Properties.h revision f1480761c1a83aecd09cdd473ec797a41d1a2f3f
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_PROPERTIES_H
18#define ANDROID_HWUI_PROPERTIES_H
19
20#include <cutils/properties.h>
21
22/**
23 * This file contains the list of system properties used to configure
24 * the OpenGLRenderer.
25 */
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Compile-time properties
32///////////////////////////////////////////////////////////////////////////////
33
34// Textures used by layers must have dimensions multiples of this number
35#define LAYER_SIZE 64
36
37// Defines the size in bits of the stencil buffer for the framebuffer
38// Note: Only 1 bit is required for clipping but more bits are required
39// to properly implement overdraw debugging
40#define STENCIL_BUFFER_SIZE 8
41
42///////////////////////////////////////////////////////////////////////////////
43// Debug properties
44///////////////////////////////////////////////////////////////////////////////
45
46/**
47 * Debug level for app developers. The value is a numeric value defined
48 * by the DebugLevel enum below.
49 */
50#define PROPERTY_DEBUG "debug.hwui.level"
51
52/**
53 * Debug levels. Debug levels are used as flags.
54 */
55enum DebugLevel {
56    kDebugDisabled = 0,
57    kDebugMemory = 1,
58    kDebugCaches = 2,
59    kDebugMoreCaches = kDebugMemory | kDebugCaches
60};
61
62/**
63 * Used to enable/disable layers update debugging. The accepted values are
64 * "true" and "false". The default value is "false".
65 */
66#define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
67
68/**
69 * Used to enable/disable overdraw debugging.
70 *
71 * The accepted values are
72 * "show", to show overdraw
73 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
74 * "count", to show an overdraw counter
75 * "false", to disable overdraw debugging
76 *
77 * The default value is "false".
78 */
79#define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
80
81/**
82 *  System property used to enable or disable hardware rendering profiling.
83 * The default value of this property is assumed to be false.
84 *
85 * When profiling is enabled, the adb shell dumpsys gfxinfo command will
86 * output extra information about the time taken to execute by the last
87 * frames.
88 *
89 * Possible values:
90 * "true", to enable profiling
91 * "visual_bars", to enable profiling and visualize the results on screen
92 * "false", to disable profiling
93 */
94#define PROPERTY_PROFILE "debug.hwui.profile"
95#define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
96
97/**
98 * Used to enable/disable non-rectangular clipping debugging.
99 *
100 * The accepted values are:
101 * "highlight", drawing commands clipped by the stencil will
102 *              be colored differently
103 * "region", renders the clipping region on screen whenever
104 *           the stencil is set
105 * "hide", don't show the clip
106 *
107 * The default value is "hide".
108 */
109#define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
110
111/**
112 * Turn on to draw dirty regions every other frame.
113 *
114 * Possible values:
115 * "true", to enable dirty regions debugging
116 * "false", to disable dirty regions debugging
117 */
118#define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
119
120/**
121 * Disables draw operation deferral if set to "true", forcing draw
122 * commands to be issued to OpenGL in order, and processed in sequence
123 * with state-manipulation canvas commands.
124 */
125#define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
126
127/**
128 * Used to disable draw operation reordering when deferring draw operations
129 * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
130 */
131#define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
132
133/**
134 * Setting this property will enable or disable the dropping of frames with
135 * empty damage. Default is "true".
136 */
137#define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
138
139/**
140 * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension
141 * to do partial invalidates. Setting this to "false" will fall back to
142 * using BUFFER_PRESERVED instead
143 * Default is "true"
144 */
145#define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age"
146
147/**
148 * Setting this to "false" will force HWUI to always do full-redraws of the surface.
149 * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED.
150 * Default is "true"
151 */
152#define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.enable_partial_updates"
153
154#define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead"
155
156///////////////////////////////////////////////////////////////////////////////
157// Runtime configuration properties
158///////////////////////////////////////////////////////////////////////////////
159
160/**
161 * Used to enable/disable scissor optimization. The accepted values are
162 * "true" and "false". The default value is "false".
163 *
164 * When scissor optimization is enabled, OpenGLRenderer will attempt to
165 * minimize the use of scissor by selectively enabling and disabling the
166 * GL scissor test.
167 * When the optimization is disabled, OpenGLRenderer will keep the GL
168 * scissor test enabled and change the scissor rect as needed.
