Program.cpp revision ac670c0433d19397d4e36ced2110475b6f54fe26
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include "Program.h" 20 21namespace android { 22namespace uirenderer { 23 24/////////////////////////////////////////////////////////////////////////////// 25// Shaders 26/////////////////////////////////////////////////////////////////////////////// 27 28#define SHADER_SOURCE(name, source) const char* name = #source 29 30#include "shaders/drawColor.frag" 31 32#include "shaders/drawTexture.vert" 33#include "shaders/drawTexture.frag" 34 35#include "shaders/drawText.frag" 36 37#include "shaders/drawLinearGradient.vert" 38#include "shaders/drawLinearGradient.frag" 39 40/////////////////////////////////////////////////////////////////////////////// 41// Base program 42/////////////////////////////////////////////////////////////////////////////// 43 44Program::Program(const char* vertex, const char* fragment) { 45 vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 46 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 47 48 id = glCreateProgram(); 49 glAttachShader(id, vertexShader); 50 glAttachShader(id, fragmentShader); 51 glLinkProgram(id); 52 53 GLint status; 54 glGetProgramiv(id, GL_LINK_STATUS, &status); 55 if (status != GL_TRUE) { 56 GLint infoLen = 0; 57 glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen); 58 if (infoLen > 1) { 59 char* log = (char*) malloc(sizeof(char) * infoLen); 60 glGetProgramInfoLog(id, infoLen, 0, log); 61 LOGE("Error while linking shaders: %s", log); 62 delete log; 63 } 64 glDeleteProgram(id); 65 } 66 67 mUse = false; 68} 69 70Program::~Program() { 71 glDeleteShader(vertexShader); 72 glDeleteShader(fragmentShader); 73 glDeleteProgram(id); 74} 75 76void Program::use() { 77 glUseProgram(id); 78 mUse = true; 79} 80 81void Program::remove() { 82 mUse = false; 83} 84 85int Program::addAttrib(const char* name) { 86 int slot = glGetAttribLocation(id, name); 87 attributes.add(name, slot); 88 return slot; 89} 90 91int Program::getAttrib(const char* name) { 92 return attributes.valueFor(name); 93} 94 95int Program::addUniform(const char* name) { 96 int slot = glGetUniformLocation(id, name); 97 uniforms.add(name, slot); 98 return slot; 99} 100 101int Program::getUniform(const char* name) { 102 return uniforms.valueFor(name); 103} 104 105GLuint Program::buildShader(const char* source, GLenum type) { 106 GLuint shader = glCreateShader(type); 107 glShaderSource(shader, 1, &source, 0); 108 glCompileShader(shader); 109 110 GLint status; 111 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); 112 if (status != GL_TRUE) { 113 // Some drivers return wrong values for GL_INFO_LOG_LENGTH 114 // use a fixed size instead 115 GLchar log[512]; 116 glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]); 117 LOGE("Error while compiling shader: %s", log); 118 glDeleteShader(shader); 119 } 120 121 return shader; 122} 123 124/////////////////////////////////////////////////////////////////////////////// 125// Draw color 126/////////////////////////////////////////////////////////////////////////////// 127 128DrawColorProgram::DrawColorProgram(): 129 Program(gDrawTextureVertexShader, gDrawColorFragmentShader) { 130 getAttribsAndUniforms(); 131} 132 133DrawColorProgram::DrawColorProgram(const char* vertex, const char* fragment): 134 Program(vertex, fragment) { 135 getAttribsAndUniforms(); 136} 137 138void DrawColorProgram::getAttribsAndUniforms() { 139 position = addAttrib("position"); 140 texCoords = addAttrib("texCoords"); 141 color = addUniform("color"); 142 transform = addUniform("transform"); 143} 144 145void DrawColorProgram::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 146 const mat4& transformMatrix) { 147 mat4 t(projectionMatrix); 148 t.multiply(transformMatrix); 149 t.multiply(modelViewMatrix); 150 151 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]); 152} 153 154void DrawColorProgram::use() { 155 Program::use(); 156 glEnableVertexAttribArray(position); 157 glEnableVertexAttribArray(texCoords); 158} 159 160void DrawColorProgram::remove() { 161 Program::remove(); 162 glDisableVertexAttribArray(position); 163 glDisableVertexAttribArray(texCoords); 164} 165 166/////////////////////////////////////////////////////////////////////////////// 167// Draw texture 168/////////////////////////////////////////////////////////////////////////////// 169 170DrawTextureProgram::DrawTextureProgram(): 171 DrawColorProgram(gDrawTextureVertexShader, gDrawTextureFragmentShader) { 172 sampler = addUniform("sampler"); 173} 174 175DrawTextureProgram::DrawTextureProgram(const char* vertex, const char* fragment): 176 DrawColorProgram(vertex, fragment) { 177 sampler = addUniform("sampler"); 178} 179 180void DrawTextureProgram::use() { 181 DrawColorProgram::use(); 182 glUniform1i(sampler, 0); 183} 184 185void DrawTextureProgram::remove() { 186 DrawColorProgram::remove(); 187} 188 189/////////////////////////////////////////////////////////////////////////////// 190// Draw text 191/////////////////////////////////////////////////////////////////////////////// 192 193DrawTextProgram::DrawTextProgram(): 194 DrawTextureProgram(gDrawTextureVertexShader, gDrawTextFragmentShader) { 195} 196 197/////////////////////////////////////////////////////////////////////////////// 198// Draw linear gradient 199/////////////////////////////////////////////////////////////////////////////// 200 201DrawLinearGradientProgram::DrawLinearGradientProgram(): 202 DrawColorProgram(gDrawLinearGradientVertexShader, gDrawLinearGradientFragmentShader) { 203 gradient = addUniform("gradient"); 204 gradientLength = addUniform("gradientLength"); 205 sampler = addUniform("sampler"); 206 start = addUniform("start"); 207 screenSpace = addUniform("screenSpace"); 208} 209 210void DrawLinearGradientProgram::use() { 211 DrawColorProgram::use(); 212 glActiveTexture(GL_TEXTURE0); 213 glUniform1i(sampler, 0); 214} 215 216void DrawLinearGradientProgram::remove() { 217 DrawColorProgram::remove(); 218} 219 220}; // namespace uirenderer 221}; // namespace android 222