BakedOpDispatcher.cpp revision e8c3c813b0e3ac98304b17a751ce6e436e252bd9
19e7fcfda28fde747ba4e026772007cea77374e16Chris Craik/* 29e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Copyright (C) 2015 The Android Open Source Project 39e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 49e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Licensed under the Apache License, Version 2.0 (the "License"); 59e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * you may not use this file except in compliance with the License. 69e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * You may obtain a copy of the License at 79e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 89e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * http://www.apache.org/licenses/LICENSE-2.0 99e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * 109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Unless required by applicable law or agreed to in writing, software 119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * distributed under the License is distributed on an "AS IS" BASIS, 129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * See the License for the specific language governing permissions and 149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * limitations under the License. 159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik */ 169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpDispatcher.h" 189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpRenderer.h" 209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Caches.h" 219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Glop.h" 229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "GlopBuilder.h" 23f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik#include "Patch.h" 24386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include "PathTessellator.h" 259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/OffscreenBufferPool.h" 269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/RenderState.h" 279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "utils/GLUtils.h" 289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "VertexBuffer.h" 299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <algorithm> 319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <math.h> 32386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include <SkPaintDefaults.h> 339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 349e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace android { 359e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace uirenderer { 369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 3715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) { 3815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top }; 3915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top }; 4015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom }; 4115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom }; 4215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 4315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 4415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, 4515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const MergedBakedOpList& opList) { 4615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 4715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& firstState = *(opList.states[0]); 4815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap; 4915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 5015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef()); 5115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap); 5215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!texture) return; 5315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const AutoTexture autoCleanup(texture); 5415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 5515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextureVertex vertices[opList.count * 4]; 5615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Rect texCoords(0, 0, 1, 1); 5715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (entry) { 5815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik entry->uvMapper.map(texCoords); 5915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 6015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik for (size_t i = 0; i < opList.count; i++) { 6115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& state = *(opList.states[i]); 6215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextureVertex* rectVerts = &vertices[i * 4]; 6315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Rect opBounds = state.computedState.clippedBounds; 6415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_LIKELY(state.computedState.transform.isPureTranslate())) { 6515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // pure translate, so snap (same behavior as onBitmapOp) 6615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik opBounds.snapToPixelBoundaries(); 6715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 6815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik storeTexturedRect(rectVerts, opBounds, texCoords); 6915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.dirtyRenderTarget(opBounds); 7015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 7115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 7215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) 7315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 7415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Glop glop; 7515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 7615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setRoundRectClipState(firstState.roundRectClipState) 7715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setMeshTexturedIndexedQuads(vertices, opList.count * 6) 7815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha) 7915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 80f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewIdentityEmptyBounds() 81f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 82e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 83e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 84e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderer.renderGlop(nullptr, clip, glop); 85f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 86f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 87f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, 88f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const MergedBakedOpList& opList) { 89f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op)); 90f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const BakedOpState& firstState = *(opList.states[0]); 91f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry( 92f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik firstOp.bitmap->pixelRef()); 93f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 94f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Batches will usually contain a small number of items so it's 95f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // worth performing a first iteration to count the exact number 96f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // of vertices we need in the new mesh 97f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t totalVertices = 0; 98f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 99f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < opList.count; i++) { 100f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); 101f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 102f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: cache mesh lookups 103f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* opMesh = renderer.caches().patchCache.get( 104f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik entry, op.bitmap->width(), op.bitmap->height(), 105f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 106f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik totalVertices += opMesh->verticesCount; 107f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 108f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 109f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const bool dirtyRenderTarget = renderer.offscreenRenderTarget(); 110f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 111f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t indexCount = 0; 112f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 113f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex vertices[totalVertices]; 114f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex* vertex = &vertices[0]; 115f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Create a mesh that contains the transformed vertices for all the 116f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9-patch objects that are part of the batch. Note that onDefer() 