RenderNode.cpp revision 07c056d627be315796d53bf07f8e06f449d92668
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "RenderNode.h" 18 19#include "DamageAccumulator.h" 20#include "Debug.h" 21#if HWUI_NEW_OPS 22#include "BakedOpRenderer.h" 23#include "RecordedOp.h" 24#include "OpDumper.h" 25#endif 26#include "DisplayListOp.h" 27#include "LayerRenderer.h" 28#include "OpenGLRenderer.h" 29#include "TreeInfo.h" 30#include "utils/MathUtils.h" 31#include "utils/TraceUtils.h" 32#include "renderthread/CanvasContext.h" 33 34#include "protos/hwui.pb.h" 35#include "protos/ProtoHelpers.h" 36 37#include <algorithm> 38#include <sstream> 39#include <string> 40 41namespace android { 42namespace uirenderer { 43 44void RenderNode::debugDumpLayers(const char* prefix) { 45#if HWUI_NEW_OPS 46 LOG_ALWAYS_FATAL("TODO: dump layer"); 47#else 48 if (mLayer) { 49 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 50 prefix, this, getName(), mLayer, mLayer->getFbo(), 51 mLayer->wasBuildLayered ? "true" : "false"); 52 } 53#endif 54 if (mDisplayList) { 55 for (auto&& child : mDisplayList->getChildren()) { 56 child->renderNode->debugDumpLayers(prefix); 57 } 58 } 59} 60 61RenderNode::RenderNode() 62 : mDirtyPropertyFields(0) 63 , mNeedsDisplayListSync(false) 64 , mDisplayList(nullptr) 65 , mStagingDisplayList(nullptr) 66 , mAnimatorManager(*this) 67 , mParentCount(0) { 68} 69 70RenderNode::~RenderNode() { 71 deleteDisplayList(nullptr); 72 delete mStagingDisplayList; 73#if HWUI_NEW_OPS 74 LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!"); 75#else 76 if (mLayer) { 77 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer); 78 mLayer->postDecStrong(); 79 mLayer = nullptr; 80 } 81#endif 82} 83 84void RenderNode::setStagingDisplayList(DisplayList* displayList, TreeObserver* observer) { 85 mNeedsDisplayListSync = true; 86 delete mStagingDisplayList; 87 mStagingDisplayList = displayList; 88 // If mParentCount == 0 we are the sole reference to this RenderNode, 89 // so immediately free the old display list 90 if (!mParentCount && !mStagingDisplayList) { 91 deleteDisplayList(observer); 92 } 93} 94 95/** 96 * This function is a simplified version of replay(), where we simply retrieve and log the 97 * display list. This function should remain in sync with the replay() function. 98 */ 99#if HWUI_NEW_OPS 100void RenderNode::output(uint32_t level, const char* label) { 101 ALOGD("%s (%s %p%s%s%s%s%s)", 102 label, 103 getName(), 104 this, 105 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 106 (properties().hasShadow() ? ", casting shadow" : ""), 107 (isRenderable() ? "" : ", empty"), 108 (properties().getProjectBackwards() ? ", projected" : ""), 109 (mLayer != nullptr ? ", on HW Layer" : "")); 110 properties().debugOutputProperties(level + 1); 111 112 if (mDisplayList) { 113 for (auto&& op : mDisplayList->getOps()) { 114 std::stringstream strout; 115 OpDumper::dump(*op, strout, level + 1); 116 if (op->opId == RecordedOpId::RenderNodeOp) { 117 auto rnOp = reinterpret_cast<const RenderNodeOp*>(op); 118 rnOp->renderNode->output(level + 1, strout.str().c_str()); 119 } else { 120 ALOGD("%s", strout.str().c_str()); 121 } 122 } 123 } 124 ALOGD("%*s/RenderNode(%s %p)", level * 2, "", getName(), this); 125} 126#else 127void RenderNode::output(uint32_t level) { 128 ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this, 129 getName(), 130 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 131 (properties().hasShadow() ? ", casting shadow" : ""), 132 (isRenderable() ? "" : ", empty"), 133 (properties().getProjectBackwards() ? ", projected" : ""), 134 (mLayer != nullptr ? ", on HW Layer" : "")); 135 ALOGD("%*s%s %d", level * 2, "", "Save", SaveFlags::MatrixClip); 136 properties().debugOutputProperties(level); 137 if (mDisplayList) { 138 // TODO: consider printing the chunk boundaries here 139 for (auto&& op : mDisplayList->getOps()) { 140 op->output(level, DisplayListOp::kOpLogFlag_Recurse); 141 } 142 } 143 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 144 } 145#endif 146 147void RenderNode::copyTo(proto::RenderNode *pnode) { 148 pnode->set_id(static_cast<uint64_t>( 149 reinterpret_cast<uintptr_t>(this))); 150 pnode->set_name(mName.string(), mName.length()); 151 152 proto::RenderProperties* pprops = pnode->mutable_properties(); 153 pprops->set_left(properties().getLeft()); 154 pprops->set_top(properties().getTop()); 155 pprops->set_right(properties().getRight()); 156 pprops->set_bottom(properties().getBottom()); 157 pprops->set_clip_flags(properties().getClippingFlags()); 158 pprops->set_alpha(properties().getAlpha()); 159 pprops->set_translation_x(properties().getTranslationX()); 160 pprops->set_translation_y(properties().getTranslationY()); 161 pprops->set_translation_z(properties().getTranslationZ()); 162 pprops->set_elevation(properties().getElevation()); 163 pprops->set_rotation(properties().getRotation()); 164 pprops->set_rotation_x(properties().getRotationX()); 165 pprops->set_rotation_y(properties().getRotationY()); 166 pprops->set_scale_x(properties().getScaleX()); 