GradientCache.cpp revision 059e12ccd20f5c249724a8362d6bac325334ea76
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/JenkinsHash.h>
20#include <utils/threads.h>
21
22#include "Caches.h"
23#include "Debug.h"
24#include "GradientCache.h"
25#include "Properties.h"
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Defines
32///////////////////////////////////////////////////////////////////////////////
33
34#define GRADIENT_TEXTURE_HEIGHT 2
35#define GRADIENT_BYTES_PER_PIXEL 4
36
37///////////////////////////////////////////////////////////////////////////////
38// Functions
39///////////////////////////////////////////////////////////////////////////////
40
41template<typename T>
42static inline T min(T a, T b) {
43    return a < b ? a : b;
44}
45
46///////////////////////////////////////////////////////////////////////////////
47// Cache entry
48///////////////////////////////////////////////////////////////////////////////
49
50hash_t GradientCacheEntry::hash() const {
51    uint32_t hash = JenkinsHashMix(0, count);
52    hash = JenkinsHashMix(hash, tileMode);
53    for (uint32_t i = 0; i < count; i++) {
54        hash = JenkinsHashMix(hash, android::hash_type(colors[i]));
55        hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
56    }
57    return JenkinsHashWhiten(hash);
58}
59
60int GradientCacheEntry::compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) {
61    int deltaInt = int(lhs.count) - int(rhs.count);
62    if (deltaInt != 0) return deltaInt;
63
64    deltaInt = lhs.tileMode - rhs.tileMode;
65    if (deltaInt != 0) return deltaInt;
66
67    deltaInt = memcmp(lhs.colors, rhs.colors, lhs.count * sizeof(uint32_t));
68    if (deltaInt != 0) return deltaInt;
69
70    return memcmp(lhs.positions, rhs.positions, lhs.count * sizeof(float));
71}
72
73///////////////////////////////////////////////////////////////////////////////
74// Constructors/destructor
75///////////////////////////////////////////////////////////////////////////////
76
77GradientCache::GradientCache():
78        mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
79        mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) {
80    char property[PROPERTY_VALUE_MAX];
81    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
82        INIT_LOGD("  Setting gradient cache size to %sMB", property);
83        setMaxSize(MB(atof(property)));
84    } else {
85        INIT_LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
86    }
87
88    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
89
90    mCache.setOnEntryRemovedListener(this);
91}
92
93GradientCache::GradientCache(uint32_t maxByteSize):
94        mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
95        mSize(0), mMaxSize(maxByteSize) {
96    mCache.setOnEntryRemovedListener(this);
97}
98
99GradientCache::~GradientCache() {
100    mCache.clear();
101}
102
103///////////////////////////////////////////////////////////////////////////////
104// Size management
105///////////////////////////////////////////////////////////////////////////////
106
107uint32_t GradientCache::getSize() {
108    return mSize;
109}
110
111uint32_t GradientCache::getMaxSize() {
112    return mMaxSize;
113}
114
115void GradientCache::setMaxSize(uint32_t maxSize) {
116    mMaxSize = maxSize;
117    while (mSize > mMaxSize) {
118        mCache.removeOldest();
119    }
120}
121
122///////////////////////////////////////////////////////////////////////////////
123// Callbacks
124///////////////////////////////////////////////////////////////////////////////
125
126void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
127    if (texture) {
128        const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
129        mSize -= size;
130    }
131
132    if (texture) {
133        glDeleteTextures(1, &texture->id);
134        delete texture;
135    }
136}
137
138///////////////////////////////////////////////////////////////////////////////
139// Caching
140///////////////////////////////////////////////////////////////////////////////
141
142Texture* GradientCache::get(uint32_t* colors, float* positions, int count) {
143