117f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // enforces ops drawn by this function to have a pure translate or 118f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // identity matrix 119f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < opList.count; i++) { 120f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op)); 121f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const BakedOpState& state = *opList.states[i]; 122f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 123f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: cache mesh lookups 124f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* opMesh = renderer.caches().patchCache.get( 125f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik entry, op.bitmap->width(), op.bitmap->height(), 126f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 127f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 128f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 129f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t vertexCount = opMesh->verticesCount; 130f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (vertexCount == 0) continue; 131f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 132f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // We use the bounds to know where to translate our vertices 133f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Using patchOp->state.mBounds wouldn't work because these 134f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // bounds are clipped 135f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float tx = floorf(state.computedState.transform.getTranslateX() 136f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik + op.unmappedBounds.left + 0.5f); 137f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float ty = floorf(state.computedState.transform.getTranslateY() 138f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik + op.unmappedBounds.top + 0.5f); 139f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 140f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Copy & transform all the vertices for the current operation 141f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex* opVertices = opMesh->vertices.get(); 142f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { 143f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik TextureVertex::set(vertex++, 144f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik opVertices->x + tx, opVertices->y + ty, 145f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik opVertices->u, opVertices->v); 146f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 147f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 148f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // Dirty the current layer if possible. When the 9-patch does not 149f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // contain empty quads we can take a shortcut and simply set the 150f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // dirty rect to the object's bounds. 151f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (dirtyRenderTarget) { 152f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!opMesh->hasEmptyQuads) { 153f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.dirtyRenderTarget(Rect(tx, ty, 154f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight())); 155f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } else { 156f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const size_t count = opMesh->quads.size(); 157f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (size_t i = 0; i < count; i++) { 158f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Rect& quadBounds = opMesh->quads[i]; 159f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float x = tx + quadBounds.left; 160f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float y = ty + quadBounds.top; 161f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.dirtyRenderTarget(Rect(x, y, 162f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik x + quadBounds.getWidth(), y + quadBounds.getHeight())); 163f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 164f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 165f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 166f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 167f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik indexCount += opMesh->indexCount; 168f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 169f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 170f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 171f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap); 172f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) return; 173f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 174f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 175f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9 patches are built for stretching - always filter 176f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 177f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) { 178f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 179f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 180f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 181f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 182f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(firstState.roundRectClipState) 183f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshTexturedIndexedQuads(vertices, indexCount) 184f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha) 185f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(Matrix4::identity(), TransformFlags::None) 186f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewIdentityEmptyBounds() 18715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .build(); 188e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 189e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 190e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderer.renderGlop(nullptr, clip, glop); 19115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 19215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 19315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer, 19415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const TextOp& op, const BakedOpState& state) { 19515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.caches().textureState().activateTexture(0); 19615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 19715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik PaintUtils::TextShadow textShadow; 19815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { 19915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik LOG_ALWAYS_FATAL("failed to query shadow attributes"); 20015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 20115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 20215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); 20315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ShadowTexture* texture = renderer.caches().dropShadowCache.get( 204e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions); 20515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // If the drop shadow exceeds the max texture size or couldn't be 20615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // allocated, skip drawing 20715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!texture) return; 20815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const AutoTexture autoCleanup(texture); 20915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 21015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const float sx = op.x - texture->left + textShadow.dx; 21115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const float sy = op.y - texture->top + textShadow.dy; 21215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 21315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Glop glop; 21415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 21515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setRoundRectClipState(state.roundRectClipState) 21615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setMeshTexturedUnitQuad(nullptr) 21715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha) 21815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 21938e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height())) 22015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik .build(); 22115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.renderGlop(state, glop); 22215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 22315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 22415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikenum class TextRenderType { 22515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Defer, 22615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Flush 22715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}; 