Matrix.h revision 4c2547fa9244e78115cde0a259291053108c3dc7
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_MATRIX_H
18#define ANDROID_HWUI_MATRIX_H
19
20#include <SkMatrix.h>
21
22#include <cutils/compiler.h>
23
24#include "Rect.h"
25
26namespace android {
27namespace uirenderer {
28
29///////////////////////////////////////////////////////////////////////////////
30// Classes
31///////////////////////////////////////////////////////////////////////////////
32
33class ANDROID_API Matrix4 {
34public:
35    float data[16];
36
37    enum Entry {
38        kScaleX = 0,
39        kSkewY = 1,
40        kPerspective0 = 3,
41        kSkewX = 4,
42        kScaleY = 5,
43        kPerspective1 = 7,
44        kScaleZ = 10,
45        kTranslateX = 12,
46        kTranslateY = 13,
47        kTranslateZ = 14,
48        kPerspective2 = 15
49    };
50
51    // NOTE: The flags from kTypeIdentity to kTypePerspective
52    //       must be kept in sync with the type flags found
53    //       in SkMatrix
54    enum Type {
55        kTypeIdentity = 0,
56        kTypeTranslate = 0x1,
57        kTypeScale = 0x2,
58        kTypeAffine = 0x4,
59        kTypePerspective = 0x8,
60        kTypeRectToRect = 0x10,
61        kTypeUnknown = 0x20,
62    };
63
64    static const int sGeometryMask = 0xf;
65
66    Matrix4() {
67        loadIdentity();
68    }
69
70    Matrix4(const float* v) {
71        load(v);
72    }
73
74    Matrix4(const Matrix4& v) {
75        load(v);
76    }
77
78    Matrix4(const SkMatrix& v) {
79        load(v);
80    }
81
82    float operator[](int index) const {
83        return data[index];
84    }
85
86    float& operator[](int index) {
87        mType = kTypeUnknown;
88        return data[index];
89    }
90
91    Matrix4& operator=(const SkMatrix& v) {
92        load(v);
93        return *this;
94    }
95
96    friend bool operator==(const Matrix4& a, const Matrix4& b) {
97        return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float));
98    }
99
100    friend bool operator!=(const Matrix4& a, const Matrix4& b) {
101        return !(a == b);
102    }
103
104    void loadIdentity();
105
106    void load(const float* v);
107    void load(const Matrix4& v);
108    void load(const SkMatrix& v);
109
110    void loadInverse(const Matrix4& v);
111
112    void loadTranslate(float x, float y, float z);
113    void loadScale(float sx, float sy, float sz);
114    void loadSkew(float sx, float sy);
115    void loadRotate(float angle);
116    void loadRotate(float angle, float x, float y, float z);
117    void loadMultiply(const Matrix4& u, const Matrix4& v);
118
119    void loadOrtho(float left, float right, float bottom, float top, float near, float far);
120
121    uint32_t getType() const;
122
123    void multiply(const Matrix4& v) {
124        Matrix4 u;
125        u.loadMultiply(*this, v);
126        load(u);
127    }
128
129    void multiply(float v);
130
131    void translate(float x, float y) {
132        if ((getType() & sGeometryMask) == kTypeTranslate) {
133            data[kTranslateX] += x;
134            data[kTranslateY] += y;
135        } else {
136            // Doing a translation will only affect the translate bit of the type
137            // Save the type
138            uint32_t type = mType;
139
140            Matrix4 u;
141            u.loadTranslate(x, y, 0.0f);
142            multiply(u);
143
144            // Restore the type and fix the translate bit
145            mType = type;
146            if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
147                mType |= kTypeTranslate;
148            } else {
149                mType &= ~kTypeTranslate;
150            }
151        }
152    }
153
154    void scale(float sx, float sy, float sz) {
155        Matrix4 u;
156        u.loadScale(sx, sy, sz);
157        multiply(u);
158    }
159
160    void skew(float sx, float sy) {
161        Matrix4 u;
162        u.loadSkew(sx, sy);
163        multiply(u);
164    }
165
166    void rotate(float angle, float x, float y, float z) {
167        Matrix4 u;
168        u.loadRotate(angle, x, y, z);
169        multiply(u);
170    }
171
172    /**
173     * If the matrix is identity or translate and/or scale.
174     */
175    bool isSimple() const;
176    bool isPureTranslate() const;
177    bool isIdentity() const;
178    bool isPerspective() const;
179    bool rectToRect() const;
180
181    bool changesBounds() const;
182
183    void copyTo(float* v) const;
184    void copyTo(SkMatrix& v) const;
185
186    void mapRect(Rect& r) const;
187    void mapPoint(float& x, float& y) const;
188
189    float getTranslateX() const;
190    float getTranslateY() const;
191
192    void decomposeScale(float& sx, float& sy) const;
193
194    void dump() const;
195
196    static const Matrix4& identity();
197
198private:
199    mutable uint32_t mType;
200
201    inline float get(int i, int j) const {
202        return data[i * 4 + j];
203    }
204
205    inline void set(int i, int j, float v) {
206        data[i * 4 + j] = v;
207    }
208
209    uint32_t getGeometryType() const;
210
211}; // class Matrix4
212
213///////////////////////////////////////////////////////////////////////////////
214// Types
215///////////////////////////////////////////////////////////////////////////////
216
217typedef Matrix4 mat4;
218
219}; // namespace uirenderer
220}; // namespace android
221
222#endif // ANDROID_HWUI_MATRIX_H
223