SkiaCanvas.cpp revision edca320a2b42011f98c308fdf25fc0494c6a5454
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "Canvas.h"
18
19#include <SkCanvas.h>
20#include <SkClipStack.h>
21#include <SkDevice.h>
22#include <SkDeque.h>
23#include <SkDrawFilter.h>
24#include <SkGraphics.h>
25#include <SkShader.h>
26#include <SkTArray.h>
27#include <SkTemplates.h>
28
29#include <memory>
30
31namespace android {
32
33// Holds an SkCanvas reference plus additional native data.
34class SkiaCanvas : public Canvas {
35public:
36    explicit SkiaCanvas(const SkBitmap& bitmap);
37
38    /**
39     *  Create a new SkiaCanvas.
40     *
41     *  @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must
42     *      not be NULL. This constructor will ref() the SkCanvas, and unref()
43     *      it in its destructor.
44     */
45    explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
46        SkASSERT(canvas);
47        canvas->ref();
48    }
49
50    virtual SkCanvas* asSkCanvas() override {
51        return mCanvas.get();
52    }
53
54    virtual void setBitmap(const SkBitmap& bitmap) override;
55
56    virtual bool isOpaque() override;
57    virtual int width() override;
58    virtual int height() override;
59
60    virtual void setHighContrastText(bool highContrastText) override {
61        mHighContrastText = highContrastText;
62    }
63    virtual bool isHighContrastText() override { return mHighContrastText; }
64
65    virtual int getSaveCount() const override;
66    virtual int save(SkCanvas::SaveFlags flags) override;
67    virtual void restore() override;
68    virtual void restoreToCount(int saveCount) override;
69
70    virtual int saveLayer(float left, float top, float right, float bottom,
71                const SkPaint* paint, SkCanvas::SaveFlags flags) override;
72    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
73            int alpha, SkCanvas::SaveFlags flags) override;
74
75    virtual void getMatrix(SkMatrix* outMatrix) const override;
76    virtual void setMatrix(const SkMatrix& matrix) override;
77    virtual void setLocalMatrix(const SkMatrix& matrix) override { this->setMatrix(matrix); }
78    virtual void concat(const SkMatrix& matrix) override;
79    virtual void rotate(float degrees) override;
80    virtual void scale(float sx, float sy) override;
81    virtual void skew(float sx, float sy) override;
82    virtual void translate(float dx, float dy) override;
83
84    virtual bool getClipBounds(SkRect* outRect) const override;
85    virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
86    virtual bool quickRejectPath(const SkPath& path) const override;
87    virtual bool clipRect(float left, float top, float right, float bottom,
88            SkRegion::Op op) override;
89    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
90    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
91
92    virtual SkDrawFilter* getDrawFilter() override;
93    virtual void setDrawFilter(SkDrawFilter* drawFilter) override;
94
95    virtual void drawColor(int color, SkXfermode::Mode mode) override;
96    virtual void drawPaint(const SkPaint& paint) override;
97
98    virtual void drawPoint(float x, float y, const SkPaint& paint) override;
99    virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
100    virtual void drawLine(float startX, float startY, float stopX, float stopY,
101            const SkPaint& paint) override;
102    virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
103    virtual void drawRect(float left, float top, float right, float bottom,
104            const SkPaint& paint) override;
105    virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
106    virtual void drawRoundRect(float left, float top, float right, float bottom,
107            float rx, float ry, const SkPaint& paint) override;
108    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
109    virtual void drawOval(float left, float top, float right, float bottom,
110            const SkPaint& paint) override;
111    virtual void drawArc(float left, float top, float right, float bottom,
112            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
113    virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
114    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
115            const float* verts, const float* tex, const int* colors,
116            const uint16_t* indices, int indexCount, const SkPaint& paint) override;
117
118    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top,
119            const SkPaint* paint) override;
120    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
121            const SkPaint* paint) override;
122    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
123            float srcRight, float srcBottom, float dstLeft, float dstTop,
124            float dstRight, float dstBottom, const SkPaint* paint) override;
125    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
126            const float* vertices, const int* colors, const SkPaint* paint) override;
127    virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk,
128            float dstLeft, float dstTop, float dstRight, float dstBottom,
129            const SkPaint* paint) override;
130
131    virtual void drawText(const uint16_t* text, const float* positions, int count,
132            const SkPaint& paint, float x, float y,
133            float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
134            float totalAdvance) override;
135    virtual void drawPosText(const uint16_t* text, const float* positions, int count,
136            int posCount, const SkPaint& paint) override;
137    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
138            float hOffset, float vOffset, const SkPaint& paint) override;
139
140    virtual bool drawTextAbsolutePos() const  override { return true; }
