RenderNode.h revision 500a0c30d4dcd012218c3e44a62926a1c34a259f
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <SkCamera.h>
20#include <SkMatrix.h>
21
22#include <utils/LinearAllocator.h>
23#include <utils/RefBase.h>
24#include <utils/String8.h>
25
26#include <cutils/compiler.h>
27
28#include <androidfw/ResourceTypes.h>
29
30#include "AnimatorManager.h"
31#include "Debug.h"
32#include "DisplayList.h"
33#include "Matrix.h"
34#include "RenderProperties.h"
35#include "pipeline/skia/SkiaDisplayList.h"
36#include "pipeline/skia/SkiaLayer.h"
37
38#include <vector>
39
40class SkBitmap;
41class SkPaint;
42class SkPath;
43class SkRegion;
44class SkSurface;
45
46namespace android {
47namespace uirenderer {
48
49class CanvasState;
50class DisplayListOp;
51class FrameBuilder;
52class OffscreenBuffer;
53class Rect;
54class SkiaShader;
55struct RenderNodeOp;
56
57class TreeInfo;
58class TreeObserver;
59
60namespace proto {
61class RenderNode;
62}
63
64/**
65 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
66 *
67 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
68 * functionality is split between RecordingCanvas (which manages the recording), DisplayList
69 * (which holds the actual data), and RenderNode (which holds properties used for render playback).
70 *
71 * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's
72 * recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay
73 * attached.
74 */
75class RenderNode : public VirtualLightRefBase {
76friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties
77friend class FrameBuilder;
78public:
79    enum DirtyPropertyMask {
80        GENERIC         = 1 << 1,
81        TRANSLATION_X   = 1 << 2,
82        TRANSLATION_Y   = 1 << 3,
83        TRANSLATION_Z   = 1 << 4,
84        SCALE_X         = 1 << 5,
85        SCALE_Y         = 1 << 6,
86        ROTATION        = 1 << 7,
87        ROTATION_X      = 1 << 8,
88        ROTATION_Y      = 1 << 9,
89        X               = 1 << 10,
90        Y               = 1 << 11,
91        Z               = 1 << 12,
92        ALPHA           = 1 << 13,
93        DISPLAY_LIST    = 1 << 14,
94    };
95
96    ANDROID_API RenderNode();
97    ANDROID_API virtual ~RenderNode();
98
99    // See flags defined in DisplayList.java
100    enum ReplayFlag {
101        kReplayFlag_ClipChildren = 0x1
102    };
103
104    ANDROID_API void setStagingDisplayList(DisplayList* newData, TreeObserver* observer);
105
106    void computeOrdering();
107
108    ANDROID_API void output();
109    ANDROID_API int getDebugSize();
110    void copyTo(proto::RenderNode* node);
111
112    bool isRenderable() const {
113        return mDisplayList && !mDisplayList->isEmpty();
114    }
115
116    bool hasProjectionReceiver() const {
117        return mDisplayList && mDisplayList->projectionReceiveIndex >= 0;
118    }
119
120    const char* getName() const {
121        return mName.string();
122    }
123
124    void setName(const char* name) {
125        if (name) {
126            const char* lastPeriod = strrchr(name, '.');
127            if (lastPeriod) {
128                mName.setTo(lastPeriod + 1);
129            } else {
130                mName.setTo(name);
131            }
132        }
133    }
134
135    VirtualLightRefBase* getUserContext() const {
136        return mUserContext.get();
137    }
138
139    void setUserContext(VirtualLightRefBase* context) {
140        mUserContext = context;
141    }
142
143    bool isPropertyFieldDirty(DirtyPropertyMask field) const {
144        return mDirtyPropertyFields & field;
145    }
146
147    void setPropertyFieldsDirty(uint32_t fields) {
148        mDirtyPropertyFields |= fields;
149    }
150
151    const RenderProperties& properties() const {
152        return mProperties;
153    }
154
155    RenderProperties& animatorProperties() {
156        return mProperties;
157    }
158
159    const RenderProperties& stagingProperties() {
160        return mStagingProperties;
161    }
162
163    RenderProperties& mutateStagingProperties() {
164        return mStagingProperties;
165    }
166
167    int getWidth() const {
168        return properties().getWidth();
169    }
170
171    int getHeight() const {
172        return properties().getHeight();
173    }
174
175    ANDROID_API virtual void prepareTree(TreeInfo& info);
176    void destroyHardwareResources(TreeObserver* observer, TreeInfo* info = nullptr);
177
178    // UI thread only!
179    ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
180    void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
181
182    // This can only happen during pushStaging()
183    void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) {
184        mAnimatorManager.onAnimatorTargetChanged(animator);
185    }
186
187    AnimatorManager& animators() { return mAnimatorManager; }
188
189    void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
190
191    bool nothingToDraw() const {
192        const Outline& outline = properties().getOutline();
193        return mDisplayList == nullptr
194                || properties().getAlpha() <= 0
195                || (outline.getShouldClip() && outline.isEmpty())
196                || properties().getScaleX() == 0
197                || properties().getScaleY() == 0;
198    }
199
200    const DisplayList* getDisplayList() const {
201        return mDisplayList;
202    }
203    OffscreenBuffer* getLayer() const { return mLayer; }
204    OffscreenBuffer** getLayerHandle() { return &mLayer; } // ugh...
205    void setLayer(OffscreenBuffer* layer) { mLayer = layer; }
206
207    // Note: The position callbacks are relying on the listener using
208    // the frameNumber to appropriately batch/synchronize these transactions.
209    // There is no other filtering/batching to ensure that only the "final"
210    // state called once per frame.
