SkiaShader.cpp revision 06f96e2652e4855b6520ad9dd70583677605b79a
106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/* 206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Copyright (C) 2010 The Android Open Source Project 306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * 406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * you may not use this file except in compliance with the License. 606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * You may obtain a copy of the License at 706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * 806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * http://www.apache.org/licenses/LICENSE-2.0 906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * 1006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Unless required by applicable law or agreed to in writing, software 1106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * distributed under the License is distributed on an "AS IS" BASIS, 1206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 1306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * See the License for the specific language governing permissions and 1406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * limitations under the License. 1506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy */ 1606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 1706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define LOG_TAG "OpenGLRenderer" 1806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 1906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include <utils/Log.h> 2006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 2106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include <SkMatrix.h> 2206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 2306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h" 2406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "Texture.h" 2506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "Matrix.h" 2606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 2706f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace android { 2806f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace uirenderer { 2906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 3006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/////////////////////////////////////////////////////////////////////////////// 3106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Support 3206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/////////////////////////////////////////////////////////////////////////////// 3306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 3406f96e2652e4855b6520ad9dd70583677605b79aRomain Guystatic const GLenum gTextureUnitsMap[] = { 3506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy GL_TEXTURE0, 3606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy GL_TEXTURE1, 3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy GL_TEXTURE2 3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; 3906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 4006f96e2652e4855b6520ad9dd70583677605b79aRomain Guystatic const GLint gTileModes[] = { 4106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode 4206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy GL_REPEAT, // == SkShader::kRepeat_Mode 4306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode 4406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; 4506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 4606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/////////////////////////////////////////////////////////////////////////////// 4706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Base shader 4806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/////////////////////////////////////////////////////////////////////////////// 4906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 5006f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, 5106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkShader::TileMode tileY, SkMatrix* matrix, bool blend): 5206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mMatrix(matrix), mBlend(blend) { 5306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 5406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 5506f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaShader::~SkiaShader() { 5606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 5706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 5806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) { 5906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 6006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 6106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 6206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy GLuint* textureUnit) { 6306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 6406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 6506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) { 6606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glActiveTexture(gTextureUnitsMap[textureUnit]); 6706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glBindTexture(GL_TEXTURE_2D, texture); 6806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); 6906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); 7006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 7106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 7206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/////////////////////////////////////////////////////////////////////////////// 7306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Bitmap shader 7406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/////////////////////////////////////////////////////////////////////////////// 7506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 7606f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX, 7706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkShader::TileMode tileY, SkMatrix* matrix, bool blend): 7806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap) { 7906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 8006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 8106f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaBitmapShader::~SkiaBitmapShader() { 8206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 8306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 8406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) { 8506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const Texture* texture = mTextureCache->get(mBitmap); 8606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 8706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const float width = texture->width; 8806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const float height = texture->height; 8906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 9006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy description.hasBitmap = true; 9106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy // The driver does not support non-power of two mirrored/repeated 9206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy // textures, so do it ourselves 9306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy if (!extensions.hasNPot() && !isPowerOfTwo(width) && !isPowerOfTwo(height)) { 9406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy description.isBitmapNpot = true; 9506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy description.bitmapWrapS = gTileModes[mTileX]; 9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy description.bitmapWrapT = gTileModes[mTileY]; 9706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy } 9806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 9906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 10006f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, 10106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const Snapshot& snapshot, GLuint* textureUnit) { 10206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy GLuint textureSlot = (*textureUnit)++; 10306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glActiveTexture(gTextureUnitsMap[textureSlot]); 10406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const Texture* texture = mTextureCache->get(mBitmap); 10506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 10606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const float width = texture->width; 10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const float height = texture->height; 10806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 10906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mat4 textureTransform; 11006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy if (mMatrix) { 11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkMatrix inverse; 11206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mMatrix->invert(&inverse); 11306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy textureTransform.load(inverse); 11406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy textureTransform.multiply(modelView); 11506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy } else { 11606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy textureTransform.load(modelView); 11706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy } 11806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 11906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy // Uniforms 12006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot); 12106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glUniform1i(program->getUniform("bitmapSampler"), textureSlot); 12206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glUniformMatrix4fv(program->getUniform("textureTransform"), 1, 12306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy GL_FALSE, &textureTransform.data[0]); 12406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height); 12506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 12606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 12706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/////////////////////////////////////////////////////////////////////////////// 12806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Linear gradient shader 12906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/////////////////////////////////////////////////////////////////////////////// 13006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 13106f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors, 13206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy float* positions, int count, SkShader* key, SkShader::TileMode tileMode, 13306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkMatrix* matrix, bool blend): 13406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend), 13506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) { 13606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 13706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 13806f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaLinearGradientShader::~SkiaLinearGradientShader() { 13906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy delete mBounds; 14006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy delete mColors; 14106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy delete mPositions; 14206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 14306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 14406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaLinearGradientShader::describe(ProgramDescription& description, 14506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const Extensions& extensions) { 14606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy description.hasGradient = true; 14706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 14806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 14906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, 15006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const Snapshot& snapshot, GLuint* textureUnit) { 15106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy GLuint textureSlot = (*textureUnit)++; 15206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glActiveTexture(gTextureUnitsMap[textureSlot]); 15306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 15406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy Texture* texture = mGradientCache->get(mKey); 15506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy if (!texture) { 15606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy texture = mGradientCache->addLinearGradient(mKey, mBounds, mColors, mPositions, 15706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mCount, mTileX); 15806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy } 15906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 16006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy Rect start(mBounds[0], mBounds[1], mBounds[2], mBounds[3]); 16106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy if (mMatrix) { 16206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mat4 shaderMatrix(*mMatrix); 16306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy shaderMatrix.mapRect(start); 16406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy } 16506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy snapshot.transform.mapRect(start); 16606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 16706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const float gradientX = start.right - start.left; 16806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const float gradientY = start.bottom - start.top; 16906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 17006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mat4 screenSpace(snapshot.transform); 17106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy screenSpace.multiply(modelView); 17206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 17306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy // Uniforms 17406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot); 17506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glUniform1i(program->getUniform("gradientSampler"), textureSlot); 17606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glUniform2f(program->getUniform("gradientStart"), start.left, start.top); 17706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glUniform2f(program->getUniform("gradient"), gradientX, gradientY); 17806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glUniform1f(program->getUniform("gradientLength"), 17906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 1.0f / (gradientX * gradientX + gradientY * gradientY)); 18006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); 18106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 18206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 18306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/////////////////////////////////////////////////////////////////////////////// 18406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Compose shader 18506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/////////////////////////////////////////////////////////////////////////////// 18606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 18706f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second, 18806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkXfermode::Mode mode, SkShader* key): 18906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, 19006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy NULL, first->blend() || second->blend()), mFirst(first), mSecond(second), mMode(mode) { 19106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 19206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 19306f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaComposeShader::~SkiaComposeShader() { 19406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy delete mFirst; 19506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy delete mSecond; 19606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 19706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 19806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) { 19906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkiaShader::set(textureCache, gradientCache); 20006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mFirst->set(textureCache, gradientCache); 20106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mSecond->set(textureCache, gradientCache); 20206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 20306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 20406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) { 20506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mFirst->describe(description, extensions); 20606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mSecond->describe(description, extensions); 20706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy if (mFirst->type() == kBitmap) { 20806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy description.isBitmapFirst = true; 20906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy } 21006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy description.shadersMode = mMode; 21106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 21206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 21306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::setupProgram(Program* program, const mat4& modelView, 21406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy const Snapshot& snapshot, GLuint* textureUnit) { 21506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mFirst->setupProgram(program, modelView, snapshot, textureUnit); 21606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mSecond->setupProgram(program, modelView, snapshot, textureUnit); 21706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 21806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 21906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace uirenderer 22006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace android 221