141
142private:
143    struct SaveRec {
144        int                 saveCount;
145        SkCanvas::SaveFlags saveFlags;
146    };
147
148    bool mHighContrastText = false;
149
150    void recordPartialSave(SkCanvas::SaveFlags flags);
151    void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
152    void applyClips(const SkTArray<SkClipStack::Element>& clips);
153
154    void drawPoints(const float* points, int count, const SkPaint& paint,
155                    SkCanvas::PointMode mode);
156    void drawTextDecorations(float x, float y, float length, const SkPaint& paint);
157
158    SkAutoTUnref<SkCanvas> mCanvas;
159    std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
160};
161
162Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
163    return new SkiaCanvas(bitmap);
164}
165
166Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
167    return new SkiaCanvas(skiaCanvas);
168}
169
170SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
171    mCanvas.reset(new SkCanvas(bitmap));
172}
173
174// ----------------------------------------------------------------------------
175// Canvas state operations: Replace Bitmap
176// ----------------------------------------------------------------------------
177
178class ClipCopier : public SkCanvas::ClipVisitor {
179public:
180    ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
181
182    virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
183        m_dstCanvas->clipRect(rect, op, antialias);
184    }
185    virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
186        m_dstCanvas->clipRRect(rrect, op, antialias);
187    }
188    virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
189        m_dstCanvas->clipPath(path, op, antialias);
190    }
191
192private:
193    SkCanvas* m_dstCanvas;
194};
195
196void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
197    SkCanvas* newCanvas = new SkCanvas(bitmap);
198    SkASSERT(newCanvas);
199
200    if (!bitmap.isNull()) {
201        // Copy the canvas matrix & clip state.
202        newCanvas->setMatrix(mCanvas->getTotalMatrix());
203        if (NULL != mCanvas->getDevice() && NULL != newCanvas->getDevice()) {
204            ClipCopier copier(newCanvas);
205            mCanvas->replayClips(&copier);
206        }
207    }
208
209    // unrefs the existing canvas
210    mCanvas.reset(newCanvas);
211
212    // clean up the old save stack
213    mSaveStack.reset(NULL);
214}
215
216// ----------------------------------------------------------------------------
217// Canvas state operations
218// ----------------------------------------------------------------------------
219
220bool SkiaCanvas::isOpaque() {
221    return mCanvas->getDevice()->accessBitmap(false).isOpaque();
222}
223
224int SkiaCanvas::width() {
225    return mCanvas->getBaseLayerSize().width();
226}
227
228int SkiaCanvas::height() {
229    return mCanvas->getBaseLayerSize().height();
230}
231
232// ----------------------------------------------------------------------------
233// Canvas state operations: Save (layer)
234// ----------------------------------------------------------------------------
235
236int SkiaCanvas::getSaveCount() const {
237    return mCanvas->getSaveCount();
238}
239
240int SkiaCanvas::save(SkCanvas::SaveFlags flags) {
241    int count = mCanvas->save();
242    recordPartialSave(flags);
243    return count;
244}
245
246void SkiaCanvas::restore() {
247    const SaveRec* rec = (NULL == mSaveStack.get())
248            ? NULL
249            : static_cast<SaveRec*>(mSaveStack->back());
250    int currentSaveCount = mCanvas->getSaveCount() - 1;
251    SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
252
253    if (NULL == rec || rec->saveCount != currentSaveCount) {
254        // Fast path - no record for this frame.
255        mCanvas->restore();
256        return;
257    }
258
259    bool preserveMatrix = !(rec->saveFlags & SkCanvas::kMatrix_SaveFlag);
260    bool preserveClip   = !(rec->saveFlags & SkCanvas::kClip_SaveFlag);
261
262    SkMatrix savedMatrix;
263    if (preserveMatrix) {
264        savedMatrix = mCanvas->getTotalMatrix();
265    }
266
267    SkTArray<SkClipStack::Element> savedClips;
268    if (preserveClip) {
269        saveClipsForFrame(savedClips, currentSaveCount);
270    }
271
272    mCanvas->restore();
273
274    if (preserveMatrix) {
275        mCanvas->setMatrix(savedMatrix);
276    }
277
278    if (preserveClip && !savedClips.empty()) {
279        applyClips(savedClips);
280    }
281
282    mSaveStack->pop_back();
283}
284
285void SkiaCanvas::restoreToCount(int restoreCount) {
286    while (mCanvas->getSaveCount() > restoreCount) {
287        this->restore();
288    }
289}
290
291int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
292            const SkPaint* paint, SkCanvas::SaveFlags flags) {
293    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
294    int count = mCanvas->saveLayer(&bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
295    recordPartialSave(flags);
296    return count;
297}
298
299int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
300        int alpha, SkCanvas::SaveFlags flags) {
301    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
302    int count = mCanvas->saveLayerAlpha(&bounds, alpha, flags | SkCanvas::kMatrixClip_SaveFlag);
303    recordPartialSave(flags);
304    return count;
305}
306
307// ----------------------------------------------------------------------------
308// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
309// ----------------------------------------------------------------------------
310
311void SkiaCanvas::recordPartialSave(SkCanvas::SaveFlags flags) {
312    // A partial save is a save operation which doesn't capture the full canvas state.