22815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 22915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, 230e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* renderClip, TextRenderType renderType) { 23115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 23215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 23315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) { 23415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 23515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderTextShadow(renderer, fontRenderer, op, state); 23615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 23715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 23815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float x = op.x; 23915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float y = op.y; 24015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const Matrix4& transform = state.computedState.transform; 24115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const bool pureTranslate = transform.isPureTranslate(); 24215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (CC_LIKELY(pureTranslate)) { 24315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik x = floorf(x + transform.getTranslateX() + 0.5f); 24415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik y = floorf(y + transform.getTranslateY() + 0.5f); 24515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 24615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(false); 24715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } else if (CC_UNLIKELY(transform.isPerspective())) { 24815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 24915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(true); 25015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } else { 25115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // We only pass a partial transform to the font renderer. That partial 25215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // matrix defines how glyphs are rasterized. Typically we want glyphs 25315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // to be rasterized at their final size on screen, which means the partial 25415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // matrix needs to take the scale factor into account. 25515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // When a partial matrix is used to transform glyphs during rasterization, 25615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // the mesh is generated with the inverse transform (in the case of scale, 25715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // the mesh is generated at 1.0 / scale for instance.) This allows us to 25815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // apply the full transform matrix at draw time in the vertex shader. 25915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // Applying the full matrix in the shader is the easiest way to handle 26015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // rotation and perspective and allows us to always generated quads in the 26115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik // font renderer which greatly simplifies the code, clipping in particular. 26215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik float sx, sy; 26315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik transform.decomposeScale(sx, sy); 26415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::MakeScale( 26515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik roundf(std::max(1.0f, sx)), 26615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik roundf(std::max(1.0f, sy)))); 26715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik fontRenderer.setTextureFiltering(true); 26815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 26915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 27015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 27115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; 27215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); 27315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextDrawFunctor functor(&renderer, &state, renderClip, 27415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik x, y, pureTranslate, alpha, mode, op.paint); 27515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 27615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik bool forceFinish = (renderType == TextRenderType::Flush); 27715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); 278e4db79de127cfe961195f52907af8451026eaa20Chris Craik const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr; 279e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, 28015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish); 28115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 28215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (mustDirtyRenderTarget) { 28315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik if (!pureTranslate) { 28415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik transform.mapRect(layerBounds); 28515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 28615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderer.dirtyRenderTarget(layerBounds); 28715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 28815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 28915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 29015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, 29115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const MergedBakedOpList& opList) { 292e4db79de127cfe961195f52907af8451026eaa20Chris Craik ClipRect renderTargetClip(opList.clip); 293e4db79de127cfe961195f52907af8451026eaa20Chris Craik const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; 29415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik for (size_t i = 0; i < opList.count; i++) { 29515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const BakedOpState& state = *(opList.states[i]); 29615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik const TextOp& op = *(static_cast<const TextOp*>(state.op)); 29715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik TextRenderType renderType = (i + 1 == opList.count) 29815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik ? TextRenderType::Flush : TextRenderType::Defer; 29915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik renderTextOp(renderer, op, state, clip, renderType); 30015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik } 30115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik} 30215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik 303386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craiknamespace VertexBufferRenderFlags { 304386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik enum { 305386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Offset = 0x1, 306386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik ShadowInterp = 0x2, 307386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik }; 308386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 309386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 310386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, 311386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const VertexBuffer& vertexBuffer, float translateX, float translateY, 312386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const SkPaint& paint, int vertexBufferRenderFlags) { 313386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(vertexBuffer.getVertexCount())) { 314386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; 315386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const int transformFlags = TransformFlags::OffsetByFudgeFactor; 316386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 317386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 318386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 319386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshVertexBuffer(vertexBuffer, shadowInterp) 320386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setFillPaint(paint, state.alpha) 321386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, transformFlags) 322386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) 323386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 324386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 325386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 326386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 327386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 328386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state, 329386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const SkPath& path, const SkPaint& paint) { 330386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer vertexBuffer; 331386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // TODO: try clipping large paths to viewport 