167 pprops->set_scale_y(properties().getScaleY()); 168 pprops->set_pivot_x(properties().getPivotX()); 169 pprops->set_pivot_y(properties().getPivotY()); 170 pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering()); 171 pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet()); 172 pprops->set_project_backwards(properties().getProjectBackwards()); 173 pprops->set_projection_receiver(properties().isProjectionReceiver()); 174 set(pprops->mutable_clip_bounds(), properties().getClipBounds()); 175 176 const Outline& outline = properties().getOutline(); 177 if (outline.getType() != Outline::Type::None) { 178 proto::Outline* poutline = pprops->mutable_outline(); 179 poutline->clear_path(); 180 if (outline.getType() == Outline::Type::Empty) { 181 poutline->set_type(proto::Outline_Type_Empty); 182 } else if (outline.getType() == Outline::Type::ConvexPath) { 183 poutline->set_type(proto::Outline_Type_ConvexPath); 184 if (const SkPath* path = outline.getPath()) { 185 set(poutline->mutable_path(), *path); 186 } 187 } else if (outline.getType() == Outline::Type::RoundRect) { 188 poutline->set_type(proto::Outline_Type_RoundRect); 189 } else { 190 ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType())); 191 poutline->set_type(proto::Outline_Type_None); 192 } 193 poutline->set_should_clip(outline.getShouldClip()); 194 poutline->set_alpha(outline.getAlpha()); 195 poutline->set_radius(outline.getRadius()); 196 set(poutline->mutable_bounds(), outline.getBounds()); 197 } else { 198 pprops->clear_outline(); 199 } 200 201 const RevealClip& revealClip = properties().getRevealClip(); 202 if (revealClip.willClip()) { 203 proto::RevealClip* prevealClip = pprops->mutable_reveal_clip(); 204 prevealClip->set_x(revealClip.getX()); 205 prevealClip->set_y(revealClip.getY()); 206 prevealClip->set_radius(revealClip.getRadius()); 207 } else { 208 pprops->clear_reveal_clip(); 209 } 210 211 pnode->clear_children(); 212 if (mDisplayList) { 213 for (auto&& child : mDisplayList->getChildren()) { 214 child->renderNode->copyTo(pnode->add_children()); 215 } 216 } 217} 218 219int RenderNode::getDebugSize() { 220 int size = sizeof(RenderNode); 221 if (mStagingDisplayList) { 222 size += mStagingDisplayList->getUsedSize(); 223 } 224 if (mDisplayList && mDisplayList != mStagingDisplayList) { 225 size += mDisplayList->getUsedSize(); 226 } 227 return size; 228} 229 230void RenderNode::prepareTree(TreeInfo& info) { 231 ATRACE_CALL(); 232 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 233 234 // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer. 235 bool functorsNeedLayer = Properties::debugOverdraw; 236 237 prepareTreeImpl(info, functorsNeedLayer); 238} 239 240void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 241 mAnimatorManager.addAnimator(animator); 242} 243 244void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { 245 mAnimatorManager.removeAnimator(animator); 246} 247 248void RenderNode::damageSelf(TreeInfo& info) { 249 if (isRenderable()) { 250 if (properties().getClipDamageToBounds()) { 251 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 252 } else { 253 // Hope this is big enough? 254 // TODO: Get this from the display list ops or something 255 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); 256 } 257 } 258} 259 260void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 261 LayerType layerType = properties().effectiveLayerType(); 262 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) { 263 // Damage applied so far needs to affect our parent, but does not require 264 // the layer to be updated. So we pop/push here to clear out the current 265 // damage and get a clean state for display list or children updates to 266 // affect, which will require the layer to be updated 267 info.damageAccumulator->popTransform(); 268 info.damageAccumulator->pushTransform(this); 269 if (dirtyMask & DISPLAY_LIST) { 270 damageSelf(info); 271 } 272 } 273} 274 275static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) { 276#if HWUI_NEW_OPS 277 return renderState.layerPool().get(renderState, width, height); 278#else 279 return LayerRenderer::createRenderLayer(renderState, width, height); 280#endif 281} 282 283static void destroyLayer(layer_t* layer) { 284#if HWUI_NEW_OPS 285 RenderState& renderState = layer->renderState; 286 renderState.layerPool().putOrDelete(layer); 287#else 288 LayerRenderer::destroyLayer(layer); 289#endif 290} 291 292static bool layerMatchesWidthAndHeight(layer_t* layer, int width, int height) { 293#if HWUI_NEW_OPS 294 return layer->viewportWidth == (uint32_t) width && layer->viewportHeight == (uint32_t)height; 295#else 296 return layer->layer.getWidth() == width && layer->layer.getHeight() == height; 297#endif 298} 299 300void RenderNode::pushLayerUpdate(TreeInfo& info) { 301 LayerType layerType = properties().effectiveLayerType(); 302 // If we are not a layer OR we cannot be rendered (eg, view was detached) 303 // we need to destroy any Layers we may have had previously 304 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) { 