FrameBuilder.cpp revision aff230f6f9f9e44a5e111ba3f087d03f7a0e24f3
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "FrameBuilder.h"
18
19#include "LayerUpdateQueue.h"
20#include "RenderNode.h"
21#include "VectorDrawable.h"
22#include "renderstate/OffscreenBufferPool.h"
23#include "hwui/Canvas.h"
24#include "utils/FatVector.h"
25#include "utils/PaintUtils.h"
26#include "utils/TraceUtils.h"
27
28#include <SkPathOps.h>
29#include <utils/TypeHelpers.h>
30
31namespace android {
32namespace uirenderer {
33
34FrameBuilder::FrameBuilder(const SkRect& clip,
35        uint32_t viewportWidth, uint32_t viewportHeight,
36        const LightGeometry& lightGeometry, Caches& caches)
37        : mStdAllocator(mAllocator)
38        , mLayerBuilders(mStdAllocator)
39        , mLayerStack(mStdAllocator)
40        , mCanvasState(*this)
41        , mCaches(caches)
42        , mLightRadius(lightGeometry.radius)
43        , mDrawFbo0(true) {
44
45    // Prepare to defer Fbo0
46    auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
47    mLayerBuilders.push_back(fbo0);
48    mLayerStack.push_back(0);
49    mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
50            clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
51            lightGeometry.center);
52}
53
54FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers,
55        const LightGeometry& lightGeometry, Caches& caches)
56        : mStdAllocator(mAllocator)
57        , mLayerBuilders(mStdAllocator)
58        , mLayerStack(mStdAllocator)
59        , mCanvasState(*this)
60        , mCaches(caches)
61        , mLightRadius(lightGeometry.radius)
62        , mDrawFbo0(false) {
63    // TODO: remove, with each layer on its own save stack
64
65    // Prepare to defer Fbo0 (which will be empty)
66    auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1));
67    mLayerBuilders.push_back(fbo0);
68    mLayerStack.push_back(0);
69    mCanvasState.initializeSaveStack(1, 1,
70            0, 0, 1, 1,
71            lightGeometry.center);
72
73    deferLayers(layers);
74}
75
76void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
77    // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
78    // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
79    for (int i = layers.entries().size() - 1; i >= 0; i--) {
80        RenderNode* layerNode = layers.entries()[i].renderNode;
81        // only schedule repaint if node still on layer - possible it may have been
82        // removed during a dropped frame, but layers may still remain scheduled so
83        // as not to lose info on what portion is damaged
84        if (CC_LIKELY(layerNode->getLayer() != nullptr)) {
85            ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u",
86                    layerNode->getName(), layerNode->getWidth(), layerNode->getHeight());
87
88            const Rect& layerDamage = layers.entries()[i].damage;
89            layerNode->computeOrdering();
90
91            // map current light center into RenderNode's coordinate space
92            Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
93            layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter);
94
95            saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
96                    layerDamage, lightCenter, nullptr, layerNode);
97
98            if (layerNode->getDisplayList()) {
99                deferNodeOps(*layerNode);
100            }
101            restoreForLayer();
102        }
103    }
104}
105
106void FrameBuilder::deferRenderNode(RenderNode& renderNode) {
107    renderNode.computeOrdering();
108
109    mCanvasState.save(SaveFlags::MatrixClip);
110    deferNodePropsAndOps(renderNode);
111    mCanvasState.restore();
112}
113
114void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode) {
115    renderNode.computeOrdering();
116
117    mCanvasState.save(SaveFlags::MatrixClip);
118    mCanvasState.translate(tx, ty);
119    mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
120            SkRegion::kIntersect_Op);
121    deferNodePropsAndOps(renderNode);
122    mCanvasState.restore();
123}
124
125static Rect nodeBounds(RenderNode& node) {
126    auto& props = node.properties();
127    return Rect(props.getLeft(), props.getTop(),
128            props.getRight(), props.getBottom());
129}
130
131void FrameBuilder::deferRenderNodeScene(const std::vector< sp<RenderNode> >& nodes,
132        const Rect& contentDrawBounds) {
133    if (nodes.size() < 1) return;
134    if (nodes.size() == 1) {
135        if (!nodes[0]->nothingToDraw()) {
136            deferRenderNode(*nodes[0]);
137        }
138        return;
139    }
140    // It there are multiple render nodes, they are laid out as follows:
141    // #0 - backdrop (content + caption)
142    // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
143    // #2 - additional overlay nodes
144    // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
145    // resizing however it might become partially visible. The following render loop will crop the
146    // backdrop against the content and draw the remaining part of it. It will then draw the content
147    // cropped to the backdrop (since that indicates a shrinking of the window).