332386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer); 333386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0); 334386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 335386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 336386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, 337386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture& texture, const RecordedOp& op) { 33838e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck Rect dest(texture.width(), texture.height()); 339f9b36785346ab7df83d9259681c1cfabf02d917aChris Craik dest.translate(texture.left - texture.offset, 340f9b36785346ab7df83d9259681c1cfabf02d917aChris Craik texture.top - texture.offset); 341386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 342386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 343386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 344386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshTexturedUnitQuad(nullptr) 345386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setFillPathTexturePaint(texture, *(op.paint), state.alpha) 346386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 347386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewMapUnitToRect(dest) 348386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 349386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 350386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 351386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 352386aa031793bb037ec43b6cdbd8908c343cc86cbChris CraikSkRect getBoundsOfFill(const RecordedOp& op) { 353386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect bounds = op.unmappedBounds.toSkRect(); 354386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) { 355386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik float outsetDistance = op.paint->getStrokeWidth() / 2; 356386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik bounds.outset(outsetDistance, outsetDistance); 357386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 358386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik return bounds; 359386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 360386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 361386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) { 362386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) 363386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() != SkPaint::kStroke_Style 364386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getPathEffect() != nullptr 365386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.useCenter) { 366386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getArc( 367386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), 368386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.startAngle, op.sweepAngle, op.useCenter, op.paint); 369386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 370386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 371386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderPathTexture(renderer, state, *texture, op); 372386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 373386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 374386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect rect = getBoundsOfFill(op); 375386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 376386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.useCenter) { 377386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.moveTo(rect.centerX(), rect.centerY()); 378386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 379386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter); 380386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.useCenter) { 381386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.close(); 382386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 383386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 384386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 385386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 386386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 3879e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { 3889e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Texture* texture = renderer.getTexture(op.bitmap); 3899e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (!texture) return; 3909e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const AutoTexture autoCleanup(texture); 3919e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 3929e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) 3939e7fcfda28fde747ba4e026772007cea77374e16Chris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 3949e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Glop glop; 3959e7fcfda28fde747ba4e026772007cea77374e16Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 3969e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setRoundRectClipState(state.roundRectClipState) 3979e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setMeshTexturedUnitQuad(texture->uvMapper) 3989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 3999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 40038e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height())) 4019e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .build(); 4029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderer.renderGlop(state, glop); 4039e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 4049e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 405f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) { 406f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const static UvMapper defaultUvMapper; 407f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; 408f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 409f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 410f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex* vertex = &mesh[0]; 411f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 412f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int* colors = op.colors; 413f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik std::unique_ptr<int[]> tempColors; 414f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!colors) { 415f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1); 416f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik tempColors.reset(new int[colorsCount]); 417f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik memset(tempColors.get(), 0xff, colorsCount * sizeof(int)); 418f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik colors = tempColors.get(); 419f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 420f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 421f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef()); 422f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper); 423f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 424f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (int32_t y = 0; y < op.meshHeight; y++) { 425f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik for (int32_t x = 0; x < op.meshWidth; x++) { 426f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik uint32_t i = (y * (op.meshWidth + 1) + x) * 2; 427f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 428f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float u1 = float(x) / op.meshWidth; 429f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float u2 = float(x + 1) / op.meshWidth; 430f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float v1 = float(y) / op.meshHeight; 431f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik float v2 = float(y + 1) / op.meshHeight; 432f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 433f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik mapper.map(u1, v1, u2, v2); 434f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 435f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int ax = i + (op.meshWidth + 1) * 2; 436f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int ay = ax + 1; 437f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int bx = i; 438f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int by = bx + 1; 439f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int cx = i + 2; 440f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int cy = cx + 1; 441f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int dx = i + (op.meshWidth + 1) * 2 + 2; 442f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int dy = dx + 1; 443f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 444f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const float* vertices = op.vertices; 445f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 446f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 447f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 448f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 449f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 450f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 