ProgramCache.cpp revision a1d12dd619c86c9ac121a3095ff5e5633c11e876
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters =
4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxWidth;\n"
4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxLength;\n";
466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Header_Attributes_AARectParameters =
476ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "attribute float vtxAlpha;\n";
48aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
49aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
50ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
51ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
52ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
5380bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
56a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform mat4 screenSpace;\n"
57a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform float ditherSize;\n",
58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
59a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform mat4 screenSpace;\n"
60a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform float ditherSize;\n",
61ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
62ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
63a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform float ditherSize;\n"
64ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6780bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
68ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
69ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
7099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA =
7199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float widthProportion;\n"
7299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float lengthProportion;\n";
736ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Header_Varyings_IsAARect =
746ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "varying float alpha;\n";
7563553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
7663553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outBitmapTexCoords;\n";
7763553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap =
7863553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outPointBitmapTexCoords;\n";
7942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = {
80ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
81a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 linear;\n"
82a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
83a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying float linear;\n"
84a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
85211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
86ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
87a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 circular;\n"
88a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
89a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 circular;\n"
90a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
91211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
92ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
93a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 sweep;\n"
94a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
95a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 sweep;\n"
96a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
97ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
98ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
99ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
100ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
101ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
102aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
103aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
10442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = {
105ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
106a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    linear = vec2((screenSpace * position).x, 0.5);\n"
107a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    ditherTexCoords = (gl_Position * ditherSize).xy;\n",
108a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    linear = (screenSpace * position).x;\n"
109a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    ditherTexCoords = (gl_Position * ditherSize).xy;\n",
110211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
111ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
112a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    circular = (screenSpace * position).xy;\n"
113a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    ditherTexCoords = (gl_Position * ditherSize).xy;\n",
114a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    circular = (screenSpace * position).xy;\n"
115a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    ditherTexCoords = (gl_Position * ditherSize).xy;\n",
116211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
117ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
118a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
119a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    ditherTexCoords = (gl_Position * ditherSize).xy;\n",
120a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
121a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    ditherTexCoords = (gl_Position * ditherSize).xy;\n",
122ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
123889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
124707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
125ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
126ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
129ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
130ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
13199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA =
13299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    widthProportion = vtxWidth;\n"
13399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    lengthProportion = vtxLength;\n";
1346ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Main_AARect =
1356ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    alpha = vtxAlpha;\n";
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
140ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
143a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
144a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
145aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
146aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
148ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
149ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
150ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
15199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA =
1525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "uniform float boundaryWidth;\n"
153a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik        "uniform float boundaryLength;\n";
154ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
155ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
156ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
157ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
158a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform sampler2D baseSampler;\n";
159aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
160a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform samplerExternalOES baseSampler;\n";
161211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_DITHER \
162a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform float ditherSizeSquared;\n" \
163211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform sampler2D ditherSampler;\n"
164211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_GRADIENT \
165211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 startColor;\n" \
166211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 endColor;\n"
16742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Uniforms_GradientSampler[6] = {
168ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
169211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
170211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
171211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
172ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
173211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
174211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
175211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
176ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
177211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
178211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT
179ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
180ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
181ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
182ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
183ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
184ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
185ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
186ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
187ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
188ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
189db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
190db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
191ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
192db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
193ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1944121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma =
1954121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "uniform float gamma;\n";
1964121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
197ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
198ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1997fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
201ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
20263553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
203ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
204ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
205211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_MAIN_DITHER \
206a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "texture2D(ditherSampler, ditherTexCoords).a * ditherSizeSquared"
207211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient =
208211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gradientColor += " FS_MAIN_DITHER ";\n";
209211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
212707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
213707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
214707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
215707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
217a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
220707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
221a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
222707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
223707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
224707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
225a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
226707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2274121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma =
2284121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
229a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n"
2304121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
231707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
232707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
233a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
234707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2354121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
2364121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
237a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
2384121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
23942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = {
240707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
241211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n"
24242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
24342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
244211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
24542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
24642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
24742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = {
248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
2491c5c206953d673f8424908c77c974c06d5b99a9cChet Haase        "    gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
25042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
25142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
2521c5c206953d673f8424908c77c974c06d5b99a9cChet Haase        "    gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
25342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
25442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
256707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
257ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
258ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
259740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
260740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
26199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA =
262a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik        "    fragColor *= (1.0 - smoothstep(boundaryWidth, 0.5, abs(0.5 - widthProportion)))\n"
263a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik        "               * (1.0 - smoothstep(boundaryLength, 0.5, abs(0.5 - lengthProportion)));\n";
2646ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gFS_Main_AccountForAARect =
2656ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    fragColor *= alpha;\n";
266a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik
267707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
268707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
269a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
270707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
271a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords);\n"
272707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
