CanvasState.cpp revision d41c4d8c732095ae99c955b6b82f7306633004b1
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <SkCanvas.h>
18
19#include "CanvasState.h"
20#include "utils/MathUtils.h"
21
22namespace android {
23namespace uirenderer {
24
25
26CanvasState::CanvasState(CanvasStateClient& renderer)
27        : mDirtyClip(false)
28        , mWidth(-1)
29        , mHeight(-1)
30        , mSaveCount(1)
31        , mFirstSnapshot(new Snapshot)
32        , mCanvas(renderer)
33        , mSnapshot(mFirstSnapshot) {
34
35}
36
37CanvasState::~CanvasState() {
38
39}
40
41void CanvasState::initializeSaveStack(float clipLeft, float clipTop,
42        float clipRight, float clipBottom, const Vector3& lightCenter) {
43    mSnapshot = new Snapshot(mFirstSnapshot,
44            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
45    mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
46    mSnapshot->fbo = mCanvas.onGetTargetFbo();
47    mSnapshot->setRelativeLightCenter(lightCenter);
48    mSaveCount = 1;
49}
50
51void CanvasState::setViewport(int width, int height) {
52    mWidth = width;
53    mHeight = height;
54    mFirstSnapshot->initializeViewport(width, height);
55    mCanvas.onViewportInitialized();
56
57    // create a temporary 1st snapshot, so old snapshots are released,
58    // and viewport can be queried safely.
59    // TODO: remove, combine viewport + save stack initialization
60    mSnapshot = new Snapshot(mFirstSnapshot,
61            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
62    mSaveCount = 1;
63}
64
65///////////////////////////////////////////////////////////////////////////////
66// Save (layer)
67///////////////////////////////////////////////////////////////////////////////
68
69/**
70 * Guaranteed to save without side-effects
71 *
72 * This approach, here and in restoreSnapshot(), allows subclasses to directly manipulate the save
73 * stack, and ensures restoreToCount() doesn't call back into subclass overrides.
74 */
75int CanvasState::saveSnapshot(int flags) {
76    mSnapshot = new Snapshot(mSnapshot, flags);
77    return mSaveCount++;
78}
79
80int CanvasState::save(int flags) {
81    return saveSnapshot(flags);
82}
83
84/**
85 * Guaranteed to restore without side-effects.
86 */
87void CanvasState::restoreSnapshot() {
88    sp<Snapshot> toRemove = mSnapshot;
89    sp<Snapshot> toRestore = mSnapshot->previous;
90
91    mSaveCount--;
92    mSnapshot = toRestore;
93
94    // subclass handles restore implementation
95    mCanvas.onSnapshotRestored(*toRemove, *toRestore);
96}
97
98void CanvasState::restore() {
99    if (mSaveCount > 1) {
100        restoreSnapshot();
101    }
102}
103
104void CanvasState::restoreToCount(int saveCount) {
105    if (saveCount < 1) saveCount = 1;
106
107    while (mSaveCount > saveCount) {
108        restoreSnapshot();
109    }
110}
111
112///////////////////////////////////////////////////////////////////////////////
113// Matrix
114///////////////////////////////////////////////////////////////////////////////
115
116void CanvasState::getMatrix(SkMatrix* matrix) const {
117    mSnapshot->transform->copyTo(*matrix);
118}
119
120void CanvasState::translate(float dx, float dy, float dz) {
121    mSnapshot->transform->translate(dx, dy, dz);
122}
123
124void CanvasState::rotate(float degrees) {
125    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
126}
127
128void CanvasState::scale(float sx, float sy) {
129    mSnapshot->transform->scale(sx, sy, 1.0f);
130}
131
132void CanvasState::skew(float sx, float sy) {
133    mSnapshot->transform->skew(sx, sy);
134}
135
136void CanvasState::setMatrix(const SkMatrix& matrix) {
137    mSnapshot->transform->load(matrix);
138}
139
140void CanvasState::setMatrix(const Matrix4& matrix) {
141    mSnapshot->transform->load(matrix);
142}
143
144void CanvasState::concatMatrix(const SkMatrix& matrix) {
145    mat4 transform(matrix);
146    mSnapshot->transform->multiply(transform);
147}
148
149void CanvasState::concatMatrix(const Matrix4& matrix) {
150    mSnapshot->transform->multiply(matrix);
151}
152
153///////////////////////////////////////////////////////////////////////////////
154// Clip
155///////////////////////////////////////////////////////////////////////////////
156
157bool CanvasState::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
158    if (CC_LIKELY(currentTransform()->rectToRect())) {
159        mDirtyClip |= mSnapshot->clip(left, top, right, bottom, op);