451f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); 452f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 453f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 454f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 455f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) { 456f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik texture = renderer.caches().textureCache.get(op.bitmap); 457f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) { 458f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik return; 459f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 460f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 461f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 462f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 463f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik /* 464f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik * TODO: handle alpha_8 textures correctly by applying paint color, but *not* 465f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh. 466f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik */ 467f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int textureFillFlags = TextureFillFlags::None; 468f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 469f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 470f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(state.roundRectClipState) 471f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshColoredTexturedMesh(mesh.get(), elementCount) 472f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 473f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 474f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewOffsetRect(0, 0, op.unmappedBounds) 475f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 476f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.renderGlop(state, glop); 477f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 478f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 479f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) { 480f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = renderer.getTexture(op.bitmap); 481f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (!texture) return; 482f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const AutoTexture autoCleanup(texture); 483f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 48438e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck Rect uv(std::max(0.0f, op.src.left / texture->width()), 48538e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::max(0.0f, op.src.top / texture->height()), 48638e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::min(1.0f, op.src.right / texture->width()), 48738e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck std::min(1.0f, op.src.bottom / texture->height())); 488f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 489f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) 490f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; 491f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) 492f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight()); 493f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Glop glop; 494f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 495f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setRoundRectClipState(state.roundRectClipState) 496f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setMeshTexturedUvQuad(texture->uvMapper, uv) 497f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 498f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 499f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds) 500f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik .build(); 501f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik renderer.renderGlop(state, glop); 502f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 503f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 504e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craikvoid BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) { 505e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik renderer.renderFunctor(op, state); 506e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik} 507e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik 5089e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) { 509386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer buffer; 510386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellateLines(op.points, op.floatCount, op.paint, 511386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, buffer); 512386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; 513386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); 5149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 5159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 516386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) { 517386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getPathEffect() != nullptr) { 518386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getOval( 519386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); 520386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 521386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 522386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderPathTexture(renderer, state, *texture, op); 523386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 524386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 525386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 526386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkRect rect = getBoundsOfFill(op); 527386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addOval(rect); 528386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 529386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 5309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 5319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 532f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) { 533f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // 9 patches are built for stretching - always filter 534f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik int textureFillFlags = TextureFillFlags::ForceFilter; 535f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik if (op.bitmap->colorType() == kAlpha_8_SkColorType) { 536f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 537f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik } 538f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 539f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik // TODO: avoid redoing the below work each frame: 540f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef()); 541f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik const Patch* mesh = renderer.caches().patchCache.get( 542f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik entry, op.bitmap->width(), op.bitmap->height(), 543f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); 544f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 545f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap); 54689ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik if (CC_LIKELY(texture)) { 54789ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik const AutoTexture autoCleanup(texture); 54889ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik Glop glop; 54989ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 55089ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setRoundRectClipState(state.roundRectClipState) 55189ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setMeshPatchQuads(*mesh) 55289ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 55389ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 55489ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, 55589ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) 55689ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik .build(); 55789ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik renderer.renderGlop(state, glop); 55889ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik } 559f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik} 560f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik 561386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) { 562386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint); 563386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 564386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 565386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderPathTexture(renderer, state, *texture, op); 566386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 5679e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 5689e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 569386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) { 570386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik VertexBuffer buffer; 571386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint, 