BakedOpRenderer.cpp revision e5b50197e870aa6d22c3893f5d25f4279f06e5c3
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "BakedOpRenderer.h" 18 19#include "Caches.h" 20#include "Glop.h" 21#include "GlopBuilder.h" 22#include "renderstate/OffscreenBufferPool.h" 23#include "renderstate/RenderState.h" 24#include "utils/GLUtils.h" 25#include "VertexBuffer.h" 26 27#include <algorithm> 28 29namespace android { 30namespace uirenderer { 31 32OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) { 33 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 34 35 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); 36 startRepaintLayer(buffer, Rect(width, height)); 37 return buffer; 38} 39 40void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { 41 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 42 43 mRenderTarget.offscreenBuffer = offscreenBuffer; 44 45 // create and bind framebuffer 46 mRenderTarget.frameBufferId = mRenderState.genFramebuffer(); 47 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); 48 49 // attach the texture to the FBO 50 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 51 offscreenBuffer->texture.id, 0); 52 LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "startLayer FAILED"); 53 LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, 54 "framebuffer incomplete!"); 55 56 // Change the viewport & ortho projection 57 setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight); 58 59 clearColorBuffer(repaintRect); 60} 61 62void BakedOpRenderer::endLayer() { 63 if (mRenderTarget.stencil) { 64 // if stencil was used for clipping, detach it and return it to pool 65 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 66 LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "glfbrb endlayer failed"); 67 mCaches.renderBufferCache.put(mRenderTarget.stencil); 68 mRenderTarget.stencil = nullptr; 69 } 70 mRenderTarget.lastStencilClip = nullptr; 71 72 mRenderTarget.offscreenBuffer->updateMeshFromRegion(); 73 mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now. 74 75 // Detach the texture from the FBO 76 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 77 LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED"); 78 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); 79 mRenderTarget.frameBufferId = 0; 80} 81 82void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) { 83 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0"); 84 mRenderState.bindFramebuffer(0); 85 setViewport(width, height); 86 87 if (!mOpaque) { 88 clearColorBuffer(repaintRect); 89 } 90 91 mRenderState.debugOverdraw(true, true); 92} 93 94void BakedOpRenderer::endFrame(const Rect& repaintRect) { 95 if (CC_UNLIKELY(Properties::debugOverdraw)) { 96 ClipRect overdrawClip(repaintRect); 97 Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight); 98 // overdraw visualization 99 for (int i = 1; i <= 4; i++) { 100 if (i < 4) { 101 // nth level of overdraw tests for n+1 draws per pixel 102 mRenderState.stencil().enableDebugTest(i + 1, false); 103 } else { 104 // 4th level tests for 4 or higher draws per pixel 105 mRenderState.stencil().enableDebugTest(4, true); 106 } 107 108 SkPaint paint; 109 paint.setColor(mCaches.getOverdrawColor(i)); 110 Glop glop; 111 GlopBuilder(mRenderState, mCaches, &glop) 112 .setRoundRectClipState(nullptr) 113 .setMeshUnitQuad() 114 .setFillPaint(paint, 1.0f) 115 .setTransform(Matrix4::identity(), TransformFlags::None) 116 .setModelViewMapUnitToRect(viewportRect) 117 .build(); 118 renderGlop(nullptr, &overdrawClip, glop); 119 } 120 mRenderState.stencil().disable(); 121 } 122 123 mCaches.clearGarbage(); 124 mCaches.pathCache.trim(); 125 mCaches.tessellationCache.trim(); 126 127#if DEBUG_OPENGL 128 GLUtils::dumpGLErrors(); 129#endif 130 131#if DEBUG_MEMORY_USAGE 132 mCaches.dumpMemoryUsage(); 133#else 134 if (Properties::debugLevel & kDebugMemory) { 135 mCaches.dumpMemoryUsage(); 136 } 137#endif 138} 139 140void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) { 141 mRenderTarget.viewportWidth = width; 142 mRenderTarget.viewportHeight = height; 143 mRenderTarget.orthoMatrix.loadOrtho(width, height); 144 145 mRenderState.setViewport(width, height); 146 mRenderState.blend().syncEnabled(); 147} 148 149void BakedOpRenderer::clearColorBuffer(const Rect& rect) { 150 if (Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight).contains(rect)) { 151 // Full viewport is being cleared - disable scissor 152 mRenderState.scissor().setEnabled(false); 153 } else { 154 // Requested rect is subset of viewport - scissor to it to avoid over-clearing 155 mRenderState.scissor().setEnabled(true); 156 mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom, 157 rect.getWidth(), rect.getHeight()); 158 } 159 glClear(GL_COLOR_BUFFER_BIT); 160 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 161} 162 163Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { 164 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); 165 if (!texture) { 166 return mCaches.textureCache.get(bitmap); 167 } 168 return texture; 169} 170 171// clears and re-fills stencil with provided rendertarget space quads, 172// and then put stencil into test mode 173void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices, 174 int incrementThreshold) { 175 mRenderState.stencil().enableWrite(incrementThreshold); 176 mRenderState.stencil().clear(); 177 Glop glop; 178 GlopBuilder(mRenderState, mCaches, &glop) 179 .setRoundRectClipState(nullptr) 180 .