160        return !mSnapshot->clipRect->isEmpty();
161    }
162
163    SkPath path;
164    path.addRect(left, top, right, bottom);
165
166    return CanvasState::clipPath(&path, op);
167}
168
169bool CanvasState::clipPath(const SkPath* path, SkRegion::Op op) {
170    SkMatrix transform;
171    currentTransform()->copyTo(transform);
172
173    SkPath transformed;
174    path->transform(transform, &transformed);
175
176    SkRegion clip;
177    if (!mSnapshot->previous->clipRegion->isEmpty()) {
178        clip.setRegion(*mSnapshot->previous->clipRegion);
179    } else {
180        if (mSnapshot->previous == firstSnapshot()) {
181            clip.setRect(0, 0, getWidth(), getHeight());
182        } else {
183            Rect* bounds = mSnapshot->previous->clipRect;
184            clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
185        }
186    }
187
188    SkRegion region;
189    region.setPath(transformed, clip);
190
191    // region is the transformed input path, masked by the previous clip
192    mDirtyClip |= mSnapshot->clipRegionTransformed(region, op);
193    return !mSnapshot->clipRect->isEmpty();
194}
195
196bool CanvasState::clipRegion(const SkRegion* region, SkRegion::Op op) {
197    mDirtyClip |= mSnapshot->clipRegionTransformed(*region, op);
198    return !mSnapshot->clipRect->isEmpty();
199}
200
201void CanvasState::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
202    Rect bounds;
203    float radius;
204    if (!outline->getAsRoundRect(&bounds, &radius)) return; // only RR supported
205
206    bool outlineIsRounded = MathUtils::isPositive(radius);
207    if (!outlineIsRounded || currentTransform()->isSimple()) {
208        // TODO: consider storing this rect separately, so that this can't be replaced with clip ops
209        clipRect(bounds.left, bounds.top, bounds.right, bounds.bottom, SkRegion::kIntersect_Op);
210    }
211    if (outlineIsRounded) {
212        setClippingRoundRect(allocator, bounds, radius, false);
213    }
214}
215
216void CanvasState::setClippingRoundRect(LinearAllocator& allocator,
217        const Rect& rect, float radius, bool highPriority) {
218    mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
219}
220
221
222///////////////////////////////////////////////////////////////////////////////
223// Quick Rejection
224///////////////////////////////////////////////////////////////////////////////
225
226/**
227 * Calculates whether content drawn within the passed bounds would be outside of, or intersect with
228 * the clipRect. Does not modify the scissor.
229 *
230 * @param clipRequired if not null, will be set to true if element intersects clip
231 *         (and wasn't rejected)
232 *
233 * @param snapOut if set, the geometry will be treated as having an AA ramp.
234 *         See Rect::snapGeometryToPixelBoundaries()
235 */
236bool CanvasState::calculateQuickRejectForScissor(float left, float top,
237        float right, float bottom,
238        bool* clipRequired, bool* roundRectClipRequired,
239        bool snapOut) const {
240    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
241        return true;
242    }
243
244    Rect r(left, top, right, bottom);
245    currentTransform()->mapRect(r);
246    r.snapGeometryToPixelBoundaries(snapOut);
247
248    Rect clipRect(*currentClipRect());
249    clipRect.snapToPixelBoundaries();
250
251    if (!clipRect.intersects(r)) return true;
252
253    // clip is required if geometry intersects clip rect
254    if (clipRequired) {
255        *clipRequired = !clipRect.contains(r);
256    }
257
258    // round rect clip is required if RR clip exists, and geometry intersects its corners
259    if (roundRectClipRequired) {
260        *roundRectClipRequired = mSnapshot->roundRectClipState != nullptr
261                && mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r);
262    }
263    return false;
264}
265
266bool CanvasState::quickRejectConservative(float left, float top,
267        float right, float bottom) const {
268    if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
269        return true;
270    }
271
272    Rect r(left, top, right, bottom);
273    currentTransform()->mapRect(r);
274    r.roundOut(); // rounded out to be conservative
275
276    Rect clipRect(*currentClipRect());
277    clipRect.snapToPixelBoundaries();
278
279    if (!clipRect.intersects(r)) return true;
280
281    return false;
282}
283
284} // namespace uirenderer
285} // namespace android
286