148    //
149    // Additional nodes will be drawn on top with no particular clipping semantics.
150
151    // Usually the contents bounds should be mContentDrawBounds - however - we will
152    // move it towards the fixed edge to give it a more stable appearance (for the moment).
153    // If there is no content bounds we ignore the layering as stated above and start with 2.
154
155    // Backdrop bounds in render target space
156    const Rect backdrop = nodeBounds(*nodes[0]);
157
158    // Bounds that content will fill in render target space (note content node bounds may be bigger)
159    Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
160    content.translate(backdrop.left, backdrop.top);
161    if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
162        // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
163
164        // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
165        // also fill left/top. Currently, both 2up and freeform position content at the top/left of
166        // the backdrop, so this isn't necessary.
167        if (content.right < backdrop.right) {
168            // draw backdrop to right side of content
169            deferRenderNode(0, 0, Rect(content.right, backdrop.top,
170                    backdrop.right, backdrop.bottom), *nodes[0]);
171        }
172        if (content.bottom < backdrop.bottom) {
173            // draw backdrop to bottom of content
174            // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
175            deferRenderNode(0, 0, Rect(content.left, content.bottom,
176                    content.right, backdrop.bottom), *nodes[0]);
177        }
178    }
179
180    if (!backdrop.isEmpty()) {
181        // content node translation to catch up with backdrop
182        float dx = contentDrawBounds.left - backdrop.left;
183        float dy = contentDrawBounds.top - backdrop.top;
184
185        Rect contentLocalClip = backdrop;
186        contentLocalClip.translate(dx, dy);
187        deferRenderNode(-dx, -dy, contentLocalClip, *nodes[1]);
188    } else {
189        deferRenderNode(*nodes[1]);
190    }
191
192    // remaining overlay nodes, simply defer
193    for (size_t index = 2; index < nodes.size(); index++) {
194        if (!nodes[index]->nothingToDraw()) {
195            deferRenderNode(*nodes[index]);
196        }
197    }
198}
199
200void FrameBuilder::onViewportInitialized() {}
201
202void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
203
204void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
205    const RenderProperties& properties = node.properties();
206    const Outline& outline = properties.getOutline();
207    if (properties.getAlpha() <= 0
208            || (outline.getShouldClip() && outline.isEmpty())
209            || properties.getScaleX() == 0
210            || properties.getScaleY() == 0) {
211        return; // rejected
212    }
213
214    if (properties.getLeft() != 0 || properties.getTop() != 0) {
215        mCanvasState.translate(properties.getLeft(), properties.getTop());
216    }
217    if (properties.getStaticMatrix()) {
218        mCanvasState.concatMatrix(*properties.getStaticMatrix());
219    } else if (properties.getAnimationMatrix()) {
220        mCanvasState.concatMatrix(*properties.getAnimationMatrix());
221    }
222    if (properties.hasTransformMatrix()) {
223        if (properties.isTransformTranslateOnly()) {
224            mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
225        } else {
226            mCanvasState.concatMatrix(*properties.getTransformMatrix());
227        }
228    }
229
230    const int width = properties.getWidth();
231    const int height = properties.getHeight();
232
233    Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
234    const bool isLayer = properties.effectiveLayerType() != LayerType::None;
235    int clipFlags = properties.getClippingFlags();
236    if (properties.getAlpha() < 1) {
237        if (isLayer) {
238            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
239        }
240        if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
241            // simply scale rendering content's alpha
242            mCanvasState.scaleAlpha(properties.getAlpha());
243        } else {
244            // schedule saveLayer by initializing saveLayerBounds
245            saveLayerBounds.set(0, 0, width, height);
246            if (clipFlags) {
247                properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
248                clipFlags = 0; // all clipping done by savelayer
249            }
250        }
251
252        if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
253            // pretend alpha always causes savelayer to warn about
254            // performance problem affecting old versions
255            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
256        }
257    }
258    if (clipFlags) {
259        Rect clipRect;
260        properties.getClippingRectForFlags(clipFlags, &clipRect);
261        mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
262                SkRegion::kIntersect_Op);
263    }
264
265    if (properties.getRevealClip().willClip()) {
266        Rect bounds;
267        properties.getRevealClip().getBounds(&bounds);
268        mCanvasState.setClippingRoundRect(mAllocator,
269                bounds, properties.getRevealClip().getRadius());
270    } else if (properties.getOutline().willClip()) {
271        mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
272    }
273
274    bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty()
275            || (properties.getClipToBounds()
276                    && mCanvasState.quickRejectConservative(0, 0, width, height));
277    if (!quickRejected) {
278        // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
279        if (node.getLayer()) {
280            // HW layer
281            LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
282            BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
283            if (bakedOpState) {
284                // Node's layer already deferred, schedule it to render into parent layer
285                currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
286            }
287        } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
288            // draw DisplayList contents within temporary, since persisted layer could not be used.
