ProgramCache.cpp revision 42e1e0d482d774cf18a55773e434f02edb9e4462
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters =
4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxWidth;\n"
4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxLength;\n";
46aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
47aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
49ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
50ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
5180bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
52ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
53ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
56ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 screenSpace;\n",
57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6280bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
6599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA =
6699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float widthProportion;\n"
6799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float lengthProportion;\n";
6863553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
6963553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outBitmapTexCoords;\n";
7063553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap =
7163553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outPointBitmapTexCoords;\n";
728e025de5fb3ab1c099541e3a387123170bf9d1a9Romain Guy// TODO: These values are used to sample from textures,
738e025de5fb3ab1c099541e3a387123170bf9d1a9Romain Guy//       they may need to be highp
7442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = {
75ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
7663553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 linear;\n",
7742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp float linear;\n",
78ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
7963553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 circular;\n",
8042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 circular;\n",
81ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
8242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 sweep;\n",
8342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 sweep;\n",
84ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
85ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
86ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
87ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
89aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
90aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
9142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = {
92ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
937537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
9442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    linear = (screenSpace * position).x;\n",
95ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
9614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    circular = (screenSpace * position).xy;\n",
9742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    circular = (screenSpace * position).xy;\n",
98ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
9942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    sweep = (screenSpace * position).xy;\n",
10042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    sweep = (screenSpace * position).xy;\n",
101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
102889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
103707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
104ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
105ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
106ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
108ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
109ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
11099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA =
11199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    widthProportion = vtxWidth;\n"
11299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    lengthProportion = vtxLength;\n";
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
114ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
120a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
121a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
122aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
123aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
125ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
12899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA =
1295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "uniform float boundaryWidth;\n"
13099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float inverseBoundaryWidth;\n"
13199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float boundaryLength;\n"
13299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "uniform float inverseBoundaryLength;\n";
133ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
134ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
135ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D sampler;\n";
138aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
139aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform samplerExternalOES sampler;\n";
14042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Uniforms_GradientSampler[6] = {
141ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
142ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
14342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "uniform vec4 startColor;\n"
14442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "uniform vec4 endColor;\n",
145ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
146ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
14742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "uniform vec4 startColor;\n"
14842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "uniform vec4 endColor;\n",
149ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
15042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "uniform sampler2D gradientSampler;\n",
15142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "uniform vec4 startColor;\n"
15242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "uniform vec4 endColor;\n",
153ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
154ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
155ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
156ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
157ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
159ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
160ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
163db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
164db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
166db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
167ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1684121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma =
1694121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "uniform float gamma;\n";
1704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
171ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
172ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1737fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
174707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
175ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
17663553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
177ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
178ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
179707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
180707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
181707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
182707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
183707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
184707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
185707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
186707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
187707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
188707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
189707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
190707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n"
191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
192707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
193707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
1949db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
1964121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma =
1974121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
1984121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(sampler, outTexCoords).a, gamma));\n"
1994121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n"
203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2044121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
2054121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
2064121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    gl_FragColor = color * pow(texture2D(sampler, outTexCoords).a, gamma);\n"
2074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
20842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = {
209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(gradientSampler, linear);\n"
21142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
21242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
21342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    gl_FragColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
21442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
21542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
21642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = {
217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(gradientSampler, linear);\n"
21942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
22042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
22142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    gl_FragColor = color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
22242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
22342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
224707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
225707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
226ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
227ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
228740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
229740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
2304121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Main_ModulateColor_ApplyGamma =
2314121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "    fragColor *= pow(color.a, gamma);\n";
23299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA =
23399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    if (widthProportion < boundaryWidth) {\n"
23499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= (widthProportion * inverseBoundaryWidth);\n"
23599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    } else if (widthProportion > (1.0 - boundaryWidth)) {\n"
23699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= ((1.0 - widthProportion) * inverseBoundaryWidth);\n"
23799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    }\n"
23899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    if (lengthProportion < boundaryLength) {\n"
23999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= (lengthProportion * inverseBoundaryLength);\n"
24099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    } else if (lengthProportion > (1.0 - boundaryLength)) {\n"
24199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "        fragColor *= ((1.0 - lengthProportion) * inverseBoundaryLength);\n"
2425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "    }\n";
243707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
244707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
245707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
246707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
247707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords);\n"
248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
249707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = {
250707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
2519db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
252707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
253707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords).a;\n"
254707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
25542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = {
256ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
2577537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
25842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
259ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
26042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
26142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
262ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
26363553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
26442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
26542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
26642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
267ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
268ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
269ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
270889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
271889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
272ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
273ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
27406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
27506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
276707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = {
277707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
278707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
279707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
280707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * fragColor.a;\n",
281707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
282707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * texture2D(sampler, outTexCoords).a;\n"
283707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
284707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = {
285707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
286707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
287707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
288707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * fragColor.a;\n",
289707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
290707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n"
291707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
292707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = {
293707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
294707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
295707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
296707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * fragColor.a;\n",
297707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
298707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n"
299707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
301ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
302a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
303a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
304f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
305f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
306ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
307ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
308ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
309ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
310db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
312db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
313db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
314ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
315db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
316db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
317db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
319ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
320ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
321ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
327ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
32848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
329ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
33606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
337ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
33806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
34006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
34206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
34406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
34606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
35248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
35448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
35548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
35648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
35748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
35848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
35948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
36048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
36148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
36248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
36348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
36448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
36548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
36648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
36748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
36848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
36948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
37048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
37148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
387ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
39067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
39167f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
394ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
395ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
398ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
399ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
404ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
406ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
42142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return new Program(description, vertexShader.string(), fragmentShader.string());
42242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
42342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
42442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) {
42542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return description.gradientType * 2 + description.isSimpleGradient;
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
431aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
43499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
43599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Attributes_AAParameters);
