ProgramCache.cpp revision 80bbfb19eefe3cb9be8833b136381cece069e24d
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
27707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
35ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
43ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
44ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
4580bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
46ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
47ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
48ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
49ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
50ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 screenSpace;\n",
51ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
52ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
53ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
5680bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
57ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
58ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
59ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
60ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outBitmapTexCoords;\n";
61ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap =
62ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "varying vec2 outPointBitmapTexCoords;\n";
63ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Varyings_HasGradient[3] = {
64ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
657537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "varying vec2 linear;\n",
66ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
67ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "varying vec2 circular;\n",
68ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
69ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "varying vec2 sweep;\n"
70ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
71ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
72ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
73ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
74ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
75ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Main_OutGradient[3] = {
76ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
777537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
78ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
7914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    circular = (screenSpace * position).xy;\n",
80ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
8114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    sweep = (screenSpace * position).xy;\n"
82ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
83889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
84707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
85ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
86ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
87ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
89ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
90ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
91ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
93ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
94ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
95ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
96ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
97ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
98a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
99a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
100ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
101ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
102ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
103ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
104ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
105ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
106ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
108ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D sampler;\n";
109ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Uniforms_GradientSampler[3] = {
110ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
111ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
112ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
113ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
114ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
115ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n"
116ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
122ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
125ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
126db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
127db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
129db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1337fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
134707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
135ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
136ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
137ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
138ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
139707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
140707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
141707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
142707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
143707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
144707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
145707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
146707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
147707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
148707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
149707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
150707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n"
151707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
152707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
153707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
1549db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    gl_FragColor = texture2D(sampler, outTexCoords);\n"
155707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
156707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
157707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
158707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n"
159707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
160707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleGradient =
161707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
162707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = texture2D(gradientSampler, linear);\n"
163707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
164707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateGradient =
165707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
166707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color.a * texture2D(gradientSampler, linear);\n"
167707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
168707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
169707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
170ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
171ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
172707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
173707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
174707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
175707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
176707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords);\n"
177707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
178707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchA8Texture[2] = {
179707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
1809db91243c5ace4421091557b76a0b1cbd2312fecRomain Guy        "    fragColor = texture2D(sampler, outTexCoords);\n",
181707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
182707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords).a;\n"
183707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
184ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Main_FetchGradient[3] = {
185ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
1867537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
187ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
18814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    float index = length(circular);\n"
189ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
190ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
191ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
192ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
193ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
194ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
195ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
196889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
197889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
198ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
199ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
20006f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
20106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BlendShaders_Modulate[3] = {
203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
206707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * fragColor.a;\n",
207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * texture2D(sampler, outTexCoords).a;\n"
209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_GradientShader_Modulate[3] = {
211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
212707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
213707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
214707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * fragColor.a;\n",
215707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n"
217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_BitmapShader_Modulate[3] = {
219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
220707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
221707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
222707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * fragColor.a;\n",
223707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
224707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n"
225707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
226ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
227ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
228a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
229a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
230f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
231f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
232ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
233ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
234ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
235ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
236db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
237ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
238db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
239db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
240ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
241db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
242db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
243db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
244ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
245ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
246ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
247ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
248ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
249ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
250ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
251ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
252ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
253ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
25448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
255ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
256ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
257ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
258ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
259ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
260ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
261ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
26206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
263ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
26406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
265ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
26606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
267ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
26806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
269ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
27006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
271ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
27206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
273ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
274ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
275ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
276ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
277ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
27848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
279ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
28048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
28148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
28248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
28348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
28448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
28548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
28648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
28748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
28848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
28948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
29048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
29148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
29248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
29348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
29448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
29548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
29648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
29748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
298ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
299ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
301ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
302ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
303ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
304ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
305ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
306ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
307ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
308ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
309ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
310ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
312ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
313ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
314ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
315ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
31667f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
31767f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
319ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
320ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
321ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
325ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
327ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
328ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
329ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
330ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
337ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
343ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = new Program(vertexShader.string(), fragmentShader.string());
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
354889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasTexture) {
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
360ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
362889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
363889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
364889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
365ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
366ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
367ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
373ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
376ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
377ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_PointHasBitmap :
378ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_HasBitmap);
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasTexture) {
384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            shader.append(gVS_Main_OutTexCoords);
385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
387ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gVS_Main_OutGradient[description.gradientType]);
388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
389889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
390ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
391ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
392ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
393ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
394ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
395ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
396889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
398ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
406ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
408ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Set the default precision
410a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
411a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
412707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
413a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
414a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
415a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
416a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
417a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
424ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
427ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
428ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_PointHasBitmap :
429ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                gVS_Header_Varyings_HasBitmap);
430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
433707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
434707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool singleColor = !description.hasTexture &&
435707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
436707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
437707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
438707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
439707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
440707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
441ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
445ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
447ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
448ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
449ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
450707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
451707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
452ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (!blendFramebuffer && description.colorOp == ProgramDescription::kColorNone &&
453ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            !description.isPoint) {
454707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
455707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
456707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
457707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleTexture = description.hasTexture &&
458707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
459707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
460707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
461707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleGradient = !description.hasTexture &&
462707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
463707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
464707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
465707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
466707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
467707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
468707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
469707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
470707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
471707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
472707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
473707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
474707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
475707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
476707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
477707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleA8Texture);
478707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
479707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateA8Texture);
480707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
481707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
482707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
483707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
484707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleGradient);
485707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
486707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateGradient);
487707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
488707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
489707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
490707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
491707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
492c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
493707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
494707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
495707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
496c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
497707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
498707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
499707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
500707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
501707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
502ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
503ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
504ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
505ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
506ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
50948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
51248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
514a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
515a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
516a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
517889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
518889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
519889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
520ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
521ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
522ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
523ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
524ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasTexture) {
525ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
526707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
527707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp]);
528707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
529ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
530707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
531ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
532ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
533707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if ((!description.hasGradient && !description.hasBitmap) || description.modulate) {
534707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
535707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
538ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gFS_Main_FetchGradient[description.gradientType]);
539ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
540ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
541ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
542ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
543ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
544889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
545889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
546889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
547889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
548889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
549ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
550ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
551ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
552707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
553ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
554ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
555ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
556ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
557ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
558707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Main_BlendShaders_Modulate[op]);
559889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
560889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
561707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
562707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_GradientShader_Modulate[op]);
563889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
564707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
565707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_BitmapShader_Modulate[op]);
566889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
567ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
568ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
569ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
570ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
571a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
572a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
573a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
574f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
575f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
576a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
577ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
578ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
579ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
580ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
581c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
582db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
583db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
584c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
585db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
586ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
587ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
588ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
58948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
590ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
591ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
592ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
593ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
59448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
595ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
596ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
597ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
598889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
599889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("\nvec2 wrap(vec2 texCoords) {\n");
600889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
601889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float xMod2 = mod(texCoords.x, 2.0);\n");
602889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
603889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
604889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
605889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float yMod2 = mod(texCoords.y, 2.0);\n");
606889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
607889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
608889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
609889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
61061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
61161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
61261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
613889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
614889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
615889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
616889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
617889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
618889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
619889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
620889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
621889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
62261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
62361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
62461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
625889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
626889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
627889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
628889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
629889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
630889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
631889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
632889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
633889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
634889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
635889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
636db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
637db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
638db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
639db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
640db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
641db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
642db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
643db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
644db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
645db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
646db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
647db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
648db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
649db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
650ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
651ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
652