RenderNode.h revision 85ddb2df2f41eb4b442669d4a2528a4e346e2557
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERNODE_H
17#define RENDERNODE_H
18
19#include <SkCamera.h>
20#include <SkMatrix.h>
21
22#include <utils/LinearAllocator.h>
23#include <utils/RefBase.h>
24#include <utils/String8.h>
25
26#include <cutils/compiler.h>
27
28#include <androidfw/ResourceTypes.h>
29
30#include "AnimatorManager.h"
31#include "Debug.h"
32#include "DisplayList.h"
33#include "Matrix.h"
34#include "RenderProperties.h"
35
36#include <vector>
37
38class SkBitmap;
39class SkPaint;
40class SkPath;
41class SkRegion;
42
43namespace android {
44namespace uirenderer {
45
46class CanvasState;
47class DisplayListCanvas;
48class DisplayListOp;
49class OpenGLRenderer;
50class Rect;
51class SkiaShader;
52
53#if HWUI_NEW_OPS
54class FrameBuilder;
55class OffscreenBuffer;
56struct RenderNodeOp;
57typedef OffscreenBuffer layer_t;
58typedef RenderNodeOp renderNodeOp_t;
59#else
60class Layer;
61typedef Layer layer_t;
62typedef DrawRenderNodeOp renderNodeOp_t;
63#endif
64
65class ClipRectOp;
66class DrawRenderNodeOp;
67class SaveLayerOp;
68class SaveOp;
69class RestoreToCountOp;
70class TreeInfo;
71class TreeObserver;
72
73namespace proto {
74class RenderNode;
75}
76
77/**
78 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
79 *
80 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
81 * functionality is split between DisplayListCanvas (which manages the recording), DisplayList
82 * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
83 * a renderer).
84 *
85 * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's
86 * recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay
87 * attached.
88 */
89class RenderNode : public VirtualLightRefBase {
90friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties
91friend class FrameBuilder;
92public:
93    enum DirtyPropertyMask {
94        GENERIC         = 1 << 1,
95        TRANSLATION_X   = 1 << 2,
96        TRANSLATION_Y   = 1 << 3,
97        TRANSLATION_Z   = 1 << 4,
98        SCALE_X         = 1 << 5,
99        SCALE_Y         = 1 << 6,
100        ROTATION        = 1 << 7,
101        ROTATION_X      = 1 << 8,
102        ROTATION_Y      = 1 << 9,
103        X               = 1 << 10,
104        Y               = 1 << 11,
105        Z               = 1 << 12,
106        ALPHA           = 1 << 13,
107        DISPLAY_LIST    = 1 << 14,
108    };
109
110    ANDROID_API RenderNode();
111    ANDROID_API virtual ~RenderNode();
112
113    // See flags defined in DisplayList.java
114    enum ReplayFlag {
115        kReplayFlag_ClipChildren = 0x1
116    };
117
118    void debugDumpLayers(const char* prefix);
119
120    ANDROID_API void setStagingDisplayList(DisplayList* newData, TreeObserver* observer);
121
122    void computeOrdering();
123
124    void defer(DeferStateStruct& deferStruct, const int level);
125    void replay(ReplayStateStruct& replayStruct, const int level);
126
127#if HWUI_NEW_OPS
128    ANDROID_API void output(uint32_t level = 0, const char* label = "Root");
129#else
130    ANDROID_API void output(uint32_t level = 1);
131#endif
132    ANDROID_API int getDebugSize();
133    void copyTo(proto::RenderNode* node);
134
135    bool isRenderable() const {
136        return mDisplayList && !mDisplayList->isEmpty();
137    }
138
139    bool hasProjectionReceiver() const {
140        return mDisplayList && mDisplayList->projectionReceiveIndex >= 0;
141    }
142
143    const char* getName() const {
144        return mName.string();
145    }
146
147    void setName(const char* name) {
148        if (name) {
149            const char* lastPeriod = strrchr(name, '.');
150            if (lastPeriod) {
151                mName.setTo(lastPeriod + 1);
152            } else {
153                mName.setTo(name);
154            }
155        }
156    }
157
158    VirtualLightRefBase* getUserContext() const {
159        return mUserContext.get();
160    }
161
162    void setUserContext(VirtualLightRefBase* context) {
163        mUserContext = context;
164    }
165
166    bool isPropertyFieldDirty(DirtyPropertyMask field) const {
167        return mDirtyPropertyFields & field;
168    }
169
170    void setPropertyFieldsDirty(uint32_t fields) {
171        mDirtyPropertyFields |= fields;
172    }
173
174    const RenderProperties& properties() const {
175        return mProperties;
176    }
177
178    RenderProperties& animatorProperties() {
179        return mProperties;
180    }
181
182    const RenderProperties& stagingProperties() {
183        return mStagingProperties;
184    }
185
186    RenderProperties& mutateStagingProperties() {
187        return mStagingProperties;
188    }
189
190    int getWidth() const {
191        return properties().getWidth();
192    }
193
194    int getHeight() const {
195        return properties().getHeight();
196    }
197
198    ANDROID_API virtual void prepareTree(TreeInfo& info);
199    void destroyHardwareResources(TreeObserver* observer, TreeInfo* info = nullptr);
200
201    // UI thread only!