572386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, buffer); 573386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; 574386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); 575386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 576386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 577386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik// See SkPaintDefaults.h 578386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#define SkPaintDefaults_MiterLimit SkIntToScalar(4) 579386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 580386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { 581386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getStyle() != SkPaint::kFill_Style) { 582386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // only fill + default miter is supported by drawConvexPath, since others must handle joins 583386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed"); 584386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr 585386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getStrokeJoin() != SkPaint::kMiter_Join 586386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) { 587386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getRect( 588386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); 589386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 590386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 591386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderPathTexture(renderer, state, *texture, op); 592386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 593386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 594386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 595386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addRect(getBoundsOfFill(op)); 596386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 597386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 598386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 599386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) { 600386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik SkPath path; 601386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik path.addRect(op.unmappedBounds.toSkRect()); 602386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderConvexPath(renderer, state, path, *(op.paint)); 603386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 604386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik // render simple unit quad, no tessellation required 605386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik Glop glop; 606386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 607386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setRoundRectClipState(state.roundRectClipState) 608386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setMeshUnitQuad() 609386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setFillPaint(*op.paint, state.alpha) 610386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 611386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .setModelViewMapUnitToRect(op.unmappedBounds) 612386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik .build(); 613386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderer.renderGlop(state, glop); 614386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 615386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 616386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik} 617386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik 618386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) { 619386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (op.paint->getPathEffect() != nullptr) { 620386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik PathTexture* texture = renderer.caches().pathCache.getRoundRect( 621386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), 622386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.rx, op.ry, op.paint); 623386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const AutoTexture holder(texture); 624386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik if (CC_LIKELY(holder.texture)) { 625386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderPathTexture(renderer, state, *texture, op); 626386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } 627386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik } else { 628386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect( 629386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik state.computedState.transform, *(op.paint), 630386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry); 631386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik renderVertexBuffer(renderer, state, *buffer, 632386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0); 6339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 6349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 6369e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, 6379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { 6389e7fcfda28fde747ba4e026772007cea77374e16Chris Craik SkPaint paint; 6399e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAntiAlias(true); // want to use AlphaVertex 6409e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 6419e7fcfda28fde747ba4e026772007cea77374e16Chris Craik // The caller has made sure casterAlpha > 0. 6429e7fcfda28fde747ba4e026772007cea77374e16Chris Craik uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha; 6439e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { 6449e7fcfda28fde747ba4e026772007cea77374e16Chris Craik ambientShadowAlpha = Properties::overrideAmbientShadowStrength; 6459e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 6469e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { 6479e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); 6489e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, 6499e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint, VertexBufferRenderFlags::ShadowInterp); 6509e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 6519e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 6529e7fcfda28fde747ba4e026772007cea77374e16Chris Craik uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha; 6539e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { 6549e7fcfda28fde747ba4e026772007cea77374e16Chris Craik spotShadowAlpha = Properties::overrideSpotShadowStrength; 6559e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 6569e7fcfda28fde747ba4e026772007cea77374e16Chris Craik if (spotShadowVertexBuffer && spotShadowAlpha > 0) { 6579e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); 6589e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, 6599e7fcfda28fde747ba4e026772007cea77374e16Chris Craik paint, VertexBufferRenderFlags::ShadowInterp); 6609e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 6619e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6629e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 6639e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { 664d8165e863b37d82c937ad960dc970f2d2cf72c2aChris Craik TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult(); 6659e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); 6669e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6679e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 6689e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { 6699e7fcfda28fde747ba4e026772007cea77374e16Chris Craik Glop glop; 6709e7fcfda28fde747ba4e026772007cea77374e16Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 6719e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setRoundRectClipState(state.roundRectClipState) 6729e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) 6739e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setFillPaint(*op.paint, state.alpha) 6749e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 6759e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .setModelViewOffsetRect(0, 0, op.unmappedBounds) 6769e7fcfda28fde747ba4e026772007cea77374e16Chris Craik .build(); 6779e7fcfda28fde747ba4e026772007cea77374e16Chris Craik renderer.renderGlop(state, glop); 6789e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6799e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 6809e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { 681e4db79de127cfe961195f52907af8451026eaa20Chris Craik renderTextOp(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush); 6829e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 6839e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 684d7448e65e243754f31890baef29dff187dc2e5e5Chris Craikvoid BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) { 685d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // Note: can't trust clipSideFlags since we record with unmappedBounds == clip. 686d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // TODO: respect clipSideFlags, once we record with bounds 