ProgramCache.cpp revision 42e1e0d482d774cf18a55773e434f02edb9e4462
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/* 2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project 3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License. 6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at 7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software 11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and 14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License. 15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */ 16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer" 18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h> 20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h" 22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h" 23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android { 25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer { 26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines 29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0 32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1 33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2 34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets 37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes = 40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec4 position;\n"; 41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords = 42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec2 texCoords;\n"; 4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters = 4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "attribute float vtxWidth;\n" 4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "attribute float vtxLength;\n"; 46aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform = 47aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform mat4 mainTextureTransform;\n"; 48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms = 49ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 transform;\n"; 50ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint = 5180bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump float pointSize;\n"; 52ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = { 53ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform mat4 screenSpace;\n", 55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 56ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy "uniform mat4 screenSpace;\n", 57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform mat4 screenSpace;\n" 59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap = 61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy "uniform mat4 textureTransform;\n" 6280bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump vec2 textureDimension;\n"; 63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture = 64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying vec2 outTexCoords;\n"; 6599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA = 6699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "varying float widthProportion;\n" 6799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "varying float lengthProportion;\n"; 6863553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap = 6963553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outBitmapTexCoords;\n"; 7063553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap = 7163553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outPointBitmapTexCoords;\n"; 728e025de5fb3ab1c099541e3a387123170bf9d1a9Romain Guy// TODO: These values are used to sample from textures, 738e025de5fb3ab1c099541e3a387123170bf9d1a9Romain Guy// they may need to be highp 7442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = { 75ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 7663553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 linear;\n", 7742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "varying highp float linear;\n", 78ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 7963553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 circular;\n", 8042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "varying highp vec2 circular;\n", 81ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 8242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "varying highp vec2 sweep;\n", 8342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "varying highp vec2 sweep;\n", 84ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 85ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main = 86ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n"; 87ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords = 88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " outTexCoords = texCoords;\n"; 89aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords = 90aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n"; 9142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = { 92ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 937537f856f9076a84db04d8de447f6527b67166fdRomain Guy " linear = vec2((screenSpace * position).x, 0.5);\n", 9442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " linear = (screenSpace * position).x;\n", 95ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 9614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy " circular = (screenSpace * position).xy;\n", 9742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " circular = (screenSpace * position).xy;\n", 98ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 9942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " sweep = (screenSpace * position).xy;\n", 10042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " sweep = (screenSpace * position).xy;\n", 101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 102889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords = 103707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 104ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords = 105ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 106ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position = 107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_Position = transform * position;\n"; 108ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize = 109ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " gl_PointSize = pointSize;\n"; 11099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA = 11199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " widthProportion = vtxWidth;\n" 11299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " lengthProportion = vtxLength;\n"; 113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer = 114ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets 118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 120a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch = 121a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy "#extension GL_NV_shader_framebuffer_fetch : enable\n\n"; 122aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture = 123aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "#extension GL_OES_EGL_image_external : require\n\n"; 124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header = 125ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "precision mediump float;\n\n"; 126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color = 127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 color;\n"; 12899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA = 1295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase "uniform float boundaryWidth;\n" 13099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "uniform float inverseBoundaryWidth;\n" 13199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "uniform float boundaryLength;\n" 13299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase "uniform float inverseBoundaryLength;\n"; 133ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap = 134ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform vec2 textureDimension;\n" 135ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform float pointSize;\n"; 136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler = 137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D sampler;\n"; 138aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler = 139aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform samplerExternalOES sampler;\n"; 14042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Uniforms_GradientSampler[6] = { 141ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 142ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform sampler2D gradientSampler;\n", 14342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "uniform vec4 startColor;\n" 14442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "uniform vec4 endColor;\n", 145ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 146ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform sampler2D gradientSampler;\n", 14742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "uniform vec4 startColor;\n" 14842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "uniform vec4 endColor;\n", 149ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 15042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "uniform sampler2D gradientSampler;\n", 15142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "uniform vec4 startColor;\n" 15242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "uniform vec4 endColor;\n", 153ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 154ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler = 155ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D bitmapSampler;\n"; 156ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = { 157ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 159ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 160ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 colorMatrix;\n" 161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 colorMatrixVector;\n", 162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 163db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingMul;\n" 164db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingAdd;\n", 165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 166db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 colorBlend;\n" 167ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 1684121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma = 1694121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "uniform float gamma;\n"; 1704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy 171ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main = 172ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n" 1737fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy " lowp vec4 fragColor;\n"; 174707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 175ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords = 17663553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + " 177ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n"; 178ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 179707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases 180707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor = 181707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 182707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color;\n" 183707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 184707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture = 185707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 186707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = texture2D(sampler, outTexCoords);\n" 187707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 188707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture = 189707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 190707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n" 191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 192707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture = 193707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 1949db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy " gl_FragColor = texture2D(sampler, outTexCoords);\n" 195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 1964121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma = 1974121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 1984121063313ac0d6f69f6253cac821d0c1c122086Romain Guy " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(sampler, outTexCoords).a, gamma));\n" 1994121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture = 201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n" 203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2044121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma = 2054121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 2064121063313ac0d6f69f6253cac821d0c1c122086Romain Guy " gl_FragColor = color * pow(texture2D(sampler, outTexCoords).a, gamma);\n" 2074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 20842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = { 209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = texture2D(gradientSampler, linear);\n" 21142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 21242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 21342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " gl_FragColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 21442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 21542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 21642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = { 217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color.a * texture2D(gradientSampler, linear);\n" 21942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 22042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 22142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " gl_FragColor = color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 22242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 22342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 224707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 225707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case 226ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor = 227ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color;\n"; 228740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor = 229740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy " fragColor *= color.a;\n"; 2304121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Main_ModulateColor_ApplyGamma = 2314121063313ac0d6f69f6253cac821d0c1c122086Romain Guy " fragColor *= pow(color.a, gamma);\n"; 23299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA = 23399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " if (widthProportion < boundaryWidth) {\n" 23499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= (widthProportion * inverseBoundaryWidth);\n" 23599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " } else if (widthProportion > (1.0 - boundaryWidth)) {\n" 23699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= ((1.0 - widthProportion) * inverseBoundaryWidth);\n" 23799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " }\n" 23899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " if (lengthProportion < boundaryLength) {\n" 23999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= (lengthProportion * inverseBoundaryLength);\n" 24099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " } else if (lengthProportion > (1.0 - boundaryLength)) {\n" 24199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase " fragColor *= ((1.0 - lengthProportion) * inverseBoundaryLength);\n" 2425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase " }\n"; 243707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = { 244707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 245707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = texture2D(sampler, outTexCoords);\n", 246707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 247707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = color * texture2D(sampler, outTexCoords);\n" 248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 249707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = { 250707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 2519db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy " fragColor = texture2D(sampler, outTexCoords);\n", 252707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 253707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = color * texture2D(sampler, outTexCoords).a;\n" 254707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 25542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = { 256ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 2577537f856f9076a84db04d8de447f6527b67166fdRomain Guy " vec4 gradientColor = texture2D(gradientSampler, linear);\n", 25842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n", 259ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 26042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n", 26142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n", 262ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 26363553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 26442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n", 26542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 26642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n" 267ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 268ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap = 269ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n"; 270889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot = 271889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n"; 272ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG = 273ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendShaders(gradientColor, bitmapColor)"; 27406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB = 27506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy " fragColor = blendShaders(bitmapColor, gradientColor)"; 276707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = { 277707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 278707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy ";\n", 279707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 280707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " * fragColor.a;\n", 281707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 282707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " * texture2D(sampler, outTexCoords).a;\n" 283707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 284707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = { 285707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 286707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor;\n", 287707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 288707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor * fragColor.a;\n", 289707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 290707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n" 291707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 292707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = { 293707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 294707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor;\n", 295707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 296707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor * fragColor.a;\n", 297707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 298707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n" 299707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor = 301ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_FragColor = fragColor;\n"; 302a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend = 303a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n"; 304f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap = 305f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n"; 306ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = { 307ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 308ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 309ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 310db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy // TODO: Fix premultiplied alpha computations for color matrix 311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor *= colorMatrix;\n" 312db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor += colorMatrixVector;\n" 313db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.rgb *= fragColor.a;\n", 314ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 315db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " float lightingAlpha = fragColor.a;\n" 316db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n" 317db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.a = lightingAlpha;\n", 318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 319ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendColors(colorBlend, fragColor);\n" 320ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 321ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer = 322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets 326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 327ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 32848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = { 329ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Clear 330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(0.0, 0.0, 0.0, 0.0);\n", 331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Src 332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return src;\n", 333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Dst 334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return dst;\n", 335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOver 33606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src + dst * (1.0 - src.a);\n", 337ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOver 33806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst + src * (1.0 - dst.a);\n", 339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcIn 34006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * dst.a;\n", 341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstIn 34206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * src.a;\n", 343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOut 34406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * (1.0 - dst.a);\n", 345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOut 34606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * (1.0 - src.a);\n", 347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcAtop 348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n", 349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstAtop 350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n", 351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Xor 35248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, " 353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "src.a + dst.a - 2.0 * src.a * dst.a);\n", 35448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Add 35548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return min(src + dst, 1.0);\n", 35648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Multiply 35748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src * dst;\n", 35848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Screen 35948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src + dst - src * dst;\n", 36048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Overlay 36148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return clamp(vec4(mix(" 36248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 36348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 36448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "step(dst.a, 2.0 * dst.rgb)), " 36548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n", 36648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Darken 36748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 36848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 36948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Lighten 37048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 37148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors 376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 378ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() { 379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 381ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() { 382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy clear(); 383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management 387ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() { 39067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy PROGRAM_LOGD("Clearing program cache"); 39167f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy 392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy size_t count = mCache.size(); 393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy for (size_t i = 0; i < count; i++) { 394ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy delete mCache.valueAt(i); 395ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.clear(); 397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 398ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 399ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) { 400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy programid key = description.key(); 401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy ssize_t index = mCache.indexOfKey(key); 402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy Program* program = NULL; 403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (index < 0) { 404ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy description.log("Could not find program"); 405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = generateProgram(description, key); 406ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.add(key, program); 407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = mCache.valueAt(index); 409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation 415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 417ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) { 418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 vertexShader = generateVertexShader(description); 419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 fragmentShader = generateFragmentShader(description); 420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 42142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return new Program(description, vertexShader.string(), fragmentShader.string()); 42242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy} 42342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy 42442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) { 42542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return description.gradientType * 2 + description.isSimpleGradient; 426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 428ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) { 429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Add attributes 430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 shader(gVS_Header_Attributes); 431aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Attributes_TexCoords); 433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 43499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 43599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Attributes_AAParameters); 4365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Uniforms); 4398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 440aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Header_Uniforms_TextureTransform); 441aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 443ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]); 444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 445889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 446889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gVS_Header_Uniforms_HasBitmap); 447889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 448ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 449ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Header_Uniforms_IsPoint); 450ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 452aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 453ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 45599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 45699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Varyings_IsAA); 4575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 458ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 45942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 461ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 462ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 46363553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 46463553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 465ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 467ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main); { 4698f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 470aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Main_OutTransformedTexCoords); 4718f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasTexture || description.hasExternalTexture) { 4728f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy shader.append(gVS_Main_OutTexCoords); 473aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 47499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 47599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Main_AA); 4765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 47842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Main_OutGradient[gradientIndex(description)]); 479ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 480889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 481ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 482ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutPointBitmapTexCoords : 483ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutBitmapTexCoords); 484ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 485ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 486ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Main_PointSize); 487889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output transformed position 489ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_Position); 490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 491ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 492ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Footer); 493ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 494ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string()); 495ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 496ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 499ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) { 500a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy String8 shader; 501a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 502707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode; 503a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 504a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header_Extension_FramebufferFetch); 505a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 506aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasExternalTexture) { 507aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Header_Extension_ExternalTexture); 508aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 509a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 510a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header); 511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 512ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 513aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 51699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 51799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gVS_Header_Varyings_IsAA); 5185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 519ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 52042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 521ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 522ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 523ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 52463553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 52563553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 526ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 527ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 528ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 529707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int modulateOp = MODULATE_OP_NO_MODULATE; 530aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleColor = !description.hasTexture && !description.hasExternalTexture && 531707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasGradient && !description.hasBitmap; 532707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 533707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (description.modulate || singleColor) { 534707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Uniforms_Color); 535707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!singleColor) modulateOp = MODULATE_OP_MODULATE; 536707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 538ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_TextureSampler); 5398f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasExternalTexture) { 540aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Uniforms_ExternalTextureSampler); 541aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 54299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 54399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gFS_Uniforms_AA); 5445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 545ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 54642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]); 547ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 548ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.hasBitmap && description.isPoint) { 549ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Header_Uniforms_PointHasBitmap); 550ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 5514121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 5524121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Uniforms_Gamma); 5534121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 554707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 555707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Optimization for common cases 55699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (!description.isAA && !blendFramebuffer && 5575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase description.colorOp == ProgramDescription::kColorNone && !description.isPoint) { 558707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy bool fast = false; 559707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 560707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool noShader = !description.hasGradient && !description.hasBitmap; 561aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && 562707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasAlpha8Texture && noShader; 563707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool singleA8Texture = description.hasTexture && 564707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasAlpha8Texture && noShader; 565aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && 566707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasGradient && !description.hasBitmap && 567707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.gradientType == ProgramDescription::kGradientLinear; 568707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 569707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (singleColor) { 570707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleColor); 571707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 572707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleTexture) { 573707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 574707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleTexture); 575707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 576707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleModulateTexture); 577707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 578707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 579707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleA8Texture) { 580707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 5814121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 5824121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture_ApplyGamma); 5834121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 5844121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture); 5854121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 586707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 5874121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 5884121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma); 5894121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 5904121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture); 5914121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 594707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleGradient) { 595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 59642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]); 