202    ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
203    void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
204
205    // This can only happen during pushStaging()
206    void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) {
207        mAnimatorManager.onAnimatorTargetChanged(animator);
208    }
209
210    AnimatorManager& animators() { return mAnimatorManager; }
211
212    void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
213
214    bool nothingToDraw() const {
215        const Outline& outline = properties().getOutline();
216        return mDisplayList == nullptr
217                || properties().getAlpha() <= 0
218                || (outline.getShouldClip() && outline.isEmpty())
219                || properties().getScaleX() == 0
220                || properties().getScaleY() == 0;
221    }
222
223    const DisplayList* getDisplayList() const {
224        return mDisplayList;
225    }
226#if HWUI_NEW_OPS
227    OffscreenBuffer* getLayer() const { return mLayer; }
228    OffscreenBuffer** getLayerHandle() { return &mLayer; } // ugh...
229#endif
230
231    // Note: The position callbacks are relying on the listener using
232    // the frameNumber to appropriately batch/synchronize these transactions.
233    // There is no other filtering/batching to ensure that only the "final"
234    // state called once per frame.
235    class ANDROID_API PositionListener : public VirtualLightRefBase {
236    public:
237        virtual ~PositionListener() {}
238        // Called when the RenderNode's position changes
239        virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0;
240        // Called when the RenderNode no longer has a position. As in, it's
241        // no longer being drawn.
242        // Note, tree info might be null
243        virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0;
244    };
245
246    // Note this is not thread safe, this needs to be called
247    // before the RenderNode is used for drawing.
248    // RenderNode takes ownership of the pointer
249    ANDROID_API void setPositionListener(PositionListener* listener) {
250        mPositionListener = listener;
251    }
252
253    // This is only modified in MODE_FULL, so it can be safely accessed
254    // on the UI thread.
255    ANDROID_API bool hasParents() {
256        return mParentCount;
257    }
258
259private:
260    typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
261
262    static size_t findNonNegativeIndex(const std::vector<ZDrawRenderNodeOpPair>& nodes) {
263        for (size_t i = 0; i < nodes.size(); i++) {
264            if (nodes[i].key >= 0.0f) return i;
265        }
266        return nodes.size();
267    }
268
269    enum class ChildrenSelectMode {
270        NegativeZChildren,
271        PositiveZChildren
272    };
273
274    void computeOrderingImpl(renderNodeOp_t* opState,
275            std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface,
276            const mat4* transformFromProjectionSurface);
277
278    template <class T>
279    inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
280
281    void buildZSortedChildList(const DisplayList::Chunk& chunk,
282            std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
283
284    template<class T>
285    inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
286
287    template <class T>
288    inline void issueOperationsOf3dChildren(ChildrenSelectMode mode,
289            const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
290            OpenGLRenderer& renderer, T& handler);
291
292    template <class T>
293    inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
294
295    /**
296     * Issue the RenderNode's operations into a handler, recursing for subtrees through
297     * DrawRenderNodeOp's defer() or replay() methods
298     */
299    template <class T>
300    inline void issueOperations(OpenGLRenderer& renderer, T& handler);
301
302    class TextContainer {
303    public:
304        size_t length() const {
305            return mByteLength;
306        }
307
308        const char* text() const {
309            return (const char*) mText;
310        }
311
312        size_t mByteLength;
313        const char* mText;
314    };
315
316
317    void syncProperties();
318    void syncDisplayList(TreeInfo* info);
319
320    void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
321    void pushStagingPropertiesChanges(TreeInfo& info);
322    void pushStagingDisplayListChanges(TreeInfo& info);
323    void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree);
324#if !HWUI_NEW_OPS
325    void applyLayerPropertiesToLayer(TreeInfo& info);
326#endif
327    void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
328    void pushLayerUpdate(TreeInfo& info);
329    void deleteDisplayList(TreeObserver* observer, TreeInfo* info = nullptr);
330    void damageSelf(TreeInfo& info);
331
332    void incParentRefCount() { mParentCount++; }
333    void decParentRefCount(TreeObserver* observer, TreeInfo* info = nullptr);
334
335    String8 mName;
336    sp<VirtualLightRefBase> mUserContext;
337
338    uint32_t mDirtyPropertyFields;
339    RenderProperties mProperties;
340    RenderProperties mStagingProperties;
341
342    bool mNeedsDisplayListSync;
343    // WARNING: Do not delete this directly, you must go through deleteDisplayList()!
344    DisplayList* mDisplayList;
345    DisplayList* mStagingDisplayList;
346
347    friend class AnimatorManager;
348    AnimatorManager mAnimatorManager;
349
350    // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
351    // being in ~RenderNode() which may happen on any thread.
352    layer_t* mLayer = nullptr;
353
354    /**
355     * Draw time state - these properties are only set and used during rendering
356     */
357
358    // for projection surfaces, contains a list of all children items
359    std::vector<renderNodeOp_t*> mProjectedNodes;
360
361    // How many references our parent(s) have to us. Typically this should alternate
362    // between 2 and 1 (when a staging push happens we inc first then dec)
363    // When this hits 0 we are no longer in the tree, so any hardware resources
364    // (specifically Layers) should be released.
365    // This is *NOT* thread-safe, and should therefore only be tracking
366    // mDisplayList, not mStagingDisplayList.
367    uint32_t mParentCount;
368
369    sp<PositionListener> mPositionListener;
370}; // class RenderNode
371
372} /* namespace uirenderer */
373} /* namespace android */
374
375#endif /* RENDERNODE_H */
376