305 if (CC_UNLIKELY(mLayer)) { 306 destroyLayer(mLayer); 307 mLayer = nullptr; 308 } 309 return; 310 } 311 312 bool transformUpdateNeeded = false; 313 if (!mLayer) { 314 mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight()); 315#if !HWUI_NEW_OPS 316 applyLayerPropertiesToLayer(info); 317#endif 318 damageSelf(info); 319 transformUpdateNeeded = true; 320 } else if (!layerMatchesWidthAndHeight(mLayer, getWidth(), getHeight())) { 321#if HWUI_NEW_OPS 322 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering) 323 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct 324 RenderState& renderState = mLayer->renderState; 325 if (properties().fitsOnLayer()) { 326 mLayer = renderState.layerPool().resize(mLayer, getWidth(), getHeight()); 327 } else { 328#else 329 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 330#endif 331 destroyLayer(mLayer); 332 mLayer = nullptr; 333 } 334 damageSelf(info); 335 transformUpdateNeeded = true; 336 } 337 338 SkRect dirty; 339 info.damageAccumulator->peekAtDirty(&dirty); 340 341 if (!mLayer) { 342 Caches::getInstance().dumpMemoryUsage(); 343 if (info.errorHandler) { 344 std::ostringstream err; 345 err << "Unable to create layer for " << getName(); 346 const int maxTextureSize = Caches::getInstance().maxTextureSize; 347 if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) { 348 err << ", size " << getWidth() << "x" << getHeight() 349 << " exceeds max size " << maxTextureSize; 350 } else { 351 err << ", see logcat for more info"; 352 } 353 info.errorHandler->onError(err.str()); 354 } 355 return; 356 } 357 358 if (transformUpdateNeeded && mLayer) { 359 // update the transform in window of the layer to reset its origin wrt light source position 360 Matrix4 windowTransform; 361 info.damageAccumulator->computeCurrentTransform(&windowTransform); 362 mLayer->setWindowTransform(windowTransform); 363 } 364 365#if HWUI_NEW_OPS 366 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty); 367#else 368 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 369 dirty.roundOut(&dirty); 370 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 371 } 372 // This is not inside the above if because we may have called 373 // updateDeferred on a previous prepare pass that didn't have a renderer 374 if (info.renderer && mLayer->deferredUpdateScheduled) { 375 info.renderer->pushLayerUpdate(mLayer); 376 } 377#endif 378 379 // There might be prefetched layers that need to be accounted for. 380 // That might be us, so tell CanvasContext that this layer is in the 381 // tree and should not be destroyed. 382 info.canvasContext.markLayerInUse(this); 383} 384 385/** 386 * Traverse down the the draw tree to prepare for a frame. 387 * 388 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven 389 * 390 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the 391 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. 392 */ 393void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { 394 info.damageAccumulator->pushTransform(this); 395 396 if (info.mode == TreeInfo::MODE_FULL) { 397 pushStagingPropertiesChanges(info); 398 } 399 uint32_t animatorDirtyMask = 0; 400 if (CC_LIKELY(info.runAnimations)) { 401 animatorDirtyMask = mAnimatorManager.animate(info); 402 } 403 404 bool willHaveFunctor = false; 405 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) { 406 willHaveFunctor = !mStagingDisplayList->getFunctors().empty(); 407 } else if (mDisplayList) { 408 willHaveFunctor = !mDisplayList->getFunctors().empty(); 409 } 410 bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence( 411 willHaveFunctor, functorsNeedLayer); 412 413 if (CC_UNLIKELY(mPositionListener.get())) { 414 mPositionListener->onPositionUpdated(*this, info); 415 } 416 417 prepareLayer(info, animatorDirtyMask); 418 if (info.mode == TreeInfo::MODE_FULL) { 419 pushStagingDisplayListChanges(info); 420 } 421 prepareSubTree(info, childFunctorsNeedLayer, mDisplayList); 422 pushLayerUpdate(info); 423 424 if (mDisplayList) { 425 for (auto& vectorDrawable : mDisplayList->getVectorDrawables()) { 426 // If any vector drawable in the display list needs update, damage the node. 427 if (vectorDrawable->isDirty()) { 428 damageSelf(info); 429 } 430 vectorDrawable->setPropertyChangeWillBeConsumed(true); 431 } 432 } 433 434 info.damageAccumulator->popTransform(); 435} 436 437void RenderNode::syncProperties() { 438 mProperties = mStagingProperties; 439} 440 441void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 442 // Push the animators first so that setupStartValueIfNecessary() is called 443 // before properties() is trampled by stagingProperties(), as they are 444 // required by some animators. 445 if (CC_LIKELY(info.runAnimations)) { 446 mAnimatorManager.pushStaging(); 447 } 448 if (mDirtyPropertyFields) { 449 mDirtyPropertyFields = 0; 450 damageSelf(info); 451 info.damageAccumulator->popTransform(); 452 syncProperties(); 453#if !HWUI_NEW_OPS 454 applyLayerPropertiesToLayer(info); 455#endif 456 // We could try to be clever and only re-damage if the matrix changed. 