289            // (temp layers are clipped to viewport, since they don't persist offscreen content)
290            SkPaint saveLayerPaint;
291            saveLayerPaint.setAlpha(properties.getAlpha());
292            deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
293                    saveLayerBounds,
294                    Matrix4::identity(),
295                    nullptr, // no record-time clip - need only respect defer-time one
296                    &saveLayerPaint));
297            deferNodeOps(node);
298            deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
299        } else {
300            deferNodeOps(node);
301        }
302    }
303}
304
305typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
306
307template <typename V>
308static void buildZSortedChildList(V* zTranslatedNodes,
309        const DisplayList& displayList, const DisplayList::Chunk& chunk) {
310    if (chunk.beginChildIndex == chunk.endChildIndex) return;
311
312    for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
313        RenderNodeOp* childOp = displayList.getChildren()[i];
314        RenderNode* child = childOp->renderNode;
315        float childZ = child->properties().getZ();
316
317        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
318            zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
319            childOp->skipInOrderDraw = true;
320        } else if (!child->properties().getProjectBackwards()) {
321            // regular, in order drawing DisplayList
322            childOp->skipInOrderDraw = false;
323        }
324    }
325
326    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
327    std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
328}
329
330template <typename V>
331static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
332    for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
333        if (zTranslatedNodes[i].key >= 0.0f) return i;
334    }
335    return zTranslatedNodes.size();
336}
337
338template <typename V>
339void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
340        const V& zTranslatedNodes) {
341    const int size = zTranslatedNodes.size();
342    if (size == 0
343            || (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
344            || (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
345        // no 3d children to draw
346        return;
347    }
348
349    /**
350     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
351     * with very similar Z heights to draw together.
352     *
353     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
354     * underneath both, and neither's shadow is drawn on top of the other.
355     */
356    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
357    size_t drawIndex, shadowIndex, endIndex;
358    if (mode == ChildrenSelectMode::Negative) {
359        drawIndex = 0;
360        endIndex = nonNegativeIndex;
361        shadowIndex = endIndex; // draw no shadows
362    } else {
363        drawIndex = nonNegativeIndex;
364        endIndex = size;
365        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
366    }
367
368    float lastCasterZ = 0.0f;
369    while (shadowIndex < endIndex || drawIndex < endIndex) {
370        if (shadowIndex < endIndex) {
371            const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
372            const float casterZ = zTranslatedNodes[shadowIndex].key;
373            // attempt to render the shadow if the caster about to be drawn is its caster,
374            // OR if its caster's Z value is similar to the previous potential caster
375            if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
376                deferShadow(reorderClip, *casterNodeOp);
377
378                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
379                shadowIndex++;
380                continue;
381            }
382        }
383
384        const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
385        deferRenderNodeOpImpl(*childOp);
386        drawIndex++;
387    }
388}
389
390void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterNodeOp) {
391    auto& node = *casterNodeOp.renderNode;
392    auto& properties = node.properties();
393
394    if (properties.getAlpha() <= 0.0f
395            || properties.getOutline().getAlpha() <= 0.0f
396            || !properties.getOutline().getPath()
397            || properties.getScaleX() == 0
398            || properties.getScaleY() == 0) {
399        // no shadow to draw
400        return;
401    }
402
403    const SkPath* casterOutlinePath = properties.getOutline().getPath();
404    const SkPath* revealClipPath = properties.getRevealClip().getPath();
405    if (revealClipPath && revealClipPath->isEmpty()) return;
406
407    float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
408
409    // holds temporary SkPath to store the result of intersections
410    SkPath* frameAllocatedPath = nullptr;
411    const SkPath* casterPath = casterOutlinePath;
412
413    // intersect the shadow-casting path with the reveal, if present
414    if (revealClipPath) {
415        frameAllocatedPath = createFrameAllocatedPath();
416
417        Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
418        casterPath = frameAllocatedPath;
419    }
420
421    // intersect the shadow-casting path with the clipBounds, if present
422    if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
423        if (!frameAllocatedPath) {
424            frameAllocatedPath = createFrameAllocatedPath();
425        }
426        Rect clipBounds;
427        properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
428        SkPath clipBoundsPath;
