Matrix.h revision f57776b2d195f0937906eb88b777bb55ccc36967
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_MATRIX_H
18#define ANDROID_HWUI_MATRIX_H
19
20#include <SkMatrix.h>
21
22#include <cutils/compiler.h>
23
24#include "Rect.h"
25
26namespace android {
27namespace uirenderer {
28
29#define MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]"
30#define MATRIX_ARGS(m) \
31    (m)->get(0), (m)->get(1), (m)->get(2), \
32    (m)->get(3), (m)->get(4), (m)->get(5), \
33    (m)->get(6), (m)->get(7), (m)->get(8)
34
35///////////////////////////////////////////////////////////////////////////////
36// Classes
37///////////////////////////////////////////////////////////////////////////////
38
39class ANDROID_API Matrix4 {
40public:
41    float data[16];
42
43    enum Entry {
44        kScaleX = 0,
45        kSkewY = 1,
46        kPerspective0 = 3,
47        kSkewX = 4,
48        kScaleY = 5,
49        kPerspective1 = 7,
50        kScaleZ = 10,
51        kTranslateX = 12,
52        kTranslateY = 13,
53        kTranslateZ = 14,
54        kPerspective2 = 15
55    };
56
57    // NOTE: The flags from kTypeIdentity to kTypePerspective
58    //       must be kept in sync with the type flags found
59    //       in SkMatrix
60    enum Type {
61        kTypeIdentity = 0,
62        kTypeTranslate = 0x1,
63        kTypeScale = 0x2,
64        kTypeAffine = 0x4,
65        kTypePerspective = 0x8,
66        kTypeRectToRect = 0x10,
67        kTypeUnknown = 0x20,
68    };
69
70    static const int sGeometryMask = 0xf;
71
72    Matrix4() {
73        loadIdentity();
74    }
75
76    Matrix4(const float* v) {
77        load(v);
78    }
79
80    Matrix4(const Matrix4& v) {
81        load(v);
82    }
83
84    Matrix4(const SkMatrix& v) {
85        load(v);
86    }
87
88    float operator[](int index) const {
89        return data[index];
90    }
91
92    float& operator[](int index) {
93        mType = kTypeUnknown;
94        return data[index];
95    }
96
97    Matrix4& operator=(const SkMatrix& v) {
98        load(v);
99        return *this;
100    }
101
102    friend bool operator==(const Matrix4& a, const Matrix4& b) {
103        return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float));
104    }
105
106    friend bool operator!=(const Matrix4& a, const Matrix4& b) {
107        return !(a == b);
108    }
109
110    void loadIdentity();
111
112    void load(const float* v);
113    void load(const Matrix4& v);
114    void load(const SkMatrix& v);
115
116    void loadInverse(const Matrix4& v);
117
118    void loadTranslate(float x, float y, float z);
119    void loadScale(float sx, float sy, float sz);
120    void loadSkew(float sx, float sy);
121    void loadRotate(float angle);
122    void loadRotate(float angle, float x, float y, float z);
123    void loadMultiply(const Matrix4& u, const Matrix4& v);
124    void loadFrustum(float left, float top, float right, float bottom, float near, float far);
125    void loadLookAt(float eyeX, float eyeY, float eyeZ,
126            float centerX, float centerY, float centerZ,
127            float upX, float upY, float upZ);
128
129    void loadOrtho(float left, float right, float bottom, float top, float near, float far);
130
131    uint8_t getType() const;
132
133    void multiply(const Matrix4& v) {
134        Matrix4 u;
135        u.loadMultiply(*this, v);
136        load(u);
137    }
138
139    void multiply(float v);
140
141    void translate(float x, float y, float z = 0) {
142        if ((getType() & sGeometryMask) <= kTypeTranslate) {
143            data[kTranslateX] += x;
144            data[kTranslateY] += y;
145            data[kTranslateZ] += z;
146        } else {
147            // Doing a translation will only affect the translate bit of the type
148            // Save the type
149            uint8_t type = mType;
150
151            Matrix4 u;
152            u.loadTranslate(x, y, z);
153            multiply(u);
154
155            // Restore the type and fix the translate bit
156            mType = type;
157            if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
158                mType |= kTypeTranslate;
159            } else {
160                mType &= ~kTypeTranslate;
161            }
162        }
163    }
164
165    void scale(float sx, float sy, float sz) {
166        Matrix4 u;
167        u.loadScale(sx, sy, sz);
168        multiply(u);
169    }
170
171    void skew(float sx, float sy) {
172        Matrix4 u;
173        u.loadSkew(sx, sy);
174        multiply(u);
175    }
176
177    void rotate(float angle, float x, float y, float z) {
178        Matrix4 u;
179        u.loadRotate(angle, x, y, z);
180        multiply(u);
181    }
182
183    /**
184     * If the matrix is identity or translate and/or scale.
185     */
186    bool isSimple() const;
187    bool isPureTranslate() const;
188    bool isIdentity() const;
189    bool isPerspective() const;
190    bool rectToRect() const;
191    bool positiveScale() const;
192
193    bool changesBounds() const;
194
195    void copyTo(float* v) const;
196    void copyTo(SkMatrix& v) const;
197
198    void mapPoint3d(Vector3& vec) const;
199    void mapPoint(float& x, float& y) const; // 2d only
200    void mapRect(Rect& r) const; // 2d only
201
202    float getTranslateX() const;
203    float getTranslateY() const;
204
205    void decomposeScale(float& sx, float& sy) const;
206
207    void dump() const;
208
209    static const Matrix4& identity();
210
211private:
212    mutable uint8_t mType;
213
214    inline float get(int i, int j) const {
215        return data[i * 4 + j];
216    }
217
218    inline void set(int i, int j, float v) {
219        data[i * 4 + j] = v;
220    }
221
222    uint8_t getGeometryType() const;
223
224}; // class Matrix4
225
226///////////////////////////////////////////////////////////////////////////////
227// Types
228///////////////////////////////////////////////////////////////////////////////
229
230typedef Matrix4 mat4;
231
232}; // namespace uirenderer
233}; // namespace android
234
235#endif // ANDROID_HWUI_MATRIX_H
236