Matrix.h revision b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0
1227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks/*
2227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks * Copyright (C) 2010 The Android Open Source Project
3227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks *
4227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks * Licensed under the Apache License, Version 2.0 (the "License");
5227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks * you may not use this file except in compliance with the License.
6227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks * You may obtain a copy of the License at
7227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks *
8227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks *      http://www.apache.org/licenses/LICENSE-2.0
9227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks *
10227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks * Unless required by applicable law or agreed to in writing, software
11227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks * distributed under the License is distributed on an "AS IS" BASIS,
12227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks * See the License for the specific language governing permissions and
14227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks * limitations under the License.
15227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks */
16227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks
17227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks#ifndef ANDROID_HWUI_MATRIX_H
18227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks#define ANDROID_HWUI_MATRIX_H
19227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks
20227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks#include <SkMatrix.h>
21227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks
22227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks#include <cutils/compiler.h>
23227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks
24227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks#include "Rect.h"
25227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks
26227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricksnamespace android {
27227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricksnamespace uirenderer {
28227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks
29227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks#define SK_MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]"
30227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks#define SK_MATRIX_ARGS(m) \
31227b47625d7482b5b47ad0e4c70ce0a246236adeBenjamin Hendricks    (m)->get(0), (m)->get(1), (m)->get(2), \
32    (m)->get(3), (m)->get(4), (m)->get(5), \
33    (m)->get(6), (m)->get(7), (m)->get(8)
34
35#define MATRIX_4_STRING "[%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" \
36    " [%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]"
37#define MATRIX_4_ARGS(m) \
38    (m)->data[0], (m)->data[4], (m)->data[8], (m)->data[12], \
39    (m)->data[1], (m)->data[5], (m)->data[9], (m)->data[13], \
40    (m)->data[2], (m)->data[6], (m)->data[10], (m)->data[14], \
41    (m)->data[3], (m)->data[7], (m)->data[11], (m)->data[15] \
42
43///////////////////////////////////////////////////////////////////////////////
44// Classes
45///////////////////////////////////////////////////////////////////////////////
46
47class ANDROID_API Matrix4 {
48public:
49    float data[16];
50
51    enum Entry {
52        kScaleX = 0,
53        kSkewY = 1,
54        kPerspective0 = 3,
55        kSkewX = 4,
56        kScaleY = 5,
57        kPerspective1 = 7,
58        kScaleZ = 10,
59        kTranslateX = 12,
60        kTranslateY = 13,
61        kTranslateZ = 14,
62        kPerspective2 = 15
63    };
64
65    // NOTE: The flags from kTypeIdentity to kTypePerspective
66    //       must be kept in sync with the type flags found
67    //       in SkMatrix
68    enum Type {
69        kTypeIdentity = 0,
70        kTypeTranslate = 0x1,
71        kTypeScale = 0x2,
72        kTypeAffine = 0x4,
73        kTypePerspective = 0x8,
74        kTypeRectToRect = 0x10,
75        kTypeUnknown = 0x20,
76    };
77
78    static const int sGeometryMask = 0xf;
79
80    Matrix4() {
81        loadIdentity();
82    }
83
84    Matrix4(const float* v) {
85        load(v);
86    }
87
88    Matrix4(const Matrix4& v) {
89        load(v);
90    }
91
92    Matrix4(const SkMatrix& v) {
93        load(v);
94    }
95
96    float operator[](int index) const {
97        return data[index];
98    }
99
100    float& operator[](int index) {
101        mType = kTypeUnknown;
102        return data[index];
103    }
104
105    Matrix4& operator=(const SkMatrix& v) {
106        load(v);
107        return *this;
108    }
109
110    friend bool operator==(const Matrix4& a, const Matrix4& b) {
111        return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float));
112    }
113
114    friend bool operator!=(const Matrix4& a, const Matrix4& b) {
115        return !(a == b);
116    }
117
118    void loadIdentity();
119
120    void load(const float* v);
121    void load(const Matrix4& v);
122    void load(const SkMatrix& v);
123
124    void loadInverse(const Matrix4& v);
125
126    void loadTranslate(float x, float y, float z);
127    void loadScale(float sx, float sy, float sz);
128    void loadSkew(float sx, float sy);
129    void loadRotate(float angle);
130    void loadRotate(float angle, float x, float y, float z);
131    void loadMultiply(const Matrix4& u, const Matrix4& v);
132
133    void loadOrtho(float left, float right, float bottom, float top, float near, float far);
134
135    uint8_t getType() const;
136
137    void multiply(const Matrix4& v) {
138        Matrix4 u;
139        u.loadMultiply(*this, v);
140        load(u);
141    }
142
143    void multiply(float v);
144
145    void translate(float x, float y, float z = 0) {
146        if ((getType() & sGeometryMask) <= kTypeTranslate) {
147            data[kTranslateX] += x;
148            data[kTranslateY] += y;
149            data[kTranslateZ] += z;
150        } else {
151            // Doing a translation will only affect the translate bit of the type
152            // Save the type
153            uint8_t type = mType;
154
155            Matrix4 u;
156            u.loadTranslate(x, y, z);
157            multiply(u);
158
159            // Restore the type and fix the translate bit
160            mType = type;
161            if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
162                mType |= kTypeTranslate;
163            } else {
164                mType &= ~kTypeTranslate;
165            }
166        }
167    }
168
169    void scale(float sx, float sy, float sz) {
170        Matrix4 u;
171        u.loadScale(sx, sy, sz);
172        multiply(u);
173    }
174
175    void skew(float sx, float sy) {
176        Matrix4 u;
177        u.loadSkew(sx, sy);
178        multiply(u);
179    }
180
181    void rotate(float angle, float x, float y, float z) {
182        Matrix4 u;
183        u.loadRotate(angle, x, y, z);
184        multiply(u);
185    }
186
187    /**
188     * If the matrix is identity or translate and/or scale.
189     */
190    bool isSimple() const;
191    bool isPureTranslate() const;
192    bool isIdentity() const;
193    bool isPerspective() const;
194    bool rectToRect() const;
195    bool positiveScale() const;
196
197    bool changesBounds() const;
198
199    void copyTo(float* v) const;
200    void copyTo(SkMatrix& v) const;
201
202    float mapZ(const Vector3& orig) const;
203    void mapPoint3d(Vector3& vec) const;
204    void mapPoint(float& x, float& y) const; // 2d only
205    void mapRect(Rect& r) const; // 2d only
206
207    float getTranslateX() const;
208    float getTranslateY() const;
209
210    void decomposeScale(float& sx, float& sy) const;
211
212    void dump() const;
213
214    static const Matrix4& identity();
215
216private:
217    mutable uint8_t mType;
218
219    inline float get(int i, int j) const {
220        return data[i * 4 + j];
221    }
222
223    inline void set(int i, int j, float v) {
224        data[i * 4 + j] = v;
225    }
226
227    uint8_t getGeometryType() const;
228
229}; // class Matrix4
230
231///////////////////////////////////////////////////////////////////////////////
232// Types
233///////////////////////////////////////////////////////////////////////////////
234
235typedef Matrix4 mat4;
236
237}; // namespace uirenderer
238}; // namespace android
239
240#endif // ANDROID_HWUI_MATRIX_H
241