429        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
430                clipBounds.right, clipBounds.bottom);
431
432        Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
433        casterPath = frameAllocatedPath;
434    }
435
436    // apply reorder clip to shadow, so it respects clip at beginning of reorderable chunk
437    int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
438    mCanvasState.writableSnapshot()->applyClip(reorderClip,
439            *mCanvasState.currentSnapshot()->transform);
440    if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) {
441        Matrix4 shadowMatrixXY(casterNodeOp.localMatrix);
442        Matrix4 shadowMatrixZ(casterNodeOp.localMatrix);
443        node.applyViewPropertyTransforms(shadowMatrixXY, false);
444        node.applyViewPropertyTransforms(shadowMatrixZ, true);
445
446        sp<TessellationCache::ShadowTask> task = mCaches.tessellationCache.getShadowTask(
447                mCanvasState.currentTransform(),
448                mCanvasState.getLocalClipBounds(),
449                casterAlpha >= 1.0f,
450                casterPath,
451                &shadowMatrixXY, &shadowMatrixZ,
452                mCanvasState.currentSnapshot()->getRelativeLightCenter(),
453                mLightRadius);
454        ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha);
455        BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
456                mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
457        if (CC_LIKELY(bakedOpState)) {
458            currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
459        }
460    }
461    mCanvasState.restoreToCount(restoreTo);
462}
463
464void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
465    int count = mCanvasState.save(SaveFlags::MatrixClip);
466    const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
467
468    SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy
469    if (projectionReceiverOutline) {
470        // transform the mask for this projector into render target space
471        // TODO: consider combining both transforms by stashing transform instead of applying
472        SkMatrix skCurrentTransform;
473        mCanvasState.currentTransform()->copyTo(skCurrentTransform);
474        projectionReceiverOutline->transform(
475                skCurrentTransform,
476                &transformedMaskPath);
477        mCanvasState.setProjectionPathMask(mAllocator, &transformedMaskPath);
478    }
479
480    for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
481        RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
482        RenderNode& childNode = *childOp->renderNode;
483
484        // Draw child if it has content, but ignore state in childOp - matrix already applied to
485        // transformFromCompositingAncestor, and record-time clip is ignored when projecting
486        if (!childNode.nothingToDraw()) {
487            int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
488
489            // Apply transform between ancestor and projected descendant
490            mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
491
492            deferNodePropsAndOps(childNode);
493
494            mCanvasState.restoreToCount(restoreTo);
495        }
496    }
497    mCanvasState.restoreToCount(count);
498}
499
500/**
501 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
502 *
503 * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
504 * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
505 */
506#define OP_RECEIVER(Type) \
507        [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
508void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
509    typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op);
510    static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
511
512    // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
513    const DisplayList& displayList = *(renderNode.getDisplayList());
514    for (auto& chunk : displayList.getChunks()) {
515        FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
516        buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
517
518        defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Negative, zTranslatedNodes);
519        for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
520            const RecordedOp* op = displayList.getOps()[opIndex];
521            receivers[op->opId](*this, *op);
522
523            if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty()
524                    && displayList.projectionReceiveIndex >= 0
525                    && static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
526                deferProjectedChildren(renderNode);
527            }
528        }
529        defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Positive, zTranslatedNodes);
530    }
531}
532
533void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
534    if (op.renderNode->nothingToDraw()) return;
535    int count = mCanvasState.save(SaveFlags::MatrixClip);
536
537    // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
538    mCanvasState.writableSnapshot()->applyClip(op.localClip,
539            *mCanvasState.currentSnapshot()->transform);
540    mCanvasState.concatMatrix(op.localMatrix);
541
542    // then apply state from node properties, and defer ops
543    deferNodePropsAndOps(*op.renderNode);
544
545    mCanvasState.restoreToCount(count);
546}
547
548void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
549    if (!op.skipInOrderDraw) {
550        deferRenderNodeOpImpl(op);
551    }
552}
553
554/**
555 * Defers an unmergeable, strokeable op, accounting correctly
556 * for paint's style on the bounds being computed.