597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 59842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]); 599707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 600707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 601707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 602707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 603707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (fast) { 604c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 605707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Fast case:\n"); 606707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 607707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy printLongString(shader); 608c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 609707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 610707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy return shader; 611707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 612707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 613707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 614ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 615ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_BitmapSampler); 616ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 617ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_ColorOp[description.colorOp]); 618ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 619ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Generate required functions 620ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 62148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendShaders", description.shadersMode); 622ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 623ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.colorOp == ProgramDescription::kColorBlend) { 62448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendColors", description.colorMode); 625ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 626a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 627a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy generateBlend(shader, "blendFramebuffer", description.framebufferMode); 628a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 629889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.isBitmapNpot) { 630889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); 631889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 632ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 633ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 634ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main); { 635ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Stores the result in fragColor directly 636aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 637ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasAlpha8Texture) { 638707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.hasGradient && !description.hasBitmap) { 639707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchA8Texture[modulateOp]); 640707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 641ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 642707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchTexture[modulateOp]); 643ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 644ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 645707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if ((!description.hasGradient && !description.hasBitmap) || description.modulate) { 646707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchColor); 647707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 648ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 64999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (description.isAA) { 65099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase shader.append(gFS_Main_AccountForAA); 6515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 652ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 65342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Main_FetchGradient[gradientIndex(description)]); 654ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 655ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 656ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 657ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Main_PointBitmapTexCoords); 658ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 659889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (!description.isBitmapNpot) { 660889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmap); 661889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 662889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmapNpot); 663889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 664ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 665740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy bool applyModulate = false; 666ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Case when we have two shaders set 667ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 668707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 669ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.isBitmapFirst) { 670ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersBG); 671ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersGB); 673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 674707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_BlendShaders_Modulate[op]); 675740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 676889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 677889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasGradient) { 678707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 679707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_GradientShader_Modulate[op]); 680740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 681889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else if (description.hasBitmap) { 682707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 683707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_BitmapShader_Modulate[op]); 684740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy applyModulate = true; 685889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 686ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 687740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy if (description.modulate && applyModulate) { 6884121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6894121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Main_ModulateColor_ApplyGamma); 6904121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6914121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Main_ModulateColor); 6924121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 693740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy } 694ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Apply the color op if needed 695ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_ApplyColorOp[description.colorOp]); 696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output the fragment 697a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!blendFramebuffer) { 698a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Main_FragColor); 699a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 700f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy shader.append(!description.swapSrcDst ? 701f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap); 702a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 703ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 704ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 705ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Footer); 706ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 707c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 708db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 709db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy printLongString(shader); 710c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 711db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 712ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 713ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 714ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 71548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { 716ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("\nvec4 "); 717ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(name); 718ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("(vec4 src, vec4 dst) {\n"); 719ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(" "); 72048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy shader.append(gBlendOps[mode]); 721ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("}\n"); 722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 723ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 724889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { 72563553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n"); 726889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapS == GL_MIRRORED_REPEAT) { 72763553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n"); 728889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n"); 729889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 730889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapT == GL_MIRRORED_REPEAT) { 73163553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n"); 732889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n"); 733889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 734889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" return vec2("); 735889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapS) { 73661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 73761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.x"); 73861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 739889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 740889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.x, 1.0)"); 741889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 742889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 743889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("xMod2"); 744889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 745889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 746889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(", "); 747889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapT) { 74861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 74961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.y"); 75061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 751889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 752889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.y, 1.0)"); 753889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 754889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 755889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("yMod2"); 756889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 757889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 758889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(");\n"); 759889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("}\n"); 760889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy} 761889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 762db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const { 763db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t index = 0; 764db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t lastIndex = 0; 765db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy const char* str = shader.string(); 766db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy while ((index = shader.find("\n", index)) > -1) { 767db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy String8 line(str, index - lastIndex); 768db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy if (line.length() == 0) line.append("\n"); 769db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("%s", line.string()); 770db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy index++; 771db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy str += (index - lastIndex); 772db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy lastIndex = index; 773db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 774db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 775db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 776ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer 777ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android 778