1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include "BakedOpState.h"
20#include "Matrix.h"
21#include "utils/Macros.h"
22
23namespace android {
24namespace uirenderer {
25
26class Caches;
27struct Glop;
28class Layer;
29class RenderState;
30struct ClipBase;
31
32/**
33 * Main rendering manager for a collection of work - one frame + any contained FBOs.
34 *
35 * Manages frame and FBO lifecycle, binding the GL framebuffer as appropriate. This is the only
36 * place where FBOs are bound, created, and destroyed.
37 *
38 * All rendering operations will be sent by the Dispatcher, a collection of static methods,
39 * which has intentionally limited access to the renderer functionality.
40 */
41class BakedOpRenderer {
42public:
43    typedef void (*GlopReceiver)(BakedOpRenderer&, const Rect*, const ClipBase*, const Glop&);
44    /**
45     * Position agnostic shadow lighting info. Used with all shadow ops in scene.
46     */
47    struct LightInfo {
48        LightInfo() : LightInfo(0, 0) {}
49        LightInfo(uint8_t ambientShadowAlpha,
50                uint8_t spotShadowAlpha)
51                : ambientShadowAlpha(ambientShadowAlpha)
52                , spotShadowAlpha(spotShadowAlpha) {}
53        uint8_t ambientShadowAlpha;
54        uint8_t spotShadowAlpha;
55    };
56
57    BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque,
58            const LightInfo& lightInfo)
59            : mGlopReceiver(DefaultGlopReceiver)
60            , mRenderState(renderState)
61            , mCaches(caches)
62            , mOpaque(opaque)
63            , mLightInfo(lightInfo) {
64    }
65
66    RenderState& renderState() { return mRenderState; }
67    Caches& caches() { return mCaches; }
68
69    void startFrame(uint32_t width, uint32_t height, const Rect& repaintRect);
70    void endFrame(const Rect& repaintRect);
71    WARN_UNUSED_RESULT OffscreenBuffer* startTemporaryLayer(uint32_t width, uint32_t height);
72    void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer);
73    void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect);
74    void endLayer();
75    WARN_UNUSED_RESULT OffscreenBuffer* copyToLayer(const Rect& area);
76
77    Texture* getTexture(Bitmap* bitmap);
78    const LightInfo& getLightInfo() const { return mLightInfo; }
79
80    void renderGlop(const BakedOpState& state, const Glop& glop) {
81        renderGlop(&state.computedState.clippedBounds,
82                state.computedState.getClipIfNeeded(),
83                glop);
84    }
85    void renderFunctor(const FunctorOp& op, const BakedOpState& state);
86
87    void renderGlop(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop) {
88        mGlopReceiver(*this, dirtyBounds, clip, glop);
89    }
90    bool offscreenRenderTarget() { return mRenderTarget.offscreenBuffer != nullptr; }
91    void dirtyRenderTarget(const Rect& dirtyRect);
92    bool didDraw() const { return mHasDrawn; }
93
94    uint32_t getViewportWidth() const { return mRenderTarget.viewportWidth; }
95    uint32_t getViewportHeight() const { return mRenderTarget.viewportHeight; }
96
97    // simple draw methods, to be used for end frame decoration
98    void drawRect(float left, float top, float right, float bottom, const SkPaint* paint) {
99        float ltrb[4] = { left, top, right, bottom };
100        drawRects(ltrb, 4, paint);
101    }
102    void drawRects(const float* rects, int count, const SkPaint* paint);
103protected:
104    GlopReceiver mGlopReceiver;
105private:
106    static void DefaultGlopReceiver(BakedOpRenderer& renderer, const Rect* dirtyBounds,
107            const ClipBase* clip, const Glop& glop) {
108        renderer.renderGlopImpl(dirtyBounds, clip, glop);
109    }
110    void renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop);
111    void setViewport(uint32_t width, uint32_t height);
112    void clearColorBuffer(const Rect& clearRect);
113    void prepareRender(const Rect* dirtyBounds, const ClipBase* clip);
114    void setupStencilRectList(const ClipBase* clip);
115    void setupStencilRegion(const ClipBase* clip);
116    void setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold);
117
118    RenderState& mRenderState;
119    Caches& mCaches;
120    bool mOpaque;
121    bool mHasDrawn = false;
122
123    // render target state - setup by start/end layer/frame
124    // only valid to use in between start/end pairs.
125    struct {
126        // If not drawing to a layer: fbo = 0, offscreenBuffer = null,
127        // Otherwise these refer to currently painting layer's state
128        GLuint frameBufferId = 0;
129        OffscreenBuffer* offscreenBuffer = nullptr;
130
131        // Used when drawing to a layer and using stencil clipping. otherwise null.
132        RenderBuffer* stencil = nullptr;
133
134        // value representing the ClipRectList* or ClipRegion* currently stored in
135        // the stencil of the current render target
136        const ClipBase* lastStencilClip = nullptr;
137
138        // Size of renderable region in current render target - for layers, may not match actual
139        // bounds of FBO texture. offscreenBuffer->texture has this information.
140        uint32_t viewportWidth = 0;
141        uint32_t viewportHeight = 0;
142
143        Matrix4 orthoMatrix;
144    } mRenderTarget;
145
146    const LightInfo mLightInfo;
147};
148
149}; // namespace uirenderer
150}; // namespace android
151