557 */
558BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
559        BakedOpState::StrokeBehavior strokeBehavior) {
560    // Note: here we account for stroke when baking the op
561    BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
562            mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior);
563    if (!bakedState) return nullptr; // quick rejected
564
565    if (op.opId == RecordedOpId::RectOp && op.paint->getStyle() != SkPaint::kStroke_Style) {
566        bakedState->setupOpacity(op.paint);
567    }
568
569    currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
570    return bakedState;
571}
572
573/**
574 * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
575 * be used, since they trigger significantly different rendering paths.
576 *
577 * Note: not used for lines/points, since they don't currently support path effects.
578 */
579static batchid_t tessBatchId(const RecordedOp& op) {
580    const SkPaint& paint = *(op.paint);
581    return paint.getPathEffect()
582            ? OpBatchType::AlphaMaskTexture
583            : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
584}
585
586void FrameBuilder::deferArcOp(const ArcOp& op) {
587    deferStrokeableOp(op, tessBatchId(op));
588}
589
590static bool hasMergeableClip(const BakedOpState& state) {
591    return state.computedState.clipState
592            || state.computedState.clipState->mode == ClipMode::Rectangle;
593}
594
595void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
596    BakedOpState* bakedState = tryBakeOpState(op);
597    if (!bakedState) return; // quick rejected
598
599    if (op.bitmap->isOpaque()) {
600        bakedState->setupOpacity(op.paint);
601    }
602
603    // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
604    // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
605    // MergingDrawBatch::canMergeWith()
606    if (bakedState->computedState.transform.isSimple()
607            && bakedState->computedState.transform.positiveScale()
608            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
609            && op.bitmap->colorType() != kAlpha_8_SkColorType
610            && hasMergeableClip(*bakedState)) {
611        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
612        // TODO: AssetAtlas in mergeId
613        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
614    } else {
615        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
616    }
617}
618
619void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
620    BakedOpState* bakedState = tryBakeOpState(op);
621    if (!bakedState) return; // quick rejected
622    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
623}
624
625void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
626    BakedOpState* bakedState = tryBakeOpState(op);
627    if (!bakedState) return; // quick rejected
628    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
629}
630
631void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
632    const SkBitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
633    SkPaint* paint = op.vectorDrawable->getPaint();
634    const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(op.unmappedBounds,
635            op.localMatrix,
636            op.localClip,
637            paint,
638            &bitmap,
639            Rect(bitmap.width(), bitmap.height()));
640    deferBitmapRectOp(*resolvedOp);
641}
642
643void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
644    // allocate a temporary oval op (with mAllocator, so it persists until render), so the
645    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
646    float x = *(op.x);
647    float y = *(op.y);
648    float radius = *(op.radius);
649    Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
650    const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(
651            unmappedBounds,
652            op.localMatrix,
653            op.localClip,
654            op.paint);
655    deferOvalOp(*resolvedOp);
656}
657
658void FrameBuilder::deferColorOp(const ColorOp& op) {
659    BakedOpState* bakedState = tryBakeUnboundedOpState(op);
660    if (!bakedState) return; // quick rejected
661    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
662}
663
664void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
665    BakedOpState* bakedState = tryBakeUnboundedOpState(op);
666    if (!bakedState) return; // quick rejected
667    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
668}
669
670void FrameBuilder::deferLinesOp(const LinesOp& op) {
671    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
672    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
673}
674
675void FrameBuilder::deferOvalOp(const OvalOp& op) {
676    deferStrokeableOp(op, tessBatchId(op));
677}
678
679void FrameBuilder::deferPatchOp(const PatchOp& op) {
680    BakedOpState* bakedState = tryBakeOpState(op);
681    if (!bakedState) return; // quick rejected
682
683    if (bakedState->computedState.transform.isPureTranslate()
684            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
685            && hasMergeableClip(*bakedState)) {
686        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
687        // TODO: AssetAtlas in mergeId
688
689        // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
690        currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
691    } else {
692        // Use Bitmap batchId since Bitmap+Patch use same shader
693        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
694    }
695}
696
697void FrameBuilder::deferPathOp(const PathOp& op) {
698    auto state = deferStrokeableOp(op, OpBatchType::AlphaMaskTexture);
699    if (CC_LIKELY(state)) {
