GradientCache.cpp revision b48800428906ae455c2b63acacd44e390e1fee49
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/JenkinsHash.h> 20 21#include "Caches.h" 22#include "Debug.h" 23#include "GradientCache.h" 24#include "Properties.h" 25 26namespace android { 27namespace uirenderer { 28 29/////////////////////////////////////////////////////////////////////////////// 30// Functions 31/////////////////////////////////////////////////////////////////////////////// 32 33template<typename T> 34static inline T min(T a, T b) { 35 return a < b ? a : b; 36} 37 38/////////////////////////////////////////////////////////////////////////////// 39// Cache entry 40/////////////////////////////////////////////////////////////////////////////// 41 42hash_t GradientCacheEntry::hash() const { 43 uint32_t hash = JenkinsHashMix(0, count); 44 for (uint32_t i = 0; i < count; i++) { 45 hash = JenkinsHashMix(hash, android::hash_type(colors[i])); 46 hash = JenkinsHashMix(hash, android::hash_type(positions[i])); 47 } 48 return JenkinsHashWhiten(hash); 49} 50 51int GradientCacheEntry::compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) { 52 int deltaInt = int(lhs.count) - int(rhs.count); 53 if (deltaInt != 0) return deltaInt; 54 55 deltaInt = memcmp(lhs.colors, rhs.colors, lhs.count * sizeof(uint32_t)); 56 if (deltaInt != 0) return deltaInt; 57 58 return memcmp(lhs.positions, rhs.positions, lhs.count * sizeof(float)); 59} 60 61/////////////////////////////////////////////////////////////////////////////// 62// Constructors/destructor 63/////////////////////////////////////////////////////////////////////////////// 64 65GradientCache::GradientCache(): 66 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity), 67 mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) { 68 char property[PROPERTY_VALUE_MAX]; 69 if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) { 70 INIT_LOGD(" Setting gradient cache size to %sMB", property); 71 setMaxSize(MB(atof(property))); 72 } else { 73 INIT_LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE); 74 } 75 76 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 77 78 mCache.setOnEntryRemovedListener(this); 79 80 const Extensions& extensions = Extensions::getInstance(); 81 mUseFloatTexture = extensions.getMajorGlVersion() >= 3; 82 mHasNpot = extensions.hasNPot(); 83} 84 85GradientCache::GradientCache(uint32_t maxByteSize): 86 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity), 87 mSize(0), mMaxSize(maxByteSize) { 88 mCache.setOnEntryRemovedListener(this); 89} 90 91GradientCache::~GradientCache() { 92 mCache.clear(); 93} 94 95/////////////////////////////////////////////////////////////////////////////// 96// Size management 97/////////////////////////////////////////////////////////////////////////////// 98 99uint32_t GradientCache::getSize() { 100 return mSize; 101} 102 103uint32_t GradientCache::getMaxSize() { 104 return mMaxSize; 105} 106 107void GradientCache::setMaxSize(uint32_t maxSize) { 108 mMaxSize = maxSize; 109 while (mSize > mMaxSize) { 110 mCache.removeOldest(); 111 } 112} 113 114/////////////////////////////////////////////////////////////////////////////// 115// Callbacks 116/////////////////////////////////////////////////////////////////////////////// 117 118void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) { 119 if (texture) { 120 const uint32_t size = texture->width * texture->height * bytesPerPixel(); 121 mSize -= size; 122 123 glDeleteTextures(1, &texture->id); 124 delete texture; 125 } 126} 127 128/////////////////////////////////////////////////////////////////////////////// 129// Caching 130/////////////////////////////////////////////////////////////////////////////// 131 132Texture* GradientCache::get(uint32_t* colors, float* positions, int count) { 133 GradientCacheEntry gradient(colors, positions, count); 134 Texture* texture = mCache.get(gradient); 135 136 if (!texture) { 137 texture = addLinearGradient(gradient, colors, positions, count); 138 } 139 140 return texture; 141} 142 143void GradientCache::clear() { 144 mCache.clear(); 145} 146 147void GradientCache::getGradientInfo(const uint32_t* colors, const int count, 148 GradientInfo& info) { 149 uint32_t width = 256 * (count - 1); 150 151 if (!mHasNpot) { 152 width = 1 << (31 - __builtin_clz(width)); 153 } 154 155 bool hasAlpha = false; 156 for (int i = 0; i < count; i++) { 157 if (((colors[i] >> 24) & 0xff) < 255) { 158 hasAlpha = true; 159 break; 160 } 161 } 