457 // However, we don't need to worry about that. The cost of over-damaging 458 // here is only going to be a single additional map rect of this node 459 // plus a rect join(). The parent's transform (and up) will only be 460 // performed once. 461 info.damageAccumulator->pushTransform(this); 462 damageSelf(info); 463 } 464} 465 466#if !HWUI_NEW_OPS 467void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 468 if (CC_LIKELY(!mLayer)) return; 469 470 const LayerProperties& props = properties().layerProperties(); 471 mLayer->setAlpha(props.alpha(), props.xferMode()); 472 mLayer->setColorFilter(props.colorFilter()); 473 mLayer->setBlend(props.needsBlending()); 474} 475#endif 476 477void RenderNode::syncDisplayList(TreeObserver* observer) { 478 // Make sure we inc first so that we don't fluctuate between 0 and 1, 479 // which would thrash the layer cache 480 if (mStagingDisplayList) { 481 for (auto&& child : mStagingDisplayList->getChildren()) { 482 child->renderNode->incParentRefCount(); 483 } 484 } 485 deleteDisplayList(observer); 486 mDisplayList = mStagingDisplayList; 487 mStagingDisplayList = nullptr; 488 if (mDisplayList) { 489 for (auto& iter : mDisplayList->getFunctors()) { 490 (*iter.functor)(DrawGlInfo::kModeSync, nullptr); 491 } 492 for (auto& vectorDrawable : mDisplayList->getVectorDrawables()) { 493 vectorDrawable->syncProperties(); 494 } 495 } 496} 497 498void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 499 if (mNeedsDisplayListSync) { 500 mNeedsDisplayListSync = false; 501 // Damage with the old display list first then the new one to catch any 502 // changes in isRenderable or, in the future, bounds 503 damageSelf(info); 504 syncDisplayList(info.observer); 505 damageSelf(info); 506 } 507} 508 509void RenderNode::deleteDisplayList(TreeObserver* observer) { 510 if (mDisplayList) { 511 for (auto&& child : mDisplayList->getChildren()) { 512 child->renderNode->decParentRefCount(observer); 513 } 514 } 515 delete mDisplayList; 516 mDisplayList = nullptr; 517} 518 519void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) { 520 if (subtree) { 521 TextureCache& cache = Caches::getInstance().textureCache; 522 info.out.hasFunctors |= subtree->getFunctors().size(); 523 for (auto&& bitmapResource : subtree->getBitmapResources()) { 524 void* ownerToken = &info.canvasContext; 525 info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource); 526 } 527 for (auto&& op : subtree->getChildren()) { 528 RenderNode* childNode = op->renderNode; 529#if HWUI_NEW_OPS 530 info.damageAccumulator->pushTransform(&op->localMatrix); 531 bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip; 532#else 533 info.damageAccumulator->pushTransform(&op->localMatrix); 534 bool childFunctorsNeedLayer = functorsNeedLayer 535 // Recorded with non-rect clip, or canvas-rotated by parent 536 || op->mRecordedWithPotentialStencilClip; 537#endif 538 childNode->prepareTreeImpl(info, childFunctorsNeedLayer); 539 info.damageAccumulator->popTransform(); 540 } 541 } 542} 543 544void RenderNode::destroyHardwareResources(TreeObserver* observer) { 545 if (mLayer) { 546 destroyLayer(mLayer); 547 mLayer = nullptr; 548 } 549 if (mDisplayList) { 550 for (auto&& child : mDisplayList->getChildren()) { 551 child->renderNode->destroyHardwareResources(observer); 552 } 553 if (mNeedsDisplayListSync) { 554 // Next prepare tree we are going to push a new display list, so we can 555 // drop our current one now 556 deleteDisplayList(observer); 557 } 558 } 559} 560 561void RenderNode::decParentRefCount(TreeObserver* observer) { 562 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 563 mParentCount--; 564 if (!mParentCount) { 565 if (observer) { 566 observer->onMaybeRemovedFromTree(this); 567 } 568 // If a child of ours is being attached to our parent then this will incorrectly 569 // destroy its hardware resources. However, this situation is highly unlikely 570 // and the failure is "just" that the layer is re-created, so this should 571 // be safe enough 572 destroyHardwareResources(observer); 573 } 574} 575 576/* 577 * For property operations, we pass a savecount of 0, since the operations aren't part of the 578 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 579 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 580 */ 581#define PROPERTY_SAVECOUNT 0 582 583template <class T> 584void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 585#if DEBUG_DISPLAY_LIST 586 properties().debugOutputProperties(handler.level() + 1); 587#endif 588 if (properties().getLeft() != 0 || properties().getTop() != 0) { 589 renderer.translate(properties().getLeft(), properties().getTop()); 590 } 591 if (properties().getStaticMatrix()) { 592 renderer.concatMatrix(*properties().getStaticMatrix()); 593 } else if (properties().getAnimationMatrix()) { 594 renderer.concatMatrix(*properties().getAnimationMatrix()); 595 } 596 if (properties().hasTransformMatrix()) { 597 if (properties().isTransformTranslateOnly()) { 598 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 599 } else { 600 