700        mCaches.pathCache.precache(op.path, op.paint);
701    }
702}
703
704void FrameBuilder::deferPointsOp(const PointsOp& op) {
705    batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
706    deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
707}
708
709void FrameBuilder::deferRectOp(const RectOp& op) {
710    deferStrokeableOp(op, tessBatchId(op));
711}
712
713void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
714    auto state = deferStrokeableOp(op, tessBatchId(op));
715    if (CC_LIKELY(state && !op.paint->getPathEffect())) {
716        // TODO: consider storing tessellation task in BakedOpState
717        mCaches.tessellationCache.precacheRoundRect(state->computedState.transform, *(op.paint),
718                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
719    }
720}
721
722void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
723    // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
724    // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
725    const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
726            Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)),
727            op.localMatrix,
728            op.localClip,
729            op.paint, *op.rx, *op.ry);
730    deferRoundRectOp(*resolvedOp);
731}
732
733void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
734    BakedOpState* bakedState = tryBakeOpState(op);
735    if (!bakedState) return; // quick rejected
736    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
737}
738
739static batchid_t textBatchId(const SkPaint& paint) {
740    // TODO: better handling of shader (since we won't care about color then)
741    return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
742}
743
744void FrameBuilder::deferTextOp(const TextOp& op) {
745    BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
746            mAllocator, *mCanvasState.writableSnapshot(), op,
747            BakedOpState::StrokeBehavior::StyleDefined);
748    if (!bakedState) return; // quick rejected
749
750    batchid_t batchId = textBatchId(*(op.paint));
751    if (bakedState->computedState.transform.isPureTranslate()
752            && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
753            && hasMergeableClip(*bakedState)) {
754        mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
755        currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
756    } else {
757        currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
758    }
759
760    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
761    auto& totalTransform = bakedState->computedState.transform;
762    if (totalTransform.isPureTranslate() || totalTransform.isPerspective()) {
763        fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
764    } else {
765        // Partial transform case, see BakedOpDispatcher::renderTextOp
766        float sx, sy;
767        totalTransform.decomposeScale(sx, sy);
768        fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::MakeScale(
769                roundf(std::max(1.0f, sx)),
770                roundf(std::max(1.0f, sy))));
771    }
772}
773
774void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
775    BakedOpState* bakedState = tryBakeUnboundedOpState(op);
776    if (!bakedState) return; // quick rejected
777    currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
778
779    mCaches.fontRenderer.getFontRenderer().precache(
780            op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
781}
782
783void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
784    if (CC_UNLIKELY(!op.layer->isRenderable())) return;
785
786    const TextureLayerOp* textureLayerOp = &op;
787    // Now safe to access transform (which was potentially unready at record time)
788    if (!op.layer->getTransform().isIdentity()) {
789        // non-identity transform present, so 'inject it' into op by copying + replacing matrix
790        Matrix4 combinedMatrix(op.localMatrix);
791        combinedMatrix.multiply(op.layer->getTransform());
792        textureLayerOp = mAllocator.create<TextureLayerOp>(op, combinedMatrix);
793    }
794    BakedOpState* bakedState = tryBakeOpState(*textureLayerOp);
795
796    if (!bakedState) return; // quick rejected
797    currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
798}
799
800void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
801        float contentTranslateX, float contentTranslateY,
802        const Rect& repaintRect,
803        const Vector3& lightCenter,
804        const BeginLayerOp* beginLayerOp, RenderNode* renderNode) {
805    mCanvasState.save(SaveFlags::MatrixClip);
806    mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
807    mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
808    mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
809    mCanvasState.writableSnapshot()->transform->loadTranslate(
810            contentTranslateX, contentTranslateY, 0);
811    mCanvasState.writableSnapshot()->setClip(
812            repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom);
813
814    // create a new layer repaint, and push its index on the stack
815    mLayerStack.push_back(mLayerBuilders.size());
816    auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
817            repaintRect, beginLayerOp, renderNode);
818    mLayerBuilders.push_back(newFbo);
819}
820
821void FrameBuilder::restoreForLayer() {
822    // restore canvas, and pop finished layer off of the stack
823    mCanvasState.restore();
824    mLayerStack.pop_back();
825}
826
827// TODO: defer time rejection (when bounds become empty) + tests
828// Option - just skip layers with no bounds at playback + defer?
