RenderNode.h revision b565df13a9e5c7b1d7d93bdfa4a793752d66d3cc
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERNODE_H
17#define RENDERNODE_H
18
19#include <SkCamera.h>
20#include <SkMatrix.h>
21
22#include <utils/LinearAllocator.h>
23#include <utils/RefBase.h>
24#include <utils/String8.h>
25
26#include <cutils/compiler.h>
27
28#include <androidfw/ResourceTypes.h>
29
30#include "AnimatorManager.h"
31#include "Debug.h"
32#include "DisplayList.h"
33#include "Matrix.h"
34#include "RenderProperties.h"
35
36#include <vector>
37
38class SkBitmap;
39class SkPaint;
40class SkPath;
41class SkRegion;
42
43namespace android {
44namespace uirenderer {
45
46class CanvasState;
47class DisplayListOp;
48class DisplayListCanvas;
49class OpenGLRenderer;
50class Rect;
51class Layer;
52class SkiaShader;
53
54class ClipRectOp;
55class SaveLayerOp;
56class SaveOp;
57class RestoreToCountOp;
58class DrawRenderNodeOp;
59class TreeInfo;
60
61namespace proto {
62class RenderNode;
63}
64
65/**
66 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
67 *
68 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
69 * functionality is split between DisplayListCanvas (which manages the recording), DisplayListData
70 * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
71 * a renderer).
72 *
73 * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
74 * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
75 * attached.
76 */
77class RenderNode : public VirtualLightRefBase {
78friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties
79public:
80    enum DirtyPropertyMask {
81        GENERIC         = 1 << 1,
82        TRANSLATION_X   = 1 << 2,
83        TRANSLATION_Y   = 1 << 3,
84        TRANSLATION_Z   = 1 << 4,
85        SCALE_X         = 1 << 5,
86        SCALE_Y         = 1 << 6,
87        ROTATION        = 1 << 7,
88        ROTATION_X      = 1 << 8,
89        ROTATION_Y      = 1 << 9,
90        X               = 1 << 10,
91        Y               = 1 << 11,
92        Z               = 1 << 12,
93        ALPHA           = 1 << 13,
94        DISPLAY_LIST    = 1 << 14,
95    };
96
97    ANDROID_API RenderNode();
98    ANDROID_API virtual ~RenderNode();
99
100    // See flags defined in DisplayList.java
101    enum ReplayFlag {
102        kReplayFlag_ClipChildren = 0x1
103    };
104
105    void debugDumpLayers(const char* prefix);
106
107    ANDROID_API void setStagingDisplayList(DisplayListData* newData);
108
109    void computeOrdering();
110
111    void defer(DeferStateStruct& deferStruct, const int level);
112    void replay(ReplayStateStruct& replayStruct, const int level);
113
114    ANDROID_API void output(uint32_t level = 1);
115    ANDROID_API int getDebugSize();
116    void copyTo(proto::RenderNode* node);
117
118    bool isRenderable() const {
119        return mDisplayListData && !mDisplayListData->isEmpty();
120    }
121
122    bool hasProjectionReceiver() const {
123        return mDisplayListData && mDisplayListData->projectionReceiveIndex >= 0;
124    }
125
126    const char* getName() const {
127        return mName.string();
128    }
129
130    void setName(const char* name) {
131        if (name) {
132            char* lastPeriod = strrchr(name, '.');
133            if (lastPeriod) {
134                mName.setTo(lastPeriod + 1);
135            } else {
136                mName.setTo(name);
137            }
138        }
139    }
140
141    bool isPropertyFieldDirty(DirtyPropertyMask field) const {
142        return mDirtyPropertyFields & field;
143    }
144
145    void setPropertyFieldsDirty(uint32_t fields) {
146        mDirtyPropertyFields |= fields;
147    }
148
149    const RenderProperties& properties() const {
150        return mProperties;
151    }
152
153    RenderProperties& animatorProperties() {
154        return mProperties;
155    }
156
157    const RenderProperties& stagingProperties() {
158        return mStagingProperties;
159    }
160
161    RenderProperties& mutateStagingProperties() {
162        return mStagingProperties;
163    }
164
165    int getWidth() {
166        return properties().getWidth();
167    }
168
169    int getHeight() {
170        return properties().getHeight();
171    }
172
173    ANDROID_API virtual void prepareTree(TreeInfo& info);
174    void destroyHardwareResources();
175
176    // UI thread only!
