr, glop);
18715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
18815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
18915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer,
19015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const TextOp& op, const BakedOpState& state) {
19115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderer.caches().textureState().activateTexture(0);
19215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
19315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    PaintUtils::TextShadow textShadow;
19415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
19515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        LOG_ALWAYS_FATAL("failed to query shadow attributes");
19615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
19715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
19815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
19915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    ShadowTexture* texture = renderer.caches().dropShadowCache.get(
20015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            op.paint, (const char*) op.glyphs,
20115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            op.glyphCount, textShadow.radius, op.positions);
20215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    // If the drop shadow exceeds the max texture size or couldn't be
20315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    // allocated, skip drawing
20415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (!texture) return;
20515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const AutoTexture autoCleanup(texture);
20615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
20715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const float sx = op.x - texture->left + textShadow.dx;
20815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const float sy = op.y - texture->top + textShadow.dy;
20915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
21015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Glop glop;
21115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
21215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setRoundRectClipState(state.roundRectClipState)
21315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setMeshTexturedUnitQuad(nullptr)
21415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha)
21515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
21615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
21715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .build();
21815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderer.renderGlop(state, glop);
21915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
22015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
22115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikenum class TextRenderType {
22215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Defer,
22315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Flush
22415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik};
22515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
22615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
22715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const Rect* renderClip, TextRenderType renderType) {
22815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
22915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
23015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) {
23115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
23215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderTextShadow(renderer, fontRenderer, op, state);
23315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
23415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
23515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    float x = op.x;
23615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    float y = op.y;
23715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const Matrix4& transform = state.computedState.transform;
23815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const bool pureTranslate = transform.isPureTranslate();
23915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (CC_LIKELY(pureTranslate)) {
24015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        x = floorf(x + transform.getTranslateX() + 0.5f);
24115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        y = floorf(y + transform.getTranslateY() + 0.5f);
24215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
24315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setTextureFiltering(false);
24415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
24515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
24615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setTextureFiltering(true);
24715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    } else {
24815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // We only pass a partial transform to the font renderer. That partial
24915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // matrix defines how glyphs are rasterized. Typically we want glyphs
25015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // to be rasterized at their final size on screen, which means the partial
25115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // matrix needs to take the scale factor into account.
25215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // When a partial matrix is used to transform glyphs during rasterization,
25315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // the mesh is generated with the inverse transform (in the case of scale,
25415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // the mesh is generated at 1.0 / scale for instance.) This allows us to
25515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // apply the full transform matrix at draw time in the vertex shader.
25615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // Applying the full matrix in the shader is the easiest way to handle
25715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // rotation and perspective and allows us to always generated quads in the
25815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // font renderer which greatly simplifies the code, clipping in particular.
25915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        float sx, sy;
26015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        transform.decomposeScale(sx, sy);
26115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
26215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik                roundf(std::max(1.0f, sx)),
26315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik                roundf(std::max(1.0f, sy))));
26415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setTextureFiltering(true);
26515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
26615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
26715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
26815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
26915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
27015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    TextDrawFunctor functor(&renderer, &state, renderClip,
27115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            x, y, pureTranslate, alpha, mode, op.paint);
27215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
27315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    bool forceFinish = (renderType == TextRenderType::Flush);
27415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
27515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect : nullptr;
27615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    fontRenderer.renderPosText(op.paint, localOpClip,
27715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            (const char*) op.glyphs, op.glyphCount, x, y,
27815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
27915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
28015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (mustDirtyRenderTarget) {
28115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        if (!pureTranslate) {
28215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            transform.mapRect(layerBounds);
28315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        }
28415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderer.dirtyRenderTarget(layerBounds);
28515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
28615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
28715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
28815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
28915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const MergedBakedOpList& opList) {
29015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const Rect* clip = opList.clipSideFlags ? &opList.clip : nullptr;
29115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    for (size_t i = 0; i < opList.count; i++) {
29215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const BakedOpState& state = *(opList.states[i]);
29315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const TextOp& op = *(static_cast<const TextOp*>(state.op));
29415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        TextRenderType renderType = (i + 1 == opList.count)
29515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik                ? TextRenderType::Flush : TextRenderType::Defer;
29615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderTextOp(renderer, op, state, clip, renderType);
29715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
29815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
29915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
3009e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) {
3019e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    LOG_ALWAYS_FATAL("unsupported operation");
3029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
3039e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
30415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer&, const BeginLayerOp&, const BakedOpState&) {
3059e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    LOG_ALWAYS_FATAL("unsupported operation");
3069e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
3079e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
30815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onEndLayerOp(BakedOpRenderer&, const EndLayerOp&, const BakedOpState&) {
3099e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    LOG_ALWAYS_FATAL("unsupported operation");
3109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
3119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
312268a9c0f29c16a64d5819c7dbe8b0633baedab83Chris Craikvoid BakedOpDispatcher::onCirclePropsOp(BakedOpRenderer&, const CirclePropsOp&, const BakedOpState&) {