renderer.concatMatrix(*properties().getTransformMatrix()); 601 } 602 } 603 const bool isLayer = properties().effectiveLayerType() != LayerType::None; 604 int clipFlags = properties().getClippingFlags(); 605 if (properties().getAlpha() < 1) { 606 if (isLayer) { 607 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 608 } 609 if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) { 610 // simply scale rendering content's alpha 611 renderer.scaleAlpha(properties().getAlpha()); 612 } else { 613 // savelayer needed to create an offscreen buffer 614 Rect layerBounds(0, 0, getWidth(), getHeight()); 615 if (clipFlags) { 616 properties().getClippingRectForFlags(clipFlags, &layerBounds); 617 clipFlags = 0; // all clipping done by savelayer 618 } 619 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 620 layerBounds.left, layerBounds.top, 621 layerBounds.right, layerBounds.bottom, 622 (int) (properties().getAlpha() * 255), 623 SaveFlags::HasAlphaLayer | SaveFlags::ClipToLayer); 624 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 625 } 626 627 if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) { 628 // pretend alpha always causes savelayer to warn about 629 // performance problem affecting old versions 630 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(), 631 static_cast<int>(getWidth()), 632 static_cast<int>(getHeight())); 633 } 634 } 635 if (clipFlags) { 636 Rect clipRect; 637 properties().getClippingRectForFlags(clipFlags, &clipRect); 638 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 639 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 640 SkRegion::kIntersect_Op); 641 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 642 } 643 644 // TODO: support nesting round rect clips 645 if (mProperties.getRevealClip().willClip()) { 646 Rect bounds; 647 mProperties.getRevealClip().getBounds(&bounds); 648 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 649 } else if (mProperties.getOutline().willClip()) { 650 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 651 } 652} 653 654/** 655 * Apply property-based transformations to input matrix 656 * 657 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 658 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 659 */ 660void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 661 if (properties().getLeft() != 0 || properties().getTop() != 0) { 662 matrix.translate(properties().getLeft(), properties().getTop()); 663 } 664 if (properties().getStaticMatrix()) { 665 mat4 stat(*properties().getStaticMatrix()); 666 matrix.multiply(stat); 667 } else if (properties().getAnimationMatrix()) { 668 mat4 anim(*properties().getAnimationMatrix()); 669 matrix.multiply(anim); 670 } 671 672 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 673 if (properties().hasTransformMatrix() || applyTranslationZ) { 674 if (properties().isTransformTranslateOnly()) { 675 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 676 true3dTransform ? properties().getZ() : 0.0f); 677 } else { 678 if (!true3dTransform) { 679 matrix.multiply(*properties().getTransformMatrix()); 680 } else { 681 mat4 true3dMat; 682 true3dMat.loadTranslate( 683 properties().getPivotX() + properties().getTranslationX(), 684 properties().getPivotY() + properties().getTranslationY(), 685 properties().getZ()); 686 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 687 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 688 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 689 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 690 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 691 692 matrix.multiply(true3dMat); 693 } 694 } 695 } 696} 697 698/** 699 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 700 * 701 * This should be called before a call to defer() or drawDisplayList() 702 * 703 * Each DisplayList that serves as a 3d root builds its list of composited children, 704 * which are flagged to not draw in the standard draw loop. 705 */ 706void RenderNode::computeOrdering() { 707 ATRACE_CALL(); 708 mProjectedNodes.clear(); 709 710 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 711 // transform properties are applied correctly to top level children 712 if (mDisplayList == nullptr) return; 713 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 714 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 715 childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity()); 716 } 717} 718 719void RenderNode::computeOrderingImpl( 720 renderNodeOp_t* opState, 721 std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface, 722 const mat4* transformFromProjectionSurface) { 723 mProjectedNodes.clear(); 724 if (mDisplayList == nullptr || mDisplayList->isEmpty()) return; 725 726 // TODO: should avoid this calculation in most cases 727 // TODO: just calculate single matrix, down to all leaf composited elements 728 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 729 localTransformFromProjectionSurface.multiply(opState->localMatrix); 730 731 if (properties().getProjectBackwards()) { 732 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 