829void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
830    uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth();
831    uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight();
832
833    auto previous = mCanvasState.currentSnapshot();
834    Vector3 lightCenter = previous->getRelativeLightCenter();
835
836    // Combine all transforms used to present saveLayer content:
837    // parent content transform * canvas transform * bounds offset
838    Matrix4 contentTransform(*(previous->transform));
839    contentTransform.multiply(op.localMatrix);
840    contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
841
842    Matrix4 inverseContentTransform;
843    inverseContentTransform.loadInverse(contentTransform);
844
845    // map the light center into layer-relative space
846    inverseContentTransform.mapPoint3d(lightCenter);
847
848    // Clip bounds of temporary layer to parent's clip rect, so:
849    Rect saveLayerBounds(layerWidth, layerHeight);
850    //     1) transform Rect(width, height) into parent's space
851    //        note: left/top offsets put in contentTransform above
852    contentTransform.mapRect(saveLayerBounds);
853    //     2) intersect with parent's clip
854    saveLayerBounds.doIntersect(previous->getRenderTargetClip());
855    //     3) and transform back
856    inverseContentTransform.mapRect(saveLayerBounds);
857    saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
858    saveLayerBounds.roundOut();
859
860    // if bounds are reduced, will clip the layer's area by reducing required bounds...
861    layerWidth = saveLayerBounds.getWidth();
862    layerHeight = saveLayerBounds.getHeight();
863    // ...and shifting drawing content to account for left/top side clipping
864    float contentTranslateX = -saveLayerBounds.left;
865    float contentTranslateY = -saveLayerBounds.top;
866
867    saveForLayer(layerWidth, layerHeight,
868            contentTranslateX, contentTranslateY,
869            Rect(layerWidth, layerHeight),
870            lightCenter,
871            &op, nullptr);
872}
873
874void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
875    const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
876    int finishedLayerIndex = mLayerStack.back();
877
878    restoreForLayer();
879
880    // record the draw operation into the previous layer's list of draw commands
881    // uses state from the associated beginLayerOp, since it has all the state needed for drawing
882    LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
883            beginLayerOp.unmappedBounds,
884            beginLayerOp.localMatrix,
885            beginLayerOp.localClip,
886            beginLayerOp.paint,
887            &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
888    BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
889
890    if (bakedOpState) {
891        // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
892        currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
893    } else {
894        // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
895        // TODO: need to prevent any render work from being done
896        // - create layerop earlier for reject purposes?
897        mLayerBuilders[finishedLayerIndex]->clear();
898        return;
899    }
900}
901
902void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
903    Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
904    boundsTransform.multiply(op.localMatrix);
905
906    Rect dstRect(op.unmappedBounds);
907    boundsTransform.mapRect(dstRect);
908    dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
909
910    if (dstRect.isEmpty()) {
911        // Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored
912        currentLayer().activeUnclippedSaveLayers.push_back(nullptr);
913    } else {
914        // Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume)
915        OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
916
917        /**
918         * First, defer an operation to copy out the content from the rendertarget into a layer.
919         */
920        auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
921        BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator,
922                &(currentLayer().repaintClip), dstRect, *copyToOp);
923        currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
924
925        /**
926         * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
927         * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
928         */
929        currentLayer().deferLayerClear(dstRect);
930
931        /**
932         * And stash an operation to copy that layer back under the rendertarget until
933         * a balanced EndUnclippedLayerOp is seen
934         */
935        auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
936        bakedState = BakedOpState::directConstruct(mAllocator,
937                &(currentLayer().repaintClip), dstRect, *copyFromOp);
938        currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
939    }
940}
941
942void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
943    LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
944
945    BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
946    currentLayer().activeUnclippedSaveLayers.pop_back();
947    if (copyFromLayerOp) {
948        currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
949    }
950}
951
952void FrameBuilder::finishDefer() {
953    mCaches.fontRenderer.endPrecaching();
954}
955
956} // namespace uirenderer
957} // namespace android
958