SkiaCanvas.cpp revision 82d3b17f6dff9372ec531d90b5d9180671e0ee2c
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaCanvas.h"
18
19#include "CanvasProperty.h"
20#include "NinePatchUtils.h"
21#include "VectorDrawable.h"
22#include "hwui/Bitmap.h"
23#include "hwui/MinikinUtils.h"
24#include "pipeline/skia/AnimatedDrawables.h"
25
26#include <SkDrawable.h>
27#include <SkDeque.h>
28#include <SkDrawFilter.h>
29#include <SkGraphics.h>
30#include <SkImage.h>
31#include <SkImagePriv.h>
32#include <SkRSXform.h>
33#include <SkShader.h>
34#include <SkTemplates.h>
35#include <SkTextBlob.h>
36
37#include <memory>
38
39namespace android {
40
41using uirenderer::PaintUtils;
42
43Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
44    return new SkiaCanvas(bitmap);
45}
46
47Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
48    return new SkiaCanvas(skiaCanvas);
49}
50
51SkiaCanvas::SkiaCanvas() {}
52
53SkiaCanvas::SkiaCanvas(SkCanvas* canvas)
54    : mCanvas(canvas) {}
55
56SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
57    mCanvasOwned = std::unique_ptr<SkCanvas>(new SkCanvas(bitmap));
58    mCanvas = mCanvasOwned.get();
59}
60
61SkiaCanvas::~SkiaCanvas() {}
62
63void SkiaCanvas::reset(SkCanvas* skiaCanvas) {
64    if (mCanvas != skiaCanvas) {
65        mCanvas = skiaCanvas;
66        mCanvasOwned.reset();
67    }
68    mSaveStack.reset(nullptr);
69    mHighContrastText = false;
70}
71
72// ----------------------------------------------------------------------------
73// Canvas state operations: Replace Bitmap
74// ----------------------------------------------------------------------------
75
76void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
77    SkCanvas* newCanvas = new SkCanvas(bitmap);
78
79    if (!bitmap.isNull()) {
80        // Copy the canvas matrix & clip state.
81        newCanvas->setMatrix(mCanvas->getTotalMatrix());
82
83        SkRegion rgn;
84        mCanvas->temporary_internal_getRgnClip(&rgn);
85        newCanvas->clipRegion(rgn, SkClipOp::kIntersect);
86    }
87
88    // deletes the previously owned canvas (if any)
89    mCanvasOwned = std::unique_ptr<SkCanvas>(newCanvas);
90    mCanvas = newCanvas;
91
92    // clean up the old save stack
93    mSaveStack.reset(nullptr);
94}
95
96// ----------------------------------------------------------------------------
97// Canvas state operations
98// ----------------------------------------------------------------------------
99
100bool SkiaCanvas::isOpaque() {
101    return mCanvas->imageInfo().isOpaque();
102}
103
104int SkiaCanvas::width() {
105    return mCanvas->imageInfo().width();
106}
107
108int SkiaCanvas::height() {
109    return mCanvas->imageInfo().height();
110}
111
112// ----------------------------------------------------------------------------
113// Canvas state operations: Save (layer)
114// ----------------------------------------------------------------------------
115
116int SkiaCanvas::getSaveCount() const {
117    return mCanvas->getSaveCount();
118}
119
120int SkiaCanvas::save(SaveFlags::Flags flags) {
121    int count = mCanvas->save();
122    recordPartialSave(flags);
123    return count;
124}
125
126// The SkiaCanvas::restore operation layers on the capability to preserve
127// either (or both) the matrix and/or clip state after a SkCanvas::restore
128// operation. It does this by explicitly saving off the clip & matrix state
129// when requested and playing it back after the SkCanvas::restore.
130void SkiaCanvas::restore() {
131    const auto* rec = this->currentSaveRec();
132    if (!rec) {
133        // Fast path - no record for this frame.
