Properties.cpp revision 0df6209a02d0ea99d2dff3a46ed9febd5925df4b
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#include "Properties.h"
17
18#include "Debug.h"
19
20#include <cutils/compiler.h>
21#include <cutils/log.h>
22#include <cutils/properties.h>
23
24#include <algorithm>
25#include <cstdlib>
26
27namespace android {
28namespace uirenderer {
29
30bool Properties::drawDeferDisabled = false;
31bool Properties::drawReorderDisabled = false;
32bool Properties::debugLayersUpdates = false;
33bool Properties::debugOverdraw = false;
34bool Properties::showDirtyRegions = false;
35bool Properties::skipEmptyFrames = true;
36bool Properties::useBufferAge = true;
37bool Properties::enablePartialUpdates = true;
38
39float Properties::textGamma = DEFAULT_TEXT_GAMMA;
40
41int Properties::fboCacheSize = DEFAULT_FBO_CACHE_SIZE;
42int Properties::gradientCacheSize = MB(DEFAULT_GRADIENT_CACHE_SIZE);
43int Properties::layerPoolSize = MB(DEFAULT_LAYER_CACHE_SIZE);
44int Properties::patchCacheSize = KB(DEFAULT_PATCH_CACHE_SIZE);
45int Properties::pathCacheSize = MB(DEFAULT_PATH_CACHE_SIZE);
46int Properties::renderBufferCacheSize = MB(DEFAULT_RENDER_BUFFER_CACHE_SIZE);
47int Properties::tessellationCacheSize = MB(DEFAULT_VERTEX_CACHE_SIZE);
48int Properties::textDropShadowCacheSize = MB(DEFAULT_DROP_SHADOW_CACHE_SIZE);
49int Properties::textureCacheSize = MB(DEFAULT_TEXTURE_CACHE_SIZE);
50
51float Properties::textureCacheFlushRate = DEFAULT_TEXTURE_CACHE_FLUSH_RATE;
52
53DebugLevel Properties::debugLevel = kDebugDisabled;
54OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
55StencilClipDebug Properties::debugStencilClip = StencilClipDebug::Hide;
56
57float Properties::overrideLightRadius = -1.0f;
58float Properties::overrideLightPosY = -1.0f;
59float Properties::overrideLightPosZ = -1.0f;
60float Properties::overrideAmbientRatio = -1.0f;
61int Properties::overrideAmbientShadowStrength = -1;
62int Properties::overrideSpotShadowStrength = -1;
63
64ProfileType Properties::sProfileType = ProfileType::None;
65bool Properties::sDisableProfileBars = false;
66RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
67
68bool Properties::waitForGpuCompletion = false;
69bool Properties::forceDrawFrame = false;
70
71bool Properties::filterOutTestOverhead = false;
72
73static int property_get_int(const char* key, int defaultValue) {
74    char buf[PROPERTY_VALUE_MAX] = {'\0',};
75
76    if (property_get(key, buf, "") > 0) {
77        return atoi(buf);
78    }
79    return defaultValue;
80}
81
82static float property_get_float(const char* key, float defaultValue) {
83    char buf[PROPERTY_VALUE_MAX] = {'\0',};
84
85    if (property_get(key, buf, "") > 0) {
86        return atof(buf);
87    }
88    return defaultValue;
89}
90
91bool Properties::load() {
92    char property[PROPERTY_VALUE_MAX];
93    bool prevDebugLayersUpdates = debugLayersUpdates;
94    bool prevDebugOverdraw = debugOverdraw;
95    StencilClipDebug prevDebugStencilClip = debugStencilClip;
96
97    debugOverdraw = false;
98    if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) {
99        INIT_LOGD("  Overdraw debug enabled: %s", property);
100        if (!strcmp(property, "show")) {
101            debugOverdraw = true;
102            overdrawColorSet = OverdrawColorSet::Default;
103        } else if (!strcmp(property, "show_deuteranomaly")) {
104            debugOverdraw = true;
105            overdrawColorSet = OverdrawColorSet::Deuteranomaly;
106        }
107    }
108
109    // See Properties.h for valid values
110    if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, nullptr) > 0) {
111        INIT_LOGD("  Stencil clip debug enabled: %s", property);
112        if (!strcmp(property, "hide")) {
113            debugStencilClip = StencilClipDebug::Hide;
114        } else if (!strcmp(property, "highlight")) {
115            debugStencilClip = StencilClipDebug::ShowHighlight;
116        } else if (!strcmp(property, "region")) {
117            debugStencilClip = StencilClipDebug::ShowRegion;
118        }
119    } else {
120        debugStencilClip = StencilClipDebug::Hide;
121    }
122
123    sProfileType = ProfileType::None;
124    if (property_get(PROPERTY_PROFILE, property, "") > 0) {
125        if (!strcmp(property, PROPERTY_PROFILE_VISUALIZE_BARS)) {
126            sProfileType = ProfileType::Bars;
127        } else if (!strcmp(property, "true")) {
128            sProfileType = ProfileType::Console;
129        }
130    }
131
132    debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
133    INIT_LOGD("  Layers updates debug enabled: %d", debugLayersUpdates);
134
135    drawDeferDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_DEFER, false);
136    INIT_LOGD("  Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
