DeferredLayerUpdater.cpp revision db92bb71d05caf674b527e6f479ddf276d1d7767
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#include "DeferredLayerUpdater.h"
17
18#include "GlLayer.h"
19#include "VkLayer.h"
20#include "renderstate/RenderState.h"
21#include "renderthread/EglManager.h"
22#include "renderthread/RenderTask.h"
23#include "utils/PaintUtils.h"
24
25namespace android {
26namespace uirenderer {
27
28DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn,
29        Layer::Api layerApi)
30        : mRenderState(renderState)
31        , mBlend(false)
32        , mSurfaceTexture(nullptr)
33        , mTransform(nullptr)
34        , mNeedsGLContextAttach(false)
35        , mUpdateTexImage(false)
36        , mLayer(nullptr)
37        , mLayerApi(layerApi)
38        , mCreateLayerFn(createLayerFn) {
39    renderState.registerDeferredLayerUpdater(this);
40}
41
42DeferredLayerUpdater::~DeferredLayerUpdater() {
43    SkSafeUnref(mColorFilter);
44    setTransform(nullptr);
45    mRenderState.unregisterDeferredLayerUpdater(this);
46    destroyLayer();
47}
48
49void DeferredLayerUpdater::destroyLayer() {
50    if (mLayer) {
51        mLayer->postDecStrong();
52        mLayer = nullptr;
53    }
54}
55
56void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
57    mAlpha = PaintUtils::getAlphaDirect(paint);
58    mMode = PaintUtils::getBlendModeDirect(paint);
59    SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : nullptr;
60    SkRefCnt_SafeAssign(mColorFilter, colorFilter);
61}
62
63void DeferredLayerUpdater::apply() {
64    if (!mLayer) {
65        mLayer = mCreateLayerFn(mRenderState, mWidth, mHeight, mColorFilter, mAlpha, mMode, mBlend);
66    }
67
68    mLayer->setColorFilter(mColorFilter);
69    mLayer->setAlpha(mAlpha, mMode);
70
71    if (mSurfaceTexture.get()) {
72        if (mLayer->getApi() == Layer::Api::Vulkan) {
73            if (mUpdateTexImage) {
74                mUpdateTexImage = false;
75                doUpdateVkTexImage();
76            }
77        } else {
78            LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
79                                "apply surfaceTexture with non GL backend %x, GL %x, VK %x",
80                                mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
81            if (mNeedsGLContextAttach) {
82                mNeedsGLContextAttach = false;
83                mSurfaceTexture->attachToContext(static_cast<GlLayer*>(mLayer)->getTextureId());
84            }
85            if (mUpdateTexImage) {
86                mUpdateTexImage = false;
87                doUpdateTexImage();
88            }
89        }
90        if (mTransform) {
91            mLayer->getTransform().load(*mTransform);
92            setTransform(nullptr);
93        }
94    }
95}
96
97void DeferredLayerUpdater::doUpdateTexImage() {
98    LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
99                        "doUpdateTexImage non GL backend %x, GL %x, VK %x",
100                        mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
101    if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
102        float transform[16];
103
104        int64_t frameNumber = mSurfaceTexture->getFrameNumber();
105        // If the GLConsumer queue is in synchronous mode, need to discard all
106        // but latest frame, using the frame number to tell when we no longer
107        // have newer frames to target. Since we can't tell which mode it is in,
108        // do this unconditionally.
109        int dropCounter = 0;
110        while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
111            int64_t newFrameNumber = mSurfaceTexture->getFrameNumber();
112            if (newFrameNumber == frameNumber) break;
113            frameNumber = newFrameNumber;
114            dropCounter++;
115        }
116
117        bool forceFilter = false;
118        sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer();
119        if (buffer != nullptr) {
120            // force filtration if buffer size != layer size
121            forceFilter = mWidth != static_cast<int>(buffer->getWidth())
122                    || mHeight != static_cast<int>(buffer->getHeight());
123        }
124
125        #if DEBUG_RENDERER
126        if (dropCounter > 0) {
127            RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
128        }
129        #endif
130        mSurfaceTexture->getTransformMatrix(transform);
131        GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
132
133        LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES,
134                "doUpdateTexImage target %x, 2d %x, EXT %x",
135                renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES);
136        updateLayer(forceFilter, renderTarget, transform);
137    }
138}
139
140void DeferredLayerUpdater::doUpdateVkTexImage() {
141    LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::Vulkan,
142                        "updateLayer non Vulkan backend %x, GL %x, VK %x",
143                        mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
144
145    static const mat4 identityMatrix;
146    updateLayer(false, GL_NONE, identityMatrix.data);
147
148    VkLayer* vkLayer = static_cast<VkLayer*>(mLayer);
149    vkLayer->updateTexture();
150}
151
152void DeferredLayerUpdater::updateLayer(bool forceFilter, GLenum renderTarget,
153        const float* textureTransform) {
154    mLayer->setBlend(mBlend);
155    mLayer->setForceFilter(forceFilter);
156    mLayer->setSize(mWidth, mHeight);
157    mLayer->getTexTransform().load(textureTransform);
158
159    if (mLayer->getApi() == Layer::Api::OpenGL) {
160        GlLayer* glLayer = static_cast<GlLayer*>(mLayer);
161        if (renderTarget != glLayer->getRenderTarget()) {
162            glLayer->setRenderTarget(renderTarget);
163            glLayer->bindTexture();
164            glLayer->setFilter(GL_NEAREST, false, true);
165            glLayer->setWrap(GL_CLAMP_TO_EDGE, false, true);
166        }
167    }
168}
169
170void DeferredLayerUpdater::detachSurfaceTexture() {
171    if (mSurfaceTexture.get()) {
172        if (mLayerApi == Layer::Api::OpenGL) {
173            status_t err = mSurfaceTexture->detachFromContext();
174            if (err != 0) {
175                // TODO: Elevate to fatal exception
176                ALOGE("Failed to detach SurfaceTexture from context %d", err);
177            }
178            if (mLayer) {
179                static_cast<GlLayer*>(mLayer)->clearTexture();
180            }
181        }
182        mSurfaceTexture = nullptr;
183    }
184}
185
186} /* namespace uirenderer */
187} /* namespace android */
188