134        mCanvas->restore();
135        return;
136    }
137
138    bool preserveMatrix = !(rec->saveFlags & SaveFlags::Matrix);
139    bool preserveClip   = !(rec->saveFlags & SaveFlags::Clip);
140
141    SkMatrix savedMatrix;
142    if (preserveMatrix) {
143        savedMatrix = mCanvas->getTotalMatrix();
144    }
145
146    const size_t clipIndex = rec->clipIndex;
147
148    mCanvas->restore();
149    mSaveStack->pop_back();
150
151    if (preserveMatrix) {
152        mCanvas->setMatrix(savedMatrix);
153    }
154
155    if (preserveClip) {
156        this->applyPersistentClips(clipIndex);
157    }
158}
159
160void SkiaCanvas::restoreToCount(int restoreCount) {
161    while (mCanvas->getSaveCount() > restoreCount) {
162        this->restore();
163    }
164}
165
166static inline SkCanvas::SaveLayerFlags layerFlags(SaveFlags::Flags flags) {
167    SkCanvas::SaveLayerFlags layerFlags = 0;
168
169    // We intentionally ignore the SaveFlags::HasAlphaLayer and
170    // SkCanvas::kIsOpaque_SaveLayerFlag flags because HWUI ignores it
171    // and our Android client may use it incorrectly.
172    // In Skia, this flag is purely for performance optimization.
173
174    if (!(flags & SaveFlags::ClipToLayer)) {
175        layerFlags |= SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag;
176    }
177
178    return layerFlags;
179}
180
181int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
182            const SkPaint* paint, SaveFlags::Flags flags) {
183    const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
184    const SkCanvas::SaveLayerRec rec(&bounds, paint, layerFlags(flags));
185
186    return mCanvas->saveLayer(rec);
187}
188
189int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
190        int alpha, SaveFlags::Flags flags) {
191    if (static_cast<unsigned>(alpha) < 0xFF) {
192        SkPaint alphaPaint;
193        alphaPaint.setAlpha(alpha);
194        return this->saveLayer(left, top, right, bottom, &alphaPaint, flags);
195    }
196    return this->saveLayer(left, top, right, bottom, nullptr, flags);
197}
198
199class SkiaCanvas::Clip {
200public:
201    Clip(const SkRect& rect, SkClipOp op, const SkMatrix& m)
202        : mType(Type::Rect), mOp(op), mMatrix(m), mRRect(SkRRect::MakeRect(rect)) {}
203    Clip(const SkRRect& rrect, SkClipOp op, const SkMatrix& m)
204        : mType(Type::RRect), mOp(op), mMatrix(m), mRRect(rrect) {}
205    Clip(const SkPath& path, SkClipOp op, const SkMatrix& m)
206        : mType(Type::Path), mOp(op), mMatrix(m), mPath(&path) {}
207
208    void apply(SkCanvas* canvas) const {
209        canvas->setMatrix(mMatrix);
210        switch (mType) {
211        case Type::Rect:
212            canvas->clipRect(mRRect.rect(), mOp);
213            break;
214        case Type::RRect:
215            canvas->clipRRect(mRRect, mOp);
216            break;
217        case Type::Path:
218            canvas->clipPath(*mPath.get(), mOp);
219            break;
220        }
221    }
222
223private:
224    enum class Type {
225        Rect,
226        RRect,
227        Path,
228    };
229
230    Type        mType;
231    SkClipOp    mOp;
232    SkMatrix    mMatrix;
233
234    // These are logically a union (tracked separately due to non-POD path).
235    SkTLazy<SkPath> mPath;
236    SkRRect         mRRect;
237};
238
239const SkiaCanvas::SaveRec* SkiaCanvas::currentSaveRec() const {
240    const SaveRec* rec = mSaveStack
241        ? static_cast<const SaveRec*>(mSaveStack->back())
242        : nullptr;
243    int currentSaveCount = mCanvas->getSaveCount();
244    SkASSERT(!rec || currentSaveCount >= rec->saveCount);
245
246    return (rec && rec->saveCount == currentSaveCount) ? rec : nullptr;
247}
248
249// ----------------------------------------------------------------------------
250// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
251// ----------------------------------------------------------------------------
252
253void SkiaCanvas::recordPartialSave(SaveFlags::Flags flags) {
254    // A partial save is a save operation which doesn't capture the full canvas state.
255    // (either SaveFlags::Matrix or SaveFlags::Clip is missing).
256
257    // Mask-out non canvas state bits.
258    flags &= SaveFlags::MatrixClip;
259
260    if (flags == SaveFlags::MatrixClip) {
261        // not a partial save.
262        return;
263    }
264
265    if (!mSaveStack) {
266        mSaveStack.reset(new SkDeque(sizeof(struct SaveRec), 8));
267    }
268
269    SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
270    rec->saveCount = mCanvas->getSaveCount();
271    rec->saveFlags = flags;
272    rec->clipIndex = mClipStack.size();
273}
274
275template <typename T>
276void SkiaCanvas::recordClip(const T& clip, SkClipOp op) {
277    // Only need tracking when in a partial save frame which
278    // doesn't restore the clip.
