BakedOpRenderer.cpp revision e5b50197e870aa6d22c3893f5d25f4279f06e5c3
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpRenderer.h"
18
19#include "Caches.h"
20#include "Glop.h"
21#include "GlopBuilder.h"
22#include "renderstate/OffscreenBufferPool.h"
23#include "renderstate/RenderState.h"
24#include "utils/GLUtils.h"
25#include "VertexBuffer.h"
26
27#include <algorithm>
28
29namespace android {
30namespace uirenderer {
31
32OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) {
33    LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
34
35    OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
36    startRepaintLayer(buffer, Rect(width, height));
37    return buffer;
38}
39
40void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) {
41    LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
42
43    mRenderTarget.offscreenBuffer = offscreenBuffer;
44
45    // create and bind framebuffer
46    mRenderTarget.frameBufferId = mRenderState.genFramebuffer();
47    mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
48
49    // attach the texture to the FBO
50    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
51            offscreenBuffer->texture.id, 0);
52    LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "startLayer FAILED");
53    LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE,
54            "framebuffer incomplete!");
55
56    // Change the viewport & ortho projection
57    setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight);
58
59    clearColorBuffer(repaintRect);
60}
61
62void BakedOpRenderer::endLayer() {
63    if (mRenderTarget.stencil) {
64        // if stencil was used for clipping, detach it and return it to pool
65        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
66        LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "glfbrb endlayer failed");
67        mCaches.renderBufferCache.put(mRenderTarget.stencil);
68        mRenderTarget.stencil = nullptr;
69    }
70    mRenderTarget.lastStencilClip = nullptr;
71
72    mRenderTarget.offscreenBuffer->updateMeshFromRegion();
73    mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now.
74
75    // Detach the texture from the FBO
76    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
77    LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED");
78    mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
79    mRenderTarget.frameBufferId = 0;
80}
81
82void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) {
83    LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0");
84    mRenderState.bindFramebuffer(0);
85    setViewport(width, height);
86
87    if (!mOpaque) {
88        clearColorBuffer(repaintRect);
89    }
90
91    mRenderState.debugOverdraw(true, true);
92}
93
94void BakedOpRenderer::endFrame(const Rect& repaintRect) {
95    if (CC_UNLIKELY(Properties::debugOverdraw)) {
96        ClipRect overdrawClip(repaintRect);
97        Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight);
98        // overdraw visualization
99        for (int i = 1; i <= 4; i++) {
100            if (i < 4) {
101                // nth level of overdraw tests for n+1 draws per pixel
102                mRenderState.stencil().enableDebugTest(i + 1, false);
103            } else {
104                // 4th level tests for 4 or higher draws per pixel
105                mRenderState.stencil().enableDebugTest(4, true);
106            }
107
108            SkPaint paint;
109            paint.setColor(mCaches.getOverdrawColor(i));
110            Glop glop;
111            GlopBuilder(mRenderState, mCaches, &glop)
112                    .setRoundRectClipState(nullptr)
113                    .setMeshUnitQuad()
114                    .setFillPaint(paint, 1.0f)
115                    .setTransform(Matrix4::identity(), TransformFlags::None)
116                    .setModelViewMapUnitToRect(viewportRect)
117                    .build();
118            renderGlop(nullptr, &overdrawClip, glop);
119        }
120        mRenderState.stencil().disable();
121    }
122
123    mCaches.clearGarbage();
124    mCaches.pathCache.trim();
125    mCaches.tessellationCache.trim();
126
127#if DEBUG_OPENGL
128    GLUtils::dumpGLErrors();
129#endif
130
131#if DEBUG_MEMORY_USAGE
132    mCaches.dumpMemoryUsage();
133#else
134    if (Properties::debugLevel & kDebugMemory) {
135        mCaches.dumpMemoryUsage();
136    }
137#endif
138}
139
140void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
141    mRenderTarget.viewportWidth = width;
142    mRenderTarget.viewportHeight = height;
143    mRenderTarget.orthoMatrix.loadOrtho(width, height);
144
145    mRenderState.setViewport(width, height);
146    mRenderState.blend().syncEnabled();
147}
148
149void BakedOpRenderer::clearColorBuffer(const Rect& rect) {
150    if (Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight).contains(rect)) {
151        // Full viewport is being cleared - disable scissor
152        mRenderState.scissor().setEnabled(false);
153    } else {
154        // Requested rect is subset of viewport - scissor to it to avoid over-clearing
155        mRenderState.scissor().setEnabled(true);
156        mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom,
157                rect.getWidth(), rect.getHeight());
158    }
159    glClear(GL_COLOR_BUFFER_BIT);
160    if (!mRenderTarget.frameBufferId) mHasDrawn = true;
161}
162
163Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) {
164    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
165    if (!texture) {
166        return mCaches.textureCache.get(bitmap);
167    }
168    return texture;
169}
170
171// clears and re-fills stencil with provided rendertarget space quads,
172// and then put stencil into test mode
173void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices,
174        int incrementThreshold) {
175    mRenderState.stencil().enableWrite(incrementThreshold);
176    mRenderState.stencil().clear();
177    Glop glop;
178    GlopBuilder(mRenderState, mCaches, &glop)
179            .setRoundRectClipState(nullptr)
180            .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4)
181            .setFillBlack()
182            .setTransform(Matrix4::identity(), TransformFlags::None)
183            .setModelViewIdentityEmptyBounds()
184            .build();
185    mRenderState.render(glop, mRenderTarget.orthoMatrix);