733 opState->skipInOrderDraw = true; 734 opState->transformFromCompositingAncestor = localTransformFromProjectionSurface; 735 compositedChildrenOfProjectionSurface->push_back(opState); 736 } else { 737 // standard in order draw 738 opState->skipInOrderDraw = false; 739 } 740 741 if (mDisplayList->getChildren().size() > 0) { 742 const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0; 743 bool haveAppliedPropertiesToProjection = false; 744 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 745 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 746 RenderNode* child = childOp->renderNode; 747 748 std::vector<renderNodeOp_t*>* projectionChildren = nullptr; 749 const mat4* projectionTransform = nullptr; 750 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 751 // if receiving projections, collect projecting descendant 752 753 // Note that if a direct descendant is projecting backwards, we pass its 754 // grandparent projection collection, since it shouldn't project onto its 755 // parent, where it will already be drawing. 756 projectionChildren = &mProjectedNodes; 757 projectionTransform = &mat4::identity(); 758 } else { 759 if (!haveAppliedPropertiesToProjection) { 760 applyViewPropertyTransforms(localTransformFromProjectionSurface); 761 haveAppliedPropertiesToProjection = true; 762 } 763 projectionChildren = compositedChildrenOfProjectionSurface; 764 projectionTransform = &localTransformFromProjectionSurface; 765 } 766 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform); 767 } 768 } 769} 770 771class DeferOperationHandler { 772public: 773 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 774 : mDeferStruct(deferStruct), mLevel(level) {} 775 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 776 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 777 } 778 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 779 inline void startMark(const char* name) {} // do nothing 780 inline void endMark() {} 781 inline int level() { return mLevel; } 782 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 783 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 784 785private: 786 DeferStateStruct& mDeferStruct; 787 const int mLevel; 788}; 789 790void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 791 DeferOperationHandler handler(deferStruct, level); 792 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 793} 794 795class ReplayOperationHandler { 796public: 797 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 798 : mReplayStruct(replayStruct), mLevel(level) {} 799 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 800#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 801 mReplayStruct.mRenderer.eventMark(operation->name()); 802#endif 803 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 804 } 805 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 806 inline void startMark(const char* name) { 807 mReplayStruct.mRenderer.startMark(name); 808 } 809 inline void endMark() { 810 mReplayStruct.mRenderer.endMark(); 811 } 812 inline int level() { return mLevel; } 813 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 814 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 815 816private: 817 ReplayStateStruct& mReplayStruct; 818 const int mLevel; 819}; 820 821void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 822 ReplayOperationHandler handler(replayStruct, level); 823 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 824} 825 826void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk, 827 std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 828#if !HWUI_NEW_OPS 829 if (chunk.beginChildIndex == chunk.endChildIndex) return; 830 831 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 832 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 833 RenderNode* child = childOp->renderNode; 834 float childZ = child->properties().getZ(); 835 836 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 837 zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp)); 838 childOp->skipInOrderDraw = true; 839 } else if (!child->properties().getProjectBackwards()) { 840 // regular, in order drawing DisplayList 841 childOp->skipInOrderDraw = false; 842 } 843 } 844 845 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 846 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 847#endif 848} 849 850template <class T> 851void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 852 if (properties().getAlpha() <= 0.0f 853 || properties().getOutline().getAlpha() <= 0.0f 854 || !properties().getOutline().getPath() 855 || properties().getScaleX() == 0 856 || properties().getScaleY() == 0) { 857 // no shadow to draw 858 return; 859 } 860 861 mat4 shadowMatrixXY(transformFromParent); 862 applyViewPropertyTransforms(shadowMatrixXY); 863 864 // Z matrix needs actual 3d transformation, so mapped z values will be correct 865 mat4 shadowMatrixZ(transformFromParent); 866 applyViewPropertyTransforms(shadowMatrixZ, true); 867 868 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 869 