279    const SaveRec* rec = this->currentSaveRec();
280    if (rec && !(rec->saveFlags & SaveFlags::Clip)) {
281        mClipStack.emplace_back(clip, op, mCanvas->getTotalMatrix());
282    }
283}
284
285// Applies and optionally removes all clips >= index.
286void SkiaCanvas::applyPersistentClips(size_t clipStartIndex) {
287    SkASSERT(clipStartIndex <= mClipStack.size());
288    const auto begin = mClipStack.cbegin() + clipStartIndex;
289    const auto end = mClipStack.cend();
290
291    // Clip application mutates the CTM.
292    const SkMatrix saveMatrix = mCanvas->getTotalMatrix();
293
294    for (auto clip = begin; clip != end; ++clip) {
295        clip->apply(mCanvas);
296    }
297
298    mCanvas->setMatrix(saveMatrix);
299
300    // If the current/post-restore save rec is also persisting clips, we
301    // leave them on the stack to be reapplied part of the next restore().
302    // Otherwise we're done and just pop them.
303    const auto* rec = this->currentSaveRec();
304    if (!rec || (rec->saveFlags & SaveFlags::Clip)) {
305        mClipStack.erase(begin, end);
306    }
307}
308
309// ----------------------------------------------------------------------------
310// Canvas state operations: Matrix
311// ----------------------------------------------------------------------------
312
313void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
314    *outMatrix = mCanvas->getTotalMatrix();
315}
316
317void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
318    mCanvas->setMatrix(matrix);
319}
320
321void SkiaCanvas::concat(const SkMatrix& matrix) {
322    mCanvas->concat(matrix);
323}
324
325void SkiaCanvas::rotate(float degrees) {
326    mCanvas->rotate(degrees);
327}
328
329void SkiaCanvas::scale(float sx, float sy) {
330    mCanvas->scale(sx, sy);
331}
332
333void SkiaCanvas::skew(float sx, float sy) {
334    mCanvas->skew(sx, sy);
335}
336
337void SkiaCanvas::translate(float dx, float dy) {
338    mCanvas->translate(dx, dy);
339}
340
341// ----------------------------------------------------------------------------
342// Canvas state operations: Clips
343// ----------------------------------------------------------------------------
344
345// This function is a mirror of SkCanvas::getClipBounds except that it does
346// not outset the edge of the clip to account for anti-aliasing. There is
347// a skia bug to investigate pushing this logic into back into skia.
348// (see https://code.google.com/p/skia/issues/detail?id=1303)
349bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
350    SkIRect ibounds;
351    if (!mCanvas->getDeviceClipBounds(&ibounds)) {
352        return false;
353    }
354
355    SkMatrix inverse;
356    // if we can't invert the CTM, we can't return local clip bounds
357    if (!mCanvas->getTotalMatrix().invert(&inverse)) {
358        if (outRect) {
359            outRect->setEmpty();
360        }
361        return false;
362    }
363
364    if (NULL != outRect) {
365        SkRect r = SkRect::Make(ibounds);
366        inverse.mapRect(outRect, r);
367    }
368    return true;
369}
370
371bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
372    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
373    return mCanvas->quickReject(bounds);
374}
375
376bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
377    return mCanvas->quickReject(path);
378}
379
380bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkClipOp op) {
381    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
382    this->recordClip(rect, op);
383    mCanvas->clipRect(rect, op);
384    return !mCanvas->isClipEmpty();
385}
386
387bool SkiaCanvas::clipPath(const SkPath* path, SkClipOp op) {
388    SkRRect roundRect;
389    if (path->isRRect(&roundRect)) {
390        this->recordClip(roundRect, op);
391        mCanvas->clipRRect(roundRect, op);
392    } else {
393        this->recordClip(*path, op);
394        mCanvas->clipPath(*path, op);
395    }
396    return !mCanvas->isClipEmpty();
397}
398
399// ----------------------------------------------------------------------------
400// Canvas state operations: Filters
401// ----------------------------------------------------------------------------
402
403SkDrawFilter* SkiaCanvas::getDrawFilter() {
404    return mCanvas->getDrawFilter();
405}
406
407void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
408    mCanvas->setDrawFilter(drawFilter);
409}
410
411// ----------------------------------------------------------------------------
412// Canvas draw operations
413// ----------------------------------------------------------------------------
414
415void SkiaCanvas::drawColor(int color, SkBlendMode mode) {
416    mCanvas->drawColor(color, mode);
417}
418
419void SkiaCanvas::drawPaint(const SkPaint& paint) {
420    mCanvas->drawPaint(paint);
421}
422
423// ----------------------------------------------------------------------------
424// Canvas draw operations: Geometry
425// ----------------------------------------------------------------------------
426
427void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
428                            SkCanvas::PointMode mode) {