144    GradientCacheEntry gradient(colors, positions, count);
145    Texture* texture = mCache.get(gradient);
146
147    if (!texture) {
148        texture = addLinearGradient(gradient, colors, positions, count);
149    }
150
151    return texture;
152}
153
154void GradientCache::clear() {
155    mCache.clear();
156}
157
158void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
159        GradientInfo& info) {
160    uint32_t width = 256 * (count - 1);
161
162    if (!Caches::getInstance().extensions.hasNPot()) {
163        width = 1 << (31 - __builtin_clz(width));
164    }
165
166    bool hasAlpha = false;
167    for (int i = 0; i < count; i++) {
168        if (((colors[i] >> 24) & 0xff) < 255) {
169            hasAlpha = true;
170            break;
171        }
172    }
173
174    info.width = min(width, uint32_t(mMaxTextureSize));
175    info.hasAlpha = hasAlpha;
176}
177
178Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
179        uint32_t* colors, float* positions, int count) {
180
181    GradientInfo info;
182    getGradientInfo(colors, count, info);
183
184    Texture* texture = new Texture;
185    texture->width = info.width;
186    texture->height = GRADIENT_TEXTURE_HEIGHT;
187    texture->blend = info.hasAlpha;
188    texture->generation = 1;
189
190    // Asume the cache is always big enough
191    const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
192    while (mSize + size > mMaxSize) {
193        mCache.removeOldest();
194    }
195
196    generateTexture(colors, positions, count, texture);
197
198    mSize += size;
199    mCache.put(gradient, texture);
200
201    return texture;
202}
203
204void GradientCache::generateTexture(uint32_t* colors, float* positions,
205        int count, Texture* texture) {
206
207    const uint32_t width = texture->width;
208    const GLsizei rowBytes = width * GRADIENT_BYTES_PER_PIXEL;
209    uint32_t pixels[width * texture->height];
210
211    int currentPos = 1;
212
213    float startA = (colors[0] >> 24) & 0xff;
214    float startR = (colors[0] >> 16) & 0xff;
215    float startG = (colors[0] >>  8) & 0xff;
216    float startB = (colors[0] >>  0) & 0xff;
217
218    float endA = (colors[1] >> 24) & 0xff;
219    float endR = (colors[1] >> 16) & 0xff;
220    float endG = (colors[1] >>  8) & 0xff;
221    float endB = (colors[1] >>  0) & 0xff;
222
223    float start = positions[0];
224    float distance = positions[1] - start;
225
226    uint8_t* p = (uint8_t*) pixels;
227    for (uint32_t x = 0; x < width; x++) {
228        float pos = x / float(width - 1);
229        if (pos > positions[currentPos]) {
230            startA = endA;
231            startR = endR;
232            startG = endG;
233            startB = endB;
234            start = positions[currentPos];
235
236            currentPos++;
237
238            endA = (colors[currentPos] >> 24) & 0xff;
239            endR = (colors[currentPos] >> 16) & 0xff;
240            endG = (colors[currentPos] >>  8) & 0xff;
241            endB = (colors[currentPos] >>  0) & 0xff;
242            distance = positions[currentPos] - start;
243        }
244
245        float amount = (pos - start) / distance;
246        float oppAmount = 1.0f - amount;
247
248        const float alpha = startA * oppAmount + endA * amount;
249        const float a = alpha / 255.0f;
250        *p++ = uint8_t(a * (startR * oppAmount + endR * amount));
251        *p++ = uint8_t(a * (startG * oppAmount + endG * amount));
252        *p++ = uint8_t(a * (startB * oppAmount + endB * amount));
253        *p++ = uint8_t(alpha);
254    }
255
256    for (int i = 1; i < GRADIENT_TEXTURE_HEIGHT; i++) {
257        memcpy(pixels + width * i, pixels, rowBytes);
258    }
259
260    glGenTextures(1, &texture->id);
261
262    glBindTexture(GL_TEXTURE_2D, texture->id);
263    glPixelStorei(GL_UNPACK_ALIGNMENT, GRADIENT_BYTES_PER_PIXEL);
264
265    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
266            GL_RGBA, GL_UNSIGNED_BYTE, pixels);
267
268    texture->setFilter(GL_LINEAR);
269    texture->setWrap(GL_CLAMP_TO_EDGE);
270}
271
272}; // namespace uirenderer
273}; // namespace android
274