ProgramCache.cpp revision ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6f
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
28ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
29ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
30ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
31ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
32ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
33ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
34ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
35ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
36ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
37ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform float gradientLength;\n"
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec2 gradient;\n"
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec2 gradientStart;\n"
41ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
42ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
43ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "",
44ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
45ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform vec2 gradientStart;\n"
46ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
47ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
48889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
49889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
50889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform vec2 textureDimension;\n";
51ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
52ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
53ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outBitmapTexCoords;\n";
55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Varyings_HasGradient[3] = {
56ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "varying float index;\n",
58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "",
60ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
61ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "varying vec2 sweep;\n"
62ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
65ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
66ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
67ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Main_OutGradient[3] = {
68ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
69ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 location = screenSpace * position;\n"
70ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    index = dot(location.xy - gradientStart, gradient) * gradientLength;\n",
71ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
72ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "",
73ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
74ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 location = screenSpace * position;\n"
75ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    sweep = location.xy - gradientStart;\n"
76ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
77889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
78889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapCoords = textureTransform * position;\n"
79889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    outBitmapTexCoords = bitmapCoords.xy * textureDimension;\n";
80ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
81ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
82ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
83ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
84ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
85ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
86ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
87ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
89a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
90a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
91ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
93ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
94ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
95ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
96ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D sampler;\n";
97ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Uniforms_GradientSampler[3] = {
98ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
99ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
100ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
102ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
103ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n"
104ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
105ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
106ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
108ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
109ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
110ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
114db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
115db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
117db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
119ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1217fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
122ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchTexture =
125ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords);\n";
126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchA8Texture =
127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords).a;\n";
128ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Main_FetchGradient[3] = {
129ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
130ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
131ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
132ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "",
133ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
134ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
135ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
136ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
139889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
140889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
14306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
14406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
145ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShaders_Modulate =
146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        " * fragColor.a;\n";
147889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_GradientShader_Modulate =
148889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    fragColor = gradientColor * fragColor.a;\n";
149889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_BitmapShader_Modulate =
150889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    fragColor = bitmapColor * fragColor.a;\n";
151ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
152ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
153a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
154a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
155f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
156f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
157ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
159ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
160ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
161db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
163db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
164db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
166db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
167db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
168db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
169ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
170ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
171ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
172ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
173ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
174ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
175ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
176ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
177ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
178ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
180ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
181ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
182ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
183ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
184ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
185ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
186ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
18706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
188ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
18906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
190ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
19106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
192ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
19306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
194ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
19506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
196ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
19706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
198ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
199ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
200ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
201ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
202ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
20348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
204ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
20548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
20648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
20748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
20848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
20948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
21048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
21148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
21248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
21348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
21448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
21548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
21648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
21748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
21848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
21948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
22048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
22148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
22248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
223ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
224ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
225ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
226ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
227ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
228ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
229ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
230ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
231ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
232ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
233ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
234ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
235ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
236ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
237ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
238ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
239ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
240ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
241ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
242ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
243ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
244ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
245ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
246ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
247ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
248ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
249ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
250ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
251ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
252ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
253ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
254ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
255ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
256ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
257ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
258ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
259ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
260ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
261ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
262ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
263ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
264ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
265ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
266ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
267ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
268ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
269ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
270ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = new Program(vertexShader.string(), fragmentShader.string());
271ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
272ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
273ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
274ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
275ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
276ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
277889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasTexture) {
278ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
279ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
280ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
282ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
283ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
285889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
286889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
287889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
288ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
289ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
290ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
291ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
292ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
293ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
294ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
295ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
296ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasBitmap);
297ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
298ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
299ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
301ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasTexture) {
302ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            shader.append(gVS_Main_OutTexCoords);
303ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
304ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
305ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gVS_Main_OutGradient[description.gradientType]);
306ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
307889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
308889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append(gVS_Main_OutBitmapTexCoords);
309889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
310ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
312ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
313ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
314ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
315ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
316ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
317ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
319ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
320ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
321ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Set the default precision
323a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
324a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
325a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
326a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
327a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
328a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
329a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
330a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
337ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasBitmap);
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_Color);
346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
350ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
35948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
36248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
364a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
365a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
366a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
367889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
368889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
369889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasTexture) {
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_FetchA8Texture);
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_FetchTexture);
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            shader.append(gFS_Main_FetchColor);
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
384ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gFS_Main_FetchGradient[description.gradientType]);
385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
387889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
388889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
389889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
390889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
391889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
394ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
395ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
398ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            shader.append(gFS_Main_BlendShaders_Modulate);
401889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
402889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
403889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_GradientShader_Modulate);
404889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
405889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_BitmapShader_Modulate);
406889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
411a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
412a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
413a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
414f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
415f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
416a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
421db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (DEBUG_PROGRAM_CACHE) {
422db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
423db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
424db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
425db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
42948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
43448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
438889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
439889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("\nvec2 wrap(vec2 texCoords) {\n");
440889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
441889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float xMod2 = mod(texCoords.x, 2.0);\n");
442889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
443889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
444889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
445889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float yMod2 = mod(texCoords.y, 2.0);\n");
446889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
447889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
448889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
449889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
45061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
45161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
45261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
453889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
454889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
455889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
456889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
457889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
458889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
459889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
460889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
461889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
46261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
46361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
46461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
465889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
466889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
467889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
468889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
469889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
470889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
471889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
472889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
473889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
474889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
475889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
476db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
477db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
478db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
479db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
480db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
481db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
482db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
483db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
484db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
485db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
486db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
487db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
488db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
489db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
491ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
492