Properties.cpp revision a896306c38c4d11c43b967a21db6d74c251b2520
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "Properties.h"
18#include "Debug.h"
19
20#include <algorithm>
21#include <cstdlib>
22
23#include <cutils/compiler.h>
24#include <cutils/properties.h>
25#include <log/log.h>
26
27namespace android {
28namespace uirenderer {
29
30bool Properties::drawDeferDisabled = false;
31bool Properties::drawReorderDisabled = false;
32bool Properties::debugLayersUpdates = false;
33bool Properties::debugOverdraw = false;
34bool Properties::showDirtyRegions = false;
35bool Properties::skipEmptyFrames = true;
36bool Properties::useBufferAge = true;
37bool Properties::enablePartialUpdates = true;
38
39float Properties::textGamma = DEFAULT_TEXT_GAMMA;
40
41int Properties::fboCacheSize = DEFAULT_FBO_CACHE_SIZE;
42int Properties::gradientCacheSize = MB(DEFAULT_GRADIENT_CACHE_SIZE);
43int Properties::layerPoolSize = MB(DEFAULT_LAYER_CACHE_SIZE);
44int Properties::patchCacheSize = KB(DEFAULT_PATCH_CACHE_SIZE);
45int Properties::pathCacheSize = MB(DEFAULT_PATH_CACHE_SIZE);
46int Properties::renderBufferCacheSize = MB(DEFAULT_RENDER_BUFFER_CACHE_SIZE);
47int Properties::tessellationCacheSize = MB(DEFAULT_VERTEX_CACHE_SIZE);
48int Properties::textDropShadowCacheSize = MB(DEFAULT_DROP_SHADOW_CACHE_SIZE);
49int Properties::textureCacheSize = MB(DEFAULT_TEXTURE_CACHE_SIZE);
50
51float Properties::textureCacheFlushRate = DEFAULT_TEXTURE_CACHE_FLUSH_RATE;
52
53DebugLevel Properties::debugLevel = kDebugDisabled;
54OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
55StencilClipDebug Properties::debugStencilClip = StencilClipDebug::Hide;
56
57float Properties::overrideLightRadius = -1.0f;
58float Properties::overrideLightPosY = -1.0f;
59float Properties::overrideLightPosZ = -1.0f;
60float Properties::overrideAmbientRatio = -1.0f;
61int Properties::overrideAmbientShadowStrength = -1;
62int Properties::overrideSpotShadowStrength = -1;
63
64ProfileType Properties::sProfileType = ProfileType::None;
65bool Properties::sDisableProfileBars = false;
66RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
67
68bool Properties::waitForGpuCompletion = false;
69bool Properties::forceDrawFrame = false;
70
71bool Properties::filterOutTestOverhead = false;
72bool Properties::disableVsync = false;
73
74static int property_get_int(const char* key, int defaultValue) {
75    char buf[PROPERTY_VALUE_MAX] = {'\0',};
76
77    if (property_get(key, buf, "") > 0) {
78        return atoi(buf);
79    }
80    return defaultValue;
81}
82
83static float property_get_float(const char* key, float defaultValue) {
84    char buf[PROPERTY_VALUE_MAX] = {'\0',};
85
86    if (property_get(key, buf, "") > 0) {
87        return atof(buf);
88    }
89    return defaultValue;
90}
91
92bool Properties::load() {
93    char property[PROPERTY_VALUE_MAX];
94    bool prevDebugLayersUpdates = debugLayersUpdates;
95    bool prevDebugOverdraw = debugOverdraw;
96    StencilClipDebug prevDebugStencilClip = debugStencilClip;
97
98    debugOverdraw = false;
99    if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) {
100        INIT_LOGD("  Overdraw debug enabled: %s", property);
101        if (!strcmp(property, "show")) {
102            debugOverdraw = true;
103            overdrawColorSet = OverdrawColorSet::Default;
104        } else if (!strcmp(property, "show_deuteranomaly")) {
105            debugOverdraw = true;
106            overdrawColorSet = OverdrawColorSet::Deuteranomaly;
107        }
108    }
109
110    // See Properties.h for valid values
111    if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, nullptr) > 0) {
112        INIT_LOGD("  Stencil clip debug enabled: %s", property);
113        if (!strcmp(property, "hide")) {
114            debugStencilClip = StencilClipDebug::Hide;
115        } else if (!strcmp(property, "highlight")) {
116            debugStencilClip = StencilClipDebug::ShowHighlight;
117        } else if (!strcmp(property, "region")) {
118            debugStencilClip = StencilClipDebug::ShowRegion;
119        }
120    } else {
121        debugStencilClip = StencilClipDebug::Hide;
122    }
123
124    sProfileType = ProfileType::None;
125    if (property_get(PROPERTY_PROFILE, property, "") > 0) {
126        if (!strcmp(property, PROPERTY_PROFILE_VISUALIZE_BARS)) {
127            sProfileType = ProfileType::Bars;
128        } else if (!strcmp(property, "true")) {
129            sProfileType = ProfileType::Console;
130        }
131    }
132
133    debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
134    INIT_LOGD("  Layers updates debug enabled: %d", debugLayersUpdates);
135
136    drawDeferDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_DEFER, false);
137    INIT_LOGD("  Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
138
139    drawReorderDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_REORDER, false);