273a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_FetchA8Texture[4] = {
274707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
275a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
276a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
277707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
278a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
279a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
280707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
28142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = {
282ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
283320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
284211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
285320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
286211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
287ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
288320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
289211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
290320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
291211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
292ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
29363553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
294320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
295211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
29642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
297320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
298ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
299ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
301889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
302889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
303ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
304ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
30506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
30606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
307a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = {
308707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
310a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        ";\n",
311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3120990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
3130990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
315a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * texture2D(baseSampler, outTexCoords).a;\n",
316a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
317707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
318a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = {
319707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
320707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
321a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor;\n",
322707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3230990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
3240990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
325707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
326a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
327a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
328707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
329a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = {
330707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
331707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
332a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor;\n",
333707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3340990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
3350990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
336707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
337a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
338a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
339707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
342a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
343a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
344f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
345f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
350db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
352db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
353db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
355db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
356db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
357db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
36848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
37606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
37806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
38006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
38206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
38406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
38606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
387ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
39248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
39448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
39548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
39648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
39748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
39848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
39948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
40048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
40148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
40248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
40348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
40448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
40548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
40648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
40748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
40848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
40948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
41048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
41148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
421ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
43067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
43167f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
434ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
439ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
440ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
441ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
444ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
452ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
453ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
457ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
458ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
459ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
46142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return new Program(description, vertexShader.string(), fragmentShader.string());
46242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
46342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
46442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) {
46542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return description.gradientType * 2 + description.isSimpleGradient;
466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
467ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
468ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
469ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
470ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
471aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
472ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
473ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
4746ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    if (description.isAARect) {
4756ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        shader.append(gVS_Header_Attributes_AARectParameters);
4766ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    } else if (description.isAA) {
47799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Attributes_AAParameters);
4785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
479ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
480ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4818f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
482aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
483aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
484ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
485ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
486ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
487889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
488889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
489889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
490ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
491ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
492ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
493ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
494aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
495ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
496ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
4976ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    if (description.isAARect) {
4986ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        shader.append(gVS_Header_Varyings_IsAARect);
4996ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    } else if (description.isAA) {
50099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
5015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
502ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
50342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
504ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
505ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
506ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
50763553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
50863553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
509ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
512ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
5138f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
514aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
5158f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
5168f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
517aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
5186ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        if (description.isAARect) {
5196ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik            shader.append(gVS_Main_AARect);
5206ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        } else if (description.isAA) {
52199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gVS_Main_AA);
5225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
523889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
524ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
525ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
526ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
527ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
528ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
529ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
530889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
531ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
532ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
533a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        if (description.hasGradient) {
534a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
535a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        }
536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
538ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
539ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
540ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
541ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
542ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
544ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
545a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader,
546a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        const int modulateOp, const char** snippets) {
547a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
548a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    op = op * 2 + description.hasGammaCorrection;
549a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    shader.append(snippets[op]);
550a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    return description.hasAlpha8Texture;
551a938f569ce206c1ed68d736181016b5b708c0084Romain Guy}
552a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
553ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
554a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
555a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
556707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
557a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
558a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
559a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
560aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
561aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
562aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
563a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
564a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
565ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
566ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
567aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
568ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
569ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
5706ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    if (description.isAARect) {
5716ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        shader.append(gVS_Header_Varyings_IsAARect);
5726ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    } else if (description.isAA) {
57399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
5745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
57642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
577ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
578ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
579ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
58063553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
58163553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
582ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
584ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
585707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
586aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
591707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
593ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
594ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
5958f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
596aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
597aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
59899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
59999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gFS_Uniforms_AA);
6005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
601ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
60242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]);
603ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
604ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
605ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
606ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
6074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    if (description.hasGammaCorrection) {
6084121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        shader.append(gFS_Uniforms_Gamma);
6094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    }
610707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
611707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
61299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (!description.isAA && !blendFramebuffer &&
6136ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik            description.colorOp == ProgramDescription::kColorNone &&
6146ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik            !description.isPoint && !description.isAARect) {
615707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
616707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
617707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
618aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
620707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
621707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
622aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
633707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
6384121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6394121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
6404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6414121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture);
6424121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
643707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
6444121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6454121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
6464121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture);
6484121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
649707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
650707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
651707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
652707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
65342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
654707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
65542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
656707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
657707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
660707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
661c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
662707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
663707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
665c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
666707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
667707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
668707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
669707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
670707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
671ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
674ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
676ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
67848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
679ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
680ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
68148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
682ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
683a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
684a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
685a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
686889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
687889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
689ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
690ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
691ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
692ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
693aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
694ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
695707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
696a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 +
697a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                                                          description.hasGammaCorrection]);
698707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
699ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
700707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
701ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
702ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
703a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            if (!description.hasGradient && !description.hasBitmap) {
704707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
705707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
706ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
707ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
70842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
709211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy            shader.append(gFS_Main_AddDitherToGradient);
710ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
711ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
712ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
713ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
714ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
715889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
716889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
717889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
718889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
719889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
720ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
721740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
723ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
724ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
725ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
726ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
727ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
728ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
729a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            applyModulate = shaderOp(description, shader, modulateOp,
730a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    gFS_Main_BlendShaders_Modulate);
731889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
732889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
733a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
734a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_GradientShader_Modulate);
735889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
736a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
737a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_BitmapShader_Modulate);
738889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
739ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
740a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
741740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
742a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            shader.append(gFS_Main_ModulateColor);
743740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
744a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
745ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
746ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
7479f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
7489f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        if (description.isAARect) {
7499f44a13a125980fee92cdc76376063129f0eebc9Chris Craik            shader.append(gFS_Main_AccountForAARect);
7509f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        } else if (description.isAA) {
7519f44a13a125980fee92cdc76376063129f0eebc9Chris Craik            shader.append(gFS_Main_AccountForAA);
7529f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        }
7539f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
754ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
755a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
756a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
757a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
758f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
759f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
760a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
761ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
762ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
763ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
764ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
765c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
766db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
767db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
768c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
769db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
770ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
771ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
772ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
77348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
774ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
775ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
776ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
777ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
77848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
779ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
780ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
781ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
782889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
78363553478130f78d44c8fbeaebc610e19925544a5Romain Guy    shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
784889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
78563553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float xMod2 = mod(texCoords.x, 2.0);\n");
786889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
787889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
788889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
78963553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float yMod2 = mod(texCoords.y, 2.0);\n");
790889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
791889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
792889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
793889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
79461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
79561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
79661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
797889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
798889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
799889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
800889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
801889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
802889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
803889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
804889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
805889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
80661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
80761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
80861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
809889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
810889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
811889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
812889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
813889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
814889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
815889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
816889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
817889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
818889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
819889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
820db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
821db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
822db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
823db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
824db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
825db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
826db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
827db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
828db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
829db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
830db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
831db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
832db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
833db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
834ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
835ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
836