313    // (either kMatrix_SaveFlags or kClip_SaveFlag is missing).
314
315    // Mask-out non canvas state bits.
316    flags = static_cast<SkCanvas::SaveFlags>(flags & SkCanvas::kMatrixClip_SaveFlag);
317
318    if (SkCanvas::kMatrixClip_SaveFlag == flags) {
319        // not a partial save.
320        return;
321    }
322
323    if (NULL == mSaveStack.get()) {
324        mSaveStack.reset(SkNEW_ARGS(SkDeque, (sizeof(struct SaveRec), 8)));
325    }
326
327    SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
328    // Store the save counter in the SkClipStack domain.
329    // (0-based, equal to the number of save ops on the stack).
330    rec->saveCount = mCanvas->getSaveCount() - 1;
331    rec->saveFlags = flags;
332}
333
334void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount) {
335    SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
336                                   SkClipStack::Iter::kTop_IterStart);
337    while (const SkClipStack::Element* elem = clipIterator.next()) {
338        if (elem->getSaveCount() < frameSaveCount) {
339            // done with the current frame.
340            break;
341        }
342        SkASSERT(elem->getSaveCount() == frameSaveCount);
343        clips.push_back(*elem);
344    }
345}
346
347void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
348    ClipCopier clipCopier(mCanvas);
349
350    // The clip stack stores clips in device space.
351    SkMatrix origMatrix = mCanvas->getTotalMatrix();
352    mCanvas->resetMatrix();
353
354    // We pushed the clips in reverse order.
355    for (int i = clips.count() - 1; i >= 0; --i) {
356        clips[i].replay(&clipCopier);
357    }
358
359    mCanvas->setMatrix(origMatrix);
360}
361
362// ----------------------------------------------------------------------------
363// Canvas state operations: Matrix
364// ----------------------------------------------------------------------------
365
366void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
367    *outMatrix = mCanvas->getTotalMatrix();
368}
369
370void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
371    mCanvas->setMatrix(matrix);
372}
373
374void SkiaCanvas::concat(const SkMatrix& matrix) {
375    mCanvas->concat(matrix);
376}
377
378void SkiaCanvas::rotate(float degrees) {
379    mCanvas->rotate(degrees);
380}
381
382void SkiaCanvas::scale(float sx, float sy) {
383    mCanvas->scale(sx, sy);
384}
385
386void SkiaCanvas::skew(float sx, float sy) {
387    mCanvas->skew(sx, sy);
388}
389
390void SkiaCanvas::translate(float dx, float dy) {
391    mCanvas->translate(dx, dy);
392}
393
394// ----------------------------------------------------------------------------
395// Canvas state operations: Clips
396// ----------------------------------------------------------------------------
397
398// This function is a mirror of SkCanvas::getClipBounds except that it does
399// not outset the edge of the clip to account for anti-aliasing. There is
400// a skia bug to investigate pushing this logic into back into skia.
401// (see https://code.google.com/p/skia/issues/detail?id=1303)
402bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
403    SkIRect ibounds;
404    if (!mCanvas->getClipDeviceBounds(&ibounds)) {
405        return false;
406    }
407
408    SkMatrix inverse;
409    // if we can't invert the CTM, we can't return local clip bounds
410    if (!mCanvas->getTotalMatrix().invert(&inverse)) {
411        if (outRect) {
412            outRect->setEmpty();
413        }
414        return false;
415    }
416
417    if (NULL != outRect) {
418        SkRect r = SkRect::Make(ibounds);
419        inverse.mapRect(outRect, r);
420    }
421    return true;
422}
423
424bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
425    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
426    return mCanvas->quickReject(bounds);
427}
428
429bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
430    return mCanvas->quickReject(path);
431}
432
433bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
434    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
435    mCanvas->clipRect(rect, op);
436    return !mCanvas->isClipEmpty();
437}
438
439bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
440    mCanvas->clipPath(*path, op);
441    return !mCanvas->isClipEmpty();
442}
443
444bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
445    SkPath rgnPath;
446    if (region->getBoundaryPath(&rgnPath)) {
447        // The region is specified in device space.