169 * Some GPUs (for instance the SGX 540) perform better when changing
170 * the scissor rect often than when enabling/disabling the scissor test
171 * often.
172 */
173#define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt"
174
175/**
176 * Indicates whether PBOs can be used to back pixel buffers.
177 * Accepted values are "true" and "false". Default is true.
178 */
179#define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers"
180
181// These properties are defined in mega-bytes
182#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
183#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
184#define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size"
185#define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
186#define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size"
187#define PROPERTY_VERTEX_CACHE_SIZE "ro.hwui.vertex_cache_size"
188#define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size"
189#define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size"
190#define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size"
191
192// These properties are defined in percentage (range 0..1)
193#define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate"
194
195// These properties are defined in pixels
196#define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width"
197#define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height"
198#define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width"
199#define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height"
200
201// Gamma (>= 1.0, <= 10.0)
202#define PROPERTY_TEXT_GAMMA "hwui.text_gamma"
203
204///////////////////////////////////////////////////////////////////////////////
205// Default property values
206///////////////////////////////////////////////////////////////////////////////
207
208#define DEFAULT_TEXTURE_CACHE_SIZE 24.0f
209#define DEFAULT_LAYER_CACHE_SIZE 16.0f
210#define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f
211#define DEFAULT_PATH_CACHE_SIZE 4.0f
212#define DEFAULT_VERTEX_CACHE_SIZE 1.0f
213#define DEFAULT_PATCH_CACHE_SIZE 128.0f // in kB
214#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
215#define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
216#define DEFAULT_FBO_CACHE_SIZE 0
217
218#define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f
219
220#define DEFAULT_TEXT_GAMMA 1.4f
221
222///////////////////////////////////////////////////////////////////////////////
223// Misc
224///////////////////////////////////////////////////////////////////////////////
225
226// Converts a number of mega-bytes into bytes
227#define MB(s) ((s) * 1024 * 1024)
228// Converts a number of kilo-bytes into bytes
229#define KB(s) ((s) * 1024)
230
231enum class ProfileType {
232    None,
233    Console,
234    Bars
235};
236
237enum class OverdrawColorSet {
238    Default = 0,
239    Deuteranomaly
240};
241
242enum class StencilClipDebug {
243    Hide,
244    ShowHighlight,
245    ShowRegion
246};
247
248/**
249 * Renderthread-only singleton which manages several static rendering properties. Most of these
250 * are driven by system properties which are queried once at initialization, and again if init()
251 * is called.
252 */
253class Properties {
254public:
255    static bool load();
256
257    static bool drawDeferDisabled;
258    static bool drawReorderDisabled;
259    static bool debugLayersUpdates;
260    static bool debugOverdraw;
261    static bool showDirtyRegions;
262    // TODO: Remove after stabilization period
263    static bool skipEmptyFrames;
264    static bool useBufferAge;
265    static bool enablePartialUpdates;
266
267    static float textGamma;
268
269    static int fboCacheSize;
270    static int gradientCacheSize;
271    static int layerPoolSize;
272    static int patchCacheSize;
273    static int pathCacheSize;
274    static int renderBufferCacheSize;
275    static int tessellationCacheSize;
276    static int textDropShadowCacheSize;
277    static int textureCacheSize;
278    static float textureCacheFlushRate;
279
280    static DebugLevel debugLevel;
281    static OverdrawColorSet overdrawColorSet;
282    static StencilClipDebug debugStencilClip;
283
284    // Override the value for a subset of properties in this class
285    static void overrideProperty(const char* name, const char* value);
286
287    static float overrideLightRadius;
288    static float overrideLightPosY;
289    static float overrideLightPosZ;
290    static float overrideAmbientRatio;
291    static int overrideAmbientShadowStrength;
292    static int overrideSpotShadowStrength;
293
294    static ProfileType getProfileType();
295
296    // Should be used only by test apps
297    static bool waitForGpuCompletion;
298    static bool forceDrawFrame;
299
300    // Should only be set by automated tests to try and filter out
301    // any overhead they add
302    static bool filterOutTestOverhead;
303
304private:
305    static ProfileType sProfileType;
306    static bool sDisableProfileBars;
307
308}; // class Caches
309
310}; // namespace uirenderer
311}; // namespace android
312
313#endif // ANDROID_HWUI_PROPERTIES_H
314