Layer.cpp revision 3e9999bd866fac71c72e6b484a9836c87c328a08
1/* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "Layer.h" 18 19#include "renderstate/RenderState.h" 20 21#include <SkColorFilter.h> 22 23namespace android { 24namespace uirenderer { 25 26Layer::Layer(RenderState& renderState, Api api, SkColorFilter* colorFilter, int alpha, 27 SkBlendMode mode) 28 : GpuMemoryTracker(GpuObjectType::Layer) 29 , mRenderState(renderState) 30 , mApi(api) 31 , colorFilter(nullptr) 32 , alpha(alpha) 33 , mode(mode) { 34 // TODO: This is a violation of Android's typical ref counting, but it 35 // preserves the old inc/dec ref locations. This should be changed... 36 incStrong(nullptr); 37 38 renderState.registerLayer(this); 39} 40 41Layer::~Layer() { 42 SkSafeUnref(colorFilter); 43 44 mRenderState.unregisterLayer(this); 45} 46 47void Layer::setColorFilter(SkColorFilter* filter) { 48 SkRefCnt_SafeAssign(colorFilter, filter); 49} 50 51void Layer::postDecStrong() { 52 mRenderState.postDecStrong(this); 53} 54 55}; // namespace uirenderer 56}; // namespace android 57