448        SkMatrix savedMatrix = mCanvas->getTotalMatrix();
449        mCanvas->resetMatrix();
450        mCanvas->clipPath(rgnPath, op);
451        mCanvas->setMatrix(savedMatrix);
452    } else {
453        mCanvas->clipRect(SkRect::MakeEmpty(), op);
454    }
455    return !mCanvas->isClipEmpty();
456}
457
458// ----------------------------------------------------------------------------
459// Canvas state operations: Filters
460// ----------------------------------------------------------------------------
461
462SkDrawFilter* SkiaCanvas::getDrawFilter() {
463    return mCanvas->getDrawFilter();
464}
465
466void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
467    mCanvas->setDrawFilter(drawFilter);
468}
469
470// ----------------------------------------------------------------------------
471// Canvas draw operations
472// ----------------------------------------------------------------------------
473
474void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
475    mCanvas->drawColor(color, mode);
476}
477
478void SkiaCanvas::drawPaint(const SkPaint& paint) {
479    mCanvas->drawPaint(paint);
480}
481
482// ----------------------------------------------------------------------------
483// Canvas draw operations: Geometry
484// ----------------------------------------------------------------------------
485
486void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
487                            SkCanvas::PointMode mode) {
488    // convert the floats into SkPoints
489    count >>= 1;    // now it is the number of points
490    SkAutoSTMalloc<32, SkPoint> storage(count);
491    SkPoint* pts = storage.get();
492    for (int i = 0; i < count; i++) {
493        pts[i].set(points[0], points[1]);
494        points += 2;
495    }
496    mCanvas->drawPoints(mode, count, pts, paint);
497}
498
499
500void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
501    mCanvas->drawPoint(x, y, paint);
502}
503
504void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
505    this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
506}
507
508void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
509                          const SkPaint& paint) {
510    mCanvas->drawLine(startX, startY, stopX, stopY, paint);
511}
512
513void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
514    this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
515}
516
517void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
518        const SkPaint& paint) {
519    mCanvas->drawRectCoords(left, top, right, bottom, paint);
520
521}
522
523void SkiaCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
524    SkRegion::Iterator it(region);
525    while (!it.done()) {
526        mCanvas->drawRect(SkRect::Make(it.rect()), paint);
527        it.next();
528    }
529}
530
531void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
532        float rx, float ry, const SkPaint& paint) {
533    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
534    mCanvas->drawRoundRect(rect, rx, ry, paint);
535}
536
537void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
538    mCanvas->drawCircle(x, y, radius, paint);
539}
540
541void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
542    SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
543    mCanvas->drawOval(oval, paint);
544}
545
546void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
547        float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
548    SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
549    mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
550}
551
552void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
553    mCanvas->drawPath(path, paint);
554}
555
556void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
557                              const float* verts, const float* texs, const int* colors,
558                              const uint16_t* indices, int indexCount, const SkPaint& paint) {
559#ifndef SK_SCALAR_IS_FLOAT
560    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
561#endif
562    const int ptCount = vertexCount >> 1;
563    mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
564                          (SkColor*)colors, NULL, indices, indexCount, paint);
565}
566
567// ----------------------------------------------------------------------------
568// Canvas draw operations: Bitmaps
569// ----------------------------------------------------------------------------
570
571void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
572    mCanvas->drawBitmap(bitmap, left, top, paint);
573}
574
575void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
576    SkAutoCanvasRestore acr(mCanvas, true);
577    mCanvas->concat(matrix);
578    mCanvas->drawBitmap(bitmap, 0, 0, paint);
579}
580
581void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
582                            float srcRight, float srcBottom, float dstLeft, float dstTop,
583                            float dstRight, float dstBottom, const SkPaint* paint) {
584    SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
585    SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
586    mCanvas->drawBitmapRectToRect(bitmap, &srcRect, dstRect, paint);
587}
588
589void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
590        const float* vertices, const int* colors, const SkPaint* paint) {
591
592    const int ptCount = (meshWidth + 1) * (meshHeight + 1);
593    const int indexCount = meshWidth * meshHeight * 6;
594
595    /*  Our temp storage holds 2 or 3 arrays.