313268a9c0f29c16a64d5819c7dbe8b0633baedab83Chris Craik    LOG_ALWAYS_FATAL("unsupported operation");
314268a9c0f29c16a64d5819c7dbe8b0633baedab83Chris Craik}
315268a9c0f29c16a64d5819c7dbe8b0633baedab83Chris Craik
316268a9c0f29c16a64d5819c7dbe8b0633baedab83Chris Craikvoid BakedOpDispatcher::onRoundRectPropsOp(BakedOpRenderer&, const RoundRectPropsOp&, const BakedOpState&) {
317268a9c0f29c16a64d5819c7dbe8b0633baedab83Chris Craik    LOG_ALWAYS_FATAL("unsupported operation");
318268a9c0f29c16a64d5819c7dbe8b0633baedab83Chris Craik}
319268a9c0f29c16a64d5819c7dbe8b0633baedab83Chris Craik
320386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craiknamespace VertexBufferRenderFlags {
321386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    enum {
322386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        Offset = 0x1,
323386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        ShadowInterp = 0x2,
324386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    };
325386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
326386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
327386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
328386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const VertexBuffer& vertexBuffer, float translateX, float translateY,
329386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const SkPaint& paint, int vertexBufferRenderFlags) {
330386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
331386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
332386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const int transformFlags = TransformFlags::OffsetByFudgeFactor;
333386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        Glop glop;
334386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
335386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .setRoundRectClipState(state.roundRectClipState)
336386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
337386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .setFillPaint(paint, state.alpha)
338386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .setTransform(state.computedState.transform, transformFlags)
339386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
340386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .build();
341386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        renderer.renderGlop(state, glop);
342386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
343386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
344386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
345386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
346386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const SkPath& path, const SkPaint& paint) {
347386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    VertexBuffer vertexBuffer;
348386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    // TODO: try clipping large paths to viewport
349386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
350386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
351386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
352386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
353386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
354386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        PathTexture& texture, const RecordedOp& op) {
355386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    Rect dest(texture.width, texture.height);
356386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    dest.translate(texture.left + op.unmappedBounds.left - texture.offset,
357386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            texture.top + op.unmappedBounds.top - texture.offset);
358386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    Glop glop;
359386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
360386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            .setRoundRectClipState(state.roundRectClipState)
361386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            .setMeshTexturedUnitQuad(nullptr)
362386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            .setFillPathTexturePaint(texture, *(op.paint), state.alpha)
363386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            .setTransform(state.computedState.transform,  TransformFlags::None)
364386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            .setModelViewMapUnitToRect(dest)
365386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            .build();
366386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    renderer.renderGlop(state, glop);
367386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
368386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
369386aa031793bb037ec43b6cdbd8908c343cc86cbChris CraikSkRect getBoundsOfFill(const RecordedOp& op) {
370386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    SkRect bounds = op.unmappedBounds.toSkRect();
371386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
372386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        float outsetDistance = op.paint->getStrokeWidth() / 2;
373386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        bounds.outset(outsetDistance, outsetDistance);
374386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
375386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    return bounds;
376386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
377386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
378386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
379386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
380386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (op.paint->getStyle() != SkPaint::kStroke_Style
381386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            || op.paint->getPathEffect() != nullptr
382386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            || op.useCenter) {
383386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        PathTexture* texture = renderer.caches().pathCache.getArc(
384386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
385386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.startAngle, op.sweepAngle, op.useCenter, op.paint);
386386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const AutoTexture holder(texture);
387386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (CC_LIKELY(holder.texture)) {
388386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            renderPathTexture(renderer, state, *texture, op);
389386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
390386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    } else {
391386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        SkRect rect = getBoundsOfFill(op);
392386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        SkPath path;
393386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (op.useCenter) {
394386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            path.moveTo(rect.centerX(), rect.centerY());
395386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
396386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
397386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (op.useCenter) {
398386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            path.close();
399386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
400386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        renderConvexPath(renderer, state, path, *(op.paint));
401386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
402386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
403386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
4049e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
4059e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Texture* texture = renderer.getTexture(op.bitmap);
4069e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (!texture) return;
4079e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const AutoTexture autoCleanup(texture);
4089e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
4099e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
4109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
4119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
4129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
4139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
4149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshTexturedUnitQuad(texture->uvMapper)
4159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
4169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
4175430ab220b231a96b71c3e030d0303d9ce008b05Chris Craik            .setModelViewMapUnitToRectSnap(Rect(texture->width, texture->height))
4189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
4199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
4209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
4219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
422f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
423f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const static UvMapper defaultUvMapper;
424f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
425f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
426f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
427f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    ColorTextureVertex* vertex = &mesh[0];
428f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
429f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const int* colors = op.colors;
430f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    std::unique_ptr<int[]> tempColors;
431f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (!colors) {
432f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
433f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        tempColors.reset(new int[colorsCount]);
434f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
435f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        colors = tempColors.get();
436f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
437f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
438f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
439f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
440f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
441f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    for (int32_t y = 0; y < op.meshHeight; y++) {
442f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        for (int32_t x = 0; x < op.meshWidth; x++) {
443f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
444f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
445f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            float u1 = float(x) / op.meshWidth;
446f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            float u2 = float(x + 1) / op.meshWidth;
447f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            float v1 = float(y) / op.meshHeight;