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4) 181 .setFillBlack() 182 .setTransform(Matrix4::identity(), TransformFlags::None) 183 .setModelViewIdentityEmptyBounds() 184 .build(); 185 mRenderState.render(glop, mRenderTarget.orthoMatrix); 186 mRenderState.stencil().enableTest(incrementThreshold); 187} 188 189void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) { 190 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 191 int quadCount = rectList.getTransformedRectanglesCount(); 192 std::vector<Vertex> rectangleVertices; 193 rectangleVertices.reserve(quadCount * 4); 194 for (int i = 0; i < quadCount; i++) { 195 const TransformedRectangle& tr(rectList.getTransformedRectangle(i)); 196 const Matrix4& transform = tr.getTransform(); 197 Rect bounds = tr.getBounds(); 198 if (transform.rectToRect()) { 199 // If rectToRect, can simply map bounds before storing verts 200 transform.mapRect(bounds); 201 bounds.doIntersect(clip->rect); 202 if (bounds.isEmpty()) { 203 continue; // will be outside of scissor, skip 204 } 205 } 206 207 rectangleVertices.push_back(Vertex{bounds.left, bounds.top}); 208 rectangleVertices.push_back(Vertex{bounds.right, bounds.top}); 209 rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom}); 210 rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom}); 211 212 if (!transform.rectToRect()) { 213 // If not rectToRect, must map each point individually 214 for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) { 215 transform.mapPoint(cur->x, cur->y); 216 } 217 } 218 } 219 setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount()); 220} 221 222void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) { 223 auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region; 224 225 std::vector<Vertex> regionVertices; 226 SkRegion::Cliperator it(region, clip->rect.toSkIRect()); 227 while (!it.done()) { 228 const SkIRect& r = it.rect(); 229 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop}); 230 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop}); 231 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom}); 232 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom}); 233 it.next(); 234 } 235 setupStencilQuads(regionVertices, 0); 236} 237 238void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) { 239 // prepare scissor / stencil 240 mRenderState.scissor().setEnabled(clip != nullptr); 241 if (clip) { 242 mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect); 243 } 244 245 if (CC_LIKELY(!Properties::debugOverdraw)) { 246 // only modify stencil mode and content when it's not used for overdraw visualization 247 if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) { 248 // NOTE: this pointer check is only safe for non-rect clips, 249 // since rect clips may be created on the stack 250 if (mRenderTarget.lastStencilClip != clip) { 251 // Stencil needed, but current stencil isn't up to date 252 mRenderTarget.lastStencilClip = clip; 253 254 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) { 255 OffscreenBuffer* layer = mRenderTarget.offscreenBuffer; 256 mRenderTarget.stencil = mCaches.renderBufferCache.get( 257 Stencil::getLayerStencilFormat(), 258 layer->texture.width, layer->texture.height); 259 // stencil is bound + allocated - associate it with current FBO 260 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 261 GL_RENDERBUFFER, mRenderTarget.stencil->getName()); 262 } 263 264 if (clip->mode == ClipMode::RectangleList) { 265 setupStencilRectList(clip); 266 } else { 267 setupStencilRegion(clip); 268 } 269 } else { 270 // stencil is up to date - just need to ensure it's enabled (since an unclipped 271 // or scissor-only clipped op may have been drawn, disabling the stencil) 272 int incrementThreshold = 0; 273 if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) { 274 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 275 incrementThreshold = rectList.getTransformedRectanglesCount(); 276 } 277 mRenderState.stencil().enableTest(incrementThreshold); 278 } 279 } else { 280 // either scissor or no clip, so disable stencil test 281 mRenderState.stencil().disable(); 282 } 283 } 284 285 // dirty offscreenbuffer 286 if (dirtyBounds && mRenderTarget.offscreenBuffer) { 287 // register layer damage to draw-back region 288 android::Rect dirty(dirtyBounds->left, dirtyBounds->top, 289 dirtyBounds->right, dirtyBounds->bottom); 290 mRenderTarget.offscreenBuffer->region.orSelf(dirty); 291 } 292} 293 294void BakedOpRenderer::renderGlop(const Rect* dirtyBounds, const ClipBase* clip, 295 const Glop& glop) { 296 prepareRender(dirtyBounds, clip); 297 mRenderState.render(glop, mRenderTarget.orthoMatrix); 298 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 299} 300 301void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) { 302 prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded()); 303 304 DrawGlInfo info; 305 auto&& clip = state.computedState.clipRect(); 306 info.clipLeft = clip.left; 307 info.clipTop = clip.top; 308 info.clipRight = clip.right; 309 info.clipBottom = clip.bottom; 310 info.isLayer = offscreenRenderTarget(); 311 info.width = mRenderTarget.viewportWidth; 312 info.height = mRenderTarget.viewportHeight; 313 state.computedState.transform.copyTo(&info.transform[0]); 314 315 mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info); 316} 317 318void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) { 319 if (mRenderTarget.offscreenBuffer) { 320 android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom); 321 mRenderTarget.offscreenBuffer->region.orSelf(dirty); 322 } 323} 324 325} // namespace uirenderer 326} // namespace android 327