4365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
440aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
441aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
443ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
445889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
446889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
447889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
448ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
449ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
450ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
452aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
453ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
45599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
45699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
4575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
458ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
45942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
461ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
462ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
46363553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
46463553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
465ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
467ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
4698f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
470aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
4718f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
4728f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
473aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
47499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (description.isAA) {
47599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gVS_Main_AA);
4765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
47842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
479ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
480889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
481ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
482ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
483ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
484ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
485ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
486ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
487889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
489ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
491ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
492ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
493ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
494ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
495ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
496ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
499ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
500a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
501a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
502707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
503a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
504a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
505a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
506aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
507aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
508aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
509a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
510a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
512ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
513aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
51699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
51799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
5185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
519ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
52042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
521ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
522ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
523ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
52463553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
52563553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
526ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
527ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
528ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
529707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
530aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
531707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
532707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
533707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
534707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
535707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
536707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
538ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
5398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
540aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
541aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
54299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
54399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gFS_Uniforms_AA);
5445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
545ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
54642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]);
547ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
548ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
549ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
550ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
5514121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    if (description.hasGammaCorrection) {
5524121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        shader.append(gFS_Uniforms_Gamma);
5534121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    }
554707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
555707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
55699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (!description.isAA && !blendFramebuffer &&
5575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            description.colorOp == ProgramDescription::kColorNone && !description.isPoint) {
558707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
559707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
560707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
561aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
562707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
563707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
564707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
565aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
566707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
567707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
568707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
569707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
570707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
571707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
572707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
573707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
574707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
575707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
576707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
577707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
578707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
579707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
580707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
5814121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
5824121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
5834121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
5844121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture);
5854121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
586707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
5874121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
5884121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
5894121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
5904121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture);
5914121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
594707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
59642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
59842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
599707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
600707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
601707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
602707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
603707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
604c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
605707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
606707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
607707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
608c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
609707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
610707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
611707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
612707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
613707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
614ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
615ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
616ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
617ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
618ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
619ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
620ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
62148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
622ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
623ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
62448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
625ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
626a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
627a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
628a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
629889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
630889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
631889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
632ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
633ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
634ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
635ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
636aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
637ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
638707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
639707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp]);
640707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
641ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
642707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
643ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
644ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
645707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if ((!description.hasGradient && !description.hasBitmap) || description.modulate) {
646707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
647707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
648ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
64999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (description.isAA) {
65099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gFS_Main_AccountForAA);
6515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
652ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
65342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
654ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
655ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
656ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
657ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
658ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
659889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
660889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
661889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
662889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
663889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
664ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
665740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
666ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
667ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
668707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
669ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
670ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
671ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
674707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Main_BlendShaders_Modulate[op]);
675740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            applyModulate = true;
676889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
677889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
678707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
679707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_GradientShader_Modulate[op]);
680740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
681889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
682707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
683707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_BitmapShader_Modulate[op]);
684740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy                applyModulate = true;
685889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
686ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
687740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
6884121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            if (description.hasGammaCorrection) {
6894121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                shader.append(gFS_Main_ModulateColor_ApplyGamma);
6904121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            } else {
6914121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                shader.append(gFS_Main_ModulateColor);
6924121063313ac0d6f69f6253cac821d0c1c122086Romain Guy            }
693740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
694ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
695ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
697a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
698a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
699a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
700f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
701f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
702a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
703ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
704ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
705ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
706ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
707c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
708db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
709db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
710c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
711db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
712ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
713ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
714ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
71548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
716ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
717ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
718ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
719ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
72048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
721ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
723ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
724889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
72563553478130f78d44c8fbeaebc610e19925544a5Romain Guy    shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
726889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
72763553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float xMod2 = mod(texCoords.x, 2.0);\n");
728889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
729889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
730889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
73163553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float yMod2 = mod(texCoords.y, 2.0);\n");
732889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
733889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
734889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
735889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
73661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
73761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
73861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
739889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
740889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
741889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
742889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
743889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
744889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
745889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
746889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
747889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
74861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
74961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
75061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
751889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
752889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
753889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
754889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
755889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
756889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
757889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
758889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
759889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
760889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
761889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
762db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
763db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
764db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
765db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
766db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
767db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
768db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
769db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
770db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
771db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
772db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
773db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
774db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
775db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
776ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
777ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
778