596        texture points [ptCount * sizeof(SkPoint)]
597        optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
598            copy to convert from float to fixed
599        indices [ptCount * sizeof(uint16_t)]
600    */
601    ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
602    storageSize += indexCount * sizeof(uint16_t);  // indices[]
603
604
605#ifndef SK_SCALAR_IS_FLOAT
606    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
607#endif
608    SkAutoMalloc storage(storageSize);
609    SkPoint* texs = (SkPoint*)storage.get();
610    uint16_t* indices = (uint16_t*)(texs + ptCount);
611
612    // cons up texture coordinates and indices
613    {
614        const SkScalar w = SkIntToScalar(bitmap.width());
615        const SkScalar h = SkIntToScalar(bitmap.height());
616        const SkScalar dx = w / meshWidth;
617        const SkScalar dy = h / meshHeight;
618
619        SkPoint* texsPtr = texs;
620        SkScalar y = 0;
621        for (int i = 0; i <= meshHeight; i++) {
622            if (i == meshHeight) {
623                y = h;  // to ensure numerically we hit h exactly
624            }
625            SkScalar x = 0;
626            for (int j = 0; j < meshWidth; j++) {
627                texsPtr->set(x, y);
628                texsPtr += 1;
629                x += dx;
630            }
631            texsPtr->set(w, y);
632            texsPtr += 1;
633            y += dy;
634        }
635        SkASSERT(texsPtr - texs == ptCount);
636    }
637
638    // cons up indices
639    {
640        uint16_t* indexPtr = indices;
641        int index = 0;
642        for (int i = 0; i < meshHeight; i++) {
643            for (int j = 0; j < meshWidth; j++) {
644                // lower-left triangle
645                *indexPtr++ = index;
646                *indexPtr++ = index + meshWidth + 1;
647                *indexPtr++ = index + meshWidth + 2;
648                // upper-right triangle
649                *indexPtr++ = index;
650                *indexPtr++ = index + meshWidth + 2;
651                *indexPtr++ = index + 1;
652                // bump to the next cell
653                index += 1;
654            }
655            // bump to the next row
656            index += 1;
657        }
658        SkASSERT(indexPtr - indices == indexCount);
659        SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
660    }
661
662    // double-check that we have legal indices
663#ifdef SK_DEBUG
664    {
665        for (int i = 0; i < indexCount; i++) {
666            SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
667        }
668    }
669#endif
670
671    // cons-up a shader for the bitmap
672    SkPaint tmpPaint;
673    if (paint) {
674        tmpPaint = *paint;
675    }
676    SkShader* shader = SkShader::CreateBitmapShader(bitmap,
677                                                    SkShader::kClamp_TileMode,
678                                                    SkShader::kClamp_TileMode);
679    SkSafeUnref(tmpPaint.setShader(shader));
680
681    mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
682                         texs, (const SkColor*)colors, NULL, indices,
683                         indexCount, tmpPaint);
684}
685
686void SkiaCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& chunk,
687        float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) {
688    SkRect bounds = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
689    NinePatch::Draw(mCanvas, bounds, bitmap, chunk, paint, nullptr);
690}
691
692// ----------------------------------------------------------------------------
693// Canvas draw operations: Text
694// ----------------------------------------------------------------------------
695
696void SkiaCanvas::drawText(const uint16_t* text, const float* positions, int count,
697        const SkPaint& paint, float x, float y,
698        float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
699        float totalAdvance) {
700    // Set align to left for drawing, as we don't want individual
701    // glyphs centered or right-aligned; the offset above takes
702    // care of all alignment.
703    SkPaint paintCopy(paint);
704    paintCopy.setTextAlign(SkPaint::kLeft_Align);
705
706    SK_COMPILE_ASSERT(sizeof(SkPoint) == sizeof(float)*2, SkPoint_is_no_longer_2_floats);
707    mCanvas->drawPosText(text, count << 1, reinterpret_cast<const SkPoint*>(positions), paintCopy);
708}
709
710void SkiaCanvas::drawPosText(const uint16_t* text, const float* positions, int count, int posCount,
711        const SkPaint& paint) {
712    SkPoint* posPtr = posCount > 0 ? new SkPoint[posCount] : NULL;
713    int indx;
714    for (indx = 0; indx < posCount; indx++) {
715        posPtr[indx].fX = positions[indx << 1];
716        posPtr[indx].fY = positions[(indx << 1) + 1];
717    }
718
719    SkPaint paintCopy(paint);
720    paintCopy.setTextEncoding(SkPaint::kUTF16_TextEncoding);
721    mCanvas->drawPosText(text, count, posPtr, paintCopy);
722
723    delete[] posPtr;
724}
725
726void SkiaCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
727        float hOffset, float vOffset, const SkPaint& paint) {
728    mCanvas->drawTextOnPathHV(glyphs, count << 1, path, hOffset, vOffset, paint);
729}
730
731} // namespace android
732