162 163 info.width = min(width, uint32_t(mMaxTextureSize)); 164 info.hasAlpha = hasAlpha; 165} 166 167Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, 168 uint32_t* colors, float* positions, int count) { 169 170 GradientInfo info; 171 getGradientInfo(colors, count, info); 172 173 Texture* texture = new Texture; 174 texture->width = info.width; 175 texture->height = 2; 176 texture->blend = info.hasAlpha; 177 texture->generation = 1; 178 179 // Asume the cache is always big enough 180 const uint32_t size = texture->width * texture->height * bytesPerPixel(); 181 while (getSize() + size > mMaxSize) { 182 mCache.removeOldest(); 183 } 184 185 generateTexture(colors, positions, count, texture); 186 187 mSize += size; 188 mCache.put(gradient, texture); 189 190 return texture; 191} 192 193size_t GradientCache::bytesPerPixel() const { 194 // We use 4 channels (RGBA) 195 return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t)); 196} 197 198void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const { 199 outColor.r = (inColor >> 16) & 0xff; 200 outColor.g = (inColor >> 8) & 0xff; 201 outColor.b = (inColor >> 0) & 0xff; 202 outColor.a = (inColor >> 24) & 0xff; 203} 204 205void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const { 206 outColor.r = ((inColor >> 16) & 0xff) / 255.0f; 207 outColor.g = ((inColor >> 8) & 0xff) / 255.0f; 208 outColor.b = ((inColor >> 0) & 0xff) / 255.0f; 209 outColor.a = ((inColor >> 24) & 0xff) / 255.0f; 210} 211 212void GradientCache::mixBytes(GradientColor& start, GradientColor& end, float amount, 213 uint8_t*& dst) const { 214 float oppAmount = 1.0f - amount; 215 const float alpha = start.a * oppAmount + end.a * amount; 216 const float a = alpha / 255.0f; 217 218 *dst++ = uint8_t(a * (start.r * oppAmount + end.r * amount)); 219 *dst++ = uint8_t(a * (start.g * oppAmount + end.g * amount)); 220 *dst++ = uint8_t(a * (start.b * oppAmount + end.b * amount)); 221 *dst++ = uint8_t(alpha); 222} 223 224void GradientCache::mixFloats(GradientColor& start, GradientColor& end, float amount, 225 uint8_t*& dst) const { 226 float oppAmount = 1.0f - amount; 227 const float a = start.a * oppAmount + end.a * amount; 228 229 float* d = (float*) dst; 230 *d++ = a * (start.r * oppAmount + end.r * amount); 231 *d++ = a * (start.g * oppAmount + end.g * amount); 232 *d++ = a * (start.b * oppAmount + end.b * amount); 233 *d++ = a; 234 235 dst += 4 * sizeof(float); 236} 237 238void GradientCache::generateTexture(uint32_t* colors, float* positions, 239 int count, Texture* texture) { 240 const uint32_t width = texture->width; 241 const GLsizei rowBytes = width * bytesPerPixel(); 242 uint8_t pixels[rowBytes * texture->height]; 243 244 static ChannelSplitter gSplitters[] = { 245 &android::uirenderer::GradientCache::splitToBytes, 246 &android::uirenderer::GradientCache::splitToFloats, 247 }; 248 ChannelSplitter split = gSplitters[mUseFloatTexture]; 249 250 static ChannelMixer gMixers[] = { 251 &android::uirenderer::GradientCache::mixBytes, 252 &android::uirenderer::GradientCache::mixFloats, 253 }; 254 ChannelMixer mix = gMixers[mUseFloatTexture]; 255 256 GradientColor start; 257 (this->*split)(colors[0], start); 258 259 GradientColor end; 260 (this->*split)(colors[1], end); 261 262 int currentPos = 1; 263 float startPos = positions[0]; 264 float distance = positions[1] - startPos; 265 266 uint8_t* dst = pixels; 267 for (uint32_t x = 0; x < width; x++) { 268 float pos = x / float(width - 1); 269 if (pos > positions[currentPos]) { 270 start = end; 271 startPos = positions[currentPos]; 272 273 currentPos++; 274 275 (this->*split)(colors[currentPos], end); 276 distance = positions[currentPos] - startPos; 277 } 278 279 float amount = (pos - startPos) / distance; 280 (this->*mix)(start, end, amount, dst); 281 } 282 283 memcpy(pixels + rowBytes, pixels, rowBytes); 284 285 glGenTextures(1, &texture->id); 286 glBindTexture(GL_TEXTURE_2D, texture->id); 287 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 288 289 if (mUseFloatTexture) { 290 // We have to use GL_RGBA16F because GL_RGBA32F does not support filtering 291 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, texture->height, 0, 292 GL_RGBA, GL_FLOAT, pixels); 293 } else { 294 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0, 295 GL_RGBA, GL_UNSIGNED_BYTE, pixels); 296 } 297 298 texture->setFilter(GL_LINEAR); 299 texture->setWrap(GL_CLAMP_TO_EDGE); 300} 301 302}; // namespace uirenderer 303}; // namespace android 304