137
138    drawReorderDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_REORDER, false);
139    INIT_LOGD("  Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
140
141    showDirtyRegions = property_get_bool(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
142
143    debugLevel = (DebugLevel) property_get_int(PROPERTY_DEBUG, kDebugDisabled);
144
145    skipEmptyFrames = property_get_bool(PROPERTY_SKIP_EMPTY_DAMAGE, true);
146    useBufferAge = property_get_bool(PROPERTY_USE_BUFFER_AGE, true);
147    enablePartialUpdates = property_get_bool(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
148
149    textGamma = property_get_float(PROPERTY_TEXT_GAMMA, DEFAULT_TEXT_GAMMA);
150
151    fboCacheSize = property_get_int(PROPERTY_FBO_CACHE_SIZE, DEFAULT_FBO_CACHE_SIZE);
152    gradientCacheSize = MB(property_get_float(PROPERTY_GRADIENT_CACHE_SIZE, DEFAULT_GRADIENT_CACHE_SIZE));
153    layerPoolSize = MB(property_get_float(PROPERTY_LAYER_CACHE_SIZE, DEFAULT_LAYER_CACHE_SIZE));
154    patchCacheSize = KB(property_get_float(PROPERTY_PATCH_CACHE_SIZE, DEFAULT_PATCH_CACHE_SIZE));
155    pathCacheSize = MB(property_get_float(PROPERTY_PATH_CACHE_SIZE, DEFAULT_PATH_CACHE_SIZE));
156    renderBufferCacheSize = MB(property_get_float(PROPERTY_RENDER_BUFFER_CACHE_SIZE, DEFAULT_RENDER_BUFFER_CACHE_SIZE));
157    tessellationCacheSize = MB(property_get_float(PROPERTY_VERTEX_CACHE_SIZE, DEFAULT_VERTEX_CACHE_SIZE));
158    textDropShadowCacheSize = MB(property_get_float(PROPERTY_DROP_SHADOW_CACHE_SIZE, DEFAULT_DROP_SHADOW_CACHE_SIZE));
159    textureCacheSize = MB(property_get_float(PROPERTY_TEXTURE_CACHE_SIZE, DEFAULT_TEXTURE_CACHE_SIZE));
160    textureCacheFlushRate = std::max(0.0f, std::min(1.0f,
161            property_get_float(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, DEFAULT_TEXTURE_CACHE_FLUSH_RATE)));
162
163    filterOutTestOverhead = property_get_bool(PROPERTY_FILTER_TEST_OVERHEAD, false);
164
165    return (prevDebugLayersUpdates != debugLayersUpdates)
166            || (prevDebugOverdraw != debugOverdraw)
167            || (prevDebugStencilClip != debugStencilClip);
168}
169
170void Properties::overrideProperty(const char* name, const char* value) {
171    if (!strcmp(name, "disableProfileBars")) {
172        sDisableProfileBars = !strcmp(value, "true");
173        ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
174        return;
175    } else if (!strcmp(name, "ambientRatio")) {
176        overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
177        ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
178        return;
179    } else if (!strcmp(name, "lightRadius")) {
180        overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
181        ALOGD("lightRadius = %.2f", overrideLightRadius);
182        return;
183    } else if (!strcmp(name, "lightPosY")) {
184        overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
185        ALOGD("lightPos Y = %.2f", overrideLightPosY);
186        return;
187    } else if (!strcmp(name, "lightPosZ")) {
188        overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
189        ALOGD("lightPos Z = %.2f", overrideLightPosZ);
190        return;
191    } else if (!strcmp(name, "ambientShadowStrength")) {
192        overrideAmbientShadowStrength = atoi(value);
193        ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
194        return;
195    } else if (!strcmp(name, "spotShadowStrength")) {
196        overrideSpotShadowStrength = atoi(value);
197        ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
198        return;
199    }
200    ALOGD("failed overriding property %s to %s", name, value);
201}
202
203ProfileType Properties::getProfileType() {
204    if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
205        return ProfileType::None;
206    return sProfileType;
207}
208
209RenderPipelineType Properties::getRenderPipelineType() {
210    if (RenderPipelineType::NotInitialized != sRenderPipelineType) {
211        return sRenderPipelineType;
212    }
213    char prop[PROPERTY_VALUE_MAX];
214    property_get(PROPERTY_DEFAULT_RENDERER, prop, "opengl");
215    if (!strcmp(prop, "skiagl") ) {
216        sRenderPipelineType = RenderPipelineType::SkiaGL;
217    } else if (!strcmp(prop, "skiavk") ) {
218        sRenderPipelineType = RenderPipelineType::SkiaVulkan;
219    } else { //"opengl"
220        sRenderPipelineType = RenderPipelineType::OpenGL;
221    }
222    return sRenderPipelineType;
223}
224
225bool Properties::isSkiaEnabled() {
226    auto renderType = getRenderPipelineType();
227    return RenderPipelineType::SkiaGL == renderType
228            || RenderPipelineType::SkiaVulkan == renderType;
229}
230
231}; // namespace uirenderer
232}; // namespace android
233