211    class ANDROID_API PositionListener : public VirtualLightRefBase {
212    public:
213        virtual ~PositionListener() {}
214        // Called when the RenderNode's position changes
215        virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0;
216        // Called when the RenderNode no longer has a position. As in, it's
217        // no longer being drawn.
218        // Note, tree info might be null
219        virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0;
220    };
221
222    // Note this is not thread safe, this needs to be called
223    // before the RenderNode is used for drawing.
224    // RenderNode takes ownership of the pointer
225    ANDROID_API void setPositionListener(PositionListener* listener) {
226        mPositionListener = listener;
227    }
228
229    // This is only modified in MODE_FULL, so it can be safely accessed
230    // on the UI thread.
231    ANDROID_API bool hasParents() {
232        return mParentCount;
233    }
234
235private:
236    void computeOrderingImpl(RenderNodeOp* opState,
237            std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface,
238            const mat4* transformFromProjectionSurface);
239
240    void syncProperties();
241    void syncDisplayList(TreeInfo* info);
242
243    void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
244    void pushStagingPropertiesChanges(TreeInfo& info);
245    void pushStagingDisplayListChanges(TreeInfo& info);
246    void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
247    void pushLayerUpdate(TreeInfo& info);
248    void deleteDisplayList(TreeObserver* observer, TreeInfo* info = nullptr);
249    void damageSelf(TreeInfo& info);
250
251    void incParentRefCount() { mParentCount++; }
252    void decParentRefCount(TreeObserver* observer, TreeInfo* info = nullptr);
253    void output(std::ostream& output, uint32_t level);
254
255    String8 mName;
256    sp<VirtualLightRefBase> mUserContext;
257
258    uint32_t mDirtyPropertyFields;
259    RenderProperties mProperties;
260    RenderProperties mStagingProperties;
261
262    bool mNeedsDisplayListSync;
263    // WARNING: Do not delete this directly, you must go through deleteDisplayList()!
264    DisplayList* mDisplayList;
265    DisplayList* mStagingDisplayList;
266
267    friend class AnimatorManager;
268    AnimatorManager mAnimatorManager;
269
270    // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
271    // being in ~RenderNode() which may happen on any thread.
272    OffscreenBuffer* mLayer = nullptr;
273
274    /**
275     * Draw time state - these properties are only set and used during rendering
276     */
277
278    // for projection surfaces, contains a list of all children items
279    std::vector<RenderNodeOp*> mProjectedNodes;
280
281    // How many references our parent(s) have to us. Typically this should alternate
282    // between 2 and 1 (when a staging push happens we inc first then dec)
283    // When this hits 0 we are no longer in the tree, so any hardware resources
284    // (specifically Layers) should be released.
285    // This is *NOT* thread-safe, and should therefore only be tracking
286    // mDisplayList, not mStagingDisplayList.
287    uint32_t mParentCount;
288
289    sp<PositionListener> mPositionListener;
290
291// METHODS & FIELDS ONLY USED BY THE SKIA RENDERER
292public:
293    /**
294     * Detach and transfer ownership of an already allocated displayList for use
295     * in recording updated content for this renderNode
296     */
297    std::unique_ptr<skiapipeline::SkiaDisplayList> detachAvailableList() {
298        return std::move(mAvailableDisplayList);
299    }
300
301    /**
302     * Attach unused displayList to this node for potential future reuse.
303     */
304    void attachAvailableList(skiapipeline::SkiaDisplayList* skiaDisplayList) {
305        mAvailableDisplayList.reset(skiaDisplayList);
306    }
307
308    /**
309     * Returns true if an offscreen layer from any renderPipeline is attached
310     * to this node.
311     */
312    bool hasLayer() const { return mLayer || mSkiaLayer.get(); }
313
314    /**
315     * Used by the RenderPipeline to attach an offscreen surface to the RenderNode.
316     * The surface is then will be used to store the contents of a layer.
317     */
318    void setLayerSurface(sk_sp<SkSurface> layer) {
319        if (layer.get()) {
320            if (!mSkiaLayer.get()) {
321                mSkiaLayer = std::make_unique<skiapipeline::SkiaLayer>();
322            }
323            mSkiaLayer->layerSurface = std::move(layer);
324            mSkiaLayer->inverseTransformInWindow.loadIdentity();
325        } else {
326            mSkiaLayer.reset();
327        }
328    }
329
330    /**
331     * If the RenderNode is of type LayerType::RenderLayer then this method will
332     * return the an offscreen rendering surface that is used to both render into
333     * the layer and composite the layer into its parent.  If the type is not
334     * LayerType::RenderLayer then it will return a nullptr.
335     *
336     * NOTE: this function is only guaranteed to return accurate results after
337     *       prepareTree has been run for this RenderNode
338     */
339    SkSurface* getLayerSurface() const {
340        return mSkiaLayer.get() ? mSkiaLayer->layerSurface.get() : nullptr;
341    }
342
343    skiapipeline::SkiaLayer* getSkiaLayer() const {
344        return mSkiaLayer.get();
345    }
346
347private:
348    /**
349     * If this RenderNode has been used in a previous frame then the SkiaDisplayList
350     * from that frame is cached here until one of the following conditions is met:
351     *  1) The RenderNode is deleted (causing this to be deleted)
352     *  2) It is replaced with the displayList from the next completed frame
353     *  3) It is detached and used to to record a new displayList for a later frame
354     */
355    std::unique_ptr<skiapipeline::SkiaDisplayList> mAvailableDisplayList;
356
357    /**
358     * An offscreen rendering target used to contain the contents this RenderNode
359     * when it has been set to draw as a LayerType::RenderLayer.
360     */
361    std::unique_ptr<skiapipeline::SkiaLayer> mSkiaLayer;
362}; // class RenderNode
363
364} /* namespace uirenderer */
365} /* namespace android */
366