140    INIT_LOGD("  Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
141
142    showDirtyRegions = property_get_bool(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
143
144    debugLevel = (DebugLevel) property_get_int(PROPERTY_DEBUG, kDebugDisabled);
145
146    skipEmptyFrames = property_get_bool(PROPERTY_SKIP_EMPTY_DAMAGE, true);
147    useBufferAge = property_get_bool(PROPERTY_USE_BUFFER_AGE, true);
148    enablePartialUpdates = property_get_bool(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
149
150    textGamma = property_get_float(PROPERTY_TEXT_GAMMA, DEFAULT_TEXT_GAMMA);
151
152    fboCacheSize = property_get_int(PROPERTY_FBO_CACHE_SIZE, DEFAULT_FBO_CACHE_SIZE);
153    gradientCacheSize = MB(property_get_float(PROPERTY_GRADIENT_CACHE_SIZE, DEFAULT_GRADIENT_CACHE_SIZE));
154    layerPoolSize = MB(property_get_float(PROPERTY_LAYER_CACHE_SIZE, DEFAULT_LAYER_CACHE_SIZE));
155    patchCacheSize = KB(property_get_float(PROPERTY_PATCH_CACHE_SIZE, DEFAULT_PATCH_CACHE_SIZE));
156    pathCacheSize = MB(property_get_float(PROPERTY_PATH_CACHE_SIZE, DEFAULT_PATH_CACHE_SIZE));
157    renderBufferCacheSize = MB(property_get_float(PROPERTY_RENDER_BUFFER_CACHE_SIZE, DEFAULT_RENDER_BUFFER_CACHE_SIZE));
158    tessellationCacheSize = MB(property_get_float(PROPERTY_VERTEX_CACHE_SIZE, DEFAULT_VERTEX_CACHE_SIZE));
159    textDropShadowCacheSize = MB(property_get_float(PROPERTY_DROP_SHADOW_CACHE_SIZE, DEFAULT_DROP_SHADOW_CACHE_SIZE));
160    textureCacheSize = MB(property_get_float(PROPERTY_TEXTURE_CACHE_SIZE, DEFAULT_TEXTURE_CACHE_SIZE));
161    textureCacheFlushRate = std::max(0.0f, std::min(1.0f,
162            property_get_float(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, DEFAULT_TEXTURE_CACHE_FLUSH_RATE)));
163
164    filterOutTestOverhead = property_get_bool(PROPERTY_FILTER_TEST_OVERHEAD, false);
165
166    return (prevDebugLayersUpdates != debugLayersUpdates)
167            || (prevDebugOverdraw != debugOverdraw)
168            || (prevDebugStencilClip != debugStencilClip);
169}
170
171void Properties::overrideProperty(const char* name, const char* value) {
172    if (!strcmp(name, "disableProfileBars")) {
173        sDisableProfileBars = !strcmp(value, "true");
174        ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
175        return;
176    } else if (!strcmp(name, "ambientRatio")) {
177        overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
178        ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
179        return;
180    } else if (!strcmp(name, "lightRadius")) {
181        overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
182        ALOGD("lightRadius = %.2f", overrideLightRadius);
183        return;
184    } else if (!strcmp(name, "lightPosY")) {
185        overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
186        ALOGD("lightPos Y = %.2f", overrideLightPosY);
187        return;
188    } else if (!strcmp(name, "lightPosZ")) {
189        overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
190        ALOGD("lightPos Z = %.2f", overrideLightPosZ);
191        return;
192    } else if (!strcmp(name, "ambientShadowStrength")) {
193        overrideAmbientShadowStrength = atoi(value);
194        ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
195        return;
196    } else if (!strcmp(name, "spotShadowStrength")) {
197        overrideSpotShadowStrength = atoi(value);
198        ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
199        return;
200    }
201    ALOGD("failed overriding property %s to %s", name, value);
202}
203
204ProfileType Properties::getProfileType() {
205    if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
206        return ProfileType::None;
207    return sProfileType;
208}
209
210RenderPipelineType Properties::getRenderPipelineType() {
211    if (RenderPipelineType::NotInitialized != sRenderPipelineType) {
212        return sRenderPipelineType;
213    }
214    char prop[PROPERTY_VALUE_MAX];
215    property_get(PROPERTY_RENDERER, prop, "opengl");
216    if (!strcmp(prop, "skiagl") ) {
217        ALOGD("Skia GL Pipeline");
218        sRenderPipelineType = RenderPipelineType::SkiaGL;
219    } else if (!strcmp(prop, "skiavk") ) {
220        ALOGD("Skia Vulkan Pipeline");
221        sRenderPipelineType = RenderPipelineType::SkiaVulkan;
222    } else { //"opengl"
223        ALOGD("HWUI GL Pipeline");
224        sRenderPipelineType = RenderPipelineType::OpenGL;
225    }
226    return sRenderPipelineType;
227}
228
229#ifdef HWUI_GLES_WRAP_ENABLED
230void Properties::overrideRenderPipelineType(RenderPipelineType type) {
231    sRenderPipelineType = type;
232}
233#endif
234
235bool Properties::isSkiaEnabled() {
236    auto renderType = getRenderPipelineType();
237    return RenderPipelineType::SkiaGL == renderType
238            || RenderPipelineType::SkiaVulkan == renderType;
239}
240
241}; // namespace uirenderer
242}; // namespace android
243