429    if (CC_UNLIKELY(count < 2 || PaintUtils::paintWillNotDraw(paint))) return;
430    // convert the floats into SkPoints
431    count >>= 1;    // now it is the number of points
432    std::unique_ptr<SkPoint[]> pts(new SkPoint[count]);
433    for (int i = 0; i < count; i++) {
434        pts[i].set(points[0], points[1]);
435        points += 2;
436    }
437    mCanvas->drawPoints(mode, count, pts.get(), paint);
438}
439
440
441void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
442    mCanvas->drawPoint(x, y, paint);
443}
444
445void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
446    this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
447}
448
449void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
450                          const SkPaint& paint) {
451    mCanvas->drawLine(startX, startY, stopX, stopY, paint);
452}
453
454void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
455    if (CC_UNLIKELY(count < 4 || PaintUtils::paintWillNotDraw(paint))) return;
456    this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
457}
458
459void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
460        const SkPaint& paint) {
461    if (CC_UNLIKELY(PaintUtils::paintWillNotDraw(paint))) return;
462    mCanvas->drawRectCoords(left, top, right, bottom, paint);
463
464}
465
466void SkiaCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
467    if (CC_UNLIKELY(PaintUtils::paintWillNotDraw(paint))) return;
468    mCanvas->drawRegion(region, paint);
469}
470
471void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
472        float rx, float ry, const SkPaint& paint) {
473    if (CC_UNLIKELY(PaintUtils::paintWillNotDraw(paint))) return;
474    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
475    mCanvas->drawRoundRect(rect, rx, ry, paint);
476}
477
478void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
479    if (CC_UNLIKELY(radius <= 0 || PaintUtils::paintWillNotDraw(paint))) return;
480    mCanvas->drawCircle(x, y, radius, paint);
481}
482
483void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
484    if (CC_UNLIKELY(PaintUtils::paintWillNotDraw(paint))) return;
485    SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
486    mCanvas->drawOval(oval, paint);
487}
488
489void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
490        float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
491    if (CC_UNLIKELY(PaintUtils::paintWillNotDraw(paint))) return;
492    SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
493    mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
494}
495
496void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
497    if (CC_UNLIKELY(PaintUtils::paintWillNotDraw(paint))) return;
498    SkRect rect;
499    SkRRect roundRect;
500    if (path.isOval(&rect)) {
501        mCanvas->drawOval(rect, paint);
502    } else if (path.isRRect(&roundRect)) {
503        mCanvas->drawRRect(roundRect, paint);
504    } else {
505        mCanvas->drawPath(path, paint);
506    }
507}
508
509void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
510                              const float* verts, const float* texs, const int* colors,
511                              const uint16_t* indices, int indexCount, const SkPaint& paint) {
512#ifndef SK_SCALAR_IS_FLOAT
513    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
514#endif
515    const int ptCount = vertexCount >> 1;
516    mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
517                          (SkColor*)colors, indices, indexCount, paint);
518}
519
520// ----------------------------------------------------------------------------
521// Canvas draw operations: Bitmaps
522// ----------------------------------------------------------------------------
523
524void SkiaCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) {
525    SkBitmap skBitmap;
526    bitmap.getSkBitmap(&skBitmap);
527    mCanvas->drawBitmap(skBitmap, left, top, paint);
528}
529
530void SkiaCanvas::drawBitmap(Bitmap& hwuiBitmap, const SkMatrix& matrix, const SkPaint* paint) {
531    SkBitmap bitmap;
532    hwuiBitmap.getSkBitmap(&bitmap);
533    SkAutoCanvasRestore acr(mCanvas, true);
534    mCanvas->concat(matrix);
535    mCanvas->drawBitmap(bitmap, 0, 0, paint);
536}
537
538void SkiaCanvas::drawBitmap(Bitmap& hwuiBitmap, float srcLeft, float srcTop,
539                            float srcRight, float srcBottom, float dstLeft, float dstTop,
540                            float dstRight, float dstBottom, const SkPaint* paint) {
541    SkBitmap bitmap;
542    hwuiBitmap.getSkBitmap(&bitmap);
543    SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
544    SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
545    mCanvas->drawBitmapRect(bitmap, srcRect, dstRect, paint);
546}
547
548void SkiaCanvas::drawBitmapMesh(Bitmap& hwuiBitmap, int meshWidth, int meshHeight,
549        const float* vertices, const int* colors, const SkPaint* paint) {
550    SkBitmap bitmap;
551    hwuiBitmap.getSkBitmap(&bitmap);
552    const int ptCount = (meshWidth + 1) * (meshHeight + 1);
553    const int indexCount = meshWidth * meshHeight * 6;
554
555    /*  Our temp storage holds 2 or 3 arrays.