448f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            float v2 = float(y + 1) / op.meshHeight;
449f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
450f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            mapper.map(u1, v1, u2, v2);
451f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
452f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int ax = i + (op.meshWidth + 1) * 2;
453f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int ay = ax + 1;
454f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int bx = i;
455f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int by = bx + 1;
456f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int cx = i + 2;
457f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int cy = cx + 1;
458f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int dx = i + (op.meshWidth + 1) * 2 + 2;
459f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int dy = dx + 1;
460f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
461f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            const float* vertices = op.vertices;
462f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
463f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
464f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
465f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
466f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
467f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
468f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
469f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        }
470f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
471f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
472f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (!texture) {
473f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        texture = renderer.caches().textureCache.get(op.bitmap);
474f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        if (!texture) {
475f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            return;
476f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        }
477f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
478f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const AutoTexture autoCleanup(texture);
479f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
480f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    /*
481f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik     * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
482f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik     * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
483f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik     */
484f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const int textureFillFlags = TextureFillFlags::None;
485f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Glop glop;
486f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
487f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setRoundRectClipState(state.roundRectClipState)
488f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setMeshColoredTexturedMesh(mesh.get(), elementCount)
489f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
490f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setTransform(state.computedState.transform,  TransformFlags::None)
491f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
492f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .build();
493f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    renderer.renderGlop(state, glop);
494f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik}
495f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
496f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
497f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Texture* texture = renderer.getTexture(op.bitmap);
498f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (!texture) return;
499f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const AutoTexture autoCleanup(texture);
500f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
501f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Rect uv(std::max(0.0f, op.src.left / texture->width),
502f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            std::max(0.0f, op.src.top / texture->height),
503f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            std::min(1.0f, op.src.right / texture->width),
504f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            std::min(1.0f, op.src.bottom / texture->height));
505f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
506f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
507f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
508f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
509f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
510f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Glop glop;
511f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
512f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setRoundRectClipState(state.roundRectClipState)
513f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setMeshTexturedUvQuad(texture->uvMapper, uv)
514f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
515f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
516f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
517f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .build();
518f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    renderer.renderGlop(state, glop);
519f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik}
520f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
521e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craikvoid BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
522e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik    renderer.renderFunctor(op, state);
523e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik}
524e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik
5259e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
526386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    VertexBuffer buffer;
527386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
528386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            state.computedState.transform, buffer);
529386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
530386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
5319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
5329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
533386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
534386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (op.paint->getPathEffect() != nullptr) {
535386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        PathTexture* texture = renderer.caches().pathCache.getOval(
536386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
537386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const AutoTexture holder(texture);
538386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (CC_LIKELY(holder.texture)) {
539386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            renderPathTexture(renderer, state, *texture, op);
540386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
541386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    } else {
542386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        SkPath path;
543386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        SkRect rect = getBoundsOfFill(op);
544386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        path.addOval(rect);
545386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        renderConvexPath(renderer, state, path, *(op.paint));
546386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
5479e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
5489e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
549f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
550f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // 9 patches are built for stretching - always filter
551f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    int textureFillFlags = TextureFillFlags::ForceFilter;
552f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
553f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
554f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
555f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
556f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // TODO: avoid redoing the below work each frame:
557f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
558f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const Patch* mesh = renderer.caches().patchCache.get(
559f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            entry, op.bitmap->width(), op.bitmap->height(),
560f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
561f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
562f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
563f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (!texture) return;
564f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const AutoTexture autoCleanup(texture);
565f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Glop glop;
566f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
567f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setRoundRectClipState(state.roundRectClipState)
568f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setMeshPatchQuads(*mesh)
569f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setMeshTexturedUnitQuad(texture->uvMapper)
570f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
571f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
572f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
573f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
574f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .build();
575f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    renderer.renderGlop(state, glop);
576f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik}
577f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
578386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
579386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
580386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    const AutoTexture holder(texture);
581386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (CC_LIKELY(holder.texture)) {
582386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        renderPathTexture(renderer, state, *texture, op);
583386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
5849e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
5859e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
586386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
587386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    VertexBuffer buffer;
588386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
589386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            state.computedState.transform, buffer);