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 870 if (revealClipPath && revealClipPath->isEmpty()) return; 871 872 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 873 874 875 // holds temporary SkPath to store the result of intersections 876 SkPath* frameAllocatedPath = nullptr; 877 const SkPath* outlinePath = casterOutlinePath; 878 879 // intersect the outline with the reveal clip, if present 880 if (revealClipPath) { 881 frameAllocatedPath = handler.allocPathForFrame(); 882 883 Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); 884 outlinePath = frameAllocatedPath; 885 } 886 887 // intersect the outline with the clipBounds, if present 888 if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) { 889 if (!frameAllocatedPath) { 890 frameAllocatedPath = handler.allocPathForFrame(); 891 } 892 893 Rect clipBounds; 894 properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); 895 SkPath clipBoundsPath; 896 clipBoundsPath.addRect(clipBounds.left, clipBounds.top, 897 clipBounds.right, clipBounds.bottom); 898 899 Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); 900 outlinePath = frameAllocatedPath; 901 } 902 903 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 904 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 905 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 906} 907 908#define SHADOW_DELTA 0.1f 909 910template <class T> 911void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 912 const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 913 OpenGLRenderer& renderer, T& handler) { 914 const int size = zTranslatedNodes.size(); 915 if (size == 0 916 || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f) 917 || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 918 // no 3d children to draw 919 return; 920 } 921 922 // Apply the base transform of the parent of the 3d children. This isolates 923 // 3d children of the current chunk from transformations made in previous chunks. 924 int rootRestoreTo = renderer.save(SaveFlags::Matrix); 925 renderer.setGlobalMatrix(initialTransform); 926 927 /** 928 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 929 * with very similar Z heights to draw together. 930 * 931 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 932 * underneath both, and neither's shadow is drawn on top of the other. 933 */ 934 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 935 size_t drawIndex, shadowIndex, endIndex; 936 if (mode == ChildrenSelectMode::NegativeZChildren) { 937 drawIndex = 0; 938 endIndex = nonNegativeIndex; 939 shadowIndex = endIndex; // draw no shadows 940 } else { 941 drawIndex = nonNegativeIndex; 942 endIndex = size; 943 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 944 } 945 946 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 947 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 948 949 float lastCasterZ = 0.0f; 950 while (shadowIndex < endIndex || drawIndex < endIndex) { 951 if (shadowIndex < endIndex) { 952 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 953 RenderNode* caster = casterOp->renderNode; 954 const float casterZ = zTranslatedNodes[shadowIndex].key; 955 // attempt to render the shadow if the caster about to be drawn is its caster, 956 // OR if its caster's Z value is similar to the previous potential caster 957 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 958 caster->issueDrawShadowOperation(casterOp->localMatrix, handler); 959 960 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 961 shadowIndex++; 962 continue; 963 } 964 } 965 966 // only the actual child DL draw needs to be in save/restore, 967 // since it modifies the renderer's matrix 968 int restoreTo = renderer.save(SaveFlags::Matrix); 969 970 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 971 972 renderer.concatMatrix(childOp->localMatrix); 973 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 974 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 975 childOp->skipInOrderDraw = true; 976 977 renderer.restoreToCount(restoreTo); 978 drawIndex++; 979 } 980 renderer.restoreToCount(rootRestoreTo); 981} 982 983template <class T> 984void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 985 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 986 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 987 int restoreTo = renderer.getSaveCount(); 988 989 LinearAllocator& alloc = handler.allocator(); 990 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 991 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 992 993 // Transform renderer to match background we're projecting onto 994 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 995 const DisplayListOp* op = 996#if HWUI_NEW_OPS 997 nullptr; 998 LOG_ALWAYS_FATAL("unsupported"); 999#else 1000 (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]); 1001#endif 1002 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 1003 const RenderProperties& backgroundProps = backgroundOp->renderNode->properties(); 1004 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 1005 1006 // If the projection