556        texture points [ptCount * sizeof(SkPoint)]
557        optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
558            copy to convert from float to fixed
559        indices [ptCount * sizeof(uint16_t)]
560    */
561    ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
562    storageSize += indexCount * sizeof(uint16_t);  // indices[]
563
564
565#ifndef SK_SCALAR_IS_FLOAT
566    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
567#endif
568    std::unique_ptr<char[]> storage(new char[storageSize]);
569    SkPoint* texs = (SkPoint*)storage.get();
570    uint16_t* indices = (uint16_t*)(texs + ptCount);
571
572    // cons up texture coordinates and indices
573    {
574        const SkScalar w = SkIntToScalar(bitmap.width());
575        const SkScalar h = SkIntToScalar(bitmap.height());
576        const SkScalar dx = w / meshWidth;
577        const SkScalar dy = h / meshHeight;
578
579        SkPoint* texsPtr = texs;
580        SkScalar y = 0;
581        for (int i = 0; i <= meshHeight; i++) {
582            if (i == meshHeight) {
583                y = h;  // to ensure numerically we hit h exactly
584            }
585            SkScalar x = 0;
586            for (int j = 0; j < meshWidth; j++) {
587                texsPtr->set(x, y);
588                texsPtr += 1;
589                x += dx;
590            }
591            texsPtr->set(w, y);
592            texsPtr += 1;
593            y += dy;
594        }
595        SkASSERT(texsPtr - texs == ptCount);
596    }
597
598    // cons up indices
599    {
600        uint16_t* indexPtr = indices;
601        int index = 0;
602        for (int i = 0; i < meshHeight; i++) {
603            for (int j = 0; j < meshWidth; j++) {
604                // lower-left triangle
605                *indexPtr++ = index;
606                *indexPtr++ = index + meshWidth + 1;
607                *indexPtr++ = index + meshWidth + 2;
608                // upper-right triangle
609                *indexPtr++ = index;
610                *indexPtr++ = index + meshWidth + 2;
611                *indexPtr++ = index + 1;
612                // bump to the next cell
613                index += 1;
614            }
615            // bump to the next row
616            index += 1;
617        }
618        SkASSERT(indexPtr - indices == indexCount);
619        SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
620    }
621
622    // double-check that we have legal indices
623#ifdef SK_DEBUG
624    {
625        for (int i = 0; i < indexCount; i++) {
626            SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
627        }
628    }
629#endif
630
631    // cons-up a shader for the bitmap
632    SkPaint tmpPaint;
633    if (paint) {
634        tmpPaint = *paint;
635    }
636
637    sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, kNever_SkCopyPixelsMode);
638    tmpPaint.setShader(image->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode));
639
640    mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
641                         texs, (const SkColor*)colors, indices,
642                         indexCount, tmpPaint);
643}
644
645void SkiaCanvas::drawNinePatch(Bitmap& hwuiBitmap, const Res_png_9patch& chunk,
646        float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) {
647
648    SkBitmap bitmap;
649    hwuiBitmap.getSkBitmap(&bitmap);
650
651    SkCanvas::Lattice lattice;
652    NinePatchUtils::SetLatticeDivs(&lattice, chunk, bitmap.width(), bitmap.height());
653
654    lattice.fFlags = nullptr;
655    int numFlags = 0;
656    if (chunk.numColors > 0 && chunk.numColors == NinePatchUtils::NumDistinctRects(lattice)) {
657        // We can expect the framework to give us a color for every distinct rect.
658        // Skia requires a flag for every rect.