590386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
591386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
592386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
593386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
594386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik// See SkPaintDefaults.h
595386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
596386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
597386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
598386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (op.paint->getStyle() != SkPaint::kFill_Style) {
599386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        // only fill + default miter is supported by drawConvexPath, since others must handle joins
600386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
601386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
602386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
603386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
604386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik             PathTexture* texture = renderer.caches().pathCache.getRect(
605386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                     op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
606386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik             const AutoTexture holder(texture);
607386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik             if (CC_LIKELY(holder.texture)) {
608386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                 renderPathTexture(renderer, state, *texture, op);
609386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik             }
610386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        } else {
611386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            SkPath path;
612386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            path.addRect(getBoundsOfFill(op));
613386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            renderConvexPath(renderer, state, path, *(op.paint));
614386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
615386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    } else {
616386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
617386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            SkPath path;
618386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            path.addRect(op.unmappedBounds.toSkRect());
619386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            renderConvexPath(renderer, state, path, *(op.paint));
620386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        } else {
621386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            // render simple unit quad, no tessellation required
622386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            Glop glop;
623386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
624386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .setRoundRectClipState(state.roundRectClipState)
625386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .setMeshUnitQuad()
626386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .setFillPaint(*op.paint, state.alpha)
627386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .setTransform(state.computedState.transform, TransformFlags::None)
628386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .setModelViewMapUnitToRect(op.unmappedBounds)
629386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .build();
630386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            renderer.renderGlop(state, glop);
631386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
632386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
633386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
634386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
635386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
636386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (op.paint->getPathEffect() != nullptr) {
637386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        PathTexture* texture = renderer.caches().pathCache.getRoundRect(
638386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
639386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.rx, op.ry, op.paint);
640386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const AutoTexture holder(texture);
641386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (CC_LIKELY(holder.texture)) {
642386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            renderPathTexture(renderer, state, *texture, op);
643386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
644386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    } else {
645386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
646386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                state.computedState.transform, *(op.paint),
647386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
648386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        renderVertexBuffer(renderer, state, *buffer,
649386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
6509e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
6519e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
6529e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6539e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
6549e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
6559e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    SkPaint paint;
6569e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
6579e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6589e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    // The caller has made sure casterAlpha > 0.
6599e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
6609e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
6619e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
6629e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
6639e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
6649e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
6659e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
6669e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                paint, VertexBufferRenderFlags::ShadowInterp);
6679e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
6689e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6699e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
6709e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
6719e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        spotShadowAlpha = Properties::overrideSpotShadowStrength;
6729e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
6739e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
6749e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
6759e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
6769e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                paint, VertexBufferRenderFlags::ShadowInterp);
6779e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
6789e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
6799e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6809e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
6819e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    TessellationCache::vertexBuffer_pair_t buffers;
6829e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.caches().tessellationCache.getShadowBuffers(&state.computedState.transform,
6839e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            op.localClipRect, op.casterAlpha >= 1.0f, op.casterPath,
6849e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            &op.shadowMatrixXY, &op.shadowMatrixZ,
6859e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            op.lightCenter, renderer.getLightInfo().lightRadius,
6869e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            buffers);
6879e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6889e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
6899e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
6909e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6919e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
6929e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
6939e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
6949e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
6959e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
6969e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillPaint(*op.paint, state.alpha)
6979e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
6989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
6999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
7009e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
7019e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
7029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
7039e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
70415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const Rect* clip = state.computedState.clipSideFlags ? &state.computedState.clipRect : nullptr;
70515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderTextOp(renderer, op, state, clip, TextRenderType::Flush);
7069e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
7079e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
7089e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
7099e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    OffscreenBuffer* buffer = *op.layerHandle;
7109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
7119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    float layerAlpha = op.alpha * state.alpha;
7129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
7139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
7149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
7159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
7169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
7179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
7189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
7199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                    Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
7209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
7219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
7229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
7239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (op.destroy) {
7249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderer.renderState().layerPool().putOrDelete(buffer);
7259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
7269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
7279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
7289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace uirenderer
7299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace android
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