687e4db79de127cfe961195f52907af8451026eaa20Chris Craik auto renderTargetClip = state.computedState.clipState; 688d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 689d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); 690d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik fontRenderer.setFont(op.paint, SkMatrix::I()); 691d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik fontRenderer.setTextureFiltering(true); 692d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 693d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 694d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 695d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; 696d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); 697d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik TextDrawFunctor functor(&renderer, &state, renderTargetClip, 698d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 0.0f, 0.0f, false, alpha, mode, op.paint); 699d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 700d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); 701d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik const Rect localSpaceClip = state.computedState.computeLocalSpaceClip(); 702e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, 703d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik op.path, op.hOffset, op.vOffset, 704d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) { 705d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik if (mustDirtyRenderTarget) { 706d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik // manually dirty render target, since TextDrawFunctor won't 707d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik state.computedState.transform.mapRect(layerBounds); 708d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik renderer.dirtyRenderTarget(layerBounds); 709d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik } 710d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik } 711d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik} 712d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik 713d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craikvoid BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) { 714d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik const bool tryToSnap = !op.layer->getForceFilter(); 715d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha; 716d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik Glop glop; 717d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 718d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setRoundRectClipState(state.roundRectClipState) 719d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO 720d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setFillTextureLayer(*(op.layer), alpha) 721d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 722d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight())) 723d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik .build(); 724d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik renderer.renderGlop(state, glop); 725d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik} 726d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik 7279e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { 728c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik // Note that we don't use op->paint in this function - it's never set on a LayerOp 7299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik OffscreenBuffer* buffer = *op.layerHandle; 7309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 731c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik if (CC_UNLIKELY(!buffer)) { 732c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik // Layer was not allocated, which can occur if there were no draw ops inside. We draw the 733c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter). 734c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik SkPaint paint; 735c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik paint.setAlpha(op.alpha * 255); 736c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik paint.setXfermodeMode(op.mode); 737c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik paint.setColorFilter(op.colorFilter); 738c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint); 739c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik BakedOpDispatcher::onRectOp(renderer, rectOp, state); 740c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik } else { 741c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik float layerAlpha = op.alpha * state.alpha; 742c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik Glop glop; 743c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 744c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setRoundRectClipState(state.roundRectClipState) 745c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) 746c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) 747c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setTransform(state.computedState.transform, TransformFlags::None) 748c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, 749c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) 750c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik .build(); 751c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik renderer.renderGlop(state, glop); 7529e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 753c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik if (op.destroy) { 754c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik renderer.renderState().layerPool().putOrDelete(buffer); 755c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik } 7569e7fcfda28fde747ba4e026772007cea77374e16Chris Craik } 7579e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} 7589e7fcfda28fde747ba4e026772007cea77374e16Chris Craik 759b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) { 7607435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!"); 7617435eb148e72382126e9073183e881357bb38a8bChris Craik *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds); 7627435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed"); 763b87eadda1818034ce03d85f30388384d1ac65916Chris Craik} 764b87eadda1818034ce03d85f30388384d1ac65916Chris Craik 765b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) { 7667435eb148e72382126e9073183e881357bb38a8bChris Craik LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!"); 7677435eb148e72382126e9073183e881357bb38a8bChris Craik if (!state.computedState.clippedBounds.isEmpty()) { 7687435eb148e72382126e9073183e881357bb38a8bChris Craik if (op.paint && op.paint->getAlpha() < 255) { 7697435eb148e72382126e9073183e881357bb38a8bChris Craik SkPaint layerPaint; 7707435eb148e72382126e9073183e881357bb38a8bChris Craik layerPaint.setAlpha(op.paint->getAlpha()); 7717435eb148e72382126e9073183e881357bb38a8bChris Craik layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode); 7727435eb148e72382126e9073183e881357bb38a8bChris Craik layerPaint.setColorFilter(op.paint->getColorFilter()); 7737435eb148e72382126e9073183e881357bb38a8bChris Craik RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint); 7747435eb148e72382126e9073183e881357bb38a8bChris Craik BakedOpDispatcher::onRectOp(renderer, rectOp, state); 7757435eb148e72382126e9073183e881357bb38a8bChris Craik } 7767435eb148e72382126e9073183e881357bb38a8bChris Craik 7777435eb148e72382126e9073183e881357bb38a8bChris Craik OffscreenBuffer& layer = **(op.layerHandle); 7787435eb148e72382126e9073183e881357bb38a8bChris Craik auto mode = PaintUtils::getXfermodeDirect(op.paint); 7797435eb148e72382126e9073183e881357bb38a8bChris Craik Glop glop; 7807435eb148e72382126e9073183e881357bb38a8bChris Craik GlopBuilder(renderer.renderState(), renderer.caches(), &glop) 7817435eb148e72382126e9073183e881357bb38a8bChris Craik .setRoundRectClipState(state.roundRectClipState) 7827435eb148e72382126e9073183e881357bb38a8bChris Craik .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates()) 7837435eb148e72382126e9073183e881357bb38a8bChris Craik .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap) 7847435eb148e72382126e9073183e881357bb38a8bChris Craik .setTransform(state.computedState.transform, TransformFlags::None) 7857435eb148e72382126e9073183e881357bb38a8bChris Craik .setModelViewMapUnitToRect(state.computedState.clippedBounds) 7867435eb148e72382126e9073183e881357bb38a8bChris Craik .build(); 7877435eb148e72382126e9073183e881357bb38a8bChris Craik renderer.renderGlop(state, glop); 7887435eb148e72382126e9073183e881357bb38a8bChris Craik } 7897db5ffb7dbd30202468459e2ef4426e91d4fcbb3John Reck renderer.renderState().layerPool().putOrDelete(*op.layerHandle); 790b87eadda1818034ce03d85f30388384d1ac65916Chris Craik} 791b87eadda1818034ce03d85f30388384d1ac65916Chris Craik 7929e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace uirenderer 7939e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace android 794