659        numFlags = (lattice.fXCount + 1) * (lattice.fYCount + 1);
660    }
661
662    SkAutoSTMalloc<25, SkCanvas::Lattice::Flags> flags(numFlags);
663    if (numFlags > 0) {
664        NinePatchUtils::SetLatticeFlags(&lattice, flags.get(), numFlags, chunk);
665    }
666
667    lattice.fBounds = nullptr;
668    SkRect dst = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
669    mCanvas->drawBitmapLattice(bitmap, lattice, dst, paint);
670}
671
672void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) {
673    vectorDrawable->drawStaging(this);
674}
675
676// ----------------------------------------------------------------------------
677// Canvas draw operations: Text
678// ----------------------------------------------------------------------------
679
680void SkiaCanvas::drawGlyphs(const uint16_t* text, const float* positions, int count,
681        const SkPaint& paint, float x, float y,
682        float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
683        float totalAdvance) {
684     if (!text || !positions || count <= 0 || PaintUtils::paintWillNotDrawText(paint)) return;
685    // Set align to left for drawing, as we don't want individual
686    // glyphs centered or right-aligned; the offset above takes
687    // care of all alignment.
688    SkPaint paintCopy(paint);
689    paintCopy.setTextAlign(SkPaint::kLeft_Align);
690
691    SkRect bounds = SkRect::MakeLTRB(boundsLeft + x, boundsTop + y,
692                                     boundsRight + x, boundsBottom + y);
693
694    SkTextBlobBuilder builder;
695    const SkTextBlobBuilder::RunBuffer& buffer = builder.allocRunPos(paintCopy, count, &bounds);
696    // TODO: we could reduce the number of memcpy's if the this were exposed further up
697    //       in the architecture.
698    memcpy(buffer.glyphs, text, count * sizeof(uint16_t));
699    memcpy(buffer.pos, positions, (count << 1) * sizeof(float));
700
701    sk_sp<SkTextBlob> textBlob(builder.make());
702    mCanvas->drawTextBlob(textBlob, 0, 0, paintCopy);
703    drawTextDecorations(x, y, totalAdvance, paintCopy);
704}
705
706void SkiaCanvas::drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
707        const SkPaint& paint, const SkPath& path, size_t start, size_t end) {
708    const int N = end - start;
709    SkAutoSTMalloc<1024, uint8_t> storage(N * (sizeof(uint16_t) + sizeof(SkRSXform)));
710    SkRSXform* xform = (SkRSXform*)storage.get();
711    uint16_t* glyphs = (uint16_t*)(xform + N);
712    SkPathMeasure meas(path, false);
713
714    for (size_t i = start; i < end; i++) {
715        glyphs[i - start] = layout.getGlyphId(i);
716        float x = hOffset + layout.getX(i);
717        float y = vOffset + layout.getY(i);
718
719        SkPoint pos;
720        SkVector tan;
721        if (!meas.getPosTan(x, &pos, &tan)) {
722            pos.set(x, y);
723            tan.set(1, 0);
724        }
725        xform[i - start].fSCos = tan.x();
726        xform[i - start].fSSin = tan.y();
727        xform[i - start].fTx   = pos.x() - tan.y() * y;
728        xform[i - start].fTy   = pos.y() + tan.x() * y;
729    }
730
731    this->asSkCanvas()->drawTextRSXform(glyphs, sizeof(uint16_t) * N, xform, nullptr, paint);
732}
733
734// ----------------------------------------------------------------------------
735// Canvas draw operations: Animations
736// ----------------------------------------------------------------------------
737
738void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
739        uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
740        uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
741        uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) {
742    sk_sp<uirenderer::skiapipeline::AnimatedRoundRect> drawable(
743            new uirenderer::skiapipeline::AnimatedRoundRect(left, top, right, bottom, rx, ry, paint));
744    mCanvas->drawDrawable(drawable.get());
745}
746
747void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
748        uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) {
749    sk_sp<uirenderer::skiapipeline::AnimatedCircle> drawable(new uirenderer::skiapipeline::AnimatedCircle(x, y, radius, paint));
750    mCanvas->drawDrawable(drawable.get());
751}
752
753// ----------------------------------------------------------------------------
754// Canvas draw operations: View System
755// ----------------------------------------------------------------------------
756
757void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layerUpdater) {
758    LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw Layers");
759}
760
761void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) {
762    LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw RenderNodes");
763}
764
765void SkiaCanvas::callDrawGLFunction(Functor* functor,
766        uirenderer::GlFunctorLifecycleListener* listener) {
767    LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw GL Content");
768}
769
770} // namespace android
771