186    mRenderState.stencil().enableTest(incrementThreshold);
187}
188
189void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) {
190    auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
191    int quadCount = rectList.getTransformedRectanglesCount();
192    std::vector<Vertex> rectangleVertices;
193    rectangleVertices.reserve(quadCount * 4);
194    for (int i = 0; i < quadCount; i++) {
195        const TransformedRectangle& tr(rectList.getTransformedRectangle(i));
196        const Matrix4& transform = tr.getTransform();
197        Rect bounds = tr.getBounds();
198        if (transform.rectToRect()) {
199            // If rectToRect, can simply map bounds before storing verts
200            transform.mapRect(bounds);
201            bounds.doIntersect(clip->rect);
202            if (bounds.isEmpty()) {
203                continue; // will be outside of scissor, skip
204            }
205        }
206
207        rectangleVertices.push_back(Vertex{bounds.left, bounds.top});
208        rectangleVertices.push_back(Vertex{bounds.right, bounds.top});
209        rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom});
210        rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom});
211
212        if (!transform.rectToRect()) {
213            // If not rectToRect, must map each point individually
214            for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) {
215                transform.mapPoint(cur->x, cur->y);
216            }
217        }
218    }
219    setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount());
220}
221
222void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) {
223    auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region;
224
225    std::vector<Vertex> regionVertices;
226    SkRegion::Cliperator it(region, clip->rect.toSkIRect());
227    while (!it.done()) {
228        const SkIRect& r = it.rect();
229        regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop});
230        regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop});
231        regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom});
232        regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom});
233        it.next();
234    }
235    setupStencilQuads(regionVertices, 0);
236}
237
238void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) {
239    // prepare scissor / stencil
240    mRenderState.scissor().setEnabled(clip != nullptr);
241    if (clip) {
242        mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect);
243    }
244
245    if (CC_LIKELY(!Properties::debugOverdraw)) {
246        // only modify stencil mode and content when it's not used for overdraw visualization
247        if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) {
248            // NOTE: this pointer check is only safe for non-rect clips,
249            // since rect clips may be created on the stack
250            if (mRenderTarget.lastStencilClip != clip) {
251                // Stencil needed, but current stencil isn't up to date
252                mRenderTarget.lastStencilClip = clip;
253
254                if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) {
255                    OffscreenBuffer* layer = mRenderTarget.offscreenBuffer;
256                    mRenderTarget.stencil = mCaches.renderBufferCache.get(
257                            Stencil::getLayerStencilFormat(),
258                            layer->texture.width, layer->texture.height);
259                    // stencil is bound + allocated - associate it with current FBO
260                    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
261                            GL_RENDERBUFFER, mRenderTarget.stencil->getName());
262                }
263
264                if (clip->mode == ClipMode::RectangleList) {
265                    setupStencilRectList(clip);
266                } else {
267                    setupStencilRegion(clip);
268                }
269            } else {
270                // stencil is up to date - just need to ensure it's enabled (since an unclipped
271                // or scissor-only clipped op may have been drawn, disabling the stencil)
272                int incrementThreshold = 0;
273                if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) {
274                    auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
275                    incrementThreshold = rectList.getTransformedRectanglesCount();
276                }
277                mRenderState.stencil().enableTest(incrementThreshold);
278            }
279        } else {
280            // either scissor or no clip, so disable stencil test
281            mRenderState.stencil().disable();
282        }
283    }
284
285    // dirty offscreenbuffer
286    if (dirtyBounds && mRenderTarget.offscreenBuffer) {
287        // register layer damage to draw-back region
288        android::Rect dirty(dirtyBounds->left, dirtyBounds->top,
289                dirtyBounds->right, dirtyBounds->bottom);
290        mRenderTarget.offscreenBuffer->region.orSelf(dirty);
291    }
292}
293
294void BakedOpRenderer::renderGlop(const Rect* dirtyBounds, const ClipBase* clip,
295        const Glop& glop) {
296    prepareRender(dirtyBounds, clip);
297    mRenderState.render(glop, mRenderTarget.orthoMatrix);
298    if (!mRenderTarget.frameBufferId) mHasDrawn = true;
299}
300
301void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) {
302    prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded());
303
304    DrawGlInfo info;
305    auto&& clip = state.computedState.clipRect();
306    info.clipLeft = clip.left;
307    info.clipTop = clip.top;
308    info.clipRight = clip.right;
309    info.clipBottom = clip.bottom;
310    info.isLayer = offscreenRenderTarget();
311    info.width = mRenderTarget.viewportWidth;
312    info.height = mRenderTarget.viewportHeight;
313    state.computedState.transform.copyTo(&info.transform[0]);
314
315    mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info);
316}
317
318void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) {
319    if (mRenderTarget.offscreenBuffer) {
320        android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom);
321        mRenderTarget.offscreenBuffer->region.orSelf(dirty);
322    }
323}
324
325} // namespace uirenderer
326} // namespace android
327