Properties.h revision 253f2c213f6ecda63b6872aee77bd30d5ec07c82
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_PROPERTIES_H
18#define ANDROID_HWUI_PROPERTIES_H
19
20#include <cutils/properties.h>
21
22/**
23 * This file contains the list of system properties used to configure libhwui.
24 */
25
26namespace android {
27namespace uirenderer {
28
29///////////////////////////////////////////////////////////////////////////////
30// Compile-time properties
31///////////////////////////////////////////////////////////////////////////////
32
33// Textures used by layers must have dimensions multiples of this number
34#define LAYER_SIZE 64
35
36// Defines the size in bits of the stencil buffer for the framebuffer
37// Note: Only 1 bit is required for clipping but more bits are required
38// to properly implement overdraw debugging
39#define STENCIL_BUFFER_SIZE 8
40
41///////////////////////////////////////////////////////////////////////////////
42// Debug properties
43///////////////////////////////////////////////////////////////////////////////
44
45/**
46 * Debug level for app developers. The value is a numeric value defined
47 * by the DebugLevel enum below.
48 */
49#define PROPERTY_DEBUG "debug.hwui.level"
50
51/**
52 * Debug levels. Debug levels are used as flags.
53 */
54enum DebugLevel {
55    kDebugDisabled = 0,
56    kDebugMemory = 1,
57    kDebugCaches = 2,
58    kDebugMoreCaches = kDebugMemory | kDebugCaches
59};
60
61/**
62 * Used to enable/disable layers update debugging. The accepted values are
63 * "true" and "false". The default value is "false".
64 */
65#define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
66
67/**
68 * Used to enable/disable overdraw debugging.
69 *
70 * The accepted values are
71 * "show", to show overdraw
72 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
73 * "count", to show an overdraw counter
74 * "false", to disable overdraw debugging
75 *
76 * The default value is "false".
77 */
78#define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
79
80/**
81 *  System property used to enable or disable hardware rendering profiling.
82 * The default value of this property is assumed to be false.
83 *
84 * When profiling is enabled, the adb shell dumpsys gfxinfo command will
85 * output extra information about the time taken to execute by the last
86 * frames.
87 *
88 * Possible values:
89 * "true", to enable profiling
90 * "visual_bars", to enable profiling and visualize the results on screen
91 * "false", to disable profiling
92 */
93#define PROPERTY_PROFILE "debug.hwui.profile"
94#define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
95
96/**
97 * Used to enable/disable non-rectangular clipping debugging.
98 *
99 * The accepted values are:
100 * "highlight", drawing commands clipped by the stencil will
101 *              be colored differently
102 * "region", renders the clipping region on screen whenever
103 *           the stencil is set
104 * "hide", don't show the clip
105 *
106 * The default value is "hide".
107 */
108#define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
109
110/**
111 * Turn on to draw dirty regions every other frame.
112 *
113 * Possible values:
114 * "true", to enable dirty regions debugging
115 * "false", to disable dirty regions debugging
116 */
117#define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
118
119/**
120 * Disables draw operation deferral if set to "true", forcing draw
121 * commands to be issued to OpenGL in order, and processed in sequence
122 * with state-manipulation canvas commands.
123 */
124#define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
125
126/**
127 * Used to disable draw operation reordering when deferring draw operations
128 * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
129 */
130#define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
131
132/**
133 * Setting this property will enable or disable the dropping of frames with
134 * empty damage. Default is "true".
135 */
136#define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
137
138/**
139 * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension
140 * to do partial invalidates. Setting this to "false" will fall back to
141 * using BUFFER_PRESERVED instead
142 * Default is "true"
143 */
144#define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age"
145
146/**
147 * Setting this to "false" will force HWUI to always do full-redraws of the surface.
148 * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED.
149 * Default is "true"
150 */
151#define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates"
152
153#define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead"
154
155/**
156 * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
157 * or Vulkan.
158 */
159#define PROPERTY_DEFAULT_RENDERER "debug.hwui.default_renderer"
160
161///////////////////////////////////////////////////////////////////////////////
162// Runtime configuration properties
163///////////////////////////////////////////////////////////////////////////////
164
165/**
166 * Used to enable/disable scissor optimization. The accepted values are
167 * "true" and "false". The default value is "false".
168 *
169 * When scissor optimization is enabled, libhwui will attempt to
170 * minimize the use of scissor by selectively enabling and disabling the
171 * GL scissor test.
172 * When the optimization is disabled, OpenGLRenderer will keep the GL
173 * scissor test enabled and change the scissor rect as needed.
174 * Some GPUs (for instance the SGX 540) perform better when changing
175 * the scissor rect often than when enabling/disabling the scissor test
176 * often.
