BakedOpRenderer.h revision 6e068c0182f6f85bccb855a647510724d1c65a13
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_BAKED_OP_RENDERER_H
18#define ANDROID_HWUI_BAKED_OP_RENDERER_H
19
20#include "BakedOpState.h"
21#include "Matrix.h"
22#include "utils/Macros.h"
23
24namespace android {
25namespace uirenderer {
26
27class Caches;
28struct Glop;
29class Layer;
30class RenderState;
31struct ClipBase;
32
33/**
34 * Main rendering manager for a collection of work - one frame + any contained FBOs.
35 *
36 * Manages frame and FBO lifecycle, binding the GL framebuffer as appropriate. This is the only
37 * place where FBOs are bound, created, and destroyed.
38 *
39 * All rendering operations will be sent by the Dispatcher, a collection of static methods,
40 * which has intentionally limited access to the renderer functionality.
41 */
42class BakedOpRenderer {
43public:
44    /**
45     * Position agnostic shadow lighting info. Used with all shadow ops in scene.
46     */
47    struct LightInfo {
48        LightInfo() : LightInfo(0, 0) {}
49        LightInfo(uint8_t ambientShadowAlpha,
50                uint8_t spotShadowAlpha)
51                : ambientShadowAlpha(ambientShadowAlpha)
52                , spotShadowAlpha(spotShadowAlpha) {}
53        uint8_t ambientShadowAlpha;
54        uint8_t spotShadowAlpha;
55    };
56
57    BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, const LightInfo& lightInfo)
58            : mRenderState(renderState)
59            , mCaches(caches)
60            , mOpaque(opaque)
61            , mLightInfo(lightInfo) {
62    }
63
64    RenderState& renderState() { return mRenderState; }
65    Caches& caches() { return mCaches; }
66
67    void startFrame(uint32_t width, uint32_t height, const Rect& repaintRect);
68    void endFrame(const Rect& repaintRect);
69    WARN_UNUSED_RESULT OffscreenBuffer* startTemporaryLayer(uint32_t width, uint32_t height);
70    void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect);
71    void endLayer();
72    WARN_UNUSED_RESULT OffscreenBuffer* copyToLayer(const Rect& area);
73
74    Texture* getTexture(const SkBitmap* bitmap);
75    const LightInfo& getLightInfo() const { return mLightInfo; }
76
77    void renderGlop(const BakedOpState& state, const Glop& glop) {
78        renderGlop(&state.computedState.clippedBounds,
79                state.computedState.getClipIfNeeded(),
80                glop);
81    }
82    void renderFunctor(const FunctorOp& op, const BakedOpState& state);
83
84    void renderGlop(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop);
85    bool offscreenRenderTarget() { return mRenderTarget.offscreenBuffer != nullptr; }
86    void dirtyRenderTarget(const Rect& dirtyRect);
87    bool didDraw() const { return mHasDrawn; }
88private:
89    void setViewport(uint32_t width, uint32_t height);
90    void clearColorBuffer(const Rect& clearRect);
91    void prepareRender(const Rect* dirtyBounds, const ClipBase* clip);
92    void setupStencilRectList(const ClipBase* clip);
93    void setupStencilRegion(const ClipBase* clip);
94    void setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold);
95
96    RenderState& mRenderState;
97    Caches& mCaches;
98    bool mOpaque;
99    bool mHasDrawn = false;
100
101    // render target state - setup by start/end layer/frame
102    // only valid to use in between start/end pairs.
103    struct {
104        // If not drawing to a layer: fbo = 0, offscreenBuffer = null,
105        // Otherwise these refer to currently painting layer's state
106        GLuint frameBufferId = 0;
107        OffscreenBuffer* offscreenBuffer = nullptr;
108
109        // Used when drawing to a layer and using stencil clipping. otherwise null.
110        RenderBuffer* stencil = nullptr;
111
112        // value representing the ClipRectList* or ClipRegion* currently stored in
113        // the stencil of the current render target
114        const ClipBase* lastStencilClip = nullptr;
115
116        // Size of renderable region in current render target - for layers, may not match actual
117        // bounds of FBO texture. offscreenBuffer->texture has this information.
118        uint32_t viewportWidth = 0;
119        uint32_t viewportHeight = 0;
120
121        Matrix4 orthoMatrix;
122    } mRenderTarget;
123
124    const LightInfo mLightInfo;
125};
126
127}; // namespace uirenderer
128}; // namespace android
129
130#endif // ANDROID_HWUI_BAKED_OP_RENDERER_H
131