177    ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
178
179    AnimatorManager& animators() { return mAnimatorManager; }
180
181    // Returns false if the properties dictate the subtree contained in this RenderNode won't render
182    bool applyViewProperties(CanvasState& canvasState) const;
183
184    void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
185
186    bool nothingToDraw() const {
187        const Outline& outline = properties().getOutline();
188        return mDisplayListData == nullptr
189                || properties().getAlpha() <= 0
190                || (outline.getShouldClip() && outline.isEmpty())
191                || properties().getScaleX() == 0
192                || properties().getScaleY() == 0;
193    }
194
195    // Only call if RenderNode has DisplayListData...
196    const DisplayListData& getDisplayListData() const {
197        return *mDisplayListData;
198    }
199
200private:
201    typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
202
203    static size_t findNonNegativeIndex(const std::vector<ZDrawRenderNodeOpPair>& nodes) {
204        for (size_t i = 0; i < nodes.size(); i++) {
205            if (nodes[i].key >= 0.0f) return i;
206        }
207        return nodes.size();
208    }
209
210    enum class ChildrenSelectMode {
211        NegativeZChildren,
212        PositiveZChildren
213    };
214
215    void computeOrderingImpl(DrawRenderNodeOp* opState,
216            std::vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
217            const mat4* transformFromProjectionSurface);
218
219    template <class T>
220    inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
221
222    void buildZSortedChildList(const DisplayListData::Chunk& chunk,
223            std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
224
225    template<class T>
226    inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
227
228    template <class T>
229    inline void issueOperationsOf3dChildren(ChildrenSelectMode mode,
230            const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
231            OpenGLRenderer& renderer, T& handler);
232
233    template <class T>
234    inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
235
236    /**
237     * Issue the RenderNode's operations into a handler, recursing for subtrees through
238     * DrawRenderNodeOp's defer() or replay() methods
239     */
240    template <class T>
241    inline void issueOperations(OpenGLRenderer& renderer, T& handler);
242
243    class TextContainer {
244    public:
245        size_t length() const {
246            return mByteLength;
247        }
248
249        const char* text() const {
250            return (const char*) mText;
251        }
252
253        size_t mByteLength;
254        const char* mText;
255    };
256
257
258    void syncProperties();
259    void syncDisplayList();
260
261    void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
262    void pushStagingPropertiesChanges(TreeInfo& info);
263    void pushStagingDisplayListChanges(TreeInfo& info);
264    void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree);
265    void applyLayerPropertiesToLayer(TreeInfo& info);
266    void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
267    void pushLayerUpdate(TreeInfo& info);
268    void deleteDisplayListData();
269    void damageSelf(TreeInfo& info);
270
271    void incParentRefCount() { mParentCount++; }
272    void decParentRefCount();
273
274    String8 mName;
275
276    uint32_t mDirtyPropertyFields;
277    RenderProperties mProperties;
278    RenderProperties mStagingProperties;
279
280    bool mNeedsDisplayListDataSync;
281    // WARNING: Do not delete this directly, you must go through deleteDisplayListData()!
282    DisplayListData* mDisplayListData;
283    DisplayListData* mStagingDisplayListData;
284
285    friend class AnimatorManager;
286    AnimatorManager mAnimatorManager;
287
288    // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
289    // being in ~RenderNode() which may happen on any thread.
290    Layer* mLayer;
291
292    /**
293     * Draw time state - these properties are only set and used during rendering
294     */
295
296    // for projection surfaces, contains a list of all children items
297    std::vector<DrawRenderNodeOp*> mProjectedNodes;
298
299    // How many references our parent(s) have to us. Typically this should alternate
300    // between 2 and 1 (when a staging push happens we inc first then dec)
301    // When this hits 0 we are no longer in the tree, so any hardware resources
302    // (specifically Layers) should be released.
303    // This is *NOT* thread-safe, and should therefore only be tracking
304    // mDisplayListData, not mStagingDisplayListData.
305    uint32_t mParentCount;
306}; // class RenderNode
307
308} /* namespace uirenderer */
309} /* namespace android */
310
311#endif /* RENDERNODE_H */
312