receiver has an outline, we mask projected content to it 1007 // (which we know, apriori, are all tessellated paths) 1008 renderer.setProjectionPathMask(alloc, projectionReceiverOutline); 1009 1010 // draw projected nodes 1011 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 1012 renderNodeOp_t* childOp = mProjectedNodes[i]; 1013 1014 // matrix save, concat, and restore can be done safely without allocating operations 1015 int restoreTo = renderer.save(SaveFlags::Matrix); 1016 renderer.concatMatrix(childOp->transformFromCompositingAncestor); 1017 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 1018 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 1019 childOp->skipInOrderDraw = true; 1020 renderer.restoreToCount(restoreTo); 1021 } 1022 1023 handler(new (alloc) RestoreToCountOp(restoreTo), 1024 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1025} 1026 1027/** 1028 * This function serves both defer and replay modes, and will organize the displayList's component 1029 * operations for a single frame: 1030 * 1031 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 1032 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 1033 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 1034 * defer vs replay logic, per operation 1035 */ 1036template <class T> 1037void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 1038 if (mDisplayList->isEmpty()) { 1039 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "", 1040 this, getName()); 1041 return; 1042 } 1043 1044#if HWUI_NEW_OPS 1045 const bool drawLayer = false; 1046#else 1047 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get())); 1048#endif 1049 // If we are updating the contents of mLayer, we don't want to apply any of 1050 // the RenderNode's properties to this issueOperations pass. Those will all 1051 // be applied when the layer is drawn, aka when this is true. 1052 const bool useViewProperties = (!mLayer || drawLayer); 1053 if (useViewProperties) { 1054 const Outline& outline = properties().getOutline(); 1055 if (properties().getAlpha() <= 0 1056 || (outline.getShouldClip() && outline.isEmpty()) 1057 || properties().getScaleX() == 0 1058 || properties().getScaleY() == 0) { 1059 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "", 1060 this, getName()); 1061 return; 1062 } 1063 } 1064 1065 handler.startMark(getName()); 1066 1067#if DEBUG_DISPLAY_LIST 1068 const Rect& clipRect = renderer.getLocalClipBounds(); 1069 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 1070 handler.level() * 2, "", this, getName(), 1071 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 1072#endif 1073 1074 LinearAllocator& alloc = handler.allocator(); 1075 int restoreTo = renderer.getSaveCount(); 1076 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 1077 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1078 1079 DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "", 1080 SaveFlags::MatrixClip, restoreTo); 1081 1082 if (useViewProperties) { 1083 setViewProperties<T>(renderer, handler); 1084 } 1085 1086#if HWUI_NEW_OPS 1087 LOG_ALWAYS_FATAL("legacy op traversal not supported"); 1088#else 1089 bool quickRejected = properties().getClipToBounds() 1090 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 1091 if (!quickRejected) { 1092 Matrix4 initialTransform(*(renderer.currentTransform())); 1093 renderer.setBaseTransform(initialTransform); 1094 1095 if (drawLayer) { 1096 handler(new (alloc) DrawLayerOp(mLayer), 1097 renderer.getSaveCount() - 1, properties().getClipToBounds()); 1098 } else { 1099 const int saveCountOffset = renderer.getSaveCount() - 1; 1100 const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex; 1101 for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) { 1102 const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex]; 1103 1104 std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 1105 buildZSortedChildList(chunk, zTranslatedNodes); 1106 1107 issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren, 1108 initialTransform, zTranslatedNodes, renderer, handler); 1109 1110 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 1111 DisplayListOp *op = mDisplayList->getOps()[opIndex]; 1112#if DEBUG_DISPLAY_LIST 1113 op->output(handler.level() + 1); 1114#endif 1115 handler(op, saveCountOffset, properties().getClipToBounds()); 1116 1117 if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 && 1118 opIndex == static_cast<size_t>(projectionReceiveIndex))) { 1119 issueOperationsOfProjectedChildren(renderer, handler); 1120 } 1121 } 1122 1123 issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren, 1124 initialTransform, zTranslatedNodes, renderer, handler); 1125 } 1126 } 1127 } 1128#endif 1129 1130 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo); 1131 handler(new (alloc) RestoreToCountOp(restoreTo), 1132 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1133 1134 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName()); 1135 handler.endMark(); 1136} 1137 1138} /* namespace uirenderer */ 1139} /* namespace android */ 1140