177 */
178#define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt"
179
180/**
181 * Indicates whether PBOs can be used to back pixel buffers.
182 * Accepted values are "true" and "false". Default is true.
183 */
184#define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers"
185
186// These properties are defined in mega-bytes
187#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
188#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
189#define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size"
190#define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
191#define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size"
192#define PROPERTY_VERTEX_CACHE_SIZE "ro.hwui.vertex_cache_size"
193#define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size"
194#define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size"
195#define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size"
196
197// These properties are defined in percentage (range 0..1)
198#define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate"
199
200// These properties are defined in pixels
201#define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width"
202#define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height"
203#define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width"
204#define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height"
205
206// Gamma (>= 1.0, <= 3.0)
207#define PROPERTY_TEXT_GAMMA "hwui.text_gamma"
208
209///////////////////////////////////////////////////////////////////////////////
210// Default property values
211///////////////////////////////////////////////////////////////////////////////
212
213#define DEFAULT_TEXTURE_CACHE_SIZE 24.0f
214#define DEFAULT_LAYER_CACHE_SIZE 16.0f
215#define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f
216#define DEFAULT_PATH_CACHE_SIZE 4.0f
217#define DEFAULT_VERTEX_CACHE_SIZE 1.0f
218#define DEFAULT_PATCH_CACHE_SIZE 128.0f // in kB
219#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
220#define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
221#define DEFAULT_FBO_CACHE_SIZE 0
222
223#define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f
224
225#define DEFAULT_TEXT_GAMMA 1.45f // Match design tools
226
227// cap to 256 to limite paths in the path cache
228#define DEFAULT_PATH_TEXTURE_CAP 256
229
230///////////////////////////////////////////////////////////////////////////////
231// Misc
232///////////////////////////////////////////////////////////////////////////////
233
234// Converts a number of mega-bytes into bytes
235#define MB(s) ((s) * 1024 * 1024)
236// Converts a number of kilo-bytes into bytes
237#define KB(s) ((s) * 1024)
238
239enum class ProfileType {
240    None,
241    Console,
242    Bars
243};
244
245enum class OverdrawColorSet {
246    Default = 0,
247    Deuteranomaly
248};
249
250enum class StencilClipDebug {
251    Hide,
252    ShowHighlight,
253    ShowRegion
254};
255
256enum class RenderPipelineType {
257    OpenGL = 0,
258    SkiaGL,
259    SkiaVulkan,
260    NotInitialized = 128
261};
262
263/**
264 * Renderthread-only singleton which manages several static rendering properties. Most of these
265 * are driven by system properties which are queried once at initialization, and again if init()
266 * is called.
267 */
268class Properties {
269public:
270    static bool load();
271
272    static bool drawDeferDisabled;
273    static bool drawReorderDisabled;
274    static bool debugLayersUpdates;
275    static bool debugOverdraw;
276    static bool showDirtyRegions;
277    // TODO: Remove after stabilization period
278    static bool skipEmptyFrames;
279    static bool useBufferAge;
280    static bool enablePartialUpdates;
281
282    static float textGamma;
283
284    static int fboCacheSize;
285    static int gradientCacheSize;
286    static int layerPoolSize;
287    static int patchCacheSize;
288    static int pathCacheSize;
289    static int renderBufferCacheSize;
290    static int tessellationCacheSize;
291    static int textDropShadowCacheSize;
292    static int textureCacheSize;
293    static float textureCacheFlushRate;
294
295    static DebugLevel debugLevel;
296    static OverdrawColorSet overdrawColorSet;
297    static StencilClipDebug debugStencilClip;
298
299    // Override the value for a subset of properties in this class
300    static void overrideProperty(const char* name, const char* value);
301
302    static float overrideLightRadius;
303    static float overrideLightPosY;
304    static float overrideLightPosZ;
305    static float overrideAmbientRatio;
306    static int overrideAmbientShadowStrength;
307    static int overrideSpotShadowStrength;
308
309    static ProfileType getProfileType();
310    static RenderPipelineType getRenderPipelineType();
311
312    // Should be used only by test apps
313    static bool waitForGpuCompletion;
314    static bool forceDrawFrame;
315
316    // Should only be set by automated tests to try and filter out
317    // any overhead they add
318    static bool filterOutTestOverhead;
319
320private:
321    static ProfileType sProfileType;
322    static bool sDisableProfileBars;
323    static RenderPipelineType sRenderPipelineType;
324
325}; // class Caches
326
327}; // namespace uirenderer
328}; // namespace android
329
330#endif // ANDROID_HWUI_PROPERTIES_H
331